Sep 26, 2016
TOXIKK™ - Sharkster


After two weeks out in the wild, TOXIKK gets its second update. All hail 1.0.2 Vanilla, the update to finally transcend TOXIKK into an entity of pure light and love. Let's take a look at what we did here:


01 - SKILL CLASS (SC) SYSTEM LIBERATED

The Skill Class (SC) based matchmaking system was liberated a lot. Instead of grouping various SC ranges into individual groups, SC matchmaking is now primarily used to distinguish between "A league" (SC 8-12) and "B league" (SC 1-7). Furthermore, even this last restriction can be overruled, if a player disables "SC Matchmaking" in the newly added Quick Join preferences (see below).


02 - NEW QUICK JOIN PREFERENCE: SC MATCHMAKING

SC (Skill Class) based matchmaking can now be deactivated in the Quick Join options. Simply go Multiplayer -> Quick Join to toggle SC matchmaking on or off (it's on by default). WARNING: Disabling SC restrictions will send you to servers open to all Skill Classes. Prepare to get destroyed by veteran AFPS players. You can turn SC based matchmaking on again, whenever you feel like you had enough of being stomped on. ;)


03 - NEW QUICK JOIN PREFERENCE: FRIENDS ONLY

This is primarily interesting for Free Editions players: You can now force the client to primarily look for servers with friends. However, it is important that your friends either play on a server of your skill class range (if you have SC matchmaking enabled) or play on servers without SC restrictions.


04 - CERBERUS (ROCKET LAUNCHER): SPLASH DAMAGE RADIUS REDUCED

We heard you. Though, please be aware that the Cerberus is intentionally a strong weapon (pretty much like in many old-school APFS titles the RL was slightly (read: heavily) overpowered). We already nerfed it a LOT since the first Early Access days, where it was OP to an almost ridiculous level. With all the complaints, we were now ready to give it another damping and reduced its splash damage radius by 10%. Let's see what you guys think about the change. But keep in mind that it will always remain a powerful weapon (hence its name) which is not supposed to be entirely levelled with e.g. the Stingray.


05 - RAVAGER DAMAGE CHANGED

The Ravager, our beloved melee weapon, was slightly changed in the way it inflicts damage. The sampling rate when the active drill hits an opponent was increased, so was the damage itself. A bit hard to explain... best if you try it out yourself.


06 - 16 NEW CAMOUFLAGE SKINS

Yup, there now is a complete Zoo of camouflage skins. Have fun unlocking them. 1.0.2 also carries the new and founder exclusive skins, although these will not be available until we've sent out the keys to the founder (which will happen later this week).


07 - MAP ENHANCEMENTS: GANESHA AND ARTIFACT

Both maps received visual overhauls (and also some more collision fixes). While the upgraded look on Artifact may not be all that eye-catching, you'll notice the improved lighting on Ganesha instanly. Hope you like it.


08 - IMPROVED CHARACTER & VEHICLE VISIBILITY

Character and vehicle visibility was improved a lot, as we added a subtle self-illumination to them. They now strike out more from the background, while still looking like a natural element of the game world. Self illumination also increases, the further away a character or vehicle is.


09 - SERVERS FOR UP TO 16 PLAYERS ADDED

We added some servers for up to 16 players to allow for some big battles in e.g. the Twin Peaks maps.


10 - GLOBAL CHAT MESSENGER UPDATED

Toxikk's global messenger tool (the thing that you can click in the menus in the lower right of the screen) was greatly improved and should now finally work as intended. If you feel disturbed by global chat in your log, remember that you can disable global channel traffic in the game options.


11 - PLAYER BANS APPLIED

As usually, a bunch of convicted hackers were banned from the official servers. This did not happen via VAC ban, but using our internal tools. If you want to report hackers, please do so on our Discord server in the support channel. Please provide as much evidence as possible.


12 - MISC TECH FIXES

1.0.2 also brings some minor fixes e.g. to the Cube map distribution in the maps (visual fix), team matches in Contract mode happened partially playing on the wrong team (not the team that issued the contract), and you no longer need to release direction keys (W,A,S,D) after a respawn, to continue moving around.



