Tallowmere - Chris
Lady Tallowmere has opened her dungeons for those who dare to endure! Grab your axe, keep your shield up, go forth and explore. Best of luck on your adventures.
Tallowmere - Chris
Lady Tallowmere has opened her dungeons for those who dare to endure! Grab your axe, keep your shield up, go forth and explore. Best of luck on your adventures.
Tallowmere - Chris
25 February 2015 – Version 300

Fixes:
  • Fixed a bug where the flag could not be picked up if it was dropped behind a jailed merchant.

  • Fixed the flag's interaction text not hinting where to take it.
Tallowmere - Chris
25 February 2015 – Version 300

Fixes:
  • Fixed a bug where the flag could not be picked up if it was dropped behind a jailed merchant.

  • Fixed the flag's interaction text not hinting where to take it.
Tallowmere - Chris
6 February 2015 – Version 257

Fixes:
  • Fixed demon statues never giving out +Health on Kill passive upgrades.

  • Fixed hero's Traits panel mentioning a couple of old, unused passives that got removed ages ago.

Controller setup help:

In an effort to help communicate that you will probably need to map your controller's buttons and joystick axes on the pre-game launcher's Input tab:
  • Fixed the in-game Edit Controls menu section not mentioning the tallowmere.com/gamepad instructions URL for assistance with help setting up your controller.

  • On the pre-game launcher's Input tab, added some comment entries at the top about how to use the Input tab.

    Note that controllers are optional; you can still play with a keyboard without any setup required.

Tallowmere - Chris
6 February 2015 – Version 257

Fixes:
  • Fixed demon statues never giving out +Health on Kill passive upgrades.

  • Fixed hero's Traits panel mentioning a couple of old, unused passives that got removed ages ago.

Controller setup help:

In an effort to help communicate that you will probably need to map your controller's buttons and joystick axes on the pre-game launcher's Input tab:
  • Fixed the in-game Edit Controls menu section not mentioning the tallowmere.com/gamepad instructions URL for assistance with help setting up your controller.

  • On the pre-game launcher's Input tab, added some comment entries at the top about how to use the Input tab.

    Note that controllers are optional; you can still play with a keyboard without any setup required.

Tallowmere - Chris
As Lady Tallowmere puts the finishing touches on her dungeon for your upcoming painful death enjoyment on 3 March, here lays a list of recent changes.

4 February 2015 – Version 256

Fixes:
  • Coins, hearts, and keys that are too far down a doorway/corridor are now pushed back into the room by a mysterious force.


3 February 2015 – Version 255

Changes:
  • Slain enemies that would drop 15 or more Small Coins now drop some Big Coins in their place; Big Coins are worth 10 Small Coins.

  • If more than 200 blood splats and/or scorch mark decals are currently visible on the screen, some of them will fade away to ensure draw calls and framerate stay at reasonable levels while still looking good. This change has no effect on decals that are off the screen; you can still backtrack and see the damage you've done. This decal fading should really only happen when fighting bosses or lots of elites close together. For the majority of areas in the dungeon, visible on-screen blood and scorch mark decals are usually less than 200 at any given time, so decal fading should only ever occur in extreme situations.

  • Slightly increased the chance that chests guarded by elites will have better loot.

  • Added local co-op dev console command: "revive fallen" - revives all fallen heroes.

Fixes:
  • Fixed soul movement sometimes being jittery.

  • Fixed souls sometimes getting stuck on hero and not being absorbed if game is under framerate duress.

  • Fixed being able to purchase high-quality items you supposedly couldn't afford.

  • Fixed a bug where, after selling an item, a non-equipped item you have of the same type would sometimes be equipped randomly.

  • Local co-op: fixed players not being grouped up properly when entering a room.

  • Local co-op: fixed Lady Tallowmere sometimes not giving heals to your party.

  • Local co-op: fixed player Traits and Statistics info only ever showing the info for Player 1 instead of the player that opened their inventory panel.

  • 3- or 4-player local co-op: fixed a player being able to interrupt a revive-in-progress by pressing their own action button.

1 February 2015 – Version 254

Changes:
  • The Steam Leaderboard menu item now opens the Highest Room Cleared leaderboard instead of the 10-Room Speedrun leaderboard.

  • Pausing the game now unlocks the mouse cursor; note that the cursor may remain hidden until you move it off of the game window.

For previous changes, please visit http://www.tallowmere.com/changelog/
Tallowmere - Chris
As Lady Tallowmere puts the finishing touches on her dungeon for your upcoming painful death enjoyment on 3 March, here lays a list of recent changes.

4 February 2015 – Version 256

Fixes:
  • Coins, hearts, and keys that are too far down a doorway/corridor are now pushed back into the room by a mysterious force.


3 February 2015 – Version 255

Changes:
  • Slain enemies that would drop 15 or more Small Coins now drop some Big Coins in their place; Big Coins are worth 10 Small Coins.

  • If more than 200 blood splats and/or scorch mark decals are currently visible on the screen, some of them will fade away to ensure draw calls and framerate stay at reasonable levels while still looking good. This change has no effect on decals that are off the screen; you can still backtrack and see the damage you've done. This decal fading should really only happen when fighting bosses or lots of elites close together. For the majority of areas in the dungeon, visible on-screen blood and scorch mark decals are usually less than 200 at any given time, so decal fading should only ever occur in extreme situations.

  • Slightly increased the chance that chests guarded by elites will have better loot.

  • Added local co-op dev console command: "revive fallen" - revives all fallen heroes.

Fixes:
  • Fixed soul movement sometimes being jittery.

  • Fixed souls sometimes getting stuck on hero and not being absorbed if game is under framerate duress.

  • Fixed being able to purchase high-quality items you supposedly couldn't afford.

  • Fixed a bug where, after selling an item, a non-equipped item you have of the same type would sometimes be equipped randomly.

  • Local co-op: fixed players not being grouped up properly when entering a room.

  • Local co-op: fixed Lady Tallowmere sometimes not giving heals to your party.

  • Local co-op: fixed player Traits and Statistics info only ever showing the info for Player 1 instead of the player that opened their inventory panel.

  • 3- or 4-player local co-op: fixed a player being able to interrupt a revive-in-progress by pressing their own action button.

1 February 2015 – Version 254

Changes:
  • The Steam Leaderboard menu item now opens the Highest Room Cleared leaderboard instead of the 10-Room Speedrun leaderboard.

  • Pausing the game now unlocks the mouse cursor; note that the cursor may remain hidden until you move it off of the game window.

For previous changes, please visit http://www.tallowmere.com/changelog/
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