Hey folks! Another update is available. It gives server owners the ability to create custom pages in the journal. This may be useful if you want to put the server rules there, or any other information regarding the server.
This update also introduces modular scaffolding objects, as well as two new items: A bucket (which can be used to place water in the world) as well as a canteen (if you want to drink water while traveling).
Scaffoldings:
Apart from that there is an experimental command to find your base - in case you get lost. If it works well, it will be added to the creative mode. However, it's still recommendable to build a bed at your base and sleep in it (so you will always respawn there, and the compass can also lead you to that position then).
Custom Journal:
Last but not least this update contains several changes as well as bugfixes. Check out the changelog to get an overview of all changes.
We are also working on dungeons at the moment, probably a few preview screenshots will be available soon.
Changelog:
[New] Server admins can add custom pages to the journal ("server notes")
[New] New item: bucket, can be used to collect and place water
[New] New item: canteen, can be used to drink water
[New] New object: Scaffolding
[New] Added experimental console command "findbase" to find your base coordinates (singleplayer only)
[New] Added preview grid when placing dirt or stone etc, it's also possible to move the grid with your arrow keys
[New] Added help screen (F1) when filling up terrain
[New] Added player whitelist and blacklist feature for multiplayer servers
[New] Added "savep", "saver" and "savel" commands to permanently save current setp/setr/setl values (also reset-commands to reset values)
[New] Added "technical" smoke object to create artificial smoke (don't place too many of them)
[Change] Changed night sky (no longer blurred)
[Bugfix] Water is no longer invisible when it's behind a transparent object
[Bugfix] Fixed particles being invisible when in front of water
[Bugfix] Fixed sound distance of sledgehammer
[Bugfix] Fixed issues with Steamworks not being initialized correctly
[Bugfix] Fixed "dummy world folders" being created when joining a multiplayer server
[Bugfix] Fixed rare crash when placing construction elements
[Bugfix] Fixed movement issue with blueprints
[Bugfix] Fixed wrong memory arguments on Linux
[Bugfix] Fixed LWJGL issue ("no display modes found") on Linux/Fedora
Bugfix 2016-06-22:
[Change] Adjusted collision of scaffoldings (ramps)
[Change] Lua terrain edit function now also accepts water id
[Bugfix] Fixed issue with wrong object and construction placement (being unable to remove or interact with them)
[Bugfix] Fixed issues with custom journal not being loaded properly in multiplayer
[Bugfix] Fixed missing messages when being kicked from a server
Hey folks! Another update is available. It gives server owners the ability to create custom pages in the journal. This may be useful if you want to put the server rules there, or any other information regarding the server.
This update also introduces modular scaffolding objects, as well as two new items: A bucket (which can be used to place water in the world) as well as a canteen (if you want to drink water while traveling).
Scaffoldings:
Apart from that there is an experimental command to find your base - in case you get lost. If it works well, it will be added to the creative mode. However, it's still recommendable to build a bed at your base and sleep in it (so you will always respawn there, and the compass can also lead you to that position then).
Custom Journal:
Last but not least this update contains several changes as well as bugfixes. Check out the changelog to get an overview of all changes.
We are also working on dungeons at the moment, probably a few preview screenshots will be available soon.
Changelog:
[New] Server admins can add custom pages to the journal ("server notes")
[New] New item: bucket, can be used to collect and place water
[New] New item: canteen, can be used to drink water
[New] New object: Scaffolding
[New] Added experimental console command "findbase" to find your base coordinates (singleplayer only)
[New] Added preview grid when placing dirt or stone etc, it's also possible to move the grid with your arrow keys
[New] Added help screen (F1) when filling up terrain
[New] Added player whitelist and blacklist feature for multiplayer servers
[New] Added "savep", "saver" and "savel" commands to permanently save current setp/setr/setl values (also reset-commands to reset values)
[New] Added "technical" smoke object to create artificial smoke (don't place too many of them)
[Change] Changed night sky (no longer blurred)
[Bugfix] Water is no longer invisible when it's behind a transparent object
[Bugfix] Fixed particles being invisible when in front of water
[Bugfix] Fixed sound distance of sledgehammer
[Bugfix] Fixed issues with Steamworks not being initialized correctly
[Bugfix] Fixed "dummy world folders" being created when joining a multiplayer server
[Bugfix] Fixed rare crash when placing construction elements
[Bugfix] Fixed movement issue with blueprints
[Bugfix] Fixed wrong memory arguments on Linux
[Bugfix] Fixed LWJGL issue ("no display modes found") on Linux/Fedora
Bugfix 2016-06-22:
[Change] Adjusted collision of scaffoldings (ramps)
[Change] Lua terrain edit function now also accepts water id
[Bugfix] Fixed issue with wrong object and construction placement (being unable to remove or interact with them)
[Bugfix] Fixed issues with custom journal not being loaded properly in multiplayer
[Bugfix] Fixed missing messages when being kicked from a server
Hi folks! It took a long time, but finally the long anticipated water update is available :) You will find water in ponds and lakes, randomly spread over the world, as well in big oceans.
