Sheltered - Danny


Sheltered’s now been out just over a month and we’ve been blown away by the response from both the Early Access veteran survivors and those that have just joined the wasteland.

We’re excited to announce that we’re releasing an update today that adds exciting new elements to the raids system.

We’ve been sifting through community feedback since launch and we’ve been hard at work on this update that we hope you’ll be excited about!

So without further ado, here’s the changes in this update:

Main changes:

• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.


Balancing tweaks and changes:

• Inhabitants in the shelter can be controlled during a shelter breach.
o Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.



So you’ll now have the ability to take the raiders on but you still have the opportunity to take advantage of hiding spots or running away from raiders.

We’d love to get your feedback on the update and everything Sheltered, so make sure you stop by the discussion forum! And if you like the update please give the announcement a thumbs up!

Love Dean, Sonny & Team17


*Thanks to survivor Veryinky for the image!
Sheltered - Danny_Team17


Sheltered’s now been out just over a month and we’ve been blown away by the response from both the Early Access veteran survivors and those that have just joined the wasteland.

We’re excited to announce that we’re releasing an update today that adds exciting new elements to the raids system.

We’ve been sifting through community feedback since launch and we’ve been hard at work on this update that we hope you’ll be excited about!

So without further ado, here’s the changes in this update:

Main changes:

• 1v1 combat now initiates between an inhabitant and a raider when they get close to each other within the shelter.
• New combat location “The Shelter”.
• Close quarters weapons can be taken into combat within the shelter if the item is in the shelter inventory when the raid begins. (Weapons are automatically assigned based on strength and damage dealt.)
• Traps now deal damage instead of killing NPC characters outright.
• Inhabitants can wear Good and Excellent body armour during shelter combat, if the item is in the shelter inventory when the raid begins.


Balancing tweaks and changes:

• Inhabitants in the shelter can be controlled during a shelter breach.
o Inhabitants with the cowardice trait still cannot be controlled during a shelter breach.
• The murder action has been removed from the NPC raiders.
• NPC raiders can still steal and break items whilst raiding the shelter.
• Breach frequency has been tweaked to occur more often.
• Characters are no longer automated or perform idle walking when a breach occurs.
• Breachers face the door when breaking into the shelter.
• Damage text appears next to traps that successfully hit breachers.
• The amount of items NPCs can steal has been tweaked.



So you’ll now have the ability to take the raiders on but you still have the opportunity to take advantage of hiding spots or running away from raiders.

We’d love to get your feedback on the update and everything Sheltered, so make sure you stop by the discussion forum! And if you like the update please give the announcement a thumbs up!

Love Dean, Sonny & Team17


*Thanks to survivor Veryinky for the image!
Sheltered - Danny_Team17

Survivors,

We’ve got some exciting news. Sheltered V1.0 is now live!
It’s been an amazing journey through Early Access and we’re super excited to give you this content update. Thank you to everyone that has helped shape Sheltered throughout this process, your continued support and enthusiasm has been amazing.

If you want to hear about the update, and Unicube’s journey through Sheltered’s development then be sure to watch the latest ‘Beneath the Surface’ video: https://www.youtube.com/watch?v=p1gx_5Jqw64

New Features

• The Scenario Family Ties quest has been expanded...
...into the Extended Family quest. Players can now move to a new Shelter by completing the new quest Extended Family. This quest also grants an additional family member.
• It is now possible to get a new pet if the original one died. This is achieved during a shelter relocation, via the Extended Family quest.
• It is now possible to increase the number of layers available for your Shelter by moving shelter via the Extended Family quest.
• Brand New Tutorial has been added.
• An objective arrow now appears during the tutorial to guide the player.
• Help prompts appear for various actions if player opts to play tutorial.
• Achievements have been added:

New Quests

• Extended Family.
• The RV can now be obtained via the RV quest if lost in pre-existing saves.


New Additional New Features

• Added Italian localisation.
• Added Brazilian-Portuguese localisation.


