Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 31, 2016

Build Number 501, 7:30 PM

Changes:
  • Fixed /playsync for musical instruments
  • All elven tents are now allowed as Player Town decorations.
  • Portable Aether Vibration Device now linked to master volume.
  • Camera now visible to other players when taking pictures
  • Fixed bug with Lunamisn armor proc adjusted that was making it think it was 100% instead of 5%
  • POT Beregost: Corrected exit hex coordinates for Beregost.
  • Fixed Cinerous and Isabelline Fountains for water gathering
  • Fixed bug where watered plants could not be interacted with
  • Fixed bug with quest rewards
  • Kiln Cistern: Fixed ladder teleporter transform positioning for all problem ladders in scene.
  • The Concentration skill in Focus is now called Tranquility
Known Issues
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT



Build Number 500, 12:00 PM

Changes:
  • Fixed some deco wall surfaces on first floor of Gothic Mansion
  • Some fixes to the Firedancer outfit on the male avatar
  • Fixed some issues with the Viking Town Stronghold
  • Fixed sorting issues and missing gold color with Firedancer outfit
  • Ardoris Black Arrow quest convo additions
  • Website fixes
  • Increased falloff distance for NPC SFX so they can be heard from farther away
  • Fixed various exceptions
  • Fixed Obsidian Armor color again (hopefully we got it this time?)
  • Fixed bugs with Elven Village Keep
  • Removed duplicate shutters from Stucco Row Houses
  • Fixed 4th story wall gap in Stone 4 story Row House.
  • Yet another fix to address deco lights not providing light properly
  • Fixed odd texture square in bank ceiling
  • Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.
  • Made ants in Ant Farm darker to be more visible.
  • Fixed incorrect compass rotation in Necropolis
  • Fixed planter box highlight bug
  • Fixed icon for music symbol that looked like a fish
  • Control Points: Modified leash ranges for NPCs
  • NPCs using the white male Owl's Head guard model can again be interacted with.
  • Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.
  • Fixed various Elven Town Tree Home issues
  • Removed duplicate recipes from Ardoris merchant
  • Fixed various Elven City Home issues.
  • Solania Catacombs: Restored loot bundles on corpses in scene.
  • Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)
  • Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other
  • Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)
  • Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home
  • Fixed practice dummy being unplaceable.
  • Improved pets following on/off player lots.
  • Fixed windows with sorting errors in Ardoris carpentry shop
  • Fixed craftable water well collision and water material
  • Fixed male water gathering animation
  • Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.
  • Fixed issue where Roving encounters were not matching location on Overworld
  • Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue
Shroud of the Avatar: Forsaken Virtues - BurningToad
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 31, 2016

Build Number 501, 7:30 PM

Changes:
  • Fixed /playsync for musical instruments
  • All elven tents are now allowed as Player Town decorations.
  • Portable Aether Vibration Device now linked to master volume.
  • Camera now visible to other players when taking pictures
  • Fixed bug with Lunamisn armor proc adjusted that was making it think it was 100% instead of 5%
  • POT Beregost: Corrected exit hex coordinates for Beregost.
  • Fixed Cinerous and Isabelline Fountains for water gathering
  • Fixed bug where watered plants could not be interacted with
  • Fixed bug with quest rewards
  • Kiln Cistern: Fixed ladder teleporter transform positioning for all problem ladders in scene.
  • The Concentration skill in Focus is now called Tranquility
Known Issues
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT



Build Number 500, 12:00 PM

Changes:
  • Fixed some deco wall surfaces on first floor of Gothic Mansion
  • Some fixes to the Firedancer outfit on the male avatar
  • Fixed some issues with the Viking Town Stronghold
  • Fixed sorting issues and missing gold color with Firedancer outfit
  • Ardoris Black Arrow quest convo additions
  • Website fixes
  • Increased falloff distance for NPC SFX so they can be heard from farther away
  • Fixed various exceptions
  • Fixed Obsidian Armor color again (hopefully we got it this time?)
  • Fixed bugs with Elven Village Keep
  • Removed duplicate shutters from Stucco Row Houses
  • Fixed 4th story wall gap in Stone 4 story Row House.
  • Yet another fix to address deco lights not providing light properly
  • Fixed odd texture square in bank ceiling
  • Fixed internal door frame texture in 4 story Wood & Plaster Row Houses.
  • Made ants in Ant Farm darker to be more visible.
  • Fixed incorrect compass rotation in Necropolis
  • Fixed planter box highlight bug
  • Fixed icon for music symbol that looked like a fish
  • Control Points: Modified leash ranges for NPCs
  • NPCs using the white male Owl's Head guard model can again be interacted with.
  • Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.
  • Fixed various Elven Town Tree Home issues
  • Removed duplicate recipes from Ardoris merchant
  • Fixed various Elven City Home issues.
  • Solania Catacombs: Restored loot bundles on corpses in scene.
  • Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)
  • Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other
  • Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)
  • Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home
  • Fixed practice dummy being unplaceable.
  • Improved pets following on/off player lots.
  • Fixed windows with sorting errors in Ardoris carpentry shop
  • Fixed craftable water well collision and water material
  • Fixed male water gathering animation
  • Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.
  • Fixed issue where Roving encounters were not matching location on Overworld
  • Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available <a href="https://www.shroudoftheavatar.com/forum/index.php?threads/release-35-instructions.68786/" target="_blank">in the forums</a>.

