The Universim - Crytivo


Hello everyone !
I hope you all have a wonderful summer and you enjoy the sun. We would like to conduct an AMA where you will be able to ask any questions about the game, company etc. Join our discord and feel free to drop your questions in the #AMA_Questions channel.

If you found an interesting question already asked, just vote for it. We will select a handful of questions ( voted ones will have priority ) and go over them on Tuesday at 11am PST | 1PM CEST | 2pm EST time. . The AMA will be conducted via Stage channel called #AMA. Just join the channel where we will be responding to any of your questions on the day of AMA.


Looking forward to seeing you on Tuesday!

Sincerely,
Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo
Hello Creators,

Each month, we strive to deliver something new for you to experience and to play. This time, our patch is a little bit different from the others. As we are only a few months away from full release 1.0, our team is working around the clock in order to prepare this exciting new content! Despite our busy schedule, we still wanted to showcase something new this month - just for you!

In this patch, we will introduce some new buildings and upgrades that we’ve been working on along with some balance changes and bug fixes. We hope that you will enjoy playing with these changes and we are looking forward to hearing your feedback!

Also, in the next few months, we were thinking about doing live AMA sessions where we will be able to casually chat with everyone and answer any questions that you might have. If this is something that you think would be cool, let us know and we will schedule something :)

Now, let's dive into the game and see what we have in this patch.


Key Features:

Rehabilitation Center & Prison Center




We already showcased the concept art for both buildings: the Prison and Rehabilitation Centers. Now, it is time to actually explore the way they look and work in the game. New upgrades for the buildings will drastically decrease the criminals who are walking among the Nuggets and will surely help to decrease criminal activity via rehabilitation or prison means, based on your choice.



Warehouse



This new upgrade for the Warehouse will offer even more space to store your resources. Who doesn’t like extra space?

Power Battery



More juice, more power! With an increase in energy consumption in the Modern and Space Ages, Batteries required more capacity to store energy.



Gas Mine



Throughout the Ages, Nuggets were improving their technology and techniques with gas mining. Finally, they were able to push their technology to the next level. This Gas Mine upgrade will double the production of gas which should be more than sufficient for the Space Age.



Iron Mine & Stone Mine




Along with a Gas Mine, a Iron Mine & Stone Mine received its upgrades as well. Similar to the Gas Mine, the mines will increase their output. This will provide a surplus of iron and stones to construct more factories and to colonize more planets.




Lumberjack



Just a tiny island of greenery among the metal and concrete. This beautiful architecture will constantly produce fresh and renewable trees which will help your civilization save as much nature as possible. Pollution levels will also be reduced dramatically.



Gas Plant



Among all other sources that produce energy, the Gas Plant was one of the old ones and - compared to new energy sources - it was definitely underperforming. With the new upgrade, the Gas Plant will shine with new colors (it will shine extremely bright during nighttime). Increased output, even compared to other sources, will help to keep the lights on in every single building and home.



As you can see, quite a lot of buildings received their upgrade in this patch! Additionally, our team was working on multiple different systems such as the Planet Kraker interaction, 3 new quests, 2 new events, a star map system, new planets, and planet generation.

Since those systems are still in production, we will be able to show you some snippets with more to come.





Improvements and Balance Changes

  • Localization changes and assets preparation. As we are approaching 1.0, we are reworking a lot of older panels that might still use older text components that are making text blurry and potentially hard to read. Currently, all the building's panels and research panel work is done. The overall work is still not finished, but we are halfway through.
  • Improved performance for the Modern and Space Age eras. Based on the machine, you should see around 10% - 15% in improvements.
  • Drinkable water by Nuggets is now displayed at the water tooltip. This should help new players, as well as veteran players, to keep an eye on the overall situation with drinkable water in their cities.
  • More than 30 different audio sounds were added to the Stone Age and pre-Medieval buildings and panels.
  • Improved planet simulation system in order to control the inflow and outflow of resources efficiently and precisely.
  • Increased the refill rate of drinkable water in the wells.

Bug Fixes:

Fixed: Missing localization in Residential Buildings, Expedition, Fishing Hut, Barracks, Artifact
Fixed: An issue which could occur if a protection dome was hit in the same frame it was created
Fixed: An issue which could prevent clouds from spawning on the moon
Fixed: An issue which could prevent the mating quest from starting
Fixed: An issue which could cause the bottom panel tooltip to display the incorrect amount of water
Fixed: Shock and awe not persisting through save/load
Fixed: Being able to use god powers through UI and on dead Nuggets when you shouldn't be able to
Fixed: Nuggets who are working in the Town Hall would become invisible if it was destroyed while they were inside the building
Fixed: Multiple audio and visual bugs in the intro scene
Fixed: Clouds on the moon were not always correctly displayed
Fixed: Nuggets standing directly on top of each other when hunting (not 100% impossible, but much less likely)
Fixed: A bug that caused the new space laser/instruments to not be stowed away correctly after use
Fixed: Multiple riot bugs: one would cause them to break and have the Nuggets stop performing any actions and riots had no sounds
Fixed: Terraformer was not correctly working in the planet simulation system
Fixed: A bug that was causing significant water drainage on the foreign planet sim
Fixed: A bug where well/drinking water refill bonuses were not applied on the foreign planet

We are extremely excited about the future and what it will bring to us all. Our journey was quite long, but we are extremely happy to have such an amazing community who was able to stick with us for all this time and share this journey. We are grateful for everyone who has patiently been waiting and supported us despite all the downfalls of game development and the twists and turns of life.

Thank you all so so much for your awesomeness! With the full release on the horizon, we would like to assure everyone that the full release won’t mean the end of The Universim. We still have plenty of ideas from the community (and our own, of course). With your support, we will continue development and accomplish many great things.

We hope that you enjoyed what you have seen and we can’t wait to bring more exciting things to the game to show you! Please don’t forget to leave us a review on Steam, it means a lot to us. Stay godly!

P.S: If you think that a live AMA is a fun idea, let us know down in the comments.


All the best,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo
Hello Creators,

We hope you all had an awesome weekend! For anyone who didn’t get a chance to read our Space Blog #2, we are happy to announce that the new V55 patch is here! This patch will further introduce you to some improvements, tools, and new mechanics that will be used in space. Currently, our Universim team is split into two: one is working full speed ahead on new content for an upcoming patch and more people are being moved to the second team responsible for the development of space itself. We are planning to release a couple more patches prior to the full space expansion and, quite soon, we will be setting up an official release date for The Universim! 1.0! We are excited for that moment and event. We really hope that you are excited as well.

In the meantime, we would like to give one more shout out to our friends from Blue Meridian who are releasing their dinosaur tycoon building game Prehistoric Kingdom on April 27th! One of the most exciting things in store for this game is the narrator, Nigel Marven! For many people, Nigel was a childhood hero who always talked about dinos and educated the world on these magnificent creatures. Prehistoric Kingdom will be available in 2 days! If you are a fan of dinosaurs and would love to build your own prehistoric park, make sure to check out the game and the trailer below!



Now, let's get back to The Universim and explore what awaits us in this new patch!

Key Features:

Nuggetoid Drones



Deeper space exploration led to several discoveries, one of which was the inability to actually survive on the server condition planets such as Lava, Ice, Toxic and - in some circumstances - even barren planets. This would be the end of the space exploration for Nuggets if not for one pretty smart Nugget who came up with an idea. This idea suggested the use of AI whose code was integrated into an indestructible machine and powered by alien technology.

Please, meet drones.

