Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=61035

New Britannia is alive! In this week's Update of the Avatar #187: Get a World Starting Backer Gift, see the Telethon Results, Bank Upgrades are increased, view the making of Spite's Waterfalls, and More!

Here’s the lineup:
  • World Start – Play Release 32 Now!
  • World Starting Gift to all Backers: Portable Aether Vibration Amplifier
  • Behind the Scenes: Spite Waterfalls
  • Summer Telethon of the Avatar Part 1 Results
  • Shroud of the Avatar in the News
  • Bank Upgrades Increased to 100
  • Bundle Store Updates
  • 15% Bonus and 24 Day Countdown to Summer 2016 Expiration Event, Part 2
Check out the complete update at the Shroud of the Avatar website, and then join us in the game to check out Release 32 and the start of the world!
Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=61035

New Britannia is alive! In this week's Update of the Avatar #187: Get a World Starting Backer Gift, see the Telethon Results, Bank Upgrades are increased, view the making of Spite's Waterfalls, and More!

Here’s the lineup:
  • World Start – Play Release 32 Now!
  • World Starting Gift to all Backers: Portable Aether Vibration Amplifier
  • Behind the Scenes: Spite Waterfalls
  • Summer Telethon of the Avatar Part 1 Results
  • Shroud of the Avatar in the News
  • Bank Upgrades Increased to 100
  • Bundle Store Updates
  • 15% Bonus and 24 Day Countdown to Summer 2016 Expiration Event, Part 2
Check out the complete update at the Shroud of the Avatar website, and then join us in the game to check out Release 32 and the start of the world!
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.

July 29, 2016

Build Number 450 1:00 PM

Changes:
  • Fixed mist / fog opacity issue in OSX
  • Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
  • Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
  • Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
  • Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
  • Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
  • Set up female juggle start/end animation to make balls line up properly.
  • Fixed issue where Fireballs were sometimes not visible
  • Fix Beckon emote for npcs
  • All players should now have /smoke emote (note still requires a pipe equipped to use)
  • North Ravenswood: Deleted cube object in scene.
  • Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
  • Raised max players per scene for Novia and Hidden Vale Overworld scenes
  • Default location for chat window is now lower left corner
  • Fixed issue where weapons were doing double attacks
  • Fix to flee behavior being reset too often.
  • Brittany Wharf: General scene bugs involving propping, terrain and scene design.
  • Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the "nightshift" schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
  • Kobold Town Home secret door fix
  • NPC trainers and shopkeepers shouldn't walk away while interacting with players
  • Performance improvement for NPCs responding to conversations.
  • Pledge Shields no longer Lose Max Durability
  • Fix for Ice Field slowing caster & target in PVP
  • Brittany: Fixed bug where player could exit the bounds of Brittany.
  • Updated inventories of POT and PRT merchants
  • Fixed hole in geo on back porch of Lord Marshal playerhouse
  • removing old live deploy target
  • added trunk colliders to 3 tree prefabs
  • Salvage now restricted to proper Crafting Station types
  • Fix for Fire Arrow Hotbar Glyph Disappearing
  • Fixed Anapa in Malice having trouble holding agro on players
  • Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
  • Set Eternal plants to require replant but drop eternal seeds each time
  • Fixed issues with Samael escort in Highvale.
  • Fixed pipe recipes on wrong merchant
  • Fix red item when trying to combine stacks in bank
  • Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
  • Fixed issue where Default language appeared blank in Options
  • Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
  • Fixed spiders dropping leather
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • New Recipes
    • New Juggles
    • Blood Reliquary Bundles
    • Expert Crafting Station balance
    • Wings
  • Using the Mirror on Isle of Storms can crash sometimes
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.

