Don't Starve Together - Klei-JoeW
Hey everyone! Today we are launching Wurt and Hallowed Nights!

This is kind of a lot of stuff. So hang in there with me.

The Monster Mash:

The cold wind howls. Trees stand tall and bare, their skeletal branches silhouetted against a broken moon. Gather close children, for these are the Hallowed Nights when ghouls and monsters come out to play… and something has started watching our Survivors from the fog.



Being a young and impressionable merm, Wurt has grown quite fascinated by the Survivors and their strange ways. Bucking the usual merm tradition of simply stomping anything new and strange into the ground, she has decided to venture outside her cozy swamp to learn more about these odd scale-less beings. Perhaps this will be the start of a new chapter in Survivor-merm relations...

  • Wurt can spot where danger is hiding in the swamp
  • Wurt can craft the Royal Tapestry and make a home for the Merm King and his Guards:
    • The Royal Tapestry requires materials from all over The Constant
    • The Merm King provides all Merms extra strength to fight
    • Wurt must feed the Merm King to prevent him from starving
  • Wurt can craft Merm Houses and Merm Flort-ifications
  • She moves faster while on the swamp and can craft tiles to expand her turf
  • Wurt is a vegetarian with a particular appreciation for Durians
  • Wurt can craft a Clever Disguise to get other survivors to blend in with her swamp friends
  • Likes to keep Pet Fish in her inventory
  • Strongly dislikes Pigs
  • Being wet does not affect her strong grip

Wurt can be unlocked in the following ways:
  • Wurt is available for purchase for $5.99, in the Wurt Chest. Wurt’s Guest of Honor skin set is included in this chest for free.
  • The Wurt Deluxe Chest is $9.99 and includes the Guest of Honor, Triumphant and Abyssal skin sets.
  • Wurt is part of the new "Starter Pack" that can now be purchased within a New Megapack Bundle for $6.99 before the Megapack discount. Current Megapack Bundle owners will be able to upgrade with that discount as well. The starter pack includes Wurt, 4 Classic Characters Skins for Wilson, Willow, Wendy and Wx-78, a new spear skin, a hound backpack and Green Pajamas and Bedroll.  
  • You can weave Wurt for 2700 spool.


The Hallowed Nights are upon us once more!

Players on can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats! The event remains largely the same as last year although we did add a treat or two.

Free spooky costumes are also available for a limited time, so enjoy them before the event ends and they go back from whence they came!

That's not all. During Hallowed Nights, we have increased the drop chance of Hallowed Nights items, so be on the look-out for these rare items and snag them all while you can!

A new set of Survivors receive Hallowed Nights disguises and you can also get last year's Hallowed Collection for 50% off until November 7th.



The new Hallowed Nights Survivors Chest Pt. II is available for $9.99. The Complete Hallowed Nights Bundle is also now available and includes everything in the Hallowed Collection 1 and 2.

As always, they can also be crafted with Spool or found as drops in-game.

Login Bonus

We will be added a Loyal login bonus item for all players during Hallowed Nights, Simply login and claim the Rusted Scythe.



New Streaming Drops!

We have a special Hallowed Nights themed item set that you can get during Hallowed Nights. You can find more information about these items over here.



And that's it for now.

The next Return of Them beta update "Hook, Line and Inker" should release early November. But as always, that is an estimate and things could change, expect more details about a week before release.

Till next time!

Wurt/Hallowed Nights Hotfix - 375804

Bug Fixes
  • Added a new retrofitting pass for worlds that have under 5 Cookie Cutter spawners or under 20 Salt Formations.
  • Improved how boat collisions are resolved
  • Fossil Fragments no longer sink in the ocean
  • Music volume increased for most musical cues

Change for OSX dedicated servers

HOTFIX - 375913
  • Fixed new Hallowed clothing not matching the survivor filter.
  • Fixed a bug where Wurt had no voice
  • Fixed various crashes with the Merm King.
  • Fixed various crashes with the Royal Tapestry.
  • Fixed various crashes with Merm Guards.
  • Fixed some of Wurt’s grammar.
  • Fixed ground symbol for the Rusted Scythe.
  • Fixed stall in the Ravin' Wrapper Raiders minigame.
  • Fixed Reset button spam crash in the Ravin' Wrapper Raiders minigame.

