ASTRONEER - eonix
https://youtu.be/JFf3cjIBqp8

Our next gameplay update focuses on Terrain and Terrain Analysis. A baby step towards a bigger feature. Terrain will have multiple properties to analyze, starting with colour/type.
ASTRONEER - eonix
https://youtu.be/JFf3cjIBqp8

Our next gameplay update focuses on Terrain and Terrain Analysis. A baby step towards a bigger feature. Terrain will have multiple properties to analyze, starting with colour/type.
ASTRONEER - eonix


We're live from our brand new office - there's still boxes everywhere. Watch as we talk about the team, new office, the last month, and our next content update!

Watch live: http://www.twitch.tv/ses_dev
ASTRONEER - eonix


We're live from our brand new office - there's still boxes everywhere. Watch as we talk about the team, new office, the last month, and our next content update!

Watch live: http://www.twitch.tv/ses_dev
ASTRONEER - eonix


Hello! We've just rolled out Patch 131 to Xbox Play Anywhere and Steam. This patch heavily focuses on how players can interact with and manage save files, as well as some significant performance updates to portions of the game. This is not an update that focuses on new content.

Check out our stream later today, March 17th @ 4PM EST (1PM PST, -4 UTC) on twitch.tv/ses_dev for an update on the brand new studio, our growing team, and the next major content update coming to Astroneer!

CONTENT CHANGES
  • 8 new rock-based discoveries available for research

SAVE FILE UX ON SATELLITE MENU
  • Can delete saves
  • Saves use fixed numbered slots
  • Most recent save selected by default
  • Disable starting new game when saves full

TWEAKS
  • Reduced camera auto-adjustment so it interferes less when using gamepad
  • Updated attenuation settings on refinery audio. No longer playing as 2d.
  • Adjusted the Terrain cursor analog stick motion curve

PERFORMANCE
  • Improved physics update efficiency.
  • Plant Materials updated to be less GPU intensive.
  • Major optimization to base networks and tethers.
  • Significantly reduce network bandwidth usage.
ASTRONEER - eonix


Hello! We've just rolled out Patch 131 to Xbox Play Anywhere and Steam. This patch heavily focuses on how players can interact with and manage save files, as well as some significant performance updates to portions of the game. This is not an update that focuses on new content.

Check out our stream later today, March 17th @ 4PM EST (1PM PST, -4 UTC) on twitch.tv/ses_dev for an update on the brand new studio, our growing team, and the next major content update coming to Astroneer!

CONTENT CHANGES
  • 8 new rock-based discoveries available for research

SAVE FILE UX ON SATELLITE MENU
  • Can delete saves
  • Saves use fixed numbered slots
  • Most recent save selected by default
  • Disable starting new game when saves full

TWEAKS
  • Reduced camera auto-adjustment so it interferes less when using gamepad
  • Updated attenuation settings on refinery audio. No longer playing as 2d.
  • Adjusted the Terrain cursor analog stick motion curve

PERFORMANCE
  • Improved physics update efficiency.
  • Plant Materials updated to be less GPU intensive.
  • Major optimization to base networks and tethers.
  • Significantly reduce network bandwidth usage.
ASTRONEER - eonix


Please welcome our newest member to the dev team: Andrew Ford!

Prior to joining our development team Andrew was a lead network engineer for 343 Industries (Halo franchise) and Zipper Interactive.

The glue that will keep the Astroneer experience together will be in its connection to other people playing and the online experiences therein. Andrew brings much needed network engineering experience to the dev team so we can effectively reach those goals while we move through early access.

Welcome Andrew!

As a reminder, don't forget to watch our LIVE 90-minute podcast this Friday @ 4PM EST (-5 UTC) on Twitch! www.twitch.tv/ses_dev

ASTRONEER - eonix


Please welcome our newest member to the dev team: Andrew Ford!

Prior to joining our development team Andrew was a lead network engineer for 343 Industries (Halo franchise) and Zipper Interactive.

The glue that will keep the Astroneer experience together will be in its connection to other people playing and the online experiences therein. Andrew brings much needed network engineering experience to the dev team so we can effectively reach those goals while we move through early access.

Welcome Andrew!

As a reminder, don't forget to watch our LIVE 90-minute podcast this Friday @ 4PM EST (-5 UTC) on Twitch! www.twitch.tv/ses_dev

ASTRONEER - eonix


Next week were are LIVE with another 90 minute dev team podcast. Join us on Twitch as we cover the next update for the game, GDC, our new office, new team members, bugs, and everything in between!

When: Friday, March 17th @ 4PM EST (-5 UTC)

Where: www.twitch.tv/ses_dev
ASTRONEER - eonix


Next week were are LIVE with another 90 minute dev team podcast. Join us on Twitch as we cover the next update for the game, GDC, our new office, new team members, bugs, and everything in between!

When: Friday, March 17th @ 4PM EST (-5 UTC)

Where: www.twitch.tv/ses_dev
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