Skyhook - Megastorm Games
We have a minor update this week, mostly addressing some bugs, and some holiday cheer for the next couple of months.

Holiday Skins for your favorite Skyhook characters!



For a limited time you can access Holiday themed skins for all the characters. Change your skin by going to the outfit chest in the character selection screen.

Changes
  • Added 6 frame input compensation. This means that if you try to jump, shoot, or dodge when you normally aren't able, the game will compensate and try again for 6 frames. This should help increase responsiveness when playing.
  • Screenshake option has been added. Set to Off, Normal, or Max.
  • Added controls view hud to Ship Log and fixed input sensitivity in Ship Log.
  • Decreased chance of Mask powerups.
  • Increased chance of Invisibility powerup in Tombs.

Fixes
  • Fixed bug with being able to hook onto treasure chests while they were spawning
  • Fix for XInput controllers being detected as duplicates in Windows 10.
  • Fixed bug with gryphons not rendering properly.
Skyhook - Megastorm Games
We have a minor update this week, mostly addressing some bugs, and some holiday cheer for the next couple of months.

Holiday Skins for your favorite Skyhook characters!



For a limited time you can access Holiday themed skins for all the characters. Change your skin by going to the outfit chest in the character selection screen.

Changes
  • Added 6 frame input compensation. This means that if you try to jump, shoot, or dodge when you normally aren't able, the game will compensate and try again for 6 frames. This should help increase responsiveness when playing.
  • Screenshake option has been added. Set to Off, Normal, or Max.
  • Added controls view hud to Ship Log and fixed input sensitivity in Ship Log.
  • Decreased chance of Mask powerups.
  • Increased chance of Invisibility powerup in Tombs.

Fixes
  • Fixed bug with being able to hook onto treasure chests while they were spawning
  • Fix for XInput controllers being detected as duplicates in Windows 10.
  • Fixed bug with gryphons not rendering properly.
Skyhook - Megastorm Games



Looking for ways to spice up your Skyhook life? Look no further! You can now add special rules to each match, like enabling Double Jump, having endless Berserk Powerups, and play in endless Slow Motion! My favorite option is Deadly Dodges, where you can use your Dodge as an attack to kill other players. You can also disable powerups.




Unlike the Mirror powerup, which will confuse your enemies by turning them into you, the new Mask powerup will grant you the look and abilities of one of the other Skyhook characters. Temporarily teleport as Anara or dive into the ground as Fin.

Other Features
  • Swamplands and Magma Cove can now be played with CPU players!

Changes
  • Improved AI for Capture The Swag mode.
  • Improved flying AI for bots on flying mounts.
  • Glow effect and rumble to indicate when you are being transformed into another character.
  • Player holding the Swag will now be slowed by 80% movement speed.
  • Rumble added to interactions in Capture The Swag.
  • Changed default keyboard keys to be W,E, and R.
  • Menu navigation buttons will now show on the bottom of most menu screens.
  • Improved initial loading time for game.

Fixes
  • Fixed bug with stage name overflowing on World Map.
  • Fixed bug with not being able to cancel out of player join screen after CPUs auto join.
Skyhook - Megastorm Games



Looking for ways to spice up your Skyhook life? Look no further! You can now add special rules to each match, like enabling Double Jump, having endless Berserk Powerups, and play in endless Slow Motion! My favorite option is Deadly Dodges, where you can use your Dodge as an attack to kill other players. You can also disable powerups.




Unlike the Mirror powerup, which will confuse your enemies by turning them into you, the new Mask powerup will grant you the look and abilities of one of the other Skyhook characters. Temporarily teleport as Anara or dive into the ground as Fin.

Other Features
  • Swamplands and Magma Cove can now be played with CPU players!

Changes
  • Improved AI for Capture The Swag mode.
  • Improved flying AI for bots on flying mounts.
  • Glow effect and rumble to indicate when you are being transformed into another character.
  • Player holding the Swag will now be slowed by 80% movement speed.
  • Rumble added to interactions in Capture The Swag.
  • Changed default keyboard keys to be W,E, and R.
  • Menu navigation buttons will now show on the bottom of most menu screens.
  • Improved initial loading time for game.

Fixes
  • Fixed bug with stage name overflowing on World Map.
  • Fixed bug with not being able to cancel out of player join screen after CPUs auto join.
Skyhook - Megastorm Games
A new stage has been added to the world map, the Magma Cove. Along with a brand new game mode where you fight over a bag of swag!



Tread carefully in the Magma Cove, the new stage with a rising lava floor that you really don’t want to dip your feet in. Use the hanging chains to grapple onto or escape your enemies. Magma Cove is currently only available for matches without CPU players.



Each stage drops one bag of swag for everyone to fight over. Whoever holds it the longest wins the match! Use your hooks to steal the swag for each other. Watch out though, if you try to dodge, you’ll drop the swag!