Please note that this is only static water, in other words, it does not adapt to the terrain when you dig up the banks of a lake, for example. But it's our intention to implement dynamic water in the long run.
There are of course a lot of other new features, like the ability to drink water (key F), or new vegetations and objects, as well as several bugfixes. You find an overview of all changes in the changelog.
If you have trouble loading an old world, please let us know.
Have fun :)
_______________________________________________
Changelog:
[New] New feature: Water
[New] New biome: Ocean
[New] Ponds and lakes in regular biomes
[New] Creative terrain tool to place water
[New] New trees: Cherry tree, dead willow, dead rowan, maple (swamp variation)
[New] New plants: Sea plant, tube sponge (although it's an animal)
[New] New objects (decoration): Wicker beach chair, life saving ring
[New] You can drink fresh water now to quench your thirst (use interaction key)
[New] Added error handling for native crashes
[New] Added detection for outdated graphics drivers
[New] Added square terrain edit area (Creative mode)
[New] Added option to keep inventory on death (settings -> miscellaneous)
[New] Added various other options to settings menu (allow commands, flymode, change custom images resolution etc)
[New] Added new permission "general_keepinventory" (to keep inventory on death)
[New] Added falling leaves when cutting a tree or plant
[New] Added option to set window resizeable (only via config at the moment, will be changed shortly)
[New] Added various new soundeffects
[New] Added 'setl' command (to change resize precision for construction elements)
[New] Added 'clearinventory' console command
[Change] Greatly increased growth time for plants and saplings
[Change] Blueprints can hold much more construction elements now (~65 million)
[Change] Fixed refraction leaking (i.e. wrong refractions when objects were in front of refractive surfaces)
[Change] Multiplayer: Admins gain full permissions now (unless 'settings_admins_all_permissions' is set to false)
[Change] Increased despawn time for dead bodies in singleplayer (30 minutes now)
[Change] Did some smaller visual adjustments to snow biomes
Hi folks! It took a long time, but finally the long anticipated water update is available :) You will find water in ponds and lakes, randomly spread over the world, as well in big oceans.
Please note that this is only static water, in other words, it does not adapt to the terrain when you dig up the banks of a lake, for example. But it's our intention to implement dynamic water in the long run.
There are of course a lot of other new features, like the ability to drink water (key F), or new vegetations and objects, as well as several bugfixes. You find an overview of all changes in the changelog.
If you have trouble loading an old world, please let us know.
Have fun :)
_______________________________________________
Changelog:
[New] New feature: Water
[New] New biome: Ocean
[New] Ponds and lakes in regular biomes
[New] Creative terrain tool to place water
[New] New trees: Cherry tree, dead willow, dead rowan, maple (swamp variation)
[New] New plants: Sea plant, tube sponge (although it's an animal)
[New] New objects (decoration): Wicker beach chair, life saving ring
[New] You can drink fresh water now to quench your thirst (use interaction key)
[New] Added error handling for native crashes
[New] Added detection for outdated graphics drivers
[New] Added square terrain edit area (Creative mode)
[New] Added option to keep inventory on death (settings -> miscellaneous)
[New] Added various other options to settings menu (allow commands, flymode, change custom images resolution etc)
[New] Added new permission "general_keepinventory" (to keep inventory on death)
[New] Added falling leaves when cutting a tree or plant
[New] Added option to set window resizeable (only via config at the moment, will be changed shortly)
[New] Added various new soundeffects
[New] Added 'setl' command (to change resize precision for construction elements)
[New] Added 'clearinventory' console command
[Change] Greatly increased growth time for plants and saplings
[Change] Blueprints can hold much more construction elements now (~65 million)
[Change] Fixed refraction leaking (i.e. wrong refractions when objects were in front of refractive surfaces)
[Change] Multiplayer: Admins gain full permissions now (unless 'settings_admins_all_permissions' is set to false)
[Change] Increased despawn time for dead bodies in singleplayer (30 minutes now)
[Change] Did some smaller visual adjustments to snow biomes
Hey folks! As promised we will show you some first screenshots of the upcoming water update! Please keep in mind that it's not in its final state yet, so the appearance may change until release.
