Hello folks! This is only a minor update for blueprints, which enables block- and object placement and also allows you to rotate your blueprints (around all axis). Unfortunately there is one last restriction: You can't rotate blueprints when it contains one or more blocks.
Since position and rotation precision for construction elements and objects greatly increased, old worlds need to be converted. This happens automatically when loading the world for the first time. It may take some seconds up to a few minutes on huge worlds, please do not cancel this procedure.
Apart from that we fixed some bugs (some of them caused a lot of trouble for a few people).
This is probably the last update (except for some bugfixes) before we release the long expected biomes update. Stay tuned! :)
Changelog:
[Change] Blueprints now support blocks and objects (placement)
[Change] Blueprints can be rotated now (only constructions and objects)
[Change] Improved position and rotation precision for construction elements and objects
[Change] Keybinding for flymode can now be changed in the config.properties file
[Bugfix] Lua scripts will be reset correctly in singleplayer when returning to main menu
[Bugfix] Blueprint constructionelements will be placed correctly now
[Bugfix] Multiplayer settings for blueprints work correctly now
[Bugfix] Fixed issue which prevented the dedicated server to start on some vservers
[Bugfix] Fixed issue which prevented some players to join a multiplayer game
Bugfix 2015-07-29:
[New] "setp" console command which allows you to change precision of construction element movement (when freezed), basically the same as "setr" (which sets rotation precision)
[Bugfix] Fixed issue which prevented the game from starting
[Bugfix] Glass panels now correctly adapt to window elements
[Bugfix] Server: Cannot load newer worlds with old server versions anymore (messed up the world)
Bugfix 2015-08-01:
[Bugfix] Fixed size of gap when placing several construction elements in a row
[Bugfix] Using texture id's higher than 128 when spawning a construction element via command (e.g. woodplank or woodbeam) works correctly now
Hello folks! This is only a minor update for blueprints, which enables block- and object placement and also allows you to rotate your blueprints (around all axis). Unfortunately there is one last restriction: You can't rotate blueprints when it contains one or more blocks.
Since position and rotation precision for construction elements and objects greatly increased, old worlds need to be converted. This happens automatically when loading the world for the first time. It may take some seconds up to a few minutes on huge worlds, please do not cancel this procedure.
Apart from that we fixed some bugs (some of them caused a lot of trouble for a few people).
This is probably the last update (except for some bugfixes) before we release the long expected biomes update. Stay tuned! :)
Changelog:
[Change] Blueprints now support blocks and objects (placement)
[Change] Blueprints can be rotated now (only constructions and objects)
[Change] Improved position and rotation precision for construction elements and objects
[Change] Keybinding for flymode can now be changed in the config.properties file
[Bugfix] Lua scripts will be reset correctly in singleplayer when returning to main menu
[Bugfix] Blueprint constructionelements will be placed correctly now
[Bugfix] Multiplayer settings for blueprints work correctly now
[Bugfix] Fixed issue which prevented the dedicated server to start on some vservers
[Bugfix] Fixed issue which prevented some players to join a multiplayer game
Bugfix 2015-07-29:
[New] "setp" console command which allows you to change precision of construction element movement (when freezed), basically the same as "setr" (which sets rotation precision)
[Bugfix] Fixed issue which prevented the game from starting
[Bugfix] Glass panels now correctly adapt to window elements
[Bugfix] Server: Cannot load newer worlds with old server versions anymore (messed up the world)
Bugfix 2015-08-01:
[Bugfix] Fixed size of gap when placing several construction elements in a row
[Bugfix] Using texture id's higher than 128 when spawning a construction element via command (e.g. woodplank or woodbeam) works correctly now
Finally the next update is available! As promised it introduces blueprints* and custom images are now synchronized in multiplayer, in other words, all players can see the images you place in the world.
Unfortunately there is a limitation: blueprints do not fully work yet. You can create blueprints (i.e. save your buildings) without problems, but placement is currently restricted to construction elements (so no blocks or furniture). Also you don't need any resources to reconstruct a blueprint at the moment. But you can bet on it that we will fix this very soon! ;)
Serverowners can disable the blueprint feature on their servers by the way.
