Another "Quality of Life" patch for TOXIKK, before we start our first ESL community cups next Sunday (All details about the UPCOMING ESL COMMUNITY CUP HERE). Also many thanks to Chatouille and PredatH0r for the help.
Let's take a look at what build 1.0.7 brings in detail:
01 - FEATURE: EASY MATCH HOST
Full Game Owners now can VERY easily host own matches to play with Steam friends. It requires no more complicated port forwarding shiznit on your router. Simply click "HOST GAME" in the multiplayer menu, select map and game mode and your match will become visible to all your friends in the in-game server browser.
This should be extremely helpful if you want to play against friends in your region, where you otherwise don't get good pings to official servers. Please note that it does not work with Quick Join, as Quick Join only support official servers. Your friends can join your match through the in-game server browser, via Steam friends list, Steam invite etc. (i.e. also Free Edition players can join your match).
02 - FEATURE: EASY SERVER JOIN URL
You can now share URLs in the following format: "steam://connect/<ip>:<queryport>/<password>" for embedding it on websites etc. Your Steam client will connect you with the server right away.
03 - FEATURE: END GAME VOTING INTERMISSION
The End Game Voting Intermission now end immediately after all people alleged to vote for the next map have voted. This will reduce the post-match intermission.
04 - FEATURE: QUICK JOIN / BLOODLUST ONLY FILTER
If you use QuickJoin to find a match, you can now set a "BLOODLUST ONLY" filter, which will then put you on a server with only Bloodlust (DM) maps and matches.
05 - FEATURE: HINTS AND TIPS IN MAIN MENU
The main menu now displays random hints and tips in the top right corner.
06 - FEATURE: LINKS TO LEADERBOARD
The GlobalPos and MXP indicators on the top of the main menu can now be clicked to take you directly to the display of the global leaderboard tables.
07 - FEATURE: JET PACK ACTIVATION
The Jet Pack is now triggered by a special key (default: Left CTRL), while WALK is now on LEFT-ALT key.
08 - FEATURE: ARCH RIVAL GAME SETTINGS
Combatants setting now allows you to select 1 or 2 combatants. (2 allows you to play against a bot while hosting an own match)
09 - FEATURE: SET AMOUNT OF VERSUS BOTS
You can now define the amount of hostile bots as opposed to simply setting the amount of total combatants.
10 - CHANGE: SERVER BROWSER
The ingame server browser no longer displays official servers at the top of the list by default.
11 - CHANGE: JET PACK MODIFICATIONS
The following rules apply to the handling of the jet pack: You can activate the jet pack once, before you land. You can activate it on the ground and add a mid-air jump while in the air. You can activate it after a regular jump (while in mid-air) and add another jump or you can do a double-jump and then activate the jet pack.
12 - CHANGE: SERVER BROWSER IN LAN MODE
All server browser filters are now disabled if the general connection type is set to LAN.
13 - FIX: JET-PACK CHARGES (SPECTATOR MODE)
The remaining jet-pack charges are now visible in the HUD of the spectator mode.
14 - FIX: IMPROVED HUD UPDATES (SPECTATOR MODE)
The ammo indicator in the HUD was delayed, when a spectator switched between players. This should no longer happen.
15 - FIX: RHINO CANNON (SPECTATOR MODE)
The turret on the Rhino works now as expected in spectator mode. Also, drone view fixed for players who were killed by a vehicle turret.
16 - FIX: RHINO TURRET CANNONEER BUG
The "cannoneer" of the Rhino turret often got kicked out or even killed when a team-mate driver entered an empty driver seat. This should no longer happen.
17 - FIX: CONTRACTS VIEW
In some cases, the "Contracts" menu wasn't loaded when returning from a contract mission. This was fixed.
18 - FIX: VIDEO OPTIONS PRESET DISPLAY
The video options preset slider sometimes displayed "undefined" isntead of the proper definition. This was fixed.