<b>October 31, 2016</b>

<b>Build Number 500, 12:00 PM</b>

<strong>Changes:</strong>
<ul>
<li>Fixed some deco wall surfaces on first floor of Gothic Mansion</li>
<li>Some fixes to the Firedancer outfit on the male avatar</li>
<li>Fixed some issues with the Viking Town Stronghold</li>
<li>Fixed sorting issues and missing gold color with Firedancer outfit</li>
<li>Ardoris Black Arrow quest convo additions</li>
<li>Website fixes</li>
<li>Increased falloff distance for NPC SFX so they can be heard from farther away</li>
<li>Fixed various exceptions</li>
<li>Fixed Obsidian Armor color again (hopefully we got it this time?)</li>
<li>Fixed bugs with Elven Village Keep</li>
<li>Removed duplicate shutters from Stucco Row Houses</li>
<li>Fixed 4th story wall gap in Stone 4 story Row House.</li>
<li>Yet another fix to address deco lights not providing light properly</li>
<li>Fixed odd texture square in bank ceiling</li>
<li>Fixed internal door frame texture in 4 story Wood &amp; Plaster Row Houses.</li>
<li>Made ants in Ant Farm darker to be more visible.</li>
<li>Fixed incorrect compass rotation in Necropolis</li>
<li>Fixed planter box highlight bug</li>
<li>Fixed icon for music symbol that looked like a fish</li>
<li>Control Points: Modified leash ranges for NPCs</li>
<li>NPCs using the white male Owl's Head guard model can again be interacted with.</li>
<li>Bloodriver: Fixed an issue that would sometimes cause undead enemies to not spawn.</li>
<li>Fixed various Elven Town Tree Home issues</li>
<li>Removed duplicate recipes from Ardoris merchant</li>
<li>Fixed various Elven City Home issues.</li>
<li>Solania Catacombs: Restored loot bundles on corpses in scene.</li>
<li>Crypt of the Avatar: Removed the rusty sword from the arms of the Avatar skeleton at (90 25.997 291.799)</li>
<li>Spectral Mines: Unified faction of undead here with bandits so they will no longer kill each other</li>
<li>Fixed bug that would cause Flaming Bagpipes to endlessly spew flames (awwww!)</li>
<li>Fixed blocked rear entrance of Shingle Roof 3-story Open Plan Village Home</li>
<li>Fixed practice dummy being unplaceable.</li>
<li>Improved pets following on/off player lots.</li>
<li>Fixed windows with sorting errors in Ardoris carpentry shop</li>
<li>Fixed craftable water well collision and water material</li>
<li>Fixed male water gathering animation</li>
<li>Fixed Roving Encounters not starting due to npc state corruption when joining a running scene.</li>
<li>Fixed issue where Roving encounters were not matching location on Overworld</li>
<li>Another iteration on Enchantment Item Glow: slowed down the speed of pulsing, lowered the intensity and made the color more white, less blue</li>
</ul>
&nbsp;

&nbsp;

<strong>Known Issues</strong>
<ul>
<li>Fountains and Wells placed in POTs will only provide water to the POT owner</li>
<li>/playsync not working for musical instruments</li>
<li>Lot Deeds cannot be purchased in Offline Mode</li>
<li>Rewards are not yet being delivered in Offline Mode</li>
<li>AMD A8 Graphics Chipsets do not work with Unity Games including Shroud</li>
<li>Fire Arrow icon not visible in tutorial</li>
<li>Using the Mirror on Isle of Storms can crash sometimes</li>
<li>Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues</li>
<li>Some UI text is not wrapping correctly</li>
<li>Rain is coming through the roof of some buildings</li>
<li>The new Targeting system still has various issues that need fixing</li>
<li>Pathfinding is breaking in some houses and basements</li>
<li>Local chat is failing in some situations</li>
<li>Many SFX are not properly tied to the sound volume controls.</li>
<li>Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies</li>
<li>Death and Resurrection do not work properly in the team arena</li>
<li>Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks</li>
<li>If your video drivers are out of date characters will appear as if they are covered in triangles.</li>
<li>Some cities are experiencing performance spikes</li>
<li>Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.</li>
<li>The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.</li>
<li>Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.</li>
<li>Skin tone will sometimes not match properly on different parts of the body</li>
<li>ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT</li>
</ul>

<hr />
Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=64882

Release 35 is here and we're just 31 days from the Fall into Winter telethon!