July 29, 2016

Build Number 450 1:00 PM

Changes:
  • Fixed mist / fog opacity issue in OSX
  • Oracle in Isle of Storms now voices her greeting when you greet her, not when you approach. (for real this time)
  • Fixing bug where players can see through floor in the Chamber of Souls room of the Epitaph. (we mean it!)
  • Novia Overworld: Brittany Estates now has a banner at its entrance from Novia.
  • Central Brittany: Fixed the wagons that are supposed to point to Novia to actually point to Novia.
  • Previously granted rewards of Royal Founder Cloak would be received with less than maximum durability, this has been corrected, newly granted cloaks will now have the maximum
  • Set up female juggle start/end animation to make balls line up properly.
  • Fixed issue where Fireballs were sometimes not visible
  • Fix Beckon emote for npcs
  • All players should now have /smoke emote (note still requires a pipe equipped to use)
  • North Ravenswood: Deleted cube object in scene.
  • Tobbin Tedbare in Desolis is now an actual child, and so happy about it he will teach you backflips if you ask about his job.
  • Raised max players per scene for Novia and Hidden Vale Overworld scenes
  • Default location for chat window is now lower left corner
  • Fixed issue where weapons were doing double attacks
  • Fix to flee behavior being reset too often.
  • Brittany Wharf: General scene bugs involving propping, terrain and scene design.
  • Soltown: Ensured the outhouse and chicken coops are settled at ground level. Also, gave Stanley the guard the "nightshift" schedule (so he turns his lamp on at night) and several emotes (to help call attention to him).
  • Kobold Town Home secret door fix
  • NPC trainers and shopkeepers shouldn't walk away while interacting with players
  • Performance improvement for NPCs responding to conversations.
  • Pledge Shields no longer Lose Max Durability
  • Fix for Ice Field slowing caster & target in PVP
  • Brittany: Fixed bug where player could exit the bounds of Brittany.
  • Updated inventories of POT and PRT merchants
  • Fixed hole in geo on back porch of Lord Marshal playerhouse
  • removing old live deploy target
  • added trunk colliders to 3 tree prefabs
  • Salvage now restricted to proper Crafting Station types
  • Fix for Fire Arrow Hotbar Glyph Disappearing
  • Fixed Anapa in Malice having trouble holding agro on players
  • Novia Overworld: Adjusted collision in the Veiled Swamp area and shoreline from Soltown to Ardoris.
  • Set Eternal plants to require replant but drop eternal seeds each time
  • Fixed issues with Samael escort in Highvale.
  • Fixed pipe recipes on wrong merchant
  • Fix red item when trying to combine stacks in bank
  • Soltown: Moved where Raymond spawns to improve his ability to get to his patrol path.
  • Fixed issue where Default language appeared blank in Options
  • Brittany Central: Fixed material issue with Seawall End cap and bugs relating to wall gaps.
  • Fixed spiders dropping leather
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • New Recipes
    • New Juggles
    • Blood Reliquary Bundles
    • Expert Crafting Station balance
    • Wings
  • Using the Mirror on Isle of Storms can crash sometimes
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.