Features
  • Updated Input Manager to support even more gamepads.
  • New Match Trophies:
    Ghost Ship
    Beast Tamer
    Beast Hunter
    Beast Master
    See what they are in the Ship Log once you’ve unlocked them!

Changes
  • CPU players will auto join in the character selection screen if there are one or less gamepads connected.
  • Two player keyboard support has been removed due to issues with multiple keyboard inputs not being detected. If you preferred two player keyboard support please let me know in the comments so I can work on adding proper support for it.
  • Adjusted all stage tiles to be pixel perfect.
  • Increased screen shake across the board.
  • Rumble on killing an enemy.
  • Added small light effects to chests, powerups, and mounts.
  • Lower out of bound triggers on each stage.

Fixes
  • Fixed bug with hook clashing not working.
  • Fixed bug with picking up CPU tokens once a cursor is set to CPU.
  • Fixed bug with fog clouds not following the wind direction.
  • Fixed bug with disconnected controllers not being detected during character selection.
  • Fixed bug with kills while mounted on a gryphon not getting counted towards trophies and kills.
Skyhook - Megastorm Games
A new stage has been added to the world map, the Magma Cove. Along with a brand new game mode where you fight over a bag of swag!



Tread carefully in the Magma Cove, the new stage with a rising lava floor that you really don’t want to dip your feet in. Use the hanging chains to grapple onto or escape your enemies. Magma Cove is currently only available for matches without CPU players.



Each stage drops one bag of swag for everyone to fight over. Whoever holds it the longest wins the match! Use your hooks to steal the swag for each other. Watch out though, if you try to dodge, you’ll drop the swag!

Features
  • Updated Input Manager to support even more gamepads.
  • New Match Trophies:
    Ghost Ship
    Beast Tamer
    Beast Hunter
    Beast Master
    See what they are in the Ship Log once you’ve unlocked them!

Changes
  • CPU players will auto join in the character selection screen if there are one or less gamepads connected.
  • Two player keyboard support has been removed due to issues with multiple keyboard inputs not being detected. If you preferred two player keyboard support please let me know in the comments so I can work on adding proper support for it.
  • Adjusted all stage tiles to be pixel perfect.
  • Increased screen shake across the board.
  • Rumble on killing an enemy.
  • Added small light effects to chests, powerups, and mounts.
  • Lower out of bound triggers on each stage.

Fixes
  • Fixed bug with hook clashing not working.
  • Fixed bug with picking up CPU tokens once a cursor is set to CPU.
  • Fixed bug with fog clouds not following the wind direction.
  • Fixed bug with disconnected controllers not being detected during character selection.
  • Fixed bug with kills while mounted on a gryphon not getting counted towards trophies and kills.
Skyhook - Megastorm Games


This week I'm excited to bring you the first new stage since Skyhook launched on Early Access, Frostguard! With it comes a whole new type of powerup, mounts that you can ride for a short amount of time, and better AI to play against. Take a look!

Features


Venture to the frozen skies of Frostguard, the home of Runa and the Sky Vikings of the north.



Watch for the newest power up and mount, the Gryphons of Frostguard! Hatching one of their eggs will grant you a temporary Gryphon mount to electrify your enemies out of the sky.

Changes
  • Thicker team mode outlines on sprites.
  • Hearts, ropes, trails, and other color coded elements will match player’s team color.
  • Most sound effects will now play at slightly random pitches to add variation.
  • No trail effect when invisible.
  • Cursor will automatically hide for CPU players.
  • Improved bot behavior and added more realistic bot input simulation.

Fixes
  • Fixed bug with ambient sounds not looping.
  • Fixed bug with cannonballs exploding on ghosts and powerups.
  • Fixed bug with not being able to confirm CPU players on game over screen when playing with keyboard.
  • Fixed bug with not being able to shoot in character select screen after playing a Steam Tank match.
Skyhook - Megastorm Games


This week I'm excited to bring you the first new stage since Skyhook launched on Early Access, Frostguard! With it comes a whole new type of powerup, mounts that you can ride for a short amount of time, and better AI to play against. Take a look!

Features


Venture to the frozen skies of Frostguard, the home of Runa and the Sky Vikings of the north.



Watch for the newest power up and mount, the Gryphons of Frostguard! Hatching one of their eggs will grant you a temporary Gryphon mount to electrify your enemies out of the sky.

Changes
  • Thicker team mode outlines on sprites.
  • Hearts, ropes, trails, and other color coded elements will match player’s team color.
  • Most sound effects will now play at slightly random pitches to add variation.
  • No trail effect when invisible.
  • Cursor will automatically hide for CPU players.
  • Improved bot behavior and added more realistic bot input simulation.