The first water release will only feature static water, i.e. it does not have any physical behaviour yet, but it will still look like water, feel like water and you can of course swim in it ;)
It won't take too long until the update is finally ready, eventually there might be another small update in the run-up to the water release. Stay tuned!
Hey folks! As promised we will show you some first screenshots of the upcoming water update! Please keep in mind that it's not in its final state yet, so the appearance may change until release.
The first water release will only feature static water, i.e. it does not have any physical behaviour yet, but it will still look like water, feel like water and you can of course swim in it ;)
It won't take too long until the update is finally ready, eventually there might be another small update in the run-up to the water release. Stay tuned!
Hey folks! This update just brings some smaller changes, mainly some technical changes, so it works properly with our new servers, and of course several bugfixes.
But this update also brings two new features: You can now harvest pumpkin and melon seeds (and replant them accordingly), and there are also some new colored blocks available, since several people asked for that in the past (you find them in the "Plaster" category at the blockbench). Of course the "real" painting feature will still be added in the future ;)
Stay tuned for the next update, which will contain some screenshots of the upcoming water update!
Changelog:
[New] You can get replantable watermelon- and pumpkinseeds from watermelons/pumpkins now
Hey folks! This update just brings some smaller changes, mainly some technical changes, so it works properly with our new servers, and of course several bugfixes.
But this update also brings two new features: You can now harvest pumpkin and melon seeds (and replant them accordingly), and there are also some new colored blocks available, since several people asked for that in the past (you find them in the "Plaster" category at the blockbench). Of course the "real" painting feature will still be added in the future ;)
Stay tuned for the next update, which will contain some screenshots of the upcoming water update!
Changelog:
[New] You can get replantable watermelon- and pumpkinseeds from watermelons/pumpkins now
Hey folks! Today another update is available, it includes some preparations for the water update, so the water update will not mess up your worlds as the biomes did.
Apart from that, we fixed several bugs, and also introduced some new content: New doors are available now, including manhole covers and a medieval drawbridge.
In addition to that, a new creative tool is available: The ability to place vegetations (F6). You can choose any plant from a list, then simply place it in the world.
Stay tuned! :)
Changelog:
[New] New object: medieval drawbridge
[New] New doors: 2 old wooden doors, 1 wooden door, 1 metal door, 3 manhole covers
[New] New tool for creative mode: Vegetation placement
[New] Piano key mapping can be changed in config.properties file
[New] Added id info about targeted block (bottom left of the screen) when placing blocks
[Change] Improved walksound, takes objects (e.g. furniture) and constructions into account now
[Change] Worldinformation will be stored on your hdd now, resulting in faster loading of explored areas
[Change] Last used crafting recipe will be stored now
[Change] Future biome updates (incl. water update) will no longer mess up your world
[Change] Changed craftomg recipes for doors
[Change] Increased timeout for http requests
[Change] Arrows in blueprint list (journal) are now clickable
[Change] Chest- and Crafting menu can also be closed with the interaction key now
[Change] Updated to latest JRE, should fix issues with Windows 10
[Bugfix] Fixed NullPointerException spamming chat in some cases
[Bugfix] Fixed missing parts when saving huge buildings (which consist of more than 65k parts) in a blueprint
[Bugfix] Fixed wrong collision of barrier-object
[Bugfix] Fixed framedrop when opening doors in some cases
[Bugfix] Fixed missing sound when changing page in journal
[Bugfix] Fixed sudden framerate dependent changes in flyspeed when flymode is enabled
[Bugfix] Fixed random crash when opening a door while the chunk was modified at the same time
[Bugfix] Server no longer crashes when a client sends a malformed packet