July 28, 2016

Windows / LINUX Build Number 449 7:30 PM

Changes:
  • LINUX compatibility fix of Unity engine code *crosses fingers*. This "should" address the following:
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • Fixed various exceptions and error messages
  • Increased the focus cost of chain lightning.
  • Juggle emotes now synched properly when viewed by other players
  • Adjusted weather data to increase likelihood of storms (not sure if it worked though...)
  • Fix materials on Pipe LODs
  • Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
  • Polish pass on visuals for the Magic Mirror
  • Wands, Staff now count as Bludgeons for skills prereq use
  • Fixed Enchantments for Wands, Staves, Rings, and Necklaces
  • Fixed Fireworks Boxes
  • Added more Gem Enchantments (as listed in R32 Instructions)
  • Added Crown Merchant that sells Concept Art paintings, tapestries
  • Added wall art to decoration merchant
  • New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
  • Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
  • Consolidated Owlshead deco merchants, all other deco merchants are single merchants
  • Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
  • Fix for Ardoris castle guards not accepting passwords.
  • Fixed out of order tutorial on Isle of Storms.
  • Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
  • Resolute gates now stay open for 8 seconds instead of 6.
  • Fixed Soltown bard dialog
  • Automatons in Soltown properly show title when name is learned.
  • NPCs will now perform more animations correctly.
  • Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
  • Fixed bug where death animations would replay if they had occured initially off camera
  • Fixed bark sound for dogs
  • Fixed lip curl on female combat animations
  • Added jog to help with dog animation transitions.
  • Fixed issue causing bows to bend unnaturally when attacking
  • Fixed alignment of hoe on farming animations.
  • Fixed neck distortion on male/female 2h weapon attacks.
  • Updated Door Sound on OracleConfirmitory.
  • Updated sounds of human NPC misery (cries, coughs, etc.)
  • Fix for Isle of Storms Arabella's blinking issues
  • Fix for pot belly on Elder Elven chest armor
  • Fix for chain mail helmets appearing black
  • Fix for all masks and hoods that were blinking with avatar's eyes
  • North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn't spawn in a tree.
  • In-game Known Issues/Player Events books updated for R32
  • Fixed "sooty" bottom on Fancy Riding Outfit
  • Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
  • The Epitaph: Reduced leash for Albino Troll so he doesn't walk under the surrounding balconies.
  • Fixed clipping issues in the Epitath where you could see through to the sky
  • Fixed Female Chain-mail quarter armor Chest Piece sorting issues
  • The Clink: Added a climbable vine with a very small interaction range at the top of the "jumping puzzle" that players use to exit Myron's pit.
  • Fixed sorting issues with Male Cloth Tunic
  • Fixed broken beds in Soltown
  • Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don't have to jump to exit the pit.
  • Xenos: Fixed broken NPCs in the amphitheatre
  • Insanely loud annoying singing doors in Brittany Fields fixed
  • Graff Gem Mines and Serpent's Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
  • Brittany Wharfs: Cow staying put on stage generally.
  • Central Brittany:
    • Fixed various terrain and terrain texture issues.
    • Opened up the Secret Passage to Brittany Wharfs.
    • Decorated some of the previously empty NPC buildings.
    • Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
    • Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
    • Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
    • Moved cow near "hill" at (495.6, 30.8, 32.0) to be inside the nearby stables.
  • Spite: Polish to Mortuarium and added ground fog
  • Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
  • Fixed strange polygon in roof curl on Kobold style town home.
  • Unique names for starting potions/scrolls/kits to prevent confusion
  • Fixing bad stair collision in Rustic Village House (used in Solace Bridge
  • Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can't see through it
  • Oracle voice in Isle of Storms now plays when players type "hello" vs being triggered on entering the confirmator
  • POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
  • Fixed bad collision on walls in Hilt Fortress
  • Fixed some tearing and sorting issues with Cloth Tunic while dancing
  • Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a client-side enhancement to notify users more quickly about why some planter boxes can not be traded.
  • Cleaned up POT Homes merchant, made sure still selling basements
  • Kobold Town House secret door fix
  • North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
  • Fixed issues with the VFX of the Oracle watcher scan
  • POT Oasis & POT Liberty: Changed location of both POTs
  • Xenos: Fixed overlapping Row Houses and invisible water lots
  • Disable start in overworld until tutorial finished
  • Spite: Terrain bugs and grass inside NPC Buildings.
  • Blood River Massacre: Fixed broken crate
  • Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad's Island. Also, the river near PaxLair.
  • Move NPCs to thier goal on schedules fix
  • Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
  • Make sure loading screen is fully shown before continuing load
  • Fix full screen toggle not updating correctly on use
  • Fixed title display for merchant automaton in Soltown.
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • New Recipes
    • New Enchantments
    • New Juggles
    • Blood Reliquary Bundles
    • Expert Crafting Station balance
    • Wings
  • Using the Mirror on Isle of Storms can crash sometimes
  • Ice Field slows caster as well as target in PVP
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong
Welcome to Shroud of the Avatar: Forsaken Virtues Early Access Release 31! Notes on what is in this release are available here.

