The Universim - Crytivo
All of us have been exhausting ourselves lately in pursuit of the truth. We have invested excessive amounts of time and funds into a new update for the game that makes it a little more representative of the real world.

As you know, planets in The Universim are spherical in nature, and it was planned as such from the beginning. It has been an enormous challenge to create systems that account for spherical worlds, from complex new AI solutions to completely rewritten physics systems. We basically had to hack the engine to redefine the difference between up and down. Considering the difficulties we faced, and all that have arisen since, we began to question if we were really doing things the right way. Surely if the brilliant engineers who built the engine were working with the intention for games to be created on a flat plane, then perhaps it was us who were wrong.

After everything we have done to create spherical worlds, we had to be absolutely certain of the truth before changing our vision. Thus began a long period of research and experimentation. First of all, we stepped outside into the sunshine, something that many of our team members haven’t experienced for months. There was no mistaking it, the ground seemed as flat as can be, save for natural formations. We even went on a company hiking trip up a mountain. To our surprise, the earth was flat for miles around. However, this was not enough to confirm our suspicions. We needed more evidence. After all, there’s no way that major organizations like NASA would hide the truth, right?

The next step was hiring a hot air balloon for a day. Every team member had a turn, and every single one of them confirmed that there was no sign of planetary curvature. Things started to get serious. Many meetings were conducted in which we discussed the future of the project. Would we have to throw away years of work? Would it be worth the trouble? If we didn’t model planets after scientific fact, would we become the laughing stock of the gaming industry?

Unfortunately, we could not come to a decision. There were still skeptics among us, even after everything we had seen. It seemed as though the only way to be certain would be to view the planet from orbit. However, we simply could not afford such a thing. We had stretched the game’s budget too thin already with all of this research. The best we could do was a plane trip to Europe, which we could only manage by cutting our weather-based animal testicle simulation budget. It was a tough call, but we feel that it is a sacrifice that had to be made.

Our findings were shocking. Even in the plane, there was flat ground beneath us, as far as the eye could see. The answer was clear: we as a species have been lied to. The world is indeed flat. We would like to apologize to the community for misleading you, but it was only because we were misled ourselves. Who could have possibly guessed that we have been clinging to a giant frisbee in space all this time?

As a result, over the past few months, we have secretly been rewriting systems yet again to account for the new manner in which planets will work. Every celestial body will henceforth be as flat as a pancake. Gravitational calculations will be far simpler, and the Nuggets will perform navigation as nature intended. We hope you can forgive us for perpetuating falsehoods all this time.



The latest version of The Universim is available for download now with a whole host of changes, additions, and improvements. We hope you like them.

Shiny new content


Meteor Strike

It looks like rain but it hurts like hell. The meteor strike is now available for all of your impact based pleasure. This is probably the most amazing Meteor strike you have or will ever see in any video game. Prove us wrong in the comments... if you dare!



Protection Dome

Since we added burning stones falling from the sky at random intervals (And the less random ones caused by you) we thought it would be prudent to give your nuggets a small chance of survival when the universe throws everything against you. To that end, we’ve given you the protection dome, to snuggle your civilization in a blanket of impenetrable material of ambiguous origin. It will stop tornados and heavy winds from getting in and give your nuggets skies prettier than an Acid trip.



Expandable Resource Panel

Since we now have a lot of resources to mine and produce, we decided to make it easier for you to track all that madness. Now you can Expand the resource panel to see all the resources your civilization has at the moment. Since it’s brand new, give us your thoughts on ways we can improve it.



Electronic Components Factory

Beep beep bop! Electronic components can now be produced to enable future technologies. You’ll need these bad boys to fly to the moon and beyond.



Medieval Roads

This is just a visual adjustment to the road system we have. Modern roads are coming soon, with mighty vehicles traversing them in record times!



Steel Factory


This is the place where Nuggaboys become Nuggamen. Let the greatest balls of steel production begin!



Modern age residential blocks

There’s a reason they’re called “SkyScrapers”. Tons of cement, steel and glass is used to build these titans. But be careful, their fall is deafening and sends up clouds of poisonous dust. They’re another reminder, that day by day the nuggets march closer to the stars. It’s only a




Auto research switch (on/off)

Small but nifty. Now you can disable Auto research and prevent those nuggets from trying to learn on their own. This is for the Gods that think they’re smarter than Nuggets! Now you’ll have only yourself to blame when things go wrong.

Modern eatery Upgrade

Pork chops and bacon, Nuggets two favorite animals can now be cooked faster and they taste even better! Mm-Mmmmm for that grease!



Modern fishermen hut Upgrade

Give a Nugg a fish and you feed him for a day; teach a Nugg to fish and you feed him for a lifetime. Too bad their lifetime is so short!



Lighthouse

This thing glows! And rotates!



Guns!

Oooff, be careful with these things. The first time a Nugget saw one, she thought these were binoculars and that she was able to look into it two times, with her left eye and then with her right eye.




Bug Fixes:

  • Fixed: IDLE AI was called too often when there was not enough food (23645)
  • Fixed: demand generated by warehouses, making Nuggets ignore existing piles
  • Fixed: shifts stopping stats on AI start
  • Fixed: students can become exiled
  • Fixed: Nugget icons viewable through customizer panel
  • Fixed: Modern Building collapse sound was ending too early
  • Fixed: Issue when Nuggets despite being on the shifts still had all their stats ticking
  • Fixed: Missing Building config produced an NRE which was slowing down the performance
  • Fixed: Students were auto assigned to different buildings, preventing them from finishing their education
  • Fixed: Certains references in the code to removes were missing, which produced warning
  • Fixed: NRE which did not clear students spots after they left the University
  • Fixed: Engineers were disappearing after they entered the engineering hut
  • Fixed: NRE when you were selecting a building to place due to some parts of the code being executed prior to the building update code
  • Fixed: Nuggets icons were viewable through the Clone Panel
  • Fixed: Changing a Nugget shift would cause them to get stuck inside a building
  • Fixed: Opening a building panel at a certain timeframe would cause NRE which would produce an issue where the building panel would be stuck on the screen
  • Fixed: Sometimes all whales were located in just one lake instead of being spread out based on the size of the lake
  • Fixed: Resources panel showed 0 resources for certain resources despite having those resources
  • Fixed: Selecting creator powers in the creator mode would cause NRE
  • Fixed: Issue when Nuggets would refuse to visit parks
  • Fixed: Cupidon marriage issue. If Nuggets already have a family and the cupidon creator power is being used in order to connect married Nugget and another unmarried Nugget, but unmarried Nugget had a family previously, would lead to an issue where both Nuggets will go to different houses and will endlessly wait for each other inside the house.
  • Fixed: Save file issues. Previously all saves files were allowed to be loaded, which caused a lot of issues and NRE due to the content change in the newest patches.
  • Fixed: Building panels were missing new resources that were needed for building construction
  • Fixed: Resources held in local storage (Wood refinery, cemetery) are displayed as available


General balance changes / Improvements:


  • Hiding Nuggets when entering modern construction site
  • Adjusted warehouse demand factor in order to improve the transportation requests
  • Adjusted shifts timer in order to compensate the travel time
  • Reworked the University and school work. Currently students won’t be auto assigned unless they manually assigned to a job. When students leave the school / university to eat / drink etc., they will reserve their spot at school. With the shifts on, students will reserve their spot. After their shift is done, they will continue their learning progress.
  • School / University learning points were adjusted in order to provide faster education for Nuggets.

