Hello Creators, Today we have some very exciting news for you! The time has come for the Nuggets to move further into space. The first step is to set your Nuggets’ foot on the moon!
Watch The Universim - Moon Gameplay Trailer
Yes, we are happy to announce that this patch will finally bring plenty of new and exciting features to the game - but this is only the first step on your Nuggets’ path. In the future, you will have the opportunity to colonize and explore many other planets, each having its own negative and positive aspects. For now, let's concentrate on the things we can find in this patch.
First of All, MOON!
As mentioned before, the Moon is just the first ‘planet’ that your Nuggets will be able to colonize. It is relatively safe and has a low difficulty curve in its colonization. This type of planet, as you all might have guessed, is considered to be a Barren Planet. The planet does have plenty of rocks and some underground resources, but it lacks oxygen. This celestial body also lacks water as well as any life on the planet; these issues are something that you will have to tackle in order to fully colonize the planet. Think carefully about what you want to bring to the Moon in terms of resources and what buildings you would like to construct there first. The first step is crucial to the survival of your civilization. If your first colonization won’t be successful, you will have to utilize your interplanetary transportation system in order to deliver goods to the planet.
Cosmodrome
This is one of the first buildings that will set you on the path to colonization. The building was completely reworked from the ground up. You will be able to use the cosmodrome to build your colonization rockets. Only one rocket can be built per planet. Consider this rocket to be your epicenter; where your civilization will start anew on a planet. In this building, you can load your rocket with Nuggets and Robox (later on with drones) and resources. Loading the resources is done in two different ways: you can either load any amount of resources or you can select a tab that will display all kinds of buildings. From this tab, instead of calculating how many resources you need, you can simply select any buildings that you would like to be built on your newly colonized planet and Nuggets will deliver resources needed for those buildings.
Rockets have a limited amount of space on them. In the future, you will need to think carefully about what you would like to take with you on a planet based on the learned information about the planet and its condition.
Spaceport
This is the center of your transportation of goods. Each spaceport that is built provides you with 4 trading cargo ships on which you will be able to load different resources and help your Nuggets stay sustained. This building will allow you to set up any trading routes you would like to implement. Select both the resources you wish to deliver and the number of times you would like those resources to be delivered. You can select 1-10 or infinity. Later on, you will be allowed to constantly stream the specified amount of resources on the recipient planet.
Terraformer
This is one of the main buildings that will allow you to start terraforming the planet. The building constantly consumes resources and, in exchange, will restore flora within the radius this building can operate. Slowly and by utilizing resources, this building will be able to make any planet green as life is established.
Oxygen Generator
Since there is no oxygen on the Moon, this is one of the buildings that you will certainly need. Similar to the terraformer, this building will consume resources in order to provide oxygen to the planet, but there is one major thing to note about this building: if electricity is lost, then the generator will drop your oxygen to the previous level (the oxygen level present before the building was constructed). In other words, this building provides the planet with oxygen, as long as you have it working. In order to truly restore the oxygen on a planet, you will need to implement forests and lakes upon the planet. But, as a short term solution, oxygen generators will surely provide enough O2 for your Nuggets to prevent suffocation…unless you forget to pay your electricity bill.
Hydro Collider
From the name of the building, you could probably guess the purpose of this structure. This building will create water on your planet. Place it similar to water pumps on a shoreline and let it run. Shortly thereafter, you will notice how the level of water increases, but be careful not to overwork it! The Hydro Collider does consume resources in order to craft water for your planet.
Cloud Generator
This is another solution to the water problem on a planet. Cloud generators will allow you to restore water on the planet by creating clouds! This building will produce clouds in exchange for resources, but the amount of resources is significantly less than the resources needed for the Hydro Collider. Even though this solution can be ideal for certain planets, there is one thing to note: cloud generators take time to create water. If you need to restore something quickly, consider using the Hydro Collider, otherwise a Cloud Generator will do a great job!
Robox
In unlocking space travel, your Nuggets also took some time to think about the best way to move their constructions to other planets or even across the same planet. This is how Robox was born! This little box with legs consists of highly transformable material and can inherit the functionality and shape of any building - but it does come with costs. In order to create a Robox, you can either order it for your colonization rocket or you can convert one of your buildings into this creation. Pressing the convert button on a building panel will pack the building into this little weird metallic creature that can be loaded onto the rocket and sent to another planet. You obviously can also use it to move your buildings around…
Oxygen & Space Suits
Your Nuggets can’t survive without oxygen. Upon landing, your Nuggets will have to constantly return to your colonization ship in order to restore the oxygen in their space suits. Once the oxygen on the planet is restored or you have enough to the point where your Nuggets won’t need their suits anymore, they will perform faster and better. At the end of the day, they don’t need to constantly replenish their oxygen from the rocket.
A low amount of oxygen on the planet also has a negative effect on the planet's condition and disasters. Without the oxygen restored, you won’t have an atmosphere that can protect your planet from meteor strikes, therefore, frequent meteor showers are expected on a planet without oxygen. You will also be missing clouds that do provide essential water to the planet (your cloud generators do not care about oxygen due to chemicals being used to create those clouds).
Roads
The Space Age also will introduce a new type of road your Nuggets will utilize. Upon the initial landing on the Moon, your Nuggets will utilize rope roads. They will be moving along the ropes, holding it with their little hands in order to stay on track. Later on, as your civilization progresses forward, rope roads will be changed to advanced Space Age roads. Even though, at this point, roads won’t be utilized as much due to flying cars, it still will provide a necessary movement boost to your Nuggets.
Flying Cars
Nuggets advanced quite far during this time. Since they learned how to fly, they also learned how to utilize all of their received knowledge in order to create flying cars! Those cars are highly effective and do not create any traffic, but they do come with upkeep costs.
Domes
Due to limited oxygen on the planets, your Nuggets will initially build houses with domes that will be a safe space for them to get oxygen. Slowly but surely, your Nuggets will build larger domes that contain more families inside of them, but this is not the best and long-term sustainable living your Nuggets will want. Once the oxygen is restored, your Nuggets will move towards rebuilding their houses and constructing new, highly advanced homes.
Space Age Houses
Space Age houses will take the place of domes and be built instead of the domes once the oxygen levels are restored. They can contain many families inside them at night though…this is something spectacular. We are really proud of our Nuggets and how advanced they have become :)
Background Planet Simulation System
A highly advanced simulation system was built for the Space Age. Since many planets will eventually be introduced, we wanted to allow players to explore those planets without worrying too much about other planets, as well as allowing interplanetary trading. The system that we built will do its best to simulate the current state of your planet based on how much time has passed. In order words, it will use all the reproduction rates that your planet has and create new Nuggets, age existing Nuggets, calculate produced resources, consumed resources by your civilization, etc. Creating a self-sustainable planet and leaving that planet will allow our simulation system to keep up with everything and continue simulating life on that planet. Who knows what you will find once you come back…
Unfortunately, if you left your planet in distress, our simulation system will continue to simulate what would happen to it based on the time passed.