July 28, 2016

Windows / LINUX Build Number 449 7:30 PM

Changes:
  • LINUX compatibility fix of Unity engine code *crosses fingers*. This "should" address the following:
    • Avatars don’t idle. Stuck in walking animation.
    • Movement breaks when casting various skills while running.
    • Dying snaps avatars to incorrect position within a scene. Will eventually crash.
    • Using Coconuts in select scenes (like Aerie) will throw the avatar out of boundaries. Will eventually crash.
    • Taking screenshots crashes the client
  • Fixed various exceptions and error messages
  • Increased the focus cost of chain lightning.
  • Juggle emotes now synched properly when viewed by other players
  • Adjusted weather data to increase likelihood of storms (not sure if it worked though...)
  • Fix materials on Pipe LODs
  • Fixed some Castle Walls not clearing trees properly. Also increase footprint of deco items that clear trees.
  • Polish pass on visuals for the Magic Mirror
  • Wands, Staff now count as Bludgeons for skills prereq use
  • Fixed Enchantments for Wands, Staves, Rings, and Necklaces
  • Fixed Fireworks Boxes
  • Added more Gem Enchantments (as listed in R32 Instructions)
  • Added Crown Merchant that sells Concept Art paintings, tapestries
  • Added wall art to decoration merchant
  • New Crafting Recipes: Greenhouse, Ornate Clockwork Wings, Aviator Cap, Wood pipe, Metal pipe, Clay pipe
  • Removed separate basement merchant from Owlshead, basements are sold with houses everywhere else in game
  • Consolidated Owlshead deco merchants, all other deco merchants are single merchants
  • Novia Overworld: Replaced stumps with trees in improperly deforested area. Replaced snow VFX and set all vfx to approprioate culling distances. Added some ambient butterflys
  • Fix for Ardoris castle guards not accepting passwords.
  • Fixed out of order tutorial on Isle of Storms.
  • Made Discovery icon for Solace Bridge boat to Soltown more appropriate.
  • Resolute gates now stay open for 8 seconds instead of 6.
  • Fixed Soltown bard dialog
  • Automatons in Soltown properly show title when name is learned.
  • NPCs will now perform more animations correctly.
  • Updated minimaps for all existing POT templates and added overhead maps for those that were missing; Edited Mapzone areas to correct player tracking within POT scenes
  • Fixed bug where death animations would replay if they had occured initially off camera
  • Fixed bark sound for dogs
  • Fixed lip curl on female combat animations
  • Added jog to help with dog animation transitions.
  • Fixed issue causing bows to bend unnaturally when attacking
  • Fixed alignment of hoe on farming animations.
  • Fixed neck distortion on male/female 2h weapon attacks.
  • Updated Door Sound on OracleConfirmitory.
  • Updated sounds of human NPC misery (cries, coughs, etc.)
  • Fix for Isle of Storms Arabella's blinking issues
  • Fix for pot belly on Elder Elven chest armor
  • Fix for chain mail helmets appearing black
  • Fix for all masks and hoods that were blinking with avatar's eyes
  • North Ravenswood (HiddenVale_Forest02_Tier3): Moved skeleton spawning near (-190.3, 34.5, -169.6) to one side so it doesn't spawn in a tree.
  • In-game Known Issues/Player Events books updated for R32
  • Fixed "sooty" bottom on Fancy Riding Outfit
  • Soltown Catacombs (Soltown Sewers): Moved floating torch near (-142.8, 25.0, 34.8) to nearby wall.
  • The Epitaph: Reduced leash for Albino Troll so he doesn't walk under the surrounding balconies.
  • Fixed clipping issues in the Epitath where you could see through to the sky
  • Fixed Female Chain-mail quarter armor Chest Piece sorting issues
  • The Clink: Added a climbable vine with a very small interaction range at the top of the "jumping puzzle" that players use to exit Myron's pit.
  • Fixed sorting issues with Male Cloth Tunic
  • Fixed broken beds in Soltown
  • Solace Bridge: Adjusted stairs at (35.2, 34.4, -58.3) so players don't have to jump to exit the pit.
  • Xenos: Fixed broken NPCs in the amphitheatre
  • Insanely loud annoying singing doors in Brittany Fields fixed
  • Graff Gem Mines and Serpent's Spine Mines: Added natural steps at various points to allow easier NPC access between ground and water.
  • Brittany Wharfs: Cow staying put on stage generally.
  • Central Brittany:
    • Fixed various terrain and terrain texture issues.
    • Opened up the Secret Passage to Brittany Wharfs.
    • Decorated some of the previously empty NPC buildings.
