This update has a fixed issue that crashed the matches and disconnected all the players from a battle. The origin of the bug was the interaction between two Black Lotus at the same time during a match, like described below:
Interaction scenario: Black Lotus “A” and Black Lotus “B” use the weapon 2. While the effects of this action is happening, either one of these Lotus hit each other with weapon 1 or 3.
The story behind the new Arena is mainly related to Windrider and her tribe. They were living in peace on the tribe fields until the dark day that Full Metal Judge made his foray to eliminate all living beings there. He was succeeding but was not expecting such strong defensive line, a divine protection called by the tribe ancients: the Divine Serpents. Even so, Full Metal Judge overcame the defenses… and in a desperate final move, the Serpents called an ancient curse that almost killed FMJ and transformed his life forever. The same curse, however, also reawakened the Windrider spirit!
Layout
The arena has wider roads which is good for passes and spread out battles.
The goals are wider and it is less difficult to score.
The arena doesn’t have sharp turns, so the player doesn’t drift around and hold more control of the vehicle.
The starting point is closer to the spawn point of the bomb, so the new players don’t run the wrong way in the beginning.
Acid
The acid works similar to the lava in the other two arenas. Before getting to it, the player will face a blocker and treadmills. The blocker has the same mechanic from the other arenas. The treadmills are a new feature: it slowly pushes the player to the acid. Yet, the wide road gives the player enough space to maneuver and avoid death.
The acid deals 600 of damage per second to the players -- which is pretty much “instakill”
Ritual Circle
The Ritual Circle is the final obstacle before the goal line. Here, the player can either run over the outer lanes and get sped up or choose the inner lanes and slow down. In one case, you could end up in the Acid. In the other, detained by the enemies.
The circle is empty in the center, but there are blockers around it. It serves as a third option to the players that are not carrying the bomb. The circles spin in the counterclockwise way, so when the enemy retrieves the bomb, the there is a shorter and safer way to counter-attack.
Bomb Reflectors
The Bomb Reflectors work as posts to the goal. If a player throws the bomb and it hits them, it bounces back with spin mode activated. The reflectors main objective is to prevent the bomb from staying still on the dropper and accidentally crosses the goal.
Returning Characters
Black Lotus
Weapon 1: Astral Projection This weapon projects a copy of the Lotus to hit enemies. It decreases the cooldown of the Weapon 2 when successfully performed. The area around the projectile deals damage.
Damage: 120
Area damage: 40
Cooldown: 2,75 seconds
“Weapon 2 cooldown” effect: 3 seconds
Weapon 2: Karma The Karma weapon makes Black Lotus invulnerable. All the received damage is blocked and dealt back in the dealer. Blocking an attack decreases the cooldown of it.
Duration: 0,6 of second
Cooldown: 10 seconds
Reflected damage: 100%
Cooldown decrease: 5 seconds
Weapon 3: Soul Pilgrim The Soul Pilgrim pushes Black Lotus forward. It has three charges: you can either hold the button or press three times separately. If you go through any opponent while pressing, the Lotus get sped up.
Charges: 3
Cooldown (for each charge): 6 seconds
Damage: 100
Special Weapon: Nirvana When the Black Lotus reach the Nirvana, it lasts for 10 seconds and instantly recharges every weapon. During this 10 seconds apex, all weapons’ cooldown drops to 50% and Lotus gets sped up.
Duration: 10 seconds
Cooldown decrease (of weapons 1, 2 and 3 during the special): 50%
Full Metal Judge
Weapon 1: Triple Tap This is the good ol’ classic Full Metal Judge 3-missiles burst
Damage per missile: 60
Cooldown: 2 seconds
Defensive mode: receives a 60 of protection when hitting the targets
Weapon 2: Dead or Alive The Dead or Alive weapon is a switch to activate defensive or offensive mode. By default, the FMJ starts the match on defensive mode. Defensive mode: receives shield constantly and when hit enemies Offensive mode: receives constant damage (6 per second), but all the weapons deal more damage.
