The game was converted to Unity 5, this is a lot more advanced version of the engine which gives us even more possibilities for further updates. That is great!
Update turned out bigger than planned, so here's changelog.
Important note It turned out that for some reason the lag in multiplayer is increased in this version. Multiplayer game was not very comfortable before, but now it's very uncomfortable and almost unplayable. We noticed it only now, before update, so we decided to upload it anyway. Seems like multiplayer was not very popular before and anyway requires improvements. We will discuss what to do with that in next post (which will be uploaded within 30 minutes).
Change log
Improvements
Thanks to Unity 5, the performance of physics is increased several times!
Steam SDK is implemented! You no longer need to manually enter your name in the game settings,instead it will use your Steam name. Also now the game uses your SteamID as an identifier, instead of name, so now you can change your name without losing your ships during next loading of the game. Onfortunately previous saves is not available.
Now ships have correct moment of inertia. This is a parameter which is similar to mass. Mass describes "How hard to move the object", but moment of inertia describes "How hard to rotate the object". The value of moment of inertia displayed near mass of the ship. Now you should take into account this parameter during planning of your ship.
Fixed planet surface, now you can land on it, but actually there is still nothing to do on it
Connections are displayed in different colors and highlighted when hovered.
Fuel tanks can refill fuel by using tanks which is connected to it
Storage icons is redesigned
Added missing icons for modules
Added new interface for engines which displays thrust and fuel consumption
Added new RCS engines instead of current one
Added small fuel tank
Added two additional mounting points for cylindrical fuel tank
Added ingame graphic settings
Engines do not require fuel in sandbox mode
Small asteroids contain more resources, large asteroids - less resources
Default ship was changed
Bug fixes
Chat is no longer cleared after reaching the maximum number of characters, instead of that it clears the first half of the log.
Fixed a bug with incorrect display of time in the chat (for example 17:3 instead of 17:03)
Fixed a bug when engines rotated the ship unrealistic fast
The game was converted to Unity 5, this is a lot more advanced version of the engine which gives us even more possibilities for further updates. That is great!
Update turned out bigger than planned, so here's changelog.
Important note It turned out that for some reason the lag in multiplayer is increased in this version. Multiplayer game was not very comfortable before, but now it's very uncomfortable and almost unplayable. We noticed it only now, before update, so we decided to upload it anyway. Seems like multiplayer was not very popular before and anyway requires improvements. We will discuss what to do with that in next post (which will be uploaded within 30 minutes).
Change log
Improvements
Thanks to Unity 5, the performance of physics is increased several times!
Steam SDK is implemented! You no longer need to manually enter your name in the game settings,instead it will use your Steam name. Also now the game uses your SteamID as an identifier, instead of name, so now you can change your name without losing your ships during next loading of the game. Onfortunately previous saves is not available.
Now ships have correct moment of inertia. This is a parameter which is similar to mass. Mass describes "How hard to move the object", but moment of inertia describes "How hard to rotate the object". The value of moment of inertia displayed near mass of the ship. Now you should take into account this parameter during planning of your ship.
Fixed planet surface, now you can land on it, but actually there is still nothing to do on it
Connections are displayed in different colors and highlighted when hovered.
Fuel tanks can refill fuel by using tanks which is connected to it
Storage icons is redesigned
Added missing icons for modules
Added new interface for engines which displays thrust and fuel consumption
Added new RCS engines instead of current one
Added small fuel tank
Added two additional mounting points for cylindrical fuel tank
Added ingame graphic settings
Engines do not require fuel in sandbox mode
Small asteroids contain more resources, large asteroids - less resources
Default ship was changed
Bug fixes
Chat is no longer cleared after reaching the maximum number of characters, instead of that it clears the first half of the log.
Fixed a bug with incorrect display of time in the chat (for example 17:3 instead of 17:03)
Fixed a bug when engines rotated the ship unrealistic fast
Hello! Sorry for long delay. One of us felt not very good almost for a week. Pesky viruses tried to slow down development process. But now its okay and we may continue. :)
So, in this update the craft system is available for multiplayer and many important bugs is solved. Including one of the two the most important bugs! Ships no longer accidentally explode! Now we hope you no more will not lose your ships and resources for no reason.
By the way, the second important bug is a flickering in the multiplayer. Soon we will solve it somehow and the game should became much more better.