Hope you like the changes... and as usual, if you want discuss the current update, best place to do so is our Discord Chat server at: http://chat.toxikk.com
Sep 26, 2016
TOXIKK™ - Sharkster


After two weeks out in the wild, TOXIKK gets its second update. All hail 1.0.2 Vanilla, the update to finally transcend TOXIKK into an entity of pure light and love. Let's take a look at what we did here:


01 - SKILL CLASS (SC) SYSTEM LIBERATED

The Skill Class (SC) based matchmaking system was liberated a lot. Instead of grouping various SC ranges into individual groups, SC matchmaking is now primarily used to distinguish between "A league" (SC 8-12) and "B league" (SC 1-7). Furthermore, even this last restriction can be overruled, if a player disables "SC Matchmaking" in the newly added Quick Join preferences (see below).


02 - NEW QUICK JOIN PREFERENCE: SC MATCHMAKING

SC (Skill Class) based matchmaking can now be deactivated in the Quick Join options. Simply go Multiplayer -> Quick Join to toggle SC matchmaking on or off (it's on by default). WARNING: Disabling SC restrictions will send you to servers open to all Skill Classes. Prepare to get destroyed by veteran AFPS players. You can turn SC based matchmaking on again, whenever you feel like you had enough of being stomped on. ;)


03 - NEW QUICK JOIN PREFERENCE: FRIENDS ONLY

This is primarily interesting for Free Editions players: You can now force the client to primarily look for servers with friends. However, it is important that your friends either play on a server of your skill class range (if you have SC matchmaking enabled) or play on servers without SC restrictions.


04 - CERBERUS (ROCKET LAUNCHER): SPLASH DAMAGE RADIUS REDUCED

We heard you. Though, please be aware that the Cerberus is intentionally a strong weapon (pretty much like in many old-school APFS titles the RL was slightly (read: heavily) overpowered). We already nerfed it a LOT since the first Early Access days, where it was OP to an almost ridiculous level. With all the complaints, we were now ready to give it another damping and reduced its splash damage radius by 10%. Let's see what you guys think about the change. But keep in mind that it will always remain a powerful weapon (hence its name) which is not supposed to be entirely levelled with e.g. the Stingray.


05 - RAVAGER DAMAGE CHANGED

The Ravager, our beloved melee weapon, was slightly changed in the way it inflicts damage. The sampling rate when the active drill hits an opponent was increased, so was the damage itself. A bit hard to explain... best if you try it out yourself.


06 - 16 NEW CAMOUFLAGE SKINS

Yup, there now is a complete Zoo of camouflage skins. Have fun unlocking them. 1.0.2 also carries the new and founder exclusive skins, although these will not be available until we've sent out the keys to the founder (which will happen later this week).


07 - MAP ENHANCEMENTS: GANESHA AND ARTIFACT

Both maps received visual overhauls (and also some more collision fixes). While the upgraded look on Artifact may not be all that eye-catching, you'll notice the improved lighting on Ganesha instanly. Hope you like it.


08 - IMPROVED CHARACTER & VEHICLE VISIBILITY

Character and vehicle visibility was improved a lot, as we added a subtle self-illumination to them. They now strike out more from the background, while still looking like a natural element of the game world. Self illumination also increases, the further away a character or vehicle is.


09 - SERVERS FOR UP TO 16 PLAYERS ADDED

We added some servers for up to 16 players to allow for some big battles in e.g. the Twin Peaks maps.


10 - GLOBAL CHAT MESSENGER UPDATED

Toxikk's global messenger tool (the thing that you can click in the menus in the lower right of the screen) was greatly improved and should now finally work as intended. If you feel disturbed by global chat in your log, remember that you can disable global channel traffic in the game options.


11 - PLAYER BANS APPLIED

As usually, a bunch of convicted hackers were banned from the official servers. This did not happen via VAC ban, but using our internal tools. If you want to report hackers, please do so on our Discord server in the support channel. Please provide as much evidence as possible.


