Star Traders: Frontiers - Liviana


Hello, Captains. It’s time for another STF challenge. Loyalty is important and in this challenge you will be fiercely loyal to two contacts of your choice. How will you help them meet their goals? How will you crush their enemies and those who work against them?



As always there are a few requirements for this challenge, including for the first time in a Community Challenge a specific map seed to use for your playthrough. The requirements for this challenge are:

  • When you pick your two contacts to champion, Faen cannot be one of them.
  • Drive your reputation to -100 of lower with all other contacts. It may not be possible to fully meet this requirement due to faction politics, but the goal is to get all other contact reps as low as possible.
  • This specific map seed must be used: st-v02-28-12-95189000



Some ideas for what we’d love to see:
  • Screenshots of your chosen contacts, your reputation screens
  • Stories of how you built up your chosen contacts and the challenges of having (and making) so many people very angry at you
  • Your strategies for hitting the reputation requirements, choosing your particular contacts
  • Any other creative ways you want to share to tell us about the risks and rewards of being fiercely loyal: memes, interpretive dance, gifs, etc
No matter what you choose to share, please include one screenshot of your reputation screen showingn your chosen contacts and all of the people you've made very, very unhappy.



We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post on the discord, post in the #faction_champion_challenge channel found in the STF category.

Good luck, Captains! Choose your friends wisely!
Star Traders: Frontiers - Trese Brothers

It's Update #316 with some new deadly enemy captain + ship combos, a new round of variations to how Xeno will build their ships, new gear and even better Contact death logs. The pre-Summer scramble has dragged our usual update schedule a bit, but we're excited to be getting back to the update roadmap here!

If you are enjoying the pace of updates and new free content, be sure to drop a review and post some feedback! We're always here and listening.

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

New AI Captains in Dangerous Ships
Newly trained captain AI have taken command of some powerful ships -- the Dreadnought Battlecruiser and the Shizari Huntress. These new enemy challengers will show up in the later stages of the game and their captain's have new upgrade plans for them to ensure they are as threatening as they sound. If you encounter such a ship in the void, be sure to check your scopes, consider your options and choose wisely.


Xeno Variety
In this update, we've spent some hours digging into the rules and decisions by which Terrox and Jyeeta Xeno build their ships. It was a good opportunity to check the systems against current human AI as well as the latest technologies available to you, the human Star Traders. This review has led to some exciting improvements that should help create a wider variety of xeno ships including a better mix of weaponry and defensive components.

New Gear, More Available Deathward
With Update #316, we've added 2 new high level pieces of gear - the Edgebane Tincture and the Bexian Synthserum. Respectively at level 8 and 9, these are not likely to be easy to find and will require multiple runs into high risk Orbital Salvage operations to turn them up.

Also, the Zendu Deathward has bee reduced in level from 10 to 8 in order to make it appear more frequently in Salvage loot drops.


Contact Death Rules and Logs
Some new rules have been added to extend Contact's lifespans on worlds with either high Spice rating or high Military Rating. For those on high Spice rating worlds, the natural lifespan has been extended even farther. For those on high military worlds, they have gained a higher chance to be able to resist an attempt by an enemy Contact to have them killed by assassins.

In addition, we've increased the variety and clarity of the death reasons that are included in Contact's death log, specifically if they were killed by some kind of violence or faction violence. We hope you enjoy these tidbits of information which can offer glimpses into the game's simulation as well as provide key details to your story as you sail the galaxy.

v3.3.39 - 5/8/2023
- Newly trained AIs using Dreadnought Battlecarrier, Caliga Vindex and Shizari Huntress
- Reduced 'Zendu Deathward' Gear from Level 10 to Level 8 (more frequent drops)
- New level 8 Gear 'Edgebane Tincture'
- New level 9 Gear 'Bexian Synthserum'
- Revised some aspects of Xeno Ship Combat AI to add variety
- Contacts on zones with higher Spice Rating live even longer
- Contacts on zones with higher Military Rating more resistant to Assassins
- Added more descriptive "death reason" to Logs for Contacts that died in Faction violence
- Fixed a bunch of reported crashes, thanks for sending those
Star Traders: Frontiers - Trese Brothers

Update #315 rolls out a list of community-driven enhancements. A huge thanks to everyone posting their feedback, frustrations and questions to the Steam forums and to Discord to help us keep improving. This update has an especially helpful update to Mission icons as well as a key refinement of the ship comparison report that was throwing many players and selling them on their engine superiority when it might not really be the case. Here's Update #315, let's check it out!