19 - FIX: CONTRACTS VIEW
In some cases, the "Contracts" menu wasn't loaded when returning from a contract mission. This was fixed.
20 - FIX: FALSE "SERVER FULL" STEAM NOTICE
It sometimes happened that servers were indicating "FULL" when they were in fact not. This prevented some players from joining these servers via QuickJoin. This should no longer happen.
21 - FIX: JOIN "LISTEN HOST" NO LONGER REQUIRES RESTART
People were only able to join a private listen host once per session. Next join required a restart of the game. This should no longer happen.
22 - FIX: STEAM SOCKETS ISSUE
A Steam socket issue that occasionally caused black screens during map travels was fixed.
23 - FIX: LAN LISTEN SERVER CRASH
LAN listen servers could crash if another local PC was searching for LAN matches. This should no longer happen.
That's it for TOXIKK build 1.0.7. If you want to discuss the patch details, meet the game's community at: http://chat.toxikk.com (our live discord server).
Another "Quality of Life" patch for TOXIKK, before we start our first ESL community cups next Sunday (All details about the UPCOMING ESL COMMUNITY CUP HERE). Also many thanks to Chatouille and PredatH0r for the help.
Let's take a look at what build 1.0.7 brings in detail:
01 - FEATURE: EASY MATCH HOST
Full Game Owners now can VERY easily host own matches to play with Steam friends. It requires no more complicated port forwarding shiznit on your router. Simply click "HOST GAME" in the multiplayer menu, select map and game mode and your match will become visible to all your friends in the in-game server browser.
This should be extremely helpful if you want to play against friends in your region, where you otherwise don't get good pings to official servers. Please note that it does not work with Quick Join, as Quick Join only support official servers. Your friends can join your match through the in-game server browser, via Steam friends list, Steam invite etc. (i.e. also Free Edition players can join your match).
02 - FEATURE: EASY SERVER JOIN URL
You can now share URLs in the following format: "steam://connect/<ip>:<queryport>/<password>" for embedding it on websites etc. Your Steam client will connect you with the server right away.
03 - FEATURE: END GAME VOTING INTERMISSION
The End Game Voting Intermission now end immediately after all people alleged to vote for the next map have voted. This will reduce the post-match intermission.
04 - FEATURE: QUICK JOIN / BLOODLUST ONLY FILTER
If you use QuickJoin to find a match, you can now set a "BLOODLUST ONLY" filter, which will then put you on a server with only Bloodlust (DM) maps and matches.
05 - FEATURE: HINTS AND TIPS IN MAIN MENU
The main menu now displays random hints and tips in the top right corner.
06 - FEATURE: LINKS TO LEADERBOARD
The GlobalPos and MXP indicators on the top of the main menu can now be clicked to take you directly to the display of the global leaderboard tables.
07 - FEATURE: JET PACK ACTIVATION
The Jet Pack is now triggered by a special key (default: Left CTRL), while WALK is now on LEFT-ALT key.
08 - FEATURE: ARCH RIVAL GAME SETTINGS
Combatants setting now allows you to select 1 or 2 combatants. (2 allows you to play against a bot while hosting an own match)
09 - FEATURE: SET AMOUNT OF VERSUS BOTS
You can now define the amount of hostile bots as opposed to simply setting the amount of total combatants.
10 - CHANGE: SERVER BROWSER
The ingame server browser no longer displays official servers at the top of the list by default.
11 - CHANGE: JET PACK MODIFICATIONS
The following rules apply to the handling of the jet pack: You can activate the jet pack once, before you land. You can activate it on the ground and add a mid-air jump while in the air. You can activate it after a regular jump (while in mid-air) and add another jump or you can do a double-jump and then activate the jet pack.
12 - CHANGE: SERVER BROWSER IN LAN MODE
All server browser filters are now disabled if the general connection type is set to LAN.
13 - FIX: JET-PACK CHARGES (SPECTATOR MODE)
The remaining jet-pack charges are now visible in the HUD of the spectator mode.