Art:

  • Modern Eatery
  • Lighthouse Model
  • Modern Fishing Pier
  • Electronic Components Factory
  • Powder Rifle
  • Electronic Components stockpile
  • Medieval roads texture update
  • Modern debris have decals now
  • Modern Steel Factory
  • Modern Residential Buildings
  • Residential Buildings Accessories

UI Design:

  • Electronic Components, Lighthouse, Steel factory construction menu icons and renders
  • Update Archive panels
  • Added icons for electronic components resource, 3d and white
  • Added status icon - going to electronic factory
  • Added new icons for perks
  • New icons for Nugget customizer traits
  • Research screen added auto research on/off toggle.
  • New god power icons added: protective dome and meteor rain - 3d and white versions.

Optimization:

  • Pathfinder performance boost

Known Issues:


  • Long loading time when you start a new game. We are still investigating the issue that some users experience on their machines. Current solution to resolve the issue of a long loading time when you start a new game is: Turning off the grass in the settings of the game.

P.S. Our next endeavour will be to prove that the sun isn’t as hot as everyone makes it out to be. However, because it is an unproven hypothesis, we will go at night just to be safe.

All the best,
Crytivo
The Universim - Alex
Hello everyone!
Thank you for your patience and feedback on the v31 patch. A new patch just hit your experimental branch on Steam. We still have some cosmetics issues that will be fixed once the game hits the main branch, but expect this to largely be a smooth release. In the meantime, everyone who would like to try out the new patch early and provide us feedback on any issues that you might encounter, please feel free to do so. This build contains:

  • Skyscrapers
  • Meteor Strike (Power and disaster)
  • Reworked and rebalanced school / University system
  • Improved shifts
  • Protective dome

And many other features we’ll let you discover on your own. The full list of features will be released in the patch notes alongside the official public patch on the main branch.

Once again, thank you for your help and support.
You guys are awesome and we are unbelievably proud to have such a great community at our backs! Looking forward to hearing from you all!

If you encounter any serious issues, please contact us on discord: https://discord.gg/Wb4JKfS
The Universim - Crytivo
Greetings, Creators!

We’re back with a delicious assortment of new features! We have had a super productive month here at Crytivo, which may or may not involve that amazing procedural alien planet generation system we keep mentioning ;). It’s going to be glorious! If you’ve been enjoying the game so far, be sure to drop us a review on Steam to let us know your thoughts. We love reading what you have to say! Thanks for sticking with us on this crazy ride.

Shiny new content:

Modern Age scaffolding

We’ve hit maximum velocity in the Modern (Industrial) Age! Mmmm, don’t you just love the smell of freshly-brewed plastic in the morning? Modern buildings deserve modern scaffolding, and that’s exactly what we have for you today. Motivated by your feedback, our devs have gone above and beyond and made it look oh-so-beautiful!



Modern Age building collapse VFX

That rumbling is far too loud to be your stomach! Only a collapsing skyscraper could cause the planet to tremble so spectacularly, thanks to some potent new visual effects. If you really want to destroy the civilization you’ve worked so hard to create, it might as well look and feel awesome. Enjoy!



Fuel Factory

Ah, the sweet smell of gasoline. Did you know that it causes inexplicably rapid armpit hair growth in Nuggets? It’s like they suddenly developed two extra furry arms. Beyond that, Fuel can be burned to create energy and further pollute the environment. You can’t have everything.



Modern Hospital upgrade

Get the crash cart! There are lives that need to be saved! Brand new defibrillators, catheters, ethical practices, and curvy needles have been added to the Modern Hospital. Less death all around!



Modern Reservoir & Well upgrade

It’s starting to look good enough to drink! Store more water than ever and never worry about evaporation again.



Plastic factory

It’s cheap, it’s versatile, and nature absolutely despises it. Say hello to plastic! While it may cause issues later, think about all the awesome stuff you can make with it until then.



Clone Center building

The Clone Center is here (AKA, the Nugget customizer)! This will be the tallest building on the planet. We have shortened it for this initial release so it doesn’t look out of place with everything else, but you’ll be able to upgrade it well into the sky. You can customize and order new Nuggets that will be delivered to you in a capsule with a little ribbon. It’s super classy and only a little creepy.



Cloned Nugget Traits

To spice things up, we added Legendary Traits to all of the Nuggets you genetically engineer. They will be like little heroes running around with hidden (or quite obvious) superpowers. Every Legendary Trait comes with a few bad habits and negative traits. Take the Undying, for example, who will never grow old. However, they sleep for years at a time and can spread diseases far more quickly than other Nuggets when they contract one.



Medieval Warehouse

It’s bigger and more organized than ever! Storage has gotten a lot smarter. Now, if only Nuggets could do the same.



Building Panel

We’re mega proud of this change. After hearing what you all had to say, we revisited the Building List Panel and upped the epicness to 5000. Using this new panel, you can now easily assign Nuggets to buildings, turn shifts on/off, sort buildings by type, view each building’s effect on Happiness/crime and pollution, and (by popular demand) manage things more easily with two upgrade buttons that allow you to either upgrade a single building or every building of similar type. Keep letting us know how we can improve things! Your opinion and suggestions matter!



Medieval Clothing

With names like Dolce Nuggana, Louis Nuiggon, Nuggani, Nuggberry, and Ralph Naugren, Nugget fashion is on the rise. More creative and colorful brands are taking over from older trends. Giiiirl, you’re going to look fabulous!



So Many Factories

Have you been keeping track of how many factories we’re adding lately? It’s a little nuts. However, they are crucial for the future of your civilization. They produce advanced materials that will be used for constructing buildings and technology like Airports and Rocket Launchpads, which naturally includes tech like rockets, drones, rovers, and satellites. Polish your helmets, everyone, we’re blasting off soon!