I'm sure when we get to Update #400, you'll know that we're serious about this game :P

Keep this game growing!
After five years of updates, Star Traders has received a lot of love, long past release. To keep it going, Andrew & I rely on two things: reviews for this game, and wishlists for our next! Reviews for Star Traders keep the game visible on Steam, please write a few words for us if you have a minute.

Meanwhile, wishlists for our upcoming cyberpunk heist RPG help us plan for the studio’s future (which includes future Star Traders games 😉). If turn-based squad tactics, creative stealth & hacking, and a unique 23rd-century dark future world sound like your thing, add to your wishlist today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Cargo and Stash Icons
Cargo and Stash Missions now display the required cargo icon above the mission step! This is a huge help for everyone doing these types of missions as you can both skim the mission with overall less reading but you're less likely to accidentally buy the wrong cargo as well. Thanks to everyone making these great suggestions in the community!


Engine Comparison
The ship encounter report about the enemy ship mistakenly used the regular math (that which is appropriate for big dice pools like Attack and Defense) when discussing your Engine's Agility and Speed stats. We've now made significant improvements to the comparison of Engine stats so that the displayed bonuses are very specific and match the game rules exactly as you'd find them on the wiki. This should be a big help in understanding how your Engine stats affect your outcomes and when you truly outclass an enemy or not.


Sneaky Enemy Craft Pilots
With the help of some sharp players, we discovered a rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat defending their ship. This case where they were in 2 places at once is unfair and problematic -- because after the combat they are dead but ... flying a craft?

The fix is simple - to remove them from the list of viable defenders during a boarding operation!

Talent Fixes
There were some inconsistencies in post-combat Talents being overly available during post-boarding -- where Macabre Harvest and Genetic Sequencing could appear unfairly even if the character who owned them was not in the boarding party and the boarding did not occur at range 1. We have now fixed Post Boarding Talents to ensure that the list is always accurate to who was in the party, reducing these unfair advantages. Your Scientist and Xeno Hunter are going to have to work harder for their Intel and Artifacts!

At the same time we also resolved an issue where the Scientist's Genetic Sequencing might not always create Scientific Intel after xeno battle.

And finally, we have added a missing SFX to Shock Trooper's "Stand Strong" Talent -- that's nice.

v3.3.35 - 3/29/2023
- Cargo and Stash Missions now display the required cargo icon above the mission step
- Improved Ship Encounter comparison of Engine stats (Speed/Agility) to be very specific about game bonuses
- Added missing SFX for Shock Trooper's "Stand Strong" Talent
- Fixed rare issue where enemy craft pilots on a Flight Plan could be forced into boarding crew combat
- Fixed issue with Genetic Sequencing not always creating Scientific Intel after xeno battle
- Fixed Post Boarding Talent inconsistencies where Macabre Harvest and Genetic Sequencing could appear incorrectly
Star Traders: Frontiers - Trese Brothers

Update #313 rounds out some of the orbital Salvage loot tables, improves one of the heroic allies you can get in the game, adds a new rare Zendu relic and fixes some pesky numbers (wrong numbers, not right numbers) in the recently updated Contact Death captain's log entries.

Thanks to everyone posting feedback and suggestions, from the big to the small!

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Templar Buffing
If you reach the rare air of the late era epic boss battles and find yourself side by side with a Templar Leviathan, know that its armor is stronger with higher Hardness and Ballistic % to help is soak up Damage and live up to its place in the lore.


Mid-level Medical Relics
To further balance out the loot tables within the orbital Salvage operation, we've added 3 new defensive mid-level gear. These are more common to find with regular Salvage Gear cards, making the Dermlink Weave, Orgin Plate, Inkscale Mesh all pretty good options to perhaps replace expensive gear you might have instead purchased at from a Contact.

Rare Deathward
The Zendu Deathward is a rare find when Salvaging but its powerful bonuses will help any who bear it stave off deaths and pass those cursed Death Saves.


