Command: Modern Air/Naval Operations is the ultimate military simulator for modern military conflicts. Designed with a huge emphasis on detail, realism, accuracy and flexibility, Command allows you to simulate and direct any historical or hypothetical air or naval engagement from 1945, at any scale, including strategic nuclear war.
User reviews:
Overall:
Very Positive (166 reviews) - 87% of the 166 user reviews for this game are positive.
Release Date: Sep 26, 2014

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Recent updates View all (49)

May 31

Hog heaven, Crimea, Toko-Ri, Bekaa and nuclear CentFront: 15 new Command scenarios released



Miguel Molina has released the updated version of the Command community scenario pack. The new release includes a whopping fifteen brand-new scenarios:

Frigate Duel in the Scotia Sea, 2023: Tensions have increased between Argentina and the United Kingdom, partly because of the recent discovery of large deposits of valuable minerals in the undersea basins south of the Falkland Islands. Argentina has replaced its aging destroyer fleet with a quartet of fast frigates based on the LCS-Independence design. One of these ships is steaming off Cape Horn to contest the area against a RN upgraded Type 23 frigate.

The Lost Province, 2017: Nearly 70 years after the Nationalists fled to Taiwan, the PRC leadership has decided that the time has come to retake the island. You are ordered to initiate the invasion with a large air and surface force, supported by a hail of ballistic missiles.

Operation Mole Cricket 19, 1982: During the 1982 Israeli offensive into Lebanon, it became apparent that the strong presence of Syrian SAMs would threaten Israeli air superiority over Lebanon. As Syrian Forces moved even more SAMs into the region, Israeli leadership ordered strikes against the SAM sites. What followed would be subsequently known as the "Bekaa Valley turkey shoot".

Skagerrak, 1963: A NATO task force must escort two ammunition ships through the Skagerrak Straits to the inlet of Oslo.

Contigency, 2016: France has a long and accomplished history of successfully projecting military power in support of its national security goals from the American Revolution to the current war on terror. It does that by acquiring basing rights and staging small detachments of ground, air and naval forces worldwide that in the event of a crisis are in a better position to impact an outcome while more power is pushed into the theater. This scenario demonstrates the extend and limits of this ability in a series of evolving crises.

The Honduran-Cuba War, March 12, 1968: In 1955 large quantities of iridium were discovered in Honduras. The country, which suddenly found itself in possession of most of the world's accessible supply of this rare metal, quickly took advantage of its new wealth to become a regional power, purchasing military aircraft, a flotilla of small warships, and even a submarine from the United States. Unfortunately, the newfound prosperity could not solve every problem, and Honduran relations with Cuba have deteriorated since the Communist Revolution in that country. By 1968, tensions with Cuba have reached a breaking point. When a Cuban patrol boat fired on a Honduran fishing boat that had strayed too close to (but, according to Honduras, not within) Cuban waters, a Honduran destroyer first requested it break off its attack. When it was clear the Cubans had no intention of ceasing their attack and that civilian lives were in peril, the Hondurans sank the Cuban warship. Cuba has declared this casus belli and is preparing for war.

The Honduran-Cuba War, March 19, 1968: So far, Honduras is "winning"; while they have lost several aircraft, one of their elderly destroyers, and one of their minesweepers (which double as offshore patrol vessels), Cuba has lost three small frigates and more than a dozen combat aircraft. Cuba has sworn to make Honduras pay for its "crimes against world socialism". Honduras is concerned about merchant shipping; it relies, among other things, on being able to get the iridium it mines to wealthy buyers like the United States. It also needs to purchase and then transport munitions to replace those expended so far in the war. Of particular concern are the Komar-class missile boats operated by Cuba. Honduras operates a number of older vessels purchased from America which offer significant firepower in the form of naval gunnery but have limited anti-missile defenses.

The Honduran-Cuba War, March 26, 1968: The war continues. Honduras has managed to negotiate an emergency purchase of F-4 Phantoms to replace those lost in combat; in addition, it has assigned some of its elderly but still capable F4U Corsairs to fly CAP missions over the northern coast. The real problem is ammunition--the supply of missiles for the Phantoms is running short. A convoy with badly needed supplies is en route from America. It is essential that at least some of these ships make it to Honduras.

Warthogs Over Latakia, 2013: The 2013 Syrian chemical crisis has escalated into total war. NATO's initial strikes on Syria's chemical weapons facilities have proven insufficient, and the downing of several NATO aircraft during the attacks has made the government overconfident. The decision has been made to strike directly at the regime's army, as losing its conventional strength would mean being overrun by rebels. Two squadrons of A-10 Thunderbolts have been assigned to the task.