12 - MISC TECH FIXES

1.0.2 also brings some minor fixes e.g. to the Cube map distribution in the maps (visual fix), team matches in Contract mode happened partially playing on the wrong team (not the team that issued the contract), and you no longer need to release direction keys (W,A,S,D) after a respawn, to continue moving around.



Hope you like the changes... and as usual, if you want discuss the current update, best place to do so is our Discord Chat server at: http://chat.toxikk.com
Sep 26, 2016
TOXIKK™ - Sharkster


We're currently updating the servers to TOXIKK 1.0.2. The server should be back up within 30 minutes. The update is also now available for download in the Steam library.
TOXIKK™

Toxikk is the 90 s-inspired arena shooter that plays as if today's military shooters never existed, so says its Steam page blurb. It launched last week after slight delay with free-to-play and paid versions and its developer, Reakktor Studios, has now released a making of-style video that explores the intricacies of the game s modes of transport.

To us, no arena FPS is really complete without the fun they add to the mix, explains game director Martin Schwiezer in the video short below. While the small to mid-sized maps in Toxikk feature classic on-foot gameplay, most larger environments sport our fully-fledged arsenal of vehicles.

From formidable Demon Battle Mechs used to flatten enemies; to spawnable hover bikes that help cover long distances, each vehicle serves a specific purpose.

Besides drawing from Reakktor s own ideas, Schwiezer quotes Quake Wars and Unreal Tournament 2004 as sources of inspiration in crafting said vehicles partly down to their well-executed designs, but also as a result of fond memories shared by the team. Vehicular warfare isn t necessarily a requirement of the arena shooter genre, however the above outlines how much thought and planning has went into building Toxikk s lineup.

We probably spent around a year designing, building and balancing the vehicles and it will surely make us proud if you have as much fun playing around with them as we had creating these badass machines, adds Schwiezer.

Toxikk is out now on Steam and costs 10.99/$14.99. It also has a free version that does not have any competitive disadvantages versus the full game and is not some micro-transaction fueled F2P crap, but simply a classic shareware version/demo of the full game.

Sep 16, 2016
TOXIKK™ - Sharkster


After an exciting launch weekend and with the Early Access tag removed last Monday, we're now ready to deploy our first patch to the live build, where we tried to realize as much player feedback as possible. All hail build 1.01. Let's take a look at what we did here:



01: SC (SKILL CLASS) FILTER FOR SERVER BROWSER

People complained about not being able to find SC matching servers quickly in the server browser, but had to browse through the whole long list. We now included an SC filter which allows to display only servers with matching SCs. Simply click on MY SC in the lower right of the server browser to list all matching servers.


02: IMPROVED CONNECTIVITY FOR FREE EDITION

We had some reports about FE players not being able to Quick Join. Please bear with us... the whole setup is very new and will need adjustments over time. However, connectivity on Quick Join should've much improved now.


03: PREFER STEAM FRIENDS ON QUICK JOIN

Free Edition Players complained about not being able to play with friends and about not having a server browser at all. The Quick Join mechanism was now changed to always prefer servers with friends. Also, you can use Steam's server browser to connect to matches or the external server browser from our Steam Workshop.


04: MAP CALIBER/TUTORIAL IMPROVEMENTS

We had complaints that Caliber (the tutorial and time trial map) could not be completed. We've now improved the in-map documentation and also pointed out the alternate route to complete the tutorial using the Phantom assault bomber vehicle (which needs to be repaired first, to open the hangar cage).


05: MATCHMAKING IMPROVEMENTS

Matchmaking should now be a lot smoother process as we re-adjusted the algorithms a bit. We're now looking for servers with Steam friends, changed the priority of the ping and also made sure you're not be thrown into a server that was already almost at capacity.


06: BLACK SCREEN AFTER MAP TRAVEL

Occasional black screens after map travels should no longer appear (fingerscrossed). If you still encounter any of these, please report them on the forum.