Bloom Effect
One of the exciting improvements we’ve made was changing our visuals, especially during night time. At night, you’ll see something called the bloom effect. This effect will make your city play with colorful colors during night time when all the lights are on, creating a magnificent effect across your planet.
Space Age and Modern Music
It is time to introduce some new tracks to the game! We worked with our composers in order to produce 10 new awesome tracks for this era, keeping you pumped and excited to play the game in the Modern Age and Space Era.
Space Age Construction Sites
Through the ages, Nuggets have advanced their technology and techniques. Thousands of construction sites were created and used to build gorgeous constructs, and the Space Age is no exception. We worked on new visual effects for the construction sites for the Space Age buildings.
Modern Age and Space Era Building Upgrades
Besides introducing tons of new content, we did not forget about the building upgrades to make your cities in space look stunning. As usual, each building upgrade will provide certain benefits, so make sure to build them all!
Space Age Cemetery
Welp, it's time to send your Nuggets to space. Literally. Instead of burning your Nuggets, Space Age cemetery workers will put your Nuggets in capsules and send them deeper into space.
Space Age Expedition Camp
Space Age Garage
Upgrade your garage to receive flying cars! Create your own futuristic cities and resolve all the issues of traffic. Your Nuggets will convert to flying cars in order to reach their destinations. The roads beneath them will still produce a boost to their movement speed, but make sure to have enough fuel for your cars to remain up in the air.
Space Age Bridge
Modern bridges got their upgrade to Space Age bridges. Even though the functionality of the bridges did not change, they definitely received an awesome new look!
Space Age Water Pump
Issue with the water? Don’t worry, the Space Age water pumps will pump the water in no time. The increased amount of water that is being pumped will definitely resolve problems when expanding your city.
Space Age Reservoir
Increase the drinkable water generation speed and capacity by upgrading your reservoirs to the Space Age!
Modern Age Battery
Batteries didn’t progress too much throughout this time, but they did indeed see an upgrade. Upgrade your medieval batteries into new and shiny modern batteries and increase their capacity along with it.
Space Age Eatery
Advanced technology allowed us to place plenty of machinery in the kitchen, which in return yielded faster cooking speeds.
Modern Age Warehouse
Wooden shacks were no longer suitable for Nuggets and their needs. Due to an increased output in resources, a bigger storage space was needed. Modern Age warehouses surely can help with the double output and provide enough storage space for any resources.
Space Age Farm
Farming is easy now! Experience completely automated factories with maximum production by upgrading your farms. This will drastically increase the output of food for your civilization.
Space Age Hospital
Even though the amount of beds did not increase, the efficiency with which Nuggets learned how to manipulate robotic arms allowed Nuggets to increase the speed of treating their patients.
Improvements and Balance Changes
Minor performance enhancements
Increased speed to fly to evolution tower when H button is pressed
Increased camera speed over the planet
Reduced the amount of green when the atmosphere is polluted
Minor changes and tweaks to atmospheric effects
Research tree changes due to new perks and buildings being added to the game
Now it will take half the time from what it was initially to upgrade Modern Age residential buildings to their final form
Bug Fixes
Fixed: Minister of Power was placing multiple Evolution Tower buildings
Fixed: Fish quantity was not displayed correctly
Fixed: An issue where Nugget from the Lost Child quest would fall under the ground
Fixed: Issue where small lakes would constantly turn toxic and be polluted
Fixed: Bug that caused news alerts to be very small
Fixed: Issue with Nuggets not being able to upgrade their weapons when Barracks are upgraded
Fixed: UI bug that was appearing when any mining building was placed
Fixed: Issue with bloom effect on factories
Fixed: Exiles could trigger a trade before their cities were completed
Fixed: Cupidon light could have been struck on a screen if a Nugget became an exile
Fixed: Issue when the research button would get locked out with an X symbol
Fixed: Bug that caused firestorms/blizzards from never triggering
Fixed: Defense tower Nuggets not facing their target
Fixed: Bug that caused clouds to fill very small lakes more slowly than intended
Fixed: Bug that caused the scroll to be too slow and sometimes not work on the save/load menu
Fixed: Bug where exiles with no finished buildings can trigger events
Fixed: Bug where picking up a Nugget while eating/drinking/resting would cause the stat to never fall
Fixed: Bug where Nuggets in residentials, when collapsed, would be invisible
Fixed: Some visual bugs with the Pyramid construction
Fixed: Issue with road previews not rendering properly
Fixed: Issue with buildings in the filter view not lighting up when their category is selected
This is so far one of our biggest patches that we released and it is our first step towards full space expansion! There are still more things coming in the future and we can’t wait to present them to you. We hope you will enjoy this patch and we would love to hear your thoughts and feedback, since this will help us to shape the game further.
If you enjoy what we are doing, consider leaving us a Review on Steam and join our Discord channel to provide your feedback. Thank you for your constant support and love.
We know it’s been a while since we last had a full-fledged blog post for The Universim, but today’s going to be a special one - one you’ve eagerly been waiting for! In this blog, we will share more info about the Space Era in The Universim and what awaits us.
Before we jump into the details, we would like to ask you to be so kind and leave us an honest review on Steam if you’re enjoying our work. Your reviews always put a smile on our faces and we love seeing our fans’ thoughts. Leave a review here.
PLANETS
The Universim will be filled with hundreds of different planets, all of which can be colonized. Each planet will have a specific ‘type’ and, prior to colonization, may look similar to each other. The Universim will have the following planet types:
Terrestrial planet. These planets are filled with life and flora. They are ready to be immediately colonized and won’t require much work on your side. Well, except for establishing a new colony. They’re similar in condition to the Mother Planet you’re used to playing on. These planets are rare and are rich in resources; finding one is definitely going to be an event!
Barren Planet. This will be the most common type of planet in The Universim. These planets are dead on the surface, but may contain a good amount of resources, including a very rare resource - Unobtanium. Unobtanium will be used in the manufacturing of Drones and other valuable items.
Lava Planet. Some planets will have extreme surface temperatures that will require special technology to colonize. These spicy planets, and Drones in particular, will play a significant role in such colonization. Lava planets are very challenging, but they might yield an obsessive amount of valuable resources.