This week's #200 milestone Update of the Avatar gives you the latest on scene polish for Elad's Lighthouse and Graff Island, a complete list of the R34 Lot Deed Raffle Winners, an update on game system changes in this release, and more.

Here is the complete lineup:
  • Play Release 35 Now!
  • R34 Lot Deed Raffle Winners
  • The Making of Elad’s Lighthouse (cont)
  • The Making of Graff Island (cont)
  • Game System Changes for R35
  • 31-Day Countdown to Expirations and Fall into Winter Telethon
  • Winter Holiday Goodies, Elven Bundles, Magical Dyes, Halloween Sale, and More!
  • Get Your 15% Black Friday Bonus Now!
  • Upcoming Events
Get all of the details in this update at the Shroud of the Avatar website, and then join us in the game to check out Release 35!
Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=64882

Release 35 is here and we're just 31 days from the Fall into Winter telethon!

This week's #200 milestone Update of the Avatar gives you the latest on scene polish for Elad's Lighthouse and Graff Island, a complete list of the R34 Lot Deed Raffle Winners, an update on game system changes in this release, and more.

Here is the complete lineup:
  • Play Release 35 Now!
  • R34 Lot Deed Raffle Winners
  • The Making of Elad’s Lighthouse (cont)
  • The Making of Graff Island (cont)
  • Game System Changes for R35
  • 31-Day Countdown to Expirations and Fall into Winter Telethon
  • Winter Holiday Goodies, Elven Bundles, Magical Dyes, Halloween Sale, and More!
  • Get Your 15% Black Friday Bonus Now!
  • Upcoming Events
Get all of the details in this update at the Shroud of the Avatar website, and then join us in the game to check out Release 35!
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 28, 2016

Build Number 499, 8:00 PM

Changes:
  • Zangoff's attic in Ardoris is now reachable.
  • Resolute gate guards once again remain at their posts and no longer go off duty stranding everyone outside the walls.
  • POT "Somnium Mala" updated.
  • Fixed unresponsive POT merchants.
  • Basement hatches can again be placed indoors.
  • Changed the "boss fight" treasure chests in Brittany Sewers to not replenish their loot until the scene completely resets.
  • Fixed data for hold pose info for emotes /fan /flourishweapon /openumbrella /closeumbrella so these should now work properly again
  • Fixed inaccessible 2-story Kobold Row House
  • Changed position of Tanya Cumpston spawner (and "work" goal) in Ardoris.
  • High tier undead will now move faster in control points.
Known Issues
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • /playsync not working for musical instruments
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Build Number 498, 11:45 AM

Changes:
  • Deleted an erroneous Ardoris boat teleporter.
  • Fixed broken Charlotte Grey NPC.
  • Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
  • Fixed missing material on Harvest crafting pavilion.
  • Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
  • Fixed rock in “Plains Road Encounter” that had no collision
  • Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
  • Fixed fishing merchant in Central Brittany.
  • Fixes Owls Head bank z-fighting rug on cobblestones.
  • Fixed incorrect name on Xenos merchant.
  • Fixed grass growing through floor of Aerie building.
  • Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
  • Added missing kilt for flaming bagpipes reward.
  • Added Elven City Home to the game and fixed various issues with it
  • POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
  • Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl's Head if you lost yours)
  • Fixed bugs with 3-story Elven Row Houes
  • Fixed various Roving Encounters that were not pulling players in
  • Fixed bug that caused an equipped item to remain equipped after being offered for trade.
  • Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
  • Fixed various deco layer issues in Gothic Mansion
  • Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn't matter. Always gots worms.
  • Setup water-source functionality for two wells.
  • Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
  • Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
  • Moved the Novia skull tier marker near Whispering Woods down to ground level.
  • "Pyrotechnic Bagpipes" now correctly named "Flaming Bagpipes".
  • Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
  • Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
  • The Elven 3 and 4 story row homes now have correct icons.
  • Fixed multiple issues with the Viking Town Stronghold.
  • Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
  • The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
  • Disabled ability to start Duels in the Overworld.
  • Pets can no longer enter combat on the Overworld (side effect of Duels).
  • Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
  • Fixed bricked-up windows in the Twin Spire Manor.
  • Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
  • Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
  • Fixed floating dagger in Tower of the Shuttered Eye
  • Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
  • In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
  • Moved an ore node in Spectral Foothills so it is now accessible.
  • Fixed various exceptions
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 28, 2016