HOTFIX - 376201
Bug Fixes
  • Fixed missing symbols in Wurt’s idle animation.
  • Fixed missing inspecting Wurt strings.
  • Fixed controller focus issues in the Shop.
  • Fixed Curio Collector’s voice from playing infinitely.
  • Fixed cutoff issues with Wurt’s head when wearing hats.
  • Fixed Merms not attacking players who invade their territory
  • Merm king dialog should now show up on the client
  • Fixed miscellaneous crashes when the Royal Carpet was destroyed
  • Saladmander no longer ignites objects that require fuel to burn.
HOTFIX - 377062
  • Hallowed Nights Trinkets: Worlds with 15 or fewer Hallowed Nights Trinkets will get retrofitted with a new set of trinkets. This is to support worlds that took part in Hallowed Nights in 2018. As a side effect, all worlds will get the retrofitting if it meets the above criteria.
  • The OSX build is now notarized.
  • Spider Dens will now grow properly again.
  • Boating music works on the client now.
  • Wurt’s voice is better mixed. Her Pose, Hurt, Talk sounds are at a similar level.
  • Fixed a rare crash while using an Anchor.
  • Fixed a save/load bug with boat leaks (were controllers would be able to inspect previously repaired leaks)
  • The following items no longer sink in the ocean: Ancient Key, Beach Toy, Candy Bag, Deer Antler, Fireflies, Golden Belt, Stag Antler, Torch, Wood Fence, and Wood Gate.
  • Adjusted the Merm and Loyal Merm Guard attack frame to match their animation
  • Fixed a crash with the Merm Guards if the King dies.
  • Fixed a crash on load with the Merm King.
  • Removed watersplash on anchor when placed on land.
  • Potential merm kings will still show their hat now.
  • Wurt no longer dislikes Catcoons.
  • Merms no longer accept cooked fish
  • Wurt no longer has her stats restored when creating a king or going in/out of the caves
  • Using the deconstruction staff on the Royal Tapestry no longer crashes the game on load
  • The one man band now recruits merms as well
  • Steeped Lunar Essence will no longer cause some creatures to get stuck.
  • Saplings transformed by the Steeped Lunar Essence will no longer revert to regular Saplings when the world is re-loaded.
HOTFIX - 377372
  • The game should run on OSX 10.10 again.
  • Fixed a crash in Shop screen when the Steam overlay is disabled.
  • Fixed a crash when Wurt’s stats are updating.
  • Merm and Merm guards will react to epic screeching.
  • Using the Deconstruction Staff on a non occupied carpet should no longer kill the Merm King
  • Merms should no longer attack Chester if Wurt or a disguised character is carrying the Eyebone
  • Fixed a health losing issue with Wurt returning from the caves
  • Boating music is now working.
  • Fixed a clothing issue with wimpy Wolfgang’s torso.
  • Fixed an issue with Wickerbottom’s Bewitching Boots.
Note: "Merm and Merm guards will react to epic screeching." is being reviewed for fix in the next update. Sorry for any inconvenience.
HOTFIX - 377697
  • Merm King will talk more about being hungry.
  • Merm King won’t spawn guards when fed.
  • Fixed some Merm speech if they eat food off the ground
  • Fixed a crash when entering the Shop screen from the Collection screen when the Steam overlay is disabled.
  • Wurt’s stat syncing between caves and the surface is now percentage based rather than hard numbers
  • Wurt now has the proper skin set when respawning from a ghost
  • Merm Guards are immune to epic screeching (Not regular Merm, Guards have more grit)
HOTFIX - 378704
  • Fixed farm plots breaking when crop is mutated with Steeped Lunar Essence.
  • Fixed controller support for OSX
  • Fixed Steeped Lunar Essence forcing stategraph states of target.
  • Fixed steam overlay and in-game store on OSX.
Don't Starve Together - Klei-JoeW

Hey everybody,

Hallowed Nights will return October 24th! For the most part, Hallowed Nights will remain the same as last year but we threw in a couple new tricks and treats for you. The team is really focused on Return of Them content right now, and will be taking a short break from RoT after the next release as we prepare for Winter's Feast!

Next Thursday will also see the introduction of a brand new character DLC. Wurt is a curious young Merm trying to expand her horizons… as long as those horizons don’t extend into Pig territory.

