Celestial Command - Artaani
Some preview of changes for the next update.
What do you think, which is better?

Previous


New


Previous


new
Celestial Command - Artaani
Some preview of changes for the next update.
What do you think, which is better?

Previous


New


Previous


new
Celestial Command - Romenics


Discord it is a new amazing chat service, it have very high quality, and comfortable to use.

We invite everyone who want to discuss something about the game or ask a question. It is more easy to use than a Steam chat, so if you want to ask a question directly to us, Discord will be more preferred.

Also, we ask all localizations and testers to enter in Discord chat, so it will be much easier to communicate.

By the way, we are searching for Linux testers, if you want to help, let us know in the chat :)


Celestial Command - Romenics

Discord it is a new amazing chat service, it have very high quality, and comfortable to use.

We invite everyone who want to discuss something about the game or ask a question. It is more easy to use than a Steam chat, so if you want to ask a question directly to us, Discord will be more preferred.

Also, we ask all localizations and testers to enter in Discord chat, so it will be much easier to communicate.

By the way, we are searching for Linux testers, if you want to help, let us know in the chat :)

https://discord.gg/HY4XJaK
Celestial Command - Artaani


Hello!

We should apologize, because we didn’t fixed important bugs for quite a long time. Physics, orbits and overall stability and convenient of build new ships - is the most important things in the game. So in this update we worked on all of these aspects to make it comfortable to build and solve all bugs which may cause random explosion of your creations.

Despite we made many tests and solved explosions in some situation, there can be more of them, so such bugs still may exist in the game. Physics and collisions is quite hard to debug, but eventually we will make it fully stable.

Also we added highly requested hydroponics module, solved several bug of physics and many other things.

The next updates will be mostly targeted on further fixes of the most important bugs in physics, ship constructor and multiplayer.

Thanks! :)

Correct hyperbola trajectory


Smooth rotation of preview


Correct collisions


Correct velocity inheritance


CHANGE LOG

Improvements
  • Added hydroponics module (with interface)
  • Added more parameters to customize game world, now you can customize physical properties in the world such as mass, fuel consumption, gravity etc.
  • "New world" window GUI is redesigned
  • When you detach some module from your ship, it will inherit correct velocity and angular velocity, yay!
  • Devastating collisions is improved, the ships will continue its velocity after impact (as in early trailer) but now this feature no longer causes random explosions during ship construction. Also damage from collisions increased in 3 times.
  • Debris which remains after modules, will not collide with anything during first 2 seconds, it will prevent instant collision right after appearance. Also it will not activate its collider while located inside something else.
  • Added new trade station, designed by community member It have proper trading setup (supply power and demand fuel)
  • Resources now may have different base price (however for now, all resources costs the same, except energy)
  • Added new button to a command module "Setup power chain", it will connect all power storages to each other so it will be connected as a single chain. The next "auto connect" procedure will automatically connect all power generators to first storage in chain and all power consumers to last storage in chain. Also NPC stations uses it to setup its power system
  • Lags in multiplayer now should be much more weaker! However, it is still exist.
  • Maximum time acceleration lowered from x8 to x4 (for performance purposes, also it makes multiplayer more smoother (see item above))
  • Added new resource, ammo. Kinetic cannons requires it in order to fire. For now can be added only via sandbox tools. Energy cannon requires energy in order to fire
  • Energy cannon no longer have recoil force since it does no requires ammo (only energy)
  • Camera behavior is much more stable now. It is no longer shakes when your ship detaches its modules. Also "smooth follow center of mass" is disabled, because users know better when and where move the camera, and this movement just interfered to build the ship
  • Added GUI button on the left edge of the screen "RTS Control", when activated, you will be able to control your ships with a mouse click, or you can deactivate it if it interfere with you during ship building
  • Now when you rotate preview of module left or right, it will change its rotation not instantly, but smoothly
  • When you pressed "Pause" in game menu, you can release it by pressing "Continue" (no necessary to press "Pause" again)
  • Language files updated from Github. Thanks! :)

Fixes
  • Trajectories with eccentricity larger than 1 (parabola or hyperbola) now displayed again and it shows a correct trajectory!
  • Full screen mode is enabled by default (it solves a flaw when the game window appears between two screens, for computers with two monitors)
  • Save/Load for sandbox mode (Worlds can be loaded with sandbox mode On or Off)
  • NPC Shipyard is slightly redesigned, with correctly located docking ports, solar panels and working radar
  • Localization of names of resources works correct
  • Rocket launcher works again
  • Grabber: Fixed an issue when grabber sometimes may lose its grip, but its lights still glows green
  • When you deconstructed a module using an engineering bay, it would not leave a debris after itself

Celestial Command - Artaani


Hello!