Build Number 499, 8:00 PM

Changes:
  • Zangoff's attic in Ardoris is now reachable.
  • Resolute gate guards once again remain at their posts and no longer go off duty stranding everyone outside the walls.
  • POT "Somnium Mala" updated.
  • Fixed unresponsive POT merchants.
  • Basement hatches can again be placed indoors.
  • Changed the "boss fight" treasure chests in Brittany Sewers to not replenish their loot until the scene completely resets.
  • Fixed data for hold pose info for emotes /fan /flourishweapon /openumbrella /closeumbrella so these should now work properly again
  • Fixed inaccessible 2-story Kobold Row House
  • Changed position of Tanya Cumpston spawner (and "work" goal) in Ardoris.
  • High tier undead will now move faster in control points.
Known Issues
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • /playsync not working for musical instruments
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Build Number 498, 11:45 AM

Changes:
  • Deleted an erroneous Ardoris boat teleporter.
  • Fixed broken Charlotte Grey NPC.
  • Novia Overworld: Removed control point palisade gates colliders (such as the one at Eastreach Gap) so players who log in next to them will no longer be in the air.
  • Fixed missing material on Harvest crafting pavilion.
  • Adjusted positioning of Ardoris stairs to try and prevent any potential tiny gaps an NPC could fall into.
  • Fixed rock in “Plains Road Encounter” that had no collision
  • Removed two trees obstructing player view of a player lot in Harvest that were added during uncloning.
  • Fixed fishing merchant in Central Brittany.
  • Fixes Owls Head bank z-fighting rug on cobblestones.
  • Fixed incorrect name on Xenos merchant.
  • Fixed grass growing through floor of Aerie building.
  • Fixed merchant visuals/signs versus inventory mismatch in Etceter, Brittany Wharfs, and Brittany Estates
  • Added missing kilt for flaming bagpipes reward.
  • Added Elven City Home to the game and fixed various issues with it
  • POT Spawn Point Selector Tool: Fixed maps on Alpine player towns so that all spawn points show up on player town spawn map.
  • Coconuts can now again be freely put into banks, traded, and destroyed. Coconuts for everyone! (See Nob the Stableboy in Owl's Head if you lost yours)
  • Fixed bugs with 3-story Elven Row Houes
  • Fixed various Roving Encounters that were not pulling players in
  • Fixed bug that caused an equipped item to remain equipped after being offered for trade.
  • Removed obsolete method of trading COTOs for potions from Obsidian Alchemists.
  • Fixed various deco layer issues in Gothic Mansion
  • Now whenever you talk to Harvey in Soltown, he will sell worms. Day or night, doesn't matter. Always gots worms.
  • Setup water-source functionality for two wells.
  • Reduced the overworld leash range for all Roving NPCs to prevent them from getting lured into clusters
  • Fixed various issues related to Snowballs including the timing of the visuals and who they can be thrown at
  • Moved the Novia skull tier marker near Whispering Woods down to ground level.
  • "Pyrotechnic Bagpipes" now correctly named "Flaming Bagpipes".
  • Did a pass through the world to make sure all Wells can be used to gather water and can be used as Wishing Wells except the well teleporter from Northwest Blackblade Mountains to Blackblade Pass.
  • Removed the rug outside the global Bank prefab building that was in multiple scenes that was sorting through terrain
  • The Elven 3 and 4 story row homes now have correct icons.
  • Fixed multiple issues with the Viking Town Stronghold.
  • Removed some global Combat Shop upstairs-wall candles and replaced them with a tall, standing chandelier.
  • The Etceter Crag Mines stone bridge has been rotated to properly reach over the lava.
  • Disabled ability to start Duels in the Overworld.
  • Pets can no longer enter combat on the Overworld (side effect of Duels).
  • Fixed the issue with lights above the Soltown tavern entrance so they no longer show the wall mount brackets.
  • Fixed bricked-up windows in the Twin Spire Manor.
  • Fixed bug that sometimes caused drawn glyphs in hotbar to flicker when used.
  • Fixed z fighting in dungeon piece in The Tower of the Shuttered Eye.
  • Fixed floating dagger in Tower of the Shuttered Eye
  • Fixed issue where Oracle watchers in Ardoris were going into a certain area too much
  • In Solania Catacombs the Daemon now respawns normally (600 seconds after he is defeated).
  • Moved an ore node in Spectral Foothills so it is now accessible.
  • Fixed various exceptions
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 27, 2016

