Rising World is a voxel based open-world sandbox game, featuring a procedurally generated world, playable in single and multi-player.
User reviews:
Recent:
Mixed (33 reviews) - 63% of the 33 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,775 reviews) - 80% of the 1,775 user reviews for this game are positive.
Release Date: Dec 3, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to give players the opportunity to already play our game in the course of its development. This allows us to see which game elements could benefit from further development, or what possibly needs to be changed, so that we can adapt the development accordingly.”

Approximately how long will this game be in Early Access?

“As long as necessary. In other words, the game must remain in the “Early Access” phase until it shows fully adequate gameplay and all our planned features have been largely implemented.”

How is the full version planned to differ from the Early Access version?

“The full version guarantees the player that he/she is also getting a full-fledged game, which means that all the important features have been implemented, and all the serious bugs eliminated. There will however most likely still be updates later on to simply continue improving the game.”

What is the current state of the Early Access version?

“The game is currently still in Alpha stage. Many important things are already present; for example, the basic technical structure as well as game elements, such as the structural system, are fairly well developed. Some game elements that are essential for fully adequate gameplay are nevertheless still missing.”

Will the game be priced differently during and after Early Access?

“In one word: yes. The price will reflect the game’s current stage of development. This means that small price increases are planned upon reaching the Beta stage (which can also be still be regarded as Early Access) and upon reaching the final version.”

How are you planning on involving the Community in your development process?

“Consultation with the community is very important to us. Our forum, where all kinds of discussions can be initiated, is provided for just this purpose. Our own bug tracker is available on our home page, ensuring that bugs come to our attention and are eliminated as quickly as possible. We take the community’s needs and criticisms very seriously.”
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Recent updates View all (36)

September 19

Update 0.7.2.5: Better animals, more content

Hi folks! A new update is available now, it took much longer than expected, and we are really sorry about that. First of all: This is unfortunately not the dungeon update. They're still in the works, but other things (Plugin API etc) caused a big delay.

Nevertheless, this update is quite mentionable. It can be considered as a preparation for the dungeons, but it also introduces some new features, and many bugs have been fixed (especially the annoying "falling-through-ground" bug - if you still encounter it, please let us know).

Main focus of this update was the improvement of the animal behaviour (that was necessary for the upcoming dungeons update). Animals still need work (proper water detection, better AI etc), but especially the collision detection should work much better now - in other words, animals will no longer be able to walk through walls or fences (which happened sometimes in the past), so you should be able to create a small farm now and fence in some animals.
Apart from that, animals now also get fall damage (and die eventually) when falling from a certain height.

Please keep in mind that we did many extensive changes to the animal implementation, and of course there is a chance that there are bugs or other unforeseen issues, or that the animals simply don't work as intended, so we need your feedback on this. If you encounter any issues with the animals, just let us know.



Apart from these changes, this update introduces some new features: For example there is now a chance that animal attacks can cause bleeding. This can be cured by using a bandage, which is introduced with this update as well.
There are also two new plants in this update, a hemp plant and a cotton plant. You can can get hemp fibers / cotton from these plants, which can be used to craft cloths (which are needed to craft bandages).

By the way: Be careful when breaking your bones, since this has a negative impact on your mobility now. It can be "cured" with a splint (requires sticks and bandages), but even though it restores your mobility, it takes some time until the broken bone is really cured. During that time you should be very cautious, even minor falls can break your splint and deal some extra damage.



Furthermore, you have "infinite" stacks of items in creative mode now. This makes building a lot easier. Another new comfortable feature is the ability to place multiple blocks vertically now.
Last but not least placed blocks can be "deconstructed" (i.e. you can pick them up) by using the sledgehammer.

There are several other additions and changes, to get a full overview, check out the changelog.

PS: Probably the Plugin API will be available by the end of this month.