New Changes and Balancing

• Changed the stack sizes of certain item types.
• Changed the controls text on the map screen.
• Player now starts with 2 cement in their inventory.
• Extensive improvements to the localisation in non-English languages.
• Provided more explanation on how the map screen works.
• Difficulty tweak - all original family members becoming catatonic now ends the game - recruits no longer affect this.
• Invalid placement when moving objects in the shelter now makes objects appear red.
• Pet no longer moves during the tutorial - now it won't get in the way!
• Updated the school background.
• Updated the radio transmission button text.
• Updated the main game logo artwork.
• Updated the integrity loss rates for Showers
• Updated the stack sizes for various storage slots in the game.
• Reduced the trade value of Bandages.
• Reduced the trade value of First Aid Kits.
• Increased the storage size of the Large Storage Crate.
• Children can now interact with corpses.
• Added speech bubble for when children interact with corpses.
• Updated the image displayed on the character automation hint.
• Updated the colour of the health bars throughout the game so that they are the same everywhere.
• Increased the frequency of rubber at locations in the wasteland.
• Increased the frequency of nylon at locations in the wasteland.
• Decreased the frequency of food at locations in the wasteland.
• Decreased the frequency of leather at locations in the wasteland.
• Increased the accuracy of the Pistol.
• Increased the accuracy of the Shotgun.
• Increased the accuracy of the Rifle.
• Made the arrows for changing characters on the expedition screen more obvious.
• Made the arrows for scrolling on the crafting panel on the expedition screen more obvious.
• Gave the bear a running animation.
• The Journal "new entry" flashing icon will now disappear after 60 seconds without being looked at.
• Repositioned the button prompts for controller buttons on various panels throughout the menu system.
• Added another 20+ job icons to the job queue.
• Scalper faction now have the correct legs. Oops!
• New 25th Anniversary Team17 Digital Ltd logo (happy birthday!)
• Added button prompts for exiting dialogue boxes in the tutorial.
• Added button prompts for cancelling jobs.
• Removed the "Promise-Lie" section from The Other Shelter quest.
• Angry recruits can no longer degrade the workbench when they decide to leave the shelter.
• Angry recruits can now steal tools when they decide to leave the shelter.
• The time to arm traps during Shelter Breaching has been reduced.
• The Leader board screen has been re-arranged slightly.
• The Scenario expiration times have been re-balanced.
• The Other Shelter quest now express if not completed.
• Map is now right click and drag to move.
• The collision area for the Water Condenser has been fixed.
• Updated the credits screen.


New Bug Fixes

• Fixed an issue where character would become unresponsive if player saves and exits at perception gain screen.
• Fixed an issue where saving and exiting at expedition set up created duplicate expedition party.
• Fixed an issue with expedition parties becoming stuck if player saves and exits when they discover scenario target.
• Fixed an issue where psycho characters would ignore meat in storage when determining if they were triggered.
• Fixed an issue that would cause breaches not to spawn correctly if an expedition party returns as a breach starts.
• Fixed an issue where the expedition part becomes stuck if the quest is completed before they arrive.
• Protection Racket scenario is no longer repeatable.
• Added strength, accuracy and damage stats to the legendary weapons.
• Added the accuracy stat to the pipe, knuckle dusters and rock.
• Removed overlapping text from the RV panel in Russian languages.
• Fixed Russian characters "bl" and "y" not displaying correctly.
• Removed the incoming transmission audio SFX from the crafting system.
• Fixes to the AI pathing when characters are walking up and down stairs.
• Showers should now have the correct artwork.
• Fixed the collision area for the Water Condenser.


Make sure you stop by the forums to give us your feedback so we can hear where you want Sheltered to go next! If you like the announcement please give it a thumbs up!

Love Sonny, Dean & Team17

Picture by survivor Takukun ːsteamhappyː
Sheltered - Danny

Survivors,

We’ve got some exciting news. Sheltered V1.0 is now live!
It’s been an amazing journey through Early Access and we’re super excited to give you this content update. Thank you to everyone that has helped shape Sheltered throughout this process, your continued support and enthusiasm has been amazing.

