Command: Modern Air / Naval Operations WOTY - SlithFox


Is there anything that seems more crucial in recent European history than the possibility of Great Britain leaving the European Union?

Probably not, because it’s really too early to say what the likely outcomes are for the near future. Nevertheless, many military observers seem pretty much convinced that this event could make NATO, the main western collective defensive system, weaker and less effective: What if other countries decide to follow the British example and like in a domino effect, the internal cohesion and cooperation of the European nations is diminished as a consequence?

You Brexit, You Fix it, the second DLC from the innovative Command LIVE series, aims to explore this not so unlikely possibility.

What if the Brexit heralds the beginning of an escalation of events, creating a powder keg situation in Europe?

How would NATO and the EU act in such a situation, where timing and close cooperation are everything?

As for the Old Grudges Never Die scenario, developers WarfareSims, together with help from the modding community have worked hard to recreate, in every detail, a fragile geopolitical tapestry, where even the finest military power is at risk of being futile.

A full analysis of the situation has been dispatched and will be available soon!


Get more information about Command Live: You Brexit, You Fix it from our official product page
Command: Modern Air / Naval Operations WOTY - SlithFox


The Command LIVE project has officially taken off. The first release, Old Grudges Never Die, is out on our site and on Steam. You can purchase it here.

http://store.steampowered.com/app/388020/

We are really proud of this first episode and of the project as a whole. Developers WarfareSim and Bart Gauvin, an experienced designer from the community, have worked hard to bring this project to life and this is only the start. It’s the first time a detailed simulation takes on real life events to create such detailed fictional, but true-to-life scenarios.

Old Grudges Never Die, in particular, features a highly detailed geopolitical what if scenario, set in the present day Syrian Civil War.

Two playable factions, Turkey and Russia, have been engrossed in this conflict, where every false step could further destabilize the entire region. With dozens of actors involved, the slightest incident could ignite a war.

Take command and avoid escalating the conflict to an all out war, or be ready to face the consequences!
Grab Command: Live – Old Grudges Never Die now and play history as it happens. Live!
The game is an expansion for Command: Modern Air / Naval Operations and require the base game to be played.
Command: Live – Old Grudges Never Die is also available on Steam! Liked the game? Leave a review!

https://youtu.be/JLkZ20A6yR0
Jul 14, 2016
Command: Modern Air / Naval Operations WOTY - SlithFox
Hi all!

Command: Modern Air / Naval Operations has just received a little update in preparation for the release of the first Command LIVE scenario, Old Grudges Never Die, with additional high-DPI improvements!
Command: Modern Air / Naval Operations WOTY - SlithFox
Command LIVE is a very ambitious project. Its aim is to recreate highly accurate scenarios from real-world situations and events, as they happen. WarfareSims has teamed up with the best editors and modders from the community, to create short, engaging scenarios that re-create real life events. Where geopolitical instability calls for military power to come into play, the Command LIVE project calls for players.

The first DLC to be released under this name is Old Grudges Never Die. Players take control of either Russian or Turkish forces in the attempt to maintain national honor and pride, while keeping a lid on hostilities to prevent the outbreak of larger conflict.

This scenario follows on from the real events of November 2015, when a Russian Su-24 was shot down by a Turkish F-16. The consequent geopolitical situation and the interests at stake, including the involvement of NATO, Syrian and rebel forces and ISIS, create a set of circumstances where every false move can end up in a bloodshed.

To better understand the historical landscape and the forces in play, the Command LIVE News Network has put a reporter on the ground and we have just received her video report! Click below to see it!

www.youtube.com/watch?v=JLkZ20A6yR0

The editorial team has also sent a report that we have published into the first issue of a newspaper that will be published alongside each Command LIVE scenario.



Old Grudges Never Die is an expansion for Command: Modern/Air Naval Operations will be available on July 19th on our stores and on Steam!

Check for more details from its product page here!

Command: Modern Air / Naval Operations WOTY - Dimitris
Hello everybody!

We have just released a new update for this spectacular (and beloved) modern warfare simulator!

Expect a lot of important tweaks and improvements, ranging from fixed some weird satellite's behavior to a better handling of unit missing from database (and many more!)