Drones are powerful AI machines that will allow your civilization to get into places where a regular Nugget would not be able to survive. Besides that, with some additional research, Drones can be drastically improved, allowing you to use them as your workforce on a planet. They are efficient, fast, and do not require food, water, or sleep. Though, they do require energy. In order for a drone to operate, you need to make sure that your drone factory is working or you actually researched a new technology that will allow your drones to charge one another.




Droid Factory


This is the place where your AI receives life. This building will allow you to produce drones in exchange for Unobtanium and some electronic components. The results will be worth it.





Unobtanium



Unobtanium is a rare material that can be found throughout the universe. Many Nuggets believe that those ‘monuments’ are not naturally created and it is the actual technology of an alien species. These monuments contain an enormous power within them - one that has allowed Nuggets to power up their machines and make them work. Those monuments won’t be found on every planet, but finding one and extracting it would definitely help your civilization move forward.

Unobtanium Extractor



In order to extract the monument and actually use it for the drones and some other space technology, Nuggets had to come up with a proper solution. Their regular instruments were not working well with these hard materials so, as a result, the super drill was invented and led to the creation of the Unobtanium Extractor.

The Unobtanium Extractor is being built on top of the Unobtanium monuments and slowly and surely the monument will be extracted - even though this process will require some resources to be used in the process.



Burning Trees



With the addition of the lava planets, we were faced with a task to do something with the trees. It was either removing them or making them burn. Just removing them was a trivial task that would require less time but, since we love attention to details, we decided to take a harder route. Now, with increased temperature, either due to fire, the lava planet, or simply changes in temperature, your trees will slowly burn which will see the removal of their leaves.

Nugget Tools



As Nuggets advanced in space, old tools were no longer sufficient. New tools were implemented that would better suit the Space Era, allowing Nuggets to collect resources, build new buildings, and repair them more efficiently.




Nugget & Droid Weapons Weapons



What is a Space Age without any kind of blasters?! New weapons were added for both the Nuggets and new drones. These weapons are more powerful than regular weapons so keep them handy when you continue to explore space.



Improvements and balance changes

  • Planet loading system. We are constantly working on improving the speed with which our planets load. This time we were able to cut off an extra 15 seconds from the loading time.
  • Notification system. As we moved towards the colonization of other planets, we noticed that a lot of people were excited once they ended up on the moon. So much so, that some players were completely forgetting about their Mother Planet. As a result, in many cases, the civilization would collapse. In order to help with that issue, a notification system has been introduced. That system will notify you if something bad is happening on your other planet.
  • Decreased building decay. Exactly what it says - on other planets (except where you are currently stationed) building decay is significantly reduced.
  • Added pollution indicator to the tooltips of the lakes. Now you can see how much your lake is polluted and when it will reach a critical level.
  • Space port arrival timer was added to the game. Now you will be able to see when exactly your package will arrive by simply clicking on the space port.
  • Improved the Performance/Speed of Saves and AutoSaves, also lowered save size by 10-15%
  • Made the visual area projectors more accurate to the actual radius size (cemetery/engineer/firefighter/etc.)
  • Assign All button was added to multiple buildings

Bug Fixes:

  • Fixed: Minister building sometimes caused your Nuggets to become invisible
  • Fixed: Infected areas would appear near the lakes causing the pollution of the lakes
  • Fixed: Issue which allowed the launching of a rocket without electricity and water
  • Fixed: A bug that caused nuggets to have incorrect/no animations on loading a save
  • Fixed: A rare bug that could cause an exile settlement to be placed
  • Fixed: A bug that was causing nuggets to clear an extra unit of area around residentials, often clearing trees/rocks far outside the range of the construction site

That’s it for the notes! Our team is working hard to keep providing new updates while continuing working on the entire space system. We hope you will enjoy this new patch and you are looking forward to the multiplanetary colonization of space and uncovering a big mystery of The Universim! If you would like to drop us your feedback, please don’t hesitate to join our https://discord.gg/NPZYXM5 and leave it there.

Thanks for your continued support and amazing feedback! It makes development of The Universim a constant joy. Please don’t forget to leave us a review on Steam, it means a lot to us. Stay godly!

All the best,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/


The Universim - Crytivo
Hello Creators and Future Astronauts,

It’s been awhile since the initial Space Blog came out and, during this time, we have been working full speed ahead on the upcoming patch. We’ve also been continuing our development of the Space Age, meaning we are finally approaching the end of our Early Access cycle. The Universim for us is more than just a game, it is our baby and we would love to have it with us forever, but sometimes we have to realize that we need to let it go. This is why we are working nonstop on this last Age. We would like to make sure that you will have an amazing experience playing The Universim and that the Space Age will provide you something new and fresh with its gameplay and challenges. Internally, we are already discussing the release date and once we finalize it, you will be the first to find out!



Today, we would like to share with you what awaits you next. Read on to discover what space holds for The Universim and what new mechanics you can expect.

Before we start, we would like to give a shout out to our friends at Blue Meridian.
On April 27th, they are finally releasing their title Prehistoric Kingdom. If you like dinosaurs, ancient animals, and tycoons then make sure to check it out on Steam!

https://store.steampowered.com/app/666150/Prehistoric_Kingdom/



Now, lets roll :)

UNOBTANIUM

Welcome to one of the most powerful sources of energy that Nuggets will learn how to mine. UNOBTANIUM is a very rare resource that you will be able to find across the galaxy and can be utilized to charge your drones and make them function. It will also be used to charge up something bigger. For example, Cracker.



In the upcoming patch, you will be able to find that resource on your Mother Planet and play with the drones but, as we get closer to the release date, this would be the content that you will be able to unlock as you go to space. In the meantime, please provide us with any thoughts on these drones :) We would love to hear your feedback.

RESOURCE EXTRACTOR



Unfortunately, Nuggets moved from an idea of hitting strange things with their pickaxe and hammers and learned how to use drills. In order to mine unobtanium, Nuggets will have to use a special building that won’t require any Nuggets, but it will definitely require some of your previous resources. The extraction process of the unobtanium is not fast, but is definitely worth it.



OXYGEN REFILL STATION



Certain planets will have oxygen, while others won’t. Based on the oxygen levels, your Nuggets will build residential areas - either with domes or the actual large city without them. If oxygen on the planet is required, your Nuggets will have to constantly return to the rocket or one of the residential buildings in order to refill their supply of oxygen. All this Nugget walking takes time and (obviously) slows down the progress of your colonization. Unless, of course, you will use the oxygen refill station. Oxygen refill stations will allow your Nuggets to resupply their oxygen without the need to travel long distances.

NUGGET TOOLS



Previously, Nuggets had to choose between the axe, hammer, or pickaxe. Now, they have been able to develop something far more exciting and energetic. A new Nugget tool will be introduced to the game that will provide a more futuristic approach to building things.



WEAPONS



Nobody knows what will await you on other planets, this is why it would be best to equip your Nuggets with some proper gear and weapons that would be a better fit for space.



Not only can your Nuggets receive new weapons, but so can your drones. These weapons will allow both Nuggets and drones to kill their targets faster and more effectively. Unless, of course, you try to pick a fight with someone bigger than you…

PLANET GENERATION SYSTEM

In the last blog, we covered many things regarding planets and their variations. This time, we would like to share a little bit more on the actual planet generation system. What is it? How will it work? And what can you expect?

In The Universim, you will be able to colonize and travel throughout hundreds of different planets. Some of these planets will be handcrafted and some of them will be randomly generated. We have built our planet generation system to be as flexible as possible and have watched it provide good results so far!



Planet generation goes through multiple stages. In stage one, we define the size of the planet, cloud types, planet type, and temperature.