14 - FIX: IMPROVED HUD UPDATES (SPECTATOR MODE)
The ammo indicator in the HUD was delayed, when a spectator switched between players. This should no longer happen.
15 - FIX: RHINO CANNON (SPECTATOR MODE)
The turret on the Rhino works now as expected in spectator mode. Also, drone view fixed for players who were killed by a vehicle turret.
16 - FIX: RHINO TURRET CANNONEER BUG
The "cannoneer" of the Rhino turret often got kicked out or even killed when a team-mate driver entered an empty driver seat. This should no longer happen.
17 - FIX: CONTRACTS VIEW
In some cases, the "Contracts" menu wasn't loaded when returning from a contract mission. This was fixed.
18 - FIX: VIDEO OPTIONS PRESET DISPLAY
The video options preset slider sometimes displayed "undefined" isntead of the proper definition. This was fixed.
19 - FIX: CONTRACTS VIEW
In some cases, the "Contracts" menu wasn't loaded when returning from a contract mission. This was fixed.
20 - FIX: FALSE "SERVER FULL" STEAM NOTICE
It sometimes happened that servers were indicating "FULL" when they were in fact not. This prevented some players from joining these servers via QuickJoin. This should no longer happen.
21 - FIX: JOIN "LISTEN HOST" NO LONGER REQUIRES RESTART
People were only able to join a private listen host once per session. Next join required a restart of the game. This should no longer happen.
22 - FIX: STEAM SOCKETS ISSUE
A Steam socket issue that occasionally caused black screens during map travels was fixed.
23 - FIX: LAN LISTEN SERVER CRASH
LAN listen servers could crash if another local PC was searching for LAN matches. This should no longer happen.
That's it for TOXIKK build 1.0.7. If you want to discuss the patch details, meet the game's community at: http://chat.toxikk.com (our live discord server).
Think you're the ultimate Arena FPS badass? God of Instagib? Master of wall-dodges? Show it off at the upcoming #1 ESL Community Cup!
ALL THE DETAILS AND SIGN-UP
TOXIKK officially joins the ESL, starting with our first Community Cup series on January 15 at 16:00h CET. Everyone can join the action! Find the full ESL announcement and your sign-up details here: https://play.eslgaming.com/toxikk/europe/news/269104/
MEET THE COMMUNITY
Excited to discuss the details? Visit us on our Discord Live Chat server: chat.toxikk.com
Think you're the ultimate Arena FPS badass? God of Instagib? Master of wall-dodges? Show it off at the upcoming #1 ESL Community Cup!
ALL THE DETAILS AND SIGN-UP
TOXIKK officially joins the ESL, starting with our first Community Cup series on January 15 at 16:00h CET. Everyone can join the action! Find the full ESL announcement and your sign-up details here: https://play.eslgaming.com/toxikk/europe/news/269104/
MEET THE COMMUNITY
Excited to discuss the details? Visit us on our Discord Live Chat server: chat.toxikk.com
PATCH 1.0.6 focuses on the post match ceremony, new achievements and rewards, but also brings a bunch of fixes. Here's what we did in detail:
01 - FRAG ANNIVERSARY ACHIEVEMENTS & MXP REWARDS
Introducing the Frag Anniversary achievements, which will count your total online frags performance:
BAD ASS (50 frags, rewarded with 500 MXP)
BUTTKICKER (100 frags, rewarded with 1,000 MXP)
TAG TAKER (500 frags, rewarded with 5,000 MXP)
WIDOWMAKER (1,000 frags, rewarded with 20,000 MXP)
WMD (5,000 frags, rewarded with 100,000 MXP)
GENOCIDE (10,000 frags, rewarded with 200,000 MXP)
APOCALYPSE (20,000 frags rewarded with 400,000 MXP)
And of course all this MXP can be used to further customize your char with shiny armor and camouflage skins.
