The Universim - Crytivo
Our Labor of Love

The Universim is our baby, and we've been nurturing this beautiful little bundle of joy for years now. We're so happy with how it's shaping up. However, we're even prouder of the astounding community that has come together throughout development. Thank you for being there with us through everything! The Steam Autumn Sale is upon us, which means The Universim is currently 20% off for a limited time.

https://store.steampowered.com/app/352720/The_Universim/

It also marks the start of the awards season, and we are excited to announce that we've been nominated for the "Labor of Love 2019" award! If you believe we deserve it, please cast your vote for the game. We have a big update in the works right now that we can't wait to share with you. Thereafter, we're plunging right into the final content for full release! It's been one heck of a journey to the stars, and we're nearly there.

Here's what the Labor of Love Award is about:
"This game has been out for a while. The team is well past the first unveiling of their creative baby, but being the good parents they are, these devs continue to nurture and support their creation. This game, to this day, is still getting new content after all these years."

All our love,
The Crytivo Crew
The Universim - Crytivo
When the air begins to smell like the first rains of the season within a majestic pine forest, complete with the faint aroma of a polar bear giving birth, that’s when you know a new patch is coming for The Universim. As always, our devs have been working tirelessly to ensure you have some new content to enjoy. We are excited to see so many new fans joining us as the latest updates have rolled out. Welcome!

Also, today we hosted a live stream to show off our latest Twitch integrations and it was a blast. Hundreds of fans tuned in to check out the latest features and throw their questions at Alex Koshelkov, the creator of The Universim. We got a lot of great ideas from your input and we had a really good time. If you missed out on the fun you can catch the recorded stream here



We are also so thankful for the positive Steam reviews you have all been leaving to show your love for the game. It helps us so much, and it’s an excellent motivator for the team! More importantly, every positive review we receive gives our developers exactly 1 minute to see their families before they go back in the cage. If you love The Universim and touching reunions, please leave us a review here.



From this point on, we will be spending a lot more time on the overall quality of The Universim, revisiting and reworking systems that aren’t intuitive enough or really tank the fun factor. Please let us know which systems you’d like us to take a look at! We have a few on our list already, but your feedback is crucial to find out where the biggest problems are hiding (or even tiny things you’d like addressed).

We are well aware of the most annoying issue at the moment, the infamous “Nuggets doing nothing” AI bug. This happens when a Nugget’s pathfinding system can’t find an endpoint, which causes the system to hang. We are already working on a solution and we hope to have it out in our next BIG update.

Let’s move on to what’s new!

Locust Swarm

When the sound of buzzing approaches from the wild, you will know true fear. They do not come for blood, no. They come for something far more precious. They want your food! A swarm of hangry locusts will occasionally invade your civilization. Thankfully, you can fight them off with your Creator Powers. At the moment, this attack will be considered a random disaster like any other, but later on locust swarms will be triggered by climate change. Increasing temperatures, reduced air quality, and overall planetary pollution will drive locusts toward your civilization in search of new food sources.



Education System Update

Based on your feedback, we have decided to merge Schools and Universities together. There will now only be Educated and Uneducated Nuggets. Educated Nuggets are required for high-level buildings like Factories, Space Control Centers, and so on. Uneducated Nuggets can no longer be assigned to these buildings. As a result of this change, buildings will no longer catch on fire because an under-qualified Nugget made an oops. We will continue to improve this system as we go, so please let us know your thoughts and suggestions on Discord or down below!



New Quest: Gone Green

Your civilization’s progress comes with a deadly cost. As Nuggets create fancier technology that requires more resources and energy, Mother Planet takes a serious hit. As Factories rise up, the air quality plummets, and trees are ripped down to feed the ravenous belly of industry. Nuggets need a helping hand to guide them toward a more sustainable future. We’d prefer someone wiser, but you, Creator, will have to do.



When oxygen levels drop low enough, a new quest will become available that might just reveal the only way to save the planet. Doing so will not only improve conditions for your civilization, it will also earn you new believers. Keep an eye out!


New Occupation-Specific Vehicles

Beep beep! The city just got a whole lot noisier. Police Cars, Fire Trucks, Government Limos, Science Trucks, Ambulances, and Engineer Trucks have been added to the game. Nuggets in the Modern Age who are assigned to certain jobs will now drive some sort of vehicle. We probably should have taught them how, but they’ll learn fast enough.




Windmills

The latest Windmill tech has arrived! It’s now at least an acceptable percentage better than the old one. As a bonus feature, they’re quieter, meaning Nuggets can finally enjoy home entertainment without the need for noise-cancelling headphones.



Kinetic Generators

Great news! Kinetic Generators now burn even more calories than ever before. That statement is both true and a great addition to the recruitment posters. This also means they generate more electricity. Unfortunately, some Nuggets’ hearts can’t handle the increased intensity, but at least those old enough to have retired can enjoy uninterrupted daytime television.



Twitch

We’ve added a new panel to help streamers keep track of chat members who have created Nuggets in their game. This panel will notify you when a chat member enters the birth queue, donates bits, commits a crime, and is born or dies. A chat member’s action point balance is displayed beneath their portrait, and you can click on a Nugget’s portrait to fly to their position. You can always hide this panel by pausing the game and unticking Twitch->show Nugget info panel.


The twitch nugget info panel

This panel is the big new Twitch feature this month, but we’ve added a number of smaller improvements.

We’ve added the #Invent command, which allows a chat member to spend action points to complete your current research item.

We’ve changed the way #Explode works, so now chat members can target a specific building type to blow up. For example, if they type #Explode Archive their Nugget will grab a bomb and run towards the streamer’s Archive, blowing themselves up when they get near it. If they type #Explode without a building modifier, then the Nugget will target a building at random. This change gives you time to pick up the bomber and throw them elsewhere if you are quick enough.

Now chat members can define the gender of their Nugget Avatar with a gender modifier, e.g. #CreateNugget Male or #CreateNugget Female.

We’ve improved the behaviour of our integration when used in very large streams. Twitch has a message rate-limit, which is 100 messages per 30 seconds for mods/streamers. To circumvent this rate limitation, if our system detects a large volume of messages it will batch them together into a single message, separating each message with the 📨 emoji. Messages can only be 500 characters long, so we will batch them until we’ve used up as many characters as possible, without truncating a message. On top of this, we’ve added a buffer to ensure that messages above 100/30 seconds will wait until there is enough free space to send themselves.


Message batching only happens when chat load is high

We’ve also fixed many Twitch-related bugs. The most notable bug could occur if you loaded a game and then enabled Twitch. This could cause a variety of issues including chat members being unable to issue commands or create Nuggets. We’ve also fixed a bug that prevented chat member bit donations from being recognized by the game. Now all bit donations should be accurately recorded so long as you are connected to Twitch. We also fixed several other smaller bugs.


