We are pleased to announce that after almost two years of development, we are ready to move the game from Pre-Alpha to Alpha state!
Of course it does not means that we will not add huge improvements! We plan to implement a lot of new features, such as heat system, better production, gathering resources from planets. However, that means that the game concept became quite stable (for example, we will not return back to 2D graphics and do not plan to add movement in 3 dimensions), and the game now have many important features, such as save/load, multiplayer, trading, missions. Our first release didn't had any of these features.
Also we updated the text on our store page, screenshots and uploaded a new trailer. Thanks to your efforts, now the game have translations on many languages, and we added this information on the store page.
Besides that, we decided to show our project on the main page of Steam Store. It will be first attempt during entire development. We hope to achieve significant increase of revenue, because we have an ideas how to significantly improve speed and quality of the development, but this will require additional finances. We just want to let you know that most finances will be spent on further development, not on our personal needs.
Thanks you for your support! Stay tuned, more amazing features still need to be done!
Note: This small update it is an addition to previous large update 0.7492. Check it for the full changelog.
CHANGE LOG
Improvements
Languages files updated
Fixes
Game no longer break when you exiting to main menu from paused game
Fixed audio effect when module placed and some others audio effects
Fixed name: Asteroi -> Asteroid
Options window extended so "full screen" button no longer overlaps with "apply" button
"Default" language removed from the list
When language is changed, on-hover tips also changed and does not requires to restart the game
Tip "Right click: Sell" removed when you hovering storages of docked NPC stations
We are pleased to announce that after almost two years of development, we are ready to move the game from Pre-Alpha to Alpha state!
Of course it does not means that we will not add huge improvements! We plan to implement a lot of new features, such as heat system, better production, gathering resources from planets. However, that means that the game concept became quite stable (for example, we will not return back to 2D graphics and do not plan to add movement in 3 dimensions), and the game now have many important features, such as save/load, multiplayer, trading, missions. Our first release didn't had any of these features.
Also we updated the text on our store page, screenshots and uploaded a new trailer. Thanks to your efforts, now the game have translations on many languages, and we added this information on the store page.
Besides that, we decided to show our project on the main page of Steam Store. It will be first attempt during entire development. We hope to achieve significant increase of revenue, because we have an ideas how to significantly improve speed and quality of the development, but this will require additional finances. We just want to let you know that most finances will be spent on further development, not on our personal needs.
Thanks you for your support! Stay tuned, more amazing features still need to be done!
Note: This small update it is an addition to previous large update 0.7492. Check it for the full changelog.
CHANGE LOG
Improvements
Languages files updated
Fixes
Game no longer break when you exiting to main menu from paused game
Fixed audio effect when module placed and some others audio effects
Fixed name: Asteroi -> Asteroid
Options window extended so "full screen" button no longer overlaps with "apply" button
"Default" language removed from the list
When language is changed, on-hover tips also changed and does not requires to restart the game
Tip "Right click: Sell" removed when you hovering storages of docked NPC stations
Hello! Thanks for your participation in our survey about new price of the game. We are very pleased that most people thinking that our game deserves more!
In order to take into account an opinion of each voice, we decided to calculate an arithmetic mean Here is a spread sheet with calculations:
Note: 11.13 = 1758 / 158 Let's round to closest value, and the new price is 10.99$
Hello! Thanks for your participation in our survey about new price of the game. We are very pleased that most people thinking that our game deserves more!
In order to take into account an opinion of each voice, we decided to calculate an arithmetic mean Here is a spread sheet with calculations:
Note: 11.13 = 1758 / 158 Let's round to closest value, and the new price is 10.99$
Missions is finally implemented! Not too many, but we will add more types of missions based on this system.
Also we returned back a construction drones! These yellow little things makes construction process much better :)
Besides that, we made some significant improvements in world creation and AI of turrets. Check change log for more details.
Thanks!
CHANGE LOG
Improvements
Now some station may provide you a procedural generated missions! (Only 2 types of missions available for now, return cargo container back to station and destroy a pirate ship)
Build drones returned back! And now it have nice looking 3D graphics! Drones can't be destroyed and does not required a fuel, basically it is just an animation for engineering bay
Now planets have always circular orbits. Despite the fact that slightly elliptical orbits is more realistic, it bring no additional interest in gameplay, but adds unreasonable complexity into gameplay and navigation. Also, elliptical orbit requires more space of star system, as result, system became bigger, but large distance cause performance issues.