Apart from that, we fixed several annoying bugs. Find the full changelog attached.
Changelog:
[New] Blueprints*, which allow you to save your buildings (see journal)
[New] Custom images are now fully synchronized in multiplayer (i.e. every player can see your placed pictures)
[New] Infotext showing total blockcount when placing multiple blocks in a row
[New] New Lua world functions: 'placeVegetation(position, rotationy, type)' and 'placeObject(position, rotationx, rotationy, rotationz, type, variation)'
[New] Added RCON PlayerKill event
[Change] Slightly increased visibility of placement previews (objects, constructions)
[Bugfix] Fixed issue with LOD chunks being always visible (blurred texture)
[Bugfix] Fixed connection issues when several players are connected (> 10)
[Bugfix] Fixed "neverending connecting" when connecting to an invalid IP
[Bugfix] Fixed issue with disappearing menus
[Bugfix] Fixed random crash related to GUI issues
[Bugfix] Removed some unnecessary message dialogues when closing a multiplayer game
* Blueprints are an experimental feature at the moment
Finally the next update is available! As promised it introduces blueprints* and custom images are now synchronized in multiplayer, in other words, all players can see the images you place in the world.
Unfortunately there is a limitation: blueprints do not fully work yet. You can create blueprints (i.e. save your buildings) without problems, but placement is currently restricted to construction elements (so no blocks or furniture). Also you don't need any resources to reconstruct a blueprint at the moment. But you can bet on it that we will fix this very soon! ;)
Serverowners can disable the blueprint feature on their servers by the way.
Apart from that, we fixed several annoying bugs. Find the full changelog attached.
Changelog:
[New] Blueprints*, which allow you to save your buildings (see journal)
[New] Custom images are now fully synchronized in multiplayer (i.e. every player can see your placed pictures)
[New] Infotext showing total blockcount when placing multiple blocks in a row
[New] New Lua world functions: 'placeVegetation(position, rotationy, type)' and 'placeObject(position, rotationx, rotationy, rotationz, type, variation)'
[New] Added RCON PlayerKill event
[Change] Slightly increased visibility of placement previews (objects, constructions)
[Bugfix] Fixed issue with LOD chunks being always visible (blurred texture)
[Bugfix] Fixed connection issues when several players are connected (> 10)
[Bugfix] Fixed "neverending connecting" when connecting to an invalid IP
[Bugfix] Fixed issue with disappearing menus
[Bugfix] Fixed random crash related to GUI issues
[Bugfix] Removed some unnecessary message dialogues when closing a multiplayer game
* Blueprints are an experimental feature at the moment
Hi folks! A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server. Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip Just execute the "rcon.jar" to start the program (java is required).
Another update will be available around the next weekend(delayed by a few days), which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa). Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.
Also expect some fresh content and new features with the next update :) Of course we still work in the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
Changelog:
[New] RCON server interface to monitor and control your game server
[New] IPv6 address support when connecting to a multiplayer server (via IP)
[Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
[Bugfix] Fixed bug which prevented you from loading a map in rare cases
[Bugfix] Serverbrowser now correctly reports if a server is password protected
[Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
[Bugfix] Fixed small issue when teleporting a player via Lua
Hi folks! A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server. Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip Just execute the "rcon.jar" to start the program (java is required).
Another update will be available around the next weekend(delayed by a few days), which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa). Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.
Also expect some fresh content and new features with the next update :) Of course we still work in the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
Changelog:
[New] RCON server interface to monitor and control your game server
[New] IPv6 address support when connecting to a multiplayer server (via IP)
[Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
[Bugfix] Fixed bug which prevented you from loading a map in rare cases
[Bugfix] Serverbrowser now correctly reports if a server is password protected
[Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
[Bugfix] Fixed small issue when teleporting a player via Lua
Hi folks! A small "pre-update" is available, this time it's mainly a multiplayer oriented. We added an RCON interface to the server, so admins can remote control their server. Find an RCON tool on our homepage: http://download.rising-world.net/tools/rcon.zip Just execute the "rcon.jar" to start the program (java is required).