Bit donations now work correctly


Bug Fixes:
  • Fixed certain event messages had some words cut off at the end
  • Fixed an issue where the construction menu did not display all the resources on the resource panel
  • Fixed an issue where the building cloud panel was missing new resources
  • Fixed an issue where Satellites were removing too much oxygen when flying
  • Fixed an issue where the quest panel displayed the incorrect number of pages
  • Fixed an issue with multiple sounds that were extremely loud (windstorm, thunder, etc.)
  • Fixed a bug that prevented packs of animals from being spawned
  • Fixed an issue with displaying long numbers for water and electricity. Now, once you reach the millions, it will display “1m”, etc.
  • Fixed the sacrifice icon above the Temple. Previously, text on the icon was overlapping.
  • Fixed a bug where the University increased crime dramatically
  • Fixed an issue where small parks had incorrect seating areas
  • Fixed an issue where news messages were disappearing
  • Fixed an issue where dead Nuggets were not unregistered properly, causing an error to appear and break the game
  • Fixed an issue where an infection message from other sources was triggering an infection from drinking message
  • Fixed multiple audio issues in the game where certain sounds would be dropped
  • Fixed an issue where dead animals were clipping through the ground
  • Fixed an issue where Bits donations did not work
  • Fixed an issue where the dotted representation of distance in the Cosmodrome incorrectly displayed the prediction for the travel distance
  • Fixed an issue where news messages text and event text was not scrolling
  • Fixed an issue where the trickle effect power could have been used on pause without any creator point cost
  • Fixed an issue where in some cases Nugget status icon were always visible on the screen with the ESC menu open
  • Fixed an issue with shifts that prevented Nuggets from constructing buildings, freezing them
  • Fixed an issue where Nuggets created without hair in clone center would cause AI problems
  • Fixed an issue where multiple modern buildings were missing lights during night time
  • Multiple missing localization fixes

General balance changes / Improvements
  • Pressing ESC during intro scene now skips the intro scene immediately
  • Save button was added to the ESC menu, but you still need to build an Archive to save the game.
  • Construction panel received major changes. All building categories were reworked and reorganized in order to provide a better experience.
  • Nuggets are more likely to become believers due to high happiness. You can also lose believers if your civilization remains unhappy for a long period of time
  • Batteries were removed from large buildings. Now, similar to Pumps and Reservoirs, in order to store excess electricity, you will need to build batteries.
  • Schools and Universities got merged. Now schools will be upgraded into Universities.
  • Reworked Education System. You will no longer be able to assign Uneducated Nuggets to buildings that require higher education. The Nugget panel will also be sorted based on their education level when you click on the assignment slot.
  • Disasters due to education were removed.
  • Wind system was tweaked and improved once again. Now wind won’t stay in critical conditions (extremely strong or none at all) for longer than 10 game minutes.
  • Using the alarm will cause Nuggets to rush toward the bunker without actually waiting to finish other tasks.
  • Nuggets will now run to Bunkers instead of just walking there
  • Increased angle tolerance for solar panels. They should now produce electricity 100% more efficiently. However, it still depends on where you place your solar panels. On the planet’s "poles", they might generate less output.

Art:
  • Locust Swarm
  • Occupation Vehicles
  • Nuggets Monks
  • Windmills
  • Kinetic Generators
  • Solar Panels Updated

UI Design:

We have redesigned the Construction Menu buttons and restructured the various categories. Buildings are now placed in more suitable categories that better represent their function. This may take a little while to get used to, but we hope you’ll eventually find it far more intuitive than before. However, newcomers will certainly be less confused.

That’s it for now! We have more awesome stuff coming your way in the next couple of patches. If you’ve been following us on Twitter or keeping track on Discord, you’ve likely seen the cool things we have going on in the background. We like throwing a few teasers up on our social channels, so don’t miss out! As always, leave your thoughts and feedback on Discord and down below. If you’re enjoying the game, don’t forget to leave a review on Steam. Have fun with the new stuff!

https://store.steampowered.com/app/352720/The_Universim/

With love,
The Crytivo Crew
Nov 6, 2019
The Universim - Alex
Hello everyone!
We are glad to announce that we are starting our “Dev Stream” on Steam and Twitch. If you would like to find out what is coming in the upcoming patch or maybe you would like to ask about any future plans for the Universim, don’t hesitate to join our stream and drop us your questions. We will do our best to answer as many as possible.

After Stream, let us know if you liked this format, so we can do it more often and be closer to you !=)

What our stream on:
Twitch: https://www.twitch.tv/crytivo
Steam: https://store.steampowered.com/app/352720/The_Universim/

Thank you for all your support and feedback!

Sincerely,
Crytivo Crew
The Universim - Alex
Hey guys, we just released a hot fix. Make sure to update your game.
The hot fix has 5 different bug fixes.

1) News Messages disappearing fix.
2) Game not loading due to twitch integration error
3) Nuggets are being counted as existed and viewers are not able to create new nuggets
4) Dead nuggets were not removed from the list for the Twitch Integration
5) Nuggets death during voting process was causing various issues in the game that lead in certain edge cases to the broken AI.


Once again, thank you for being an amazing community and for your help with all the save files that you provided on our discord channel. They helped us a lot to track those issues and resolve them.

Sincerely,
Crytivo Crew
The Universim - Crytivo


Surprise, Surprise!

We know we’re a bit earlier than we promised. Previously, we said we’re going to do Patch releases every other month. But, we’ve been getting a couple of negative reviews on our Steam page from impatient people who feel like we abounded the game. Here at Crytivo, we want to do what we can to avoid negative reviews. The Universim is our baby and we want it to shine. So please if you enjoy The Universim please go ahead and leave us to review here, it means a lot to us.

It’s challenging, but we will try to do updates more frequently now, we’re committed to keeping our fans happy, even it means keeping our developers in the office overnight, every night (they enjoy it so much anyways). Remember our programmers get one extra Redbull per day with every positive review we receive, so let’s pump them up.



This patch comes with a few new toys and some excellent quality-of-life improvements. Going forward, we’ll be spending some time on refactoring existing systems for release alongside the new content. We want to make things a little clearer and tweak features that may be frustrating or confusing. If there are any specific systems you think we should look at, drop us your suggestions below or on Discord! It’s time to polish The Universim to a fine sheen.

Now, let’s get to it!

New Stuff

Cosmodrome



Yeeaah, baby! We’re finally heading to space! Well, into orbit for now, to be clear. This is the initial release of the Space Cosmodrome, adding functionality to the shell-of-a-building we added to the game in the last patch. You can play around with the glorious new UI (seriously, kudos to our awesome UI artists)! You’ll be able to build Defence Satellites that enable ground-to-air defense capabilities for Defence Towers. Towers will now be able to destroy meteors and other space/air threats that come your way. To improve accuracy and reaction times, you will need to have a few Defence Satellites orbiting around the planet.