The next step defines the entire look of the planet, starting with the color. Here is where a lot of the magic happens! With a wide variety of configs with different color combinations, the system will select a specific config/color combination in order to apply it to the planet. In those configs, we are defining all the colors of the planet including: its atmosphere color, color during night time, day time, colors of different biomes, rocks, trees, etc.

Our next big list of configs is texture. In these configs, we define the overall look and feel for the planet and what each biome will look like. Will the land be rough or smooth? Will it have holes or not?

Lastly, to finish up the look of our planet, we have over 50 different mountain configs! Each config will generate a mountain that has a different look and feel. You will be able to encounter mountains that look like spikes, flat mountains, small mountains, zig zag mountains, mountains in which you can build things, and many more. Each mountain will influence your playstyle and how much space will ultimately be available on your planet.

After finishing with the actual planet generation, let's dive into all the details on the planets including vegetation, resources, animals, and biome distribution.



Starting with trees, each tree trunk has its own config that contains information about the tree (i.e. its model and what kind of leaves it can have). Leaves can either be unique to the tree or they can be in a general pool of leaves that can fit any tree. So, our system selects the proper config for the tree and leaves that would appear.

Stones are created in a similar manner to trees where each stone, model, level of durability, and what it yields are all being set up in their individual configs.

Additionally, we are setting up bushes, grass, animals, and sea life.

Lastly, our biome distribution and resource distribution system is how we specify how much water the planet can hold, and how much desert, grass, forest, or mountains can be on the planet. All these parameters will define the playground for the player and influence their playstyle. Some planets might have a lot of water, but they can be lacking vegetation. Other planets might have less water, but boast plenty of mountains and rocks.

Resource distribution works in conjunction with biome distribution; each resource knows on which biome it has to appear and how it should act on that biome.

Each of these systems will have different configs that will define future planets. Selecting and combining each config from different areas will allow us to create a variety of unique looks and experiences.

FLORA AND FAUNA



Each planet will have a handful of new vegetation and alien animals that will accompany it. Due to the nature of the planet and its specifics, you might not always see the planet and its beauty immediately. In fact, you may have to terraform the planet first in order to see everything. Think of it like an onion - you have to peel back the layers to get to the heart of it. Similarly, you will have to peel the layers of ice and lava in order to see the true colors of the planet and its nature.







FAUNA

We worked very hard on the system that will allow us to generate a good amount of alien animals in order for you to discover. Similar to the planet, our alien animals have randomization to them. Their strength, hp levels and their look will use our manually crafted configs in order to create a creature that will vary from the creature on the different planet. Don’t always assume that the creature with the similar look, will be weak or strong on another planet. Before charging on with your hunters, make sure to check the animal yourself and assess if you can take it on. Maybe your new guns will help ?











Planet Cracker



In a lot of our trailers, you’ve probably noticed a big machine that is the size of a small planet. Well, without spoiling too much, you will have to face this beast at some point. Will you defeat it or it will destroy your world? It will be up to you and your civilization.

Planet Cracker is the world destroying machine responsible for the destruction of many different planets it’s encountered over time. Despite its huge size (and being able to step on anything), Planet Cracker also possesses hypnotic powers and laser beams. Come on, we couldn't go to space without them.

Its laser beams will easily be able to cut through buildings while its hypnotic powers can afflict any living creature.

Planet Cracker was initially created by an ancient alien race as a machine to mine resources but, throughout time, some modifications were added and it became the planet destroying machine.

PLANET CRACKER PART EXTRACTOR



Scattered throughout the universe, you will have a chance to collect certain Planet Cracker parts and, who knows, maybe at the end you will be able to build your own planet destroyer…

MYSTERY



You might have guessed already, but Planet Cracker is not the only threat as someone is usually responsible for the creation and operation of such large and terrible machines. Throughout your journey in space, you will encounter alien ruins and alien ships that won’t exactly be friendly (especially after you shot some of their smaller aircrafts). You will have to learn to whom those alien ships belong and what mystery space has prepared for you.

SPACE SOUNDTRACKS

We just recently finished our space soundtracks and they sound awesome! We can’t wait to let you listen to them and hope you enjoy them as much as we do.

Building Upgrades

We finally got our hands on all the buildings and finished their upgrades up to the Space Age.

Rehabilitation Center



Our rehabilitation center received a modern overhaul on its architecture. Now, it finally looks like it will be able to treat any Nugget inside of it.

Prison



Throughout the Ages, most prisons looked the same: gray and square-shaped. Well, we did our own take on this building. The new prison will have increased efficiency but will require more resources to operate.

Stone Mine



A new stone mine with some gravitational technology will surely improve the workflow on-site.

Metal Mine



Extracting metal from the ground was never easier. With the new upgrade, you won’t have any issues mining as much metal as you want. Unless, of course, the planet won’t have any more metal to offer you.

Gas Mine



As space travel becomes a common thing for Nuggets, your civilization will require more and more resources in order to sustain itself across different planets. New gas mines will provide the most efficient way of gathering resources.

Gas Plant



This upgrade is probably the most exciting for us personally. In moving away from wood and bricks, the gas plant has received a complete cosmetic overhaul and has some extra improvements. Potentially, it can be one of the most effective ways of producing electricity for your civilization, but not without damage to the planet.

Lumber Mill



The new upgrade for the lumber mill will not only add a nice modern look to the building, but it will also increase the speed of growing trees and collecting them.

Power Battery



More capacity, more charge! As usual, you can zap the battery with your lightning strike in order to give it extra juice.

We hope you are enjoying the journey as much as we do. Next week, a new patch will be released and we are looking forward to your feedback. Thank you so much for all of your support and we are extremely grateful to have such an amazing community.

- Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/



The Universim - Crytivo


Hello Creators,
Today we have some very exciting news for you! The time has come for the Nuggets to move further into space. The first step is to set your Nuggets’ foot on the moon!

Watch The Universim - Moon Gameplay Trailer


Yes, we are happy to announce that this patch will finally bring plenty of new and exciting features to the game - but this is only the first step on your Nuggets’ path. In the future, you will have the opportunity to colonize and explore many other planets, each having its own negative and positive aspects. For now, let's concentrate on the things we can find in this patch.



First of All, MOON!

As mentioned before, the Moon is just the first ‘planet’ that your Nuggets will be able to colonize. It is relatively safe and has a low difficulty curve in its colonization. This type of planet, as you all might have guessed, is considered to be a Barren Planet. The planet does have plenty of rocks and some underground resources, but it lacks oxygen. This celestial body also lacks water as well as any life on the planet; these issues are something that you will have to tackle in order to fully colonize the planet. Think carefully about what you want to bring to the Moon in terms of resources and what buildings you would like to construct there first. The first step is crucial to the survival of your civilization. If your first colonization won’t be successful, you will have to utilize your interplanetary transportation system in order to deliver goods to the planet.





Cosmodrome

This is one of the first buildings that will set you on the path to colonization. The building was completely reworked from the ground up. You will be able to use the cosmodrome to build your colonization rockets. Only one rocket can be built per planet. Consider this rocket to be your epicenter; where your civilization will start anew on a planet. In this building, you can load your rocket with Nuggets and Robox (later on with drones) and resources. Loading the resources is done in two different ways: you can either load any amount of resources or you can select a tab that will display all kinds of buildings. From this tab, instead of calculating how many resources you need, you can simply select any buildings that you would like to be built on your newly colonized planet and Nuggets will deliver resources needed for those buildings.



Rockets have a limited amount of space on them. In the future, you will need to think carefully about what you would like to take with you on a planet based on the learned information about the planet and its condition.