Another update will be available around the next weekend, which will finally synchronize custom images in multiplayer (i.e. you will be able to see all images of other players and vice versa). Admins can use the RCON tool now to have a look at all current images that have been uploaded to the server in the past. We recommend to do this before the next update goes live, and to delete all images with inappropriate content.
Also expect some fresh content and new features with the next update :) Of course we still work in the biomes update, but it's coming slowly to an end. Expect some screenshots soon.
Changelog:
[New] RCON server tool to monitor and control your game server
[New] IPv6 address support when connecting to a multiplayer server (via IP)
[Change] Contextmenu also listens for key input now (arrow up, arrow down, interaction key)
[Bugfix] Fixed bug which prevented you from loading a map in rare cases
[Bugfix] PlayerDeath Lua event will now be triggered correctly when killed by an animal
[Bugfix] Fixed small issue when teleporting a player via Lua
Hi folks! A small update is available, introducing a new ingame journal, which contains a small tutorial (first steps and explanation of the inventory and craftingmenu). This should be helpful for new players, but in the future, we will also expand the journal step by step (for example, it will contain your blueprints, or serveradmins will be able to add own custom pages to it etc).
Apart from that, we added several new lamps and a chandelier. And - as usual - a lot of bugs have been fixed, e.g. the "dummy player" bug in multiplayer. Maybe you will also notice the new chat, now it has a background (transparency can be changed in the settings) and linewrapping.
Last but not least we added a new Lua function to create 3D texts in the world (i.e. holographic texts, comparable to the player nametags).
We're btw. also still working on the biome update, so stay tuned ;)
Changelog:
[New] Several new lamps and a chandelier
[New] Journal, which contains some sort of a "tutorial" (first steps etc.)
[New] Improved chat, now has a background and linewrapping (transparency can be changed in the settings), also allows scrolling with pageup/pagedown
[New] Lua 3DText to create a 3D text in the world
[Change] Increased spawnrate of aluminium ore
[Change] Timespeed does work correctly now, also in multiplayer (changeable in the server.properties)
[Change] Lava (in hell) no longer gives you instant damage
[Change] Scrollarrows in serverbrowser are now clickable
[Bugfix] Fixed issue when creating a world and the name contained wrong characters
[Bugfix] Fixed dummy players in multiplayer
[Bugfix] Fixed issue after account creating (game tried sometimes to connect to a server automatically)
[Bugfix] Fixed GUI issue causing the main menu to be visible after loading a world (in rare cases)
[Bugfix] Fixed "goto playername" command in multiplayer
[Bugfix] Fixed wrong scaled loading screen background on some resolutions
Bugfix 2015-06-17 (0.5.7.6):
[Change] Added max char limit to chat
[Change] Objects are now also useable when in flymode (e.g. open doors, open craftingmenu etc.)
[Change] Replaced inventory and crafting images in journal (German version)
[Bugfix] Fixed color issues with chat (when using color codes)
[Bugfix] Fixed pending "closeConnection" in rare cases (multiplayer)
[Bugfix] Fixed 'goto #spawn' console command (teleports you to the correct spawn position now)
[Bugfix] You should no longer fall through the ground when using teleport commands
Hi folks! A small update is available, introducing a new ingame journal, which contains a small tutorial (first steps and explanation of the inventory and craftingmenu). This should be helpful for new players, but in the future, we will also expand the journal step by step (for example, it will contain your blueprints, or serveradmins will be able to add own custom pages to it etc).
Apart from that, we added several new lamps and a chandelier. And - as usual - a lot of bugs have been fixed, e.g. the "dummy player" bug in multiplayer. Maybe you will also notice the new chat, now it has a background (transparency can be changed in the settings) and linewrapping.
Last but not least we added a new Lua function to create 3D texts in the world (i.e. holographic texts, comparable to the player nametags).
We're btw. also still working on the biome update, so stay tuned ;)
Changelog:
[New] Several new lamps and a chandelier
[New] Journal, which contains some sort of a "tutorial" (first steps etc.)