Added edge of the star system, objects outside of its border should be returned back within 60 seconds, or will be deleted. (Despite the fact that game world have infinite size, if some objects located too far away from center of the scene, it will start to shaking, so addition of border is required due technical reasons)
Random enemies no longer appears in random positions around planet (it replaced by combat missions)
Thrust of engines of rocket decreased in 5 times, as result, the rocket have shorter range and lower speed
Auto mode of turrets works again
New actions for turrets: Target debris, Target rockets and Auto mode works again (it will attack enemies)
Improved AI of turrets, it will not attack a target if it will detect a possibility to miss the enemy target and hit another, friendly target.
Now stations have names according to its role
Shipyard-station now armed with defensive lasers, it will automatically shot enemies, enemy rockets and debris (and will try do not hit a friendly target)
Improved sandbox tool "Duplicate the ship" and added several buttons to create duplication for specific faction. It allows to create a fleet of friendly of enemy ships
Now collision damage based not only on velocity of impact, but also on mass of collided objects. So collision with an asteroid much more dangerous than with small debris. Collision with small debris no longer so devastating.
Angular velocity now displayed with 3 digits after the decimal point (not 2)
Much better usability of station services. Buttons (Dock, Shipyard, Trade, Missions) located in the same place with detailed on-hover tips.
Further improvements for localization. All on-hover info texts and names of modules added in txt files and ready for localization. We would ask you to help us with these new texts. :)
Fixes
Modules no longer functional until not completely built
Fixed description of "Rename ship" button
Sandbox tool "Duplicate the ship" works without an error
Hotkeys no longer works for modules which detached from the ship
Fixed visual vibration of launched rockets and its engine visual effect
Default camera position rotated on 180 degree, so global 0 direction - up, 90 - right, 180 - down, 270 - left
Known issues
Missions and AI of turrets works incorrect in multiplayer
Only Charging Stations may provide missions, that is incorrect and will be fixed
A reward for mission is random and unbalanced, sometimes it provides too much CR
Turrets may have incorrect accuracy when trying to hit small debris from a large distance
Missions is finally implemented! Not too many, but we will add more types of missions based on this system.
Also we returned back a construction drones! These yellow little things makes construction process much better :)
Besides that, we made some significant improvements in world creation and AI of turrets. Check change log for more details.
Thanks!
CHANGE LOG
Improvements
Now some station may provide you a procedural generated missions! (Only 2 types of missions available for now, return cargo container back to station and destroy a pirate ship)
Build drones returned back! And now it have nice looking 3D graphics! Drones can't be destroyed and does not required a fuel, basically it is just an animation for engineering bay
Now planets have always circular orbits. Despite the fact that slightly elliptical orbits is more realistic, it bring no additional interest in gameplay, but adds unreasonable complexity into gameplay and navigation. Also, elliptical orbit requires more space of star system, as result, system became bigger, but large distance cause performance issues.
Added edge of the star system, objects outside of its border should be returned back within 60 seconds, or will be deleted. (Despite the fact that game world have infinite size, if some objects located too far away from center of the scene, it will start to shaking, so addition of border is required due technical reasons)
Random enemies no longer appears in random positions around planet (it replaced by combat missions)
Thrust of engines of rocket decreased in 5 times, as result, the rocket have shorter range and lower speed
Auto mode of turrets works again
New actions for turrets: Target debris, Target rockets and Auto mode works again (it will attack enemies)
Improved AI of turrets, it will not attack a target if it will detect a possibility to miss the enemy target and hit another, friendly target.
Now stations have names according to its role
Shipyard-station now armed with defensive lasers, it will automatically shot enemies, enemy rockets and debris (and will try do not hit a friendly target)
Improved sandbox tool "Duplicate the ship" and added several buttons to create duplication for specific faction. It allows to create a fleet of friendly of enemy ships
Now collision damage based not only on velocity of impact, but also on mass of collided objects. So collision with an asteroid much more dangerous than with small debris. Collision with small debris no longer so devastating.
Angular velocity now displayed with 3 digits after the decimal point (not 2)
Much better usability of station services. Buttons (Dock, Shipyard, Trade, Missions) located in the same place with detailed on-hover tips.