Ice Planet. Similar to lava planets, ice planets are hard to manage with their frosty surface. You’ll need to use plenty of resources to melt surface ice and stabilize temperatures to an acceptable level for your nuggets to survive. Though it may be difficult, going through these challenges will likely prove worthwhile.
Toxic Planet. Similar to the Lava and Ice Planets, Toxic Planet environments will be very hostile for nuggets and bring with them plenty of challenges.
We designed this system that will give us the ability to create planets with unique characteristics. Visually speaking, planets will have the aforementioned distinguished environments that will be revealed as you terraform them, making them sustainable for life. As you terraform planets, you will slowly see those changes around you. Clouds and fog will start appearing as your atmosphere recovers, toxic smog and clouds will be cleaned out, and your planet will start looking less grim.
Certain planets will be filled with resources of different types, but others will have a scarce amount of resources. Our complex system responds to visual changes and will adjust environmental lighting to match a planet's characteristics. Things are very connected on this side of the game, and we’ll talk more about this detailed system later on.
Atmosphere and Oxygen
Two important planet characteristics are Atmosphere and Oxygen.
Atmosphere
Atmosphere drastically improves the lives of your Nuggets. The main contributor for the atmosphere is, obviously, Oxygen. Additionally, at a certain level of oxygen, your trees and lakes will contribute to both atmosphere and oxygen levels.
Without Atmosphere, your planet will often be bombarded by passing meteorites. Not having an atmosphere will also influence the birth rate of the Nuggets, animal population, clouds, natural disasters, and transportation.
Since Oxygen is directly connected to the Atmosphere, it will be one of the largest contributors to the overall state of the planet.
You have also probably noticed some updates to our Environment panel.
A planet will have scarce oxygen levels or none at all. Without any oxygen on the planet, your Nuggets will be forced to wear spacesuits in order to breathe. During this time, Nuggets will have very limited mobility as they will need to constantly refill their oxygen tanks to stay alive.
As you progress with restoring the plant’s oxygen, you will see the atmosphere shift in appearance. The planet will slowly start changing its colors. As oxygen levels improve, you will start seeing life on the planet. Natural disasters will return, but Meteor Strikes won’t be as frequent.
Similar to how any planet can be terraformed and cleaned to sustain life, every planet can also be ruined by any reckless progress by the Nuggets.
Since the atmosphere is directly linked to water and trees, if you’re being reckless with those resources and fail to replenish them, your planet will start to lose oxygen and its atmosphere. This loss can lead to a lack of breathable oxygen and the death of your population. Low atmosphere will also inflict temperature changes and see an increase in pollution. Remember, everything is connected in our game and there are a lot of calculations happening behind the scenes.
Pollution and Temperature
Temperature and Pollution are the secondary factors that will influence your planet look and define the hostility of the planets.
Certain planets will have a toxic environment and will therefore be considered polluted (your Mother Planet can be drastically affected by pollution as well). As your civilization progresses forward, more and more factories and machinery will be created, which will slowly lead to the decrease of the planet's quality and potential death. As you produce pollution, and without proper management, it will start affecting everything around you. Your nuggets will get sick, toxic clouds will appear on the planet, and your lakes will become polluted. Haze will also cover your planet and affect the temperature. To fight rising pollution levels, you’ll need to build parks, research filters for your factories, and positively contribute to nature by planting trees and restoring lakes.
Temperature will influence the appearance of Blizzards and Firestorms. Trees will be especially affected by fluctuations in temperature, resulting in a decrease of oxygen when they’re burned down. In order to restore the temperature, you will have to utilize Temperature Generators as well as a Terraformer building.
When your planet is unbalanced, the temperature will fluctuate every year. Year by year, the planet will become colder or hotter until it ultimately becomes a lava or ice planet. Change will be gradual and you’ll have plenty of time to react by recovering the natural balance of the planet. You also can use Thermo Generators to keep temperature balanced. Like other thermoforming buildings, Thermo Generators are going to be pretty expensive to maintain, but they will give you the quickest results.
As you’ve probably noticed, a lot of those systems are interconnected so make sure to keep your planets healthy!
How to Colonize the Planet?
Alright Nugg Armstrongs, as many of you know, the colonization process of other planets consists of multiple steps.
Step 1. Locate the planet. Nuggets are curious creatures eager to explore. The Observatory will be a starting point for the Space Age and will ultimately unlock the Space Map to locate new planets. It will also help you receive certain signals and distress calls from space.
Step 2. Prepare for launch. In order to learn how to fly, you need to help your Nuggets to survive the Mother Planet and help them progress through the Modern Age. From this point, you should be able to build your first colonization rocket in the Cosmodrome.
The Cosmodrome is the true starting point for your adventure. In this building, you will be able to pack your Colonization rocket with useful space goodies that you will bring to other planets. Be sure to plan carefully! Each colonization rocket only has a certain amount of space. You will have a variety of things to bring on board (i.e. crew members, resources, and DRONES). At this point, you probably know enough about Nuggets and, if not, go back to God School by restarting the game.
Besides that, each rocket will have reservoirs, oxygen tanks, and batteries. This should allow you to survive for some time on another planet, but don’t procrastinate for too long. Otherwise, you will most likely need to send another crew...
DRONES
Drones are designed to withstand the extreme conditions of alien planets. They’re fast and effective, but building them will require spending a valuable resource - Unobtanium. Similar to Nuggets, Drones will possess certain characteristics.
Health - A drone’s health can be depleted in multiple ways, but they all require physical force. Certain external forces such as sarlaccs, alien attacks, exile village attacks, or your own creator powers will be able to destroy the drones. Once damaged, their health cannot be restored without specific perks that can be unlocked in the research tree.
Charge - Similar to a Nugget’s stamina, charge is what makes the Drone go. Drones will have to return to their building in order to recharge. As you progress forward, you will get an opportunity to learn a perk that will allow your other drones to recharge each other which will improve your drones further.
Furthermore, drones are not only a great tool to use on hostile planets, but they can also be used on your Mother Planet. Certain buildings will allow the use of drones as workers. Each drone will be as efficient as 3 Nuggets, so make sure to use them to improve your infrastructure. Drones are quick and can carry a large amount of resources; advantages that should help you in your space exploration and colonization.
Step 3. Colonization. The colonization of the planet does not simply end by landing on the planet. Based on the planet’s conditions, you will need to build specific structures that will help improve quality of life. Some of those structures include:
Terraformer
Oxygen Generator
Hydro Collider
Cloud Generator
Space Harvester
Terraformer - The terraformer is one of the main building blocks of planet terraforming. This structure will consume resources and slowly start to terraform the planet, which will slowly restore life on the planet within a specific radius.