Bug Fixes:

  • Fixed: Ministers can no longer become Exiles. (Treachery and Corruption)
  • Fixed: Ministers who die inside of the Town Hall will now properly free their slot and allow other Nuggets to replace them. (Ghostbusters)
  • Fixed: NRE when a Nugget was being escorted to an execution after loading a game. (Escapee)
  • Fixed: Several AI issues that were not taking shifts into consideration and interrupting the workflow. (Misfits)
  • Fixed: Engineers who were showcasing strange AI issues. (Mechanical Fault)
  • Fixed: Issue where picking up a wolf with Telekinesis caused an NRE. (Vanishing Act)
  • Fixed: “AI Unknown” error found in idle Exile Nuggets. (Who am I anymore?)
  • Fixed: NRE when a dead animal was being held and suddenly despawned due to decay. (Snooze you Lose)
  • Fixed: NRE related to the Gravedigger after loading a save game. (Gone Digging)
  • Fixed: AI getting stuck in a loop whenever food runs out. (Fridge Gazers)
  • Fixed: Incorrect Nugget count in save game metadata. (Census Error)
  • Fixed: NRE when Cemeteries were burning. (Unexpected Cremation)
  • Fixed:University/School learning looping when no electricity is available. (Bright Ideas)
  • Fixed NRE when loading/saving grass for certain grass settings. (Unkempt Lawn)
  • Fixed: Multiple “localization missing” text pieces added. (Now You’re Speaking My Language)
  • Fixed: Missing Chemical Factory animations added. (Mix & Match)
  • Fixed: Weird shader issue when viewing Stone Hut interiors. (Dance Party)
  • Fixed: An issue where the “upgrade all” button did not, in fact, upgrade all of the desired buildings. (False Advertising)
  • Fixed: An issue where Nuggets were placing buildings inside the Lumber Mill’s operational area. (Save the Trees)
  • Fixed: NRE that sometimes occurred during a wolf attack. (Are They Attacking or Not?)
  • Fixed: An issue where the Trickle Effect Creator Power interacted with animal ragdoll bodies. (I’ll Shower When I’m Dead)
  • Fixed: When toggling shifts to off, it now applies to all new buildings that are added in the future. (Now and Forever)
  • Fixed: An issue where Parks displayed the wrong ghost mesh when being placed. (Identity Theft)
  • Fixed: An issue where the UI was not displayed in-game when you start a new life. (Something’s Missing)
  • Fixed: NRE that appeared when you turned off grass, saved the game, loaded the game, and turned the grass settings back on again. (Recipe for Trouble)
  • Fixed: An issue where resources were staying underwater. (Lost Treasure)
  • Fixed: An issue where School / University building panels were not displaying correctly after researching Shifts. (Teachers are Overworked and Underpaid)
  • Fixed: Another NRE caused by the Gravedigger in certain conditions that caused multiple Nuggets to stop moving. (Stunning Visage)

Art:

  • Medieval Warehouse model added to the game.
  • Modern Plastic Factory added to the game.
  • Clone Center building added to the game.
  • Modern building debris VFX added for when buildings are demolished.
  • Modern Era scaffolding is now placed around construction sites.
  • Medieval Era Nugget clothing added to the game.
  • Added more accessories to citizens in the Medieval Era.
  • Medieval hairstyles added to the game.
  • Modern Reservoir added to the game.
  • Modern Hospital added to the game.
  • Modern Well/Fountain added to the game.
  • New resource models added for: Fuel, Steel, and Plastic.
  • Medieval decals have been updated with normal maps.
  • Clone Center capsule for releasing customized Nuggets added to the game.
  • New Fuel Factory added to the game.

UI Design:

  • Nugget Customization Screen added to the game.
  • Clone Center panel has been implemented.
  • New extended/reworked building list panel implemented.
  • Added new icons for Fuel, Steel, and Plastic.
  • Fixed broken UI for Schools and Universities (caused by shifts).
  • Added cancel button for stopping building upgrades.
  • Added icons to the construction menu for the Cement Factory, Clone Center, Fire Station, Fuel Factory, Plastic Factory, Glass Factory, and University.
  • Construction menu updated with new renders for the Water Well, Reservoir, Fuel Factory, Plastic Factory, and Hospital
  • Fixed broken buttons in the building list panel.
  • New status icons for going to: Plastic Factory, Steel Factory, Glass Factory, and Fuel Factory.
  • Added new resource icons for: Plastic, Chemicals, Glass, Steel, Fuel, and Cement.

Known Issues:

  • You may experience longer loading times than usual when starting a new game. Currently, this can take anywhere from 5-10 minutes. We are investigating the problem and we would be grateful if anyone who experiences this issue can contact us on Discord so we can get some more information about what could be causing it.
  • A fair amount of players have been experiencing an issue where the Nugget population count seems to stall at around 200-220. We have tweaked the mating balance in this patch to try and address this, but another problem remains where large groups of Nuggets die at the same time for no apparent reason. If you notice anything suspicious like this, please save and send us your save file so we can find the cause.


Are you excited about the new patch? A lot of hard work is being done each and every day by our amazing devs. We want to give a shout out to everyone for their loyalty, creativity, and drive, which includes the awesome testers and translators who offer so much help. And, of course, we want to thank the entire community for being so supportive and wonderful. You always rock! If you love what we’re doing or have some thoughts on the game, please drop us your honest review on Steam.


Let us know how we can make the game even better in the comments below. If you have a few minutes, we would also really appreciate it if you can answer this short survey about your experience with The Universim: https://www.surveymonkey.com/r/TKGRGST

We are doing our best to polish the game, and we’d like to hear how your most recent experiences have felt. Oh, and before we go, here’s a little teaser for what’s coming:



Stay awesome!

All our love,
The Crytivo Crew
The Universim - Alex
Hello creators!

The new patch just hit the experimental branch. A lot of new improvements and additions awaits you in this patch. As usual, please let us know if you find any issues or critical bugs. The official patch release and patch notes will be released once we confirm that the build is working great for everyone. The old patch v30 will replace v29 patch on the v29 branch. Please, be aware that saves from v30 are not compatible with v31 due to major changes in the system.

Have fun, let us know about any issues you encounter!
Thank you for your support & your patience!

P.S. Some people might experience the issue of the long loading time (5 - 10 min) when they start a new game. If you encounter that issue, please try the possible fix: Turn off grass in the game settings and let us know if that fixed the issue with the long loading time.

With all our love,
Crytivo Crew
The Universim - Stronkie
PATCH NOTES

Bug Fixes 16 feb 2019

Experimental Patch V0.0.30

  • Fixed: Gravedigger is getting stuck in a loop of picking up bodies
  • Fixed: Hunters do not move during hunting
  • Fixed: Missing UI at the start of the game
  • Fixed: NRE that prevented to load multiple save files as well as caused all Nuggets to not move
  • Fixed: Issue that prevented for certain players to load the game, when they pressed “Start New Life”
  • Fixed: Nuggets would get stuck while waiting for the new path to move to
  • Fixed: Several AIs that were not taking shifts into consideration and thus were interrupted prematurely
  • Fixed: At certain edge cases, engineers would stop fixing the buildings
  • Fixed: NRE on load, that caused all AI to stop during Nugget escort
  • Fixed: Out of Bounds exception that happened when certain happiness effects were applied in a specific order.
  • Fixed: Prevented ministers to become exiled while they are working as ministers
  • Fixed: Cloud saves were not always properly saved[/list}
The Universim - Crytivo


GREETINGS, CREATORS!