Changelog:
  • [New] Added moon to nightsky
  • [New] Bleedings can now occur when being attacked by an animal
  • [New] New item: bandage, which can be used to stop bleedings
  • [New] New item: splint, which can be used to heal bone fractures
  • [New] New items: hemp leaves, hemp fibers and cotton (can be used to craft clothes)
  • [New] Added notification when collecting items/resources
  • [New] New objects: various sized wooden crates (can be used to store items)
  • [New] New door: saloon door (15 variations)
  • [New] New plants: hemp and cotton (can be cultivated)
  • [New] Item stacks are infinite now in creative mode (new creative permission: infiniteitems [true/false])
  • [New] Multiple lines of blocks can be placed vertically now
  • [New] Added spawn protection for 20 seconds (hostile animals will not attack), can be adjusted in properties
  • [New] Added "makeadmin", "revokeadmin" and "setplayergroup" as direct input command for the server
  • [New] Added information about smelting furnace to the journal
  • [New] Placed blocks can be deconstructed (and collected) by using the sledgehammer
  • [Change] Improved collision of animals, they should no longer be able to walk through walls (need feedback!)
  • [Change] Aggressive animals can no longer hit you through walls
  • [Change] Animals get falldamage now when falling from a certain height
  • [Change] You hear a notification sound now when block or object placement is not possible
  • [Change] Block placement is now less restrictive if the player is very close
  • [Change] Signs need to be labelled manually now after placing them
  • [Change] Previously hit block/plant/object is stored now, so the damage does not reset when you stop hitting it
  • [Change] Improved many sound effects and also added new sounds
  • [Change] Screencolor slightly changes now when player is on low health
  • [Change] Improved ladder climbing (no longer getting stuck)
  • [Change] Improved player and item sync in multiplayer
  • [Change] Slightly improved readability of gui texts
  • [Change] Slightly changed color of day sky
  • [Change] Changed date format
  • [Change] A server restart will be advised after 24 hours now (can be disabled in properties)
  • [Change] Bone fractures now reduce movement speed of the player
  • [Bugfix] Fixed various bugs which caused some crashes in certain situations
  • [Bugfix] Greatly reduced occurrence of "falling-through-the-ground" bug (if you still encounter it, please let us know)
  • [Bugfix] Fixed "invisible animals" attacking you in rare situations
  • [Bugfix] Fixed underwater fogginess
  • [Bugfix] Fixed water lod surface generation (sometimes resulted in disrupted water surfaces previously)
  • [Bugfix] Fixed other players being invisible in multiplayer sometimes (need feedback)
  • [Bugfix] Fixed ban message (reason was not displayed)
  • [Bugfix] Fixed custom image permissions not being applied correctly in some cases
  • [Bugfix] Fixed filling up of furnaces (sometimes it was possible to place ores between the slots)

Bugfix 2016-09-19:
  • [Bugfix] Fixed bug which prevented you from collecting ores
  • [Bugfix] Fixed missing hemp and cotton saplings
  • [Bugfix] Fixed spawn of hemp and cotton plants
  • [Bugfix] Fixed a crash which occurred in certain situations
  • [Bugfix] Fixed "splinted bone" indicator still being visible after loading another world

Bugfix 2016-09-20:
  • [Change] Playercollision no longer affects items
  • [Bugfix] Fixed missing labels in crafting menu
  • [Bugfix] Fixed "invisble" signs
  • [Bugfix] Fixed items not being saved correctly in large crates
  • [Bugfix] Fixed an issue which affected the "WorldEdit" Lua script

100 comments Read more

August 14

Pre-Version of the new Plugin API

Hi folks!

A preview version of the new Plugin API is now available. You can get an impression on what is possible with the API, and you can also start working on your first plugins.
You find a new section in the forum now, which is dedicated to the Plugin API. You can ask questions or discuss any API related things there, or request new features in the "Feature Requests" section: https://forum.rising-world.net/index.php/Board/29

In contrary to the Lua API, a documentation (Javadoc, which also contains some examples) is also available. In can be downloaded with the Plugin API (you can load it in your IDE and access it while coding), or alternatively you can watch the online version here: https://javadoc.rising-world.net/

Unfortunately you can't add the plugins to your server yet. The servers will be updated within the next weeks, you can take advantage of the time to get used to the new API, or to prepare your plugins. Once the servers have been updated, the old Lua API will still be supported for ~ 4-8 weeks until it will be removed.

Please note that a few events and functions are still missing, they will be added soon. If there is something wrong with the new API, or you have any questions or suggestions, feel free to leave your feedback :)

Download link: https://download.rising-world.net/api/Pre-PluginAPI.zip

Update 2016-08-23:
A newer version of the API is available (same download link), we also updated the Javadoc accordingly.

The server will be updated very soon, so you will be able to load and test your plugins.

34 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Please note that this game is currently in Alpha state

Rising World is an open-world sandbox game with randomly generated, fully destructible environments.

Starting with the most basic of tools, collect resources to survive in the wildness. Evolve your world to create one of the biggest cities of all time or a gigantic castle, or simply let your imagination run riot! If being creative is all too much, just connect with your friends and get them to help.

Anything is possible!

