Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted. Please keep the emails and discussions going!
1.1.5.0
Balance and gameplay changes:
- Boss spider: on higher difficulty HP will be restored only up to phase-related tiers. - Boss spider: fix for lack of stomps during movement.
UI changes:
- Added Multiplayer Chat - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list. - Added an option to skip prologue when starting New Game Plus - Orbs of Masamune count will be displayed only after picking them up for the first time - Fixed a crash with entering the inventory while dropping a turret weapon - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy - 'Resume game' will no longer be grayed out when using controller - Normalized aim responsiveness for controller
- Editable text boxes - Fixed screenshot saving issue for non-unicode languages in Windows. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack - Added 'Sharpen' option in photo mode - Added 'DoF strength' option in photo mode - Added 'Lock first person camera' option in photo mode
Multiplayer fixes:
- Fixed being stuck on menu screen when dying - Fixed Marvin special rabbit proc - Fixed Second Chance perk - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. - Fixed Vanish being cast on host when a client used Blade of Exile - Fixed interacting with vendors for co-op partners - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game - Fixed host crashing when a client leaves game after using a turret weapon - Fixed recovering multiple turrets in multiplayer mode - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest - Client turret will now consume ammo - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest - Fixed lack of music in main menu after disconnecting from co-op game - Fixed gates for co-op partners in "Big Trouble in Calamity" quest - Fixed several stability issues - Fixed players gaining/losing movement speed - Fixed acquiring Blade of Exile by co-op partners - Fixed rotation of quest items for co-op partners - Fixed disappearing minimap icon of shrines
Gameplay fixes:
- Fixed bug where player cannot gain Karma after reaching character level 95 - Fixed potential blocker while fighting Belly - Fixed places in the Hub where player could get stuck - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended - Fixed hold RMB to channel healing - Fixed auto weapon change when out of ammo. - Fixed client climbing cancel on cutscene launch - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems - Fixed places where player can get stuck - Fixed a rare issue with katana force slash crashing the game. - Fixed door opening in Yakuza Mansion - Fixed enemy Herculon not attacking after loosing an arm - Enemy navigation fixes - Fixed enemy Hammerhead behavior after losing left arm - Fixed weak spot achievement for melee weapons - Fixed issues with enemies using 'harpoon' - Fixed Ancient Goddess Ameonna hp bar on death - Fixed sending sound signal from explosions
Thanks for getting back to us with all the feedback and emails - we are working hard to address all the issues and requests submitted. Please keep the emails and discussions going!
1.1.5.0
Balance and gameplay changes:
- Boss spider: on higher difficulty HP will be restored only up to phase-related tiers. - Boss spider: fix for lack of stomps during movement.
UI changes:
- Added Multiplayer Chat - Browsing a list in the equipment menu will now stop when reaching topmost or bottommost item on the list. - Added an option to skip prologue when starting New Game Plus - Orbs of Masamune count will be displayed only after picking them up for the first time - Fixed a crash with entering the inventory while dropping a turret weapon - Weapon Selection Circle now supports inverted mouse, improved mouse selection acuracy - 'Resume game' will no longer be grayed out when using controller - Normalized aim responsiveness for controller
- Editable text boxes - Fixed screenshot saving issue for non-unicode languages in Windows. - Fixed slow-mo effect and mouse speed when entering photo mode while performing Vortex attack - Added 'Sharpen' option in photo mode - Added 'DoF strength' option in photo mode - Added 'Lock first person camera' option in photo mode
Multiplayer fixes:
- Fixed being stuck on menu screen when dying - Fixed Marvin special rabbit proc - Fixed Second Chance perk - Fixed a blocker when players sometimes got stuck when using a vendor and teleported to a boss fight. - Fixed Vanish being cast on host when a client used Blade of Exile - Fixed interacting with vendors for co-op partners - Fixed a situation in which client could lose a deployed turret weapon after disconnection / leaving the game - Fixed host crashing when a client leaves game after using a turret weapon - Fixed recovering multiple turrets in multiplayer mode - Fixed a cutscene for clients in "Ninja'd Scrolls - Part 1" quest - Client turret will now consume ammo - Fixed the disappearing portal for co-op partners in "Big Trouble in Calamity" quest - Fixed lack of music in main menu after disconnecting from co-op game - Fixed gates for co-op partners in "Big Trouble in Calamity" quest - Fixed several stability issues - Fixed players gaining/losing movement speed - Fixed acquiring Blade of Exile by co-op partners - Fixed rotation of quest items for co-op partners - Fixed disappearing minimap icon of shrines
Gameplay fixes:
- Fixed bug where player cannot gain Karma after reaching character level 95 - Fixed potential blocker while fighting Belly - Fixed places in the Hub where player could get stuck - Fixed weapon being transparent after it was used as a turret during Vanish and later picked up after Vanish ended - Fixed hold RMB to channel healing - Fixed auto weapon change when out of ammo. - Fixed client climbing cancel on cutscene launch - Fixed weapon autochange after running out of ammo for manual detonator and laser guidance gems - Fixed places where player can get stuck - Fixed a rare issue with katana force slash crashing the game. - Fixed door opening in Yakuza Mansion - Fixed enemy Herculon not attacking after loosing an arm - Enemy navigation fixes - Fixed enemy Hammerhead behavior after losing left arm - Fixed weak spot achievement for melee weapons - Fixed issues with enemies using 'harpoon' - Fixed Ancient Goddess Ameonna hp bar on death - Fixed sending sound signal from explosions
The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.
Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.
The ultra premium Shadow Warrior 2 set includes the special editions of all three games in the series (the original Shadow Warrior Classic Redux, the Flying Wild Hog 2013 remake Shadow Warrior, and the 2016 Game of the Decade, Shadow Warrior 2), soundtracks, custom stickers, and a brilliant 96-page artbook. The Shadow Warrior 2 Special Reserve Collector’s Edition is limited to 5,000 numbered boxes and each one is adorned with its own unique, randomly generated blood splatter because of course it is, c’mon.
Wangsters that own Shadow Warrior 2 or Shadow Warrior 2 Deluxe on Steam will be able to upgrade to the Shadow Warrior 2 Special Reserve Collector’s Edition for $9.99 or $19.99, respectively.
How to check current version? Press ctrl ~ to open the console Enter: _version and press enter
Version 1.1.4.0
Balance and gameplay changes:
- Removed gained experience cap (on all difficulties) - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
UI changes:
- Added descriptions for Insane difficulty tiers
Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs - Fixed key bindings - NVIDIA Multi-Res - fixed chromatic aberration - NVIDIA Multi-Res - fixed particle lights - Fixed hitching on weapon change - Fixed NVIDIA Surround crash - NVIDIA Surround now works in fullscreen window mode - Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight - Ancestral Ties: Fixed panic room door not being destroyed after cutscene - Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game - Fixed portal visibility before defeating the first boss - Minimap chest icons will not disappear when the host opens them - Fixed performance issue for co-op partners
How to check current version? Press ctrl ~ to open the console Enter: _version and press enter
Version 1.1.4.0
Balance and gameplay changes:
- Removed gained experience cap (on all difficulties) - Added a significant bonus for experience gained on difficulties higher than normal - Slightly decreased large and special enemies' HP on difficulties higher than normal - Added negative stats cap for high level upgrades - The number of auras for a single enemy is capped to 1 on difficulties below 'Insane tier 2' - Base physical resist lowered. This change affects all difficulty levels - After finishing missions for the second time, instead of Skill Points the player now receives a powerful new currency called 'Orbs of Masamune'. The number of Orbs depends on the difficulty level. A new set of violent challenges will be added to the game soon. Players finishing these challenges will be able to imbue Smith's Anvil with power to greatly improve weapon stats. Orbs of Masamune will play crucial role in this proccess. - Crafting option is now available always after a player unlocks it in the first playthrough - Items in shops unlocked by story progress are now available always after a player unlocks them on the first playthrough
UI changes:
- Added descriptions for Insane difficulty tiers
Engine fixes:
- Fixed a crash on startup - mobile AMD GPUs - Fixed key bindings - NVIDIA Multi-Res - fixed chromatic aberration - NVIDIA Multi-Res - fixed particle lights - Fixed hitching on weapon change - Fixed NVIDIA Surround crash - NVIDIA Surround now works in fullscreen window mode - Fixed photomode UI when NVIDIA Surround or AMD Eyefinity is enabled
Multiplayer fixes:
- Fixed the shop menu not being closed when client is teleported to a boss fight - Ancestral Ties: Fixed panic room door not being destroyed after cutscene - Ancestral Ties: Fixed Heika being stuck in one pose after a client joined the game - Fixed portal visibility before defeating the first boss - Minimap chest icons will not disappear when the host opens them - Fixed performance issue for co-op partners
Oh…Sir!! The Insult Simulator from our 2nd floor neighbors in the same building launched today! The game is a hilarious Insult-‘em up in which players throw insults instead of punches, and must verbally take-out their friends and family in different game modes.
...and to celebrate this we asked our very own legendary pouty mouthed Hero, Lo Wang, to join in as an unlockable character to bring some class to the game.
-To Celebrate Lo Wang’s guest appearance all owners of Shadow Warrior 1 and 2 automatically get an additional 40% discount when they purchase Oh….Sir!! The Insult Simulator.
-This discount is stackable, which means that all Shadow Warrior owners get a 50% discount during the game’s launch week promotion
-This discount will show up automatically when you purchase Oh…Sir!! The Insult Simulator, so you don’t have to do anything to get it if you’ve purchased either Shadow Warrior 1 or 2 in the past with the same Steam Account that you’re using to purchase the game.
Oh…Sir!! The Insult Simulator from our 2nd floor neighbors in the same building launched today! The game is a hilarious Insult-‘em up in which players throw insults instead of punches, and must verbally take-out their friends and family in different game modes.