02 - POST MATCH CEREMONY SCREEN
The screen after each match (ceremony screens) will now list all achievements and MXP sources earned during a match. This may sound like a little change, but you'll find out that it totally changes the post match ceremony, making it much more rewarding and transparent.
03 - MORE ACHIEVEMENTS AND MXP REWARDS
We added some more achievements like the e.g. the Avenger, an achievement you get when you take revenge on someone who killed you before your most recent respawn. Also, a flawless victory will now grant you 500 MXP extra reward.
PATCH 1.0.6 focuses on the post match ceremony, new achievements and rewards, but also brings a bunch of fixes. Here's what we did in detail:
01 - FRAG ANNIVERSARY ACHIEVEMENTS & MXP REWARDS
Introducing the Frag Anniversary achievements, which will count your total online frags performance:
BAD ASS (50 frags, rewarded with 500 MXP)
BUTTKICKER (100 frags, rewarded with 1,000 MXP)
TAG TAKER (500 frags, rewarded with 5,000 MXP)
WIDOWMAKER (1,000 frags, rewarded with 20,000 MXP)
WMD (5,000 frags, rewarded with 100,000 MXP)
GENOCIDE (10,000 frags, rewarded with 200,000 MXP)
APOCALYPSE (20,000 frags rewarded with 400,000 MXP)
And of course all this MXP can be used to further customize your char with shiny armor and camouflage skins.
02 - POST MATCH CEREMONY SCREEN
The screen after each match (ceremony screens) will now list all achievements and MXP sources earned during a match. This may sound like a little change, but you'll find out that it totally changes the post match ceremony, making it much more rewarding and transparent.
03 - MORE ACHIEVEMENTS AND MXP REWARDS
We added some more achievements like the e.g. the Avenger, an achievement you get when you take revenge on someone who killed you before your most recent respawn. Also, a flawless victory will now grant you 500 MXP extra reward.
In preparation of our upcoming Pro League Tournaments, #TOXIKK 1.0.5 brings multiple further improvements, fixes and features. Let's take a look at what we did in detail:
01: IMPROVED CONNECTIVITY
The Quick Join feature was affected by a bug that caused a "No Server Found" error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed.
NOTE TO ADMINS: The ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.
02: INITIAL SPAWNS OF POWER PICK-UPS DELAYED
Something that should've been done before, but simply slipped under the radar: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.
03: HEALTH AND ARMOR DECAY
Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.
04: VIDEO SETTINGS
Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn't reset.
05: LEAVING AN ARCH RIVALS MATCH AFFECTS YOUR ELO SCORE
Leaving a competitive Arch Rivals match before it's over will affect your score as if you've lost the match.
06: FIX - NO MORE 3 DUELISTS
There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.
07: ELO SCORE ADJUSTMENTS
The way your Elo score is calculated is adjusted. Also, if you haven't played any competitive matches before, the way your MXP and SC is converted into an initial Elo rank was slightly adjusted.
08: SPECTATOR MODE - PRECISION IMPROVEMENT
Spectators now get a lot more precise replication of the spectated players movement and aim rotation.
09: SPECTATOR MODE - HIT MARKER DISPLAY
Spectators can now see the visual hitmarker of spectated players (for improved verification of hit/miss situations).
10: SPECTATOR MODE - FASTER UI UPDATES
Info about e.g. ammo count get updated faster to reach a more precise replication.
11: SPECTATOR MODE - NOW USES INDIVIDUAL FIELD OF VIEW
The spectator mode now uses the FOV you set in your video options. It is used independently from the FOV used by the player you're spectating.
12: NEW DIALOGUE: STEAM SERVICE OFFLINE
If you're trying to connect to the game, but the Steam servers go down (for whatever reason beyond our control), you now get a specific messages.
13: SOME POWER PICK-UPS REMOVED FROM COMPETITIVE AR MODE
The Speed Shot and Max Damage pick-ups were removed from the competitive AR game mode. In most cases they were replaced with other items.