We should apologize, because we didn’t fixed important bugs for quite a long time. Physics, orbits and overall stability and convenient of build new ships - is the most important things in the game. So in this update we worked on all of these aspects to make it comfortable to build and solve all bugs which may cause random explosion of your creations.

Despite we made many tests and solved explosions in some situation, there can be more of them, so such bugs still may exist in the game. Physics and collisions is quite hard to debug, but eventually we will make it fully stable.

Also we added highly requested hydroponics module, solved several bug of physics and many other things.

The next updates will be mostly targeted on further fixes of the most important bugs in physics, ship constructor and multiplayer.

Thanks! :)

Correct hyperbola trajectory


Smooth rotation of preview


Correct collisions


Correct velocity inheritance


CHANGE LOG

Improvements
  • Added hydroponics module (with interface)
  • Added more parameters to customize game world, now you can customize physical properties in the world such as mass, fuel consumption, gravity etc.
  • "New world" window GUI is redesigned
  • When you detach some module from your ship, it will inherit correct velocity and angular velocity, yay!
  • Devastating collisions is improved, the ships will continue its velocity after impact (as in early trailer) but now this feature no longer causes random explosions during ship construction. Also damage from collisions increased in 3 times.
  • Debris which remains after modules, will not collide with anything during first 2 seconds, it will prevent instant collision right after appearance. Also it will not activate its collider while located inside something else.
  • Added new trade station, designed by community member It have proper trading setup (supply power and demand fuel)
  • Resources now may have different base price (however for now, all resources costs the same, except energy)
  • Added new button to a command module "Setup power chain", it will connect all power storages to each other so it will be connected as a single chain. The next "auto connect" procedure will automatically connect all power generators to first storage in chain and all power consumers to last storage in chain. Also NPC stations uses it to setup its power system
  • Lags in multiplayer now should be much more weaker! However, it is still exist.
  • Maximum time acceleration lowered from x8 to x4 (for performance purposes, also it makes multiplayer more smoother (see item above))
  • Added new resource, ammo. Kinetic cannons requires it in order to fire. For now can be added only via sandbox tools. Energy cannon requires energy in order to fire
  • Energy cannon no longer have recoil force since it does no requires ammo (only energy)
  • Camera behavior is much more stable now. It is no longer shakes when your ship detaches its modules. Also "smooth follow center of mass" is disabled, because users know better when and where move the camera, and this movement just interfered to build the ship
  • Added GUI button on the left edge of the screen "RTS Control", when activated, you will be able to control your ships with a mouse click, or you can deactivate it if it interfere with you during ship building
  • Now when you rotate preview of module left or right, it will change its rotation not instantly, but smoothly
  • When you pressed "Pause" in game menu, you can release it by pressing "Continue" (no necessary to press "Pause" again)
  • Language files updated from Github. Thanks! :)

Fixes
  • Trajectories with eccentricity larger than 1 (parabola or hyperbola) now displayed again and it shows a correct trajectory!
  • Full screen mode is enabled by default (it solves a flaw when the game window appears between two screens, for computers with two monitors)
  • Save/Load for sandbox mode (Worlds can be loaded with sandbox mode On or Off)
  • NPC Shipyard is slightly redesigned, with correctly located docking ports, solar panels and working radar
  • Localization of names of resources works correct
  • Rocket launcher works again
  • Grabber: Fixed an issue when grabber sometimes may lose its grip, but its lights still glows green
  • When you deconstructed a module using an engineering bay, it would not leave a debris after itself
Celestial Command - Artaani


Hello!

A huge thanks for everyone who helped us to translate the game on other languages! We received a lot of offers to help. First results was created super-fast! Thanks you a lot!