  • Wurt can spot where danger is hiding in the swamp
  • Wurt can craft the Royal Tapestry and make a home for the Merm King and his Guards:
    • The Royal Tapestry requires materials from all over The Constant
    • The Merm King provides all Merms extra strength to fight
    • Wurt must feed the Merm King to prevent him from starving
  • Wurt can craft Merm Houses and Merm Flort-ifications
  • She moves faster while on the swamp and can craft tiles to expand her turf
  • Wurt is a vegetarian with a particular appreciation for Durians
  • Wurt can craft a Clever Disguise to get other survivors to blend in with her swamp friends
  • Likes to keep Pet Fish in her inventory
  • Strongly dislikes Pigs
  • Being wet does not affect her strong grip
Wurt will be unlocked in the following ways:
  • Wurt will be available for purchase for $5.99, in the Wurt Chest. Wurt’s Guest of Honor skin set is included in this chest for free.
  • The Wurt Deluxe Chest is $9.99 and includes the Guest of Honor, Triumphant and Abyssal skin sets.
  • Wurt is part of the new "Starter Pack" that can now be purchased with a New Megapack Bundle. Current Megapack Bundle owners will be able to upgrade for $6.99. The starter pack includes Wurt, 4 Classic Characters Skins, a new spear skin, hound backpack and Green Pajamas and Bedroll.
  • You can weave Wurt for 2700 spool.
We also have some new skins that have been added to the Hallowed Nights collection and we will also be increasing the drop rarity for skins during Hallowed Nights.

Finally, we will be adding a Loyal login bonus item for all players during the event as well as new Twitch drops! We expect this release to hit on the 24th for both PC and console.

The next Return of Them beta update "Hook, Line and Inker" should release early November. But as always, that is an estimate and things could change, expect more details about a week before release.

Of course, we will also have a new spooky edition animated short for you all, and I think the team really outdid themselves on this one. We can't wait for you all to check it out.

Till next time!
Don't Starve Together - Klei-JoeW


Salty Dog:
Welcome to the brine shoals. Filled with the new salt rock resource, survivors looking to stretch the life of their food with this new spice will need to brave the dreaded Cookie Cutters. And watch out for the Malbatross. Getting on it's bad side will be a weight around anyone's neck.

Facing these new dangers and coming home with the goods will make you a real salty dog!

Available now on Steam and Consoles.
Key Features:
  • Salt Formations
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
  • Craftables: Salt Box, Winged Sail. Cookie Cutter Cap.
Hallowed Nights will be returning in a couple weeks and with it our Survivors will meet a new friend. We'll have more details soon, but we thought you might enjoy this little sample from our next short.

Sep 26, 2019
Don't Starve Together - Klei-JoeW
[Game Update] - 370332
  • Mac OS X 64 bit support
  • Building walls will now test the correct ground position
  • Fixed a crash when Winona's Catapult burns down while the Varg is attacking it
  • The Hibearnation Vest’s hunger reduction is working again.
  • Incomplete Suspicious Marbles will no longer drop their other piece when minded by non-player characters or creatures.
  • Werebeaver can no longer extend the walking plank (This was originally added because the old style Werebeaver could easily get stuck on a boat)
  • Weremoose can now jump off an extended plank
  • Dusk and night ambience are now hooked up.
  • Note for Modders:
    • [Marble Shrub growth states now have a name field
    • World generation is now deterministic (ie seeding the world now works again)
    • Added the global function SetWorldGenSeed(seed)
    • Werebeaver no longer goes invisible in the SGWilson_client’s "doshortaction" sate
Don't Starve Together - Klei-JoeW

Here we are again with our next character update! We have a bunch of to share, from Woodies’s character refresh, his new skin sets, new twitch drops, Salty Dog comes to beta and a big console update!

Here we go!

Tree’s a Crowd
Every character has their story, and with each refresh, secrets will be revealed. See what new surprises Woodie has to share with you here.

With the effects of the moon stronger than ever, Woodie has finally embraced his wild side. Armed with two new were-forms and a (knick-)knack for controlling his strange curse, he's ready to face anything the Constant can throw at him.

Woodie Character Refresh
  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodie’s time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodie’s sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards and Poison Birchnut Trees.
  • Werebeaver no longer spawns Treeguards and Poison Birchnut Trees
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.
  • Woodie can now view the Map while transformed.
We have also added 2 new skin packs for purchase. The Woodie Deluxe Wardrobe contains 5 skins, Woodies Team Player, Guest of Honor, Roseate, Triumphant and Survivor skin sets for $14.49cad ($12.99usd). We have also added the Canadiana Chest which includes the Hockey Helmet, Hockey Stick and Rustic Cabin skins for $4.65cad ($3.99usd).

Return of Them: Salty Dog (BETA)
Join us on the beta branch and check out the next content update Return of Them: Salty Dog.