14: PICK UP BASES NOW PULSE
Five seconds before any item (on a base) respawns, the light on the base will start to pulse. So even respawns of items that don't have a respawn counter can be anticipated, if you observe this pulsing light. This feature was already active in offline games, but now also works in online games.
15: DRAGONEER (FLAMETHROWER) CHANGES
Flamethrower alt-fire charging takes 2s now (instead of 1s) and 200dmg max (instead of 250).
16: UI FIXES
Various UI fixes were done like, e.g. the Jet Pack indicator and the way active players are listed pre-match etc.
In preparation of our upcoming Pro League Tournaments, #TOXIKK 1.0.5 brings multiple further improvements, fixes and features. Let's take a look at what we did in detail:
01: IMPROVED CONNECTIVITY
The Quick Join feature was affected by a bug that caused a "No Server Found" error under certain conditions. This should no longer happen. Also, if loading/connecting took very long, you could get stuck in a connection cycle. This was fixed.
NOTE TO ADMINS: The ToxikkServerLauncher tool now starts all dedicated servers WITHOUT SteamSockets, as they are causing connection issues. Make sure you are forwarding game AND query port now, if your server is behind a NAT router. Listen servers (direct match hosting) now have an optional menu item, were you can toggle SteamSockets.
02: INITIAL SPAWNS OF POWER PICK-UPS DELAYED
Something that should've been done before, but simply slipped under the radar: The spawns of all mega pick-ups is now delayed, to not give those players an unfair advantage that initially spawn close to a power pick-up. Also, many respawn times for items were slightly adjusted.
03: HEALTH AND ARMOR DECAY
Advanced balancing measures: Health above 150 units now decays with a rate of 1 unit per second back to 150. Same goes for armor above 100.
04: VIDEO SETTINGS
Video options were removed from DefaultGame.ini. So next time we do changes to that ini, your video options shouldn't reset.
05: LEAVING AN ARCH RIVALS MATCH AFFECTS YOUR ELO SCORE
Leaving a competitive Arch Rivals match before it's over will affect your score as if you've lost the match.
06: FIX - NO MORE 3 DUELISTS
There was a bug that could cause to have three active duelists in Arch Rivals game mode under certain conditions. This should no longer happen.
07: ELO SCORE ADJUSTMENTS
The way your Elo score is calculated is adjusted. Also, if you haven't played any competitive matches before, the way your MXP and SC is converted into an initial Elo rank was slightly adjusted.
08: SPECTATOR MODE - PRECISION IMPROVEMENT
Spectators now get a lot more precise replication of the spectated players movement and aim rotation.
09: SPECTATOR MODE - HIT MARKER DISPLAY
Spectators can now see the visual hitmarker of spectated players (for improved verification of hit/miss situations).
10: SPECTATOR MODE - FASTER UI UPDATES
Info about e.g. ammo count get updated faster to reach a more precise replication.
11: SPECTATOR MODE - NOW USES INDIVIDUAL FIELD OF VIEW
The spectator mode now uses the FOV you set in your video options. It is used independently from the FOV used by the player you're spectating.
12: NEW DIALOGUE: STEAM SERVICE OFFLINE
If you're trying to connect to the game, but the Steam servers go down (for whatever reason beyond our control), you now get a specific messages.
13: SOME POWER PICK-UPS REMOVED FROM COMPETITIVE AR MODE
The Speed Shot and Max Damage pick-ups were removed from the competitive AR game mode. In most cases they were replaced with other items.
14: PICK UP BASES NOW PULSE
Five seconds before any item (on a base) respawns, the light on the base will start to pulse. So even respawns of items that don't have a respawn counter can be anticipated, if you observe this pulsing light. This feature was already active in offline games, but now also works in online games.
15: DRAGONEER (FLAMETHROWER) CHANGES
Flamethrower alt-fire charging takes 2s now (instead of 1s) and 200dmg max (instead of 250).