The Bridges at Toko-Ri, 1952: The movie "The Bridges at Toko-Ri" was based on author James Michener's writings as an embedded reporter on USS Essex (CV 9) and USS Valley Forge (CV 45) in the winter of 1952. This scenario is loosely based on the movie. Take command of Task Force 77.9, centered on the USS Essex, and execute defense suppression strikes in support of a USAF attack on the two railroad bridges.

Crimea River, 2016: The winter of 2015 was a brutal one for Russian-annexed Crimea. Due to the collapse in oil prices and continued economic sanctions by the West, the Russian Federation economy was in shambles. In January 2016 dissatisfaction turned to uprising, and the first Crimean rebellion was brutally supressed by Spetsnaz elements. After leaked footage of mass graves was published, NATO was politically forced to take sides. A large strike on Russian military assets in Crimea was planned and NATO assets were assembled. Russia was alerted in time, however, and placed significant forces in anticipation of this attack. Despite Russia's readiness, the political climate still necessitated direct action. NATO's strike, codename OPERATION CLEAN SWEEP, was authorized to proceed.

Convoy '88, 1988: This scenario takes place in May 1988, five days into a hypothetical NATO-Warsaw Pact conflict in Europe. Had the Cold War escalated into a shooting war, control of the North Atlantic would have been essential for both sides. For NATO the objective would've been to keep the sealanes open and protect the convoys bound for Europe from Soviet submarines and bombers. The Soviets' primary goal was to close the Atlantic and deny NATO resupply from the sea. Convoy '88 puts the player in the role of Convoy 88-7's commander for 24 hours. This is primarily an ASW scenario, however a respectable air threat is also included.

The 4th of July, 1989: It is the summer of 1989, and the revolutionary wave of dissent that has been sweeping through the Soviet Union and other Warsaw Pact Countries has been brutally put down. Soviet military forces on the Central Front have been reinforced, and NATO intelligence is seeing some disturbing movement of Soviet front-line tanks and troops in East Germany. Recent NATO troop withdrawals in Europe have once more made tactical nuclear weapons necessary to stop a possible Soviet breakthrough. The Soviets would also be expected to employ tactical nukes. It is now July 4th, 1989, and the Soviet Union has decided to lay claim to all of Germany.

Korean Campaign, 2018: It is the spring of 2018, and it appears that Kim Jong-un is finally going to make good on his constant threats to launch an attack into South Korea. After upgrading some of his military equipment from China and Russia, Kim has massed over 600 tanks, long range artillery batteries, and infantry units along the border. The U.S. and South Koreans are prepared to launch OPERATION BROAD SWORD, a pre-emptive combined-arms attack on the North Korean Ground Forces. A reinforced convoy is en-route to the port of Busan with critical fighting forces and supplies. The Chinese also have substantial forces in the area, but are not considered hostile as of yet. Can the U.S. and S.Koreans stop the massed North Korean armor before it reaches Seoul, and get the convoy safely to Busan?

White Piano, 1966: Italy and Yugoslavia are mobilizing against each other. Italian intelligence suggests that Yugoslav forces are about to attack Trieste, the important and long-contested port city. A surface group centered on the aviation cruiser Andrea Doria is dispatched to protect the city.

As always, the community scenario pack is available for download from the Command downloads page: http://www.warfaresims.com/?page_id=1876 . The scenarios are also available individually for download on the Command workshop on Steam.

3 comments Read more

May 12

Command: Modern Air / Naval Operations is looking for new Hardcore Beta Testers



To all players and fans of Command: Modern Air Naval Operations!

It’s been almost three years since C:MANO was released and the updates certainly didn’t go unnoticed. A game that won Wargame of the Year when launched, and continually refined up to the v1.11 update definitely proves that.

But our journey is not over yet and we need your help to take the game to the next level.

We are planning the introduction of some big new features that require some pretty intense testing by true experts of the game.

We are looking for players who are familiar with the game and are willing to push these new features to their limits. It’s not going to be an easy ride, so only apply if you are serious and committed. Also, we didn’t want your efforts to go unnoticed, so we have planned a pretty serious reward scheme for those of you who are willing to contribute.

If you are interested in helping take C:MANO to a whole new level, please sign up and we will be in touch

If you know the game well and you are not scared of new mechanics and want to contribute, you are perfect for the task!

Enlist here!

