Spellsworn - Cannonfood
Hello!
We are planning on implementing staffs as a cosmetic add on later on, and I have been working on the new animations. Here is a little show reel for the Acolyte character. Next up is a whole new set of animations for the Bog Witch, and then maybe unique victory animations!

https://www.youtube.com/watch?v=cYgE9ZN8dWw

Hope you like it!


/Anders (CannonFood)
-Frogsong Studios
Spellsworn - Cannonfood
Hello!
We are planning on implementing staffs as a cosmetic add on later on, and I have been working on the new animations. Here is a little show reel for the Acolyte character. Next up is a whole new set of animations for the Bog Witch, and then maybe unique victory animations!

https://www.youtube.com/watch?v=cYgE9ZN8dWw

Hope you like it!


/Anders (CannonFood)
-Frogsong Studios
Spellsworn - Cannonfood
https://www.youtube.com/watch?v=Bm-YgDKxzpM
Check out the trailer for the Codex Update.
Falling tombs and breaking trees aplenty!


/Anders (CannonFood)
-Frogsong Studios
Spellsworn - Cannonfood
https://www.youtube.com/watch?v=Bm-YgDKxzpM
Check out the trailer for the Codex Update.
Falling tombs and breaking trees aplenty!


/Anders (CannonFood)
-Frogsong Studios
Mar 7, 2016
Spellsworn - Cannonfood

Hi There!

I would say that a large update without a hot fix is like a waterfall without a secret behind it.
So here it is!

Changes
  • Reworked lighting on Codex and Clearing to reduce lag
  • Increased Melt value on Clearing from 0.25 to 0.35
  • Fixed two crash-bugs
  • Made tips visible on loading screens
  • Reduced gravity ball Pull force from 1100 to 750
  • Fixed connection issue on Linux build
Our focus for the next update will be to further reduce lag, and prepare for some cool future customization.

And don't forget the Play dates!
Every Tuesday and Thursday 17:00-18:00 (UTC+01:00)


Please check us out on the rest of the internet, and let us know what you think!
Our Homepage, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(catching your chain hooks on my rockpillar)


/Anders (CannonFood)
-Frogsong Studios
Mar 7, 2016
Spellsworn - Cannonfood

Hi There!

I would say that a large update without a hot fix is like a waterfall without a secret behind it.
So here it is!

Changes
  • Reworked lighting on Codex and Clearing to reduce lag
  • Increased Melt value on Clearing from 0.25 to 0.35
  • Fixed two crash-bugs
  • Made tips visible on loading screens
  • Reduced gravity ball Pull force from 1100 to 750
  • Fixed connection issue on Linux build
Our focus for the next update will be to further reduce lag, and prepare for some cool future customization.

And don't forget the Play dates!
Every Tuesday and Thursday 17:00-18:00 (UTC+01:00)


Please check us out on the rest of the internet, and let us know what you think!
Our Homepage, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(catching your chain hooks on my rockpillar)


/Anders (CannonFood)
-Frogsong Studios
Spellsworn - Skorpan


Greetings traveler!
Let me tell you about the ancient grimoire we recently got our hands on.
We found it in what remained of an old study. Withered, worn, and covered in dust...


From what we could decipher it spoke of something called "Codex".

"Wizards have been asking the same question for millenia; is Codex a physical realm of knowledge or the mind of some eldritch creature, or both? I think the better question is; would such a creature take kindly to the intrusion of wizards? Tread carefully in Codex. There are things asleep in this world that should never be awakened."
There are now THREE arenas in Spellsworn. Each with its own feeling and gameplay.

Codex
  • Static props in a symmetrical pattern populate the arena
  • After about 10 seconds giant tombstones will drop from the sky, and damage anything beneath them. They will remain where they landed until the rest of the match, or until they sink into the unspeakable depths below.

The Clearing
  • Random props, from trees to rocks, will spawn randomly across the arena.
  • All spawned props are destructible, some with more hit points than the others. This makes you far more exposes in the later parts of the round and especially during the final rounds.
The Cauldron
  • Static props in a symmetrical pattern populate this arena
  • This is considered "the classic" arena. No surprises and no randomization. You know, each round, what you have to work with.

We have changed how the knockback system works. This is to make the knockback more of a threat.
  • The force is now more spread out across the entire span of your knockback. Not faster in the beginning with a clear drop off towards the end.
  • It is now harder to counter its effect using your own movement. This drops off during the knockback, gradually giving you back full control.

We are aware we will have to fine tune this all the way up to final release, so we feel it's important to get it out now so we can test it together with you!

If you wish to play around with the settings yourself and see witch one feels best, we have exposed three commands for you to use!
(note: the host must enter it and they reset each match)

SetSteeringModifier (0.4) How much you can control and fight your knockback.
SetKnockbackModifier (0.6) How powerful the overall knockback is.
SetDecelerationModifier (0.6) How fast you lose momentum, after getting hit.

Please use responsibly


  • Levels
    • Added New level: Codex.
    • Reworked level: Fairy ring (Now called The Clearing).
    • Renamed level: Soul Cairn (Now called The Cauldron).
    • Removed the "Voko-pixel" from The Cauldron.
 