Fixes
  • Fixed bug with ambient sounds not looping.
  • Fixed bug with cannonballs exploding on ghosts and powerups.
  • Fixed bug with not being able to confirm CPU players on game over screen when playing with keyboard.
  • Fixed bug with not being able to shoot in character select screen after playing a Steam Tank match.
Oct 11, 2015
Skyhook - Megastorm Games
We've got a lot of new features to talk about this week, from the addition of CPU players to the revamp of the character selection screen and more! Let's jump right in:


Fight against CPU controlled players, with Easy, Normal, and Hard options



Newly revamped character selection screen to support CPU player selection. Use a cursor to select your character, assign CPU players, and choose difficulties.



Change your character’s skin using the Outfit Chest



Taunt button. Press the L Bumper by default on gamepads to laugh in your enemies’ faces.


Fight to be the first player to achieve the target number of kills, but lose points for dieing.
With the addition of character skins, Team Deathmatch will now use an outline on your character to show you what team you’re on.

Gameplay Balance
  • Powerups are no longer endless. They will automatically end after a timer if you don’t die.
  • Hitbox for shield powerup fixed to align more with the sprite.
  • Hooks that have clashed will not grapple on the way back to their owner.
  • Sudden Death powerups will now stack, and be replaced if someone else picks up the same powerup.
Character Balance
  • Runa now has a higher jump than the other characters.
  • Runa has no stun delay after dodging.
  • Jade’s ground dodge will automatically stop if she reaches the edge of a platform.
  • New dodge animations for Jade and Fin.
  • Jade now moves the fastest.
  • Fin moves the slowest.
Changes
  • Pressing the dodge button will now make you dodge in place. You must give directional input to dodge in a specific direction.
  • Parrying has been removed while we work out some balance issues.
  • Bigger and more dynamic explosions.
  • Hook clashes will knock back any player’s caught near it.
  • Smoke effect to easily track knocked back players.
  • Dodging now turns your character white instead of turning it dark.
  • Invincibility now flashes your character white instead of clear.
Bugs
  • Fixed bug with sudden death powerup not finding a target.
  • Fixed bug with sudden death powerup timer during 4 player matches.
  • Fixed bugs with controller disconnection messages in the main menu.
  • Fixed bug with custom controller mappings not working after controller has been reconnected.
  • Fixed Random option never selecting the Tombs.
  • Fixed bug with World Map not defaulting to Random when returning from a Random match.
  • Fixed bug with force applied to hooked teammates.
  • Fixed bug with not being able to cancel the Credits.
  • Fixed bug with hook extending distance being inconsistent.
Oct 11, 2015
Skyhook - Megastorm Games
We've got a lot of new features to talk about this week, from the addition of CPU players to the revamp of the character selection screen and more! Let's jump right in:


Fight against CPU controlled players, with Easy, Normal, and Hard options



Newly revamped character selection screen to support CPU player selection. Use a cursor to select your character, assign CPU players, and choose difficulties.



Change your character’s skin using the Outfit Chest



Taunt button. Press the L Bumper by default on gamepads to laugh in your enemies’ faces.


Fight to be the first player to achieve the target number of kills, but lose points for dieing.
With the addition of character skins, Team Deathmatch will now use an outline on your character to show you what team you’re on.

Gameplay Balance
  • Powerups are no longer endless. They will automatically end after a timer if you don’t die.
  • Hitbox for shield powerup fixed to align more with the sprite.
  • Hooks that have clashed will not grapple on the way back to their owner.
  • Sudden Death powerups will now stack, and be replaced if someone else picks up the same powerup.
Character Balance
  • Runa now has a higher jump than the other characters.
  • Runa has no stun delay after dodging.
  • Jade’s ground dodge will automatically stop if she reaches the edge of a platform.
  • New dodge animations for Jade and Fin.
  • Jade now moves the fastest.
  • Fin moves the slowest.
Changes
  • Pressing the dodge button will now make you dodge in place. You must give directional input to dodge in a specific direction.
  • Parrying has been removed while we work out some balance issues.
  • Bigger and more dynamic explosions.
  • Hook clashes will knock back any player’s caught near it.
  • Smoke effect to easily track knocked back players.
  • Dodging now turns your character white instead of turning it dark.
  • Invincibility now flashes your character white instead of clear.
Bugs
  • Fixed bug with sudden death powerup not finding a target.
  • Fixed bug with sudden death powerup timer during 4 player matches.
  • Fixed bugs with controller disconnection messages in the main menu.
  • Fixed bug with custom controller mappings not working after controller has been reconnected.
  • Fixed Random option never selecting the Tombs.
  • Fixed bug with World Map not defaulting to Random when returning from a Random match.
  • Fixed bug with force applied to hooked teammates.
  • Fixed bug with not being able to cancel the Credits.
  • Fixed bug with hook extending distance being inconsistent.
...