Finally the long awaited ore update is available! For the beginning, it introduces iron, copper, silver, gold, aluminium, tungsten, cobalt and mithril. They can be found at different elevations, the easiest way is to explore caves, then you have the highest chance of finding some ores.
Once you have mined some ores, you can put them into the smelting furnace, which turns them into ingots (which are needed for crafting).
It will take a few minutes until your ingots are ready. Currently the furnace is able to run without fuel, but we will change that in the near future ;)
At the moment you can unfortunately only use iron ingots for crafting, but it's our intention to rework most of the recipes. Expect another update very shortly!
Apart from that, we added several new Lua functions and also fixed a lot of bugs. See the full changelog below!
Stay tuned for the next update! :)
Changelog:
[New] Ores, which can be mined (currently iron, coal, copper, silver, gold, aluminium, tungsten, cobalt, mithril)
Finally the long awaited ore update is available! For the beginning, it introduces iron, copper, silver, gold, aluminium, tungsten, cobalt and mithril. They can be found at different elevations, the easiest way is to explore caves, then you have the highest chance of finding some ores.
Once you have mined some ores, you can put them into the smelting furnace, which turns them into ingots (which are needed for crafting).
It will take a few minutes until your ingots are ready. Currently the furnace is able to run without fuel, but we will change that in the near future ;)
At the moment you can unfortunately only use iron ingots for crafting, but it's our intention to rework most of the recipes. Expect another update very shortly!
Apart from that, we added several new Lua functions and also fixed a lot of bugs. See the full changelog below!
Stay tuned for the next update! :)
Changelog:
[New] Ores, which can be mined (currently iron, coal, copper, silver, gold, aluminium, tungsten, cobalt, mithril)
Here is a small but important update. Unfortunately it does not introduce ores yet, we're still working on it ;) This update is mainly about multiplayer, since especially larger servers had some severe issues in the past. This update should fix all major problems and improve performance, especially concerning chunk loading. Basically this also affects singleplayer.
Apart from that, this update finally introduces optional password protection for your multiplayer server, also the server output is now written into a log file (this might be interesting for Windows servers).
See the full changelog below. Stay tuned!
Changelog:
[New] Added password protection for multiplayer servers (set 'server_password' in your server.properties file)
[New] Multiplayer servers can now disable the "makeadmin" command (set 'settings_makeadmincommand_enabled' to false)
[New] Serverlog is now written to a file (subfolder "Logs") if enabled (set 'settings_create_serverlog' to false to disable it)
[Change] Improved performance for SQLite and MySQL (especially for multiplayer servers)
[Change] You receive localized messages now when getting kicked from the server (not by admin)
[Change] Slightly improved animal sync (avoiding flying animals in certain situations, still needs a lot of work)
[Change] Player id in multiplayer now begins with 1 instead of 0
[Bugfix] Fixed problem with animals (animals not moving sometimes)
[Bugfix] Fixed some connection issues
[Bugfix] Removed old duplicate entries in chest table
[Bugfix] Fixed bug with ingame time in multiplayer
[Bugfix] Fixed erroneous chunk loading on large worlds
Bugfix 2015-04-26:
[Bugfix] Fixed a problem when converting a world with empty tables (e.g. empty chests table)
[Bugfix] Fixed a problem causing the conversion to abort when there are invalid items in any player inventory
Bugfix 2015-04-28 (v0.5.6.7):
[New] New command 'cleanup [type]' to delete all items, chopped trees or corpses in the world
[New] Admins are now tagged as "[Admin]" in playerlist (multiplayer)
[Change] MarkingStatus object (Lua) for callback function of 'player:disableMarkingSelector' is now false when no start or endposition is defined
[Bugfix] Fixed inventory issues in multiplayer when using MySQL
[Bugfix] Fixed issue which prevented you to remove construction elements in rare cases
[Bugfix] Fixed server logging to file
[Bugfix] Fixed issues with growing plants
[Bugfix] Fixed issue causing items not to despawn in some situations
[Bugfix] Callbackfunction (Lua) for 'player:enableMarkingSelector' does work now
Bugfix 2015-05-02 (v0.5.6.8):
[Bugfix] Fixed issues with database access ("database is locked")
[Bugfix] Fixed problems with clients not disconnecting correctly (multiplayer)
[Bugfix] Fixed problem causing the client to crash in rare cases
Here is a small but important update. Unfortunately it does not introduce ores yet, we're still working on it ;) This update is mainly about multiplayer, since especially larger servers had some severe issues in the past. This update should fix all major problems and improve performance, especially concerning chunk loading. Basically this also affects singleplayer.