What a time in which we live! We hope that all of you in the northern parts of the world are keeping warm. Our dear planet has been acting a bit strange lately, and a few states here in the US are feeling the brunt of it. Someone has clearly been running too many Gas Plants for too long.

However, we must press on! Welcome to the first update of 2019! It’s going to be a glorious year indeed. Even with the team winding down over the winter holidays, we have made significant progress with new features, reworks, and bug fixes. We’re officially moving into the Industrial Era (Modern Age)! A number of new buildings have been added to begin the transition, but we’ll need some more time to fully flesh out the new era. Within a few patches, we shall begin looking to the stars for new adventures.

Before you dive right into all of the new content, we have a favor to ask. If you’ve been enjoying The Universim long enough to have an opinion on the game and where it’s going, please drop us a review on Steam. Your reviews always brighten up our day and help us to identify areas that need improvement. If you ever have an issue or would like to chat to our devs and fellow community members, drop into our Discord channel right here.


SHINY NEW CONTENT

GLASS FACTORY

We are finally rolling out some new production buildings! The Modern Age is the era in which resource extraction will be in full force. You will need to build many new factories to produce the materials and technology of the future. The glass manufactured here, for example, will be used throughout modern architecture, and eventually reinforced for use in spacecraft.
In addition to this, with the Modern Age bringing new forms of automation to your civilization, we have refactored how Nuggets work within factories. Nuggets will no longer need to be inside these buildings in order for them to produce goods. Assigned workers will increase the overall production, but having no workers present will not cause the factory to stop working. Hooray for automation stealing jobs!



MINISTERS

We are introducing 8 new roles to your civilization. Say hello to Ministers!

  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power

Ministers can be assigned using the Town Hall. Each Minister will be responsible for a specific industry within your civilization, encompassing certain buildings that perform functions related to that industry. For example, the Minister of Agriculture and the Minister of Water will ensure that there is enough food and water for everyone. If not, they will automatically designate workers to construct more sources of food and water, like Farms and Water Pumps. This will be a great help to you as your civilization grows to avoid constant micromanagement and the frustration that shortages bring.



We would love to hear your thoughts once you’ve taken this new system out for a spin. We worked hard to make it as useful as possible, but your feedback will ensure we get it perfect. If we can do something better, please let us know!

HAPPINESS & CRIME TOOLTIP PANEL UPDATES

We have completely redesigned these panels to clarify what actions have the most negative or positive impact. This is now visualized via two distinct colors and a certain number of dots, which has replaced the tricky mathematics we had in the previous version.



CHEMICAL FACTORY

The modern world could not exist without advanced chemistry, so it makes sense that Nuggets would eventually figure it out thanks to their wild and wacky experiments. The Chemical Factory works in conjunction with many other buildings in the Modern Age. Chemicals are used across a wide variety of industries. One such building is the new Genetics Center, which allows you to create your own Nuggets. Let’s hope they don’t slip up and create some kind of monster.



CEMENT FACTORY

The Cement Factory eats quite a bit of Gas and Stone during production. Cement will be used to construct modern buildings and a few advanced technologies. It works in a similar manner to the Glass Factory, so ensure that you have enough raw material extraction and assigned workers to maximize efficiency.



HOT AIR BALLOON

Hot Air Balloons provide Nuggets with a sensational new form of entertainment, offering them stunning views from previously unreachable heights. Plus, they look cool.





UNIVERSITY

It’s time to combat stupidity! Nuggets can now acquire a higher standard of education and a nifty piece of paper showcasing their achievements. This is excellent news for a society that continues to create increasingly more intricate buildings and technology. Educated workers will perform technical jobs with greater efficiency and a better regard for safety guidelines. Uneducated Nuggets may accidentally start a fire within these buildings, and they might not notice until it’s too late.



NEW PARKS: CHUNDER PARK & CUPIDON PARK

We have expanded on the rewards you receive for completing certain quests. The new Chunder and Cupidon Parks will increase the Happiness of Nuggets and offer them a place to relax.





MODERN AGE PUMP

This is the first of many Modern Age building upgrades you’ll be seeing. Beyond being quite stylish, it also provides way more water to your civilization.



TELEKINESIS CREATOR POWER UPGRADE

We have extended the capabilities of Telekinesis, allowing you to transport any resource piles you see lying around on the ground to any building that requires them. Additionally, to improve usability, we have updated construction pop-ups to alert you if you are trying to drop a resource it does not require.


NEW LANGUAGE SUPPORT

A number of amazing people reached out to us in the past two months to assist with translation, and we wanted to ensure their hard work was reflected as soon as possible. Italian and Czech are officially joining the list of supported languages as of this patch. Thank you to everyone who has helped with all of the translations! We and the community truly appreciate it!


MEDIEVAL DECALS

We’re updating the visual style of the Medieval Era with new building decals.
Enjoy the pretty colors!



BUILDING FOLIAGE

We have put a lot of emphasis on the game’s visuals, so anything average or underwhelming is never enough for us. We like to push the boundaries of what we can achieve. A new quality pass has been made on buildings that has introduced various types of foliage and vegetation. Let us know your thoughts!



SETTINGS MENU UPDATE

As more visual improvements are made, more juice is inevitably required from your machine. Not everyone can afford that much juice, so we have added a new option to toggle foliage on or off for the best experience.



NEW STEAM ACHIEVEMENTS
With so much new content, you certainly deserve new Steam Achievements. There are 10 more to earn, so all of you achievement hunters better get cracking!

MEDIEVAL MUSIC
As the final touch and a fond farewell to the Medieval Era, we wanted to introduce medieval-themed music to the game. Now you can enjoy the merry sounds of yesteryear as you go about managing your city.


MEDIEVAL CLOTHING
Medieval fashion will give your Nuggets enough flair to impress everyone at the local fair! Expect to see plenty new shirts and dresses. We added few clothings to test syste, more is on the way.


SHIFT SYSTEM REWORK

We heard you! Many of you requested that we give you the option to turn shifts on or off for specific buildings, and that’s exactly what we’ve added. Once you research Shifts, you will be able to toggle it off for individual buildings or turn it off completely across all buildings if you really aren’t a fan of the system.


WOLF ATTACKS / EXILE VILLAGE RAIDS

Nuggets are rather timid creatures by nature who prefer to run away from their problems, such as imminent death, but there are always heroes who are willing to stand up and fight. Hunters, Enforcers, and Guards will now take up arms against external threats.