Oxygen Generator - Based on the planet's condition, you might be required to place the oxygen generator. From the name of it, you might’ve already guessed its purpose. This building is needed to restore oxygen levels on the planet.
Hydro Collider - Certain planets might be overwhelmed with lava or be entirely empty. The Hydro Collider is a quick solution for the problem. Utilize this building if you need to fill the lakes or even drain them. As the planet’s quality is restored, your lakes will be full, but it definitely won’t be cheap.
Cloud Generator - By collecting water and processing it through this building, your Nuggets will be able to create clouds! And not just any clouds, but rainy clouds. These rainy clouds will accumulate near an empty lake and begin to fill it. One by one, they will restore the water level on your planet and, even though this restoration technique is cheap, it requires more time to accomplish its task compared to the Hydro Collider.
Space Harvester - Certain Planets will possess completely new and unique resources that won’t be found on your Mother Planet. In order to harvest those resources, you will need to utilize Harvesters. These machine mining vehicles will be able to obtain alien resources and transport them back to the processing center where they will be transformed into resources that your Nuggets can use.
Since we have a lot to cover for the Space Age, this blog post is merely part 1 of 2. We still have plenty to show you and tell.
Our goal is to give you dynamic gameplay where you can choose your own route to colonization. Our team is extremely excited to be working on the Space Age and we’re going full speed!
Join our Discord or drop a comment to offer your thoughts on this jam-packed blog.
Thank you for your unstoppable support! -Crytivo Crew
We are happy to introduce you to resized planets! This exciting addition was requested by the community for quite some time and, though we would have loved to have rolled it out earlier, we were waiting for the right time to pull the trigger. Creating resized planets was a monumental task that required plenty of game optimization and a reworking of the systems in place.
As many of you know, we are working full speed ahead on the Space Age (in addition to new planets). If you checked out our Halloween Patch, you not only were able to experience some holiday atmosphere, but you were one of the first players to test a couple planet customization systems for the upcoming Space Age and its alien planets!
Today, we are happy to present another part of our Space Age puzzle: resized planets. Please note that the size of the planet will require more resources from your at-home equipment. We tried to optimize the game and planet generation process to work as fast and efficiently as possible but, due to increased planet size, object amounts, etc., bigger planets will require more resources from your PCs. The biggest input on the performance will be your computer memory. As of now (and based on our internal tests), in order to comfortably play on the biggest planet, you will need at least 16bg RAM. This patch will allow us to experiment with sizing in the hopes of achieving comfortable gameplay experiences for you, our Creators.
Low Memory Warning
If you try to load the largest planet on a machine that does not have enough memory, we will warn you in order to ensure your understanding that the planet's performance may struggle. You still will be able to proceed forward and load the planet.
Pollution System
In further preparation for the Space Age, we are adjusting our pollution system to provide different conditions on foreign planets, ultimately influencing your approach to a planet’s colonization - in fact, even affecting your decision on whether or not you WANT to colonize it.
New pollution system UI was added to the game. We are still iterating different effects, but from that UI you will notice 3 main factors: toxicity, atmosphere, and temperature. All 3 factors will influence your planet in several different ways. As of now, the following changes are already in effect:
Pollution is accumulative. In other words, your factories will constantly contribute to pollution and will subsequently increase each year if no other buildings that combat pollution are built.
Increased pollution will influence your lakes. Nearby lakes to your civilization will become toxic which can lead to different negative effects.
Based on the atmosphere and pollution factors, the temperature will take a hit as well. Each year, the temperature will either slowly increase or decrease, causing the vegetation to die out under the effect.
Main contributions to the atmosphere will be trees and lakes. Decreasing either will have an effect on your environment and planet.
Improvements and Balance Changes
Water usage was 100% removed from residential houses for the Stone and Medieval Eras. Modern Age residentials will still require water.
Water usage was removed from the fishing huts across all eras.
Reservoir capacity was decreased by 20-25% across all eras to adjust for changes to fishing huts and residential areas.
Rain will cover a larger area underneath the clouds.
The minister of water has had massive balance changes. It should respond better to your current civilization's demands.
Eateries now cook and provide water 25% faster.
Stone Age warehouse capacity adjusted from 100 to 150.
Medieval Age warehouse capacity adjusted from 500 to 750.
Rebalanced pollution on all buildings.
Sick Nugget messages will disappear from the screen as soon as this Nugget is admitted to the hospital or healed using a creator power.
Destroyed storage buildings now create resource piles of the items that they stored. 75% of all stored resources will be saved.
Raised resource pile decay from 20 to 30 min.
Bug Fixes Fixed: Fade in / Fade out under certain conditions didn’t work properly during transition to and from the main menu Fixed: Save folder link was breaking if Windows username had a space in it Fixed: Nuggets were getting stuck in the bunker Fixed: Nuggets getting stuck in defense towers and garrisons during an attack Fixed: Coffin dodgers were getting stuck in the hospital Fixed: Saving and loading the game while Nugget reserved the drinking spot in the building (reservoir) would cause that Nugget to get stuck forever Fixed: Missing text with instructions on how to build the exit for the hyperlube Fixed: Thunder sound was not affected by the audio settings in the game Fixed: Atmosphere/fog flickering was happening in the intro to the game Fixed: Subtitles were being displayed in the main menu screen Fixed: Hunters were able to hunt invalid animals Fixed: Text on the animal UI was too small Fixed: Localization error when volcano eruption was killing a Nugget Fixed: Tooltips with the death cause and information about the dead Nugget were not working correctly in the cemetery Fixed: Saving and loading the game during the appearance of the easter egg with the portal was causing an error Fixed: Game crashed when the Nugget was thrown into the temple with a chance to spawn confetti Fixed: Previously, custom resolution fields allowed 6 digit numbers to be entered that were crashing the game Fixed: Error was causing by using telekinesis and dropping a Nugget over the water portion of the water building Fixed: Lost child quest had an issue where dropping the Nugget next to the epicenter would cause the Nugget to fall through the world Fixed: Text on the billboards in the Modern Age was not correctly displayed
We hope that you enjoyed the Halloween Patch and that you are ready to play on resized planets! As always, we value your feedback and take every constructive suggestion into consideration to better The Universim.
Thank you for your support and the love we see across our social media, Steam, and our Discord channels. We are looking forward to hearing your thoughts on this latest patch.
If you enjoy what we do, join our Discord and leave us a review on Steam!
Thank you everyone! All the best, The Crytivo Crew
Today, we are celebrating Halloween! For this special occasion, we’ve developed a seasonal patch for The Universim. This spine chilling update will introduce a variety of nightmarish aesthetics and spooky secrets, including a brand new Halloween planet. The Universim is also on SALE for a limited time this holiday season, so get it while it’s hot!