    • Moved hanging lantern near (90.2, 44.7, 425.9) to a nearby wall.
    • Added wagons to Novia by the Alleys, Fields, Graveyard, and Wharfs gates.
    • Added balloon to Novia by the Estates gate. Added boat to Novia at the docks.
    • Moved cow near "hill" at (495.6, 30.8, 32.0) to be inside the nearby stables.
  • Spite: Polish to Mortuarium and added ground fog
  • Soltown: Moved a floating bottle at (53.9, 32.1, 142.2) to rest on the ground.
  • Fixed strange polygon in roof curl on Kobold style town home.
  • Unique names for starting potions/scrolls/kits to prevent confusion
  • Fixing bad stair collision in Rustic Village House (used in Solace Bridge
  • Adding collision to the underside of balcony in the Chamber of Souls in the Epitatch so you can't see through it
  • Oracle voice in Isle of Storms now plays when players type "hello" vs being triggered on entering the confirmator
  • POT Lions of Amore: Added overworld access. Interconnection (removed POT Serenite).
  • Fixed bad collision on walls in Hilt Fortress
  • Fixed some tearing and sorting issues with Cloth Tunic while dancing
  • Immortality Fruit and Royal Elderberry plants updated to be no-trade and protected from ransom. I also added a client-side enhancement to notify users more quickly about why some planter boxes can not be traded.
  • Cleaned up POT Homes merchant, made sure still selling basements
  • Kobold Town House secret door fix
  • North Ravenswood: Lifted areas of Terrain to prevent water plane clipping.
  • Fixed issues with the VFX of the Oracle watcher scan
  • POT Oasis & POT Liberty: Changed location of both POTs
  • Xenos: Fixed overlapping Row Houses and invisible water lots
  • Disable start in overworld until tutorial finished
  • Spite: Terrain bugs and grass inside NPC Buildings.
  • Blood River Massacre: Fixed broken crate
  • Novia Overworld: Improved collision for the southern coast of Spindrift Bay, Elad's Island. Also, the river near PaxLair.
  • Move NPCs to thier goal on schedules fix
  • Crafting stations now display socketing recipe success and fixed an issue where recipes would not show if they are lower than the required level
  • Make sure loading screen is fully shown before continuing load
  • Fix full screen toggle not updating correctly on use
  • Fixed title display for merchant automaton in Soltown.
Known Issues:
  • Some items listed in the R32 instructions are not in the game yet including:
    • Merchant inventory overhauls for POT Merchants
    • New Recipes
    • New Enchantments
    • New Juggles
    • Blood Reliquary Bundles
    • Expert Crafting Station balance
    • Wings
  • Using the Mirror on Isle of Storms can crash sometimes
  • Ice Field slows caster as well as target in PVP
  • Bloom can't be disabled
  • Armor Set Bonuses not working
  • Novia Overworld rework has introduced various stuck spots, incorrect collision and "exit into the air" issues
  • Some UI text is not wrapping correctly
  • Rain is coming through the roof of some buildings
  • The new Targeting system still has various issues that need fixing
  • Stability: The latest version of Unity we are using has introduced significant stability issues along with memory leaks. We are working with Unity to resolve these as quickly as we can
  • Pathfinding is breaking in some houses and basements
  • Local chat is failing in some situations
  • Many SFX are not properly tied to the sound volume controls.
  • Lighting and fog levels are still being tuned to work with the new weather system, expect anomalies
  • Death and Resurrection do not work properly in the team arena
  • Water lots in Dynamic Player Owned Towns can currently only be placed along shorelines, not on docks
  • If your video drivers are out of date characters will appear as if they are covered in triangles.
  • Some cities are experiencing performance spikes
  • Some pledge, add on, and stretch goal items have not yet been built and/or do not yet have tech support.
  • The update to Unity 5 caused a host of general texture and lighting related issues, and not all of these have been resolved.
  • Distant tree billboards may have a white outline that is especially noticeable at night, and some trees may shimmer with white at night.
  • Skin tone will sometimes not match properly on different parts of the body
  • ALT key can no longer be bound. This was necessary to re-enable quick self cast with ALT
Shroud of the Avatar: Forsaken Virtues - starrlong


WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 32 access for all backers at First Responder level and above begins this Thursday, July 28, at 9:30 AM US Central Daylight Time (14:30 UTC).

One Hour Early: Please note that we are opening the servers one hour early this time to give Group 1 more time to prepare for Lot Selection.

Patch at Midnight: Please also note that we hope to have the first build for R32 available for download to players as early as Midnight, right after wipe so that everyone can be fully patched up in the morning. Also please note that some of the below deliverables did not make the first patch.

History:On Thursday December 12, 2013 Release 1 allowed our backers to play Shroud of the Avatar for the very first time. Since that very first release, we have provided you a monthly release on the last Thursday of every month for the last 31 months. Thanks to our amazing backers, our game and community have both grown each release to the point that we are now the second largest crowd-funded video game ever. Help us celebrate this historic moment as we move into our next phase with our 12-hour Summer Telethon of the Avatar!

Persistence:This Release will be different from all of those other releases because we are finally going Persistent. This means that the progress a player makes will no longer be reset every three months. Just because we are persistent, however, does not mean we are going to slow down! We will continue our Monthly Releases just like we always have. We still have features to implement, content to complete (see our Roadmap), and lots (and lots) of balancing to do. Even though this is the “Final Wipe” we are still in Early Access and, if needed, we will do small Rollbacks and/or Partial Wipes if we absolutely need to in order to maintain the health of the product.

New User Experience:We continued the work we started in Release 31 and polished more of the new user experience in the Isle of Storms, Solace Bridge, Soltown, and even as far as Ardoris. This included a new Oracle in the Isle of Storms, more NPC behaviors, and further transitions of the hints to the new on-screen system.

Balance:We began what will be multiple releases of balance adjustments to combat and economy starting with major overhauls to Merchant inventories. We have also adjusted starting recipes, starting skills, and starting gear for better balance and better advancement curves.

Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.

Without further ado, here is a list of what you can expect to see in Release 32.

Full Wipe (except Social): We wiped all player data including inventory and housing. Social information (friends and guilds) will remain intact. If you have Add-On Store items you wish to convert to credit, then you can do so on the Shroud of the Avatar website multiple times this week. Remember to do it before you claim your rewards in the bank (Live or QA) since that will make all add on store items “claimed in game.” Also please note that if you upgraded a property owning pledge since the last wipe, you ended up with extra lot deeds which will have now been wiped (lot deeds do not stack). Your current deed amount will match your purchases when R32 goes live. Please note that because we are wiping offers multiple times this week you will end up with multiple sets of rewards.

Lot Selection: Starting at 11:00 AM CDT, players can begin selecting lots in the game in order of their lot selection group. You can view your lot selection group on your account page. Lot Selection Rules are:
- You may use any ONE deed you own to claim any one unclaimed lot you wish.
- The type of deed, the location of the lot does not matter, all are covered under the same rule. (except Water Lots, see below)
- Any deed may be used to claim a lot of the listed size or smaller.
- The beginning time of the group after yours does NOT affect your ability to claim a lot; if the next group after you has begun their claim window prior to you being able to claim a lot, you CAN still claim a lot. The times listed are Beginning times. Once begun, your ability to claim your one lot does not expire.
- Any remaining deeds in your inventory may be used to claim lots after the beginning of Group 91 at 03:00 CDT on the 24th of August.
- Water Lots can only be claimed using Founder Deeds
- There are no restrictions on location changes. If you change your mind and want to claim a different lot you have that ability.
To claim a lot you must move your Avatar to the location of the lot in the town in the game. There is no lot claiming outside the game.
- As a reminder Lot Deeds are flagged “No Trade” during Release 32.

Brittany Estates: This final neighborhood completes Greater Brittany. It is northwest of Central Brittany on the shores of Lake Equitas in the North Paladis region of Novia. It is filled with manicured gardens, water features, and high end shops surrounded by mostly City-sized lots.


Spite (Unclone): Spite is located on the shores of Stormwater Lake in the Drachvald Region and is a pivotal location in the Path of Love. Spite started as a cloned scene (based on the Forest 01 PRT/POT template, aka the PaxLair template). We completely rebuilt it from scratch in Release 32. The city is now built into terraced cliffs with a beautiful waterfall and has some key landmarks like the Mortuarium. Note that scenes that we unclone after the Final Wipe will NOT get this level of rework, and the placement of NPC buildings and player housing lots in those towns will remain unchanged; only cosmetic changes of building styles, terrain, and foliage will be made.


Xenos (Unclone): Located on the Isle of Elysium, Xenos is where pilgrims stop on their way to Artifice on the Path of Truth. Like Spite, Xenos started as a cloned scene (using our Forest 01 PRT/POT template, aka PaxLair). We used the same base template but modified it heavily to build the new scene.


NPC Behaviors: We greatly expanded NPC behaviors to include Theft Detection, Virtue Reactions, sleep schedule interruptions and other activities.

44 New Crafting Recipes: New decorations, wearables, and armor.

And Much More! Click here for the complete R32 Instructions

[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Shroud of the Avatar: Forsaken Virtues - starrlong


WARNING: THIS GAME IS EARLY ACCESS PRE-ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME VIA CROWD FUNDING, BUG TESTING, AND FEEDBACK. PLEASE ONLY PURCHASE IF YOU ARE ALSO PREPARED TO HANDLE PERIODIC WIPES, SERIOUS ISSUES AND INCOMPLETE CONTENT. PLEASE READ THE NEGATIVE REVIEWS PRIOR TO PURCHASE, MANY OF WHICH WARN YOU OF THE CURRENT UNFINISHED STATE OF THE GAME.