PATHFINDING UPDATE

We are constantly optimizing the game to ensure the best experience, and we’ve just recently done some extensive work on our pathfinding solution. It’s not perfect yet, but we have managed to squeeze out better performance and greater stability during the later stages of the game. Lower-end machines will see the most benefit.


BUG FIXES

  • Fixed: Broken Radio Tower demolished prefab.
  • Fixed: Broken Park prefabs.
  • Fixed: Multiple worker auto-assignments occurring when buildings were upgraded.
  • Fixed: Duplicate building spots after save and load.
  • Fixed: Clicking right mouse button while viewing building interior panels unintentionally rotated the main camera.
  • Fixed: Construction pop-ups during the Tesla quest displayed incorrect resource requirements.
  • Fixed: Building placement ghosts now display the required biome instead of current biome.
  • Fixed: Upgrade requests were not removed when an upgrade-ready building was destroyed.
  • Fixed: Issue with Nuggets getting stuck due to critical hunger status without food available.
  • Fixed: Nuggets getting stuck when trying to reach a resource pile that is within a water source.
  • Fixed: Loading issue when attempting to load multiple configs but unable to locate them.
  • Fixed: Certain entertainment buildings not increasing Happiness.
  • Fixed: Nuggets getting stuck during a Windstorm.
  • Fixed: Temples incorrectly being constructed within Lumbermills.
  • Fixed: Nugget Progs upgrade would consistently crash the game.
  • Fixed: Save system had a chance to fail, which lead to the issue of being unable to save the game anymore due to the system becoming locked.
  • Fixed: When loading a save, spots in the Cemetery were cleared but gravestones remained in place.
  • Fixed: Gravediggers getting stuck due to a failed request.
  • Fixed: Creator Power Carousel bugging out when switching between windowed & full screen modes.
  • Fixed: Certain buildings that require a certain biome not displaying said biome.
  • Fixed: AI error that caused a crash when an adult Nugget moved houses after their house was destroyed.
  • Fixed: Failure to load save games due to a bugged building construction request. The issue was caused by the game being saved exactly at the same time as the game was running a check for where to place a new building.
  • Fixed: Out of range exception that was happening in extreme cases on quest completion or building placement.
  • Fixed: Intro scene mountains were rotated weirdly.
  • Fixed: Prison UI panel breaking after Shifts are unlocked.
  • Fixed: Water / Electricity usage being displayed incorrectly in the UI.
  • Fixed: Wind indicator incorrectly displaying the current wind status.
  • Fixed: Dropping Nuggets after using Telekinesis occasionally caused them to fall endlessly.
  • Fixed: Removing a Nugget’s name and saving the empty field caused the renaming feature to become locked.
  • Fixed: Residential buildings displaying the upgrade button in their panels.
  • Fixed: Hitting the Esc button when an Election notification popped up caused the celebration panel to become stuck on screen.
  • Fixed: Steam API activation occurring too late lead to issues with Achievement unlocks.
  • Fixed: Police Station UI panel was missing the crime scale.
  • Fixed: Police Station UI panel caused Null Reference Exception due to incorrect value updates.
  • Fixed: Buildings providing Happiness despite not working.
  • Fixed: Extreme performance spikes during late game.
  • Fixed: Error caused by Defense Towers after loading a game.
  • Fixed: Icons for the Weak and Hermit Traits were displayed incorrectly in the Nugget panel.
  • Fixed: Neutral Trait appearing twice in the sort panel when trying to sort Nuggets by Traits.
  • Fixed: In some edge cases, the Creator Power Carousel’s icons were scrambled and displayed incorrectly.
  • Fixed: Nuggets not able to leave Schools during a Windstorm.
  • Fixed: Construction pop-ups incorrectly displayed the same colors for all resources.
  • Fixed: Redundant mesh colliders on certain objects.
  • Fixed: Game wasn’t pausing when opening the Wiki.

GENERAL BALANCE CHANGES / IMPROVEMENTS

As many of you have pointed out, electricity shortages become far too common as you approach the Modern Age, which we have addressed with a bit of rebalancing. This should brighten up your day.

  • Kinetic Generator Electricity Storage Capacity increased from 2000 -> 5000
  • Kinetic Generator Electricity Output increased from 38 -> 50
  • Kinetic Generator Extreme Electricity Output increased from 75 -> 100
  • Small Kinetic Generator Electricity Output increased from 15 -> 25
  • Small Kinetic Generator Extreme Electricity Output increased from 30 -> 50
  • Wind Turbine Electricity Storage Capacity increased from 2000 -> 5000
  • Wind Turbine Electricity Output increased from 75 -> 100
  • Small Wind Turbine Electricity Output increased from 30 -> 50
  • Gas Plant Electricity Output increased from 200 -> 300
  • Power Battery Storage Capacity increased from 5000 -> 10000
We have also completely reworked the Crime & Happiness systems to ensure they function properly with the UI changes and new mechanics.

ART

  • Foliage was added to all Stone, Pre-Medieval, and Medieval buildings.
  • New stone decals added to Medieval buildings.
  • Added Chundering Park.
  • Added Cupidon Park.
  • Parks now have lanterns that require a separate Perk to be researched in order to appear.
  • Added Medieval roads.
  • Added Modern Genetics Center.
  • Modern Hot Air Balloon implemented as a local business building.
  • Added Modern Cement Factory.
  • Added Modern Glass Factory.
  • Added Modern University.
  • 3D resources added for Glass, Cement, and Chemicals.
  • Added Modern Water Pump.
  • New Medieval Era clothing.
  • New Modern Age clothing.
  • Added modular Residential Buildings for Modern Age.
  • Foundations added to Stone and Pre-Medieval Water Pumps.
  • Decals added to Stone and Pre-Medieval buildings.
  • Parks have new decals.
  • Added Thermo Generator building.

UI DESIGN

  • Implemented Nugget customization panel.
  • Added new tooltips for Crime and Happiness systems to main UI.
  • Construction menu - added crime indicator scale.
  • Added Prison and Police renders to Wiki screen.
  • Factory panel implementation.
  • New Exile Village icons.
  • Prison panel: fixed broken Shift containers.
  • Added new renders for the construction menu.
  • Settings menu - added option to turn foliage and decals on/off in buildings.
  • Added icons for new Research Perks.
  • Added icons for new news messages.
  • All quests have new icons assigned.
  • Construction site info pop-up - added alert when incorrect resource is dropped.
  • Nugget ID panel visuals update - now 3 Traits can be displayed.
  • Glass, Cement, and Chemical icons added to UI.
  • Genetics/Clone Center panel implemented.
  • Construction menu renders for: Glass Factory, Cement Factory, Genetics/Clone Center, Water Pump
  • Fixed broken sprite bug in a few panels.
  • Added 2 more Doctor slots to the Hospital panel.
  • All buildings updated with ability to toggle Shifts off.
  • Added global Shift toggle for all buildings.
  • Added new status icons.