Contact Death Logs
Some of the Contact Death logs were including some really weird numbers. Some were really big, some were really small, all of them were wrong. We've fixed it! Thanks to everyone report this issue.

v3.3.33 - 3/7/2023
- Buffed Templar Leviathan's armor (Exemplar Command) Hardness, Ballistic
- Added Medical Relics (Level 4) Dermlink Weave, Orgin Plate, Inkscale Mesh
- Added Ultra Rare Relic, Zendu Deathward (Level 10)
- Clarified Contact Death Log Entries
- Data handling performance improvements, fixed reported typos & crashes
Star Traders: Frontiers - Trese Brothers

Update #313 ... released on 3/1/23. Ignore the 2. We've spent a decade planning this!

Update #313 breathes some life back into an ancient feud with a new story event. The rumor-mongers are jawing in the spice hall, Aetaan Char's dynasty has released new ship component technology with hard-to-believe properties. On top of that, there are new and powerful level 6 military relics to hunt in Salvage, improvements to the repair times for high level Mass Reducers and Dampeners, fixed Talents for consistency and better captain's log entries.

If you're enjoying the continued updates to the game, please leave a review and tell a friend!

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Char Technology
It's an exciting moment to light the spark that starts an arc. News has flashed out across the galaxy of an shiny new ship technology offered at the starports of the Char faction. The new Adv Mass Dampener 5 and 6 both boast extreme Mass offsets (-460 and -520), already defying modern expectations of science before discussing the deflective field (+Shield) that they are able to produce. Everyone is interested in these new secrets. Will the Faen respond in kind?

With Update #313, these new ship components are dynamically linked to the faction of Aetaan Char which is determined at the beginning of the game by your starting faction and the specifics of your map and starting quadrant. Every game may have a slightly different result here, which is very cool dynamic.

If Mass Dampeners aren't your jam, it won't be the last tech from the research labs of the Char, so buckle up. If they are your kind of tech, the repair times for high level Dampeners and Reducers has been cut down by 15%.


Military Relics
For those salvagers picking over old military relics and hulks, there are new powerful level 6 relics in your loot tables. Look for those Relic cards and hope to see the new Crysplate Weave, Drak Ops Heavy and Dusk Stalker. It's always best to find a high Danger salvage spot if you can, just to give yourself that extra edge.


Ship Combat Adjustments
With Update #313, we've made an important balance adjustment and fix to ship combat. First, while we granted the player's officers the ability to add bonus Electronics, Ship Ops, Nav and Pilot from their bonus Skills some time ago, the AI had not received this feature. In the early game, it has no impact but over time but over time it should help keep some enemy ship types -- based on the captain's officer selection -- more (fairly) dangerous or at least competitive.

Second, there was a bug with how debuffed Escape dice were applied that were not giving the correct advantage to player or enemy ship. Now, correctly -- if you are attempting to Escape, you get your Escape dice whether they are positive or negative. If you are attempting to resist an Escape, you get no Escape dice whether positive or negative.

Therefore, if you want to prevent your enemies from Escaping, debuff them with either -Escape or -Move Change. If you are trying to Escape yourself, you can debuff your enemy's Move Chance.

Talent Fixes
We've caught Garner Favor up so that it now has the same improved rules when buying goods at the Exchange as it does when selling. We've improved the rules for Healer's Intuition and Perceptive Boss Talents to match their Talent description, ensuring that they get only Skill + 20% where they were getting a Skill + 30% before.

Log Clarity
Thanks to the players posting feedback daily! We've improved the captain's log to make a clear difference between trades made at $5,000 to $500,000 and then trades made over $500,000. If you see other issues in the captains log or any part of the game, please share! We fix :D

v3.3.31 - 3/1/2023
- New story event - Aetaan Char's scientist release new Adv Mass Dampeners 5 and 6 with mysterious tech
- Added Military Relics (level 6) Crysplate Weave, Drak Ops Heavy, Dusk Stalker
- Fixes nasty crash in Salvage
- Synchronized Garner Favor Talent effect between buying / selling
- Enemy ship officers now gain the correct bonuses for their officers with bonus Electronics, Pilot, Nav or Ship Ops in ship combat
- Reduced repair time of some Mass Reducers and Mass Dampeners
- Fixed bugs with Escape debuffs incorrectly applied when resisting other ship Escaping
- Fixed issues with Healer's Intuition and Perceptive Boss rolling 20% + Skill instead of 30% + Skill
- Fixed captain's log scores and stats to clarify $50,000 and $500,000 trade counts
Star Traders: Frontiers - Trese Brothers

Welcome new captains to the void -- everything is on sale right now and the updates, well they're free. They're always free. Here's #312 - new Salvage Relic armor, more colorful hints in the captain's log, new Black Market card, improved Salvage Shipyard Parts and new impact for high Spice zones on Contact longevity.