9 comments Read more

Reviews

“If you have even mild interest in the underlying subject matter (Modern Air/Naval Warfare), I can just about guarantee that you’ll be captivated by”
9.5/10 – SimHQ

“A seriously fun, intense, involving simulation of modern naval combat with nearly infinite replay value.”
9.5/10 – Armchair General

“If it is not named “Game of the Year” in its genre, then that accolade is meaningless.”
The Wargamer

About This Game

Scream over the runways of super-hardened Iraqi airbases as your squadron sprinkles bomblets on the pavement or blows up aircraft shelters using laser-guided bombs. Turn back the Russian tide in the Ukraine. Ride the Mediterranean waves in fast Israeli attack craft, trading barrages of anti-ship missiles with Syrian ships. Stand toe-to-toe against Iran in the Persian Gulf. Wrestle the Falklands under your control. Go “Down Town” around Hanoi and spar with the deadly NV air defences. Hunt down rogue nukes in Pakistan before they fall into terrorist hands. Face off with your carrier group against India or China – from either side. Square off against the Soviet Union in the cold war confrontation, and against resurgent Russia in the new multipolar world order. Lead nuclear-powered sharks of steel against the masters of antisubmarine ops. Exchange volleys of fire in close-quarters gun duels, or obliterate the enemy with sophisticated, heavy-hitting hypersonic missiles from hundreds or thousands of miles away. Survive massive, vicious air battles. Escort vital convoys to their destination, or make a last stand against all odds. When things escalate out of control, step up to unconventional or even nuclear weapons. Play the most dangerous game of hide and seek – at sea, on land and in the air - even in near-space. Command is the next generation of air/naval wargaming.

YOU ARE IN CONTROL
Surface fleets, submarine squadrons, air wings, land-based batteries and even satellite constellations are yours to direct as you see fit – from the lowliest pirate skiff to the mightiest aircraft carrier, from propeller biplanes to supersonic stealth fighters, and from WW2-era iron bombs, torpedoes & mines and the trusty "Mk1 Eyeball" to ultra-modern radars with imaging capability, multi-spectral recon satellites, "brilliant" self-guided stand-off weapons, 200-knot supercavitating torpedoes and hypersonic anti-ship ballistic missiles. Every sensor and weapon system is modeled in meticulous detail. You are given the hardware; but you have to use it well.

THE WORLD AT YOUR FINGERTIPS
Throw your distorted flat maps away – Command uses a realistic 3D earth globe for each of its scenarios. Rotate and zoom in and out of the action, from satellite view down to the trenches and wavetops. Play scenarios or build your own on any place on earth – from classics like the Middle East, South Atlantic, North Cape and Europe to new and rising hotspots like the Arctic, the Pacific and the Indian Ocean. Use a powerful yet intuitive point-and-click mouse interface for controlling your forces and go advanced with a wide collection of hotkeys for quickly jumping around the action and issuing complex orders in the heat of the battle.

RELENTLESS REALISM
Sensors and weapons work just like in real life, with all their strengths and weaknesses. Units move, detect, fight and win or die based on what their systems can and cannot do. Electronic warfare and technological levels can tilt the balance of battle. The weather can be your best ally and your worst enemy. The terrain, both overland and undersea, can hide you from the enemy but also can block your weapons from firing. Your aircraft can choose different mission profiles and loadouts, each with its advantages and limitations, and can dash high (speed, range) or scream low (protection). Thermal layers, convergence zones, surface ducting, the deep sound channel and factors such as water temperature and terrain slope may decide the sub vs ship duel. Thick clouds or rain can render your fancy laser-guided bombs useless. Stealth may help you avoid detection, or a jamming barrage may tip the scales when you are out of options. Command’s battle environment is as unforgiving as the real thing – and as rewarding for those who understand and use it.

THE MEN AT THE CONTROLS
Your war machines are (almost always) not robots; they are crewed by humans. People trained with varied proficiency (from novice to ace), operating under custom doctrine and rules of engagement (when to do what, how to decide, how to react etc.), most of the time making the rational decision, and sometimes making a brilliant call or a mistake. These people often matter far more than the hardware. The very same surface-to-air missile battery that is a worthless toy when staffed by Iraqi or Libyan crews turns to a deadly weapon even against ultra-modern aircraft under the expert hand of Egyptian, Serbian or Russian operators. The deadliest combat units are only as sharp as their crews.

