Ratz Instagib - martTM
Hello everyone!

I've been overwhelmed by the amount of positive feedback I got for the addition of customisation! A lot of players have coming back to Ratz every day and the player count seems to be more stable as of late… that's great! Now though, it's time for another update.



Mac Support

Finally, Mac players can get into the enjoyment of Instagib action too! And even better, the Mac and Win builds are cross-platform compatible, so you can fight it out for supremacy!

New Customisation Items

I've added ten more new items for everyone to unlock including a pirate / pool party set and the super special 'Ster' Armor!. Ster helped me a lot to build up the Ratz community and if you're one of his fans, you can represent him in-game!

Also you can now access the Customisation Menu in-game – there's no need to leave the game to equip new items any more.




Steam Market
Got duplicates of the same item? Then sell them in the Steam Marketplace! Please note: this feature is still very new so if you experience any bugs, please let me know.



Please keep in mind that Item Drops are disabled in Custom Hosted games!
Ratz Instagib - Lino
Hello everyone!

I've been overwhelmed by the amount of positive feedback I got for the addition of customisation! A lot of players have coming back to Ratz every day and the player count seems to be more stable as of late… that's great! Now though, it's time for another update.



Mac Support

Finally, Mac players can get into the enjoyment of Instagib action too! And even better, the Mac and Win builds are cross-platform compatible, so you can fight it out for supremacy!

New Customisation Items

I've added ten more new items for everyone to unlock including a pirate / pool party set and the super special 'Ster' Armor!. Ster helped me a lot to build up the Ratz community and if you're one of his fans, you can represent him in-game!

Also you can now access the Customisation Menu in-game – there's no need to leave the game to equip new items any more.




Steam Market
Got duplicates of the same item? Then sell them in the Steam Marketplace! Please note: this feature is still very new so if you experience any bugs, please let me know.



Please keep in mind that Item Drops are disabled in Custom Hosted games!
Ratz Instagib
Want this vest? Scroll to the bottom for instructions.

Lino Slahuschek, the sole developer of Ratz Instagib 2.0, was modest when we spoke over Skype yesterday. Speaking in English might have contributed to his short and sweet answers—Slahuschek is from Austria—but I sensed that Ratz is a genuine passion project for him. It began as an experiment.

"I thought I would like to try to make a little shooter in Unity in a week or so, just to try it out, how network and stuff works, but I couldn't stop," said Slahuschek. "And it evolved into the webgame after some months, and then got greenlit [on Steam], and the big idea of releasing on Steam came to me, and I redid the whole game."

I like the game he's made: Ratz is an arena shooter stripped to the essentials, with one-hit kills and one hitscan weapon for everyone. There's no question of where the inspiration came from: when I asked, Slahuschek said impassively, "Yes, Unreal Tournament." He made Ratz to recreate the experience of his favorite UT instagib server. I'm personally a huge fan of UT2K4 instagib, so Ratz immediately appealed to me.

Other people like the game, too—the reviews on Steam are 'very positive'—but the number of concurrent players in Ratz at has dwindled since it launched. I think it's fair to say that maintaining a healthy player population is the biggest problem multiplayer shooters face on PC, and it's not just smaller games like Ratz. Evolve's concurrents are often sub-1000 lately, which is minuscule considering how heavily the game was marketed and how well it was initially received.

So, Ratz is a bit quiet these days, and Slahuschek and his publisher, Rising Star Games, are trying to pull players back in. How do you do that? "Items, I guess," said Slahuschek, chuckling. It's about "giving the players something to work for," added Rising Star Game's Samuel Elphick, who was also on the call.

Taking a cue from Team Fortress 2, the latest update adds cosmetic items which have a random chance of dropping every so many hours of multiplayer play. (Slahuschek told me how many hours that was, but wanted it to be a mystery.) The items are tradeable on the Steam Marketplace. 

The update also makes changes to the Freeztag mode, and adds the chance to draw one of two 'golden tickets,' which win you a signed Mad Catz Tournament Edition R.A.T. mouse.

Further down the line, Slahuschek plans to add more maps and translations before leaving Early Access. I asked him if there was any hope for community-made maps—something I think is near-vital for the long-term success of multiplayer shooters—and he was interested in the idea, but said it wouldn't be easy.

"It would be nice, but the way the maps are done ... this wouldn't be possible with a map maker," said Slahuschek. "So the custom maps by users would look a lot different. If I could figure out a way to make it look good with a map editor, then yes, but they would be a lot different—very different—to the normal maps."

"I really want a map editor now," said Elphick.

"I could do something like Minecraft," Slahuschek continued, considering the idea. "Like you put a lot of boxes around and form the maps. This could be possible but I don't know how it would look."

So, that might not happen soon, if at all, but Slahuschek says Ratz will continue to be supported and updated after it leaves Early Access. "It has a lot of potential, I think, and right now it is successful for me," he said. "It's my first game. I don't know how much bigger it can get—I think a lot."