  • General
    • Added music and ambient sounds to Game Lobby.
    • Removed drop down menu under "Play button".
    • Reworked knockback calculations.
    • Added console commands to tweak knockback (look above)
    • Fixed incorrect spawn position when using Fetch,Swapball, and charge.
    • Fixed game timer.
    • Added "Current round" to round counter.
    • Added victory-colored icons to round counter.
    • Added server browser filters for "In game" and "Password protected"
    • Added new loading screen with useful tips and tricks
 
  • Spells
    • - Removed speed buff on upgraded projectiles.
    • - Removed damage on Chain Hook
    • - Swap ball now swaps with Rockpillar
 
+ General bug swatting and crash fixing.

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(destroying your homing missiles with my rockpillar)


/Anders (CannonFood)
-Frogsong Studios
Spellsworn - Cannonfood


Greetings traveler!
Let me tell you about the ancient grimoire we recently got our hands on.
We found it in what remained of an old study. Withered, worn, and covered in dust...


From what we could decipher it spoke of something called "Codex".

"Wizards have been asking the same question for millenia; is Codex a physical realm of knowledge or the mind of some eldritch creature, or both? I think the better question is; would such a creature take kindly to the intrusion of wizards? Tread carefully in Codex. There are things asleep in this world that should never be awakened."
There are now THREE arenas in Spellsworn. Each with its own feeling and gameplay.

Codex
  • Static props in a symmetrical pattern populate the arena
  • After about 10 seconds giant tombstones will drop from the sky, and damage anything beneath them. They will remain where they landed until the rest of the match, or until they sink into the unspeakable depths below.

The Clearing
  • Random props, from trees to rocks, will spawn randomly across the arena.
  • All spawned props are destructible, some with more hit points than the others. This makes you far more exposes in the later parts of the round and especially during the final rounds.
The Cauldron
  • Static props in a symmetrical pattern populate this arena
  • This is considered "the classic" arena. No surprises and no randomization. You know, each round, what you have to work with.

We have changed how the knockback system works. This is to make the knockback more of a threat.
  • The force is now more spread out across the entire span of your knockback. Not faster in the beginning with a clear drop off towards the end.
  • It is now harder to counter its effect using your own movement. This drops off during the knockback, gradually giving you back full control.

We are aware we will have to fine tune this all the way up to final release, so we feel it's important to get it out now so we can test it together with you!

If you wish to play around with the settings yourself and see witch one feels best, we have exposed three commands for you to use!
(note: the host must enter it and they reset each match)

SetSteeringModifier (0.4) How much you can control and fight your knockback.
SetKnockbackModifier (0.6) How powerful the overall knockback is.
SetDecelerationModifier (0.6) How fast you lose momentum, after getting hit.

Please use responsibly


  • Levels
    • Added New level: Codex.
    • Reworked level: Fairy ring (Now called The Clearing).
    • Renamed level: Soul Cairn (Now called The Cauldron).
    • Removed the "Voko-pixel" from The Cauldron.
 
  • General
    • Added music and ambient sounds to Game Lobby.
    • Removed drop down menu under "Play button".
    • Reworked knockback calculations.
    • Added console commands to tweak knockback (look above)
    • Fixed incorrect spawn position when using Fetch,Swapball, and charge.
    • Fixed game timer.
    • Added "Current round" to round counter.
    • Added victory-colored icons to round counter.
    • Added server browser filters for "In game" and "Password protected"
    • Added new loading screen with useful tips and tricks
 
  • Spells
    • - Removed speed buff on upgraded projectiles.
    • - Removed damage on Chain Hook
    • - Swap ball now swaps with Rockpillar
 
+ General bug swatting and crash fixing.

Please check us out on the rest of the internet, and let us know what you think!
Our Steam page, Facebook, Twitter, and Reddit
Or check out the IRC channel on Quakenet

Hope to see you in the arena!
(destroying your homing missiles with my rockpillar)


/Anders (CannonFood)
-Frogsong Studios
Mar 5, 2016
Spellsworn - Cannonfood
Hello everyone.
I come as a bringer of bad news. Because of reasons that are outside of our control we can't build the new update for you. Since it's not something WE did wrong it's a little tougher to work around.

This means I can't give you a set date on when the problem will be fixed. All I can say it will be "as soon as possible"
...and that sucks more than failing a chaingate combo...

But on the plus side, the discount kicked in as planned. So if you're not already a part of this crazy journey, NOW is the time!

Thanks for beeing patient, and trust that we are working as hard as we can to fix this.


/Anders (CannonFood)
-Frogsong Studios


Mar 5, 2016
Spellsworn - Cannonfood
Hello everyone.
I come as a bringer of bad news. Because of reasons that are outside of our control we can't build the new update for you. Since it's not something WE did wrong it's a little tougher to work around.

This means I can't give you a set date on when the problem will be fixed. All I can say it will be "as soon as possible"
...and that sucks more than failing a chaingate combo...

But on the plus side, the discount kicked in as planned. So if you're not already a part of this crazy journey, NOW is the time!

Thanks for beeing patient, and trust that we are working as hard as we can to fix this.


/Anders (CannonFood)
-Frogsong Studios


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