07: FREE EDITION NOT MARKING MAPS AS LOCKED

Not included maps of the Free Edition were not visibly marked in UI. This has now changed and you can clearly see what maps you can join and what maps are unavailable. This should help avoid confusion, why sometimes players of the FE were disconnected seemingly random.


08: SERVER BROWSER UI FIXES

The server browser used to act a little strange when the mouse pointer hovered over servers that were filtered out. This should be fixed now.



FINAL THOUGHTS ON BUILD 1.01

The overall experience should be a lot smoother now than directly after release (especially for players of the Free Edition). We also promised 16 slot CC servers with this update, but I learned that they are not a direct part of the update, but a server configuration thing (which is going to happen soon).

That's it for now. Have fun... and let us know what you think.








Sep 16, 2016
TOXIKK™ - Sharkster


After an exciting launch weekend and with the Early Access tag removed last Monday, we're now ready to deploy our first patch to the live build, where we tried to realize as much player feedback as possible. All hail build 1.01. Let's take a look at what we did here:



01: SC (SKILL CLASS) FILTER FOR SERVER BROWSER

People complained about not being able to find SC matching servers quickly in the server browser, but had to browse through the whole long list. We now included an SC filter which allows to display only servers with matching SCs. Simply click on MY SC in the lower right of the server browser to list all matching servers.


02: IMPROVED CONNECTIVITY FOR FREE EDITION

We had some reports about FE players not being able to Quick Join. Please bear with us... the whole setup is very new and will need adjustments over time. However, connectivity on Quick Join should've much improved now.


03: PREFER STEAM FRIENDS ON QUICK JOIN

Free Edition Players complained about not being able to play with friends and about not having a server browser at all. The Quick Join mechanism was now changed to always prefer servers with friends. Also, you can use Steam's server browser to connect to matches or the external server browser from our Steam Workshop.


04: MAP CALIBER/TUTORIAL IMPROVEMENTS

We had complaints that Caliber (the tutorial and time trial map) could not be completed. We've now improved the in-map documentation and also pointed out the alternate route to complete the tutorial using the Phantom assault bomber vehicle (which needs to be repaired first, to open the hangar cage).


05: MATCHMAKING IMPROVEMENTS

Matchmaking should now be a lot smoother process as we re-adjusted the algorithms a bit. We're now looking for servers with Steam friends, changed the priority of the ping and also made sure you're not be thrown into a server that was already almost at capacity.


06: BLACK SCREEN AFTER MAP TRAVEL

Occasional black screens after map travels should no longer appear (fingerscrossed). If you still encounter any of these, please report them on the forum.


07: FREE EDITION NOT MARKING MAPS AS LOCKED

Not included maps of the Free Edition were not visibly marked in UI. This has now changed and you can clearly see what maps you can join and what maps are unavailable. This should help avoid confusion, why sometimes players of the FE were disconnected seemingly random.


08: SERVER BROWSER UI FIXES

The server browser used to act a little strange when the mouse pointer hovered over servers that were filtered out. This should be fixed now.



FINAL THOUGHTS ON BUILD 1.01

The overall experience should be a lot smoother now than directly after release (especially for players of the Free Edition). We also promised 16 slot CC servers with this update, but I learned that they are not a direct part of the update, but a server configuration thing (which is going to happen soon).

That's it for now. Have fun... and let us know what you think.








Sep 16, 2016
TOXIKK™ - Sharkster


We're currently installing Build 1.01 to the servers and updating the client. Servers will be available again within less than 60 minutes.
TOXIKK™

My favorite thing about the Toxikk release trailer that turned up on YouTube today is the pullquote from our news post last month announcing the game's forthcoming release and demo version. An arena FPS just like mama, it says. And that's it. The full quote, as you may have guessed, is an arena FPS just like mama, or indeed mama's parent company Epic, used to make. But maybe that was a little too long.