Only the bravest salty dogs will brave the brine shoals to collect the spice of life. Beware the Malbatross. Many a sailor has had their ship dashed on rocks for tangling with this bad bird.
  • Salt Stacks
  • Cookie Cutters
  • New Warly Spice: Salt
  • The Malbatross
  • Fish Shoals
New resources: Salt Rocks, Feathery Canvas, Malbatross Bill. Cookie Cutter Shell.
New craftables: Salt Box, Winged Sail. Cookie Cutter Cap.
New Streaming Drops!
We are adding the Radiant Star Caller's Staff and Prismatic Moon Caller's Staff to the Crystaline collection. For more information on streaming drops and how to get them, check out our support topic here.

Console Update:
With the Woodie character refresh we are also updating console with Return of Them: Turn of Tides content! For more info about Turn of Tides please check out this post.

HOTFIX - 367616
  • Fixed crash when Woodie transforms while mounted.
  • Fixed bug with Jellybean buff multiplying whenever Woodie transforms.
  • Fixed bug with Garlic Spiced food buff calculations in Weremoose form.
  • Fixed animation bugs with Rustic Cabin skin for Pig Houses.
HOTFIX - 367948
  • Weregoose can now walk on water. (Be warned that Woodie will drown immediately if he reverts to human form over water).
  • Minor increase to Werebeaver’s digging and mining strength.
  • Increased Weremoose’s damage reduction to 90%.
  • All of Woodie’s were-forms can now last up to half a day.
  • Increased the grace period between actions before Were-meter starts speeding up.
  • Reduced food stat penalties for Woodie’s consumable Idols (now equivalent to eating a single Monster Meat).
  • Further reduced sanity drain while in were-form.
  • Fixed Woodie’s missing mullet when chopping.
HOTFIX - 368667
  • New global audio-mix changes. "everything turned down" to allow for more headroom for louder scenarios.
  • HUD sounds like click turned down during the menus.
  • Memory savings to animation data.
  • Work music changed back to original Autumn.
Don't Starve Together - Klei-JoeW


Hey everybody,

Woodie's Character refresh is coming next week on Sept. 12th! You can find the details of his refresh below but please remember as always, some of this might change a bit between now and next Thursday.

Woodie Character Refresh
  • In addition to Werebeaver, Woodie now has two new transformations that specialize in different things, such as combat and locomotion.
  • A random transformation can be triggered by repeatedly consuming Monster Meat (or prepared dishes like Monster Lasagna).
  • A specific transformation can be triggered by consuming one of the three new craftable idols made with Monster Meat.
  • The Log Meter has been replaced with a Were-Meter that appears only during Woodie’s were-forms.
  • The Were-Meter drains constantly, and Woodie reverts to Human form once it runs out.
  • Performing specific actions will extend Woodie’s time in each were-form.
  • During fullmoon, Woodie is forced into a random transformation (once per fullmoon), and the Were-Meter drains at half the speed.
  • Reduced Woodie’s sanity drain while in were-form.
  • Woodie no longer gains sanity when planting trees.
  • Woodie no longer needs to eat wood.
  • Woodie has a 50% higher chance to spawn Treeguards.
  • Like the Werebeaver, all new were-forms gain night vision and some weather resistance.
We had a lot of fun with this one and we hope that all you Woodie mains out there love him even more! Some of you out there might even find a new love for the Constant's coolest Canadian castaway.

We also have a couple other interesting things happening on September 12th.

Return of Them: Salty Dog
In addition to Woodie's refresh coming into the main game, the next part of our Return of Them content update will be coming to the beta branch (with Woodie playable there as well) on September 12th. We will have more details about it next Thursday, but in this update you will see a new boss, new items, a new creature and a new crafting resource.

Console Update:
We have everything ready and we're preparing for console players to receive Woodie next week, but in addition you will also be getting Return of Them: Turn of Tides content as well! This has not gone all the way through certification yet, so it's possible it could be off a day or two, but at this time we don't expect any delays.

As always with Console, this isn't entirely up to us, so we may get a delay of a day or two while we work through certification, but as of right now we expect this to release next week as well.

That's all I have for now. We look forward to your thoughts and feedback. See you Thursday!
Don't Starve Together - Klei-JoeW


Turn of Tides:
Something ancient stirs in the night sky, and the world below will never be the same. A strange new island teeming with life has appeared, and with it, a whole new slew of challenges for our Survivors to face.