PERFORMANCE OPTIMIZATIONS

Several under-the-hood performance improvements have been made, increasing stability and increasing the frame rate later in the game when you have a large number of Nuggets and buildings.

Saved games are now compressed and take up a lot less disk space.

Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.

MISCELLANEOUS

Saved games are now compressed and take up a lot less disk space.

Steam Cloud support for saved games. Your saved games will be uploaded to the Steam Cloud and synced to other computers automatically when playing with the same Steam account.

KNOWN ISSUES

Due to recent changes in the engine, some localization functionality may have been affected. Please report any localization issues that you encounter on our Discord channel. We will do our best to fix it ASAP.

A few Nuggets may still wander into lakes. This is a small issue within our pathfinding solution. We are making constant improvements to the system and will do our best to resolve all issues in the coming months.

Save / Load issues: We occasionally receive reports of save games not loading. If you encounter this issue, please get in touch via Discord. Reach out to one of our developers, Sasha#5709, and send him the affected save file. This helps us tremendously to replicate and resolve such problems. We greatly appreciate your help!

SNEAK PEEK FOR THE NEXT PATCH
GENETICS / CLONE CENTER

This is a major new addition to the Modern Age, allowing you to create genetically-modified Nuggets that will have their own unique pros and cons. It will require some pretty special chemicals and tech to function, but it’ll totally be worth it and certainly won’t lead to a superior Nugget uprising.



This building is basically ready and we’re in the process of adding the last few touches. We were planning to release it in this patch, but we decided to hold it back to polish it a little more to avoid any weirdness. Expect it in the next patch!



MODERN AGE ARCHITECTURE

The latest batch of architectural upgrades is coming! We are currently working on a system for the sheer size of modern buildings and the logistics behind it all. Like the Genetics Center, it’s more or less ready, but we’re not 100% happy with it yet. We can’t wait to hear your thoughts!



WHY YOU CAN’T USE PREVIOUS SAVE GAMES

We apologize for any inconvenience this causes all of you, but it unfortunately cannot be avoided. This is entirely due to the drastic changes made to major systems within the game after every patch. Older saves conflict with these changes on a fundamental level, as the logic is completely different. There is an enormous amount of interconnected systems and complexity happening behind-the-scenes that make backwards-compatibility impossible right now.

Consider the updates we made to Oil in this patch. The Oil Jack building is now unlocked at a later stage than in the previous update. This means that Nugget AI will completely break, and there will be a slew of Null Reference Exceptions across the board when loading an older save. Roads changed, balancing changed, the manner in which we update our UI icons changed, and that’s just scratching the surface.

This is why we unfortunately cannot support older saves at this time, as the underlying tech and systems are constantly evolving and being rebalanced. However, we also don’t want to leave your old saves in the dust if you want to go back and enjoy them. That is why we will always be keeping the previous version of the game active for download via Steam. You can find it under the Steam options for the game, called “Previous Version V#”.

We hope you understand. Please refrain from posting bug reports regarding older saves not loading, as that consumes time for our devs who attempt to reproduce and identify the issue. Please only report current save/load issues, if they arise.

We will always be as transparent as possible and we truly appreciate you being a part of our community. Please join us on Discord to chat about the game and follow us on Twitter for day-to-day updates. Let us know if you have some great ideas to make the game better or improve certain systems. Your feedback is invaluable!

Thanks again for being there for us and always coming back for more! We have plenty in the works right now and we can’t wait to reveal it all to you. Do you have any suggestions, feedback, or questions? Drop them in the comments, on the forums, or even on social media. We want to hear from you!

All our love,
The Crytivo Crew
The Universim - Alex
Greetings everyone,

First of all we would like to say Happy New Year! Hopefully everyone had a blast during the holidays and you’re now refreshed and ready to make 2019 the best year of them all. Thank you for your support and your patience. It means a lot to us and we will do our best to not let you down.

In this post we want to share a little bit of our future plans and add some information about our team and what is going on in the company right now.

Our next patch is Scheduled for February 1st on the experimental branch and February 4th live on all branches. This patch will include one of the big systems that a lot of people were waiting and asking for: Ministers. Initially we thought about rolling out 2 ministers per update, because it required a lot of work and time, but since we had 2 month to work on it, we added all of them for this upcoming patch. They are listed below:

  • Minister of Defense
  • Minister of Agriculture
  • Minister of Education
  • Minister of Water
  • Minister of Food
  • Minister of Entertainment
  • Minister of Architecture
  • Minister of Medicine
  • Minister of Power



You will be able to assign ministers in the Town Hall. Each minister will be responsible for a specific set of buildings that perform a distinct function. For example, the Minister of Agriculture will be checking if there is enough food in your civilization and if your civilization is lacking food, they will order your nuggets to build an extra source of food such as a farm. The Minister of Water will help you by building water pumps when you are very close to a water shortage. This should substantially help you to manage your civilization and try to help you avoid shortages.

We would love to hear some feedback about this new mechanic after you play it. We did our best to balance it and make sure that it is useful, but we know how hard it is to get it perfect and everyone's feedback will be useful to help us make it just right. If we can do something better, we want you to tell us.

We are also adding a lot of new modern buildings in addition to this system, marking our forward march into the next era. These are:

  • Hot Air Balloon

  • Glass Factory

  • Cement Factory

  • University

  • Nugget Corp.

Two New Parks:

  • Vomiting Nuggets Fountain

  • Cupidon Garden

Medieval Age Roads & Decals

While we are already in the Modern age, there are still some tweaks that were needed to be done for the Medieval Age. Roads and decals for the Medieval buildings have been added, giving a more rustic and appropriately dark age aesthetic to your civilization. Only with less mud somehow.

Nugget Medieval Cloth

Finally, Blacksmith Nuggets are in town! The Blacksmith perk will unlock medieval clothes for your precious nuggets, ushering in a grand new era of forward thinking fashion, including such scandalous styles as “you can almost see her neck” and “I think that’s three nuggets in a trench coat”



We’ve also done some adjustments for the telekinesis god power. You are now able to pick up any resource pile, kill animals to generate food, and transport those resources to any buildings that will require them. Especially useful when your nugget gets stuck down a well and can’t bring that pile of refined stone to your brand new buildings, halting in its tracks your manifest destiny into the brave new world of the future.


These are some of the changes that we’ve made over the past two months and wanted to share with you. There are also many small and not that small, but still very important changes like bug fixes, UI changes, tips additions, performance optimization, and many others that will provide a more pleasant experience for everyone.

Please, leave your comments below or in our discord channel and let us know what you think about the new stuff coming in February! We look forward to talking with you about them. The official patch update will be released on January 25th, where you will be able to find out in more details about each system that will be introduced with a new patch.