Build Number 497, 6:30 PM

Changes:
  • Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
  • Turkeys SFX added
  • Fixed issue with players getting trapped in Estgard Bank
  • In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
  • Security fixes
  • Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
  • Obsidian Alchemists now selling Fireworks
  • Fixed textures and color replacement values for Obsidian Plate Helm
  • North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
  • Fixed disappearing swap deck icon when it is right-cliicked
  • Fixed payment failure email, wasn't fetching user's last ip correctly
  • Fixed synching issues with Piano for multiplayer
  • Fixed male and female fancy riding outfit clipping
  • Updated Linux installer disk space usage
  • Fixed dyeable issue with Fancy Riding Pants
  • Fixed stuck spots in Desolis: Remembrance and Memorial Pond
  • Reverted to Original Fairy Wing Colours
  • Pets now share the player's temporary immunity when spawning into a scene
  • Umbrella emotes now visible in emotes list
  • Fixed some issues that were causing NPC emotes like "Cry" to be silent (they are still too quiet however)
  • Soltown: Reduced the difficulty level of the graverobber from "tier 1" to "tier 0."
  • Fixed issues with Firedancing outfit on Male Avatar
  • Fixed color of Ornate One Man Band shirt
  • Update SFX to NPC footsteps
  • Recipe for Umbrella
  • Highvale: Fixed stuck spot.
  • Central Brittany: Fixed stuck spot.
  • Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
  • Fixed lots of exceptions
  • Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
  • Names blacklist update
  • Martin in Ardoris no longer remembers names told him as "!".
  • Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
  • Duplicate master trainers removed from Brittany Wharfs
  • Fix to Ardoris Black Arrow quest dialog
  • Fixed stretching mouth for ardoris guards
  • Fixed graphical bugs in 3-Story Elven Row Houses
  • Added eggs to chicken loot to insure they drop somewhere in the world
  • North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
  • Tuned visuals and immunity timing when players spawn in
  • Fixed timing for Soothing Rain VFX so they time with the healing effect
  • Brittany Central: Deleted grass inside buildings.
  • Fixed arm deformations on children NPCs
  • Added missing Tier 5 cooking recipes to merchants
  • Reduced amount of insects around lanterns and improved the visuals
  • Fixed bug that prevents the player from seeing their own title
  • Fixed timing for Shield Of Crystal VFX so they time with the shield effect
  • Elven Town Home: Added Tree to middle
  • Fixed Elven Tents so they can now be placed as decorations
  • Attempted fix for many lights not producing proper illumination
  • Improving text descriptions of sun and moon spells.
  • Aetheric feedback was not working as designed.  It would grant the bonuses every time instead of just after criticals.  Now fixed.
  • Fixed issue related to not being able to sit in Corpion Chair deco
  • Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
  • Critical chance was off by a factor of...100.  Fixed.
  • Fixed bug that caused all bank items to be selected when the bank window opens
  • Made wood on Corpion Chair darker
  • Fixed bug that caused a newly equipped tool to not be shown in the inventory list
  • Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
  • Fixed VFX timing for Break Weapon animation
  • Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
  • Central Brittany: Added missing railing to staircase.
  • Owls' Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
  • Added more events logging for various transactoins
  • Plots with extra land have higher loading priority to prevent terrain popping
  • Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don't also hold a torch since the animations can conflict
  • Fixed grim reaper mask not accepting dyes
  • Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
  • Added sounds for Automatons
  • Harvest: fixed lootable chest in the bank
  • Player Owned Towns:
    • Added new POT maps to POT owners and bookstore vendor
    • Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to "Left". SOTA-35655
    • Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to "Left". Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
    • Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
    • Tenebrae: Added new POT (nested in Aerie).
    • Serpent's Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119
Known Issues
  • Some items listed in the R35 instructions are not in the game yet including:
    • Some plants for Agriculture
    • Some of the new recipes
    • Elven City Bundle
  • Charlotte NPC model is broken
  • Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
  • Some wells and fountains don't provide water
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • Firedance Outfit looks wrong when worn on male avatar
  • Leather Kilt not being delivered with Flaming Bagpipe
  • Hold pose for Umbrella makes it clip through your head
  • /playsync not working for musical instruments
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 35! How to Play instructions and game update notes on Release 35 are available in the forums.

