Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
User reviews:
Recent:
Very Positive (48 reviews) - 89% of the 48 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,876 reviews) - 81% of the 1,876 user reviews for this game are positive.
Release Date: Dec 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Our own bug tracker is available on our home page, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (38)

November 2

Update 0.7.4: Explosive!

Hi folks! A new update has been released, which introduces some new features. Especially two interesting items are now available: On the one hand you're now able to craft flares, which are quite useful to light the area around you, they work even under water, and - most important - they won't extinguish if you drop them.



On the other hand, this update introduces dynamite. Not much to say about that, just use it to blow everything up. This way it's quite easy to create a "tunnel", although you have to keep in mind that you won't get any resources that way. Also make sure to keep enough safety distance ;)

Apart from that, this update also introduces new music for underground caves - which is a good preparation for the upcoming dungeons. The same applies to some other changes we did, for example we added reverbs/echos to underground caves.





Last but not least this update contains a lot of bugfixes, as usual. Stay tuned for the next update :)


Changelog:
  • [New] New item: dynamite (let's blow something up!)
  • [New] New item: flare
  • [New] New ore: sulfur ore (can be processed into sulfur)
  • [New] New music for underground caves
  • [New] Added reverb/echo to caves
  • [New] Added new sound effects
  • [New] Added "unban" and "deleteplayer" commands (see permissions) in multiplayer
  • [New] Added command "resetphysics" as a temporary workaround in case your character suddenly gets stuck
  • [Change] Improved update speed (i.e. place/remove elements etc) of chunks with lots of construction elements
  • [Change] Improved placement speed of blueprints
  • [Change] If an error occurs in a plugin, a proper exception will be thrown now
  • [Change] Errors caused by plugins will be printed in chat now (in addition, an error dialog comes up when too many errors occurred)
  • [Change] Removed cobalt (ore and ingot)
  • [Change] Changed some sound effects (e.g. hitting wood blocks)
  • [Change] Increased max size of windows (construction elements)
  • [Change] KeyInputEvents will no longer be triggered when textfield is focused or game is paused
  • [Bugfix] Fixed missing item hotbar when changing from creative mode to survival
  • [Bugfix] No longer getting stuck for no apparent reason (physics freeze)
  • [Bugfix] Fixed crash related to physics engine
  • [Bugfix] Fixed issues when compiling plugins on the fly (invalid classpath)
  • [Bugfix] Fixed commit issues when a plugin accessed the world database
  • [Bugfix] Fixed Plugin API related issues, did some changes and added new functions (see API changelog)
  • [Bugfix] Fixed issue with connections when plugins queried MySQL world database
  • [Bugfix] Fixed issue when placing multiple planks in a line in creative mode

Bugfix 2016-11-02:
  • [Change] Adjusted "ringing in the ears" when being too close to an explosion
  • [Change] Changed some sound effects
  • [Bugfix] Fixed issue which prevented you from putting fuel into the furnace (placement range was too low)

45 comments Read more

October 17

Update 0.7.3: Full release of the Plugin API

A new update is available :) It mainly focuses on the new plugin API, so it is possible now to run your plugins.

The plugin API can be considered as a "lite" version of modding, especially since it became quite powerful over the last weeks. Of course it's not exactly the same as creating real mods (e.g. a "total conversion" mod wouldn't be possible this way), but in return, it's much easier to use, and when playing in multiplayer, there is no need to download anything in order to join the server.
But the plugin API not only relevant for multiplayer, but also for singleplayer.

Here are a few examples what could be achieved with the new API, just to give you an impression of the potential of the API (especially since it cannot be compared to the old Lua API):

  • Elevators (not just basic command/teleport stuff, instead a cabin you can step in, select the target floor, and it will actually move to the desired location)
  • Windmills with rotating sails
  • A tool rack for your items
  • A huge mining drill
  • ...

We will upload an example plugin within the next hours. It's basically a guestbook, which gives an overview of all players that have played on your game world in the past (obviously this is mainly interesting for multiplayer server). But as mentioned, it mainly serves as an example plugin. Of course you can still find the Javadoc (which also contains several small examples) here: https://javadoc.rising-world.net/





We are also going to provide a new AreaProtection plugin very soon.