Check the full list of changes below

http://store.steampowered.com/app/321410/

Liked the game? Leave a review!

v1.11 SR1 Changelog

- #10592 - Briefing Dialog imports LOADDOC-referenced file instead of just displaying the reference
- #10594 - UI: Erroneous "ship spotted on ship" messages
- #10584 - LUA and Regional and Language Options issue
- #10547 - [B817] Final approach popup
- #10565 - [Build 825] Certain Satellites pathfinding going awry
- #10557 - [Build 822] Satellites with a long period (stationary) draw some wacky lines
- FIXED: Aircraft stuck on ski-jump ramp
- Fixed: minor Special Actions window/UI issues
- Fixed: Minor Special Actions text padding issue
- Tweak: Improved SBR feedback on missing platforms
- Fixed: Very high time compression is not checking area triggers often enough
- Updated: Improved user feedback when player adds airborne A/C to strike mission
- Fixed: Contact group range ring issues
- FIXED: Odd trajectories for some ballistic missiles & RVs
- Minor mod: SBR delta generator improvement
- Fixed: Identify decoys as such when within visual/IR range (adjustment)
- SBR: 0/10000 weapon rec support for Clone functionality
- Updated: Better handling of unit missing from database
- Fixed minor SBR oopsie
- Fixed: Emergency landing edge case
- FIXED: Unable to vertically re-size window
- Fixed: Facilities do not repair medium- and heavy-grade damage
- Fixed: Groups need to load missions correctly on scen load
- #10619 - Planes in limbo (v1.11 B825)

* Tweaked double-parsing for loading of custom layers
* Fixed: Aircraft gets Lat/Long 0:0 when group is unassigned while forming up
* Fixed: Reloading aircraft at forward operating stip without weapon records in mag

- #10628 - Unit Damaged Event not firing if Unit is Immediately Destroyed
- Fixed: Allied contact stances not updated correctly
- Fixed: Cruise missiles loiter over target area if target destroyed and then scen saved/loaded (pre-impact)
- Fixed: Make crash in message log silent
- Fixed: ARM attack crash
- Fixed: Tiny fishing boat hit by Harpoon missile doesn't trigger damage triggers
- FIXED: [v1.11] Orbat Recon - Subs are not detected
- Fixed: ASW Sensor range ring
- Fixed: Units bounce when moving Exclusion zone
- Fixed: [v1.11] Submunition oddity for ATACMS vs speeding target
- FIXED: [v1.11] "Cloud" of cluster warhead not rendered properly
- * Fixed various guidance issues with ABMs.
- * Numerous stability tweaks.
- UI Tweak: Unit Sensors: checkbox not displaying on some systems
- UI Fix: Quick Turnaround text overwrites Loadout Role text
- UI Fix: No-Nav and Exclusion Zone buttons don't stick to frame

* Significant improvements to stick bombing mechanics: The bombs are laid across the target, using CEP (adjusted by bombsight generation and pilot skill) and random factors to determine the exact impact points of individual bombs. For smaller bomb sticks on tactical aircraft, the bombs are released at 50ft intervals. Bomb sticks up to 24 bombs are laid in sticks up to 300ft long, larger bomb sticks are laid in sticks up to 600ft long. Bombers are handled slightly differently, with 75ft between bombs and stick lengths up to 2000ft. For sticks with 28 bombs or more, the distance between bombs is narrowed.

* Map tweak: All weapon impacts (both hits and misses) are displayed for a few seconds on the tactical map.

* SBR/Clone tweak: The cloned unit gets the same heading as the original unit

* UI tweak: When using the "zoom to the cursor position" option, after zooming re-center the mouse cursor at the map

* UI Tweak: Spacebar (instead of F12) pauses/resumes game. "|" now cycles to next unit

* Command can now load and run much larger scenarios (>10.000 active units)

* If autosave fails while running a very large scenario (due to memory exhaustion), the player is notified by a baloon popup instead of
crashing the game.

* Improved support for high-DPI (150-200% font size) desktop resolutions

* Recording tweak: Maintain God's Eye enabled/disabled preference between frames during playback

* Inclues the updated DB description files released by Steven Lohr (CV60).