...and to celebrate this we asked our very own legendary pouty mouthed Hero, Lo Wang, to join in as an unlockable character to bring some class to the game.
-To Celebrate Lo Wang’s guest appearance all owners of Shadow Warrior 1 and 2 automatically get an additional 40% discount when they purchase Oh….Sir!! The Insult Simulator.
-This discount is stackable, which means that all Shadow Warrior owners get a 50% discount during the game’s launch week promotion
-This discount will show up automatically when you purchase Oh…Sir!! The Insult Simulator, so you don’t have to do anything to get it if you’ve purchased either Shadow Warrior 1 or 2 in the past with the same Steam Account that you’re using to purchase the game.
As I predicted, so it shall soon come to pass. The same game in no less than four slots in the Steam chart (comprising, as always, those games which sold best over the past week). Out, damn top-spot hoggers. … [visit site to read more]
New patch is here! Now we will start working on a new patch in order to fix any remaining issues.
How to check current version? Press ctrl ~ to open the console Enter: _version and press enter
Patch 1.1.3.0 Balance and gameplay changes: - "Serene Mind" skill nerfed - "Auto-Reload" skill nerfed - "Like the Wind skill" nerfed, 5th stage added - "Second Chance" skill 4th stage added - "Arm of Orochi" weapon significantly nerfed - More auras on single enemy for Hard and Insane difficulties - More enemies attacking at the same time for Hard and Insane difficulties - Enemies speed increased for Insane difficulty - Added 3 new ultra-difficult tiers for Insane difficulty with much better loot to find - Upgrade drops quality now better reflects game difficulty - on higher difficulties better drops start occuring right from the beginning of the playthrough - Added cap for gaining experience speed for every difficulty: after reaching certain character level player gets experience much slower, appropriate information added to difficulty description - Fixed bug when player could get quest reward Skill Points more than once per quest per character. If character earned more than maximum number of Skill Points (level + all quests reward) - Skill Points will be capped - Due to skills rebalance player will have all skill reset after map loaded - inventory will be automatically opened and message box will be shown - Crafting result upgrade quality depends on source upgrades quality now, crafting price depends on expected result quality - Final boss drop ("Ryuken" weapon) now available as final quest reward - More special enemies, more respawns and better loot on Free Roam missions - Elite and Superior enemy "Hellhound" won't fetch grenades now
General fixes: - Fixed bug when player could pickup "King Skelletor" weapon before designed mission - Gauss rifle shot tuned down and smoothed, added alternative reload animation - Fixed bug when dual melee secondary weapon didn't inherit primary weapon stats (elemental, damage etc) - Fixed weapon being removed from inventory when spawned as turret on map change - Fixed "Destroyer of Realms" weapon turret throw animation - "Damage resist" player stat now works properly - Fixed "Second Chance" skill bug when player couldn't die even if none enemy was killed - Fixed bug when player frezees or looses weapon when damaged or killed during teleporting - Enemies with "Swift" aura now return to correct speed after unfreezing - Fixed "Belly" enemy animation when reacting to Grip of Darkness - Fixed entering T-pose for enemies with uzi. - Some cutscene fixes - Some walkmesh fixes - Some missions fixes
UI changes and fixes: - Fixed crash when replacing gems in weapons - Fixed bug when player couldn't replace gem when all slots were occupied - Hint area on loading screen now resizes correctly - Added option to sell all junks with mouse, added confirmation dialog - Corrected various translation and textual errors, added missing strings - Fixed enemy "Tumor" mesh in Wanglopedia.
Multiplayer fixes: - Performance issue for co-op partners fixed - Fixed bug when "Bunny Lord" didn't drop loot for clients - Co-op network bandwidth usage optimizations - Fixed bug when using "Emperor's Touch" weapon produced excessive lags - Fixed issue when client was not able to open Inventory or change weapons when using teleport during (or directly before) cutscene
Engine fixes: - Fixed bug when game freezes on loading on 2-core CPUs - AlienFX is now by default disabled due to crashes on some configs (add -alienfx to properties->general->set launch options in order to enable it) - Added -nochroma switch (add -nochroma to properties->general->set launch options in order to disable Razer Chroma) - Fixed shadow and geometry flickering - Fixed recovering from GPU driver crash - Non persistent console commands (e.g. r_weapon_fov) can now be loaded from autoexec.cfg - Fixed crash when mfplat.dll is not present in system - Optimized weapon switching CPU performance - Fixed "DX11 Device not found" error on some notebooks - HDR Display options are now only available when Full-Screen mode is selected (as only in this mode HDR Display works) - Reduced audio stuttering (VO and music) - Optimized shadow rendering performance - On first game start dedicated GPU will be enabled instead of an integrated one
Photomode fixes: - Increased exposure slider range - Fixed slowmo after exiting photomode bug - Fixed screenshot rendering (tile mode and anti-aliasing) - Fixed FOV when entering photomode with weapon zoom enabled - Fixed tiled screenshot mode artifacts (screenshot resolution multiplier > 1 screenshots)