16: UI FIXES
Various UI fixes were done like, e.g. the Jet Pack indicator and the way active players are listed pre-match etc.
Another major update and this one was a real bitch: Originally announced for early October, 1.0.4 had to be delayed multiple times as things just didn't work out as intended. Anyway, all hail the new build and the tons of fresh stuff it brings...
01 - ARCH RIVALS (AR) GAME MODE
AR is a strictly competitive game mode where two players fight each other. The player who reaches 10 kills first, wins and competes against the next contender. AR holds lists of contenders, spectators active players and also the new global Elo leaderboards.
02 - ELO RANKING
With Arch Rivals (see above), we also introduce a new leaderboard based on your real in-game performance using an Elo rating system. Every player gets an initial Elo score after your next online match (based on your previous performance, i.e. SC, number of played games and MXP), but you'll need to play AR to get a reputable position on the Elo leaderboards.
03 - NEW SPECTATOR MODE
TOXIKK now features a fully fleshed out spectator mode with all the features required to support competitive gaming. Spectators can browse through the available spectator cams with the mouse-wheel, switch between first- and third-person perspective [press "V"]. You can toggle between active and spectator via the pause menu (i.e. you no longer need to dis- and reconnect from/to the server, to switch your state). In free cam mode, a list of all active players and spectators is shown on the right side.
04 - WEAPON NETCODE IMPROVEMENTS
Weapon netcode should be a lot more solid and reliable now.
05 - GLOBAL POSITION
The global position in the main menu is now based on your global Elo ranking rather than on your collected MXP.
06 - TEAM AND ARCH RIVALS SCORE DISPLAY
The team game modes and the Arch Rival mode now have an additional score display in the info view for spectators (or players who are about to respawn after death).
07 - NEXT MAP VOTING LIST
Uninstalled workshop maps are no longer marked as unavailable for full game players, as they can be re-downloaded.
08 - VOTING LIST STRUCTURE
If you host your own server(s): The voting list structure was changed in the MapList.ini files. You can now define multiple voting lists and load them by adding "?GameVoteList=MyVoteList" to your server launchoptions.
09 - TOXIKK SERVER LAUNCHER 1.6
Also for people running their own server: The TOXIKK Server launcher tool is now up to version 1.6 and has support for adding your own vote lists and defining different botskills.
10 - MUSIC FIXES
There was a bug that prevented the music from being triggered correctly. Also, when in drone view, self damage and gasp sounds weren't working correctly. All of this was fixed.
11 - WEAPON TWEAK - STINGRAY
The fire rate of the Stingray was increased and the damage per hit was reduced. Damage on vehicles was slightly reduced.
12 - WEAPON TWEAK - CERBERUS
The Cerberus causes a bit more damage on vehicles now.
13 - TEAM SCOREBOARD UPGRADE
The team scoreboard now also has an own column to list spectators online.
14 - IRC CHAT CLIENT FIX
IRC could crash the game if there was no internet connection available. This was fixed.
15 - PREVENTING CONFIG FILES FROM DELETION
All config files got lost during summer/winter DST switch (a bug that seems to affect quite a lot of Unreal Engine games). Our TOXIKK Steam launcher will now always try to recover/repair the affected files automatically. Hat tip to Predat0r for that fix.
16 - DEMO RECORDING FIX
Firing the Cerberus made recorded demos crash because of an infinite loop recursion. Though demo recording is still not officially supported, this bug was fixed. Hat tip to Chatouille.
17 - FREE EDITION - MAP UNAVAILABLE INDICATION
Previouls FEPs (Free Edition players) only got a disconnected message when a map was voted that wasn't part of the FE. Now, they get a proper message that voted content is not part of the FE.
18 - ENDGAME PLAYER POSE FIXESS
Fixed some camera and character pose related issues in the endgame ceremony.