Apart from that, this update finally introduces optional password protection for your multiplayer server, also the server output is now written into a log file (this might be interesting for Windows servers).
See the full changelog below. Stay tuned!
Changelog:
[New] Added password protection for multiplayer servers (set 'server_password' in your server.properties file)
[New] Multiplayer servers can now disable the "makeadmin" command (set 'settings_makeadmincommand_enabled' to false)
[New] Serverlog is now written to a file (subfolder "Logs") if enabled (set 'settings_create_serverlog' to false to disable it)
[Change] Improved performance for SQLite and MySQL (especially for multiplayer servers)
[Change] You receive localized messages now when getting kicked from the server (not by admin)
[Change] Slightly improved animal sync (avoiding flying animals in certain situations, still needs a lot of work)
[Change] Player id in multiplayer now begins with 1 instead of 0
[Bugfix] Fixed problem with animals (animals not moving sometimes)
[Bugfix] Fixed some connection issues
[Bugfix] Removed old duplicate entries in chest table
[Bugfix] Fixed bug with ingame time in multiplayer
[Bugfix] Fixed erroneous chunk loading on large worlds
Bugfix 2015-04-26:
[Bugfix] Fixed a problem when converting a world with empty tables (e.g. empty chests table)
[Bugfix] Fixed a problem causing the conversion to abort when there are invalid items in any player inventory
Bugfix 2015-04-28 (v0.5.6.7):
[New] New command 'cleanup [type]' to delete all items, chopped trees or corpses in the world
[New] Admins are now tagged as "[Admin]" in playerlist (multiplayer)
[Change] MarkingStatus object (Lua) for callback function of 'player:disableMarkingSelector' is now false when no start or endposition is defined
[Bugfix] Fixed inventory issues in multiplayer when using MySQL
[Bugfix] Fixed issue which prevented you to remove construction elements in rare cases
[Bugfix] Fixed server logging to file
[Bugfix] Fixed issues with growing plants
[Bugfix] Fixed issue causing items not to despawn in some situations
[Bugfix] Callbackfunction (Lua) for 'player:enableMarkingSelector' does work now
Bugfix 2015-05-02 (v0.5.6.8):
[Bugfix] Fixed issues with database access ("database is locked")
[Bugfix] Fixed problems with clients not disconnecting correctly (multiplayer)
[Bugfix] Fixed problem causing the client to crash in rare cases
Another update is available! It's a small update though, mainly introducing a "peaceful" gamemode (enable it in your settings -> miscellaneous), which prevents all hostile animals from attacking you (if you really want to concentrate on building for example).
Apart from that, you get no longer attacked when you're using "setgametype 1" (as console command). Important: Multiplayer servers can now disable the usage of this command in the serverconfig.
As usual, we fixed many bugs with this update, especially concerning the latest changes. Find the full changelog below.
We will start working on ores now, so stay tuned for the next updates :)
Changelog:
[New] Peaceful option (animals no longer attack you) for singleplayer (you find it in the settings menu) and multiplayer (server.properties file)
[New] "setgametype 1" can now be disabled serverside (still available for admins)
[Change] Decreased spawnrate for bears and increased spawnrate for rabbits
[Change] Lowered health of bear
[Change] If flymode is disabled on a server, you can still use it now when you have adminrights
[Change] "makeadmin" command gives you permanent admin rights now (can be revoked by "revokeadmin [playername]")
[Change] Reduced strength of big trees
[Change] Game no longer pauses when switchting to desktop while loading (caused the game to stuck in loadingscreen)
[Bugfix] Player reconnect problems hopefully fixed
[Bugfix] Fixed missing inventory when being killed by an animal
[Bugfix] Fixed Sql bug when placing saplings
[Bugfix] Server setting "list_visible" is working now
[Bugfix] Animals no longer attack you when you are dead (or in creative mode)
[Bugfix] Server setting "animals_enabled" is working now (only affects fresh animal spawns)
[Bugfix] Fixed bug with wrong settings in settingsmenu
[Bugfix] Fixed problems when player disconnects while there are still pending chunkrequests from him
Another update is available! It's a small update though, mainly introducing a "peaceful" gamemode (enable it in your settings -> miscellaneous), which prevents all hostile animals from attacking you (if you really want to concentrate on building for example).