Further improvements for localization. All on-hover info texts and names of modules added in txt files and ready for localization. We would ask you to help us with these new texts. :)
Fixes
Modules no longer functional until not completely built
Fixed description of "Rename ship" button
Sandbox tool "Duplicate the ship" works without an error
Hotkeys no longer works for modules which detached from the ship
Fixed visual vibration of launched rockets and its engine visual effect
Default camera position rotated on 180 degree, so global 0 direction - up, 90 - right, 180 - down, 270 - left
Known issues
Missions and AI of turrets works incorrect in multiplayer
Only Charging Stations may provide missions, that is incorrect and will be fixed
A reward for mission is random and unbalanced, sometimes it provides too much CR
Turrets may have incorrect accuracy when trying to hit small debris from a large distance
Hello! The multiplayer is finally playable! Not a fully stable yet, but much more stable and smoother than before!
We spent a lot of time on this update, but we managed to solve a lot very important bugs in physics and multiplayer, so now, situations when your ship may be destroyed by random explosion should be encountered no so often. However, it still might happen and we will continue to improve stability in the next update.
What about next update. We decided to start (continue) working on procedural missions. Seems like it is time to add various game goals which will be able to catch your attention for a long time. We will keep you inform about development of the next update.
Check both "Improvement" and "Fixes" changelog for more information about this update.
Thanks! :)
CHANGE LOG
Improvements
Multiplayer is much more smoother now!
Added possibility to slow down time
Usability of mounting points is improved - added visual line of possible connection and also distance and angular threshold is changed, so now it is more easy to connect modules.
Graphics: Long fuel tank is slightly redesigned
Graphics: Background or main menu is slightly changed (camera have different position)
Graphics: Solar panels is slightly remodeled and obtained a texture
Optimization: The algorithm of mounting points is optimized, now smaller part joins the larger, not vice versa.
Optimization: Physics performance should be increased by about 5-20%, especially for ships with large amount of storages and corridors
Optimization: Physics performance of an asteroids improved in about 4 times
GUI: New chat window, with "send" button and resize possibility
GUI: New connectors link with possibility to switch on previous version
GUI: New cursor selector link, different for near and far distance
GUI: Interface of main menu is slightly redesigned, also now it flexible and adapted to low screen resolutions (1366 or lower)
GUI: Interface of game is slightly redesigned, left bottom and right top corners now have more compact layout, plus some others minor changes in the interface.
GUI: Added notification when you sold a module for shipyard
GUI: Added notification when the game is saved by button in game menu
GUI: Added color variations for notifications (they are no longer all red)
GUI: Added navigation markers around the star system which indicates direction to 0, 90, 270 and 360 degree.
GUI: Ship label no longer displayed for currently active ship
GUI: Added interface button which shows HP bars for active ship
Fixes
Multiplayer: Now connected players can use shipyard properly
Multiplayer: Debris synchronization done
Multiplayer: Debris collection and salvage now works
Multiplayer: Trading now works
Multiplayer: Move order by right click now works
Multiplayer: Chat no longer support html tags (and do not allows to broke it)
Multiplayer: A lot another fixes of multiplayer!
Solved polygon flickering for all modules where this problem appears (corridors (all 3 types + corner), structural beam, 2x1 adapter, radar and solar panels)
Fixed an important bug, when placed module may appear not in the same position where its preview was located before the placement (appears near a modules with corner (45 degree) mounting points)
Fixed another bug in ship editor where a couple of mounting points of the same ship can be attached to each other even if they are not close to each other, or when it may be highlighted with green color
New modules no longer can be built on any ship except your own or docked ships
Now you can attach modules only if other object is belongs to you or it is neutral (no longer can attach to NPC stations or others players)
GUI: Fixed a lot of small errors in GUI layout
GUI: Information about price of module always fits the screen size
GUI: Engineering bay no longer offers to deconstruct an asteroid
GUI: Now line of trajectory starts from center of mass (instead of center of object)
Icons of mounting points is a bit optimized
Warp drive no longer grabs objects located far away from its warp bubble
Added special monitoring system which will try to find an objects which may cause an explosion after docking with it. If it will find such object, it will ask to send a report to us. This will help us to determinate, did we solved an issue with random explosions or not.