Hope you like changes and fixes... and as usual, if you want discuss the current update, best place to do so is our Discord Chat server at: http://chat.toxikk.com
Another major update and this one was a real bitch: Originally announced for early October, 1.0.4 had to be delayed multiple times as things just didn't work out as intended. Anyway, all hail the new build and the tons of fresh stuff it brings...
01 - ARCH RIVALS (AR) GAME MODE
AR is a strictly competitive game mode where two players fight each other. The player who reaches 10 kills first, wins and competes against the next contender. AR holds lists of contenders, spectators active players and also the new global Elo leaderboards.
02 - ELO RANKING
With Arch Rivals (see above), we also introduce a new leaderboard based on your real in-game performance using an Elo rating system. Every player gets an initial Elo score after your next online match (based on your previous performance, i.e. SC, number of played games and MXP), but you'll need to play AR to get a reputable position on the Elo leaderboards.
03 - NEW SPECTATOR MODE
TOXIKK now features a fully fleshed out spectator mode with all the features required to support competitive gaming. Spectators can browse through the available spectator cams with the mouse-wheel, switch between first- and third-person perspective [press "V"]. You can toggle between active and spectator via the pause menu (i.e. you no longer need to dis- and reconnect from/to the server, to switch your state). In free cam mode, a list of all active players and spectators is shown on the right side.
04 - WEAPON NETCODE IMPROVEMENTS
Weapon netcode should be a lot more solid and reliable now.
05 - GLOBAL POSITION
The global position in the main menu is now based on your global Elo ranking rather than on your collected MXP.
06 - TEAM AND ARCH RIVALS SCORE DISPLAY
The team game modes and the Arch Rival mode now have an additional score display in the info view for spectators (or players who are about to respawn after death).
07 - NEXT MAP VOTING LIST
Uninstalled workshop maps are no longer marked as unavailable for full game players, as they can be re-downloaded.
08 - VOTING LIST STRUCTURE
If you host your own server(s): The voting list structure was changed in the MapList.ini files. You can now define multiple voting lists and load them by adding "?GameVoteList=MyVoteList" to your server launchoptions.
09 - TOXIKK SERVER LAUNCHER 1.6
Also for people running their own server: The TOXIKK Server launcher tool is now up to version 1.6 and has support for adding your own vote lists and defining different botskills.
10 - MUSIC FIXES
There was a bug that prevented the music from being triggered correctly. Also, when in drone view, self damage and gasp sounds weren't working correctly. All of this was fixed.
11 - WEAPON TWEAK - STINGRAY
The fire rate of the Stingray was increased and the damage per hit was reduced. Damage on vehicles was slightly reduced.
12 - WEAPON TWEAK - CERBERUS
The Cerberus causes a bit more damage on vehicles now.
13 - TEAM SCOREBOARD UPGRADE
The team scoreboard now also has an own column to list spectators online.
14 - IRC CHAT CLIENT FIX
IRC could crash the game if there was no internet connection available. This was fixed.
15 - PREVENTING CONFIG FILES FROM DELETION
All config files got lost during summer/winter DST switch (a bug that seems to affect quite a lot of Unreal Engine games). Our TOXIKK Steam launcher will now always try to recover/repair the affected files automatically. Hat tip to Predat0r for that fix.
16 - DEMO RECORDING FIX
Firing the Cerberus made recorded demos crash because of an infinite loop recursion. Though demo recording is still not officially supported, this bug was fixed. Hat tip to Chatouille.
17 - FREE EDITION - MAP UNAVAILABLE INDICATION
Previouls FEPs (Free Edition players) only got a disconnected message when a map was voted that wasn't part of the FE. Now, they get a proper message that voted content is not part of the FE.
18 - ENDGAME PLAYER POSE FIXESS
Fixed some camera and character pose related issues in the endgame ceremony.
Hope you like changes and fixes... and as usual, if you want discuss the current update, best place to do so is our Discord Chat server at: http://chat.toxikk.com