The plan for next couple of updates is a Crew! Plus some improvements and bugfixes. More you can find in our Trello page
Change log
Improvements
Craft is working in multiplayer
Transfering of items between cargo bays is improved
Added possibility to exit without save
Appearance chance of ice on the asteroids decreased from 40% to 25% (more chance for all other element)
Inheritance of velocity and angular velocity when the ship was divided on several pieces, now should be more correct
Starting fuel and parts in cargo bay is slightly increased
Bug fixes
Hooray! Seems like we solved those annoying random explosions! (It cause another little bug, when the ship impacts into asteroid on high velocity, it will just bounce off with some damage for only one module, but this is not a big problem and will be fixed later). Also damage on impact is temporary decreased since it have not very realistic behaviour.
Cargo Bay cannot be overfilled
Pause button in menu works again
Save button in menu works again
Fixed incorrect camera panning when ship was divided on several pieces
Now niobium can be found on asteroids
Sandbox Mode option now can be visible even if game is not started yet (in main menu), turned out that it is quite unobvious and users cannot find this option
Grabbers and Docking Ports now should be much more stable
Modules can't be builded inside asteroids
Cannon projectiles no more collide in each other
Solar panels now saved
Default ship appears with connected fuel connectors
Hello! Sorry for long delay. One of us felt not very good almost for a week. Pesky viruses tried to slow down development process. But now its okay and we may continue. :)
So, in this update the craft system is available for multiplayer and many important bugs is solved. Including one of the two the most important bugs! Ships no longer accidentally explode! Now we hope you no more will not lose your ships and resources for no reason.
By the way, the second important bug is a flickering in the multiplayer. Soon we will solve it somehow and the game should became much more better.
The plan for next couple of updates is a Crew! Plus some improvements and bugfixes. More you can find in our Trello page
Change log
Improvements
Craft is working in multiplayer
Transfering of items between cargo bays is improved
Added possibility to exit without save
Appearance chance of ice on the asteroids decreased from 40% to 25% (more chance for all other element)
Inheritance of velocity and angular velocity when the ship was divided on several pieces, now should be more correct
Starting fuel and parts in cargo bay is slightly increased
Bug fixes
Hooray! Seems like we solved those annoying random explosions! (It cause another little bug, when the ship impacts into asteroid on high velocity, it will just bounce off with some damage for only one module, but this is not a big problem and will be fixed later). Also damage on impact is temporary decreased since it have not very realistic behaviour.
Cargo Bay cannot be overfilled
Pause button in menu works again
Save button in menu works again
Fixed incorrect camera panning when ship was divided on several pieces
Now niobium can be found on asteroids
Sandbox Mode option now can be visible even if game is not started yet (in main menu), turned out that it is quite unobvious and users cannot find this option
Grabbers and Docking Ports now should be much more stable
Modules can't be builded inside asteroids
Cannon projectiles no more collide in each other
Solar panels now saved
Default ship appears with connected fuel connectors
Craft and mining lasers. Hope you will like it. :) As usual, first version have not the best quality. In next update it will be improved and adapted for multiplayer.
NOTE: We forgot to add this tooltip in the game, but you can open cargo bay by Right Mouse Click on it.
Change log
Improvements
Production system. Now modules requires parts which should be constructed in production module. (temporary not working in multiplayer)
Added "Sandbox Mode" in the options. In Sandbox mode modules don't requires resources. In multiplayer this mode enabled automatically.
New effect during module construction \ deconstruction (it is temporary until crew will be implemented)
Mining laser returned back (previous miner device is removed)
Visual effect of lasers is slightly improved
Minimum zoom threshold is decreased
Fuel consumption of all engines decreased 3 times and thrust increased 2 times, now flying should be more easy and fun
Capacity of power storages increased 10 times (so now it can be used for long autonomous work of ships without solar panels)
Bug fixes
When the camera in "Align rotation mode" (Z key), you can drag it by Right Mouse Button and now it work well (almost)
Player name cannot be changed during game (previously this caused incorrect results)
Craft and mining lasers. Hope you will like it. :) As usual, first version have not the best quality. In next update it will be improved and adapted for multiplayer.
NOTE: We forgot to add this tooltip in the game, but you can open cargo bay by Right Mouse Click on it.
Change log
Improvements
Production system. Now modules requires parts which should be constructed in production module. (temporary not working in multiplayer)
Added "Sandbox Mode" in the options. In Sandbox mode modules don't requires resources. In multiplayer this mode enabled automatically.
New effect during module construction \ deconstruction (it is temporary until crew will be implemented)
Mining laser returned back (previous miner device is removed)
Visual effect of lasers is slightly improved
Minimum zoom threshold is decreased
Fuel consumption of all engines decreased 3 times and thrust increased 2 times, now flying should be more easy and fun
Capacity of power storages increased 10 times (so now it can be used for long autonomous work of ships without solar panels)
Bug fixes
When the camera in "Align rotation mode" (Z key), you can drag it by Right Mouse Button and now it work well (almost)
Player name cannot be changed during game (previously this caused incorrect results)
Hello. Not so much things was added\fixed, but we promised frequent updates, so there it is. :)
Slowly moving to production system, first of all, no more free energy. Now it should be received by solar panels. In next update will be further improvements of solar panel and more bug fixes.