If you're new to the void and have questions, the community forum our Discord are great places to get help. If you're enjoying the pace of updates, please consider telling a friend and leaving a review!

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Pentaweave Armor and More
Salvaging Armor has received some major improvements with Update #312, adding both 3 new types of high-level armor that can be found via the Relic card as well as improving the overall progression of armor salvage cards - including Relic - to include fewer duplicates and present a better progression of loot chance.


Contact Life & Death
... "killed by faction assassins" ... "killed in a suspicious accident" -- the Captain's log entries detailing the death of a Contact now include colorful descriptions giving some clues to the Contact actions and direct causes that might be behind their demise -- faction infighting, questionable accidents and outright assassinations!

For those lucky Contacts who reside on zones where the Spice Rating is high, such opportunity to access such a rich spice flow can increase their longevity and help them live longer natural lives.

Backroom Deals - Traits!
The new Backroom Deals card that can appear in the Black Market has the opportunity to add new sneaky and conniving Traits to your criminal records, helping further develop your crew based on your actions. Traits like Discreet, Fearless and Menacing are some of the possible results from this card.


Shipyard Parts Salvage
If you hit the Shipyard Parts card during Salvage, the resulting stashes are larger and with more varied results between capital ship components, weaponry and small craft components which will make your life as a merchant perhaps more interesting but also more profitable if you can find the right outlets to sell.

v3.3.27 - 2/15/2023
- New Relic Armor (Level 9) : Pentaweave Mesh, Ranger Nine-Plate, Razorbright Stealth
- Improved behavior of Armor Relic Salvage Card (better filter, less duplicates)
- Improved Stash generation logic for "Shipyard Parts" salvage card (larger, more interesting stashes)
- New Black Market card that generates sneaky Traits (Discreet, Fearless, Menacing)
- Contacts on zones with higher Spice Rating live longer
- Added colorful "death reason" to Logs for Contacts that died in Faction violence
Star Traders: Frontiers - Liviana
End of Month Wrap Up

(Description of showcase below)

Hello, Captains! Over the last month you all have been sharing pictures and stories of your captains and their first mates. We have enjoyed hearing all about them, their personalities and their adventures! If you would like to catch up on the fun, you can check out the Steam discussion thread and hop over to our Discord to check out #captain_showcase.

A few highlights from the month:



From MakiMakiMa on Discord about the risks their captain was willing to take: “There is no seam that was too dangerous or too deep for the captain to mine.”



From Caelan on Discord about their “charismatic” first mate: “(My) first mate instills fear to his crew so they don't rebel. Same goes to their enemies. If their combat team is losing morale, it's his job to inspire them.”



From Matt on Steam about their doctor first mate: “I like combat medics who can fight in combat … Don't mouth off to this doc -- she's a berserk, pain tolerant brute. Rumor is she threatened to blow up the Cadar Medical School unless they gave her a diploma.”

Thank you to all of you who shared about your captains and first mates with us! Though this showcase is over, we always enjoy hearing about your captains and you can check out our previous community challenges as well to shake up your gameplay!

Stay tuned for more community events in the future!

------------------------




Hello, Captains. We are going to do something a little bit different from the standard STF Community Challenges. We want to give you a chance to show off your captains and their first mates in our Captain Showcase. As always, you can participate here on Steam or on our Discord!



These showcases can take whatever form you would like. There are no required screenshots or similar like the challenges have. But here are some ideas for things you could share:
  • Screenshots of your captain and first mate, showing off their outfits, traits, and stats
  • Stories of their exploits in battle
  • Tell us how your first mate became your captain’s number one
  • Any other creative ways you want showcase your captain and first mate



We’ve opened up a discussion here on Steam in the General Discussion forum for aIl of your posts. If you post on the discord, post in the #captain_showcase channel found in the STF category.