* Updated: Adjusted CEP settings to support bomb stick & rocket firing pattern model

* You can now enable/disable non-navigation zones and exclusion zones, in two ways:
a) Through the UI, as the grids on the relevant windows have an extra "Is Active" checkbox for each zone entry.
b) Through Lua. Usage example:
mySide = VP_GetSide({Name="US"})
myZone = mySide:getnonavzone("AAW Zone 1") [Alternative for excl. zone: myZone = mySide:getexclusionzone("Forbidden Zone 1")]
myZone.isactive = "True"/"False"

Inactive no-navigation zones are not rendered on the map at all. Inactive exclusion zones are rendered with a dash line (instead of solid).

* Includes the updated databases (version 445) and rebuilt standalone, tutorial and Northern Inferno scenarios

Aircraft:

A-4H Skyhawk [Ahit]
A-4N Skyhawk [Ahit]
AH-64E Apache [Longbow]
AV-8B Harrier II+ [Night Attack]
Bell 206B-1 JetRanger -- Brazil (Navy), 1974
Bell 206B-1 JetRanger -- Chile (Navy), 1970
Bell 47 Sioux -- Brazil (Navy), 1953-1994
F-4E Phantom II [Kurnass]
Il-78MP Midas
SA 313B Alouette II -- Argentina (Army), 1975
SA.319B Alouette III -- Chile (Navy), 1977, ASW
SA.319B Alouette III -- Peru (Navy), 1972
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1961-1968
SH-34J (HSS-1N) Seabat -- Chile (Navy), 1968-1978
Su-7BMK Fitter A -- Algeria (Air Force), 1971
TA-4H Skyhawk [Ahit]
WD-1K Wing Loong [Pterodactyl] UAV

Ships:

A 47 Nasr [Fuqing Class] -- Pakistan (Navy), 1987, x1
AFSB(I) 15 Ponce [Austin Class] -- United States (Navy), 2015, ex-LPD 15, Experimental, Laser
APD 26 Serrano -- Chile (Navy), 1967-1991
APD 28 Riquelme -- Chile (Navy), 1966-1984
APD 29 Uribe -- Chile (Navy), 1966-1995
D 17 Portales [Sumner FRAM 2 Class] -- Chile (Navy), 1974-1998
D 18 Almirante Riveros -- Chile (Navy), 1975-1998
D 19 Almirante Williams -- Chile (Navy), 1960-1964
D 19 Almirante Williams -- Chile (Navy), 1964-1975
D 19 Almirante Williams -- Chile (Navy), 1975-1998
D 26 Mariz E Barros [Gearing FRAM I] -- Brazil (Navy), 1974-1990
D 28 Paraira [Fletcher] -- Brazil (Navy), 1959-1978
D 29 Parana [Fletcher] -- Brazil (Navy), 1961-1982
D 30 Pernambuco [Fletcher] -- Brazil (Navy), 1961-1982
D 31 Piaui [Fletcher] -- Brazil (Navy), 1967-1989
D 32 Santa Cararina [Fletcher] -- Brazil (Navy), 1968-1978
D 33 Maranhao [Fletcher] -- Brazil (Navy), 1972-1990
D 34 Mato Grosso [Sumner Class] -- Brazil (Navy), 1972-1990
D 35 Sergipe [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 36 Alagaos [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 37 Rio Grande Do Norte [Sumner FRAM II Class] -- Brazil (Navy), 1973
D 38 Espirito Santo [Sumner FRAM II Class] -- Brazil (Navy), 1973
DDG 173 Kongo -- Japan (Navy), 2019
DDG 177 Atago [Improved Kongo] -- Japan (Navy), 2019
F 25 Kasturi [Type FS 1500] -- Malaysia (Navy), 2010
F 41 Defensora [Vosper Mk10, ASW] -- Brazil (Navy), 1977, ASW version, 4x
FM 06 Almirante Condell [Type 12I Leander Class] -- Chile (Navy), 1973
Janada [Pr.773 Polnochny D] -- Iraq (Navy), 1977, 4x
L 1010 Gamal Abdel Nasser -- Egypt (Navy), 2018, 3x,1x LCU, 2x LCAC, Not much detail
L-Cat [EDA-R] -- Egypt (Navy), 2018, x2, +4,Mistral
LD 601 Tarlac [Makassar Class] -- Philippines (Navy), 2017, SSV Program, 2x LCU,
LVTP-7 Amtrack -- Argentina (Marines), 1971, Armored Personnel Carrier
LVTR-7 Amtrack -- Argentina (Marines), 1971, Recovery Vehicle
MT T-43 [Pr.254K/M] -- Iraq (Navy), 1971-1991, x2
PG 110 Tomas Batillo [Sea Dolphin] -- Philippines (Navy), 1996, x8
PS 38 General Mariano Alvarez [Cyclone] -- Philippines (Navy), 2001, -ex USS Cyclone
RK Osa I [Pr.205] -- Iraq (Navy), 1972-1995, 4x,1x Post Gulf War
RK Osa II [Pr.205ER] -- Iraq (Navy), 1974-1991, 8x
TK P-6 [Pr.183] -- Iraq (Navy), 1959-1984, x12
Type 051B Luhai [167 Shenzhen] -- China (Navy), 2017, HQ-16
Type 053H3 Jiangwei II [564 Yichang] -- China (Navy), 2017, HQ-10 SAM