Apart from that, you get no longer attacked when you're using "setgametype 1" (as console command). Important: Multiplayer servers can now disable the usage of this command in the serverconfig.
As usual, we fixed many bugs with this update, especially concerning the latest changes. Find the full changelog below.
We will start working on ores now, so stay tuned for the next updates :)
Changelog:
[New] Peaceful option (animals no longer attack you) for singleplayer (you find it in the settings menu) and multiplayer (server.properties file)
[New] "setgametype 1" can now be disabled serverside (still available for admins)
[Change] Decreased spawnrate for bears and increased spawnrate for rabbits
[Change] Lowered health of bear
[Change] If flymode is disabled on a server, you can still use it now when you have adminrights
[Change] "makeadmin" command gives you permanent admin rights now (can be revoked by "revokeadmin [playername]")
[Change] Reduced strength of big trees
[Change] Game no longer pauses when switchting to desktop while loading (caused the game to stuck in loadingscreen)
[Bugfix] Player reconnect problems hopefully fixed
[Bugfix] Fixed missing inventory when being killed by an animal
[Bugfix] Fixed Sql bug when placing saplings
[Bugfix] Server setting "list_visible" is working now
[Bugfix] Animals no longer attack you when you are dead (or in creative mode)
[Bugfix] Server setting "animals_enabled" is working now (only affects fresh animal spawns)
[Bugfix] Fixed bug with wrong settings in settingsmenu
[Bugfix] Fixed problems when player disconnects while there are still pending chunkrequests from him
Finally the new update is available! This time it took longer than expected, since we also did some preparations for some bigger updates. We will give you more information about that soon ;)
This update introduces three new animals, a bear, moose and rabbit. As you may expect, the bear will attack you on sight. The moose on the other hand only attacks you when you attack it first (the goat has the same behaviour now). Unfortunately they don't drop any loot yet, that will be changed soon.
Apart from that, we have an important addition for dedicated servers: You're now able to use MySQL or MariaDB instead of SqLite. This can be defined in the server.properties file (instead of a worldname, you specify a database name now). We will release a small converter tool this evening that allows you to convert a SqLite World to MySQL.
We have also improved the serverbrowser, giving you the ability to sort the list by playercount (or alphabetically), and also to specify some filters.
Another change concerns the networking: If you lose the connection, you will be reconnected automatically. This should solve some issues when having slight connection interruptions.
Apart from that, we added new lua functions and also renamed some old functions. Make sure you update your scripts, you find all information about it in our official forum. An updated AreaProtection script is now available.
Changelog:
[New] New animals: Bear, moose and rabbit
[New] Bear attacks player on sight, moose and goat defend themselves against the player (if he attacks them)
[New] MySQL and MariaDB support for dedicated server (for World database). It's recommended to use MySQL now instead of SqLite
[New] Implemented automatic reconnect when losing connection to a server (multiplayer). This should solve some of the disconnect problems
[New] Lua functions to get the game language "player:getGameLanguage()" and system language "player:getSystemLanguage()" of a player
[New] Command to spawn animal: "spawnnpc [name]" (e.g. spawnnpc goat)
[New] Added filter for serverbrowser
[New] Ability to sort servers in browser either by playercount or alphabetically
[Change] Renamed Lua functions for player and npcs (e.g. 'getPlayerPosition' -> 'getPosition' etc.)
[Change] Increased max value for mouse sensitivity (in settings)
[Bugfix] Fixed wrong hitbox when aiming at dead animals
[Bugfix] Fixed network problems in multiplayer
[Bugfix] Fixed some typos
[Bugfix] Fixed wrong description of hoe and hoe head
[Bugfix] Fixed a bug which caused the game to crash
Bugfix 2015-04-12:
[Bugfix] Fixed MySQL issue when loading a world (dedicated server)
[Bugfix] Fixed Nullpointer Exception in multiplayer
Finally the new update is available! This time it took longer than expected, since we also did some preparations for some bigger updates. We will give you more information about that soon ;)
This update introduces three new animals, a bear, moose and rabbit. As you may expect, the bear will attack you on sight. The moose on the other hand only attacks you when you attack it first (the goat has the same behaviour now). Unfortunately they don't drop any loot yet, that will be changed soon.