We look forward to hearing all about your captains and their first mates!
Star Traders: Frontiers - Trese Brothers

Trade, credits, money! Trade must flow across the galaxy, even when the local Princes think they can stop it. Trade must flow even when the local law forbids it. Here, come this way -- the Black Market awaits! Update #311 is dedicated to the crossing of Rumors and the Black Market. And a new piece of +Init gear to boot!

If you like the on-going free updates to a game original shipped in 2017 or if you just think the number 311 is crazy, please take a minute to leave a review of tell a friend about our studio.

Our upcoming heist RPG is on the way!
Right now ~1,000 of the Kickstarter backers for Cyber Knights: Flashpoint have access to the game’s private alpha and are giving us great feedback as the game gets closer to Early Access. We also have some public demos on our roadmap for events coming up this fall. Make sure you’ve wishlisted and followed Cyber Knights for news and a special discount when it’s released!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

Black Market X Rumors
The Black Market is now much better connected and influenced by local zone, system and event quadrant Rumors.



During rumors where illegal trade would naturally spike -- such as Pirates harassing shipping lanes or Xeno running amok in the quadrant -- Black Market confiscation of goods is reduced by 50%, making it easier to get your illegal goods to the market. For Rumors where Trade Law and all types of law would be lax -- such as Spice Festival and during the scourge of local system Xeno Rumors -- the odds of reaching the Black Market and reaching it with a high level of access are greatly increased.

Other Card Improvements
In the Black Market, we've also reduced the chance of the "Deadly Encounter" card being pulled, it was simply too heavily weighted for the mini-game. And in Salvage where the Trait Conditioning card appears, we've further increased the XP bonus if there is no character who has a Trait that can be conditioned.

New Init Gear
For those intrepid captains willing to risk salvage operations in the void, there is a new gear results possible on military salvage. The Hexbolt Injector is a rare piece of gear that can increase combat Initiative.

v3.3.25 - 2/1/2023
- During Pirate and Xeno Quadrant Rumors, Black Market confiscation risk reduced by 50%
- Reduced the chances of "Deadly Encounter" card being drawn in Black Market
- Substantially improved Black Market odds during Spice Festival, Xeno Fleet Rumors
- Increased XP bonus when Trait Conditioning Cards cannot be triggered
- New Level 5 Military Salvage Gear: Hexbolt Injector (Init Bonus Gear)
- Minor performance improvements, fixed reported typos & crashes
Star Traders: Frontiers - Trese Brothers

Captains, the spice hall is re-opening and let's get some updates in here! We took a much needed break over and after the holidays but it is time to ramp up the pace of updates again for our favorite space captain simulator.

To get things warmed back up, we're catching up on the community reports of bugs and improvement requests that came in over the last month. A nice quality of life update to kick it off!


Ultrawide Support (21:9)
For anyone playing on an ultrawide with a 21:9 aspect ratio, we've fixed the issues with ship combat to ensure that you get a good combat experience.

Talent Fixes
We've fixed a bug with some debuffs like Unfaltering Ire where the Talent name was appearing over a randomized enemy instead of the actual target. For all Ship Combat Talents that increased Morale, we've fixed their implementation to be sure to always heal the right number of crew (if the healing is needed) -- so the Quartermaster's Rallying Cry correctly targets up to 20 crew and heals them by their Skill.

Finally, we resolved some issues with Talents that added Plasma / FIre / Radiation Resistance working in reverse of the expected rules in some cases, where they could increase damage. This is a bug that slipped in during the upgrade to Auto-Combat so we're thankful to have it fixed now.


Ships and Components
With this update, we've fixed the mislink of data for Interlocking Sensor Matrix 5 and 6 which resulted in them having duplicated stats. Now they are properly differentiated.

We've correctly linked the Neutiquam Cruiser to the Speciality Acquisitions achievement and lock. Remember, if you dislike playing with locks just play the modded version of the game without any mods.

And of course, thanks for reporting typos in the game and in Steam achievements -- we fixed many!