Cooldown: 1,5 second
Defensive mode: 15 (shield per second)
Offensive mode: 6 (self damage)
Offensive mode: 50% more damage in all the weapons
Weapon 3: Relentless Plague Speeds up and deals damage while hitting enemies.
Cooldown: 6 seconds
Damage: 300 per second
Duration: 2 seconds
Defensive mode: Receives 60 of shield when hitting enemies
Special Weapon: Sentence: Death This is classic: the Death Sentence keeps the “triple tap” unloading 30 missiles on the enemies.
Duration: 4,2 seconds
Arena Selection update
As the Cursed Necropolis arena comes to the Heavy Metal Machines, the maps selection behavior changes a little bit. Now, level 1 and 2 players will play in the Cursed Necropolis automatically. The other two arenas will be available as those players reach level 3.
From the level 3 above, the arenas will be selected randomly, with 33% of chance for each one of the 3 maps.
General
The “quick chat” (or chat wheel) has been removed from the game
Gameplay
Bomb
The damage dealt when the bomb was thrown has been removed
New effect: Throwing the bomb will push the players and clear the path
Dev Notes: “After several internal tests, we noticed that the damage dealt by the bomb was affecting the fast-paced gameplay. There were moments the players didn’t understand where the damage was coming from. For now, this damage is off, but it is subject to changes in the future.
Added strength to the bomb when it hits the wall
Minor adjustments in the bomb-throwing mechanics
Overtime
Overtime has been temporarily removed
Dev Notes: “We decided to remove this feature temporarily based on the feedback provided by the community. We realized this feature isn’t well shaped enough to fulfill our expectations. We are going to keep working on it so it will be part of a better and greater experience for the players.
Camera
The camera point of view is about 10% higher
Dev Notes: “Changing the camera is one of the ways to make the game more ‘understandable’. It will increase the field of view and make the game a little bit slower without changing the real speed of the machines”
Interface
New background screen in the main menu
Visual upgrade in the loading screen
Characters Balance
Metal Herald
Weapon 2
Decreased the cost of life from 180 to 90
Weapon 3
Decreased the duration of 1 second to 0,75 second
Decreased the received shield from 240 to 180
Intangibility removed
Little Monster
Passive Weapon
Self repair increased from 70% to 100%
Stingray
General
Decreased the unarmed time after using the weapons
Weapon 2
Adjusted the distance and speed to improve the gameplay
Increased the warmup from 0,25 second to 0,5 second
Photon
Weapon 1
Decreased the maximum damage from 180 to 120
Weapon 3
Decreased the damage per second from 75 to 60
Special
Intangibility removed
Bug Fixes
The bug that didn’t allow the machines to reach top speed before using the nitro for the first time has been fixed. It reached 95% of the total speed before using the Nitro, and afterwards it stabilized to 100% after its first use.
Tuesday [17/04/2018] at 7:00 EDT [13:00 CEST] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00 EDT [20:00 CEST].
This update contains a brand new feature called “The Instructor”, which will guide new users through their first match when playing with the pilot Wildfire.
New Feature - The Instructor
How does it work?
New players that haven’t played any matches before will be guided with tips (speech and interface) during their first match with while playing with Wildfire.
New players will select Wildfire automatically for the first match, and starting from the second match, they will be able to select other characters.
The icons above FMJ’s machine are Tips from the Instructor.
Does it work with all characters?
Currently, the Instructor works only with Wildfire, and it will be expanded to other characters in the future.
How do I turn it off?
The Instructor is enabled by default for all new players, and it can be turned off on the Options Menu.
You can’t turn it off during a match.
If you are level 5 or higher, the Instructor is disabled by default.
This update contains a brand new feature called “The Instructor”, which will guide new users through their first match when playing with the pilot Wildfire.
New Feature - The Instructor
How does it work?
New players that haven’t played any matches before will be guided with tips (speech and interface) during their first match with while playing with Wildfire.