Be warned, this Halloween planet is an extremely dangerous place for your nuggets. With this newfound danger, you can expect to put in some extra work in protecting your civilization.
We don’t want to give too much away, but we’ve implemented some truly spooktacular things to the game. Below are just a few highlights from this pumpkin-like patch. Minor SPOILERS beware.
New Planet
We all know how eager our community is to colonize a new planet. To sate that hunger, we’ve decided to give you something fresh to play with. New looks, new challenges, and frightening monsters await you. We hope you enjoy this planet and the secrets it carries...
Kraken Games
One of the challenges you’ll face on the Halloween planet is the Kraken! This ultimate squid wants to play games with your nuggets, but he’s not your regular cephalopod. This monster holds mystical powers which pose a constant threat to your civilization.
Zombies
Zombies were in The Universim previously, but with this update, we decided to refresh their look and improve their abilities. A single zombie may be a low threat, but a group of zombies will be quite the challenge.
Uncover More
As we mentioned above, we would like to avoid major spoilers so you can discover things for yourself. We are extremely excited about this patch and we can’t wait for you to experience it. Enjoy the holiday season and stay spooky!
Thank you to everyone for your support and the great feedback we receive on Discord, Twitter, and Steam. It helps us to define the mechanics and game systems that our community desires as we fine tune our content. As always, if you enjoy the game, please feel free to leave us a review on Steam.
If you would like to see any other changes to The Universim, drop us your feedback on Discord.
Starting today, we will be releasing additional patch notes about our Space Age progress! While we are still hard at work on the overall game, we have moved the majority of our team’s focus to beyond the stars.
Shortly following this patch, we will regularly be posting behind-the-scenes progress on the highly anticipated Space Age! For this particular patch, we worked heavily on exile expansion. We also added a new structure called ‘hyperlube’ that will be extremely valuable on other planets. Let us know how you like it :)
As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know your thoughts.
Now, let’s explore the content of this patch.
Hyperlube
Heading to space means that nuggets will require a new means of transportation. Drumroll...meet hyperlube! The hyperlube is a fast and reliable way for your nuggets to move from point A to point B. The hyperlube will allow your nuggets to travel through mountains and lakes with ease, however, it does require quite a bit of energy to operate. Nuggets will largely prioritize the hyperlube when they need to reach the point where the end of the hyperlube is located.
Barracks
We have been receiving consistent feedback from our community regarding the addition of conflict elements to The Universim. Previously, exiles were the ones responsible for causing trouble. Now, with this patch, we are introducing barracks to address these troublemakers. Train your military and stop aggressors from the outside. Your trained military will defend your nuggets from any kind of trouble and can also be utilized to eliminate threats from exile villages. What kind of neighbour would you be?
Exile Temples
Nuggets can leave the city based on many different factors. Your nuggets might be unhappy or lose trust in you, their creator. Despite everything, each and every nugget needs something (or someone) to believe in. With this in mind, every exile will be protected by their own creator.
There are 5 creators who possess different powers:
Thunder Emperor “Baal” has the ability to manipulate lightning and will obliterate their enemies with thunderstorms about their heads.
Wind Emperor “Enlil” possesses the power to manipulate wind and create destructive tornadoes.
Fire Emperor “Amaterasu” has honed their powers to rain fire down on unsuspecting nuggets.
Death Emperor “Mot” oversees death itself. In raising the dead, he manipulates the souls of nuggets in order to wreak havoc upon the planet.
Nature Emperor “Abu” oversees living creatures. Abu uses the power of nature in order to awaken an ancient creature that lives underground.
Though these creators are not as powerful as you, they certainly can cause trouble while simultaneously protecting their loyal nuggets. Their powers can be used against you and your civilization in addition to other exile villages. If you are in a good relationship with an exiled group, the creator of that exile will be benevolent towards you and your civilization. If, however, you have caused some issues, you will become a foe rather than a friend.
Each exile also has their own clothing and colors associated with their creator. Therefore, you will always know who is attacking you and who you should be aware of.
Exile Dome
Once an exile is established, it will be encompassed by the temple-created protective dome. Destroying the temple will remove the protective dome. The dome can also be destroyed by using your Creator Powers - though this may not be as easy as it sounds. It will require a vast amount of Creator Powers to bring down the dome and destroy an exile’s protection. Sometimes, it is easier to send your troops to deal with the exile.
Exile Attack
Utilize different military forces to attack an exile village if it poses a threat to you or your allies. Currently, there are two different in-game unit types: soldiers and bombers. Based on the Age, soldiers will use crossbows or military grade weapons. The bombers will carry the explosive to nearby exile structures and blow them up. You can start an attack via the barracks menu at any time.
Holy Ground
Bless the ground and indicate to your nuggets where they should build their next home. Using the Holy Ground Creator Power, you can indicate the area in which nuggets should build their residential houses. Once the area is fully built, nuggets will return to placing the buildings where they left off prior to the use of Holy Ground Creator Power.
Improvements and Balance Changes
Powder Quest
The format of the powder quest was quite unique in the sense that the quest was not fully finished when certain conditions were met and, in some cases, the quest was still active for multiple hours. This caused a lot of confusion. This quest was slightly reworked and adjusted to the same standard of other quests. In other words, when the task is completed, the quest is considered to be successfully finished.
Icons to Indicate That the Mine Is Depleted
Previously, the conditions for the icon that indicates that the mine has a low amount of resources appeared too early and, therefore, caused a lot of confusion among players. All values were readjusted. A warning indicator will appear when the amount of resources underneath the mine is 100 or less. A critical warning will appear when the amount of resources underneath the mine is 50 or less. Previously, the amount was set to be at 500 and 350.
Other Improvements:
Performance improvements
Planet loading time improvements (especially for other planet sizes)
Bug Fixes
Fixed: Hunters attacked Cattle Farm animals.
Fixed: Power hour event was turning off buildings that didn’t require electricity, thus never turning them back on after the event.
Fixed: Picking up animals with a vortex Creator Power from a cattle farm caused an error to happen.
Fixed: Nuggets working in the buildings will collect herbs themselves if the building is out of herbs and there are no available nuggets who can bring herbs.
Fixed: While on expedition, nuggets were taking damage from different area-based damage Creator Powers (lighting strike, meteor strike, etc.)
Fixed: Nuggets were getting infected from different sources while being on expedition.
Fixed: Stone Age expedition debris would turn into Modern Age debris if the Modern Age expedition camp research was upgraded before the rebuild option was selected.