Be careful with the parts you choose for your satellites, though! Some parts might not be particularly suitable for your desired satellite. They might have poor lifespans, or, even worse, high failure rates that can cause the satellite to go boom before reaching orbit.




In the future, there will be two additional satellites to choose from. The Communication Satellite and Exploration Satellite. The first will quite clearly allow you to communicate, but who is listening out there in space? The other variety can be sent to distant planets to assess them for colonization. As you can see, there’s some cool stuff coming. Please give the system a go and let us know what you think!




Boomers

These are specially-trained Nuggets who aim to deliver specially-designed packages to specifically-designated targets. Explosive packages, if that wasn’t clear. Exile Villages may send one or two of these agents your way if you refuse to cooperate with them. Keep an eye and an ear out for screaming. No, not from your frightened citizens. Boomers scream all the way from the Exile Village to your civilization. Stealth isn’t part of their training.



Nuclear Plant

Highly effective at producing energy, but extremely dangerous to keep around. For now, this building will use Fuel to generate electricity, but Uranium will replace ordinary Fuel once you find a constant supply. This building outputs incredible amounts of energy, capable of powering your civilization’s electricity needs almost entirely on its own. However, it requires constant cooling. The cores at the heart of all Nuclear Plants are designed to be cooled by water. A water container is used to feed the cooling system. It depletes over time, and once the water is gone, the core goes into meltdown. Once this occurs, there’s no way to prevent the Nuclear Plant from exploding, releasing radioactive pollution that will last for years. This will cause your Nuggets to constantly get sick, requiring more Hospitals to keep the civilization somewhat functional.





We are reworking the pollution system as a result of this, to ensure you receive better feedback on what’s going on.

Solar Panels

It’s basically free energy. No pollution to worry about, zero cost to keep it running once its built, and pretty much an all-around guilt-free energy generator. It’s not as effective as other sources of electricity, but it won’t slowly suffocate the planet like the rest. They’ll even follow the direction of the sun. Cool, huh? Build a farm of these and show us your design!



Massage Salon Upgrade

Nuggets have never looked so relaxed! They must have had a refreshing stay at one of the new massage palaces. They work hard, so why not treat them to some me-time?



Cowsmetics

Nuggets are positively glowing by the time they leave this building, especially if they went to the spa just before. They may look a little silly, depending on their personal styles, but a great makeover makes anyone feel special. Get your cowsmetics, right here!



Oxygen

Reduced oxygen level will cause nuggets sickness. The lower the oxygen level the higher chance for the nuggets to get sick. If the oxygen level will reach 15% or below, nuggets will start slowly to die out. Keep planting more trees in order to help your civilization to sustain on the planet. Add parks in order to ensure further development of your civilization.

Twitch Elections

A new addition to our twitch integration system is the ability to vote in civilization elections via twitch chat. This will let chat members decide who will become the leader of the planet! Also chat member nugget are now prioritized for elections, so chat member nuggets will always end up in the race.



Bug Fixes

  • Fixed: Modern Lizard Candy building bugs.
  • Fixed: Modern Hair Salon issues.
  • Fixed: Modern Forecast Tower Making Nuggets invisible
  • Fixed: Tudor Houses being rotated after loading a save.
  • Fixed: Wind Turbine orientation weirdness.
  • Fixed an audio issue with the defense tower during the attack
  • Fixed UI Shadow was missing in the voting panel
  • Fixed certain fields in the twitch settings allowed to set a negative values leading to multiple issues in the game
  • Fixed changing the time during a vote allowed to change the voting time immediately
  • Fixed an issue where dead nugget was still registered in the alive nugget list causing the major issues in the game when different effects were applied to a dead nugget
  • Fixed an issue with the Fear side of the temple which added extra HP to the nuggets, but switching from Fear to Love side was not removing added HP from nuggets correctly
  • Fixed clicking and dragging the planet was not always correctly registering the movement of the mouse.
  • Fixed modern forecast tower was missing the audio source leading to missing sounds of the building
  • Fixed a bug where tooltip from a resources pile stayed on a screen after clicking on it
  • Fixed clickable area of the modern temple was very small, causing issues of not being able to click on it
  • Fixed voting panel colors and scale as it was getting wider due to screen resolution
  • Fixed an issue where multiple sounds in the game were missing due to sounds restriction rules in the game
  • Fixed an issue where more only 3 nuggets standing in the same spot received the damage. Others were immune to any damage source
  • Fixed a bug where nuggets were reproducing with extreme speed
  • Fixed an issue where UFO would leave the planet immediately after its appearance
  • Fixed an issue where nuggets in the modern defense towers were still throwing a spear
  • Fixed an issue where space boxes and disasters caused by uneducated nuggets produced a wrong message that indicated that nuggets got sick due to drinking water in the lake
  • Fixed an issue caused by Riot nuggets that was breaking the game immediately after the riot of enough rioters were killed
  • Fixed an issue which was caused by the system trying to place building in the exile village that was already non existent.
  • Fixed an issue which caused the game to not work properly after multiple building upgrades
  • Fixed an issue with incorrect icon resources in the Factories
  • Fixed an issue where multiple modern buildings were missing lights during a night time
  • Fixed missing localization for the Oil Miner worker
  • Fixed missing localization for the Factory workers

General balance changes / Improvements

  • Temple Improvements (sacrificing Nugget = + 1 believer, separate faith value for sacrifice)
  • Temple Building improvements (number of workers increases chance to generate a new believer)
  • Added a new pollution mechanic that causes Nuggets to get sick/die based on oxygen levels.
  • Exile events now will have a better distribution between each other leading to a better variety of events that will be happening in the game.
  • Large exile villages will interact more frequently with the player
  • Sacrificing a nugget causes a higher impact on the faith level
  • Defense tower ranged was reduced based on the Defense tower Level:
  • Defense Tower Level 0 range was changed from 25 -> 12
  • Defense Tower Level 0 range was changed from 30 -> 14
  • Defense Tower Level 0 range was changed from 35 -> 16
  • Delay between music tracks was increased from 10 seconds to 10 minutes
  • Battery capacity was increased from 100, 000 -> 250, 000
  • Temple received additional sounds
  • Temples now display the amount of points the player will receive due to nugget sacrifice
  • Sacrificing a nugget awards with a nugget believer
  • Multiple new research icons were added
  • Assigning nuggets to the temple increased the chance of receiving a believer with each assigned nugget.
  • Reworked Wind System. Previously wind system was changing very rapidly and it was extremely inconsistent. This caused the usage of Wind Turbines very ineffective. The current system changes the wind more frequently but by the small steps and based on the current wind strength, leading to a more consistent wind and improved Wind Turbine energy generation.