If you want to hear about the update, and Unicube’s journey through Sheltered’s development then be sure to watch the latest ‘Beneath the Surface’ video: https://www.youtube.com/watch?v=p1gx_5Jqw64

New Features

• The Scenario Family Ties quest has been expanded...
...into the Extended Family quest. Players can now move to a new Shelter by completing the new quest Extended Family. This quest also grants an additional family member.
• It is now possible to get a new pet if the original one died. This is achieved during a shelter relocation, via the Extended Family quest.
• It is now possible to increase the number of layers available for your Shelter by moving shelter via the Extended Family quest.
• Brand New Tutorial has been added.
• An objective arrow now appears during the tutorial to guide the player.
• Help prompts appear for various actions if player opts to play tutorial.
• Achievements have been added:

New Quests

• Extended Family.
• The RV can now be obtained via the RV quest if lost in pre-existing saves.


New Additional New Features

• Added Italian localisation.
• Added Brazilian-Portuguese localisation.


New Changes and Balancing

• Changed the stack sizes of certain item types.
• Changed the controls text on the map screen.
• Player now starts with 2 cement in their inventory.
• Extensive improvements to the localisation in non-English languages.
• Provided more explanation on how the map screen works.
• Difficulty tweak - all original family members becoming catatonic now ends the game - recruits no longer affect this.
• Invalid placement when moving objects in the shelter now makes objects appear red.
• Pet no longer moves during the tutorial - now it won't get in the way!
• Updated the school background.
• Updated the radio transmission button text.
• Updated the main game logo artwork.
• Updated the integrity loss rates for Showers
• Updated the stack sizes for various storage slots in the game.
• Reduced the trade value of Bandages.
• Reduced the trade value of First Aid Kits.
• Increased the storage size of the Large Storage Crate.
• Children can now interact with corpses.
• Added speech bubble for when children interact with corpses.
• Updated the image displayed on the character automation hint.
• Updated the colour of the health bars throughout the game so that they are the same everywhere.
• Increased the frequency of rubber at locations in the wasteland.
• Increased the frequency of nylon at locations in the wasteland.
• Decreased the frequency of food at locations in the wasteland.
• Decreased the frequency of leather at locations in the wasteland.
• Increased the accuracy of the Pistol.
• Increased the accuracy of the Shotgun.
• Increased the accuracy of the Rifle.
• Made the arrows for changing characters on the expedition screen more obvious.
• Made the arrows for scrolling on the crafting panel on the expedition screen more obvious.
• Gave the bear a running animation.
• The Journal "new entry" flashing icon will now disappear after 60 seconds without being looked at.
• Repositioned the button prompts for controller buttons on various panels throughout the menu system.
• Added another 20+ job icons to the job queue.
• Scalper faction now have the correct legs. Oops!
• New 25th Anniversary Team17 Digital Ltd logo (happy birthday!)
• Added button prompts for exiting dialogue boxes in the tutorial.
• Added button prompts for cancelling jobs.
• Removed the "Promise-Lie" section from The Other Shelter quest.
• Angry recruits can no longer degrade the workbench when they decide to leave the shelter.
• Angry recruits can now steal tools when they decide to leave the shelter.
• The time to arm traps during Shelter Breaching has been reduced.
• The Leader board screen has been re-arranged slightly.
• The Scenario expiration times have been re-balanced.
• The Other Shelter quest now express if not completed.
• Map is now right click and drag to move.
• The collision area for the Water Condenser has been fixed.
• Updated the credits screen.


New Bug Fixes

• Fixed an issue where character would become unresponsive if player saves and exits at perception gain screen.
• Fixed an issue where saving and exiting at expedition set up created duplicate expedition party.
• Fixed an issue with expedition parties becoming stuck if player saves and exits when they discover scenario target.
• Fixed an issue where psycho characters would ignore meat in storage when determining if they were triggered.
• Fixed an issue that would cause breaches not to spawn correctly if an expedition party returns as a breach starts.
• Fixed an issue where the expedition part becomes stuck if the quest is completed before they arrive.
• Protection Racket scenario is no longer repeatable.
• Added strength, accuracy and damage stats to the legendary weapons.
• Added the accuracy stat to the pipe, knuckle dusters and rock.
• Removed overlapping text from the RV panel in Russian languages.
• Fixed Russian characters "bl" and "y" not displaying correctly.
• Removed the incoming transmission audio SFX from the crafting system.
• Fixes to the AI pathing when characters are walking up and down stairs.
• Showers should now have the correct artwork.
• Fixed the collision area for the Water Condenser.