Also we added a button right into the game, which direct on the Localization guide.

And some new features:





http://steamcommunity.com/sharedfiles/filedetails/?id=719272793

CHANGE LOG

Improvements
  • Thanks to the efforts of our wonderful community, we added translation on 6 additional languages (German, Spanish, Italian, Netherlands, Portuguese, Russian) plus fixed English language, hooray and thanks you very much! :)
  • Added NPC Shipyard, where you can construct or sell modules for credits!
  • Added new module, a Shipyard
  • Added salvaging. Each module after destruction will remain a few small debris which can be collected with Cargo Gate and converted into resources
  • Added visual effect of atmosphere insertion and friction (in combination with the feature above, ship explosion in atmosphere now creates large "fire rain"
  • Random starting altitude of ships or asteroids is slightly closer to "medium altitude" instead of atmosphere and gravity borders
  • Message "This ship does not require this resource" changed to "This trader does not demand *Resource Name*"

Fixes
  • Oops, no significant bug fixes in this update, we will make some next time

Celestial Command - Artaani


Hello!

A huge thanks for everyone who helped us to translate the game on other languages! We received a lot of offers to help. First results was created super-fast! Thanks you a lot!

Also we added a button right into the game, which direct on the Localization guide.

And some new features:





http://steamcommunity.com/sharedfiles/filedetails/?id=719272793

CHANGE LOG

Improvements
  • Thanks to the efforts of our wonderful community, we added translation on 6 additional languages (German, Spanish, Italian, Netherlands, Portuguese, Russian) plus fixed English language, hooray and thanks you very much! :)
  • Added NPC Shipyard, where you can construct or sell modules for credits!
  • Added new module, a Shipyard
  • Added salvaging. Each module after destruction will remain a few small debris which can be collected with Cargo Gate and converted into resources
  • Added visual effect of atmosphere insertion and friction (in combination with the feature above, ship explosion in atmosphere now creates large "fire rain"
  • Random starting altitude of ships or asteroids is slightly closer to "medium altitude" instead of atmosphere and gravity borders
  • Message "This ship does not require this resource" changed to "This trader does not demand *Resource Name*"

Fixes
  • Oops, no significant bug fixes in this update, we will make some next time
Celestial Command - Romenics


Hello!

Suddenly we decided to add an ability to upload external language files and change the in-game language!
So we are gladly invite you to participate in localization!
Please refer to this guide for additional information.

http://steamcommunity.com/sharedfiles/filedetails/?id=714343868

We are very happy about this opportunity of collaboration with community! :) Also, now someone may fix mistakes in our English. :)

Besides that, we implemented "relative waypoints" and some other improvements. Check the changelog for detail information.

Thanks! :)

New module


New 3D engine effect


Ability to set waypoint relative to another object (something goes wrong during recording) :)


Control of relative waypoints a bit complex, here is how it works, you need to hover desired target with the cursor then click near it or move cursor away to release "relative" mode. In next update we will make control more intuitive.



CHANGE LOG

Improvements
  • Localization! All in-game texts rewritten and now we can upload external txt language files. Also we created GitHub repository with language files, so anyone can help us to translate the game on any language! (And correct our English) :) Localization Guide
  • Starting planet is always terrestrial type
  • Now you can select starting ship from the several proposed variants
  • Now you can set waypoint relative to another object. It is useful for docking or to keep formation of your fleet
  • Added new module, Corner corridor (it replaces corner frame)
  • Added new module,2x1 adapter (like 2x1 frame but solid)
  • New chemical engine visual effect
  • Recoil force of each cannon increased in 10 times so now it is more noticeable, especially for light ships
  • Projectiles now transfer its kinetic energy to target (objects will be pushed away by incoming projectiles)
  • Now preview of module will have green or red color when it can be or can't be placed
  • When you give movement order for your ship, default direction of waypoint will be equaled to current direction of the ship
  • Added default hotkeys for solar panels (O - Open/Close, P - Switch Direction)
  • Added default hotkey for mining laser (1 - Toggle)
  • Added default hotkey for grabber (Space - Toggle)
  • Added default hotkeys for turrets (2 - Toggle manual control, 3 - Toggle range visualization, 4 - Toggle auto mode)
  • Hotkeys for modules now highlighted with yellow color
  • Added new button to command modules: Direct solar panels - Once activated, all solar panels on the ship will be directed in front direction. Useful in order to align solar panels from left and right side
  • You may display HP bars for all your ships by pressing H key (can be designated in options), it allows you to quickly check which parts of your ships need a repair
  • Mining laser no longer damages asteroid during mining (it prevents asteroid destruction before resources will be extracted completely)