Features

  • Randomly generated worlds
  • Completely modifiable environment
  • Both single and multi-player modes
  • 200 different building materials
  • Place customised images in your world
  • Complex and deep network of underground caves
  • Environmental physics - trees and items
  • Interact with just about everything, right down to playing the piano!
  • Day-night-cycle
  • Serverside script support (LUA)

Your purchase entitles you to receive all future updates free of charge!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Windows 7 (64 bit) or higher
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Recent graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
    Minimum:
    • OS: Mac OSX 10.9 or above
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 2.1*, e.g. NVIDIA GeForce GT 120, Intel HD Graphics 4000
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. *Not all 2.1 cards are supported, please contact our support if you are using a 2.1 graphics card.
    Recommended:
    • OS: Mac OSX 10.9 or above
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system
    Minimum:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 2+ Cores, e.g. Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: 1024 MB VRAM, OpenGL 3.0, e.g. Intel HD Graphics 4000, NVIDIA GeForce GT 240, AMD Radeon HD 5650
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases. Please note: AMD Radeon HD 4000, HD 3000 and HD 2000 are not compatible due to discontinued driver support.
    Recommended:
    • OS: Ubuntu Linux 12.04 LTS 64-bit 13.x or similar
    • Processor: 4+ Cores, e.g. Intel Core i7
    • Memory: 8 GB RAM
    • Graphics: 1024+ MB VRAM, OpenGL 3.0, e.g. NVIDIA GeForce GTX 560
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    • Additional Notes: Java 8 compatible operating system. Proprietary graphics drivers have to be installed to ensure full OpenGL support, this may only apply in some cases.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (33 reviews)
Overall:
Very Positive (1,775 reviews)
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990 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
5 of 5 people (100%) found this review helpful
Recommended
6.7 hrs on record
Early Access Review
Posted: September 7
Good game so far, needs alot of work but.
Smoothing tools like the rake and sledgehammer seem pretty unstable and fluctuate between doing what they're supposed to do and flatten ground, to digging bigger holes than digging tools or building up the terrain you're trying to smooth. I was also just in the middle of trying to rake the inside of a underground home when boom the floor disappears and I begin an endless fall through the ground.
Still with the glitches and things that don't quite work yet, I like the way this game is forming, don't give up on it devs like most other people making games like this do! It will be a great game once finished
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3 of 3 people (100%) found this review helpful
Recommended
46.7 hrs on record
Early Access Review
Posted: September 19
[Main thoughts]

So many creative possibilities in this game with so many patterns for building different looking houses/buildings/anything really. You could literally build a very nice modern town (or heck! even a city) with roads and sidewalks to bring the world to life with your friends or even on a random server.

At the moment there aren't too many people online (from what I saw at least, but I did just start playing so who knows?), BUT! I did see an awesome PVE server that could hold over 200 players :O Nice!. Imagine getting everyone you know to join up on that server and we all build an amazing city... 0_0 *starry eyed*
(lol) But seriously this game does seem to have a lot going for it, creatively at least.
It's still missing a few extra things to make it feel a bit more complete like creatures/enemies you can fight that would make this game more interesting, survival-wise that is.

They actually do have a list of planned features for this game on their website:
https://www.rising-world.net/en/page/more/features.html

------------------------------------------------------------------------------

[Extra thoughts]

+ I also like that they added a thirst and hunger mechanic, so you do have to search for food and water to stay alive. You can get food from scavenging the land for fruit and vegetables or by hunting animals.

+ Or you can just go vegan and plant a garden, which is also possible and really neat.

+ You can also sleep in a crafted tent or bed to skip the night. The tent and bed also act as a respawn point.

+ The cave system in this game is pretty freaking cool. Very huge and complex. You can get lost down there sometimes. There's usually a lot to explore in each one you find. I like placing torches everywhere! It looks nice :) But at times it can start to feel creepy down there. I swear sometimes I hear noises. At least I hope it's the game... 0.o

------------------------------------------------------------------------------

[Important thoughts]

Make sure you take a good look at the minimum/recommended settings, cause well...

Let me put it this way, I have an old (don't laugh!) GTX 550Ti (I hear you!) and I can barely play this game at decent frame rates on what I would consider to be Medium settings at 720p.

I don't know, maybe that's just me being picky. All I know is that this game is great and I just want you to have a great time too.
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2 of 2 people (100%) found this review helpful
Recommended
255.2 hrs on record
Early Access Review
Posted: September 23
One of the best building games I have come across. I play for hours building castles and its still in alpha. They very regularly update and add content and bug fixes. I cannot wait for the game to be finished.
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1 of 1 people (100%) found this review helpful
Recommended
21.3 hrs on record
Early Access Review
Posted: September 21
Beautifully Peaceful...