A problem when flickering (red-green) preview is partially solved, added new option "Compensate FPS", when it is enabled, it will solve this problem, but it can't be enabled in multiplayer game. Later it will have more stable fix.
More correct inertia tensor for single modules.
NPC Solar Station now correctly use its reaction wheel.
Prices of modules now rounded to integer value (90.000 fixed to 90)
Asteroids have correct mass and inertia tensor (much more massive and harder to move)
Hello! The multiplayer is finally playable! Not a fully stable yet, but much more stable and smoother than before!
We spent a lot of time on this update, but we managed to solve a lot very important bugs in physics and multiplayer, so now, situations when your ship may be destroyed by random explosion should be encountered no so often. However, it still might happen and we will continue to improve stability in the next update.
What about next update. We decided to start (continue) working on procedural missions. Seems like it is time to add various game goals which will be able to catch your attention for a long time. We will keep you inform about development of the next update.
Check both "Improvement" and "Fixes" changelog for more information about this update.
Thanks! :)
CHANGE LOG
Improvements
Multiplayer is much more smoother now!
Added possibility to slow down time
Usability of mounting points is improved - added visual line of possible connection and also distance and angular threshold is changed, so now it is more easy to connect modules.
Graphics: Long fuel tank is slightly redesigned
Graphics: Background or main menu is slightly changed (camera have different position)
Graphics: Solar panels is slightly remodeled and obtained a texture
Optimization: The algorithm of mounting points is optimized, now smaller part joins the larger, not vice versa.
Optimization: Physics performance should be increased by about 5-20%, especially for ships with large amount of storages and corridors
Optimization: Physics performance of an asteroids improved in about 4 times
GUI: New chat window, with "send" button and resize possibility
GUI: New connectors link with possibility to switch on previous version
GUI: New cursor selector link, different for near and far distance
GUI: Interface of main menu is slightly redesigned, also now it flexible and adapted to low screen resolutions (1366 or lower)
GUI: Interface of game is slightly redesigned, left bottom and right top corners now have more compact layout, plus some others minor changes in the interface.
GUI: Added notification when you sold a module for shipyard
GUI: Added notification when the game is saved by button in game menu
GUI: Added color variations for notifications (they are no longer all red)
GUI: Added navigation markers around the star system which indicates direction to 0, 90, 270 and 360 degree.
GUI: Ship label no longer displayed for currently active ship
GUI: Added interface button which shows HP bars for active ship
Fixes
Multiplayer: Now connected players can use shipyard properly
Multiplayer: Debris synchronization done
Multiplayer: Debris collection and salvage now works
Multiplayer: Trading now works
Multiplayer: Move order by right click now works
Multiplayer: Chat no longer support html tags (and do not allows to broke it)
Multiplayer: A lot another fixes of multiplayer!
Solved polygon flickering for all modules where this problem appears (corridors (all 3 types + corner), structural beam, 2x1 adapter, radar and solar panels)
Fixed an important bug, when placed module may appear not in the same position where its preview was located before the placement (appears near a modules with corner (45 degree) mounting points)
Fixed another bug in ship editor where a couple of mounting points of the same ship can be attached to each other even if they are not close to each other, or when it may be highlighted with green color
New modules no longer can be built on any ship except your own or docked ships
Now you can attach modules only if other object is belongs to you or it is neutral (no longer can attach to NPC stations or others players)
GUI: Fixed a lot of small errors in GUI layout
GUI: Information about price of module always fits the screen size
GUI: Engineering bay no longer offers to deconstruct an asteroid
GUI: Now line of trajectory starts from center of mass (instead of center of object)
Icons of mounting points is a bit optimized
Warp drive no longer grabs objects located far away from its warp bubble
Added special monitoring system which will try to find an objects which may cause an explosion after docking with it. If it will find such object, it will ask to send a report to us. This will help us to determinate, did we solved an issue with random explosions or not.
A problem when flickering (red-green) preview is partially solved, added new option "Compensate FPS", when it is enabled, it will solve this problem, but it can't be enabled in multiplayer game. Later it will have more stable fix.
More correct inertia tensor for single modules.
NPC Solar Station now correctly use its reaction wheel.
Prices of modules now rounded to integer value (90.000 fixed to 90)
Asteroids have correct mass and inertia tensor (much more massive and harder to move)