October 27, 2016

Build Number 497, 6:30 PM

Changes:
  • Fixed bug where if you started an emote while another emote that was supposed to be flagged as non-interruptable was playing you interrupted it
  • Turkeys SFX added
  • Fixed issue with players getting trapped in Estgard Bank
  • In-game Books: Edit and Imported R35 Event and Known Issues Content/Books
  • Security fixes
  • Added back in some trees to Aerie & Brittany that had gotten accidentally deleted
  • Obsidian Alchemists now selling Fireworks
  • Fixed textures and color replacement values for Obsidian Plate Helm
  • North Varisalla Foothills and its clones: NPCs can now walk through shallow water such as in many parts of the mines.
  • Fixed disappearing swap deck icon when it is right-cliicked
  • Fixed payment failure email, wasn't fetching user's last ip correctly
  • Fixed synching issues with Piano for multiplayer
  • Fixed male and female fancy riding outfit clipping
  • Updated Linux installer disk space usage
  • Fixed dyeable issue with Fancy Riding Pants
  • Fixed stuck spots in Desolis: Remembrance and Memorial Pond
  • Reverted to Original Fairy Wing Colours
  • Pets now share the player's temporary immunity when spawning into a scene
  • Umbrella emotes now visible in emotes list
  • Fixed some issues that were causing NPC emotes like "Cry" to be silent (they are still too quiet however)
  • Soltown: Reduced the difficulty level of the graverobber from "tier 1" to "tier 0."
  • Fixed issues with Firedancing outfit on Male Avatar
  • Fixed color of Ornate One Man Band shirt
  • Update SFX to NPC footsteps
  • Recipe for Umbrella
  • Highvale: Fixed stuck spot.
  • Central Brittany: Fixed stuck spot.
  • Added torch equipability to ALL emotes that make sense to hold a torch (almost all of them in total)
  • Fixed lots of exceptions
  • Fixed female Firedancer leggings sorting in the posterior area and fixed specular highlights
  • Names blacklist update
  • Martin in Ardoris no longer remembers names told him as "!".
  • Magic Shop nested prefab: Updated with many new decorations. Also, updated the compiled version. Added new version to Brittany Alleys, Brittany Estates, Etcter, Tenebris Harbor, Northwood, Resolute, Brookside, Eastmarch, and Noreach.
  • Duplicate master trainers removed from Brittany Wharfs
  • Fix to Ardoris Black Arrow quest dialog
  • Fixed stretching mouth for ardoris guards
  • Fixed graphical bugs in 3-Story Elven Row Houses
  • Added eggs to chicken loot to insure they drop somewhere in the world
  • North Varisalla Foothills, Spectral Peaks, East Vauban Foothills, Northwest Blackblade Mountains, Blackblade Foothills, Verdantis Foothills, Rumor Peaks: Fixed stuck spot caused by cage and ground.
  • Tuned visuals and immunity timing when players spawn in
  • Fixed timing for Soothing Rain VFX so they time with the healing effect
  • Brittany Central: Deleted grass inside buildings.
  • Fixed arm deformations on children NPCs
  • Added missing Tier 5 cooking recipes to merchants
  • Reduced amount of insects around lanterns and improved the visuals
  • Fixed bug that prevents the player from seeing their own title
  • Fixed timing for Shield Of Crystal VFX so they time with the shield effect
  • Elven Town Home: Added Tree to middle
  • Fixed Elven Tents so they can now be placed as decorations
  • Attempted fix for many lights not producing proper illumination
  • Improving text descriptions of sun and moon spells.
  • Aetheric feedback was not working as designed.  It would grant the bonuses every time instead of just after criticals.  Now fixed.
  • Fixed issue related to not being able to sit in Corpion Chair deco
  • Added more Agriculture Plants: Lettuce, Tea Leaves, Corn, Carrots, Potatoes
  • Critical chance was off by a factor of...100.  Fixed.
  • Fixed bug that caused all bank items to be selected when the bank window opens
  • Made wood on Corpion Chair darker
  • Fixed bug that caused a newly equipped tool to not be shown in the inventory list
  • Xenos: Added merchant package to innkeeper at (-15.2, 38.2, 72.5).
  • Fixed VFX timing for Break Weapon animation
  • Batch Salvage now keeps all resulting items on the crafting table in order to show the total result
  • Central Brittany: Added missing railing to staircase.
  • Owls' Nest: Ensured all resource nodes, such as the one at (-86.2, 0.0, 79.1), had their access points properly placed.
  • Added more events logging for various transactoins
  • Plots with extra land have higher loading priority to prevent terrain popping
  • Fixed issue with Guards holding torches not emitting any light and also made it so that if the NPC has a weapon out they don't also hold a torch since the animations can conflict
  • Fixed grim reaper mask not accepting dyes
  • Roving Encounters: The loot in treasure chests that appear in Random Encounters is now immediately available and no longer delayed by 60 seconds.
  • Added sounds for Automatons
  • Harvest: fixed lootable chest in the bank
  • Player Owned Towns:
    • Added new POT maps to POT owners and bookstore vendor
    • Caladruin: Changed biome (from Swamp 01a to Tropical Island 01a). Rotated to "Left". SOTA-35655
    • Temples of Syrinx: Changed biome (from Tropical Island 01 to Tropical Island 01a). Rotated to "Left". Interconnections (changed nested interconnection from within Central Brittany to within Desolis).
    • Trysull: Changed biome (from Forest 01a to Forest 01b). Changed location.
    • Tenebrae: Added new POT (nested in Aerie).
    • Serpent's Watch (POT_mountain_metropolis_01_template): Upgraded to Town. SOTA-36119
Known Issues
  • Some items listed in the R35 instructions are not in the game yet including:
    • Some plants for Agriculture
    • Some of the new recipes
    • Elven City Bundle
  • Charlotte NPC model is broken
  • Emotes that require an item held in the off-hand not working properly (ex. /fan, /spyglass, etc.)
  • Some wells and fountains don't provide water
  • Fountains and Wells placed in POTs will only provide water to the POT owner
  • Firedance Outfit looks wrong when worn on male avatar
  • Leather Kilt not being delivered with Flaming Bagpipe
  • Hold pose for Umbrella makes it clip through your head
  • /playsync not working for musical instruments
  • Lot Deeds cannot be purchased in Offline Mode
  • Rewards are not yet being delivered in Offline Mode
  • AMD A8 Graphics Chipsets do not work with Unity Games including Shroud
  • Fire Arrow icon not visible in tutorial
  • Using the Mirror on Isle of Storms can crash sometimes
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and “exit into the air” issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
WARNING: THIS GAME IS EARLY ACCESS. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.