Art

  • Nugget Boomer clothing and accessories
  • Nugget Boomer animations
  • Nuclear Workers, Rocket Scientist clothing for Nuggets
  • Nuclear Plant building
  • Solar Panels are now in the game
  • Local business Massage Salon
  • Local business Cosmetics Shop

UI Design

  • Nuclear Panel
  • Solar Panel - Panel?
  • Cosmodrome Mega UI - so much!
  • Cosmodrome Building UI Panels


Remember to drop us your thoughts here and on Discord! Hit us with a review on Steam if you’ve been loving the game so far.



We’ve got some amazing times ahead of us!

With love,
The Crytivo Crew
The Universim - Crytivo
Phew, Creators!

It has been a while since we last spoke! Our team has been slaving away on some exciting stuff, and we hope you’re going to love it. Before we jump in, if you’ve been enjoying the game so far and would like to give us your thoughts, please hit us with a Steam review. It helps so much! If the overall score remains positive, we loosen the shackles on our developers a tiny bit to make it more comfortable. Spread the word!



There’s been a lot of progress behind-the-scenes, so it’s a great time to run through some snazzy changes heading your way soon.

In preparation for the Space Era, we are completely reworking our planet generation algorithms (and boy, is it exciting!). We have cut loading times down by a whopping 90%, making transition times between planets take mere seconds. Performance has been bumped up, too, which allows us to make planets slightly bigger and have 2-3 times more objects on each planet. Some additions include a new mountain formation system, new object distribution logic, and more! Most importantly, we reworked Nugget pathfinding once again, which should (theoretically) eliminate any issues with Nuggets getting stuck and/or doing nothing.



They will be smarter with how they plan their routes and find a path to their objectives. It’s still under R&D, but we may soon be able to have dynamically-created bridges over water sources and even tunnels through mountains. All of this has been in heavy development for quite some time, and we’re happy to say that we’re around the 90% mark. Expect to see a new planet soon! We don’t want to spoil too much with screenshots, but take a little peek:



We will talk more about alien planets in later updates. Be ready! Sign-up here if you don't want miss it!


Now, let’s discuss what’s new in this patch


Riots



Nuggets will no longer endure great hardships in silence, especially if it has something to do with your management skills. If global Happiness drops too low, you’ll certainly hear about it. If crime shoots up, you’d better be ready to see some riots. There may be fires and some damage to local businesses. Riots can be quelled by either allowing them to run their course (which can lead to a lot of damage), arresting rioters, or, quite literally, squashing the uprising with a few powers. Exile Orators can now rile up your citizens by dramatically decreasing their Happiness, making them a bigger threat.

Stone Age Town Hall



We’ve heard you! You don’t always want to hold your Nuggets’ hands, even when they’re still young and dumb. Maybe you just want to sit back and watch the world evolve on its own. In this update, we have added the Stone Age Town Hall to allow Elders to fulfill the essential needs (food and water) of Nuggets. They will also handle auto-assignment of workers in buildings, giving you more time to perform your other godly duties.

Temple 2.0




Temples now work a bit differently, plus look a lot cooler. Every Temple (beginning in the Stone Age) comes equipped with an unsentimental grinder. Ever found yourself lacking sufficient Creator Points when a Tornado or Meteor Shower is hurtling towards your civilization? Eviscerate all of those worries, along with your least-favorite Nugget. It not only generates a chunk of Creator Points, it can also help feed your other citizens! The reviews have been excellent so far. Everyone who benefits from it has given it a 5-star rating, and there haven’t been any complaints from those who were sacrificed.




However, if that sort of thing doesn’t tickle your fancy, you could always take the benevolent path. By creating a peaceful civilization and avoiding sacrifices, Temples will start passively generating increasingly higher amounts of Creators Points. Now you can choose to be good or evil, and your civilization will change to reflect your alignment. Being evil will make buildings look a lot creepier, and Nugget Happiness may be affected. You’ll get more believers, though, whether they like it or not.

Advanced Air Defense System



Upgraded Defense Towers! This system is linked with a Satellite network to allow your civilization to monitor the local air space and defend it from extraterrestrial threats, be it meteors, debris, or uninvited guests. It also looks really, really cool.




Twitch Integration

Many of you have been wanting new ways to share your awesome gameplay moments with others and engage with viewers. The Universim now has some awesome Twitch Integration features, allowing viewers to spawn their own Nuggets (avatars) in the world by typing #CreateNugget in the chat panel.


Action Points

We have also introduced Nugget “Action Points”, which a chat member’s Nugget passively acquires over time. These points allow them to start a few different events in-game. Chat Nuggets will have special icons and the viewer’s name above their heads. Streamers can also configure the system to reward those who cheer with extra action points.

#CheckBalance

By typing #CheckBalance into the chat, you’ll be able to see how many Action Points your Avatar has.

#Commands

Typing #Commands in the chat will show you all the active and available commands for viewers to use. There’s a cooldown between each use of a command.

Certain actions were designed to challenge Streamers and some to help them.

#StartFamily

Avatar Nuggets will be able to form their own families. Typing #StartFamily in the chat will instruct your Avatar Nugget to find a partner, form a family with them, and mate.

#StartFire

An Avatar Nugget will try to start a fire in the streamer’s city. Streamers can deal with these misbehaving Nuggets by sending police to arrest them (they can be released later). Alternatively, this could be the perfect opportunity for streamers to test those fancy new grinder systems on Temples.

#Suicide

If you no longer have the desire to be a part of the mess unfolding within the streamer’s city, you can quit the game peacefully.

#Steal

Your Nugget will try to steal from the streamer’s resource stockpile. Avatar Nuggets will receive additional Action Points after bold actions like this.

Public Events Voting



Instead of the system automatically deciding which disaster to unleash on an unsuspecting city, viewers will be able to vote. Periodically, a voting panel will appear that everyone in chat can participate in. This panel contains 3 random items, and the most-voted option will be activated. These can be useful for streamers (bonus Creator Points) or… unhelpful, like summoning an evil UFO.

The Universim’s Twitch Integration system is highly configurable, and streamers can enable, disable, rename, and modify the Action Point cost of any command. The streamer can also control the items that appear in the voting panel, as well as how frequently the voting panel appears.

This is the initial release of the system, so expect more awesome stuff to come (and maybe a few bugs). Help us spread the word! Contact your favorite streamers to test it out. Let them know they can reach out to us via Twitter (http://twitter.com/crytivo) if they would like to request a free review copy of The Universim. You can help us make this feature even better by reporting bugs or sharing your ideas with our dev team on our Official Discord channel here: https://discord.gg/eReCRFZ.