Submarines:

410 Pasopati [PL-613V Whiskey V] -- Indonesia (Navy), 1959-1990, x1
S 20 Humaita [Oberon Class] -- Brazil (Navy), 1974-1999, x3
S 21 Simpson [Gato] -- Chile (Navy), 1969-1982
S 23 Hyatt [Oberon] -- Chile (Navy), 1976
S 41 [Type 209-1400] -- Egypt (Navy), 2017, x1,+3
S-22 Thomson [Gato] -- Chile (Navy), 1962-1969

Facilities:

AAA Plt/2 (20mm/70 Oerlikon Mk4 x 2) -- Philippines (Army), 2006, 2x pr Bn
AAA Sec (35mm PGZ-07 SPAAG x 2) -- China (Army), 2013
AAA Sec (35mm Twin Oerlikon GDF 005 x 2, Skyguard FCR) -- Saudi Arabia (Army), 1977, 2x pr Bty
Armored Plt (AMX-10P x 3) -- Saudi Arabia (Army), 1985, x500, most in reserve by 2010
Armored Plt (AMX-30S MBT x 3) -- Saudi Arabia (Army), 1980-2005, x145
Armored Plt (M1A1 Abrams MBT x 4) -- Australia (Army), 2007, x59
Armored Plt (T-62 MBT x 3) -- Syria (Army), 1970
Armored Plt (T-72 MBT x 3) -- Syria (Army), 1981
Armored Plt (T-72BM MBT x 3) -- Syria (Army), 2015, Modernized
Armored Sec (FV101 Scorpion Light Tank x 2) -- Ireland (Army), 1980, x14
Armored Sec (LAV-300 Mk2 AGS [Cockerill 90mm Mk3] x 2) -- Philippines (Marines), 1996, x12
Arty Bty (105mm/22 M101 Towed Howitzer x 3) -- Argentina (Marines)
Arty Bty (105mm/37 L118 Towed Light Gun x 6) -- Ireland (Army), 1986, x24
Arty Bty (122mm/36 2S1 Gvozdika M1974 Self-Propelled Howitzer x 6) -- Syria (Army), 1981, x300
Arty Bty (122mm/38 D-30 2A18 Towed Howitzer x 6) -- Syria (Army), 1972
Arty Bty (130mm/52 M-46 M1954 Towed Howitzer x 6) -- Syria (Army), 1958
Arty Bty (152mm/34 2S3 Akatsiya M1973 Self-Propelled Howitzer x 6) -- Syria (Army), 1985, x100
Arty Bty (155mm/20 M114 Towed Howitzer x 6) -- Philippines (Army), 1972, x12
Arty Bty (155mm/39 GCT AUF1 Self-Propelled Howitzer) -- Saudi Arabia (Army), 1980, x51
Arty Bty (155mm/39 M198 Towed Howitzer x 6) -- Saudi Arabia (Army), 1985
Arty Bty (155mm/39 M777 Towed Howitzer x 6) -- Australia (Army), 2010, x54
Arty Bty (155mm/52 Caesar Self-Propelled Howitzer) -- Saudi Arabia (National Guard), 2010, x100
Arty Bty (BM-21 Grad MLRS x 6) -- Syria (Army), 1964
Arty Bty (BM-27 Uragan MLRS x 6) -- Syria (Army), 1980
Arty Plt (MLRS) -- Saudi Arabia (Army), 1991, x50
Inf Plt (Australian Army) -- Australia (Army)
Inf Plt (Irish Army) -- Ireland (Army)
Inf Plt (Philippine Army) -- Philippines (Army)
Inf Plt (Philippine Marines) -- Philippines (Marines)
Inf Plt (Saudi National Guard) -- Saudi Arabia (Army)
Mech Inf Plt (Adnan AIFV x 4) -- Philippines (Army), 1995, x32
Mech Inf Plt (BMD-4M IFV x 3) -- Russia [1992-] (Army), 2016, Airborne IFV, x12 + 100+
