As you know, New Foundations marked the largest introduction of new features since Worlds Adrift launched into Early Access back in May. As such, we thought it might be handy (or should that be hooky?) to start a new series of tutorial videos.
In this video, Strite will be talking you through making your dream ship through customization, showing your true colours by dying your crafted clothing and cooking up a storm to get the upper hand in certain situations!
It's getting dark early... How rude. And now the NEWS!
Community Council
Nominations are now CLOSED.
A panel of Bossians (including Kirk and myself) will do a screening of all submitted candidates to make sure they fit the criteria listed previously: which includes being of good character and not having recent previous offences/disciplinary actions against your account(s).
Final 10 candidates will be selected from the remaining pool on stream.
Podcast
We are back with EPISODE 13 the Worlds Adrift Dev podcast, with Messy Moster, Malford the Magnificent, and Jolly Julia!
Our guest, Andy acts as a bridge between the Artists and Programmers working on a game, making all the pretty things – POSSIBLE. Prepare your questions, Travellers!
Greetings Wanderers of the vast and unknowable universe,
We released two hot fixes, how are you?
Community Council
For those of you who missed the initial post you may find it here, but in a nutshell - the Council is a community focus group helping us get concise feedback across the board as we make decisions in development and represent community sentiment. You want to build a bigger, better community for yourself and your friends!
Greetings Wanderers of the vast and unknowable universe,
As many of you have been buzzing about this, the new CCC selection is upon us.
Community Council
For those of you who missed the initial post you may find it here, but in a nutshell - the Council is a community focus group helping us get concise feedback across the board as we make decisions in development and represent and represent community sentiment. You want to build a bigger, better community for yourself and your friends!
We have looked into various online voting platforms and it’s looking like with enough dedication one can easily cheat the system.
The CCC members sign NDAs, and Herb and the devs can contact them in regards to questions they have. Examples from the last CCC sessions: PvE server, feature implementations, player-facing bug prioritisation. This means you have to be an active player.
Sometimes Herb will ask “should we do a thing?”, sometimes tell you “hey, we’re doing a thing.” and we will have a short period of very passionate debate from some CCC representatives, better preparing us for bringing the new changes to the wider community, and knowing what problems to anticipate.
Basic Requirements:
60+ hours of gameplay
Of good community character regardless of in-game playstyle
Very well familiarized with game mechanics and lore
Understanding of fellow player needs and desires when it comes to the game
All in-game playstyles are welcome
No recent in-game bans
Good to have:
If you are already a part of the Feedback/Playtest channels on discord ran by Tania is certainly a huge bonus
Previous game community council experience
Managing Worlds Adrift related content is a huge bonus (e.g.: fan pages, videos, streams, podcasts, etc.)
What will be required of a CCC member:
Council members will have to sign a Non-Disclosure Agreement
Continue to play the game frequently and represent the community sentiment
Be comfortable voicing their opinions at Community Panel meetings/calls in a professional manner
Helpful to new players out and hopefully in-game (unless provoked)
Reminder, that as it's Halloween, we want you to use our free Island Creator tool to create an island based on one of the following spooky themes:
- House on the Haunted Hill - Purgatory - The Abandoned Carnival
To enter, simply drop a link to your island in the comments below by midnight, 1st November.
The winning island (as judged by our panel of experts!), not only will it be added to the world for thousands to discover, but will be lovingly transformed into a wall-worthy watercolour by our eminent in-house artist, Dan Lish, for you to keep! Plus, we’ll also present the winning entry, as well as two runner-ups, with one of our new Masks of Olk schematics!
Check out some of the terrific submissions so far!
As you know, New Foundations marked the largest introduction of new features since Worlds Adrift launched into Early Access back in May. As such, we thought (Well, Strite is the daddy of this one) it might be handy (or should that be hooky?) to start a new series of tutorial videos. To kick things off, we’re discussing the differences between the PvP and PvE servers, the deadly new threats you’ll encounter on islands, and the measures we’ve introduced to counter griefing! https://www.youtube.com/watch?v=iAU5JUi2ba0
Using the free Worlds Adrift Island Creator tool (shameless plug: each and every one of the 300 gorgeously intricate islands that make up the world of Foundation was made by a member of the community), we want you to create a Halloween-themed island, based on one of the following (if not all three!) themes…
1. House on the Haunted Hill
2. Purgatory
3. The Abandoned Carnival
But sky pirate that you are, what about that glittery prize we hear ye’ ask? Well… all entries will be reviewed by our illustrious production team, who’ll not only be looking for flair and creativity, but something that would thematically fit within Worlds Adrift. As well as being added to the world, the winning island will be lovingly transformed into a wall-worthy watercolour by our eminent in-house artist, Dan Lish, for you to keep! Plus, we’ll also present the winning entry, as well as two runner-ups, with one of the aforementioned (and in very much limited supply!) goat masks.
What have the devs been up to this week?
More visual optimisations, specifically Occlusion Culling and Runtime Impostor Rendering - Trying to make the islands cheaper to render basically, jury's out on the results and the technical issues that'll follow - Andy
Making the Marauder ship horn and concepting future clothing items - Rebecca
Blight related fixes, looking into onboarding and tutorial improvements - Allan
Concepting outfits, finishing off different colouring/lighting for Remnants and Badlands biomes, starting on NEW THING - Jack
Memory leaks and VOIP for update 29 - Shane
Stack splitting - John
Duping bug - Kexin
Bug fixes with player inventory - Anastasiia
Various bug fixes related to player crafting - Anastasiia
fixing marauder loot etc - Luke
Progression revamp - Luke
Recording and editing the PVP/PVE video - Dean
Post-Haven on-boarding, Overheat hand-off, new material finalization, Quest system design - Moster
Made ships 'smooth' over server boundaries, or at least as smooth as they can ever be due to the laws of computing and mathematics and stuff. Now it's time to start testing all the edge cases (of which there are many) before handing it over to QA - Dave
We broke the game - QA
General Bugfixing - Tamas(previously Lieutenant general)
Trying to wrap up crew beacon fix (still) and digging into frame rate and latency analytics - Semi
Attempted to bugfix (but only manage to better bugobserve) servers being d***s and General Helpfulness - Maurizio ("Helped people with their bugs, and worked on some & RandomRespawn doesn't respawn you in the same island anymore")
Refactoring random expensive server operations everywhere - Murillo
Checking Steam Inventory API - Murillo
Being mini Sylvain - Murillo
Working on validating my ship part optimisations actually improves performance - Murillo
Have a spooktastic weekend, and we will see you in the skies :D