Fixed: Missing localization from the starting advice section.
Fixed: Nuggets will now cancel their dating and mating AI’s if the partner is on an expedition.
Fixed: Wounded nuggets were not transferred correctly when the expedition camp was destroyed/upgraded during the expedition.
Fixed: Using vortex to pick up the space box caused errors.
Fixed: In the quests menu (menu where all the quests are being showcased), the animation was sometimes getting stuck and, therefore, it displayed the incorrect state of the quest.
Fixed: Decorative trees were missing from the residential area.
Fixed: Previously, you could throw exiles and dead bodies into rehab/prison/police stations.
Fixed: Missing disaster icons.
Fixed: Firefighters getting stuck in non-firefighter's hut buildings.
Fixed: Farm windmills pointing in random directions.
Fixed: Multiple hospital doctors would target the same patient, slowing down healing and causing double herb consumption.
Fixed: An issue with nuggets having crazy rotations if pausing on one side of the planet and moving over to the other side while still paused.
Fixed: Meteors were clipping through the ground in some situations.
Fixed: Resource statistics panel had an issue where, in some cases, it didn’t correctly indicate the amount of trees and stones that were collected.
Fixed: Tornado dirt on screen issue.
Fixed: Instances of the Black Market not being built.
Fixed: Quest-giver nuggets could have become exiled.
Fixed: Healing exile nugget construction sites would create an error.
Thank you to everyone for the constant support and feedback on Discord, Twitter, and Steam. We appreciate all of your input and we take each idea and suggestion seriously. If you enjoy the game and you have yet to leave your review on Steam, please be sure to do so. A simple review helps us, as developers, to see if you enjoy what we’re doing.
If you would like to see any other changes to the game, drop us your feedback on our Discord.
Today, we are celebrating our 50th patch for The Universim! WOW! Looking back, the game has evolved quite a lot, especially when adding new content via patches. This particular patch is no exception as we hope it enhances your gameplay. While we are pretty proud of the content in this 50th patch, you can be rest assured that we have plenty more in store for you and your precious nuggets. One might even say that some features will carry over onto other planets...
As always, if you have any feedback or suggestions, please join our Discord and let us know! We do our best to read each of your messages, so don’t be shy in letting us know the happenings of your worlds.
Now, let’s explore the content of this patch.
Cattle Farm One of the most requested features in our community has been cattle farms - to raise your own animals and receive food in return. The cattle farm will appear during the Medieval Age and will allow you to tame wild animals for the purpose of domestication. Please note that you will only be able to domesticate herbivorous animals. In order to tame an animal, you will be required to 1) build a cattle farm and 2) find the animal in the wild. Once located, you can click on the animal you wish to domesticate and you will have the option to tame it. After a few songs and dance numbers around the animal, they will be tamed. You will now be able to tend to them on your farm!
Mini Events System Throughout The Universim, you will encounter events that require you to make a choice. You may not have the luxury of easy choices, for everything has a consequence. Our advice to you, dear Creator, is to choose carefully and aid your nuggets when they need it the most (even the ones who get themselves into trouble).
Volcano Proper city planning is vital for a strong civilization, now more so than ever before. Be cautious where you place your buildings or you may end up with your very own Pompeii. With this 50th patch, you now have a chance to generate an active volcano with every new world! Volcanoes go through quite the process before erupting, which is why our own eruptions occur after multiple stages. Though you may have some time before your volcano erupts, you won’t want to delay protecting your civilization! Volcanoes are rather rare events on a mother planet, but it can be quite devastating on others.
Earthquake Earthquakes are another natural disaster that can now occur on your planet. While they may not be as devastating as other Universim disasters, you will have to ensure that you have adequate engineers near the earthquake's epicenter so they can immediately repair any damages. Certain planets may have an unfavorable terrain or difficult conditions; you will later have your choice of conquering these territories or skip them altogether.
Passive Discovery Points System Discovery points will play an important role in The Universim. The players will have a choice to either actively generate points through expeditions or passively generate them via special building types (i.e. schools and theaters). Multiple schools and theaters won’t contribute to the total number of discovery points being generated, so there won’t be any need to place more than the reasonable amount. You will need 1 type of each building in order to start generating passive points.
Improvements and balance changes
Help menu for the expedition camp The expedition camp received a tutorial window which explains the overall mechanics of the camp and provides clarity for players on what to do.
Residential blocks placement Residential blocks will be placed closer together and will attempt to occupy empty spots if they can fit. This should allow players to have more condensed cities and ultimately provide more space for other buildings.
Discovery Points for Quests and Events Certain quests and events will award players with discovery points that can be used to unlock new perks.
Warehouse Storage We added another requested feature from our players! The total warehouse storage capacity can now be found on the bottom of the panel, next to all of your resources. Here you can see the storage you have available and how much is occupied.
Other Improvements
Tornadoes can no longer be trapped inside of a dome
Tornadoes will now pick up trees and nuggets
Farms received a food production buff
The camera’s position will now save with the game and load where you left off
Hunters killing animals near the edge of a lake will no longer cause a lake to go toxic
Players are no longer blamed for exile deaths unless they directly caused them
Minor improvements to lightning
Minor performance improvements
Space Box UI improved
Bug Fixes: Fixed: Bug that sometimes caused hunters to not pick up food after hunting. This resulted in labor nuggets wandering far out to get the food piles.
Fixed: Several bugs with farms that were negatively impacting food production.
Fixed: A bug preventing nugget thoughts from working after a save game load.
Fixed: Some bugs that could cause garrisons to endlessly defend the city.
Fixed: Various terrain leveling bugs fixed.
Fixed: Several visual bugs with meteors.
Fixed: Several bugs with the Expedition Camp UI.
Fixed: A bug that delayed or prevented a single target from healing.
Fixed: A bug with space boxes that could slow down - or lock up - the game.
Fixed: A bug that caused the stored power in a battery, or batteries, to not properly display on the bottom HUD.
Fixed: Tornado screen camera effects.
Fixed: A bug with AOE healing and hospitals that could cause nuggets to remain flat and not animate.
Fixed: Several bugs with bunkers and the alarm.
Thank you everyone for all the constant support and feedback on Discord, and Steam. We truly appreciate it. We hope that all of those new changes will put a smile on your face. As always, if you enjoy the game, please feel free to leave us a review on Steam.
If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.
We hope everyone is staying safe and healthy. The Crytivo team was hard at work on this upcoming patch and we are happy to introduce you to a bunch of new additions and updates.
As we work on the Space Age certain systems that will be used in that era are slowly being introduced to the early game. We hope you will enjoy this new patch and will have fun with the new mechanics.