Spaceport

This is the center of your transportation of goods. Each spaceport that is built provides you with 4 trading cargo ships on which you will be able to load different resources and help your Nuggets stay sustained. This building will allow you to set up any trading routes you would like to implement. Select both the resources you wish to deliver and the number of times you would like those resources to be delivered. You can select 1-10 or infinity. Later on, you will be allowed to constantly stream the specified amount of resources on the recipient planet.



Terraformer

This is one of the main buildings that will allow you to start terraforming the planet. The building constantly consumes resources and, in exchange, will restore flora within the radius this building can operate. Slowly and by utilizing resources, this building will be able to make any planet green as life is established.




Oxygen Generator

Since there is no oxygen on the Moon, this is one of the buildings that you will certainly need. Similar to the terraformer, this building will consume resources in order to provide oxygen to the planet, but there is one major thing to note about this building: if electricity is lost, then the generator will drop your oxygen to the previous level (the oxygen level present before the building was constructed). In other words, this building provides the planet with oxygen, as long as you have it working. In order to truly restore the oxygen on a planet, you will need to implement forests and lakes upon the planet. But, as a short term solution, oxygen generators will surely provide enough O2 for your Nuggets to prevent suffocation…unless you forget to pay your electricity bill.



Hydro Collider

From the name of the building, you could probably guess the purpose of this structure. This building will create water on your planet. Place it similar to water pumps on a shoreline and let it run. Shortly thereafter, you will notice how the level of water increases, but be careful not to overwork it! The Hydro Collider does consume resources in order to craft water for your planet.




Cloud Generator

This is another solution to the water problem on a planet. Cloud generators will allow you to restore water on the planet by creating clouds! This building will produce clouds in exchange for resources, but the amount of resources is significantly less than the resources needed for the Hydro Collider. Even though this solution can be ideal for certain planets, there is one thing to note: cloud generators take time to create water. If you need to restore something quickly, consider using the Hydro Collider, otherwise a Cloud Generator will do a great job!




Robox

In unlocking space travel, your Nuggets also took some time to think about the best way to move their constructions to other planets or even across the same planet. This is how Robox was born! This little box with legs consists of highly transformable material and can inherit the functionality and shape of any building - but it does come with costs. In order to create a Robox, you can either order it for your colonization rocket or you can convert one of your buildings into this creation. Pressing the convert button on a building panel will pack the building into this little weird metallic creature that can be loaded onto the rocket and sent to another planet. You obviously can also use it to move your buildings around…




Oxygen & Space Suits

Your Nuggets can’t survive without oxygen. Upon landing, your Nuggets will have to constantly return to your colonization ship in order to restore the oxygen in their space suits. Once the oxygen on the planet is restored or you have enough to the point where your Nuggets won’t need their suits anymore, they will perform faster and better. At the end of the day, they don’t need to constantly replenish their oxygen from the rocket.

A low amount of oxygen on the planet also has a negative effect on the planet's condition and disasters. Without the oxygen restored, you won’t have an atmosphere that can protect your planet from meteor strikes, therefore, frequent meteor showers are expected on a planet without oxygen. You will also be missing clouds that do provide essential water to the planet (your cloud generators do not care about oxygen due to chemicals being used to create those clouds).



Roads

The Space Age also will introduce a new type of road your Nuggets will utilize. Upon the initial landing on the Moon, your Nuggets will utilize rope roads. They will be moving along the ropes, holding it with their little hands in order to stay on track. Later on, as your civilization progresses forward, rope roads will be changed to advanced Space Age roads. Even though, at this point, roads won’t be utilized as much due to flying cars, it still will provide a necessary movement boost to your Nuggets.



Flying Cars

Nuggets advanced quite far during this time. Since they learned how to fly, they also learned how to utilize all of their received knowledge in order to create flying cars! Those cars are highly effective and do not create any traffic, but they do come with upkeep costs.




Domes

Due to limited oxygen on the planets, your Nuggets will initially build houses with domes that will be a safe space for them to get oxygen. Slowly but surely, your Nuggets will build larger domes that contain more families inside of them, but this is not the best and long-term sustainable living your Nuggets will want. Once the oxygen is restored, your Nuggets will move towards rebuilding their houses and constructing new, highly advanced homes.




Space Age Houses

Space Age houses will take the place of domes and be built instead of the domes once the oxygen levels are restored. They can contain many families inside them at night though…this is something spectacular. We are really proud of our Nuggets and how advanced they have become :)



Background Planet Simulation System

A highly advanced simulation system was built for the Space Age. Since many planets will eventually be introduced, we wanted to allow players to explore those planets without worrying too much about other planets, as well as allowing interplanetary trading. The system that we built will do its best to simulate the current state of your planet based on how much time has passed. In order words, it will use all the reproduction rates that your planet has and create new Nuggets, age existing Nuggets, calculate produced resources, consumed resources by your civilization, etc. Creating a self-sustainable planet and leaving that planet will allow our simulation system to keep up with everything and continue simulating life on that planet. Who knows what you will find once you come back…

Unfortunately, if you left your planet in distress, our simulation system will continue to simulate what would happen to it based on the time passed.

Bloom Effect

One of the exciting improvements we’ve made was changing our visuals, especially during night time. At night, you’ll see something called the bloom effect. This effect will make your city play with colorful colors during night time when all the lights are on, creating a magnificent effect across your planet.



Space Age and Modern Music

It is time to introduce some new tracks to the game! We worked with our composers in order to produce 10 new awesome tracks for this era, keeping you pumped and excited to play the game in the Modern Age and Space Era.

Space Age Construction Sites

Through the ages, Nuggets have advanced their technology and techniques. Thousands of construction sites were created and used to build gorgeous constructs, and the Space Age is no exception. We worked on new visual effects for the construction sites for the Space Age buildings.



Modern Age and Space Era Building Upgrades

Besides introducing tons of new content, we did not forget about the building upgrades to make your cities in space look stunning. As usual, each building upgrade will provide certain benefits, so make sure to build them all!

Space Age Cemetery

Welp, it's time to send your Nuggets to space. Literally. Instead of burning your Nuggets, Space Age cemetery workers will put your Nuggets in capsules and send them deeper into space.



Space Age Expedition Camp



Space Age Garage

Upgrade your garage to receive flying cars! Create your own futuristic cities and resolve all the issues of traffic. Your Nuggets will convert to flying cars in order to reach their destinations. The roads beneath them will still produce a boost to their movement speed, but make sure to have enough fuel for your cars to remain up in the air.



Space Age Bridge

Modern bridges got their upgrade to Space Age bridges. Even though the functionality of the bridges did not change, they definitely received an awesome new look!



Space Age Water Pump

Issue with the water? Don’t worry, the Space Age water pumps will pump the water in no time. The increased amount of water that is being pumped will definitely resolve problems when expanding your city.



Space Age Reservoir

Increase the drinkable water generation speed and capacity by upgrading your reservoirs to the Space Age!



Modern Age Battery

Batteries didn’t progress too much throughout this time, but they did indeed see an upgrade. Upgrade your medieval batteries into new and shiny modern batteries and increase their capacity along with it.



Space Age Eatery

Advanced technology allowed us to place plenty of machinery in the kitchen, which in return yielded faster cooking speeds.



Modern Age Warehouse

Wooden shacks were no longer suitable for Nuggets and their needs. Due to an increased output in resources, a bigger storage space was needed. Modern Age warehouses surely can help with the double output and provide enough storage space for any resources.



Space Age Farm

Farming is easy now! Experience completely automated factories with maximum production by upgrading your farms. This will drastically increase the output of food for your civilization.