Rising Star Games contacted me last month and asked if Slahuschek could add a PC Gamer item to the game. Hey, why not? Just type 'pcgamer' (one word) quickly on the main menu screen to unlock it.

Ratz Instagib - Lizzard4000
Hello everyone!

It's been a while since the last update, but that's because I've been working hard on the biggest one yet. And now, after almost two months of work, I can finally release it!

Customisation
Make your rat look fancy! Now you customise your avatar in four different places: one headpiece + three body extras.
But what to customise them with? Well, when a match ends, there's a chance you'll get a random customisation item drop with rarity ranging from Common to the super rare Legendary!

Currently there are 27 unlockable items, but I definitely want to increase that number a lot in the coming months. And I will!


Please be aware that the Inventory system is still beta and being heavily worked on by Valve. Steam trading of items you don't want/need should work in most situations, but Steam marketplace isn't working right now – this will be enabled in the coming weeks. Once it's in, you'll be able to sell your duplicate items to other players.




Freezetag
I've been working hard to make Freezetag better for a number of reasons.
The problems we faced in the original version of it were pretty obvious, as the teambased game types in Ratz had some issues.
Specifically, if the best players were randomly assigned to one team, the other team would have barely a chance… it just ends up in a slaughter,
with lots of demotivated players! Sadly, letting players decide to switch teams wasn't an option, as it could be abused (like switching in the last round to the winning team).

Thankfully, I've come up with some improvements and now if you play a ranked Freeztag game, some things will be different:
• After every round, the teams get re-balanced so you get a new fair team composition every time.
• Because of this rebalancing, it's now not about which team wins but rather how many rounds YOU as a player win.
• Win more than 50% of the rounds in a match to improve your rating!

Other changes apply to both ranked AND custom Freezetag games:
• Now if a teammate is frozen, you will be able to see them even through walls. That way, you can always know where they are and be quick to help unfreeeze them!
• Preparation time at the start of each round has been reduced to three seconds.
• In Freeztag only, maps now have a lot of extra 'barriers' to hide behind. They can be used as cover and should make it easier to help you unfreeze teammates. But be careful!
If you rush forward alone and your team gets out of range, chances are that you will be in a position none of your friends can help you...





Mouse Input
Every shooter that is made in the Unity engine has the same problem with mouse input: it's not frame independent.
After a bit of thinking, I came up with a new experimental solution to capture the mouse position multiple times per frame!
This leads to much more responsive mouse handling. So, if you're one of those people who've been thinking that the mouse control doesn't feel quite right in Ratz, I'd encourage you to enable the Enhanced Mouse Input in the Options menu and see how it feels then!



With this, Ratz Instagib is now one step closer to full release. I hope you all enjoy these new improvements… please let me know what you think in the comments while I continue to make the game even better!

Some more images, in case you're curious:




Ratz Instagib - Lino
Hello everyone!

It's been a while since the last update, but that's because I've been working hard on the biggest one yet. And now, after almost two months of work, I can finally release it!

Customisation
Make your rat look fancy! Now you customise your avatar in four different places: one headpiece + three body extras.
But what to customise them with? Well, when a match ends, there's a chance you'll get a random customisation item drop with rarity ranging from Common to the super rare Legendary!

Currently there are 27 unlockable items, but I definitely want to increase that number a lot in the coming months. And I will!


Please be aware that the Inventory system is still beta and being heavily worked on by Valve. Steam trading of items you don't want/need should work in most situations, but Steam marketplace isn't working right now – this will be enabled in the coming weeks. Once it's in, you'll be able to sell your duplicate items to other players.




Freezetag
I've been working hard to make Freezetag better for a number of reasons.
The problems we faced in the original version of it were pretty obvious, as the teambased game types in Ratz had some issues.
Specifically, if the best players were randomly assigned to one team, the other team would have barely a chance… it just ends up in a slaughter,
with lots of demotivated players! Sadly, letting players decide to switch teams wasn't an option, as it could be abused (like switching in the last round to the winning team).

Thankfully, I've come up with some improvements and now if you play a ranked Freeztag game, some things will be different:
• After every round, the teams get re-balanced so you get a new fair team composition every time.
• Because of this rebalancing, it's now not about which team wins but rather how many rounds YOU as a player win.
• Win more than 50% of the rounds in a match to improve your rating!

Other changes apply to both ranked AND custom Freezetag games:
• Now if a teammate is frozen, you will be able to see them even through walls. That way, you can always know where they are and be quick to help unfreeeze them!
• Preparation time at the start of each round has been reduced to three seconds.
• In Freeztag only, maps now have a lot of extra 'barriers' to hide behind. They can be used as cover and should make it easier to help you unfreeze teammates. But be careful!
If you rush forward alone and your team gets out of range, chances are that you will be in a position none of your friends can help you...