If the system becomes popular enough, we’re planning to extend it, giving you the tools to track your Avatar’s actions. You’ll be able to form your own Exile Villages, with the option to declare war on or form a coalition with streamers. Avatars can also potentially participate in democratic societies formed by other Avatar Nuggets, choose leaders, and much more. We think it’s a great feature, but we’d like to hear your thoughts! Let us know in the comments!

Building Upgrades



Oil Jack



Stone Age Town Hall



Modern Age Town Hall



Forecast Tower



Archive



Police Station



Engineering Hut



Defense Tower



Evo Tower



Space Construction Center (WIP)



Fiber Factory



Big Ben



Hair Salon



Candy Shop Upgrade



Stone Age Temple



Modern Temple



Bug Fixes

  • Fixed a bug where you couldn’t drag the research screen while clicking on a perk
  • Fixed a bug when dropping Nuggets onto Cemeteries would break the game
  • Fixed a bug where buildings could be built on top of meteors
  • Fixed a bug where sometimes Creator Powers would cast twice for each click
  • Fixed a bug where load button in the escape menu would glow during the transition between game and escape menu
  • Fixed a bug where houses were not being upgraded
  • Fixed an issue with modern scaffolding
  • Fixed a bug that prevented the airport perk from unlocking
  • Fixed a bug when the object would be dropped if it was held while the player was dragging the planet
  • Fixed a bug where tabs beyond 100 in the Nugget panel wouldn’t render correctly
  • Fixed a bug where refinery building progress bars displayed work progress incorrectly
  • Fixed a bug where you could drag the planet while in the escape menu.
  • Fixed a bug where colliding with an object would trigger Camera break effect but if you continued to drag it would cause your camera to weirdly flicker
  • Fixed Rejuvenate creator power that in some cases it would not restore the building health
  • Fixed an issue with the nugget clothing textures. Certain clothes were not appearing correctly on the nuggets
  • Fixed a bug where starting a fire on top of a construction site could cause the game to crash
  • Fixed the issue where ground snow color would not match the snow color on the buildings
  • Fixed an issue where assigned icon to the nugget would stay after nugget is exiled
  • Fixed an issue where Medieval hunters would not utilize guns after the researched perk
  • Fixed a bug where some sounds wouldn’t be affected by audio settings

General balance changes / Improvements

  • The planet can now be dragged from anywhere on the screen
  • Pause menu animations sped up
  • Exile Orators now greatly reduce Happiness
  • Nuggets now put on criminal clothing before committing a crime. This allows for vigilant creators to intervene and prevent criminal actions before they occur.
  • Creator points per sacrifice were increased based on the Evil / Love Level.


Evil Side

Low Evil Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.

Moderate Evil Level previously awarded player with 35 points per nugget sacrifice and now it awards with 75 points.

High Evil Level previously awarded player with 50 points per nugget sacrifice and now it awards with 100 points.



Love Side

Low Love Level previously awarded player with 25 creator points per nugget sacrifice and now it awards with 50 creator points.

Moderate Love Level Previously awarded player with 20 creator points per nugget sacrifice and now it awards with 35 creatore points

High Love Level Previously awarded player with 15 creator points per nugget sacrifice and now it awards with 30 creatore points.

High Love Level Previously previously generated 0.15 creator points per second. Now it generates 0.25 creator points per second.

  • Medieval Forecast tower health was increased from 1000 -> 5000.
  • Medieval Forecast tower water consumption was increased from 5 -> 10
  • Defense tower received two additional parameters: Hit chance and reloading speed.
  • Certain perks in research graph got rearranged in order to accommodate new perk additions.

Art

  • Big Ben model.
  • Stone Age Temple, light and dark
  • Modern Age Temple, light and dark
  • Stone Age Town Hall
  • 3D models for resources, fiber and carbon
  • Modular Satellites along with Defense, Discovery, and Communication features
  • Modular rocket
  • Rocket Hangar building
  • Rocket Launcher
  • Nugget Riot animations
  • Nugget Rioters clothing and accessories

UI Design

  • Rocket Launcher Building Panel
  • Rockets editor screen
  • Voting panel implementation
  • Temple UI updated to contain 8 Nuggets
  • UI resources - fiber and carbon
  • Construction menu renders for all new buildings
  • Nugget panel now supports over 100 tabs

We wanted to release the Space Construction Center (Satellites, Rovers, rockets) today, as we’ve been working really hard on it, but it’s unfortunately not quite ready for prime time yet. You’ll be able to assemble satellites for defense, communication with aliens, and exploring distant planets before colonizing them. For now, you can still construct this massive building to show off, but it won’t have any functionality. In time, it’ll reveal its secrets.








Sayri Adventure

We're happy to announce a new addition to the Crytivo family! Sayri, a colorful adventure for anyone to enjoy. We will have a proper email announcement soon. For now, check out this small teaser trailer. If you'd like to chat with the devs, head to their official Discord server here: https://discord.gg/wtjXfUS



New Trailer for Today Is My Birthday

Another team we're publishing also just released their latest trailer for the next big survival horror game, Today Is My Birthday. Check it out below. If you're a content creator (streamer, YouTuber, etc) and would like to cover it on your channel, reach out to us at pr@crytivo.com for a free review copy.



Wishlist on Steam



As always, thank you for your amazing support and messages! It’s a joy to hear from all of you. Don’t forget to leave us a review on Steam, comment below, join Discord, and follow us on Twitter for the latest updates. You can also sign up to our newsletter to keep informed and receive free games (no spam, guaranteed).




With love,
The Crytivo Crew

The Universim - Crytivo
Greetings, Creators!

We hope you’ve been enjoying the summer weather. Take in a good five minutes of sunlight before you shut your curtains for the remainder of the season and jump into the latest update of The Universim!

If you’ve been enjoying the game so far and want to spread the love like a warm breeze, leave us a review on Steam. Our devs receive a candy pizza for every positive review that comes in.



The Universim is currently being featured in the Steam Summer Sale with a 20% discount! If you or someone you know hasn’t picked the game up yet, it’s a great time to hop aboard.

Alien Visits
As Nuggets edge ever closer to the stars, extraterrestrial civilizations have begun to take notice. Be prepared for unexpected visitors, as well as whatever phenomena these events may bring. This is only the first contact, however, so expect to see more in future updates.



Nug-made Disasters
Nuggets have never been very competent at anything, and now it’s going to come with a cost. If uneducated Nuggets are assigned to a position beyond their capabilities, there may be unpleasant consequences. We’re talking fires, explosions, and chemical disasters.



Modern Bunker
An improvement to Bunkers that adds a new layer of comfort and protection. It’s a great place to take shelter from a disaster, or to Nugflix and chill.



Carbon Factory
A whole load of fancy tech stuff takes place behind these doors. Nuggets (well, mostly machines) are hard at work molding components and materials required to take the next step into space.





