Children of Morta - Rufus Blackwood


Hi there, Family!

Game Informer's GOTY Awards nominations are here and we are super happy to announce that Children of Morta is nominated for:
  • Best Action Game
  • Best Cooperative Multiplayer
  • GOTY 2019
If you'd like to support us and vote for our game, you can do that RIGHT HERE.

And if you need some suggestions for other categories, we really liked Disco Elysium and A Plague Tale: Innocence this year. If you enjoyed those games, too - consider showing your support by voting on them!

We are also aware that you are waiting for some content updates for Children of Morta. Your patience will be rewarded shortly, we are working on a Development Roadmap for 2020 right now and we plan to publish it very soon. A lot of exciting stuff is coming, stay tuned!

Thank you!
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Hi there, Family!

We know you can't wait for the online co-op to be added to Children of Morta! We're working on it along with other updates, worry not. But in the meantime, Steam has launched an awesome functionality called Remote Play Together. It lets you play local multiplayer games with Steam Friends online, EVEN when the game doesn't natively support online play. It's a great solution for those of you who just can't wait for the online co-op! Folks from Valve have prepared an awesome guide for you about Remote Play Together - you can check it out HERE.

To celebrate the launch of Remote Play Together, we've discounted Children of Morta -25% and you can grab it here:
https://store.steampowered.com/app/330020/Children_of_Morta/

But there are other co-op and versus games (like Risk of Rain, Gang Beasts, Overcooked, Guacamelee!, Enter the Gungeon, Moon Hunters and more!) on sale, too!

Be sure to check all those discounts here: Remote Play Together Sale!

Have a good one!
Dead Mage & 11 bit studios

Children of Morta - Rufus Blackwood


Hi there, Family!

After its well-received debuts on PC, PlayStation 4, and Xbox One, Children of Morta has now made its way to Nintendo Switch!

Children of Morta is a story-driven rogue-lite RPG game focused on a brave family of heroes, the Bergsons. Fighting to protect their homeland and the legendary Mount Morta from an ancient evil, the family’s harrowing journey sees them learn a lot about themselves while facing untold danger at every turn.

Lead the Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Will you be able to sacrifice everything to save the ones you care for?

Watch the Nintendo Switch Launch trailer here:
https://youtu.be/Q2OOCEGKpbc

Thanks for your ongoing support, Fam! We hope you're going to love Children of Morta on Switch as much as you love it on PC, PS4 and Xbox One!

Have a good one,
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Hi there, Family!

We're happy to announce that Children of Morta is now available on Xbox One and PlayStation 4! We're super proud about this release and we hope you're going to enjoy your console experience. And yes, Nintendo Switch version is still coming on 20th of November.

Here's the Console Launch Trailer:
https://youtu.be/sXNlDe1UiOY
And if you want to learn what some of the reviewers think about the console edition, here are some nice quotes that we've found:

Children of Morta is one of the most pleasant surprises of the year.
- 8.5/10, PlayStation Universe.

Children of Morta is overall a great success, and manages to forge a unique identity.
- 8/10, Push Square.

Children of Morta is the most visually striking, and emotionally tender, action-RPG I’ve played all year.
- 8,5/10, Gaming Nexus.
Thank you for your ongoing support!
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Dear Family,
we've kept a close eye on your adventures. Thanks to this and to your amazing, ongoing support and feedback, we've managed to fix a large number of issues that some of you might have encountered while playing Children of Morta. We hope that this patch will make your playthroughs smoother and even more enjoyable than before. Find the detailed list of changes below.

Important NOTICE: This update will reset players' current key rebindings.