Please read this entire message, as well as the linked instructions and known issues.

Thank you for being a loyal backer and follower of Shroud of the Avatar. Release 32 access for all backers at First Responder level and above begins this Thursday, July 28, at 9:30 AM US Central Daylight Time (14:30 UTC).

One Hour Early: Please note that we are opening the servers one hour early this time to give Group 1 more time to prepare for Lot Selection.

Patch at Midnight: Please also note that we hope to have the first build for R32 available for download to players as early as Midnight, right after wipe so that everyone can be fully patched up in the morning. Also please note that some of the below deliverables did not make the first patch.

History:On Thursday December 12, 2013 Release 1 allowed our backers to play Shroud of the Avatar for the very first time. Since that very first release, we have provided you a monthly release on the last Thursday of every month for the last 31 months. Thanks to our amazing backers, our game and community have both grown each release to the point that we are now the second largest crowd-funded video game ever. Help us celebrate this historic moment as we move into our next phase with our 12-hour Summer Telethon of the Avatar!

Persistence:This Release will be different from all of those other releases because we are finally going Persistent. This means that the progress a player makes will no longer be reset every three months. Just because we are persistent, however, does not mean we are going to slow down! We will continue our Monthly Releases just like we always have. We still have features to implement, content to complete (see our Roadmap), and lots (and lots) of balancing to do. Even though this is the “Final Wipe” we are still in Early Access and, if needed, we will do small Rollbacks and/or Partial Wipes if we absolutely need to in order to maintain the health of the product.

New User Experience:We continued the work we started in Release 31 and polished more of the new user experience in the Isle of Storms, Solace Bridge, Soltown, and even as far as Ardoris. This included a new Oracle in the Isle of Storms, more NPC behaviors, and further transitions of the hints to the new on-screen system.

Balance:We began what will be multiple releases of balance adjustments to combat and economy starting with major overhauls to Merchant inventories. We have also adjusted starting recipes, starting skills, and starting gear for better balance and better advancement curves.

Yet again, I want to express a huge amount of gratitude to our Dev+ backers who tested all of the items below on the QA server and uncovered lots of bugs. They also provided editorial feedback on this post. So, they are a big reason that this post actually matches what is in the game, and that it is easy to read.

While we are getting closer to launch, we are still in a constant state of change, and we do not yet have all the in-game systems to inform players of these changes, or to share ways to help them to explore new content and systems. This means we rely mostly on this message, and the linked instructions and known issues to convey the current game state. We regularly have to answer questions or filter bug reports because some players elect not to read this valuable information.

By taking a few moments to read through this information, a great deal of our time and efforts can be redirected to focus on new “unanswered” questions, and addressing critical issues impacting each release. We greatly appreciate you taking the time to review this post, and for all the truly valuable feedback you continue to provide.

Also, remember that while we are providing new content with each release, our community is working overtime to make new events for you to enjoy. Be sure to check out a couple of the event calendars run by our community members (via in-game book or the player run websites: Avatars Circle and Events of the Avatars). You can also get the latest official events on the Main Website.

Without further ado, here is a list of what you can expect to see in Release 32.

Full Wipe (except Social): We wiped all player data including inventory and housing. Social information (friends and guilds) will remain intact. If you have Add-On Store items you wish to convert to credit, then you can do so on the Shroud of the Avatar website multiple times this week. Remember to do it before you claim your rewards in the bank (Live or QA) since that will make all add on store items “claimed in game.” Also please note that if you upgraded a property owning pledge since the last wipe, you ended up with extra lot deeds which will have now been wiped (lot deeds do not stack). Your current deed amount will match your purchases when R32 goes live. Please note that because we are wiping offers multiple times this week you will end up with multiple sets of rewards.