Crytivo at PAX

Now it is time to share some things about Crytivo itself. Some members from Crytivo are going to be attending and representing the company at PAX South in San Antonio, Texas. So shout out to anyone local and if you like what we do, would like to chat with us, play games, or simply grab some chameleon swag, please come and join us at booth# 10494. We really look forward to hopefully meeting some of you in person and getting the chance to know you and for you to know us.

We love you all for the support and fun we’ve had with you in 2018 and we truly believe that with all of us together, we can achieve many great things in 2019.


Thanks to everyone who supports us and appreciates what we do.
Sincerely,

Crytivo Crew


Update (1/25/2019):
We have to pospone the release of our official pathnote release a little bit due to the new content that we are still adding and therefore we can't finialize right now all the content that will be included in the upcoming patch. The date for the patch release stays the same though :)
The Universim - Crytivo


It’s been a year filled with excitement, work, anxiety, absolute joy, more work, and new adventures. However, one feeling that has remained constant throughout every year thus far, is the sheer happiness you all bring to the team here at Crytivo.

Your enthusiasm, kind words, feedback, fan art, and general awesomeness remains the primary motivator for everything that we do. Here’s to a great 2018 and an even better 2019! Happy holidays, everyone!

As the year winds down, the majority of our team will be taking some much-needed time off with their families. We have completed a significant amount of work for the next patch, such as an engine version update and performance/stability enhancements, new content (which you will love), and a flying sleigh full of other tweaks and fixes.

However, with the team away recuperating for the next year, we unfortunately have to skip the January update. We want to ensure that everyone is fresh and ready to deliver something fantastic. Come February, we'll be knee-deep in the Modern Era, so be prepared! Thank you for your understanding. We can't wait to show you what's coming!

All our love,
The Crytivo Crew
The Universim - Crytivo


GREETINGS, CREATORS!

We hope you’ve been enjoying the first snow of the season! Well, unless you’re in the southern hemisphere, where thermometers are getting close to bursting. In which case, good luck! As usual, we’ve been keeping the furnace burning over at Crytivo to pump out more great content and bug fixes. So many of you in our beloved community have played a huge role in this process, and we’re all enormously grateful for your contributions through feedback and bug reports. Be sure to join us on Twitter, Facebook, and (most importantly) Discord to stay in touch and chat with the community.

Now, let’s get down to business!

Watch Patch Review Vlog

https://youtu.be/TO_Eh55uUuI

CRIME SYSTEM

This is a big one! We’ve been putting a lot of work into this system, and it’s finally ready to poke its head out of the door for the first time. The law and order system will have multiple research paths, which greatly impact how you deal with crime. As your civilization evolves, you will need to decide which route to take. Please remember that large systems like these are still a work in progress and will continue to improve over time (expect bugs!).



Criminals are separated into two categories: Thugs and Dangerous Criminals. Every criminal starts out as a Thug and will slowly level up to become a Dangerous Criminal if not caught in time. Thugs are often responsible for small crimes, like petty theft or minor vandalism. Dangerous Criminals will take far more radical action to make things work their way, like stealing more goods, dealing greater damage to property, and even setting buildings on fire.

We have plans to add more elements/actions to this system at a later date, so please give us feedback and suggestions on what you’d like to see.

LAW ENFORCERS

To keep the crime rate under control, Nuggets will need to construct Police Stations around the civilization. Law Enforcers will patrol these areas and look for any suspicious activity. If they find anything strange, Enforcers will apprehend suspected criminals and bring them back to facilities where they will be detained until proven innocent or guilty.

There are two entirely different approaches to dealing with criminals in your civilization, and you’ll need to decide between them as you go.



PRISON

Prisons have 4 cells for prisoners to be held temporarily until a full investigation has been conducted. After a certain amount of time, Nuggets can either be proven innocent and walk free or proven guilty and executed. Guilty Nuggets will be sent to the electric chair. Brutal, right? Well, Nuggets can’t really experience pain (research ongoing), so it’s mostly just a fun and exciting way to bid farewell. However, it’s important to keep in mind that electricity usage might skyrockets for a small while during use, so ensure you have some excess power to maintain the lightshow.




REHABILITATION CENTER

If you’ve never really had the stomach for fried Nuggets, then perhaps you should consider the alternative option. Rehabilitation Centers offer a far more peaceful -- albeit less effective -- solution to the crime problem. They only have two rooms to detain suspected criminals at any given time. An investigation is still conducted, but it’s less accurate and has a greater chance of releasing criminals back into society. Nuggets who are found guilty will be referred to a Therapist and spun in a type of centrifuge to put their brains back into a more friendly position, according to Nugget studies. We take no responsibility for what may come as a result of this.




FIRE STATION

Nuggets quickly realized that their love of playing with fire required an effective way of extinguishing the flames later. Firefighters will make short work of any unintended infernos around your city, so ensure there’s enough coverage and you’ll never have to worry about those accidental blazes ever again.




PARKS

A new method of beautification has been added for your enjoyment. You can unlock various Parks by completing side quests, which all come with chirpy birds and benches for the bums of your citizens. The smell of freshly cut grass and excellent mood lighting provided by torches at night will improve the lives of Nuggets by at least a few percent.




We’ve rolled a few Parks into the game with this update, but more decoration-type stuff is on the way. Let us know what you’d like to see next!



MOVIE THEATERS

Nuggets have enjoyed sitting around candle TVs since the Stone Age, but they’ve never been particularly fond of the picture quality or local dimming solutions offered on these early models. With the invention of electricity, films have taken the world by storm. Nuggets around the globe have been buzzing about the magic of cinema. Movie Theaters have quickly become major attractions for the public.



DECALS

One of our major design goals with The Universim has always been to make everything feel “organic”. Our amazing art team and engineers have done a phenomenal job so far, and the new decal system pushes things even further. This ensures that buildings will blend into the surrounding environment far more naturally. You won’t be able to tell the difference between real life or the game anymore. Go ahead and try.





TESLA CHANGES

Based on your feedback, the Tesla quest has been completely redesigned. We have made over 30 changes to the quest and it should be far more enjoyable now. Let us know your thoughts!



PERFORMANCE CHANGES

You’ve likely noticed some significant performance gains with the last few patches, and we’ve worked even more magic to bring you more of those sweet, sweet frames, especially toward late game. We know how important performance is, so we have dedicated quite a bit of time to performance R&D. Stability has been improved once again and we’ve boosted performance by around 20%. There’s more to come!

  • The physics system configuration has been optimized and the number of simultaneously active colliders and rigid bodies reduced.
  • Late-game saves (containing a lot of buildings and Nuggets) now load up to 15% faster, with far less memory allocation.
  • The camera-mounted light used during night-time has been optimized to reduce overhead related to shadow casting.
  • Fixed: Having a large number of buildings caused a severe drop in frame rate due to unnecessary animations playing.
  • Fixed: Loading a game that contains dead animals caused those animals to spawn at the center of the planet, resulting in unnecessary physics simulation and a reduced frame rate.