New Wonders

Leaning Tower - A familiar tower is now available to be discovered and built. It’s a little askew, but that makes it unique.



Desert Rose - Welcome to the world’s most luxurious resort. Made from the finest materials, complete with 24-carat gold inlay on the walls. No expense was spared in its construction.



New stuff:

UFO with 3 different actions (destroy buildings, kidnap Nuggets, kidnap animals).
Uneducated Nugget Disasters (They can start a plague, cause an explosion, fire).
Modern Bunker.
Leaning Tower.
Desert Rose.
Eye of the World.


Carbon Factory.
Medieval and Modern Hats and Masks are added



Bug Fixes:

Fixed: Fire causes Nugget AI to break.
Fixed: NRE when opening a trading panel after loading a save.
Fixed: Big meteor hitting the water would stay on top of water for a short time
Fixed: Opening the quick access menu for creator power did not blur the background for better visibility
Fixed: The game would not correctly load the save file after trading menu was initialized causing the save file being corrupted
Fixed: Sometimes space boxes would be duplicated and spawned one on top of another one.
Fixed: Creator powers were being casted twice on a target therefore reducing the amount of CP drastically.
Fixed: Creator power icons duplication in the quick access menu
Fixed: An issue when a nugget dies in the water, previously he would still float on the water
Fixed: Shock and Awe status would cause nuggets to get stuck and stand still
Fixed: Decals were being reset to be “On” every single time the game was reloaded. All the save settings are now being saved correctly.
Fixed: Previously nuggets would not die from fire and other destructive powers while being inside the building that received the damage
Fixed: Incorrect label for the steel factory perk

General balance changes / Improvements:

Reworked Picking system
Adjusted How fire shock radius is calculated in order to prevent nuggets that are far away to run away from a fire
The size of the bunker panel was increased
Initial bunker capacity was increased from 20 -> 32 spots
The total number of spots for the bunker was changed from 32 -> 64
The number of slots in a row was changed from 6 to 8
Steel and plastic resources size was enlarged by 50% for better visibility
The rest of the resources received 20%, 25% and 40% increase in size
Adjusted Steel Factory perk on the research graph to be unlocked before Modern Refineries
Modern Refineries now require Steel to be built instead of metal
The lifetime of the building that is on fire was increased by 100% in order to allow firefighters to get on time and stop the fire.
Uneducated nuggets working in Carbon, Chemical, Plastic factories as well as Farm, Hospital, Rehabilitation Center and University can cause a Plague now.
Uneducated Nuggets working in Cement, Clone Center, Eatery, Electronic Components Factory, Engineers Hut, Fiber Factory, Gas Plant, Glass Factory, Oil Tower, Police Station, Steel Factories and Refineries can start a fire
Uneducated Nuggets working in Fuel Factory can cause an Explosion.
Majority of the buildings received an education requirement. Certain buildings that were built in a stone age got those requirements removed.

Art:


Leaning Tower implementation.
Bunker modern era upgrade.
Desert Rose model implementation.
Eye Of The World model implementation.
All resource models were updated regarding size, some of them got additional texture upgrade.
Carbon Factory was implemented.


UI Design:

Construction menu update added cloud renders for: modern bunker, leaning tower, Desert Rose and Eye Of the World.
Added puzzle elements for: Leaning Tower, Desert Rose and Eye Of The World.
Added construction menu icon for Desert Rose.


Before you go!

Beyond leaving a review on Steam, we would also like to work with those of you who possess a keen eye for art.

Wanna Win Crytivo T-Shirt?

We want to update our screenshots section on Steam, and we thought it would be a great opportunity to see what kind of beautiful civilizations you’ve been nurturing! If you’d like to participate, send us your stunning screenshots in resolution 3840x2160 (4k) here: https://discord.gg/yAcQGgM. The best ones will become official screenshots on the Steam page, and the creators will receive one of fifteen limited edition PAX T-shirts.


Winners will be announced via Twitter and/or Facebook (make sure to follow us to see the results).


Don’t forget to leave us your thoughts down below! Have fun with the update, everyone!

Thank you all for your love and support!
Love,
The Crytivo Crew

The Universim - Crytivo


Greetings, Creators!


We hope you’ve all been having a grand ol’ time this past month. Are you rested up enough to try out some new content? Of course you are! As you may remember, some of our coding ninjas were down for the count in the days leading up to the previous patch, due to unexpected illnesses (well, aren’t all illnesses unexpected?). However, we’ve been working on some nifty performance improvements and slapped some new content into the mix for the latest update. A lot of backend work was performed, so you may not see the majority of these additions at first glance (but you will notice the extra polish).


IMPORTANT: The game is shaping up enormously well, and we’re on track for full release in around 8 to 14 months (quality takes time!). With the majority of gameplay in place, we only have some larger systems left to implement, alongside a major polishing pass, before we officially go gold. As a result, we’ve been doing some major planning internally to construct a development schedule that will maximize efficiency. Monthly updates take up quite a bit of time to get everything through QA and constantly work towards a stable public release, which sadly slows us down (but we always loved doing it anyway, to get feedback on new features directly from all of you).


To ensure we’re firing on all cylinders to get the final bit of content finished, we’re going to be moving to a bimonthly patch schedule (every two months), or perhaps a bit longer depending on the state of the game. In particular, the last push towards launch may require more than two months to get everything ready and do a final quality pass. However, this does mean you’ll be seeing far bigger systems making their way into The Universim in future updates!


Exciting times, friends! It’s been a massive undertaking, and we are so close to achieving our vision for the game. Just wait until you see where we’re going. We think you’ll be gobsmacked!

Now, let’s get down to the good stuff:

Trading with Exile Villages

Those annoying little upstarts may finally offer something useful! This is the initial release of what will become a very complex system, currently allowing you to trade resources with Exile Villages. It will be expanded upon in future releases, so drop us any suggestions on what you’d like to see added!


Automized Stone Refinery

Machines will take over all of the stone crunching to free up time for Nuggets to procrastinate with greater intensity.


Automated Wood Refinery.

Tell Nuggets to keep limbs away from the saw blade at all times. It does not discriminate between a log or a living being, especially if the living being possesses the intellect of a log.


Modern Airport.

Just a little higher and we’ll have reached the stars! Introducing the Modern Airport, complete with procedurally-generated airline branding on the planes. This building will be expanded later on to allow you to create trade routes with Exile Villages across the globe (and perhaps beyond).




Modern Age Vehicles.

You’ve seen a robot turn into a car, now see Nuggets turn into adorable little trucks. Your citizens will move around with far greater speed, thanks to the modern combustion engine. We’re currently working on a major road network system that will certainly require as much positive energy as you can muster.



Modern Age Haircuts

Style continues to evolve alongside your Nuggets! You’ll see more colors than ever before, and even a few hairstyles that positively scream, “I want to talk to your manager!” Try to avoid these individuals.