Space Age Hospital

Even though the amount of beds did not increase, the efficiency with which Nuggets learned how to manipulate robotic arms allowed Nuggets to increase the speed of treating their patients.




Improvements and Balance Changes
  • Minor performance enhancements
  • Increased speed to fly to evolution tower when H button is pressed
  • Increased camera speed over the planet
  • Reduced the amount of green when the atmosphere is polluted
  • Minor changes and tweaks to atmospheric effects
  • Research tree changes due to new perks and buildings being added to the game
  • Now it will take half the time from what it was initially to upgrade Modern Age residential buildings to their final form

Bug Fixes
  • Fixed: Minister of Power was placing multiple Evolution Tower buildings
  • Fixed: Fish quantity was not displayed correctly
  • Fixed: An issue where Nugget from the Lost Child quest would fall under the ground
  • Fixed: Issue where small lakes would constantly turn toxic and be polluted
  • Fixed: Bug that caused news alerts to be very small
  • Fixed: Issue with Nuggets not being able to upgrade their weapons when Barracks are upgraded
  • Fixed: UI bug that was appearing when any mining building was placed
  • Fixed: Issue with bloom effect on factories
  • Fixed: Exiles could trigger a trade before their cities were completed
  • Fixed: Cupidon light could have been struck on a screen if a Nugget became an exile
  • Fixed: Issue when the research button would get locked out with an X symbol
  • Fixed: Bug that caused firestorms/blizzards from never triggering
  • Fixed: Defense tower Nuggets not facing their target
  • Fixed: Bug that caused clouds to fill very small lakes more slowly than intended
  • Fixed: Bug that caused the scroll to be too slow and sometimes not work on the save/load menu
  • Fixed: Bug where exiles with no finished buildings can trigger events
  • Fixed: Bug where picking up a Nugget while eating/drinking/resting would cause the stat to never fall
  • Fixed: Bug where Nuggets in residentials, when collapsed, would be invisible
  • Fixed: Some visual bugs with the Pyramid construction
  • Fixed: Issue with road previews not rendering properly
  • Fixed: Issue with buildings in the filter view not lighting up when their category is selected

This is so far one of our biggest patches that we released and it is our first step towards full space expansion! There are still more things coming in the future and we can’t wait to present them to you. We hope you will enjoy this patch and we would love to hear your thoughts and feedback, since this will help us to shape the game further.

If you enjoy what we are doing, consider leaving us a Review on Steam and join our Discord channel to provide your feedback. Thank you for your constant support and love.

https://store.steampowered.com/app/352720/The_Universim/

All the best,
The Crytivo Crew





The Universim - Crytivo
Hello Creators and Future Astronauts,

We know it’s been a while since we last had a full-fledged blog post for The Universim, but today’s going to be a special one - one you’ve eagerly been waiting for! In this blog, we will share more info about the Space Era in The Universim and what awaits us.

Before we jump into the details, we would like to ask you to be so kind and leave us an honest review on Steam if you’re enjoying our work. Your reviews always put a smile on our faces and we love seeing our fans’ thoughts. Leave a review here.



PLANETS

The Universim will be filled with hundreds of different planets, all of which can be colonized. Each planet will have a specific ‘type’ and, prior to colonization, may look similar to each other. The Universim will have the following planet types:

Terrestrial planet. These planets are filled with life and flora. They are ready to be immediately colonized and won’t require much work on your side. Well, except for establishing a new colony. They’re similar in condition to the Mother Planet you’re used to playing on. These planets are rare and are rich in resources; finding one is definitely going to be an event!






Barren Planet. This will be the most common type of planet in The Universim. These planets are dead on the surface, but may contain a good amount of resources, including a very rare resource - Unobtanium. Unobtanium will be used in the manufacturing of Drones and other valuable items.



Lava Planet. Some planets will have extreme surface temperatures that will require special technology to colonize. These spicy planets, and Drones in particular, will play a significant role in such colonization. Lava planets are very challenging, but they might yield an obsessive amount of valuable resources.



Ice Planet. Similar to lava planets, ice planets are hard to manage with their frosty surface. You’ll need to use plenty of resources to melt surface ice and stabilize temperatures to an acceptable level for your nuggets to survive. Though it may be difficult, going through these challenges will likely prove worthwhile.



Toxic Planet. Similar to the Lava and Ice Planets, Toxic Planet environments will be very hostile for nuggets and bring with them plenty of challenges.



We designed this system that will give us the ability to create planets with unique characteristics. Visually speaking, planets will have the aforementioned distinguished environments that will be revealed as you terraform them, making them sustainable for life. As you terraform planets, you will slowly see those changes around you. Clouds and fog will start appearing as your atmosphere recovers, toxic smog and clouds will be cleaned out, and your planet will start looking less grim.



Certain planets will be filled with resources of different types, but others will have a scarce amount of resources. Our complex system responds to visual changes and will adjust environmental lighting to match a planet's characteristics. Things are very connected on this side of the game, and we’ll talk more about this detailed system later on.



Atmosphere and Oxygen

Two important planet characteristics are Atmosphere and Oxygen.

Atmosphere

Atmosphere drastically improves the lives of your Nuggets. The main contributor for the atmosphere is, obviously, Oxygen. Additionally, at a certain level of oxygen, your trees and lakes will contribute to both atmosphere and oxygen levels.



Without Atmosphere, your planet will often be bombarded by passing meteorites. Not having an atmosphere will also influence the birth rate of the Nuggets, animal population, clouds, natural disasters, and transportation.



Since Oxygen is directly connected to the Atmosphere, it will be one of the largest contributors to the overall state of the planet.

You have also probably noticed some updates to our Environment panel.



A planet will have scarce oxygen levels or none at all. Without any oxygen on the planet, your Nuggets will be forced to wear spacesuits in order to breathe. During this time, Nuggets will have very limited mobility as they will need to constantly refill their oxygen tanks to stay alive.



As you progress with restoring the plant’s oxygen, you will see the atmosphere shift in appearance. The planet will slowly start changing its colors. As oxygen levels improve, you will start seeing life on the planet. Natural disasters will return, but Meteor Strikes won’t be as frequent.



Similar to how any planet can be terraformed and cleaned to sustain life, every planet can also be ruined by any reckless progress by the Nuggets.

Since the atmosphere is directly linked to water and trees, if you’re being reckless with those resources and fail to replenish them, your planet will start to lose oxygen and its atmosphere. This loss can lead to a lack of breathable oxygen and the death of your population. Low atmosphere will also inflict temperature changes and see an increase in pollution. Remember, everything is connected in our game and there are a lot of calculations happening behind the scenes.

Pollution and Temperature

Temperature and Pollution are the secondary factors that will influence your planet look and define the hostility of the planets.



Certain planets will have a toxic environment and will therefore be considered polluted (your Mother Planet can be drastically affected by pollution as well). As your civilization progresses forward, more and more factories and machinery will be created, which will slowly lead to the decrease of the planet's quality and potential death. As you produce pollution, and without proper management, it will start affecting everything around you. Your nuggets will get sick, toxic clouds will appear on the planet, and your lakes will become polluted. Haze will also cover your planet and affect the temperature.
To fight rising pollution levels, you’ll need to build parks, research filters for your factories, and positively contribute to nature by planting trees and restoring lakes.



Temperature will influence the appearance of Blizzards and Firestorms. Trees will be especially affected by fluctuations in temperature, resulting in a decrease of oxygen when they’re burned down. In order to restore the temperature, you will have to utilize Temperature Generators as well as a Terraformer building.