Change log
Improvements
Power generator temporary removed (will be returned when it will consume some kind of resource and emit heat). Note: It still available in saves from previous version.
Solar panels is improved, now this is the only way to receive electric power. It can be damaged on collision and have very low HitPoints. Output rate is depends on square distance to the star and some other parameters which is displayed on control panel.
Capacity of power storages and consumption of various devices is increased
Main Menu: "Start Game" is renamed to "Start Server". Now it should be more obvious that anyone can host the server by using the same game. No additional software required.
Bug fixes
Now Radar requires a power (again)
Hotkeys now can be cleared by Right Mouse Button
Gamepads and touchpad no more conflicts with scroll wheel and zoom should works correctly
Hello. Not so much things was added\fixed, but we promised frequent updates, so there it is. :)
Slowly moving to production system, first of all, no more free energy. Now it should be received by solar panels. In next update will be further improvements of solar panel and more bug fixes.
Change log
Improvements
Power generator temporary removed (will be returned when it will consume some kind of resource and emit heat). Note: It still available in saves from previous version.
Solar panels is improved, now this is the only way to receive electric power. It can be damaged on collision and have very low HitPoints. Output rate is depends on square distance to the star and some other parameters which is displayed on control panel.
Capacity of power storages and consumption of various devices is increased
Main Menu: "Start Game" is renamed to "Start Server". Now it should be more obvious that anyone can host the server by using the same game. No additional software required.
Bug fixes
Now Radar requires a power (again)
Hotkeys now can be cleared by Right Mouse Button
Gamepads and touchpad no more conflicts with scroll wheel and zoom should works correctly
Okay, this update was looooong, sorry for this. But this is a huge achievement for us, considering we almost didn't have any experience with multiplayer.
But we should warn you, this is not fully functional multiplayer. Actually, there is many many bugs and gameplay issues, but from now, we'll releasing a new updates every couple of days!
Some bugs are really annoying, for example lag compensation is still not implemented (because we are not sure how to do it, yet), and the game can be pretty uncomfortable.
We thought, should we release an update now, when the game is so much bugs?
But when we tested it with 3-4 players, to our surprise we played it for two hours and it was very fun. In addition, you waited so long, so we decided to release it now, and fix bugs with frequent updates.
Several features was temporary removed because we encountered a problems during implementation for multiplayer. But don't worry, we will return it back in next updates.
Also, we wish to remind you that we have Trello page where you can "Like" or leave a comment for some specific planned features by using your Google account. Several people already tried it and seems like it is pretty interesting system.
The next updates will be focused mainly on the bug fixes and improvements. A lot of bug fixes. Now we wish to make the game very stable and smooth. After that, we will implement new features. Probably, firstly we will implement the most desired features, based on amount of Likes on Trello page. For now, this is production and crew system. And we are agree with it.
So, hope you will like the update. See you soon!
Change log
Major improvements and gameplay changes
Multiplayer!
Improved construction menu, now it have icons (but not all)
New interaction system for modules which allows to set a custom hotkey (not for all modules)
Okay, this update was looooong, sorry for this. But this is a huge achievement for us, considering we almost didn't have any experience with multiplayer.
But we should warn you, this is not fully functional multiplayer. Actually, there is many many bugs and gameplay issues, but from now, we'll releasing a new updates every couple of days!
Some bugs are really annoying, for example lag compensation is still not implemented (because we are not sure how to do it, yet), and the game can be pretty uncomfortable.
We thought, should we release an update now, when the game is so much bugs?
But when we tested it with 3-4 players, to our surprise we played it for two hours and it was very fun. In addition, you waited so long, so we decided to release it now, and fix bugs with frequent updates.
Several features was temporary removed because we encountered a problems during implementation for multiplayer. But don't worry, we will return it back in next updates.
Also, we wish to remind you that we have Trello page where you can "Like" or leave a comment for some specific planned features by using your Google account. Several people already tried it and seems like it is pretty interesting system.
The next updates will be focused mainly on the bug fixes and improvements. A lot of bug fixes. Now we wish to make the game very stable and smooth. After that, we will implement new features. Probably, firstly we will implement the most desired features, based on amount of Likes on Trello page. For now, this is production and crew system. And we are agree with it.
So, hope you will like the update. See you soon!
Change log
Major improvements and gameplay changes
Multiplayer!
Improved construction menu, now it have icons (but not all)
New interaction system for modules which allows to set a custom hotkey (not for all modules)