Trine 2: Complete Story - Valve
Trine 2 is Now Available on Steam for PC and Mac!

Sequel to the bestselling, side-scrolling game of action, puzzles and platforming where you play as one of Three Heroes who make their way through dangers untold in a fantastical fairytale world.

Trine Enchanted Edition

You'll finally be able to get your hands on the medieval, character-switching action of Trine 2 today, if you're getting it on Steam. The game's gorgeous art style and beautiful color palette manifests into gorgeous vistas and sharp character animations. As previously mentioned, console versions release a little later. Either way, consider this sequel an anecdote to the grit and brown of the last few months' AAA games.


Trine Enchanted Edition

http://youtu.be/XxPg1YeXE2E

Ridiculously pretty co-op platformer, Trine 2 will be hitting Steam tomorrow. The standard edition will cost £11.99 / $14.99 , and there's also a digital special edition. It comes with a digital art book and the soundtrack and will set you back £17.99 / $24.99 USD. If you pre-order them now, you'll get two bonus Team Fortress 2 items, a wizard hat and a spiky "War Head" helmet to "protect your thought-horde from dragons, sorcery, and other make-believe dangers."

Trine 2 can be played solo, but if it's anything like the original, it'll be much, much more fun in co-op. The three playable archetypes, wizard, warrior and thief have different specialities, and must muddle through the fights and physics puzzles with hastily improvised solutions, many of which would involve the warrior throwing the wizard around while the thief casually grapples past all danger. A new online co-op more will make it easier to play with friends as well. It looks stunning, too. Just check out these Trine 2 screenshots. You'll find a picture of the bonus TF2 items just below.

Nov 30, 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 7th update 30 November 2011 (v1.05):

Major improvements:

- improved graphics rendering to provide better framerate
- GPU overheating issues may increase; please see forums for more information

Technical:

- fixed some possible rendering resolution initialization issues
- fixed game launch problems on Windows XP
- fixed resolution reduction issues on Mac
- fixed black experience vials on Mac
- fixed weapon change name being empty sometimes
- fixed fonts on Mac
- fixed Hammer getting stuck to walls and other places

Multiplayer:

- added scroll bar to server list in the Join Online Game menu
- fixed Steam caching friend lobby infos
- fixed treasure chest opening animations in multiplayer

Usability:

- tweaked Controller Configuration and Host Game menu layouts
- changed character GUI to 2/3rds in 3D Stereo mode

Nov 18, 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 4th update 18 November 2011:

Major improvements:

- added the Beta for Mac
- added support for NVIDIA 3D Vision

Technical:

- fixed several issues with controllers
- fixed minor things in the Launcher (resolutions, refresh rate choices update, background image disappear)

Multiplayer:

- fixed the Knight's shield "leaking" with high latency
- fixed Wizard animation not always being restored in the Tutorial in a multiplayer game
- fixed "Hosting Online Game" and "Connecting" message screens issues
- fixed toggling Multiple Mice & Keyboards option causing a controller disconnection
- fixed controller hintmessages not being shown for the local player properly
- changed text chat to not break words

Usability:

- added ability to change controller type in the Game Settings/Host Game menu
- added Network Settings menu
- added Microphone menu
- added version number to Main Menu
- added support for ESC to close loading screen window

Nov 14, 2011
Trine 2: Complete Story - Valve
Trine 2 Beta 3rd update 14 November 2011:

Major improvements:

- added controller configuration

Technical:

- added framerate counter (options.txt in %APPDATA%/Trine2, set "ShowFPS" to true)
- added graphics quality options (low-end settings work)
- fixed several "sky models" (seams etc)
- fixed several grappling hook target helpers
- fixed physics/animation timing if framerate dropped below 30
- fixed various issues for non-wide resolutions (incl. shadow projection)
- fixed a crash related to ending a multiplayer game
- fixed a crash related to exploding barrels
- fixed sound effects being muted after resuming the latest save
- fixed Knight's animation sync
- fixed Achievement detection for air flow
- fixed Upgrade menu (Monster levitation/Charge popup reset; ESC logic; texture color bleeding/stripe)
- fixed Pause menu "(B) Return" button add for PC (for gamepads)
- fixed Gameover menu failsafes
- fixed controller breakdown if changed on the fly in the Tutorial
- fixed grappling hook issues (visualization/animation)
- fixed a mouse wheel direction problem
- tweaked minor things in Forlorn Wilderness; static collisions, camera areas

Multiplayer:

- improved network throttling
- fixed ice shattering effect not being displayed for clients
- fixed players warping to wrong position (0,0,0) when dying in a multiplayer game
- fixed random frame rate drops during a multiplayer game
- fixed "ghost lobbies" appearing in the lobby list
- fixed server list pinging

Usability:

- changed upgrade menu bind to TAB (used to be I)

Misc:

- added a couple of credits

Nov 1, 2011
Trine 2: Complete Story - Valve
Trine 2 Beta update 1 November 2011:

General improvements:

- online text chat now accepts longer sentences, displays client numbers properly, and works better in general
- game now uses/saves the settings from the Launcher during first startup (this was due to missing AppData/.../Trine2 folder)
- 4:3 displays now uses slightly different FOV that should make sure no unintended graphics are shown (outside of the the actual art)

Technical fixes:

- added Steam minidump information (map + position) for easier debugging
- fixed "invisible players" issue/crash
- fixed a crash related to firewall blocking
- fixed a user interface potential crash ("ButtonCatcher")
- fixed a crash related to Hail of Arrows Achievement
- fixed a myriad of potential crashes
- fixed multiple minor under-the-hood issues
- fixed Profile button in the menus
- fixed "Recently played with" list entries
- fixed Delete profile button
- fixed missing skull texture in Forlorn Wilderness
- fixed Hail of Arrows Achievement unlocking
- fixed multiplayer lobby list a bit
- fixed/added Wizard's introduction scene effects
- fixed a few grappling hook "helpers"
- fixed the snake's targeting a bit
- fixed "Report this to the programmers" error(s)

Usability fixes:

- added ping to lobby list
- added note about data corruption if detected
- added Esc to close the Upgrade Menu
- fixed tooltip for using the Inventory (default: I)
- fixed "Ready!" and "Press Start" buttons in local multiplayer menu (now they can't be clicked)
- fixed Windowed mode issues (icon, ignore Alt/F10 special key stuff)
- fixed videos/logo images on non-wide resolutions to be letter-boxed instead of stretched
- changed "Push to Talk" voice chat button to R (used to be Q)

Trine 2: Complete Story - Valve
Get access to the multiplayer beta when you pre-order Trine 2 on Steam!

The sequel to the award action fantasy title, Trine 2 takes the first game's beloved triad--the powerful knight, the swift rogue, and the crafty wizard--and puts them into an all-new adventure filled with more action, more puzzles, and the introduction of online support for the series's popular cooperative 3-person gameplay.

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