Moon

A new celestial body has appeared in the sky! Where did it come from? What does it smell like? Is it made of cheese? You’ll have to find out in future updates.




New stuff:

  • Trading with Exiles.
  • Modern Stone Refinery.
  • Modern Wood Refinery.
  • Airport (v1)( no major functionality yet).
  • Trucks (v1) (faster Nugget movement).
  • Camera Shake Option (Settings).
  • Modern Haircuts.

Bug Fixes:

  • Fixed: modern scaffolds not appearing after load.
  • Fixed: Season change power has no effect on believers.
  • Fixed: Nuggets take forever to clear construction sites.
  • Fixed: UI scale issue for certain display sizes
  • Fixed: Tall buildings had inaccurate hit boxes
  • Fixed: Resources were not removed from settlement and instead were subtracted from exile villages
  • Fixed: When family was created, male and female nuggets properties were swapped in some cases.
  • Fixed: Alarm on weather tower that was going off randomly
  • Fixed: Orbit camera was getting stuck if Steam Overlay was opened / closed.
  • Fixed: Game settings were not saved properly and in some cases were applied incorrectly leading to UI disappearance or scale issues.
  • Fixed: Stars could be clicked through UI panels
  • Fixed: Unassigned nuggets from modern eatery would become invisible
  • Fixed: Tooltip for leader election would stay on the screen forever if the “Fly to” button was clicked
  • Fixed: Crime tooltip displayed the text from a school tooltip
  • Fixed: Multiple nuggets could have received the same request to clear an item, which would slow down the nuggets performance overall, since 1 nugget would be clearing the spot and other would wait for that spot to be cleared
  • Fixed: Protector dome was disappearing if you were looking at it from inside out
  • Fixed: Creator power action cost was doubled if the action was applied to nugget
  • Fixed: Save / Load issue that was caused due to some systems reading the save file in incorrect order.


General balance changes / Improvements:


  • Extended modern scaffolds for “huge” buildings.
  • New particle effect for “Repair all” & “Creator Points” falling objects box items
  • Reworked picking up objects system in order to improve overall performance and to work with a feature content.
  • Cement Factory perk was moved before Glass factory perk in order to improve the overall experience traversing the research tree
  • Mating female / male threshold was improved. This change should improve the overall ratio between male and female nuggets and keep balancing the ratio when nuggets dying due to unintended events such as tornado, fire etc.
  • UI scale default settings were tuned for all OS in order to improve the UI ratio between different elements
  • Rebalanced animal reproduction system & spawn system. Previously a lot of animals could have been spawned in the same location with a fast reproduction rate. Spawn locations, max number of animals of each type that can exist at the same time as well as the reproduction rate was tweaked to resolve those issues.
  • Exile event timer was changed from 1 hour to 30 minutes
  • Exile village attack change was increased from 40 percent to 55 percent
  • Exile Village Steal Chance was decreased from 50 percent to 45 percent
  • Exile Village Priests Chance was decreased from 60 percent to 45 percent
  • Exile Village Orator Chance was decreased from 60 percent to 45 percent
  • Creator mode is back online :)

Art:
  • Airport Building.
  • Airplanes with different skins.
  • Crater has updated visuals and 3 more variations are added.
  • Moon!
  • Legendary Buildings - Pisa tower.
  • Vehicles for Nuggets with a set of different skins.
  • UFOs!
  • Modern Stone Refinery.
  • Modern Wood Refinery.

UI Design:

  • Fixed position of Construction menu cloud.
  • MainUI bottom indicators - updated visuals.
  • Added pisa tower puzzles.
  • Modern stone and wood refineries construction menu renders.


As always, our biggest and most heartfelt thanks to all of you! We are so excited to be pushing towards full release and can’t wait to be able to hand it over to you with a beaming smile. If you’re enjoying the game on Steam so far, leave us a review to let us know your thoughts! We only feed our developers after every dozen or so positive reviews we receive.

Also, we’re planning to have a live stream this month! Have some questions you need answered? Wanna tell our developers about a long-lost treasure you discovered off the coast of Africa? Keep an eye out for the date! In the meantime, join our Discord server and follow us on Twitter and Facebook for more tasty morsels.


Love,
The Crytivo Crew
The Universim - Crytivo


Greetings, Creators!


Aaanddd we’re back again! It’s been a hectic month as usual, including an unfortunate situation where a few of our developers got sick. As a result, we had to delay the patch a bit, but it was all worth it. We’re slowly moving towards the Space Age, as you’ve likely noticed, which means we have plenty of exciting features in the works that we can’t wait to share with you. Behind the scenes, our team has been doing some amazing work on alien planets with unique flora and fauna, a reworked pathfinding system (always improvements being made to this cheeky system), and ALIENS! The best news is, all of this is not too far, far away.

Don’t forget to leave us a review if you’re enjoying the content! It gives our programmers, who are currently chained to their desks, a little something to smile about.

Read about all of the “Burning Skies” additions below:

Mysterious Boxes

The sky isn’t falling. Not yet, at least. Tell your Nuggets not to panic, as the mysterious boxes from the cosmos could be a gift dressed in really ugly wrapping paper. These also aren’t the kind of boxes you’ll need a credit card to open. You’re thinking of the wrong game studio if this section had you concerned. These ones are free! However, they could contain some nasty business if you open them carelessly. Research more about them and they may drop a few hints about what could be inside.



Legendary Structures

Now you can build a few wonders of the world! Nuggets will finally have something to be proud of. You can beautify your civilization with the Eiffel Tower, a few Pyramids, or the one-and-only Notre-Dame de Paris! However, you won’t be able to build them until you find all of their blueprints, which are locked inside of those mysterious boxes we mentioned. Culture from the stars! In the future, these boxes will also contain blueprints for alien technology.





Spontaneous Fires

In what is probably an unfortunately-timed addition, considering the other contents of this patch, we have implemented random fires into the game. Mismanagement of buildings or rapid climate change can lead to fires starting around your city.



Pollution

Death is in the air! Certain buildings will produce pollution, which, coupled with your overall treatment of the environment, may lead to global warming. This can result in more natural disasters, brutal winters, the extinction of certain animal species, and potentially the end of Nuggets altogether. You’ve been warned!



Fashion

The Nuggets’ sense of fashion and overall taste evolves alongside the civilization. It all started with a few leaves and the odd loincloth, and now Nuggets can be seen with fancy haircuts, dresses, and suits. Sadly, Nuggets still don’t wear any pants.




Automation

While the early ages of your civilization required varying amounts of micromanagement, modern conveniences and technology allow you to take a more macro approach. Sit back and relax; buildings like Modern Age Factories will produce everything you need without Nuggets being present. However, having a few Nuggets inside to supervise things will speed up production somewhat.