Keep a wary eye out. They’re almost here.

Key Features:
  • New Boat Mechanics: Don’t sink together! Build and deck out a boat large enough to carry you and your fellow Survivors across the sea.
  • New Seafaring Crafting Menu: Craft everything you’ll need to hit the high seas.
  • The Lunar Island: Explore a strange lunar landscape filled with bizarre creatures.
  • New Lunar Island Biomes: Discover 3 new biomes loaded with valuable new resources, craftables, and fearsome enemies.
  • Enlightenment: See the world from a new perspective as your Sanity is replaced by an all-new Enlightenment meter.
Console Players:
As noted in a previous post, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

I don't think it's going to make it in for Turn of Tides but we also wanted to let console players know that we will soon be introducing something new just for you.

Currently console skin offerings are very limited because each time we put new skins on console we have to go through the entire certification process as well as the process for setting up DLC, which in the past has proven to be more time consuming than we'd hoped. However, if we instead put everything up as one package and allow them to be paid for with virtual currency, we're no longer so limited. This also brings us another step closer to providing better support for console. Consider it like being able to buy Spool to weave your items. This takes a lot of coordination with the platform and is not a main priority, so it's going to be a while. But we want console players to know a solution is coming; likely in an update following Turn of Tides.

Everybody:
Finally, we wanted to do something a bit special for all of you; just for fun. So for the next two weeks if you log into Don't Starve Together, all players on PC will receive the "Roseate Sail" so you can deck out your new boat with a little bit of style. We will offer the item for console when it goes live there as well.



We'll be updating the game with hotfixes for the issues that are most pressing, but with this update the team will now moving on to developing new content.

Now that we have this first big chunk of content out, a lot of work has been done to prepare for future updates, which should allow us a much shorter update schedule from this point forward. We expect the next content update will hit the beta branch 4 weeks from now, and after 2 weeks of testing will be live in a total of 6 weeks from today; give or take a few days (probably give). We'll have more details about the content and date in a couple weeks.

HOTFIX - 390373
  • Fixed the hounds freezing in mid jump when near the shore.
  • Booster Shot can now be crafted in Wilderness mode
  • Freshly planted Bull Kelp Stalks are no longer ready to be picked right away.
  • Added a setting a Seafaring Camera Options menu to toggle the camera behavior while on a boat.
  • Camera now centers on the player properly after hopping off a boat while using some mods.
  • Fixed Werebeaver’s Plank / Abandon Ship action strings.
  • Fixed waterfalls disappearing at certain camera angles.
HOTFIX - 361362
  • Fixed a performance issue that could occur after sailing for a little while.
  • Fixed save/load for masts built on land
  • Fixed a crash on load
  • Fixed various clothing bugs with WX78’s cuffs.
HOTFIX - 363698 - 8/28/2019
  • Players can no longer craft or perform other actions while hopping on and off boats
  • Wortox’s soul explosion no longer interrupts hopping on and off boats
  • Boats can no longer be placed overhanging the waterfalls
  • Fixed a flicker when opening the minimap for the first time (and after using the Pitchfork)
  • One more save/load fix for masts built on land
  • The Suspicious Marble will no longer be trapped inside the Sculpture’s physics when mined. For worlds where this was a problem, the Suspicious Marble piece will be moved beside the Marble Sculpture.
  • Added sounds for the Flare
  • Added Anchor art for to represent how deep the Anchor was dropped.
  • Fixed a rowing controller bug
  • Notes for Modders:
    • Fixed Story:_FindStartingTask default return value
    • storygen.lua now returns the Story class
    • GetPlatformAtPoint now accepts the parameters (x, z) and (x, y, z)
Don't Starve Together - Klei-JoeW


Just dropping in for a quick (not-so-quick) update.

As I mentioned previously we ran into a bit of an issue that caused a delay in the live update "Turn of Tides". Long story short we had some performance issues that required a decent amount of work to correct. While it's ok on a beta branch, we did not feel comfortable putting things out to the live game in it's current state. So we thought it be good to let you all know what's been going on and where we stand.