Now let’s dig in and introduce you to some of the newest features.
Expedition Camp
Strange things always draw Nuggets attention and the hole created by Sarcalass wasn’t an exception. The Nuggets, in all of their wisdom, immediately started jumping down into the darkness. After a few broken bones, Nuggets finally realized they might need to be a bit more selective with who they tossed into the hole. Those chosen Nuggets returned with new and helpful items that allowed them to advance their knowledge and boost their confidence. These “elite” Nuggets got the name Explorer and received their own building, the Expedition Camp.
Discovery Points
As we start to move into the space age, some old and a few new technologies will use “Discovery Points” to unlock them. For now these points can be earned through successful Expeditions. Later on we'll be adding other ways for you to earn these same points if expeditions aren’t your flavor of adventure.
Clouds
Puffy and fluffy. This is how we like them. New clouds are being introduced with this patch. We changed how our cloud generation system works. Alien planets will have other worldly shapes that will dazzle your imagination. Although Mother Planet received more standard looking clouds they have a pretty cool effect when you fly through them. We can’t wait for you to try and tell us what you think!
Rain and Snowfall
The revamp of clouds required us to make some changes to the existing rain system, but we didn’t just rework it. We also improved it. Rain will now splash when it hits the ground or water. During winter the clouds will also snow. We think it’s pretty cool.
Era Changes
We made another big change that a lot of you asked for. Now you can select buildings from different eras. Customize your cities the way you want and create a unique look. Certain structures that are built automatically, like roads or the black market will still progress according to the research tree, but for any other building you can select the era you want once it’s unlocked.
Improvements and balance changes
Town Hall UI
Town hall UI received was reworked. Previously numbers indicated in the Town Hall UI confused some players. We changed the system, so it will use the percentage value. This percentage will indicate your total adult population that can be assigned to jobs. By default this value will stay at 75%. Which means that 25% of your population will be reserved as laborers. The system will also stop players from setting the number above 90%. This should prevent the issue where players were left with no laborers and the game progression halted.
Perks Rebalance
A good number of perks were reworked to use the new Discovery Points system, like “A Dash of Lightning” that aren’t integral to progression. This way we will be able to test out the new system but also not force players into Expeditions if they don’t want to.
Planet Seed Expansion Previously the player would get a random planet from 128 different options. The number increased to 999,999. We can’t wait to see what you find!
Save System Improvement Previously the game was allowed to have only one autosave file that was constantly rewritten. Now the game allows you to have multiple. So say you encounter a bug (what? impossible!) or wish you placed a building a hair to the left you can backtrack further from your most recent auto save. The number of auto save files can be changed in Settings / Game.
Also, while being in the save menu, you can overwrite your existing saves without a need to create new ones. AND it's even faster now. We just really wanted to save the day here. (I’ll show myself out)
New Death Filters Now you can filter what death messages you would like to receive in the message system. In Settings / News you can select to have “All Death Messages On,” “All Deaths Messages Off,” “First 100 Deaths by Old Age,” and “No Old Age Death” notifications.
Water, Food and Defense Ministers Ministers received slight rebalances which should provide a better experience and prevent situations where you end up with no food or water. Defense Ministers will more efficiently spread defense towers across the city.
Other Improvements
Various Graphic System Additions & Enhancements
Shadow Quality Settings
Anti Aliasing Settings
Graphics Enhancements
Grass now has shadows
Improved splash effects when a Vortex ball hits the water.
Settings now has a new section: “Input”. Anything related has been moved there.
Added Mouse look sensitivity and Zoom Sensitivity.
Eatery crime generation reduced.
Exiles can now use the player road system and generate roads themselves.
Prisons, Rehab, and Police stations will now accept nuggets dropped into them.
Various improvements to the Nugget AI
Exiles can no longer build over player owned areas. Players can no longer build over exile owned areas.
Hunters can no longer be quest givers. This was causing... issues.
The settings screen, and all options and descriptions, are now fully localized.
Added better 21:9 and 32:9 support to the UI systems.
The UI can now be zoomed out (shrunk) a bit more using the settings slider.
Subtitles are no longer hidden when the game is paused.
Bug Fixes:
Fixed: Bugs with full screen camera effects that prevented them from working (ice, dust, water, etc).
Fixed: Bug that prevented the screen from darkening when close to a tornado.
Fixed: Vine ( root ) / hole could spawn too close to the mountain causing multiple different issues upon quest completion
Fixed: A bug preventing props from collapsing. They were just vanishing.
Fixed: Orders in the black market could have been duplicated.
Fixed: Creator light was not working properly with the grass in the game.
Fixed: Bug that prevented a cursor to disappear in free look mode or panning the camera.
Fixed: Bug that causes some planets to load for an extremely long time in some rare cases.
Fixed: Several bugs with Tesla's battery quest. Including one that prevented the player from progressing in both the quest and the research screen.
Fixed: Several bugs with the Creator Power wheel. Once of which could cause the powers to get stuck and not be able to select other powers.
Fixed: Exile demand bugs. They can no longer demand 0 resources. If the demand is 0. It will not be shown on the screen. They can no longer demand an outrageous amount of resources.
Fixed: A bug that allowed building ghosters to rotate too fast (on very powerful systems) when pressing Q or E.
Fixed: Some bugs with Shadow Distancing not working properly after loading a planet.
Fixed: Auto Reconnect to Twitch. If you are disconnected. The game will keep trying to reconnect to twitch for 30 seconds before timing out
Fixed: A bug when TKing a nugget, from a boat, using the quick TK option.
Fixed: Various bug fixes to TK/Vortex
Thank you everyone for all the support and feedback that you keep providing on a daily basis via our discord, twitter and Steam. We extremely appreciate it. We hope that all of those new changes will put a smile on your face and positive emotions. As always, if you enjoy the game, please feel free to leave us a review on Steam.
If you would like to see any changes to be introduced to the game, drop us your feedback on our Discord.
Thank you everyone! All the best, The Crytivo Crew
P.S. We know you're eagerly waiting for the Space Age, so in the meantime we thought you might enjoy visiting Mars. In Farlanders you're tasked with terraforming the planet as you build a thriving colony. This turn based puzzle builder has a free prologue out on steam you can play now. We hope you check it out!
Our new patch is here. Since our last one, we've made huge strides in development. Some of it you will be able to see now, some are getting polished and will be ready in the next patch, and others we will tell you about in the future.
With this patch, we expanded our tutorial system, increased performance, and added building upgrades. We are also adding some additional life improvement features that hopefully will make everyone’s experience more pleasant. A lot of those systems in this patch were requested by you on our discord, steam, and social media. We are extremely grateful to have such a great community and we’ll keep working with you in order to create the best possible experience for everyone.