AIR/NAVAL WARFARE AROUND THE WORLD
Korea. Colonial wars. Vietnam. Middle East. Cuba. Falklands. Iran-Iraq. World War 3. Desert Storm. India & Pakistan. The Arctic circle. Past and future conflicts in the Pacific, Norwegian Sea, Russian periphery and more. Experience conflict from post-WW2 all the way to 2020+ and beyond. Test your mettle against lethal land-based missile batteries, air regiments, naval fleets or pirate groups. Face off against threats of the past, present and future. How do you measure up against the challenges of modern warfare?

LEAD, DON’T MICROMANAGE
Realistic modern combat with all its technicalities scaring you away? Your staff & tactical AI sweat the details so you don’t have to. Airbase crews shuffle aircraft around on land facilities to prepare them for the next mission. Aircraft position themselves to deliver their payloads optimally, and refuel on their own if they have to; Ships and subs maneuver on their own to reach out and touch the enemy (including winding their way around islands, landmasses and even known mines) – and everyone tries very hard to save his skin when bullets are flying. Manage the big decisions and let your virtual crews get to the details – and still intervene whenever you want.

MAKE YOUR OWN WAR
Think you can build a better conflict? Prove it! Command’s integrated scenario editor offers unparalleled functionality for making your own scenarios or editing existing ones. Create and share with other players detailed, exact-down-to-the-meter land installations from all over the world – from airbases to port complexes to ICBM fields. Customize unit icons, sound effects, even platform weapons and sensors (Aegis on the USS Iowa – click and done). Create multiple sides with variable, complex alliances and postures and different proficiency ratings. Assign forces to detailed missions with custom behaviors and inheritable doctrines. Script complex interactive events with the advanced event editor. Assign variable success thresholds – from triumph to utter defeat. From a gunboat duel all the way to global thermonuclear warfare – the possibilities are endless.

HUNDREDS OF SCENARIOS

Command MANO includes 42 scenarios (3 tutorials) and hundreds of community scenarios available online

FEATURES

  • Powerful, detailed 3D-globe (Google Earth-style) with multiple map layers
  • Intuitive, point-and-click user interface for beginners backed up by a vast array of hotkeys for power users
  • Aircraft, surface ships, submarines, land units, strategic & space forces and all their real-life sensors, weapons and other systems are at your disposal
  • Extensive, detailed simulation databases modeling faithfully the capabilities & limitations of each unit
  • More then 40 included scenarios covering multiple historic and hypothetical conflicts.
  • Integrated scenario editor - make and share your own battles or modify existing scenarios
  • Integrated database viewer - browse through the stats for every platform, sensor and weapon in the game
  • Tremendous flexibility of scale: From counter-piracy skirmishes to strategic nuclear war
  • Detailed modeling of air (including near-space) and naval operations, both surface and underwater, supported by high-quality physics, sensor/EW, terrain and weather, weapon and damage models
  • Focused modeling of land-based forces relevant to air/naval/space operations
  • Mine and mine-countermeasure operations
  • Nuclear operations and other special-weapon categories
  • Recorder & replay ability

System Requirements

    Minimum:
    • OS: Windows XP SP3 / Vista / 7 / 8
    • Processor: 1 GHz (Dual-core Pentium and above recommended)
    • Memory: 1 GB RAM
    • Graphics: Video/Graphics: DirectX 9.0c compatible video card with 16 MB RAM
    • Storage: 10 GB available space
    • Sound Card: Compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (166 reviews)
Recently Posted
Sanpaku
( 283.6 hrs on record )
Posted: June 15
This game – an excellent Sim really – is truly splendid, but it’s not for everyone.

Command is the best Naval/Air simulator for 1945 through the near term future that you’re going to see without a security clearance (And some of the secured Sims aren’t as good either). It’s long and fact and zero on trying to engage the user, which is as a good sim should be.

Thousands of hours and reams of accurate, expensive data have been accumulated here. The result is something you can use to accurately sandbox real-life events in the news, and see deeply into a situation you otherwise aren’t going to see without joining the military and ramping up into Staff School. Want to see the actual likely effects of the North Korean nuclear proliferation? Check out why Russia feels they needed to invade Sevastopol? See how a nuclear Iran would really look? This is one of the best places for civilians to see this. This sim can change your geopolitical awareness, if you use it well.

On the other hand, there are no dramatic first person graphics, no embedded plots, no immersive story lines. And if you need these, look elsewhere.

The learning curve is steep, but the community support is excellent. This game also continues to evolve, so you aren’t going to wind up with a white elephant that sits on your disk with no fixes, changes or upkeep.