Whatever the reason for the premature cut (and the potential for your mom jokes), Toxikk is now live on Steam, a bit later than expected, and entirely free, with no microtransactions but a few limitations. Reakktor Studios broke those conditions down in this Steam post, but highlights include a limit on the available maps and vehicles (and the campaign modes and achievements attached to unavailable maps), the lack of a server browser and character customization options, and no access to custom content or the Steam Workshop.

It basically boils down to this: The Free Edition of Toxikk features the full core experience of the game and has no competitive disadvantages versus the full game. It let's you play Toxikk for free, for as long and as often as you like. So, in many aspects it is like a shareware version of the game or a demo, Reakktor wrote. We, Reakktor Studios, have worked over 3 years on this project and would hate to see our game sink in insignificance. Toxikk is competing against companies that have millions of shiny dollars to sink in marketing. We had only a fraction of that... and wanted to put it into the game's development only, to fulfill our dream of creating a classic Arena FPS.

The studio also warned that its servers are currently having a little trouble dealing with the number of people playing, so those with the free version that is, without the server browser may have a rough time connecting. Servers are still being tweaked, and an update that will be ready to go live either tomorrow or Thursday should further improve the situation. More information about Toxikk (but not how it relates to your mama, sorry) can be found at toxikk.com.

Sep 13, 2016
TOXIKK™ - Sharkster


Q1: What is the FREE EDITION of TOXIKK?

The chart below (which is also posted on the store page in the "About this Game" section) should already answer most of your questions. It's a straight feature comparison between the FULL GAME (FG) and the FREE EDITION (FE).



* LIMITED AMOUNT OF MAPS
** IF RELEVANT TO INCLUDED MAPS

It basically boils down to this: The Free Edition of Toxikk features the full core experience of the game and has no competitive disadvantages versus the full game. It let's you play TOXIKK for free, for as long and as often as you like. So, in many aspects it is like a shareware version of the game or a demo.


Q2: Where's the catch?

There is no catch. We, Reakktor Studios, have worked over 3 years on this project and would hate to see our game sink in insignificance. Toxikk is competing against companies that have millions of shiny dollars to sink in marketing. We had only a fraction of that... and wanted to put it into the game's development only, to fulfill our dream of creating a classic Arena FPS.


Q3: How is the FREE EDITION not F2P?

FREE TO PLAY is giving the base game away for free and then LETTING YOU PURCHASE LITTLE CHUNKS OF IT FOREVER (cosmetic and/or gameplay affecting items). For many reasons, we have a deep antipathy against micro-transaction fueled business models.

So, if we let you FRAG LIKE IT'S 1999, why not also give you a demo like it's 1999? The idea behind shareware and demos may be a bit out of fashion (just like Arena FPS in general), but there really isn't anything more transparent to let you experience a game. And if you like it, you pay once and get the FULL GAME with ALL its features, customization options etc.


Q4: If the FREE EDITION is like a demo, why not call it a demo?

The term DEMO has a defined meaning on STEAM that comes with specific restrictions. E.g. people who play a demo on STEAM cannot play online against people who own the full game. Which is obviously far from optimal for a multiplayer game.

Plus, the Free Edition really is more than a demo, as it features the full core experience, has no competitive disadvantages and even let's you participate in the leaderboards, achievements etc. All of these features are usually not available in demos on Steam.


Q5: The FREE EDITION has no Server Browser?

Many big current MP games come without a server browser. It's not an exotic concept to rely on matchmaking & "Quick Join" to find matches. However, we agree that a server browser adds an additional layer of transparency and comfort to any MP game (which is why the full version of TOXIKK has an in-game server browser). The Free Edition lacks a few comfort features (see comparison chart) which you only get in the full game.

If you insist on a server browser, you can either use the external browser from our STEAM Workshop (thanks to Predath0r) or use the server browser that's built into your Steam client. You can find it via: Restart Steam -> Top left corner, View -> Servers -> Change Filters -> Select Toxikk as a Game.



Q6: I'm having connectivity problems with the Free Edition. Why?