Mouse Input
Every shooter that is made in the Unity engine has the same problem with mouse input: it's not frame independent.
After a bit of thinking, I came up with a new experimental solution to capture the mouse position multiple times per frame!
This leads to much more responsive mouse handling. So, if you're one of those people who've been thinking that the mouse control doesn't feel quite right in Ratz, I'd encourage you to enable the Enhanced Mouse Input in the Options menu and see how it feels then!



With this, Ratz Instagib is now one step closer to full release. I hope you all enjoy these new improvements… please let me know what you think in the comments while I continue to make the game even better!

Some more images, in case you're curious:




Ratz Instagib - Lizzard4000
Hello everyone!

Pink Map Update!

Ratz Instagib will have it's own stand at EGX REZZED !
Therefore i think it's the perfect time for a quick Map Update!


See you at EGX REZZED !



Ratz Instagib - Lino
Hello everyone!

Pink Map Update!

Ratz Instagib will have it's own stand at EGX REZZED !
Therefore i think it's the perfect time for a quick Map Update!


See you at EGX REZZED !



Ratz Instagib - Lizzard4000
Hello everyone!

A big update for Ratz today, with some things that a lot of you have been asking for.

The biggest new feature is the arrival of bots to play against. The implementation caused me some nightmares, but they are finally done and I think they’re pretty good! Host a private match (Deathmatch only at the moment), add up to eight bots, set the difficulty and test your skills against them. And if you’re familiar with the best Ratz players out there… well, you might recognize some of them!


Can't find any players in the matchmaking queue? Play against bots while you wait!


Next, a new map: the Classroom. It features a lot of obstacles to use as cover, and I can't wait to test this unique layout with you all!


Tired of playing Deathmatch all the time? Then hit ESC and click the ‘Vote Gametype’ button. After the vote has passed, the next match will switch to your desired gametype.


Also, there’s now an ‘Open Room’ notification next to the Gametype selection. This will let you know where to find a game, so you’ll never miss out!


On top of all these pretty massive improvements, there are also some minor fixes such as:

Separate Mouse Speed X/Y
Set individual speed for you mouse X/Y axis in the options menu!

Hit Outlines
Opponents’ outlines flash white if hit, makes it more obvious that they are about to explode (this feature was disabled by mistake in the last patch, but it works again now).

Respawning
You can now also respawn with the ‘Jump’ key (default: Space Bar). That way, you won't accidentally fire a shot upon spawning and revealing your position to the opposition!

Please be aware that there might be some bugs (especially with the bot implementation) so if you find anything weird, please tell me!

Enjoy!
Ratz Instagib - Lino
Hello everyone!

A big update for Ratz today, with some things that a lot of you have been asking for.

The biggest new feature is the arrival of bots to play against. The implementation caused me some nightmares, but they are finally done and I think they’re pretty good! Host a private match (Deathmatch only at the moment), add up to eight bots, set the difficulty and test your skills against them. And if you’re familiar with the best Ratz players out there… well, you might recognize some of them!


Can't find any players in the matchmaking queue? Play against bots while you wait!


Next, a new map: the Classroom. It features a lot of obstacles to use as cover, and I can't wait to test this unique layout with you all!


Tired of playing Deathmatch all the time? Then hit ESC and click the ‘Vote Gametype’ button. After the vote has passed, the next match will switch to your desired gametype.


Also, there’s now an ‘Open Room’ notification next to the Gametype selection. This will let you know where to find a game, so you’ll never miss out!


On top of all these pretty massive improvements, there are also some minor fixes such as:

Separate Mouse Speed X/Y
Set individual speed for you mouse X/Y axis in the options menu!

Hit Outlines
Opponents’ outlines flash white if hit, makes it more obvious that they are about to explode (this feature was disabled by mistake in the last patch, but it works again now).

Respawning
You can now also respawn with the ‘Jump’ key (default: Space Bar). That way, you won't accidentally fire a shot upon spawning and revealing your position to the opposition!

Please be aware that there might be some bugs (especially with the bot implementation) so if you find anything weird, please tell me!

Enjoy!
Ratz Instagib - Rising Star Games
Hi everyone!

So, we've seen more than a few comments around the Internet about the Ratz Instagib soundtrack and, as a result, we've got a little treat for you. Check out the store page for Ratz and you'll see that the Ratz Instagib OST is now available for you to listen to, whether you're playing Ratz or not!

Created by our friends at Jazzsticks, every soundtrack bought supports the artists behind the music. If you love what you're listening to while you're playing, please grab it!

You can also check out more from Jazzsticks on Soundcloud, Mixcloud, Facebook and Twitter!

https://soundcloud.com/jazzsticks
https://www.mixcloud.com/jazzsticks/
https://www.facebook.com/jazzsticks
https://twitter.com/jazzsticksrecs

We hope you enjoy it!

The RSG team
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