Want more Trese Brothers sci-fi?
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/

v3.3.21 - 1/27/2022
- Improved ship combat screen for ultrawide screens (21:9 aspect ratio)
- Fixed bugs with Plasma / Fire / Radiation resistance working in reverse or using wrong type
- Fixed bug with debuffs like Unfaltering Ire printing Talent name over wrong target
- Fixed Quartermaster's "Rallying Cry" to correctly healing the right number of crew (20)
- Correctly locked Neutiquam Cruiser behind Specialty Acquisitions achievement
- Fixed Interlocking Sensor Matrix 6 having duplicate stats with ISM 5
- Fixed typos in dialog, component descriptions and Steam achievements
Star Traders: Frontiers - Trese Brothers

Hey all, hope your quarters are cozy and your cargo holds full this season. :christmas_tree: :fire: :star: For all our captains in the void, our gift to you is a fresh update, #309: Flashing Signals. This year, we've taken a trip through the community suggestions and feedback and cherry picked a number of great quality of life suggestions and balance improvements to help us prepare for the new year.

Thank you all for your support, feedback, posts, shares and reviews. We would not be here without all of you, so thank you, happy gaming and happy holidays!

New Year, New Game Coming!
We always love seeing how many of you have pieced together the lore of Star Traders from the stories within, and enjoy the flavor of this universe your Captain is a part of. In our next game, we’re telling a very different sci-fi story but with the same depth we bring to all our worlds. Check out the dark-future feel of our upcoming cyberpunk heist RPG, and wishlist it today!
https://store.steampowered.com/app/1021210/Cyber_Knights_Flashpoint/


Inline Combat Dice Results
Update #309 follows up on a great player suggestion to include the results of the dice rolls for movement, attack and boarding rolls inline in the on-screen display for each ship combat action. While all of this data is available in longform in the ship combat log, it is very helpful and educational to be able to see the numbers for the different actions flashing by. It immediately makes it far easier to get a sense of the tip of the balance and the sudden changes that a powerful buff or critical hit can have on the dice pools.


While the numbers flash by quickly, you can get the sense of the combat situation in a single series of salvos, seeing your own firing crew piling up 34+ successes on each attack and then enemy ranging from 19-28 gives you a strong sense of your own ability to land hits without having to dig through the full report of the combat log.


Merchant's Garner Favor
The Merchant's Garner Favor has long been a power Talent which yielded outside results rapidly -- granting a Reputation bonus up to your Negotiation Skill (!!) for a trade over $5,000. Previously, the balance on this power Talent was to cap its Rep gain once you hit positive 80 which reduces the overall usefulness of the Talent and targets it for Respec once it has outlived its usefuless.

With Update #309, Garner Favor has been rewritten to be useful more broadly. Now, featuring a 10% + Negotiation Skill chance to granting a Reputation bonus on a $5,000+ trade it no longer needs a cap and can be evergreen beneficial. In addition, the possible Reputation bonus is based on the size of the trade, with each extra $2,500 in profit yielding a potential Rep bonus point. While this can cap out around 20 Rep per trade, the low level Talent now has room to grow and be useful in the Merchant's long-term kit.

Prize Ship Talents Improvements
With Update #309, we've rebalanced Prize Ship Talents to improve their profitability. The spread of Talent results has increased allowing a wider range for more profit balanced against more Reputation damage. In all, the profit %s are up and the Reputation damage numbers are down, so Prize Ship Talents are more competitive even as we widen their results range within the set.


Ship Components Flagged
Those ship components which are faction specific now have their faction origin displayed prominently in ship status and in the starport screen when you are considering replacing components. This can help you differentiate between icons with the same component, remember which specialized components you have and generally speed up shopping and ship analysis. Thanks to the players suggestion this one!

v3.3.19 - 12/24/20222
- In Ship Combat, results of dice rolls for move, escape, boarding and attacks are shown in results
- Rebalanced Merchant's "Garner Favor" to use 10% + Negotiation chance to gain Rep Bonus, removed cap on Rep
- Improved balance and profitability of prize ship talents, wider range of results enabling high profit or no Rep loss
- Faction flags are now shown over ship components in all instances (ship status, starport ship layout, etc)
- Clarified that reductions in Hyperwarp Jump time can never exceed 50%
- Fixed crash in Auto-Battle for crew combat if character carried Sniper Rifle and trained AOE Talent
- Fixed HUD overlap issues on iOS devices with white bar
...