Please bear with us. The game only just released and from our experience during the Early Access Beta, we weren't fully prepared for thousands of people being online at the same moment on our servers. We're still tweaking the infra-structure, so it CAN HAPPEN that you need a few tries to get on a server (with the Free Edition) right now. We'll also release a patch tomorrow or on Thursday latest, to further improve the situation.

IMPORTANT: Also, IF these problems occur, you may want to try the trick with the external server browser(s) (see Q5, above).



Thanks for reading and we hope you guys enjoy both, the full and the free edition of the game. If you have further questions regarding the game, please post them on one our forums or visit us to talk to the community and to us on our Discord chat server at http://chat.toxikk.com
Sep 13, 2016
TOXIKK™ - Sharkster


Q1: What is the FREE EDITION of TOXIKK?

The chart below (which is also posted on the store page in the "About this Game" section) should already answer most of your questions. It's a straight feature comparison between the FULL GAME (FG) and the FREE EDITION (FE).



* LIMITED AMOUNT OF MAPS
** IF RELEVANT TO INCLUDED MAPS

It basically boils down to this: The Free Edition of Toxikk features the full core experience of the game and has no competitive disadvantages versus the full game. It let's you play TOXIKK for free, for as long and as often as you like. So, in many aspects it is like a shareware version of the game or a demo.


Q2: Where's the catch?

There is no catch. We, Reakktor Studios, have worked over 3 years on this project and would hate to see our game sink in insignificance. Toxikk is competing against companies that have millions of shiny dollars to sink in marketing. We had only a fraction of that... and wanted to put it into the game's development only, to fulfill our dream of creating a classic Arena FPS.


Q3: How is the FREE EDITION not F2P?

FREE TO PLAY is giving the base game away for free and then LETTING YOU PURCHASE LITTLE CHUNKS OF IT FOREVER (cosmetic and/or gameplay affecting items). For many reasons, we have a deep antipathy against micro-transaction fueled business models.

So, if we let you FRAG LIKE IT'S 1999, why not also give you a demo like it's 1999? The idea behind shareware and demos may be a bit out of fashion (just like Arena FPS in general), but there really isn't anything more transparent to let you experience a game. And if you like it, you pay once and get the FULL GAME with ALL its features, customization options etc.


Q4: If the FREE EDITION is like a demo, why not call it a demo?

The term DEMO has a defined meaning on STEAM that comes with specific restrictions. E.g. people who play a demo on STEAM cannot play online against people who own the full game. Which is obviously far from optimal for a multiplayer game.

Plus, the Free Edition really is more than a demo, as it features the full core experience, has no competitive disadvantages and even let's you participate in the leaderboards, achievements etc. All of these features are usually not available in demos on Steam.


Q5: The FREE EDITION has no Server Browser?

Many big current MP games come without a server browser. It's not an exotic concept to rely on matchmaking & "Quick Join" to find matches. However, we agree that a server browser adds an additional layer of transparency and comfort to any MP game (which is why the full version of TOXIKK has an in-game server browser). The Free Edition lacks a few comfort features (see comparison chart) which you only get in the full game.

If you insist on a server browser, you can either use the external browser from our STEAM Workshop (thanks to Predath0r) or use the server browser that's built into your Steam client. You can find it via: Restart Steam -> Top left corner, View -> Servers -> Change Filters -> Select Toxikk as a Game.



Q6: I'm having connectivity problems with the Free Edition. Why?

Please bear with us. The game only just released and from our experience during the Early Access Beta, we weren't fully prepared for thousands of people being online at the same moment on our servers. We're still tweaking the infra-structure, so it CAN HAPPEN that you need a few tries to get on a server (with the Free Edition) right now. We'll also release a patch tomorrow or on Thursday latest, to further improve the situation.

IMPORTANT: Also, IF these problems occur, you may want to try the trick with the external server browser(s) (see Q5, above).



Thanks for reading and we hope you guys enjoy both, the full and the free edition of the game. If you have further questions regarding the game, please post them on one our forums or visit us to talk to the community and to us on our Discord chat server at http://chat.toxikk.com
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