New players will select Wildfire automatically for the first match, and starting from the second match, they will be able to select other characters.
The icons above FMJ’s machine are Tips from the Instructor.
Does it work with all characters?
Currently, the Instructor works only with Wildfire, and it will be expanded to other characters in the future.
How do I turn it off?
The Instructor is enabled by default for all new players, and it can be turned off on the Options Menu.
You can’t turn it off during a match.
If you are level 5 or higher, the Instructor is disabled by default.
Tuesday [03/04/2018] at 7:00am EDT [13:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00pm EDT [20:00 CET].
Tuesday [03/04/2018] at 7:00am EDT [13:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00pm EDT [20:00 CET].
On this version, we have fixed 91 bugs. This Patch Notes contains the 22 most relevant for players, and that were noticeable by them. The others 69 didn’t affect the player’s experience at a level that can be noticed, but were fixed as well. Check it out:
Major Bugs:
Pick Screen
Player picked Artificer instead the chosen pilot.
Custom Match
Players were automatically banned from Custom Matches.
Matchmaking
Player was automatically removed from the queue.
Bots
Stingray BOT suddenly stopped to work.
Metal Herald
Players got Special Weapon charge even without hitting targets.
Social
Player’s status shown “In Group” even after the player leaving the group.
System chat was open, and no message was shown.
Wasn’t possible to cancel a group invitation.
Some players were shown with incoherent status.
Minor Bugs:
Interface
Machines’ aim lines passed through the Temple of Sacrifice’s center circle.
Team’s icons were dislocated in the stats screen.
Stats icons were shown wrong.
Minimap showed a previously removed blocker.
Founder’s Pack’s borders weren’t shown in some situations.
Avatar’s loading picture was shown wrong.
Friend’s list tooltip was inconsistent.
Voice Over
Pilot’s voice wasn’t played after a victory or loss.
Pilot’s voice wasn’t played after player’s death.
Clunker
Clunker’s respawn icon was shown wrong.
Artificer
Visual feedback was incorrect when Artificer hits a target.
Little Monster
The visual effect of Little Monster’s Weapon 2 was shown in the wrong position.
Windrider
The visual effect when Windrider hit an ally was incoherent.
On this version, we have fixed 91 bugs. This Patch Notes contains the 22 most relevant for players, and that were noticeable by them. The others 69 didn’t affect the player’s experience at a level that can be noticed, but were fixed as well. Check it out:
Major Bugs:
Pick Screen
Player picked Artificer instead the chosen pilot.
Custom Match
Players were automatically banned from Custom Matches.
Matchmaking
Player was automatically removed from the queue.
Bots
Stingray BOT suddenly stopped to work.
Metal Herald
Players got Special Weapon charge even without hitting targets.
Social
Player’s status shown “In Group” even after the player leaving the group.
System chat was open, and no message was shown.
Wasn’t possible to cancel a group invitation.
Some players were shown with incoherent status.
Minor Bugs:
Interface
Machines’ aim lines passed through the Temple of Sacrifice’s center circle.
Team’s icons were dislocated in the stats screen.
Stats icons were shown wrong.
Minimap showed a previously removed blocker.
Founder’s Pack’s borders weren’t shown in some situations.
Avatar’s loading picture was shown wrong.
Friend’s list tooltip was inconsistent.
Voice Over
Pilot’s voice wasn’t played after a victory or loss.
Pilot’s voice wasn’t played after player’s death.
Clunker
Clunker’s respawn icon was shown wrong.
Artificer
Visual feedback was incorrect when Artificer hits a target.
Little Monster
The visual effect of Little Monster’s Weapon 2 was shown in the wrong position.
Windrider
The visual effect when Windrider hit an ally was incoherent.
Tuesday [03/04/2018] at 7:00am EDT [13:00 CET] we'll be doing a full maintenance on all our services, which means that HMM will be unplayable for the entirety of the maintenance. We expect everything will be back online by 14:00pm EDT [20:00 CET].