GENERAL FIXES:
  • Fixed unachieved Souvenirs of completed quest not spawning in dungeons to collect.
  • Fixed Ben’s false exclamation mark in broken cart event.
  • Fixed broken control by dying at completion of Water Purifier pump quest.
  • Fixed fail narration of Water Purifier pump quest plays when activating 2nd switch.
  • Fixed game getting frozen by skipping custom narrative fireplace cutscenes and returning to title screen afterward.
  • Fixed getting stuck in the Unchaining Slaves event if the Assassin enemy teleports out of the event room.
  • Fixed Area 30 Boss becomes invulnerable sometimes.
  • Fixed champion powers spawn in landscapes and middle of magical doors.
  • Fixed skeleton riser’s skeletons spawn in landscapes and special rooms.
  • Fixed Area 30 Boss’s hands dropping loots.
  • Fixed all boss unnatural behavior against movement modifiers(i.e. Vortex divine relic against Ruins boss when he’s underground).
  • Fixed missing of map legend for cutscene/narrative finish rooms.
  • Fixed staying in rage when dying in forest while using rage.
  • Fixed 2nd player control getting broken when player is dead between 2nd and 3rd phase of OU fight.
  • Fixed Joey could become invulnerable using Bloody Whirlwind rune.
  • Fixed Obelisk of Vitality healed limbo players.
  • Fixed John’s Stampede rune icon.
  • Fixed Linda could not walk and shoot after dying and respawning in forest.
  • Fixed Mark’s atmans barrier did not fill in guardian rage mode by his attacks.
  • Fixed Mark’s atmans barrier did not fill completely upon entering guardian rage.
  • Fixed a bug where explosive mushrooms could not reactivate after getting hit by an enemy projectile.
  • Fixed dungeon doors sfx getting infinite loop.
  • Fixed Linda's Rain of Arrows Skill continues to work even when the game is paused.
  • Fixed Rune Knowledge getting unlock in Desert sometimes without finding Rea room.
  • Fixed Electric Shock Divine Relic’s damaging area remained in next floor.
  • Fixed Forest end cutscene visuals cut out.
  • Fixed an issue that allowed players to purchase charms from a special angle from shop for free
  • Fixed issue with Mark stuck behind the steampowered vehicle
  • Fixing Wind Journal rooms physics (stucking between objects).
FIXES FOR MAC:
  • Fixed videos not playing on some mac machines
  • Fixed controller issues on Mac. Detailed list of supported equipment can be found HERE.
FEATURES:
  • Added support for variety of controllers. Detailed list of supported equipment can be found HERE.
  • Updating UI legends on PC based on controller type (xbox, ps4).
  • More precise dead zone based on Joystick model.
  • Added controller vibration to game
  • New Options
  • Aim Assist
  • Screen Shake
  • Vibration
VISUAL TWEAKS:
  • Fixed challenge room chests rendering order issue
  • Pets Divine Relic new icons added
  • Orbiting Flames new visuals added
  • Added different attack animation trails for joey’s primary and secondary runes attacks
  • Added Rune effects for joey’s whirlwind
OPTIMIZATION:
  • Major rework of pathfinding system.
  • Improved fog of exploration.
BALANCE
  • OU - the final boss - is more challenging now
  • Joey - balance changes:
    1. Primary attack speed increased
    2. Rage mode now decrease abilities cooldowns
    3. Rage mode now increase primary attack speed
If you have additional questions - please use the Steam Discussions! We're reading everything we can - even if we can't reply in every single thread.

And if you still encounter some tech issues - be sure to send an email to techsupport@11bitstudios.com

Thank you!
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Hi there, Family!

We're super excited about Children of Morta's console release! The game comes out on Xbox One, PlayStation 4 and Nintendo Switch in less than three weeks! Now, we know that many of you already know the Bergsons and probably have their favourite ones. But for those of you that don't own the game, yet - or are hearing about it for the first time, we've prepared a short introductory video about the Bergson family.

Learn about the six unique guardians of Mount Morta in the brand new Characters Trailer:
https://youtu.be/5Al94S2UkaI
Children of Morta is currently available for pre-order on:Nintendo Switch pre-orders will arrive soon, too!

Learn more at:Cheers!
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Greetings, Fam!

We have some great news that we want to share with you!
Children of Morta launched on September 3rd and has covered its cost of development after only a few days on the bestseller lists of online game stores like Steam and GOG.com! It was a long road for us - and after years of hard work and dedication, we could not be more pleased with game's success! Coming to Xbox One, PlayStation 4, and Nintendo Switch this October 15th, we are looking forward to carrying this success onto consoles. The triumph of Children of Morta proves that strength and perseverance, much like the bonds of the Bergson family, are what it takes to overcome even the mightiest of obstacles. Thank you for being with us every step of the way, you're the best!

On top of that, we have continued our tradition of the “11 facts about” videos by creating a brand-new gameplay trailer explaining every bit of the game under the unsurprising title “11 facts about Children of Morta!”.

WATCH THE “11 FACTS ABOUT CHILDREN OF MORTA” VIDEO HERE:
https://youtu.be/ULB-7kvrbrs

We have also launched a series of patches since the release. If you want to learn more about them, here's the list:
  • Patch 1.0.4 - a big update fixing a lot of bugs and crashes.
  • Patch 1.0.6 - focused on fixing Mark's tendency to fall out of the level boundaries while attacking enemies as well as on improving the analog gamepad deadzone.
  • Patch 1.0.7 - fixing the Di Vine Machine Achievement issue.
And last but not least - if you happen to enjoy our game - please consider leaving a review on Steam! It really helps us a lot! Tweeting about it is super cool, too!

Thank you for your feedback and support! Keep being awesome!
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Hi there, Fam!

A quick update before the weekend! We've managed to fix the Di Vine Machine Achievement. It's not a major change - but we know how important achievements are for some of you out there!

Find all details below. For us, there are no spoilers here - but some of you could consider this description a minor spoiler about an in-game achievement. You have been warned!