Fixes
  • Cargo Gate now have correct collider so it can be attached properly
  • Your ships no longer unfolds its solar panels without your order
  • Hotkeys "Alpha 1-9" now have correct names (1-9)
  • If ship will be destroyed, it will remove its waypoints
  • Corner and 2x1 Frames now have correct collider
  • Waypoint handle no longer can be hit by cannons
  • You no longer can control your previous ships after you pressed respawn button in game menu
  • Now when you click RMB (in order to clear build mode) the ship will not got movement order
  • Fixed this error: "The energy icon stays empty after moving all energy from a power storage, even when recharging"
Celestial Command - Romenics


Hello!

Suddenly we decided to add an ability to upload external language files and change the in-game language!
So we are gladly invite you to participate in localization!
Please refer to this guide for additional information.

http://steamcommunity.com/sharedfiles/filedetails/?id=714343868

We are very happy about this opportunity of collaboration with community! :) Also, now someone may fix mistakes in our English. :)

Besides that, we implemented "relative waypoints" and some other improvements. Check the changelog for detail information.

Thanks! :)

New module


New 3D engine effect


Ability to set waypoint relative to another object (something goes wrong during recording) :)


Control of relative waypoints a bit complex, here is how it works, you need to hover desired target with the cursor then click near it or move cursor away to release "relative" mode. In next update we will make control more intuitive.



CHANGE LOG

Improvements
  • Localization! All in-game texts rewritten and now we can upload external txt language files. Also we created GitHub repository with language files, so anyone can help us to translate the game on any language! (And correct our English) :) Localization Guide
  • Starting planet is always terrestrial type
  • Now you can select starting ship from the several proposed variants
  • Now you can set waypoint relative to another object. It is useful for docking or to keep formation of your fleet
  • Added new module, Corner corridor (it replaces corner frame)
  • Added new module,2x1 adapter (like 2x1 frame but solid)
  • New chemical engine visual effect
  • Recoil force of each cannon increased in 10 times so now it is more noticeable, especially for light ships
  • Projectiles now transfer its kinetic energy to target (objects will be pushed away by incoming projectiles)
  • Now preview of module will have green or red color when it can be or can't be placed
  • When you give movement order for your ship, default direction of waypoint will be equaled to current direction of the ship
  • Added default hotkeys for solar panels (O - Open/Close, P - Switch Direction)
  • Added default hotkey for mining laser (1 - Toggle)
  • Added default hotkey for grabber (Space - Toggle)
  • Added default hotkeys for turrets (2 - Toggle manual control, 3 - Toggle range visualization, 4 - Toggle auto mode)
  • Hotkeys for modules now highlighted with yellow color
  • Added new button to command modules: Direct solar panels - Once activated, all solar panels on the ship will be directed in front direction. Useful in order to align solar panels from left and right side
  • You may display HP bars for all your ships by pressing H key (can be designated in options), it allows you to quickly check which parts of your ships need a repair
  • Mining laser no longer damages asteroid during mining (it prevents asteroid destruction before resources will be extracted completely)

Fixes
  • Cargo Gate now have correct collider so it can be attached properly
  • Your ships no longer unfolds its solar panels without your order
  • Hotkeys "Alpha 1-9" now have correct names (1-9)
  • If ship will be destroyed, it will remove its waypoints
  • Corner and 2x1 Frames now have correct collider
  • Waypoint handle no longer can be hit by cannons
  • You no longer can control your previous ships after you pressed respawn button in game menu
  • Now when you click RMB (in order to clear build mode) the ship will not got movement order
  • Fixed this error: "The energy icon stays empty after moving all energy from a power storage, even when recharging"
...