Apart from that, we have an important addition for dedicated servers: You're now able to use MySQL or MariaDB instead of SqLite. This can be defined in the server.properties file (instead of a worldname, you specify a database name now). We will release a small converter tool this evening that allows you to convert a SqLite World to MySQL.
We have also improved the serverbrowser, giving you the ability to sort the list by playercount (or alphabetically), and also to specify some filters.
Another change concerns the networking: If you lose the connection, you will be reconnected automatically. This should solve some issues when having slight connection interruptions.
Apart from that, we added new lua functions and also renamed some old functions. Make sure you update your scripts, you find all information about it in our official forum. An updated AreaProtection script is now available.
Changelog:
[New] New animals: Bear, moose and rabbit
[New] Bear attacks player on sight, moose and goat defend themselves against the player (if he attacks them)
[New] MySQL and MariaDB support for dedicated server (for World database). It's recommended to use MySQL now instead of SqLite
[New] Implemented automatic reconnect when losing connection to a server (multiplayer). This should solve some of the disconnect problems
[New] Lua functions to get the game language "player:getGameLanguage()" and system language "player:getSystemLanguage()" of a player
[New] Command to spawn animal: "spawnnpc [name]" (e.g. spawnnpc goat)
[New] Added filter for serverbrowser
[New] Ability to sort servers in browser either by playercount or alphabetically
[Change] Renamed Lua functions for player and npcs (e.g. 'getPlayerPosition' -> 'getPosition' etc.)
[Change] Increased max value for mouse sensitivity (in settings)
[Bugfix] Fixed wrong hitbox when aiming at dead animals
[Bugfix] Fixed network problems in multiplayer
[Bugfix] Fixed some typos
[Bugfix] Fixed wrong description of hoe and hoe head
[Bugfix] Fixed a bug which caused the game to crash
Bugfix 2015-04-12:
[Bugfix] Fixed MySQL issue when loading a world (dedicated server)
[Bugfix] Fixed Nullpointer Exception in multiplayer
The main change is - as announced - the reworked networking system. It will provide better performance (in singleplayer as well as in multiplayer) and should also fix the sudden disconnects some people are having.
Apart from that, this update also introduces the new farming feature. Currently you can only cultivate tomatoes and carrots, but we will add more plants very soon. To get a sapling from a tomato plant or carrot, you need to cut it with the sickle.
We also added several new blockforms: Stair corners, a new rampcorner, an arc, half blocks, a pyramid, and you're now also able to place stairs upside down for example, or horizontally (this also works for ramps and cylinders).
Last but not least some bugs have been fixed, especially an annoying bug which prevented you from removing construction elements. Unfortunately this change only affects new construction elements (which will be placed after this update), but as a solution, there is a command which allows you to remove your old elements: Open the ingame console (key ^ or ´) and type "fixconstructionrange", then you should be able to remove all elements. Remember to enter this command again when all elements have been removed.
Final note: If you are having any problems with the new networking, please let us know, and we will fix it as soon as possible! We ran several tests with no problems, but of course there could still be a bug present, especially on bigger servers.
Have fun with this update :) Stay tuned for the next update, which will introduce the first hostile animals.