Mech Inf Plt (BMP-1 [AT-3 Sagger A] IFV x 3) -- Syria (Army), 1970, x1000
Mech Inf Plt (BMP-2 IFV x 3) -- Syria (Army), 1990, x200
Mech Inf Plt (BTR-MDM Rakushka APC x 3) -- Russia [1992-] (Army), 2016, Airborne IFV, Amphibious, x12 + 100+
Mech Inf Plt (M113 AS3/4 APC x 4) -- Australia (Army), 2004
Mech Inf Plt (M113A1 APC x 3) -- Saudi Arabia (Army), 1976, x200+
Mech Inf Plt (M113A1 APC x 4) -- Philippines (Army), 1967
Mech Inf Plt (M113A2 APC x 3) -- Saudi Arabia (Army), 1985, x500+
Mech Inf Plt (Piranha 3H [12.7mm/50 M2 MG] x 4) -- Ireland (Army), 2002, x50
Mech Inf Sec (LAV-300 Mk2 IFV [12.7mm/50 M2 MG] x 2) -- Philippines (Marines), 1996, x12
Mot Inf Plt (Boxer APC x 4) -- Netherlands (Army), 2018, x200
Radar (AN/TPS-63) -- Saudi Arabia (Air Force), 1987
Radar (J/TPS-P11) -- Japan (Army), 1986, Mobile, Coastal Surveillance
Radar (J/TPS-P23) -- Japan (Army), 2008, Mobile, Coastal Surveillance
SAM Bty (I-HAWK [P1]) -- Saudi Arabia (Army), 1979, 6x Bty
SAM Bty (I-HAWK [P2, TAS]) -- Saudi Arabia (Army), 1985, 10x Bty
SAM Plt (Antelope [Skysword, 35mm Oerlikon, T-92]) -- Taiwan (Air Force), 2012, 2x pr Bty
SAM Plt (Mistral I MANPADS x 3) -- Saudi Arabia (Army), 1992, 3x Plt
SAM Sec (Anza Mk1 MANPADS x 3) -- Pakistan (Army), 1989, SA-7 Copy, Widely Exported
SAM Sec (Anza Mk2 MANPADS) -- Malaysia (Army), 2002, x160
SAM Sec (Anza Mk2 MANPADS) -- Pakistan (Army), 1994, Widely Exported
SAM Sec (Redeye MANPADS x 4) -- Saudi Arabia (Army), 1975
SAM Sec (Stinger MANPADS x 2) -- Japan (Army), 1982
SAM Sec (Stinger MANPADS x 5) -- Saudi Arabia (Army), 1984
SSM Bn (DF-16B [Penetrator] TEL) -- China (Second Artillery Corps), 2015
SSM Bn (DF-16B [Submunitions] TEL) -- China (Second Artillery Corps), 2015, -Anti Airfield
SSM Bn (DF-26C [Conventional] TEL) -- China (Second Artillery Corps), 2015, Guam Killer
SSM Bn (DF-26C [Nuclear]TEL) -- China (Second Artillery Corps), 2015, Guam Killer
SSM Bn (DF-26D [ASBM] TEL) -- China (Second Artillery Corps), 2015, Conventional
SSM Coy (Type 12) -- Japan (Army), 2015
SSM Plt (FGM-148 Javelin x 3) -- Australia (Army), 2002, ATGM
SSM Plt (FGM-148 Javelin x 3) -- Ireland (Army), 2006, ATGM,
SSM Sec [LORA] -- Israel (Army), 2008, -Few
Vehicle (BRDM-2) -- Generic (Generic), 1962, -widely exported

Satellites:

Cartosat [Optical Imaging] -- India (Generic), 2008
Gokturk [Optical Imaging] -- Turkey (Generic), 2012
Huangjing [SAR] -- China (Generic), 2012, 2x
RISAT [SAR] -- India (Generic), 2009
Tundra[EKS-1] -- Russia [1992-] (Generic), 2015, Missile Launch Detection