When your planet is unbalanced, the temperature will fluctuate every year. Year by year, the planet will become colder or hotter until it ultimately becomes a lava or ice planet. Change will be gradual and you’ll have plenty of time to react by recovering the natural balance of the planet. You also can use Thermo Generators to keep temperature balanced. Like other thermoforming buildings, Thermo Generators are going to be pretty expensive to maintain, but they will give you the quickest results.

As you’ve probably noticed, a lot of those systems are interconnected so make sure to keep your planets healthy!

How to Colonize the Planet?

Alright Nugg Armstrongs, as many of you know, the colonization process of other planets consists of multiple steps.



Step 1. Locate the planet. Nuggets are curious creatures eager to explore. The Observatory will be a starting point for the Space Age and will ultimately unlock the Space Map to locate new planets. It will also help you receive certain signals and distress calls from space.




Step 2. Prepare for launch. In order to learn how to fly, you need to help your Nuggets to survive the Mother Planet and help them progress through the Modern Age. From this point, you should be able to build your first colonization rocket in the Cosmodrome.



The Cosmodrome is the true starting point for your adventure. In this building, you will be able to pack your Colonization rocket with useful space goodies that you will bring to other planets. Be sure to plan carefully! Each colonization rocket only has a certain amount of space. You will have a variety of things to bring on board (i.e. crew members, resources, and DRONES). At this point, you probably know enough about Nuggets and, if not, go back to God School by restarting the game.




Besides that, each rocket will have reservoirs, oxygen tanks, and batteries. This should allow you to survive for some time on another planet, but don’t procrastinate for too long. Otherwise, you will most likely need to send another crew...



DRONES

Drones are designed to withstand the extreme conditions of alien planets. They’re fast and effective, but building them will require spending a valuable resource - Unobtanium. Similar to Nuggets, Drones will possess certain characteristics.



Health - A drone’s health can be depleted in multiple ways, but they all require physical force. Certain external forces such as sarlaccs, alien attacks, exile village attacks, or your own creator powers will be able to destroy the drones. Once damaged, their health cannot be restored without specific perks that can be unlocked in the research tree.



Charge - Similar to a Nugget’s stamina, charge is what makes the Drone go. Drones will have to return to their building in order to recharge. As you progress forward, you will get an opportunity to learn a perk that will allow your other drones to recharge each other which will improve your drones further.



Furthermore, drones are not only a great tool to use on hostile planets, but they can also be used on your Mother Planet. Certain buildings will allow the use of drones as workers. Each drone will be as efficient as 3 Nuggets, so make sure to use them to improve your infrastructure. Drones are quick and can carry a large amount of resources; advantages that should help you in your space exploration and colonization.



Step 3. Colonization. The colonization of the planet does not simply end by landing on the planet. Based on the planet’s conditions, you will need to build specific structures that will help improve quality of life. Some of those structures include:

  • Terraformer
  • Oxygen Generator
  • Hydro Collider
  • Cloud Generator
  • Space Harvester

Terraformer - The terraformer is one of the main building blocks of planet terraforming. This structure will consume resources and slowly start to terraform the planet, which will slowly restore life on the planet within a specific radius.



Oxygen Generator - Based on the planet's condition, you might be required to place the oxygen generator. From the name of it, you might’ve already guessed its purpose. This building is needed to restore oxygen levels on the planet.



Hydro Collider - Certain planets might be overwhelmed with lava or be entirely empty. The Hydro Collider is a quick solution for the problem. Utilize this building if you need to fill the lakes or even drain them. As the planet’s quality is restored, your lakes will be full, but it definitely won’t be cheap.



Cloud Generator - By collecting water and processing it through this building, your Nuggets will be able to create clouds! And not just any clouds, but rainy clouds. These rainy clouds will accumulate near an empty lake and begin to fill it. One by one, they will restore the water level on your planet and, even though this restoration technique is cheap, it requires more time to accomplish its task compared to the Hydro Collider.



Space Harvester - Certain Planets will possess completely new and unique resources that won’t be found on your Mother Planet. In order to harvest those resources, you will need to utilize Harvesters. These machine mining vehicles will be able to obtain alien resources and transport them back to the processing center where they will be transformed into resources that your Nuggets can use.




Since we have a lot to cover for the Space Age, this blog post is merely part 1 of 2. We still have plenty to show you and tell.

Our goal is to give you dynamic gameplay where you can choose your own route to colonization. Our team is extremely excited to be working on the Space Age and we’re going full speed!

Join our Discord or drop a comment to offer your thoughts on this jam-packed blog.

Thank you for your unstoppable support!
-Crytivo Crew

















The Universim - Crytivo
Hello Creators,

We are happy to introduce you to resized planets! This exciting addition was requested by the community for quite some time and, though we would have loved to have rolled it out earlier, we were waiting for the right time to pull the trigger. Creating resized planets was a monumental task that required plenty of game optimization and a reworking of the systems in place.

As many of you know, we are working full speed ahead on the Space Age (in addition to new planets). If you checked out our Halloween Patch, you not only were able to experience some holiday atmosphere, but you were one of the first players to test a couple planet customization systems for the upcoming Space Age and its alien planets!

Today, we are happy to present another part of our Space Age puzzle: resized planets. Please note that the size of the planet will require more resources from your at-home equipment. We tried to optimize the game and planet generation process to work as fast and efficiently as possible but, due to increased planet size, object amounts, etc., bigger planets will require more resources from your PCs. The biggest input on the performance will be your computer memory. As of now (and based on our internal tests), in order to comfortably play on the biggest planet, you will need at least 16bg RAM. This patch will allow us to experiment with sizing in the hopes of achieving comfortable gameplay experiences for you, our Creators.



Low Memory Warning



If you try to load the largest planet on a machine that does not have enough memory, we will warn you in order to ensure your understanding that the planet's performance may struggle. You still will be able to proceed forward and load the planet.

Pollution System



In further preparation for the Space Age, we are adjusting our pollution system to provide different conditions on foreign planets, ultimately influencing your approach to a planet’s colonization - in fact, even affecting your decision on whether or not you WANT to colonize it.

New pollution system UI was added to the game. We are still iterating different effects, but from that UI you will notice 3 main factors: toxicity, atmosphere, and temperature. All 3 factors will influence your planet in several different ways. As of now, the following changes are already in effect:

  • Pollution is accumulative. In other words, your factories will constantly contribute to pollution and will subsequently increase each year if no other buildings that combat pollution are built.
  • Increased pollution will influence your lakes. Nearby lakes to your civilization will become toxic which can lead to different negative effects.
  • Based on the atmosphere and pollution factors, the temperature will take a hit as well. Each year, the temperature will either slowly increase or decrease, causing the vegetation to die out under the effect.
  • Main contributions to the atmosphere will be trees and lakes. Decreasing either will have an effect on your environment and planet.



Improvements and Balance Changes
  • Water usage was 100% removed from residential houses for the Stone and Medieval Eras. Modern Age residentials will still require water.
  • Water usage was removed from the fishing huts across all eras.
  • Reservoir capacity was decreased by 20-25% across all eras to adjust for changes to fishing huts and residential areas.
  • Rain will cover a larger area underneath the clouds.
  • The minister of water has had massive balance changes. It should respond better to your current civilization's demands.
  • Eateries now cook and provide water 25% faster.
  • Stone Age warehouse capacity adjusted from 100 to 150.
  • Medieval Age warehouse capacity adjusted from 500 to 750.
  • Rebalanced pollution on all buildings.
  • Sick Nugget messages will disappear from the screen as soon as this Nugget is admitted to the hospital or healed using a creator power.
  • Destroyed storage buildings now create resource piles of the items that they stored. 75% of all stored resources will be saved.
  • Raised resource pile decay from 20 to 30 min.