Greetings Avatars,

Please read this entire message, as well as the linked instructions and known issues.



Tower of the Shuttered Eye: This entire storyline has been reworked to be better balanced based on where the player will be level wise along the Path of Love. In addition, this is now a required step for players on the Path of Love, so that new players do not attempt to run straight from Soltown to Necropolis. Many issues with the scene have been fixed (although there is no longer free treasure at the top) and in general this should be a much more appropriate area for adventurers from low to medium skill levels. Lastly, we have created a unique NPC face for the chief antagonist of this quest, Min Liang Tan.



Ardoris Polish: We continued polish work on the City of Love. We did additional decoration improvements across the scene, particularly around NPC buildings such as the Guard Barracks, PVP Arena, Peladjar Inn, Tavern, and much more. Many visual effects were added, including insects and schools of fish, and a number of NPC behaviors were further improved as well including a morning gathering for Tai Chi. We have polished the Black Arrow side quest, in which the Avatar must track down a soulless serial killer who is stalking and killing the children of Ardoris. There is also a new side quest involving the special “bonds” of a relationship; visit the very... focused Zangoff the Blacksmith to start this new quest. Additionally we polished many of the conversations (typos, missing keywords, journal entry errors, etc.).

Harvest: Harvest is located in the Verdantis region in the Northwest region of Novia. Originally a cloned scene using one of our PRT/POT templates based off of the Forest 01 base template (aka the “PaxLair template”), it was rebuilt in Release 35 to show the plot specific elements of the Norgard occupation and to display a heavily agrarian theme.



Brittany Sewers: Some of you already know that there's something evil going on deep in the heart of the Brittany Sewers. Without spoiling too much for those of you who haven't been there, I think it's safe to reveal that there have been a handful of high-level enemies in a central room, and one of them has a key that gives you access to their treasure room. Some of this is changing with Release 35. The fight is now a wave-based battle instead of a crowd of enemies. Kill all enemies in a wave to start the next one. Defeat all waves to achieve victory. (The number of waves may change in the future.)

Better Directions: When asking NPCs such as guards for directions, they will not only tell you where something or someone is if they know, but also unlock the Point of Interest on your compass. We've added many points of interest (such as the Soltown Catacombs in Soltown) which NPCs will give directions to as well. For R35, the following towns will have the ability to ask NPCs for directions to points of interest: Aerie, Ardoris, Braemar, Desolis, Etceter, Kingsport, Solania, and Soltown. Support for the following towns will be added in future patches: Jaanaford, Kiln, Owl's Head, Resolute, Spite, Valhold, Vertas, and Xenos.