That’s the first thing that comes to mind, it’s a comparison I’m sure has been made before but it reminds me of Beta Minecraft. That’s no bad thing, I remember playing that in its early days, so much potential, so simple yet so time consuming. Starting a new world and just being in awe of the terrain. All that in a 16 bit voxel game. Rising world is even more stunning, none of the harsh angles but every bit as capitulating.

The amount textures you can choose the blocks to be in is immense and when you combine the different types of block, cylinder, cube, half slab etc the possibilities are endless. The game also provides textures for many different themes. Yes there are the obligatory medieval cobblestone textures but there is also plenty of “modern” textures to create anything you want really.

As far as being a challenge is concerned the game doesn’t really pose as one. Yes there are hostile animals like tigers if you’re in the right biome but they’re easily defeated even as a starting character. The biggest danger is falling and not looking where you’re going, sometimes at the same time. It’s not uncommon to fall down a cave system and break your leg. However this game isn’t a survival simulator like that, no this is just a tool to create to your own desirers. Much like painstakingly putting a train set together and simply watching it steam around a loop, to the outside eye it might not seem like much but to the player it’s your own little world.

I’m only a few hours in and there is still so much to discover and build but I already know it’s a gem of a game and can wholeheartedly say it’s the best £10.99 I’ve ever spent.

I totally recommend Rising World.
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2 of 3 people (67%) found this review helpful
Recommended
0.7 hrs on record
Early Access Review
Posted: September 9
Product received for free
Hello and this is going to be a review for the pre alpha version of this game.

This seems like a great game and that in the future this can be a great game that everyone can play and have fun.

So at the start of the game there is Seeds, there is a option to change worldtype to normal, superflat and surreal. You can also change how many ores you can find, you chose between you want to have lots of or not many. You can also enable caves, Vegetations and animals. There is gamemodes: Survival, creative, adventure and stranded. Im going to talk about Survival First.

So you start with a picaxe and a axe and you hear some nice music. the game really looks great and it has some nice and easy gameplay. In the game you can destroy any type of block with a picaxe and i also realised that you have a journal that teaches you how to play and blueprints to craft some stuff Good for people who dont know how to play this types of games and i like the idea of the journal. When pressing I you have an inventory where you can see your collected stuff and is easy to manage. I also realise the world randomly generates and you walk and you can notice how the world spawns in front of you. This game also has hunger and thirst so you have to hunt some animals in order to survive, to eat the food you have to equip it and right click and to drink water you just have to get inside the water, its still great for a pre alpha. I also realised that the day and night cycle is kinda long and should be a bit shorter for this kind of game. When you craft a crafting table you can craft lots of tools, weapons and resources to help you in your survival prety nice to have lots of craftings in this early alpha and you can also craft more workbenches that literally has even more crafting for example a blockbecnh use to craft blocks in order to make houses and stuff.

So in survival i found a few crashes and that sometimes you spawn inside animals that just glitch you and kill you so this is something to be considered to be fixed.

I also tried the surreal worldtype and is kinda hard to survive because you will constantly keep having fall damage.

Now about creative. In Creative you can do lots of stuff. You can change the terrain like lowering it, painting it in different textures and you can build really nice buildings with this, you can also add water that doesnt really makes sence when you put it in the ground but i like it this way making a game too realistic isnt always the thing to do. You cool stuff you should try

Also adventure and stranded arent available to play at the moment and i hope when it comes out is as good as is expected to be!

I decided to also try multiplayer and when i do i see that most people in the server makes amazing buildings! This game you can literally do amazing construction for being a pre alpha and hopefully they add more options to construct even better. It also seem to crash when i try to join some servers hopefully this gets fixed. There is a pvp option in multiplayer and most servers have rules and stuff which is preety cool.

To be a pre alpha this game could have a good future and hopefully it becomes a popular game with lots of hours of fun!
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11 of 21 people (52%) found this review helpful
Not Recommended
32.1 hrs on record
Early Access Review
Posted: August 31
After playing for awhile it just got kind of stale. I was able to get all workstations, built my house, started a farm, and filled at least 3 boxes full of food, wood, and ore rather quickly. After doing that I would start another camp site and do the same thing. At the moment, it's just repetitive. It was fun at first because it was new to me. I'll wait till more things are implemented before playing again. At the moment I do not recommend this game.
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37 of 73 people (51%) found this review helpful
6 people found this review funny
Not Recommended
11.1 hrs on record
Early Access Review
Posted: September 1
Rising World, what a game at first! After a few hours of playing you fund yourself lost becasue there nothing more to do. You have crafted all od the items, built the biggest house and still nothing to do. This game needs an overhaul. It needs more to do and for it to be multiplayer friendly. Personally I loved the game but I now hate it because I have ran out of things to do and it now isnt fun.
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4 of 8 people (50%) found this review helpful
Recommended
7.1 hrs on record
Early Access Review
Posted: September 8
Some slight issues, though it may just be my machine acting up. Wouldn't doubt it.