Thank you for your ongoing support and we hope that you enjoy this patch and we'd appreciate it if you'd leave us a review on Steam.
Now let's dive in.
Expedition Quest Nuggets have always been curious about the world around and above them, but it is time for them to finally meet the thing that lies below. This quest is a part of a major mechanic that will be expanded on in the next patch. Prepare to dive deep underground and help your nuggets during their journey.
Shortcut System Who doesn’t like taking a shortcut from time to time? By toggling on the shortcut menu with “x” the player can turn on a labeling system that will show them how to select menus and buildings with just a few keystrokes. For example, pressing B-1-1 will bring up an engineer hut ready to be placed.
Tutorials ( Part 2 ) We are continuing to expand our tutorial system. For the second part of this expansion, we added additional 6 different tutorials that will explain mechanics in the game such as:
Reservoirs and how they operate
Engineer Huts explanation
Explanation for the radius around certain buildings and how they influence the gameplay
Where to find the expanded building functionality
How to assign nuggets to buildings
How to get additional herbs to the hospital and why your hospitals might have an issue
Infection and how to fight it
We plan to continue expanding this system. If you have something that you don’t understand or find confusing, drop us a message on our discord. We’ll be sure to review it and potentially add a tutorial for it.
Ministers Revamp As we proceeded with adding new systems to the game, we saw that Ministers needed more and more love. For this patch, we decided to take our time and redesign how their algorithms worked. Initially, all the ministers were “fixers” of issues but that wasn't enough. Now ministers do their best to prevent issues from appearing in the first place. We reworked almost every algorithm for the Ministers system and we’re eager to hear what you think.
Modern Movie Theater We were starting to think that modern nuggets might be getting bored with the “talkies” that were being shown in the old theaters. So now they will be able to snack on their popcorn in fancy new theaters.
Planet Seed Have you ever found the perfect planet to later wish you could start over? Planet Seed functionality will allow you to type the specific seed of the planet in the main menu and load that exact planet on which you played previously.
Improvements and balance changes
Full Screen Mode Full screen mode support was added to the game, which should provide better stability and experience for some of our players.
Change in the saving system ( Archives Removal ) For quite some time we debated about our unique save system. Some people loved it, some people hated it. Based on our analytics and research, we had to take a step back and remove the archive dependent safe system. Now you can save the game at any time through the ESC menu and set up autosave frequency in the game menu settings.
Save Files Management Since we started to rework our save system, we also added additional functionality to it. Now you can select all or multiple save files to delete. No more one by one deletion of save files.
Building Within a range Indicators Engineers and Firefighters are important buildings for keeping your city afloat. Placing a building outside the range of Engineers Hut or Firefighters Hut will display an icon above the building you are trying to place indicating that engineers and firefighters won’t be able to reach it.
Concrete City One of the main distinctive parts of the big cities is the amount of concrete in them. We added roads, we added tall modern buildings, but the city was still missing that little piece that sets it apart from other ages. So now you can have a true “concrete jungle.”
Educated Nugget displayed in the filter system Educated nuggets now can be found in the filter system and you can see how many nuggets in your civilization have an education.
Performance We keep working on our performance with every patch. For this patch we improved the resource distribution algorithms and their interactions with other systems, which should provide an additional 5%-10% of the performance improvement.
Extinct Animals Icon A status Icon was added to the Hunters Hut that will appear when an animal is extinct and your hunters are no longer able to hunt it.
Construction Panel for the buildings that were automatically built Previously, any building that was constructed automatically ( Black Market, Temple etc ), didn’t have a panel that would indicate the progress of their construction. Now you can see how long it will take to behold it in it’s glorious final form.
Bug Fixes:
Fixed: Main Menu planet had a wrong season
Fixed: Issue when certain seeds of the planet will keep repeating despite starting a new game
Fixed: Interaction with trees in certain cases produced an error, which was breaking save files
Fixed: Incorrect tree textures on birch trees
Fixed: Shader used for the main menu planet was breaking on certain PC’s
Fixed: An issue where not all objects were cleared up by nuggets when the building was placed on top of them
Fixed: An issue when the dead animal was not removed from the pool of animals and nuggets would get stuck in an infinite hunting loop
Fixed: After killing an animal, nuggets would not bring food back
Fixed: In certain cases roads were able to stop the bridge placement
Fixed: Bridge constructions sites now have a hover outline
Fixed: Bridge and roads were not reconnecting when the road position was updated
Fixed: Damage dealt to the nugget health was not calculated properly
Fixed: Lens Flare effects were bleeding through the planet
Fixed: Nuggets names were not updated in the residential tooltips
Fixed: An issue that would prevent the completion of the “Finish House” quest.
Fixed: Visual bug that was appearing when you try to enter the escape menu during a tutorial transition
Fixed: Search in the nugget list panel was not working correctly
Fixed: Building Status Icons were sometimes blinking
Fixed: Saving the game while load screen was opened, caused a broken save file
Fixed: Ecology panel sometimes caused an error that lead to a corrupt save file
Fixed: Tornado creator power had a chance to spawn multiple Tornado’s if the creator power was used in quick succession.
Fixed: Evolution tower could have been placed while being in the ESC menu
Fixed: Localization in the garage display panel
Fixed: Using the vortex creator power above the eatery to get cooked food and after that dropping them on the ground, caused an error that was breaking the game
Fixed: Picking up a space box with a vortex and then dropping it while pressing Press F to fly to, caused the space box to get stuck
Fixed: Using Vortex about the factory caused nuggets to get picked up as well
Fixed: Using Vortex above the lake calculated the usage of creator points incorrectly
Fixed: Picking up fruits from one bush sometimes caused other bushes to react as if the fruit was picked up from them as well
Fixed: Telekinesis system was not cleared correctly after it was canceled and code kept the reference from the previous object causing “Unable to pick up” effect.
Fixed: Extreme jittering in certain cases when the Vortex creator power was used
Fixed: Bug that caused tooltips to stay open on the screen
Fixed: Cupidon Rainbow effect was getting stuck on the screen
Fixed: Bug where nuggets would get trapped in the bunker
Fixed: Battery parts from the quest were not saved to the save file properly, causing the failure of the quest
Fixed: Bug that prevented the Ministers of Water from placing pumps in the Stone Age
Fixed: Bug that prevented the Minister of Agriculture from properly placing food production buildings
Let us know how you feel about our improvements and if we nailed it. Your feedback means a lot to us and we take it seriously. If you would like to see something to be added to the game, please make sure to join our discord channel and drop your suggestions there. We are always checking it.