Bug Fixes
Fixed: Fade in / Fade out under certain conditions didn’t work properly during transition to and from the main menu
Fixed: Save folder link was breaking if Windows username had a space in it
Fixed: Nuggets were getting stuck in the bunker
Fixed: Nuggets getting stuck in defense towers and garrisons during an attack
Fixed: Coffin dodgers were getting stuck in the hospital
Fixed: Saving and loading the game while Nugget reserved the drinking spot in the building (reservoir) would cause that Nugget to get stuck forever
Fixed: Missing text with instructions on how to build the exit for the hyperlube
Fixed: Thunder sound was not affected by the audio settings in the game
Fixed: Atmosphere/fog flickering was happening in the intro to the game
Fixed: Subtitles were being displayed in the main menu screen
Fixed: Hunters were able to hunt invalid animals
Fixed: Text on the animal UI was too small
Fixed: Localization error when volcano eruption was killing a Nugget
Fixed: Tooltips with the death cause and information about the dead Nugget were not working correctly in the cemetery
Fixed: Saving and loading the game during the appearance of the easter egg with the portal was causing an error
Fixed: Game crashed when the Nugget was thrown into the temple with a chance to spawn confetti
Fixed: Previously, custom resolution fields allowed 6 digit numbers to be entered that were crashing the game
Fixed: Error was causing by using telekinesis and dropping a Nugget over the water portion of the water building
Fixed: Lost child quest had an issue where dropping the Nugget next to the epicenter would cause the Nugget to fall through the world
Fixed: Text on the billboards in the Modern Age was not correctly displayed

We hope that you enjoyed the Halloween Patch and that you are ready to play on resized planets! As always, we value your feedback and take every constructive suggestion into consideration to better The Universim.

Thank you for your support and the love we see across our social media, Steam, and our Discord channels. We are looking forward to hearing your thoughts on this latest patch.

If you enjoy what we do, join our Discord and leave us a review on Steam!


Thank you everyone!
All the best,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/





The Universim - Crytivo
Hello Creators,

Today, we are celebrating Halloween! For this special occasion, we’ve developed a seasonal patch for The Universim. This spine chilling update will introduce a variety of nightmarish aesthetics and spooky secrets, including a brand new Halloween planet. The Universim is also on SALE for a limited time this holiday season, so get it while it’s hot!

Be warned, this Halloween planet is an extremely dangerous place for your nuggets. With this newfound danger, you can expect to put in some extra work in protecting your civilization.

We don’t want to give too much away, but we’ve implemented some truly spooktacular things to the game. Below are just a few highlights from this pumpkin-like patch. Minor SPOILERS beware.



New Planet

We all know how eager our community is to colonize a new planet. To sate that hunger, we’ve decided to give you something fresh to play with. New looks, new challenges, and frightening monsters await you. We hope you enjoy this planet and the secrets it carries...



Kraken Games

One of the challenges you’ll face on the Halloween planet is the Kraken! This ultimate squid wants to play games with your nuggets, but he’s not your regular cephalopod. This monster holds mystical powers which pose a constant threat to your civilization.



Zombies

Zombies were in The Universim previously, but with this update, we decided to refresh their look and improve their abilities. A single zombie may be a low threat, but a group of zombies will be quite the challenge.



Uncover More

As we mentioned above, we would like to avoid major spoilers so you can discover things for yourself. We are extremely excited about this patch and we can’t wait for you to experience it. Enjoy the holiday season and stay spooky!



Thank you to everyone for your support and the great feedback we receive on Discord, Twitter, and Steam. It helps us to define the mechanics and game systems that our community desires as we fine tune our content. As always, if you enjoy the game, please feel free to leave us a review on Steam.

If you would like to see any other changes to The Universim, drop us your feedback on Discord.

Happy haunts to everyone!

Love,
The Crytivo Crew

https://store.steampowered.com/app/352720/The_Universim/
The Universim - Crytivo
Hello Creators,

Starting today, we will be releasing additional patch notes about our Space Age progress! While we are still hard at work on the overall game, we have moved the majority of our team’s focus to beyond the stars.

Shortly following this patch, we will regularly be posting behind-the-scenes progress on the highly anticipated Space Age! For this particular patch, we worked heavily on exile expansion. We also added a new structure called ‘hyperlube’ that will be extremely valuable on other planets. Let us know how you like it :)

As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know your thoughts.

Now, let’s explore the content of this patch.



Hyperlube

Heading to space means that nuggets will require a new means of transportation. Drumroll...meet hyperlube! The hyperlube is a fast and reliable way for your nuggets to move from point A to point B. The hyperlube will allow your nuggets to travel through mountains and lakes with ease, however, it does require quite a bit of energy to operate. Nuggets will largely prioritize the hyperlube when they need to reach the point where the end of the hyperlube is located.





Barracks

We have been receiving consistent feedback from our community regarding the addition of conflict elements to The Universim. Previously, exiles were the ones responsible for causing trouble. Now, with this patch, we are introducing barracks to address these troublemakers. Train your military and stop aggressors from the outside. Your trained military will defend your nuggets from any kind of trouble and can also be utilized to eliminate threats from exile villages. What kind of neighbour would you be?






Exile Temples



Nuggets can leave the city based on many different factors. Your nuggets might be unhappy or lose trust in you, their creator. Despite everything, each and every nugget needs something (or someone) to believe in. With this in mind, every exile will be protected by their own creator.

There are 5 creators who possess different powers:

Thunder Emperor “Baal” has the ability to manipulate lightning and will obliterate their enemies with thunderstorms about their heads.

Wind Emperor “Enlil” possesses the power to manipulate wind and create destructive tornadoes.

Fire Emperor “Amaterasu” has honed their powers to rain fire down on unsuspecting nuggets.

Death Emperor “Mot” oversees death itself. In raising the dead, he manipulates the souls of nuggets in order to wreak havoc upon the planet.

Nature Emperor “Abu” oversees living creatures. Abu uses the power of nature in order to awaken an ancient creature that lives underground.



Though these creators are not as powerful as you, they certainly can cause trouble while simultaneously protecting their loyal nuggets. Their powers can be used against you and your civilization in addition to other exile villages. If you are in a good relationship with an exiled group, the creator of that exile will be benevolent towards you and your civilization. If, however, you have caused some issues, you will become a foe rather than a friend.

Each exile also has their own clothing and colors associated with their creator. Therefore, you will always know who is attacking you and who you should be aware of.



Exile Dome

Once an exile is established, it will be encompassed by the temple-created protective dome. Destroying the temple will remove the protective dome. The dome can also be destroyed by using your Creator Powers - though this may not be as easy as it sounds. It will require a vast amount of Creator Powers to bring down the dome and destroy an exile’s protection. Sometimes, it is easier to send your troops to deal with the exile.



Exile Attack

Utilize different military forces to attack an exile village if it poses a threat to you or your allies. Currently, there are two different in-game unit types: soldiers and bombers. Based on the Age, soldiers will use crossbows or military grade weapons. The bombers will carry the explosive to nearby exile structures and blow them up. You can start an attack via the barracks menu at any time.



Holy Ground

Bless the ground and indicate to your nuggets where they should build their next home. Using the Holy Ground Creator Power, you can indicate the area in which nuggets should build their residential houses. Once the area is fully built, nuggets will return to placing the buildings where they left off prior to the use of Holy Ground Creator Power.



Improvements and Balance Changes

Powder Quest

The format of the powder quest was quite unique in the sense that the quest was not fully finished when certain conditions were met and, in some cases, the quest was still active for multiple hours. This caused a lot of confusion. This quest was slightly reworked and adjusted to the same standard of other quests. In other words, when the task is completed, the quest is considered to be successfully finished.