Make sure you stop by the forums to give us your feedback so we can hear where you want Sheltered to go next! If you like the announcement please give it a thumbs up!

Love Sonny, Dean & Team17

Picture by survivor Takukun ːsteamhappyː
Feb 12, 2016
Sheltered - Danny_Team17
Screenshot by survivor Guld Damen

Survivors,

We’ve made some changes and fixes for Sheltered that we wanted to get out before the next update. First up is some changes to the raids mechanic, which we’ve altered based on community feedback. We still have plans for potential ways of improving the mechanics, but we think this is a step in the right direction. We’ve also made a couple bug fixes to fix issues that were affecting some Sheltered players.

Here’s the full list of changes:

• Breaches will no longer occur before day 50.
• Increased the length of time between breaches.
• Fixed an issue causing the game to crash on Linux 32 bit operating systems.
• Fixed an issue where characters would not complete crafting a shelter room on a new floor if ladder was placed in the centre of the room.


Your feedback continues to shape the direction of Sheltered so please keep it coming and if you liked the update please give the post a thumbs up!

Love Sonny, Dean & Team17
Feb 12, 2016
Sheltered - Danny
Screenshot by survivor Guld Damen

Survivors,

We’ve made some changes and fixes for Sheltered that we wanted to get out before the next update. First up is some changes to the raids mechanic, which we’ve altered based on community feedback. We still have plans for potential ways of improving the mechanics, but we think this is a step in the right direction. We’ve also made a couple bug fixes to fix issues that were affecting some Sheltered players.

Here’s the full list of changes:

• Breaches will no longer occur before day 50.
• Increased the length of time between breaches.
• Fixed an issue causing the game to crash on Linux 32 bit operating systems.
• Fixed an issue where characters would not complete crafting a shelter room on a new floor if ladder was placed in the centre of the room.


Your feedback continues to shape the direction of Sheltered so please keep it coming and if you liked the update please give the post a thumbs up!

Love Sonny, Dean & Team17
Sheltered - Danny_Team17
It’s time for the Lunar New Year sale and Sheltered is 40% percent off, but that’s not all! We’ve got lots of other Team17 games on sale too, including:

http://store.steampowered.com/app/233840/

Enjoy!
Sheltered - Danny
It’s time for the Lunar New Year sale and Sheltered is 40% percent off, but that’s not all! We’ve got lots of other Team17 games on sale too, including:

http://store.steampowered.com/app/233840/

Enjoy!
Sheltered - Danny_Team17
Survivors,

We’re really happy to be back in the New Year with the biggest update to Sheltered yet! We’ve been thinking long and hard about the best way of adding in the theme of bloodlines into the game and we even got community members to play the update early to give us some feedback on the direction we were taking it.

Now we’re super excited to bring you the Bloodlines Update, which gives you the ability to locate and recruit an estranged family member. This means an extra life for your family, as we know what kind of things can go wrong in the wasteland (bear mauling’s etc.). We’ve also added a bunch of quests, new functionality, balancing, and as usual gotten rid of some bugs.

To hear more about the update watch the latest 'Beneath The Surface'
https://www.youtube.com/watch?v=LkKiLaY-DbU

New Scenario: Family Ties

• A new scenario has been added, which on completion allows the players to locate and recruit an additional family member.


New Quests

• The Sickness
• The Doll
• Arms Dealer
• On the Road Again (reclaim the RV quest, will only appear on fresh saves)


Additional New Features

• New HUD element to distinguish family members from recruited outsiders.
• New sound effects added for character actions.
• Weapon descriptions now include stats on damage, accuracy and required strength to wield.
• New tips added to loading screen.
• Bedrock now visible beneath bottom floor of fully expanded shelter.
• Added Kickstarter backer likenesses NPC’s that walk across the top of the shelter.
• Added zoom function for the mouse wheel.
• Added ability to discard items from storage.
• Added ability to view map by pressing M on the keyboard.