OTHER CHANGES

  • Crime System
  • Police Station + Enforcers
  • Prison, Guards, and Prisoners
  • Rehabilitation Center + Therapists and Patients
  • Oil Tower + Oil Miners
  • Criminals (criminal actions: stealing, vandalism, arson)
  • Local influence on temperature
  • Firefighters
  • Parks
  • House interiors
  • Exile Orators increase crime level
  • Exile Villages have become even more dangerous! Enemy Orators are able to create chaos in your civilization and temporarily increase the crime in your city. It is up to you to stop them before things descend into anarchy.
  • Extra worker slot perk for the Fire Station building
  • Extended lifespan for Nuggets
  • Redesigned Tesla Quest
  • Christmas stuff

BUG FIXES

  • Fixed an NRE with the “look at” AI action
  • Fixed a bug in Fishing Nugget AI
  • Fixed an NRE that could occur when Exiles started throwing spears
  • Fixed an NRE caused by shocking a Nugget navigating along “local path”
  • Fixed a bug that saw children spawning endlessly
  • Fixed a bug where canceling the Epicenter upgrade caused the game to break
  • Fixed a bug with status icons bleeding into UI
  • Fire no longer spreads across water
  • Fixed a bug where hitting the Battery with lightning caused it to be destroyed (Tesla quest)
  • Fixed a bug where using Trickle Effect to extinguish a fire caused the cloud sound to play on repeat
  • Fixed a bug in Creator Mode that required players to place Medieval buildings from the start
  • Fixed missing localization for a Nugget running in a small kinetic wheel
  • Fixed an AI bug that saw Nuggets stop eating/drinking when converting to Exiles.
  • Fixed an issue where water overlapped with fire
  • Fixed an issue where Nuggets would randomly lose their accessories
  • Fixed an NRE on load due to a missing config file
  • Fixed an NRE on load due to a misplaced construction site

GENERAL BALANCE CHANGES / IMPROVEMENTS

  • Multiple languages were updated. Languages that do not yet have an appropriate translation will have an English translation instead of .
  • Farm Food Rebalanced:
  • The initial Bloodydiarrhea Fruit harvest provided the same amount of food as other fruits that had not been discovered yet.
  • In order to provide a little more incentive for players to search for a better source of food, Bloodydiarrhea Fruit output has been decreased.
  • Bloodydiarrhea Fruit output was changed from 3-8 to 1-5
  • Since the Farm was almost an infinite source of food, all crops have been tweaked and the overall amount of food production has decreased.
  • The output from other fruit types has been decreased from 3-8 to 2-7.
  • With the introduction of the Rehabilitation Center and an increased usage of herbs, the amount of herbs that Farms can produce was increased from 1-8 to 3-10.

  • Bunker Happiness decrease was changed from -20 to -10
  • Missing Medieval buildings were added to Creator Mode
  • New Information about the Crime System has been added to the wiki
  • Added new news messages for the Crime System

ART

  • Building foliage material/shader
  • Oil Tower building + oil resource
  • Prison building 3D model with cell interiors and execution room
  • Police Station building 3D model with cells
  • Rehabilitation Center 3D model with interiors and animations
  • Pre-Modern Movie Theater 3D model
  • Fire Station 3D model
  • New accessories for: Firefighters,Police Officers (Enforcers), Prisoners, Patients
  • Law enforcement-related animations
  • Firefighter animations showcasing fire extinguishing progress
  • Christmas decorations
  • Parks and Props 3D models -- 3 variants
  • Stone Age Hut interiors
  • Pre-Medieval Reservoir LOD groups fixed
  • Stone Age and Pre-Medieval building decals
  • Foliage added to Engineers Hut and Eatery
  • Fixed missing texture for tree stumps
  • Oil resource stockpile model added
  • Fixed gas stockpile textures (previously missing)
  • Added decals to Parks
  • Fire Station interior


UI DESIGN

  • Residential Buildings Panel updated -- added a “see interior” button and a do not disturb label when Nuggets are mating
  • Quest window: small visual tweaks
  • Main UI optimization
  • Construction Menu: added icons for Rehabilitation Center and Prison
  • Prison Panel implementation
  • Rehabilitation Panel implementation
  • Police Station Panel implementation
  • Fire Station Panel implementation
  • Parks Panel implementation
  • MainUI update: added crime indicator and tooltip
  • Nugget List Panel update: removed Happiness and added believer/non believer icons
  • Oil Tower Panel implementation
  • Implemented oil resource in all resource windows and updated warehouse
  • Engineers Hut, Fire Station, Movie Theater, Oil Tower, Parks, Police Station, Rehabilitation Center, and Water Pump now have proper cloud renders in the Construction Menu
  • Construction Menu Happiness has a new icon
  • Added Construction Menu icons for Oil Tower, Movie Theater, and Police station
  • Added status icons for: going to Fire Station, going to put out a fire, going to Oil Tower, going to arrest, going to Police Station, patrolling, going to Prison, going to Rehabilitation Center


MISCELLANEOUS

  • Fire now increases the temperature of nodes
  • Improved Nugget shock and awe state
  • Pathfinding layers: now Nuggets actively avoid fires and wild animals and do not ignore areas where buildings have been destroyed anymore
  • Improved how the wind speed affects trees

The team has done an incredible job to implement all of this in such a short time. We hope you love all of the new features! We’re so grateful to have your support, and your friendly encouragement fuels us to work even harder every day. Keep the feedback coming! We review every one of them, positive or negative. Remember to share your awesome ideas and suggestions with us and the community, too.

Keep spreading the word of The Universim and be sure to follow us on our major social channels. Discord is the new home for the community, so join us there is you haven’t already! Lastly, for all Crytivo news and promotions, subscribe to our newsletter right here.


Stay awesome!

With love,
Crytivo Crew
The Universim - Alex


Hello everyone,
Today at 11am PST join our devs for a review of the new content in Hot Patch V29! We have the new Crime System to show off, including Law Enforcement, Prisons, and Rehabilitation Centers, as well as new additions in the form of Firefighters, Parks, and a completely redesigned Tesla quest. Ask us anything! Let's make it a fun discussion.

Watch Recording here: https://www.youtube.com/watch?v=TO_Eh55uUuI

You can join us here:
https://twitch.tv/crytivo
https://www.youtube.com/user/theuniversim/live

For people who like to read and would like to see everything on paper, we also prepared patch notes, which you can find here: https://crytivo.com/en/news/the-universim-hot-patch-notes-v0-0-29

We hope everyone is having a blasting weekend !

Sincerely,

Crytivo Crew
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