Roving Encounters: Shroud of the Avatar already has random encounters -- you'll be walking across the Novia or Hidden Vale overworld maps and, without warning, you'll be teleported into a small encounter scene. We like the idea of running into unexpected threats on the overworld, but the "without warning" part is less than ideal…so, as of Release 35, we're changing how random encounters are triggered. You won't be blindly caught by a Random Encounter anymore. We're replacing that part of the encounter system with new overworld enemies who will trigger encounters when you get too close. These overworld enemies will be similar to the ones you've battled countless times in adventure scenes, except they can't be engaged in actual combat. Instead, if you approach too close to the new overworld enemies and they see you, they'll run at you. If they get next to you, you'll be pulled into the encounter associated with them. For example, bandits will pull you into bandit encounters, while wolves pull you into a scene full of wolves. Once you see the enemy, you can walk around it to avoid the encounter or run toward it to force the encounter. If the enemy has already spotted you and you're quick, you can try to run away before the enemy catches up and keep the encounter from ever triggering. Both overworld maps have encounters scattered about. They might be wandering in the woods, meandering along a shoreline, or patrolling along a road. Initially, we'll be adding in common encounters like wolves, bandits, and undead. Over time, dragon encounters will return and we'll include other rare situations like merchants. Please note this means we have removed ALL the random encounters that were previously placed in the game.



Encumbrance: Encumbrance has now been made more realistic in its behavior. Previously, players could carry any amount and still move at a decent speed. Focus would slowly drain away at a constant rate, but running out of focus would not prevent movement. In addition to not being very realistic, this behavior was also enabling some unwanted behaviors such as players mining for hours on end without the need to ever go back to town. Also, this was making it trivial to transport any amount of goods across the world with little effort. Starting in R35, encumbrance will slow the player and use focus fairly proportionally with the amount they are overloaded. Carrying twice the amount you’re supposed to will cut your movement speed in half and drain focus at a slow rate. Carry ten times the amount you should will make you move around a tenth your usual speed and also use ten times as much focus. There is a lower cap to how slow players can move but focus costs continue to rise. Additionally, running out of focus will now prevent movement until the player has a chance to rest and regain some focus. It is advised that players who are carrying an extreme amount of goods stop by a bank or their house and unload some extra weight before the patch. Otherwise, players might be in for a long slow crawl home the day after the patch! The exact math behind this will no doubt receive some further tuning based on feedback but be aware this is intended to inconvenience players who are trying to perform what would normally be considered impossible feats of carrying far more than was intended. In any scene with player housing, the speed penalty will be applied but not the focus loss to make carrying very heavy loads within town scenes less painful.

Start Point Selection for Dynamic POTs: Owners of Dynamic Player-Owned Towns will now be able to use an in-game tool to pick which start point they want players to appear at when they first come into the scene. The choice will be from a list of pre-placed options and will include some locations along the edge of the scene as well as a few near the center of the scene. Note that, for POTs flagged for Open PvP, there will still be some randomization of the exact location to deter camping.

Water Harvesting: The Novian Mercantile Guild’s monopoly on Bucketed Water has been broken! For now, citizens are free to gather unlimited water from wells and fountains. Get it while it lasts! Water Harvesting will expand to include other sources, including lakes and rivers (with unlimited refill), however some water sources such as rain barrels, wells, and fountains will have refill-over-time tech added. When that tech comes online it will govern how much water can be gathered from rain barrels, wells and fountains over a certain amount of time and how quickly they will refill.

New Plants for Agriculture and Other Gathered Ingredients: In order to ensure that almost all ingredients for cooking can be gathered or grown (at least after purchasing seeds), we have added more plants to Agriculture including Lemons, Tomatoes, Lettuce, Wheat, etc. We have also added nuts to tree harvests, mushrooms to gathering, and insured that all meats can be field dressed from animals. At this point, there are only a very few outstanding ingredients that still have to be purchased, milk for example.

Higher Tier Cooking Recipes: In Release 34, we revamped the Cooking system to introduce Tiered Recipes with the effects generated by consuming the food being based on the amount and types of ingredients. There are 6 tiers (0–5). In Release 34, we only had Tiers 0–2, which only affected Health and Focus Regen rates. In Release 35, we are adding 25 new Cooking Recipes all the way up to Tier 5 which make Fantastical and Special Foods that give more magical effects and can last much, much longer (but may also have negative effects).

And much more including more Elven Bundles, Harvest & Autumn themed items, Unique NPC faces, combat balance, etc.! Click here for the complete R35 Instructions

[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
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