Weapons:

20mm T-92 Burst [100 rnds] -- T-92
Anza Mk1 [SA-7b Copy] -- Pakistan
Anza Mk2 -- Pakistan,1994
Delilah -- Israel, 1994, Loitering Missile
DF-16B [Penetrator] -- 2015
DF-16B [Submunitions] -- 2015
DF-26C [Conventional] -- 2015
DF-26C [Nuclear] -- 2015
DF-26D [ASBM, Conventional] -- 2015
LORA -- 2008, Israel
Sky Sword I -- Ground Launched, Antelope, 2012
Type 12 -- Japan, 2015, Coastal
Command: Modern Air / Naval Operations WOTY - Dimitris


Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a whopping fifteen brand-new scenarios:

Frigate Duel in the Scotia Sea, 2023: Tensions have increased between Argentina and the United Kingdom, partly because of the recent discovery of large deposits of valuable minerals in the undersea basins south of the Falkland Islands. Argentina has replaced its aging destroyer fleet with a quartet of fast frigates based on the LCS-Independence design. One of these ships is steaming off Cape Horn to contest the area against a RN upgraded Type 23 frigate.

The Lost Province, 2017: Nearly 70 years after the Nationalists fled to Taiwan, the PRC leadership has decided that the time has come to retake the island. You are ordered to initiate the invasion with a large air and surface force, supported by a hail of ballistic missiles.

Operation Mole Cricket 19, 1982: During the 1982 Israeli offensive into Lebanon, it became apparent that the strong presence of Syrian SAMs would threaten Israeli air superiority over Lebanon. As Syrian Forces moved even more SAMs into the region, Israeli leadership ordered strikes against the SAM sites. What followed would be subsequently known as the "Bekaa Valley turkey shoot".

Skagerrak, 1963: A NATO task force must escort two ammunition ships through the Skagerrak Straits to the inlet of Oslo.

Contigency, 2016: France has a long and accomplished history of successfully projecting military power in support of its national security goals from the American Revolution to the current war on terror. It does that by acquiring basing rights and staging small detachments of ground, air and naval forces worldwide that in the event of a crisis are in a better position to impact an outcome while more power is pushed into the theater. This scenario demonstrates the extend and limits of this ability in a series of evolving crises.

The Honduran-Cuba War, March 12, 1968: In 1955 large quantities of iridium were discovered in Honduras. The country, which suddenly found itself in possession of most of the world's accessible supply of this rare metal, quickly took advantage of its new wealth to become a regional power, purchasing military aircraft, a flotilla of small warships, and even a submarine from the United States. Unfortunately, the newfound prosperity could not solve every problem, and Honduran relations with Cuba have deteriorated since the Communist Revolution in that country. By 1968, tensions with Cuba have reached a breaking point. When a Cuban patrol boat fired on a Honduran fishing boat that had strayed too close to (but, according to Honduras, not within) Cuban waters, a Honduran destroyer first requested it break off its attack. When it was clear the Cubans had no intention of ceasing their attack and that civilian lives were in peril, the Hondurans sank the Cuban warship. Cuba has declared this casus belli and is preparing for war.

The Honduran-Cuba War, March 19, 1968: So far, Honduras is "winning"; while they have lost several aircraft, one of their elderly destroyers, and one of their minesweepers (which double as offshore patrol vessels), Cuba has lost three small frigates and more than a dozen combat aircraft. Cuba has sworn to make Honduras pay for its "crimes against world socialism". Honduras is concerned about merchant shipping; it relies, among other things, on being able to get the iridium it mines to wealthy buyers like the United States. It also needs to purchase and then transport munitions to replace those expended so far in the war. Of particular concern are the Komar-class missile boats operated by Cuba. Honduras operates a number of older vessels purchased from America which offer significant firepower in the form of naval gunnery but have limited anti-missile defenses.

The Honduran-Cuba War, March 26, 1968: The war continues. Honduras has managed to negotiate an emergency purchase of F-4 Phantoms to replace those lost in combat; in addition, it has assigned some of its elderly but still capable F4U Corsairs to fly CAP missions over the northern coast. The real problem is ammunition--the supply of missiles for the Phantoms is running short. A convoy with badly needed supplies is en route from America. It is essential that at least some of these ships make it to Honduras.