[New] Improved chat, now has a background and linewrapping (transparency can be changed in the settings), also allows scrolling with pageup/pagedown
[New] Lua 3DText to create a 3D text in the world
[Change] Increased spawnrate of aluminium ore
[Change] Timespeed does work correctly now, also in multiplayer (changeable in the server.properties)
[Change] Lava (in hell) no longer gives you instant damage
[Change] Scrollarrows in serverbrowser are now clickable
[Bugfix] Fixed issue when creating a world and the name contained wrong characters
[Bugfix] Fixed dummy players in multiplayer
[Bugfix] Fixed issue after account creating (game tried sometimes to connect to a server automatically)
[Bugfix] Fixed GUI issue causing the main menu to be visible after loading a world (in rare cases)
[Bugfix] Fixed "goto playername" command in multiplayer
[Bugfix] Fixed wrong scaled loading screen background on some resolutions
Bugfix 2015-06-17 (0.5.7.6):
[Change] Added max char limit to chat
[Change] Objects are now also useable when in flymode (e.g. open doors, open craftingmenu etc.)
[Change] Replaced inventory and crafting images in journal (German version)
[Bugfix] Fixed color issues with chat (when using color codes)
[Bugfix] Fixed pending "closeConnection" in rare cases (multiplayer)
[Bugfix] Fixed 'goto #spawn' console command (teleports you to the correct spawn position now)
[Bugfix] You should no longer fall through the ground when using teleport commands
Here is another update! It introduces a new modern workbench. At the same time we moved some recipes to this new workbench. Expect more crafting stations (especially a "modern version" of the blockbench and sawbench) in the near future ;)
We also added new items, e.g. a wooden torch holder, and many new basic resources (e.g. lightbulb for lamps).
Apart from that, this update brings several tweaks: First of all, you can now move items to chests directly by a doubleclick on them. Of course this also works the other way around. Now you also find a "MIN" and "MAX" button in the crafting menu. When hitting the "MAX" button, the count is automatically set to the maximum (note: it only sets the amount that is still craftable, i.e. if you can craft 24 items, the count is only set to 24 then).
Another change concerns the construction elements: We changed the minimum and maximum size of these items, allowing you to build with even higher precision. You can now also change the rotation precision (currently only via console command: 'setconstructionrotation [value]').
Last but not least this update contains a lot of bugfixes. Among others the "falling through ground" bug should now occur less often.
Have fun! :)
Changelog:
[New] New item: wooden torchholder (made out of sticks instead of iron)
[New] New items: lightbulb, fluorescent lamp (needed to craft lamps)
[New] When using a chest, double click on an item to move it directly into the chest (and vice versa)
[New] Added MIN and MAX buttons to the crafting menu
[New] New global Lua functions: 'httpRequest(string)' to send a HTTP POST or GET (result is returned as string), and getVersion() which returns the current game version (as string)
[New] Consolecommand to change rotation precision for construction elements: 'setconstructionrotation value' (low, default, high, veryhigh).
[Change] Reduced occurrence of the "falling-through-ground" bug
[Change] Changed minimum size of woodplanks and woodbeams
[Change] Slightly increased max length of woodplanks to match with woodbeams
[Change] Changed some recipes
[Change] You can no longer craft items if there is no more room in your inventory
[Change] Added smoke effect for fireplaces
[Change] Lua Vector library is now accessible to create Vector2f,2i,3f,3i,4f,Quaternion (usage example: local vector3f = Vector:createVector3f(0.0, 1.0, 0.0))
[Bugfix] Fixed problem causing the fireplace grill not to cook meat
[Bugfix] Fixed bug with smelting furnace light
[Bugfix] Fixed tiling issues with silver- and tungsten ore texture
[Bugfix] It is no longer possible to pick up the same object or plant multiple time (item duping)
[Bugfix] Fixed issue with disappearing tree when cutting it into pieces too fast (using creativemode command)
[Bugfix] Fixed minor typos
[Bugfix] Fixed rotation of lamp when placing
Bugfix 2015-06-02 (0.5.7.4):
[Bugfix] Fixed some recipes (items required "ore" instead of stone)
[Bugfix] Fixed "inventory is full" issue when crafting placeable objects