Changes and Balancing including:

• The ‘Good Shower’ has been moved to Tier 3 of the work bench.
• Characters will now abandon shelter instead of going catatonic for second time.
• ‘Valium’ has been renamed ‘Relaxant’.
• Characters no longer squat down when defecating.
• Petrol is now less frequently found at locations.
• Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not.
• Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%.
• Player can now harvest trapped animals despite freezers being full.
• Players can assign tasks to recruited characters immediately without improving loyalty.
• Flies now appear over shelter mess (empty cans, vomit etc).
• Snare traps now have a sound effect when an animal is caught,
• Reduced the spawn frequency of petrol at houses and farms.
• NPC refusing trades will no longer stop character from exploring a location.
• Changed the upgrading time from 1 second to 15 seconds for the shelter doors.
• Changed trade value of books, toys and records to 25 from 50.
• Changes to radio scanning to help results remain balanced
• The horse now visually returns from an expedition properly
• Incoming transmission sound effect now plays 3 times instead of once per transmission
• The repair icon now appears above objects when they are at 25% integrity.
• Added ‘under construction’ symbol for objects under construction
• Animation added when getting water for a catatonic character.
• Characters now become hardened after killing multiple NPCs


Bug Fixes including:

• Fixed an issue with intruders becoming stuck during a breach.
• Tier 2 bed can now be deconstructed
• Breaching NPC’s will no longer get stuck climbing ladders.
• Oxygen filter audio no longer plays when no power is supplied.
• Defend animation no longer plays twice in combat.
• Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried.
• Characters are now correctly awarded XP for killing an enemy with a counter-attack.
• Characters in automation no longer use objects in their burnt out state.
• Extinguishing a single fire no longer causes characters to slide towards a second fire.
• Fixed the cursor from being hidden when players had certain items plugged into their computers
• Rain audio now stops when it is no longer raining
• Characters can now remove hazmat suits from corpses
• Characters who died in combat no longer increase stats if they killed an NPC in the same combat
• An error message now appears if the game is unable to set at the requested resolution
• When doors are upgraded, the room between is now updated to match the doors
• When the horse dies, the stable and saddle can no longer be crafted
• If the stable is built as the horse dies, the items are now refunded
• Added activity pane text if a character is killed by a snake bite
• 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
• Updated the description of resistance upgrades for the oxygen filter
• The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
• The horse now saves/loads correctly while on an expedition
• Characters now have dialogue when in encounters started by NPCs
• Names of cities on the map have been changed so that location can be seen easier
• Changed the map cursor when using a controller
• Changed the map waypoint flag size
• Infections have a higher chance of being contracted when health is low instead of being random
• Faction members now have names
• Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
• Updated the crafting panel so it shows the correct amount of "Owned" objects
• Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
• Updated the amount of waypoints that can be placed on the map to 50
• Single bed will no longer spontaneously combust on its own.


We can’t wait to get your feedback on this update so stop by the forum and let us know. And if you liked the update please give the announcement a thumbs up!

Love Dean, Sonny & Team17
Sheltered - Danny
Survivors,

We’re really happy to be back in the New Year with the biggest update to Sheltered yet! We’ve been thinking long and hard about the best way of adding in the theme of bloodlines into the game and we even got community members to play the update early to give us some feedback on the direction we were taking it.

Now we’re super excited to bring you the Bloodlines Update, which gives you the ability to locate and recruit an estranged family member. This means an extra life for your family, as we know what kind of things can go wrong in the wasteland (bear mauling’s etc.). We’ve also added a bunch of quests, new functionality, balancing, and as usual gotten rid of some bugs.

To hear more about the update watch the latest 'Beneath The Surface'
https://www.youtube.com/watch?v=LkKiLaY-DbU

New Scenario: Family Ties

• A new scenario has been added, which on completion allows the players to locate and recruit an additional family member.