Probably the current Lua API will still be supported for 6-8 weeks until it will be discarded. If you need any help converting your scripts to the new API, or if there are any Lua scripts you urgently need for your server, just let us know. We are not going to leave anyone out in the cold ;)

Apart from that, we also did some changes to the game of course, and fixed some bugs. Among others, we added a "pause" mode (when pressing esc), added a new mini pig (just for fun), fixed some lighting issues (rough light transitions between chunks), reworked and improved many sound effects, and got rid of some crashes. As always, you find the full changelog attached.

We will fully concentrate on the dungeons now. We are really sorry that the dungeons update takes so long. Working on the API was actually quite time consuming, but it was really important for us to get it ready as soon as possible.

Changelog:
  • [New] Full release of the new Plugin API
  • [New] Plugin sourcefiles can be compiled "on the fly" and will be loaded directly from your project folder
  • [New] Added command "reloadplugins" to reload plugins during runtime (also added permission)
  • [New] Game will pause now when pressing ESC (singleplayer only), can be disabled in settings
  • [New] Added banister corner element
  • [New] Added minipig (currently only spawnable via command "spawnnpc minipig")
  • [Change] Returning to main menu should be much faster now
  • [Change] Speeded up game startup time
  • [Change] Improved animal collision (especially object collision)
  • [Change] Reworked and improved many sound effects
  • [Change] Blocks which are "half sunken" into the terrain will spawn above the ground now when removed by a sledgehammer
  • [Change] Preview when placing stone, dirt etc. can be disabled in config (game_show_terrainfillselector)
  • [Change] Sticks and lumber are now also craftable at the sawbench
  • [Change] Increased min/max size of glass panes
  • [Bugfix] Fixed lighting issues (rough light transitions between chunks)
  • [Bugfix] Static lights are now visible in lod chunks again
  • [Bugfix] Fixed wrong light colors when placing several lamps in hell
  • [Bugfix] Objects (furniture etc) will now be affected by new lights (which have just been placed) correctly
  • [Bugfix] Slegehammer can now also be used to deconstruct loam blocks
  • [Bugfix] Fixed rare crash when changing resolution
  • [Bugfix] Items no longer disappear when dropping them from a chest
  • [Bugfix] Fixed red colored screen (when player had low health) when returning
  • [Bugfix] Apples can no longer be collected from cut appletrees (same applies to lemon and cherry trees)

Bugfix 2016-10-19:
  • [Change] Adjusted sound for minipigs
  • [Bugfix] Fixed trees not getting removed properly
  • [Bugfix] Fixed world only loading very slow when teleporting
  • [Bugfix] Fixed missing blueprint preview images
  • [Bugfix] Fixed missing text for "GuiLabel" elements
  • [Bugfix] Fixed issue which prevented you from shearing sheeps in certain situations
  • [Bugfix] Fixed some sound issues
  • [Bugfix] Fixed a crash when creating a model without collision (API)
  • [Bugfix] JDK path "plugin_jdk_path" in the config file to compile plugins on the fly works properly now
  • [Bugfix] Adjusted spawn position of tree logs when removing the stump
  • [Bugfix] Fixed issue with plugins not working properly in multiplayer when a player disconnects and reconnects

Bugfix 2016-10-21:
  • [New] New command "plugins" to show all active plugins (sp only)
  • [Bugfix] Fixed some sound effects
  • [Bugfix] Fixed missing water slash sound
  • [Bugfix] Fixed weird physical behaviour when cutting trees
  • [Bugfix] Fixed missing custom models after reloading a world

Bugfix 2016-10-22:
  • [Bugfix] Fixed crash in certain situation when uploading an image for the poster tool
  • [Bugfix] Fixed an issue with api labels (wrong position/color after changing properties)

64 comments Read more
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About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Serverside script support (LUA)

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (48 reviews)
Overall:
Very Positive (1,876 reviews)
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