Warthogs Over Latakia, 2013: The 2013 Syrian chemical crisis has escalated into total war. NATO's initial strikes on Syria's chemical weapons facilities have proven insufficient, and the downing of several NATO aircraft during the attacks has made the government overconfident. The decision has been made to strike directly at the regime's army, as losing its conventional strength would mean being overrun by rebels. Two squadrons of A-10 Thunderbolts have been assigned to the task.

The Bridges at Toko-Ri, 1952: The movie "The Bridges at Toko-Ri" was based on author James Michener's writings as an embedded reporter on USS Essex (CV 9) and USS Valley Forge (CV 45) in the winter of 1952. This scenario is loosely based on the movie. Take command of Task Force 77.9, centered on the USS Essex, and execute defense suppression strikes in support of a USAF attack on the two railroad bridges.

Crimea River, 2016: The winter of 2015 was a brutal one for Russian-annexed Crimea. Due to the collapse in oil prices and continued economic sanctions by the West, the Russian Federation economy was in shambles. In January 2016 dissatisfaction turned to uprising, and the first Crimean rebellion was brutally supressed by Spetsnaz elements. After leaked footage of mass graves was published, NATO was politically forced to take sides. A large strike on Russian military assets in Crimea was planned and NATO assets were assembled. Russia was alerted in time, however, and placed significant forces in anticipation of this attack. Despite Russia's readiness, the political climate still necessitated direct action. NATO's strike, codename OPERATION CLEAN SWEEP, was authorized to proceed.

Convoy '88, 1988: This scenario takes place in May 1988, five days into a hypothetical NATO-Warsaw Pact conflict in Europe. Had the Cold War escalated into a shooting war, control of the North Atlantic would have been essential for both sides. For NATO the objective would've been to keep the sealanes open and protect the convoys bound for Europe from Soviet submarines and bombers. The Soviets' primary goal was to close the Atlantic and deny NATO resupply from the sea. Convoy '88 puts the player in the role of Convoy 88-7's commander for 24 hours. This is primarily an ASW scenario, however a respectable air threat is also included.

The 4th of July, 1989: It is the summer of 1989, and the revolutionary wave of dissent that has been sweeping through the Soviet Union and other Warsaw Pact Countries has been brutally put down. Soviet military forces on the Central Front have been reinforced, and NATO intelligence is seeing some disturbing movement of Soviet front-line tanks and troops in East Germany. Recent NATO troop withdrawals in Europe have once more made tactical nuclear weapons necessary to stop a possible Soviet breakthrough. The Soviets would also be expected to employ tactical nukes. It is now July 4th, 1989, and the Soviet Union has decided to lay claim to all of Germany.

Korean Campaign, 2018: It is the spring of 2018, and it appears that Kim Jong-un is finally going to make good on his constant threats to launch an attack into South Korea. After upgrading some of his military equipment from China and Russia, Kim has massed over 600 tanks, long range artillery batteries, and infantry units along the border. The U.S. and South Koreans are prepared to launch OPERATION BROAD SWORD, a pre-emptive combined-arms attack on the North Korean Ground Forces. A reinforced convoy is en-route to the port of Busan with critical fighting forces and supplies. The Chinese also have substantial forces in the area, but are not considered hostile as of yet. Can the U.S. and S.Koreans stop the massed North Korean armor before it reaches Seoul, and get the convoy safely to Busan?

White Piano, 1966: Italy and Yugoslavia are mobilizing against each other. Italian intelligence suggests that Yugoslav forces are about to attack Trieste, the important and long-contested port city. A surface group centered on the aviation cruiser Andrea Doria is dispatched to protect the city.

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The scenarios are also available individually for download on the Command workshop on Steam.
Command: Modern Air / Naval Operations WOTY - SlithFox


To all players and fans of Command: Modern Air Naval Operations!

It’s been almost three years since C:MANO was released and the updates certainly didn’t go unnoticed. A game that won Wargame of the Year when launched, and continually refined up to the v1.11 update definitely proves that.

But our journey is not over yet and we need your help to take the game to the next level.

We are planning the introduction of some big new features that require some pretty intense testing by true experts of the game.

