Tallowmere - Chris
11 March 2015 – Version 305

Changes:
  • Added a 0.1sec delay to Ogre's throwing arm in most cases.
Fixes:
  • Fixed an issue from version 304 where savegame files would sometimes not load correctly.

  • Fixed Flail Knight combat log entries not appearing.
Tallowmere - Chris
11 March 2015 – Version 305

Changes:
  • Added a 0.1sec delay to Ogre's throwing arm in most cases.
Fixes:
  • Fixed an issue from version 304 where savegame files would sometimes not load correctly.

  • Fixed Flail Knight combat log entries not appearing.
Tallowmere - Chris
10 March 2015 – Version 304

New:
  • Items you acquire are now sorted by rarity, and weapons in your possession are now grouped by type.

  • Added indicators beside item stars to help you quickly see if an item is better or not than what you already have, based on rarity.



Tallowmere - Chris
10 March 2015 – Version 304

New:
  • Items you acquire are now sorted by rarity, and weapons in your possession are now grouped by type.

  • Added indicators beside item stars to help you quickly see if an item is better or not than what you already have, based on rarity.



Tallowmere - Chris
8 March 2015 – Version 303

Improvements:

• Added a new Decals & Body Parts option:
  • Found within Main Menu > Game Options, the Decals & Body Parts option lets you set the maximum number of blood splats, scorch marks, and body parts that should be visible on the screen. Excess decals and body parts will fade out over a few seconds.
  • You can set the limit between 0 and 500; default is 400.
• Increased frequency of big coins appearing; they now appear if a monster is set to drop 10 or more coins, down from 15.

Dev console:

Added new dev console commands:
  • slay all monsters
  • respawn monsters
  • show decal counter
Fixes:
  • Fixed a bug where a save-game file would be written if you happened to die just before transitioning into a new room.

  • Fixed the monster-respawn mechanic spawning too many monsters when being triggered multiple times in a room.

  • Various performance improvements.
Tallowmere - Chris
8 March 2015 – Version 303

Improvements:

• Added a new Decals & Body Parts option:
  • Found within Main Menu > Game Options, the Decals & Body Parts option lets you set the maximum number of blood splats, scorch marks, and body parts that should be visible on the screen. Excess decals and body parts will fade out over a few seconds.
  • You can set the limit between 0 and 500; default is 400.
• Increased frequency of big coins appearing; they now appear if a monster is set to drop 10 or more coins, down from 15.

Dev console:

Added new dev console commands:
  • slay all monsters
  • respawn monsters
  • show decal counter
Fixes:
  • Fixed a bug where a save-game file would be written if you happened to die just before transitioning into a new room.

  • Fixed the monster-respawn mechanic spawning too many monsters when being triggered multiple times in a room.

  • Various performance improvements.
Tallowmere - Chris
7 March 2015 – Version 302

Changes:
  • Slightly increased Jazza's minimum health.

  • Doubled the amount of coins you receive when selling an item.

  • Merchants now have a higher chance of stocking high-quality items.

  • Reworked the price scaling of 3-, 4-, 5-, and 6-star items to be more affordable.

  • Anti-stun Potions now have a lower base price, but now also rise in price as you progress through your run.
Fixes:
  • Fixed a bug where you could get stuck while waypointing by spamming your Interact button over and over.

  • Fixed a bug where Darson's Armour would remain visible while you were stealthed or waypointing.

  • Fixed a rare bug where a looted shield could be of an abnormal size.

  • Fixed item descriptions not having enough white space between certain lines.
Tallowmere - Chris
7 March 2015 – Version 302

Changes:
  • Slightly increased Jazza's minimum health.

  • Doubled the amount of coins you receive when selling an item.

  • Merchants now have a higher chance of stocking high-quality items.

  • Reworked the price scaling of 3-, 4-, 5-, and 6-star items to be more affordable.

  • Anti-stun Potions now have a lower base price, but now also rise in price as you progress through your run.
Fixes:
  • Fixed a bug where you could get stuck while waypointing by spamming your Interact button over and over.

  • Fixed a bug where Darson's Armour would remain visible while you were stealthed or waypointing.

  • Fixed a rare bug where a looted shield could be of an abnormal size.

  • Fixed item descriptions not having enough white space between certain lines.
Tallowmere - Chris
ːtallowmereː 5 March 2015 – Version 301

Fixes:
  • Fixed a bug with the in-game menus where pressing the Y button on an Xbox 360 controller, or the Triangle button on a PS3 controller, would activate a menu item's action.

  • Fixed a bug with PS3 controllers on Mac OS X where supposedly nullifying the Right Trigger Axis entry with the right-thumbstick on the pre-game launcher's Input tab would result in uncontrollable shield behaviour.
Tallowmere - Chris
:tallowmere: 5 March 2015 – Version 301

Fixes:
  • Fixed a bug with the in-game menus where pressing the Y button on an Xbox 360 controller, or the Triangle button on a PS3 controller, would activate a menu item's action.

  • Fixed a bug with PS3 controllers on Mac OS X where supposedly nullifying the Right Trigger Axis entry with the right-thumbstick on the pre-game launcher's Input tab would result in uncontrollable shield behaviour.
...