Upgraded Farm

The power of technology! Farms look so glorious now that they are fully-automated. Those mechanical claws will do all of the harvesting, while the mineral-regulating irrigation system will ensure that Bloody Diarrhea fruit tastes better than ever.



Screenshot Tool

Ever wanted to grab stunning 4K screenshots of the game with the press of a button? We’ve got you! There’s now a little button on the main HUD you can use to snap a screenshot at any resolution of your choosing. Share them with the community! We’ll add the best ones to our various pages.



Bug Fixes
  • Fixed: Issue when clicking on a building panel button caused the Wiki button to be activated and Nuggets to stop doing any kind of work.
  • Fixed: Issue when clicking Prioritize in a building panel would not display any indication of the building being prioritized.
  • Fixed: Issue with the Building List Panel where Nuggets could be over-assigned to buildings.
  • Fixed: Issue where camera shake would persist even when the game was paused.
  • Fixed: Issue where the Building List Panel would enable shifts on all buildings when opened after load.
  • Fixed: Issue where modern fisheries would use stone age boats after reloading the game.
  • Fixed: Error that occurred when you had the reservoir panel open when you upgraded it.
  • Fixed: UI bug where the research progress bar would be inaccurate after enacting the “Science Law”.
  • Fixed: Protection Dome sound effect. Dramatically reduced volume and range.
  • Fixed: Issue where a tornado was dealing damage after it ended.
  • Fixed: A bug that occurred when certain windows settings were not applied properly due to the wrong path of the setting file location.
  • Fixed: Issue where camera shake was fading out when the game was paused.
  • Fixed: Issue where the Gunpowder perk was unlocking the Chemical Factory.
  • Fixed: Issue where the system would assume that an Exile Village building belonged to the player, which could lead to an issue where a Save Game was not loading anymore.
  • Fixed: Issue that lead to issues with the Steam API due to an incorrect directory name.
  • Fixed: Issue with a small trap projector not displaying it properly.
  • Fixed: Issue with the fishing hut perk, which visually lead to the Refined Material perk unlock, but was not actually unlocking it
  • Fixed: Updating time to grow in crop info.
  • Fixed: Wonky night lighting for certain modern buildings.
  • Fixed: Issue where you could sacrifice Nuggets at an unfinished temple.
  • Fixed: Issue where a Farm’s crops timer was not updating properly and was resulting in factories not producing food.
  • Fixed: Issue where grass was causing infinite load times when a new game was started.
  • Fixed: Issue where Farms were able to operate without using any electricity, even if they required it.

General balance changes / Improvements:
  • Automation of Factories.
  • Clone Center received some changes. Now you can order more than one Nugget at a time.
  • Reworked gravity system. Objects can now be thrown into orbit around the planet, but will slowly fall back to the surface. Objects are no longer instantly destroyed when dropped from high in the atmosphere and will instead fall as expected.
  • Increased amount of turtles being spawned on the planet.
  • Increased amount of birds being spawned on the planet.
  • Increased building fire resistance by 30%.
  • Adjusted Nugget gene system. Kids will inherit skin color starting from the first generation.
  • Nuggets will have equal chance of inheriting skin color from Mother & Father.
  • Modern reservoirs are more resistant to heat. The temperature for evaporation and freezing was increased / decreased.
  • Overall temperature on the planet received minor tweaks to adjust to the current pollution system.
  • Amount of resources that each pile can hold was adjusted from 5 to 30.
  • Meteor VFX tweaks and improvements. Should look and sound better now.
  • Additional Resource Panel Improvements.
  • Animals killed with Telekinesis now drop food.
  • Major localization fixes throughout existing languages.
  • Exile Village decals added.
  • Small update to culling system to handle Dynamic buildings better.
  • New tooltips were added to the new systems as well as tooltips for the old systems.

Art
  • New Nugget clothing.
  • New haircuts for Nuggets.
  • Farm building upgrade for Modern Age.
  • Notre-Dame building.
  • Pyramid building.
  • Eiffel Tower building.
  • Clone Center capsule was updated.
  • Exile Village buildings have decals now.
  • Meteor Crater model.
  • Cracked meteor model.
  • Mysterious box model.
  • Trait icons for Legendary Nuggets.

UI Design:
  • The Nugget customizer has new traits icons.
  • MainUI resources bar was adjusted to hold all resources in one line when playing at standard resolutions.
  • Photo mode panel was added.
  • Construction menu was updated. New building cloud added.
  • Clone Center now has a queue.
  • Fixed missing localization in Clone Center panel.
  • Pollution indicator was added to the building usage panel and to building cloud in construction menu.
  • Pollution tooltip was added to mainUI - changed oxygen level to environment.
  • New category for Legendary Building was added to construction menu.
  • New round buttons added for legendary buildings. Notre Dame, Eiffel Tower, and Pyramids.
  • New building cloud was introduced for legendary buildings category. It contains 4 puzzles for each building that will have to be collected in order for the building to be unlocked.
  • New banner panel for puzzle discovery.
  • Reorganization of settings menu: moved decals and grass to graphics category.
  • New panel for trading UI.
  • New panel for Loot box was added.
  • Added renders for Modern Farm, Notre Dame, Eiffel Tower, and Pyramid to construction menu.

There were plenty of interesting challenges to overcome this month, which unfortunately means we had to push the trading system between your civilization and Exile Villages to the next patch. It needs a little more work. We are currently building a final road map towards full release and we couldn’t be more excited! We know it has taken quite a while to get to where we are now, but we hope we made the development process as transparent, informative, and fun for you as possible. Making a game of this scale is no easy matter, which means that creating something good takes time. We want The Universim to be memorable. Luckily, we have all of you backing us up and keeping us on track! Plus, all of your feedback continues to make the game EVEN BETTER. Much love to everyone!

Once again, don’t forget to drop us a review and chat to us over on our Discord server. You can even expect some cool stuff on Twitter and Facebook. After all, you don’t want to miss any sneaky info drops about alien planets, do you?

Have an amazing weekend!

All our love,
Crytivo

The Universim - Alex
Hello everyone,

We hope that everybody had a great Easter and that the start of the May month is bringing you a lot of sun and smiles to all your faces. As you know, we usually release our patch on the first of the month, something we take very seriously and strive to accomplish each cycle. Unfortunately, sometimes certain unpredictable circumstances can influence the timing and we regret to tell you that has occurred this month. Two of our programmers got sick in the last week of the month and we got a little bit behind schedule with the features that they were working on. Because of this, we decided to postpone the patch release until the 10th of May. This extra time will allow us to ensure that all the new features we are implementing are tested properly and can reach you in the quality state we want them in. We hope for your understanding and we are wishing you lots of laughs, health, and warm days to come this month.

Sincerely,
The Crytivo Crew
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