New Quests

• The Sickness
• The Doll
• Arms Dealer
• On the Road Again (reclaim the RV quest, will only appear on fresh saves)


Additional New Features

• New HUD element to distinguish family members from recruited outsiders.
• New sound effects added for character actions.
• Weapon descriptions now include stats on damage, accuracy and required strength to wield.
• New tips added to loading screen.
• Bedrock now visible beneath bottom floor of fully expanded shelter.
• Added Kickstarter backer likenesses NPC’s that walk across the top of the shelter.
• Added zoom function for the mouse wheel.
• Added ability to discard items from storage.
• Added ability to view map by pressing M on the keyboard.


Changes and Balancing including:

• The ‘Good Shower’ has been moved to Tier 3 of the work bench.
• Characters will now abandon shelter instead of going catatonic for second time.
• ‘Valium’ has been renamed ‘Relaxant’.
• Characters no longer squat down when defecating.
• Petrol is now less frequently found at locations.
• Updated the way the encounter system works out if a trade/recruit/bully attempt is successful or not.
• Disloyal characters can now be selected after recruitment, but remain automated until loyalty is 33%.
• Player can now harvest trapped animals despite freezers being full.
• Players can assign tasks to recruited characters immediately without improving loyalty.
• Flies now appear over shelter mess (empty cans, vomit etc).
• Snare traps now have a sound effect when an animal is caught,
• Reduced the spawn frequency of petrol at houses and farms.
• NPC refusing trades will no longer stop character from exploring a location.
• Changed the upgrading time from 1 second to 15 seconds for the shelter doors.
• Changed trade value of books, toys and records to 25 from 50.
• Changes to radio scanning to help results remain balanced
• The horse now visually returns from an expedition properly
• Incoming transmission sound effect now plays 3 times instead of once per transmission
• The repair icon now appears above objects when they are at 25% integrity.
• Added ‘under construction’ symbol for objects under construction
• Animation added when getting water for a catatonic character.
• Characters now become hardened after killing multiple NPCs


Bug Fixes including:

• Fixed an issue with intruders becoming stuck during a breach.
• Tier 2 bed can now be deconstructed
• Breaching NPC’s will no longer get stuck climbing ladders.
• Oxygen filter audio no longer plays when no power is supplied.
• Defend animation no longer plays twice in combat.
• Hazmat suits are now returned to the rack when the corpse wearing one is harvested, incinerated or buried.
• Characters are now correctly awarded XP for killing an enemy with a counter-attack.
• Characters in automation no longer use objects in their burnt out state.
• Extinguishing a single fire no longer causes characters to slide towards a second fire.
• Fixed the cursor from being hidden when players had certain items plugged into their computers
• Rain audio now stops when it is no longer raining
• Characters can now remove hazmat suits from corpses
• Characters who died in combat no longer increase stats if they killed an NPC in the same combat
• An error message now appears if the game is unable to set at the requested resolution
• When doors are upgraded, the room between is now updated to match the doors
• When the horse dies, the stable and saddle can no longer be crafted
• If the stable is built as the horse dies, the items are now refunded
• Added activity pane text if a character is killed by a snake bite
• 'Not enough room' tooltip no longer appears multiple times if rations cannot fit into the pantry
• Updated the description of resistance upgrades for the oxygen filter
• The horse no longer appears behind the hatch when crafting a stable when the horse in on an expedition
• The horse now saves/loads correctly while on an expedition
• Characters now have dialogue when in encounters started by NPCs
• Names of cities on the map have been changed so that location can be seen easier
• Changed the map cursor when using a controller
• Changed the map waypoint flag size
• Infections have a higher chance of being contracted when health is low instead of being random
• Faction members now have names
• Snake can no longer kill an expedition party member as they are leaving causing the expedition party to become stuck
• Updated the crafting panel so it shows the correct amount of "Owned" objects
• Updated the description of the X button on the leaderboard panel. It now says "Time" instead of "Next"
• Updated the amount of waypoints that can be placed on the map to 50
• Single bed will no longer spontaneously combust on its own.


We can’t wait to get your feedback on this update so stop by the forum and let us know. And if you liked the update please give the announcement a thumbs up!

Love Dean, Sonny & Team17
...