We are looking for players who are familiar with the game and are willing to push these new features to their limits. It’s not going to be an easy ride, so only apply if you are serious and committed. Also, we didn’t want your efforts to go unnoticed, so we have planned a pretty serious reward scheme for those of you who are willing to contribute.

If you are interested in helping take C:MANO to a whole new level, please sign up and we will be in touch

If you know the game well and you are not scared of new mechanics and want to contribute, you are perfect for the task!

Enlist here!
Command: Modern Air / Naval Operations WOTY - SlithFox
Command: Modern Air/Naval Operations is considered the ultimate military simulator for modern military conflicts, thanks to its massive library of “Aircraft, surface ships, submarines, land units, strategic and space forces and all their real-life sensors.”

With an engine so flexible in being able to simulate every element of modern warfare (even on a epic scale confrontation), this multi award-winning title has always been praised by hardened wargamers looking for a real challenge.

Today fans of this masterpiece will be pleased to know about two great new announcements!

Starting today at 10am PST and for the following 48 hours, Command; Modern/Air Naval Operations will be discounted by 60% on Steam! This is a great occasion to grab this monster game while it is on sale!



But the news is not over, since the game has now also received a tremendous update!

Today, the relentless dev team of Warfare Sims have released yet another massive free update upgrading the game to version v1.11. The new update brings a host of groundbreaking new features, hotly anticipated by the air/naval wargaming community!

* Pier-docking Operations add a whole new operational/strategic dimension to CMANO's gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damage. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.

* ORBAT recon of air/naval bases
"The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers have been moved outside of their shelters and parked on the perimeter revetments, probably in preparation for a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave: instead of blasting the hardened shelters with precision penetrator munitions, most of the strikes would sprinkle the open parking spaces with cluster bombs". You can now do these things in CMANO.

* AGL altitude settings, stores jettison and mission player feedback
Sometimes it's the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to better manouver, and which will hang on to them. What risks will you take?


* Last but not least: Massive performance/scalability gains
3x to over 10x speed gains on large, complex scenarios. You read that right. And even more fine tuning options for tailoring speed to your specific hardware & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring your world war to fruition. You know you want to
Command: Modern Air / Naval Operations WOTY - Dimitris


It took our longest-running public RC phase yet, but it was worth it. Command v1.11 is now available through the MatrixGames and Steam updaters, and joins our long list of major free updates.

To quickly recap why this is arguably our biggest v1.x release yet:

Pier-docking Operations add a whole new operational/strategic dimension to CMANO's gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damages. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.

Proper Winchester, Shotgun, Bingo, Joker and Chicken states for aircraft: Want your aircraft to do one-pass engagements and run away even with almost full weapons? Sure. Want them to fight until they're flying on fumes? Check. Want them to retreat early and fight another day? Done. "My pilots don't fight the way I want them to" is now officially dead as an excuse.

Thoroughly revised air-to-air refueling mechanics and AI: Not only is the pilot AI a whole lot smarter on refuelling decisions, but the player is also given a lot more options to finetune refuelling plans if he wants to. Want to stick tankers to fixed orbits and serve anybody in need? Sure. Want them exclusively assigned to a mission instead? Check. Want them to tag along with the strike package and peel off after providing their fuel? Can do. With the v1.11 update CMANO leaves even many dedicated combat flight sims in the dust when it comes to refueling ops.

ORBAT recon of air/naval bases: "The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers had been moved outside from their shelters and parked on the perimeter revetments, probably in preparation of a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave; instead of blasting the hardened shelters with precision penetrator munitions, most of the strikers would sprinkle the open parking spaces with cluster bombs". You can now do this stuff in CMANO.

AGL altitude settings, stores jettison and mission player feedback: Sometimes it's the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to amnouver better, and which will hang on to them. What risks will you take?

New submarine options: Submarine captains are now even smarter, more evasive and take better advantage of their diesel-electric propulsion and especially AIP capability. If you thought hunting subs until now was tough, prepare to be amazed.

Last but not least: Massive performance/scalability gains: 3x to over 10x speed gains on large, complex scenarios. You read that right. And even more finetuning options for tailoring speed to your specific hardare & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring on your world war creation. You know you want to.

Go get it! And enjoy.
Command: Modern Air / Naval Operations WOTY - Valve
Today's Deal: Save 60% on Command: Modern Air / Naval Operations WOTY!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Wednesday at 10AM Pacific Time
...