Issues I've encountered:
* Crash on world creation (Only happens once, after restart every time it loads right up no problem and remains stable).
* Multiplayer will drop everyone except host after a few minutes. (All ports required are open).

Yup, those are the only two I've had an issue with so for an early access game I definitely give props to the developers.

Pros:
* Complete creativity with an advanced method that minecraft is based on. It is block based for placement but unlike minecraft, you have a lot of choices for rounded walls, spiked walls, slopes, stairs, etc.

* Your choice in how you want to build will be more rewarding with the more you play. Your building skill will increase gradually and it's very noticeable.

* If you like mining, you'll love this. You'll be digging in to the earth and all of a sudden, a chasm will open up leading to exploring and discovery of more rare materials.

* Aside from single player, you can jump on servers to see what others have accomplished. ASK ASK ASK. Always ask if you're curious on how someone did something. For the most part, others are pretty open to teaching newier players how to accomplish something whether by just talking to them or actually showing them. Decently friendly (All games have bad apples).

I would definitely recommend this game over minecraft if this is your kind of game. If it's not (as it wasn't when I started to play), it may very well open up your gaming experience to show you an interest you didn't originally know you had.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
Recommended
3.2 hrs on record
Early Access Review
Posted: September 7
ok so as for the game itself , i can see it has great potential and is overall fun to play for the survival minded people out there , due my lack of knowlage and experience i didnt realise the game would lag so much due to AMD and non updatable graphics driver past 2013 ( HUGE THANKS TO ZORK_FOXFIRE FOR INSTANT SUPPORT !!) ,I couldnt get the game to even start up untill asking here!. definently keeping game for my up to date gaming comp thats in the build process!
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27 of 54 people (50%) found this review helpful
1 person found this review funny
Not Recommended
6.6 hrs on record
Early Access Review
Posted: September 4
If you want to press that no button tell my why I'm wrong. Thanks.
This game's premise is the best I've seen in the survival genre.. a realistic Minecraft with a full smooth terrain and much more realistic apporach... but right now, eh.

It is developing too slowly for it to be worth it. The game has been on steam for almost 2 years and still we have yet to get much content that makes the game worth it. For what the game is right now I'd say it MIGHT be worth 5 dollars or less... it's just way too slow. When games in this genre like Creativerse, ARK and others are developing at a much more constant rate and with much more content. It just doesn't feel like it's worth it right now. Wait for a deep discount or until it eventually gets developed.
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Recently Posted
Brew Master
21.4 hrs
Early Access Review
Posted: September 26
Great Game but needs help. It should not be described as a survival game at all. You can collect enough food running around the country side in 5 mins to last forever. Building is really cool but once you build a house one time, it is old after that. Unless you want to build great big detailed places, then I can see how it would be more interesting. I dont like multiple terrains on one map either. Seems like it is lacking adventure to me. Good weekend or two worth of playing and for the price probably makes sense to invest in it.
Helpful? Yes No Funny
☭☻ ShrekWazowski ☻☭
0.5 hrs
Early Access Review
Posted: September 25
10/10 couldnt run it but i loved the game, gave me cancer, but i embraced it 8=====D
Helpful? Yes No Funny
Skip
19.7 hrs
Early Access Review
Posted: September 25
Game has been getting GREAT updates.
If you like minecraft but want something more RELAXING and REAL LOOKING this is the game for you.
Helpful? Yes No Funny
BogdanUzzi
14.5 hrs
Early Access Review
Posted: September 19
Great game !
Helpful? Yes No Funny
favorkind
2.2 hrs
Early Access Review
Posted: September 10
Hey.
So I've played this game for awhile now and my verdict is it's a fun game.
It looks quite realistic and they're adding new things to make it better.
So far I haven't even had any issues with it except that now it's crashing on me. But I'm sure this will be fixed in the future.
I do recommend getting this game, it's fun to pass the time with.
~ Favorkind.
Helpful? Yes No Funny