For new players:
By collecting first Artifact (Stone), there would be no slave events in the dungeon till you come back home and see the first cutscene where Ben starts working on the machine. After that, you can collect all 3 Artifacts (Stones) even in a single run and by collecting the fourth one, the second and last cutscene will activate and after that, the achievement should pop up.

For players who have already collected all 4 artifacts but did not get cutscene/achievement:
We were forced to delete those artifacts (Stones) from your inventory and remove data record of slaves events. Thanks to this modification you should encounter the slaves events (in the way described above) again and complete the quest in order to get the achievement.

Sorry for any inconvenience it may cause!

If you still encounter any issues - please do let us know on Steam Discussions or by sending us an email to: techsupport@11bitstudios.com. We want you to have an awesome, flawless experience playing Children of Morta!

Missed previous patches? Here they are:
  • Patch 1.0.4 - a big update fixing a lot of bugs and crashes.
  • Patch 1.0.6 - focused on fixing Mark's tendency to fall out of the level boundaries while attacking enemies as well as on improving the analog gamepad deadzone.
And if you happen to enjoy our game - please consider leaving a review on Steam! It really helps us a lot!

Thank you for your feedback and support! Keep being awesome!
Dead Mage & 11 bit studios
Children of Morta - marek


Hello there, Fam!

While working on bigger updates we'll be releasing a series of hotfixes solving some of the most urgent issues you guys share with us. Here's the first one.

Full list of fixes:
  • Pathfinding fix for the Child escort quest in the Cave dungeon. NPC should not get stuck anymore.
  • Fix for Mark falling out of the level boundaries while attacking enemies. This is a complex issue that may be caused by a series of different events. We believe we fixed them all but please keep us posted.
  • Analog gamepad deadzone has been tripled to quickfix the issues you've reported. Full control of this through Options Menu will be delivered with one of the upcoming patches.
Thank you for your feedback and support!

If you still encounter any issues - please do let us know on Steam Discussions or by sending us an email to: techsupport@11bitstudios.com We want you to have an awesome, flawless experience playing Children of Morta!

And if you happen to enjoy our game - please consider leaving a review on Steam and tweeting about it. It really helps us a lot!

Thank you,
Dead Mage & 11 bit studios
Children of Morta - Rufus Blackwood


Hello there, Fam!

We've been searching Steam Discussions, Reddit, Twitter and all the other community channels - to gather your feedback about the game. What you like, what you don't like, what works and what doesn't. We know you're waiting for content updates but for starters - we decided it is crucial to fix the most popular bugs and crashes.

Full list of fixes:
  • Fixed crash after killing ziggurat boss
  • Fixed Ancient Mastery achievement not being achievable
  • Handling very old save files as corrupted
  • Fixed game stuck at save warning screen with Alt+Tab
  • Fixed bug of game getting stuck after load if the last watched cutscene was a nightmare
  • Fixed bug of game getting stuck in character tutorial in home if player returns home during start room narration
  • Fixing Narration of dungeon resolutions (Freeing Aspects Home Cutscenes)
  • Took some measures to prevent escort kid being stuck in walls
  • Fixed I Won't Let You Die achievement being obtainable through means that weren’t intended
  • Fixed the issue with some Divine Relics being stopped without fade.
  • Fixed Anai-Sarava Projection cut-scene music.
  • Joey’s footsteps added.
  • Fixed escort kid enemy patterns being too hard sometimes
  • Fixed stucking in Teralava puzzle room in co-op mode
  • Fixed King of Thieves miniboss vanished in Teralava challenge room
  • Fixed locking out second player in co-op in Fatigue intro event room
  • Fixed Chinese Language missing some characters
  • Fixed Spider king Boss when using any item or skill to become invisible
  • Fixed Spider king Boss issue when reviving with divine relic
  • Updated some Turkish translations for items
  • Fixed Effect of totems remains on player when going to the next floor
  • The range that players can be revived in coop increased to avoid problems when reviving near hazards.
  • Fixed forest dynamic music after first arena fight and 2nd arena
  • Fixed end credits music cuts out after finishing the game
  • Fixed mini boss fight music not playing when fighting 2nd time after defeating them
  • Fixed mini boss fights music not playing if skipping the intro cutscene
  • Fixed Kevin vanish sfx remaining after exiting vanish
  • Fixed unsync sfx of cutscenes after defeating mini boss
  • Co-Op: Fixed fatigue intro locking 2nd player out of the fight room
  • Fixed King of the Thieves boss attacks count as melee attacks
  • Spider Queen's spawning enemies interval time polished
If you still encounter any issues - please do let us know on Steam Discussions or by sending us an email to: techsupport@11bitstudios.com We want you to have an awesome, flawless experience playing Children of Morta!

And if you happen to enjoy our game - please consider leaving a review on Steam and tweeting about it. It really helps us a lot!

Thank you,
Dead Mage & 11 bit studios
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