Lot Selection: Starting at 11:00 AM CDT, players can begin selecting lots in the game in order of their lot selection group. You can view your lot selection group on your account page. Lot Selection Rules are:
- You may use any ONE deed you own to claim any one unclaimed lot you wish.
- The type of deed, the location of the lot does not matter, all are covered under the same rule. (except Water Lots, see below)
- Any deed may be used to claim a lot of the listed size or smaller.
- The beginning time of the group after yours does NOT affect your ability to claim a lot; if the next group after you has begun their claim window prior to you being able to claim a lot, you CAN still claim a lot. The times listed are Beginning times. Once begun, your ability to claim your one lot does not expire.
- Any remaining deeds in your inventory may be used to claim lots after the beginning of Group 91 at 03:00 CDT on the 24th of August.
- Water Lots can only be claimed using Founder Deeds
- There are no restrictions on location changes. If you change your mind and want to claim a different lot you have that ability.
To claim a lot you must move your Avatar to the location of the lot in the town in the game. There is no lot claiming outside the game.
- As a reminder Lot Deeds are flagged “No Trade” during Release 32.

Brittany Estates: This final neighborhood completes Greater Brittany. It is northwest of Central Brittany on the shores of Lake Equitas in the North Paladis region of Novia. It is filled with manicured gardens, water features, and high end shops surrounded by mostly City-sized lots.


Spite (Unclone): Spite is located on the shores of Stormwater Lake in the Drachvald Region and is a pivotal location in the Path of Love. Spite started as a cloned scene (based on the Forest 01 PRT/POT template, aka the PaxLair template). We completely rebuilt it from scratch in Release 32. The city is now built into terraced cliffs with a beautiful waterfall and has some key landmarks like the Mortuarium. Note that scenes that we unclone after the Final Wipe will NOT get this level of rework, and the placement of NPC buildings and player housing lots in those towns will remain unchanged; only cosmetic changes of building styles, terrain, and foliage will be made.


Xenos (Unclone): Located on the Isle of Elysium, Xenos is where pilgrims stop on their way to Artifice on the Path of Truth. Like Spite, Xenos started as a cloned scene (using our Forest 01 PRT/POT template, aka PaxLair). We used the same base template but modified it heavily to build the new scene.


NPC Behaviors: We greatly expanded NPC behaviors to include Theft Detection, Virtue Reactions, sleep schedule interruptions and other activities.

44 New Crafting Recipes: New decorations, wearables, and armor.

And Much More! Click here for the complete R32 Instructions

[And did we mention that you should read the negative reviews that warn you about the unfinished state of this game before you purchase? Don't buy this game until you read them!]
Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=60805

Update of the Avatar #186 has arrived! In-game areas are expanding out in Brittany and Spite in this week's Update of the Avatar! Get details on Xenos Reborn, More Brittany Housing, Renovating Spite, SotA Makes 2016 RPG List, New Bundle Store, and more!

Here’s the lineup:
  • Xenos Reborn
  • Brittany Central Housing Expansion
  • Renovating Spite
  • Rock Paper Shotgun’s 2016 RPG List
  • Next Dev Heading to SotA Con – Berek!
  • New Bundle Store
  • 15% Bonus and 12 Day Countdown to Summer 2016 Expiration Event, Part 1
  • The Sword of Midras SotA Novel for Hardcover, Kindle, Nook and Audiobook
  • Upcoming Events
  • Community Resources – Players Helping Players
Check out the complete update at the Shroud of the Avatar website, and then join us in the game to check out Release 31 and prepare for the big Summer Telethon event on July 27th!
Shroud of the Avatar: Forsaken Virtues - Portalarium
https://www.shroudoftheavatar.com/?p=60805

Update of the Avatar #186 has arrived! In-game areas are expanding out in Brittany and Spite in this week's Update of the Avatar! Get details on Xenos Reborn, More Brittany Housing, Renovating Spite, SotA Makes 2016 RPG List, New Bundle Store, and more!

Here’s the lineup:
  • Xenos Reborn
  • Brittany Central Housing Expansion
  • Renovating Spite
  • Rock Paper Shotgun’s 2016 RPG List
  • Next Dev Heading to SotA Con – Berek!
  • New Bundle Store
  • 15% Bonus and 12 Day Countdown to Summer 2016 Expiration Event, Part 1
  • The Sword of Midras SotA Novel for Hardcover, Kindle, Nook and Audiobook
  • Upcoming Events
  • Community Resources – Players Helping Players
Check out the complete update at the Shroud of the Avatar website, and then join us in the game to check out Release 31 and prepare for the big Summer Telethon event on July 27th!
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