Icons to Indicate That the Mine Is Depleted

Previously, the conditions for the icon that indicates that the mine has a low amount of resources appeared too early and, therefore, caused a lot of confusion among players. All values were readjusted. A warning indicator will appear when the amount of resources underneath the mine is 100 or less. A critical warning will appear when the amount of resources underneath the mine is 50 or less. Previously, the amount was set to be at 500 and 350.

Other Improvements:
  • Performance improvements
  • Planet loading time improvements (especially for other planet sizes)

Bug Fixes

  • Fixed: Hunters attacked Cattle Farm animals.
  • Fixed: Power hour event was turning off buildings that didn’t require electricity, thus never turning them back on after the event.
  • Fixed: Picking up animals with a vortex Creator Power from a cattle farm caused an error to happen.
  • Fixed: Nuggets working in the buildings will collect herbs themselves if the building is out of herbs and there are no available nuggets who can bring herbs.
  • Fixed: While on expedition, nuggets were taking damage from different area-based damage Creator Powers (lighting strike, meteor strike, etc.)
  • Fixed: Nuggets were getting infected from different sources while being on expedition.
  • Fixed: Stone Age expedition debris would turn into Modern Age debris if the Modern Age expedition camp research was upgraded before the rebuild option was selected.
  • Fixed: Missing localization from the starting advice section.
  • Fixed: Nuggets will now cancel their dating and mating AI’s if the partner is on an expedition.
  • Fixed: Wounded nuggets were not transferred correctly when the expedition camp was destroyed/upgraded during the expedition.
  • Fixed: Using vortex to pick up the space box caused errors.
  • Fixed: In the quests menu (menu where all the quests are being showcased), the animation was sometimes getting stuck and, therefore, it displayed the incorrect state of the quest.
  • Fixed: Decorative trees were missing from the residential area.
  • Fixed: Previously, you could throw exiles and dead bodies into rehab/prison/police stations.
  • Fixed: Missing disaster icons.
  • Fixed: Firefighters getting stuck in non-firefighter's hut buildings.
  • Fixed: Farm windmills pointing in random directions.
  • Fixed: Multiple hospital doctors would target the same patient, slowing down healing and causing double herb consumption.
  • Fixed: An issue with nuggets having crazy rotations if pausing on one side of the planet and moving over to the other side while still paused.
  • Fixed: Meteors were clipping through the ground in some situations.
  • Fixed: Resource statistics panel had an issue where, in some cases, it didn’t correctly indicate the amount of trees and stones that were collected.
  • Fixed: Tornado dirt on screen issue.
  • Fixed: Instances of the Black Market not being built.
  • Fixed: Quest-giver nuggets could have become exiled.
  • Fixed: Healing exile nugget construction sites would create an error.

Thank you to everyone for the constant support and feedback on Discord, Twitter, and Steam.
We appreciate all of your input and we take each idea and suggestion seriously. If you enjoy the game and you have yet to leave your review on Steam, please be sure to do so. A simple review helps us, as developers, to see if you enjoy what we’re doing.

If you would like to see any other changes to the game, drop us your feedback on our Discord.

https://store.steampowered.com/app/352720/The_Universim/

Thank you everyone!

All the best,

The Crytivo Crew
The Universim - Crytivo
Hello Creators,

Today, we are celebrating our 50th patch for The Universim! WOW! Looking back, the game has evolved quite a lot, especially when adding new content via patches. This particular patch is no exception as we hope it enhances your gameplay. While we are pretty proud of the content in this 50th patch, you can be rest assured that we have plenty more in store for you and your precious nuggets. One might even say that some features will carry over onto other planets...

As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know the happenings of your worlds.

Now, let’s explore the content of this patch.



Cattle Farm
One of the most requested features in our community has been cattle farms - to raise your own animals and receive food in return. The cattle farm will appear during the Medieval Age and will allow you to tame wild animals for the purpose of domestication. Please note that you will only be able to domesticate herbivorous animals. In order to tame an animal, you will be required to 1) build a cattle farm and 2) find the animal in the wild. Once located, you can click on the animal you wish to domesticate and you will have the option to tame it. After a few songs and dance numbers around the animal, they will be tamed. You will now be able to tend to them on your farm!







Mini Events System
Throughout The Universim, you will encounter events that require you to make a choice. You may not have the luxury of easy choices, for everything has a consequence. Our advice to you, dear Creator, is to choose carefully and aid your nuggets when they need it the most (even the ones who get themselves into trouble).



Volcano
Proper city planning is vital for a strong civilization, now more so than ever before. Be cautious where you place your buildings or you may end up with your very own Pompeii. With this 50th patch, you now have a chance to generate an active volcano with every new world! Volcanoes go through quite the process before erupting, which is why our own eruptions occur after multiple stages. Though you may have some time before your volcano erupts, you won’t want to delay protecting your civilization! Volcanoes are rather rare events on a mother planet, but it can be quite devastating on others.





Earthquake
Earthquakes are another natural disaster that can now occur on your planet. While they may not be as devastating as other Universim disasters, you will have to ensure that you have adequate engineers near the earthquake's epicenter so they can immediately repair any damages. Certain planets may have an unfavorable terrain or difficult conditions; you will later have your choice of conquering these territories or skip them altogether.



Passive Discovery Points System
Discovery points will play an important role in The Universim. The players will have a choice to either actively generate points through expeditions or passively generate them via special building types (i.e. schools and theaters). Multiple schools and theaters won’t contribute to the total number of discovery points being generated, so there won’t be any need to place more than the reasonable amount. You will need 1 type of each building in order to start generating passive points.





Improvements and balance changes

Help menu for the expedition camp
The expedition camp received a tutorial window which explains the overall mechanics of the camp and provides clarity for players on what to do.



Residential blocks placement
Residential blocks will be placed closer together and will attempt to occupy empty spots if they can fit. This should allow players to have more condensed cities and ultimately provide more space for other buildings.



Discovery Points for Quests and Events
Certain quests and events will award players with discovery points that can be used to unlock new perks.

Warehouse Storage
We added another requested feature from our players! The total warehouse storage capacity can now be found on the bottom of the panel, next to all of your resources. Here you can see the storage you have available and how much is occupied.



Other Improvements
  • Tornadoes can no longer be trapped inside of a dome
  • Tornadoes will now pick up trees and nuggets
  • Farms received a food production buff
  • The camera’s position will now save with the game and load where you left off
  • Hunters killing animals near the edge of a lake will no longer cause a lake to go toxic
  • Players are no longer blamed for exile deaths unless they directly caused them
  • Minor improvements to lightning
  • Minor performance improvements
  • Space Box UI improved

Bug Fixes:
Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles.

Fixed: Several bugs with farms that were negatively impacting food production.

Fixed: A bug preventing nugget thoughts from working after a save game load.

Fixed: Some bugs that could cause garrisons to endlessly defend the city.

Fixed: Various terrain leveling bugs fixed.

Fixed: Several visual bugs with meteors.

Fixed: Several bugs with the Expedition Camp UI.

Fixed: A bug that delayed or prevented a single target from healing.

Fixed: A bug with space boxes that could slow down - or lock up - the game.

Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD.

Fixed: Tornado screen camera effects.

Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate.

Fixed: Several bugs with bunkers and the alarm.


Thank you everyone for all the constant support and feedback on Discord, and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam.



If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.


https://store.steampowered.com/app/352720/The_Universim/

Thank you everyone!
All the best,
The Crytivo Crew



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