Things worked on during the delay:
  • Put in Retrofitting (Adding new content to old worlds)
  • Improving the reaction of land creatures to the water environment. (fixing things like bosses just walking towards the player even though they are stuck on the shore)
  • Improved creature pathfinding when dealing with the water. (So they may or may go around a body of water, fly or swim across it if they can, depending on the situation)
  • Ocean related stability improvements. (lag)
In progress:
  • Making sure controller is properly supported for boating
  • Improving the visuals of the water. (Separating biomes, putting an edge to the world.)
  • Redesigned the gameplay of boat, mast, anchor and steering wheel for more interesting Ocean navigation.
We have done a lot of work that will prepare for future content so we do not expect upcoming content to experience this type of delay. We expect all future content to come on a regular schedule from here on out. We will have more details on that next week.
Console players:
Because of the complexity in the changes that were made to the game, we need extra time to get this update out to console. We expect this to take an additional 3-4 weeks (hopefully less), and we will update you with the expected date as soon as we submit to cert and have a better handle on what the date will be.

We are very sorry for this and we know this is going to be disappointing, but we believe that given the extent of the changes we are making to the game, we need the extra time to make sure everything is ready.

And More:
We have also been working on a few other things. These things are mostly outside of the content team and doesn't affect the current content plan, but we have something new for you today.

We have been working on a system that will allow you to collect "points" on your account by doing various things like subscribing to our Youtube or following us on Twitter and then use those points to get items. Currently we will be using this to distribute our out of cycle Twitch items rather than selling them as we had previously suggested. This allows players to get what they missed before or just get them without going through Twitch.

The first version of this can be found on our accounts page here: https://accounts.klei.com/account/rewards

In the future we will update the rewards program with new ways to earn more points and pick up cool rewards they may have missed, or even possibly entirely new stuff. Let us know what you think here.

That's all I have for now. Thanks everybody, have fun out there!
Don't Starve Together - Klei-JoeW

A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:
  • Warly can craft a Chef Pouch, which is a small backpack that also helps to preserve food items a little bit longer.
  • Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
  • The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
  • The Portable Grinding Mill can be used to craft a variety of seasoning powders.
  • The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
  • Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
  • Warly can only eat prepared dishes from a Crock Pot.
  • Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
  • Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
  • Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.



What's next?

Next on the list of Character Refreshes is somebody we think many of you are going to be excited about. We are having a bunch of fun with this one and we hope you enjoy Woodie when his refresh comes to DST early September.

HOTFIX 356019
  • New food recipes will now work with cooked ingredients.
  • Added new Seeds to Catcoon’s random gifts.
  • Improved resolution of most crops.
  • Fixed animation bug with new crops being invisible when grown on Farms.
  • Fixed crash when attempting to add seasoning to mod foods.
  • Fixed crash caused by new Wardrobe Popup Screen.
  • Fixed animation bug with Willow’s custom idle animation when using skins.
  • Fixed animation bug with Victorian Warly’s beard.
  • Fixed animation bug with WX-78’s Unfinished Robot Hands.
HOTFIX 356321
  • Electric attacks from Volt Goat Chaud-Froid buff will now properly charge Volt Goats.
  • Fixed animation bug with modded food being invisible in the Portable Spicer.
  • Fixed some issues with the new Wardrobe Popup Screen.
Don't Starve Together - Klei-JoeW
A ship has dashed upon the shores of the island and our survivors have recovered a new member to add to their team; Warly! Armed with a variety of rare ingredients and fancy cookware, Warly can't wait to spice up the lives of his newfound taste testers... er, friends, with a full-course dinner of brand new meals and invigorating spices.

Here are his details:

Warly can craft a Portable Crock Pot, Portable Grinding Mill, and Portable Seasoning Station, usable only by him.
The Portable Crock Pot cooks 25% faster and includes new exclusive dishes with unique bonuses and effects.
The Portable Grinding Mill can be used to craft a variety of seasoning powders.
The Portable Seasoning Station combines a prepared dish with seasoning powder to add bonus effects to the food.
Warly has an increased max hunger of 250, but it decreases 20% faster than other characters.
Warly can only eat prepared dishes from a Crock Pot.
Warly remembers the dishes he ate for up to two days and will enjoy them less every time they are repeated.
Added new vegetables, available to all characters: Toma Root, Potato, Asparagus, Pepper, Onion, and Garlic.
Added several new Crock Pot recipes, available to all characters.
Warly is available for free for all DST players.
The Warly Deluxe Wardrobe is $7.99 and includes Warly's Roseate, Victorian and Trawler skin sets.

And, like always, Warly will have an animated short released on the same day. For now, here is some art from the making of that short.

NOTE: Steam has an issue right now and I can't post new images. So for some cool images we put together for this post head over here: https://forums.kleientertainment.com/forums/topic/109036-warly-makes-landfall-in-dst-next-week/
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