Changelog:
[New] Farming (currently tomatoes and carrots, more will follow shortly)
[New] New network system, providing better performance and (hopefully) no more sudden disconnects
[New] New tool: Hoe, which behaves like a rake, with the difference that it turns the ground into farmland
[New] New blockforms: arc, half block, pyramid, staircorner, rectangular rampcorner
[New] Cylinders, arcs, ramps and stairs can now be placed horizontally, stairs, staircorners and arcs also upside down
[New] Indicator in serverbrowser if a server is verified (hive verification)
[Change] Returning to main menu now happens much faster
[Change] Scoreboard (playerlist) now only visible in multiplayer
[Change] Regular singleplayer is no longer an "integrated server", i.e. no more problems when starting the game like "ports already in use" or blocked connection
[Change] When deleting a world, you will now be asked to confirm
[Change] Fixed "shutdownserver" command (multiplayer), now gracefully closes the server
[Change] Adjusted size of watermelon plant
[Change] Slightly adjusted some tool models
[Change] Improved construction element handling, better assignment per chunk
[Bugfix] Fixed problems with removing construction elements and objects (does not affect old elements, see description above for a solution)
[Bugfix] Fixed wrong pvp labeling in serverbrowser
[Bugfix] Fixed scrolling when scoreboard is active
[Bugfix] Fixed missing debris effect when destroying blocks
Bugfix 2015-03-16:
[New] Serverlist now has a setting to show only servers with the same version
[Change] Updated spawnrate of tomatoes and carrots
[Change] Increased growth time for saplings (trees, tomatoes and carrots)
[Bugfix] Fixed messed up nicknames in multiplayer
[Bugfix] Fixed disconnects in multiplayer in some cases
[Bugfix] Fixed variation id in crafting menu for objects, blocks and constructions
Bugfix 2015-03-17:
[Change] Added a timeout for the client when connecting to a server (i.e. establishing the connection) takes longer than 30 seconds
[Bugfix] Fixed a bug that caused duplicate chests in world database
[Bugfix] Fixed a problem with growing plants, causing them to shrink after a restart
The main change is - as announced - the reworked networking system. It will provide better performance (in singleplayer as well as in multiplayer) and should also fix the sudden disconnects some people are having.
Apart from that, this update also introduces the new farming feature. Currently you can only cultivate tomatoes and carrots, but we will add more plants very soon. To get a sapling from a tomato plant or carrot, you need to cut it with the sickle.
We also added several new blockforms: Stair corners, a new rampcorner, an arc, half blocks, a pyramid, and you're now also able to place stairs upside down for example, or horizontally (this also works for ramps and cylinders).
Last but not least some bugs have been fixed, especially an annoying bug which prevented you from removing construction elements. Unfortunately this change only affects new construction elements (which will be placed after this update), but as a solution, there is a command which allows you to remove your old elements: Open the ingame console (key ^ or ´) and type "fixconstructionrange", then you should be able to remove all elements. Remember to enter this command again when all elements have been removed.
Final note: If you are having any problems with the new networking, please let us know, and we will fix it as soon as possible! We ran several tests with no problems, but of course there could still be a bug present, especially on bigger servers.
Have fun with this update :) Stay tuned for the next update, which will introduce the first hostile animals.
Changelog:
[New] Farming (currently tomatoes and carrots, more will follow shortly)
[New] New network system, providing better performance and (hopefully) no more sudden disconnects
[New] New tool: Hoe, which behaves like a rake, with the difference that it turns the ground into farmland
[New] New blockforms: arc, half block, pyramid, staircorner, rectangular rampcorner
[New] Cylinders, arcs, ramps and stairs can now be placed horizontally, stairs, staircorners and arcs also upside down
[New] Indicator in serverbrowser if a server is verified (hive verification)
[Change] Returning to main menu now happens much faster
[Change] Scoreboard (playerlist) now only visible in multiplayer
[Change] Regular singleplayer is no longer an "integrated server", i.e. no more problems when starting the game like "ports already in use" or blocked connection
[Change] When deleting a world, you will now be asked to confirm
[Change] Fixed "shutdownserver" command (multiplayer), now gracefully closes the server
[Change] Adjusted size of watermelon plant
[Change] Slightly adjusted some tool models
[Change] Improved construction element handling, better assignment per chunk
[Bugfix] Fixed problems with removing construction elements and objects (does not affect old elements, see description above for a solution)
[Bugfix] Fixed wrong pvp labeling in serverbrowser
[Bugfix] Fixed scrolling when scoreboard is active
[Bugfix] Fixed missing debris effect when destroying blocks
Bugfix 2015-03-16:
[New] Serverlist now has a setting to show only servers with the same version
[Change] Updated spawnrate of tomatoes and carrots
[Change] Increased growth time for saplings (trees, tomatoes and carrots)
[Bugfix] Fixed messed up nicknames in multiplayer
[Bugfix] Fixed disconnects in multiplayer in some cases
[Bugfix] Fixed variation id in crafting menu for objects, blocks and constructions
Bugfix 2015-03-17:
[Change] Added a timeout for the client when connecting to a server (i.e. establishing the connection) takes longer than 30 seconds
[Bugfix] Fixed a bug that caused duplicate chests in world database
[Bugfix] Fixed a problem with growing plants, causing them to shrink after a restart