Bottom line: If you enjoy sims of this nature, this is by far the best I’ve ever seen. And if you want something like WoW, you’re not going to find it here.
Helpful? Yes No Funny
JG-1 Somnus
( 9.7 hrs on record )
Posted: June 11
A game so good that I bought it after... aquiring it by other means first.

If you have any interest in "big picture" operations where you would like to control the flow of the whole battlefield rather than one or a handful of units, then this game is for you.

Don't let the graphics fool you, there is so much going on under the hood of this game that if it had fancy 3D graphics, no computer would be able to run it. It is incredibly realistic, incredibly complex, and if those two descriptions don't scare you, then do yourself a favor and give it a try!
Helpful? Yes No Funny
professional.XMAZ
( 9.9 hrs on record )
Posted: June 9
This is the type of game you're going to like before you buy it...but if this looks like the type of game you'd enjoy, do yourself a favor and get it. Yes it's complicated as all hell but it's one of the most satisfying and intense simulations I've played.

10/10
Helpful? Yes No Funny
SubCmdr
( 95.0 hrs on record )
Posted: June 3
A great replacement for the days when I played Janes Fleet Command. Much more in depth and has endless scenario options. Developers are active and continually improving the game. Worth every penny.
Helpful? Yes No Funny
Nadir D'Priest
( 10.4 hrs on record )
Posted: June 3
Amazing game with a steep learning curve. If you invest the time then you'll absolutely love this game. It just sucks you in and I even find myself eating dinner, going to the shops and thinking about strategies to employ etc. It will ruin your life lol. It is very expensive however you can buy a steam key online at various sites for a good bit cheaper if you look around.
Helpful? Yes No Funny
arik
( 18.6 hrs on record )
Posted: May 31
I highly recommend this game for tactical players, actually is a command center of a battle group giving you the ability to control navy, air and submarine units the main drawback is the amount of info that you need to know in order to utilize the platforms and the weapons
Helpful? Yes No Funny
shakamaca
( 31.2 hrs on record )
Posted: May 20
Great game.
Very realistic.
VERY steep learning curve.

Don't be scared by the hours required to learn the game.
I have spent 30h so far and I am far from being an expert.
It is entirely worth the time if you like strategy games.
Helpful? Yes No Funny
Ost Vind
( 109.9 hrs on record )
Posted: May 16
The difficulty and learning curve is terrifying....but SO MUCH FUN!
Helpful? Yes No Funny
MorningGhost
( 24.6 hrs on record )
Posted: May 15
Early initial impressions from mainly doing the aircraft scenarios. There is a lot of detail in the game and the AI seems to work well. Although if you make a mistake in setting up your missions there is no assistance and so at first it can be a little frustrating working out why your missions don't go to plan. For example if you setup a plane formation and your allocated group of planes does not have enough planes the AI will just leave some of your aircraft floundering. I think in that respect the interface could be improved in letting the player know where there is an issue. I believe the simulation is under constant development. There are different layers of settings or so called doctrines to control your own sides AI and that can get complicated. On first look the simulation looks very basic, no next gen 3D graphics here, and it is although it uses detailed world wide terrain maps. Note a fast CPU will help since I understand the AI decision making is detailed and so I expect a lot of units could slow down the game. I've not had any issues here but I've only been playing relatively small scenarios. The instructions are basic and so the best way to learn how to play is to see people playing it and Bunyap sims has a nice set of Youtube videos. Baloogan also champions the sim and has his own supporting web site on the military database the simulation uses. The database is very detailed and the AI uses the info it contains for its decision making. You have to import most of the database images from a fan site due to copyright issues. There are a lot of scenarious included to play through although you can design your own scenarious. Its a shame the developers couldn't reduce the retail price so people sitiing on the fence would buy it. I bought mine in a recent Steam sale. If you are interested in military hardware and strategy from after WWII to the present you will like this game/simulation.
Helpful? Yes No Funny
BobPOS
( 104.7 hrs on record )
Posted: May 15
I just bought it and I'm trying to learn the game. I originally played Jane's Fleet and loved it. I see the real opportunity of a fantastic best ever strategic sea and air game here. The only real issue I see is when you try to see or select options the display will not open and show all the words. This makes the game a bit difficult for newbie’s. I hope they'll make the update to correct this issue ASAP for me and others trying to learn the game.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 10 people (80%) found this review helpful
1 person found this review funny
Recommended
283.6 hrs on record
Posted: June 15
This game – an excellent Sim really – is truly splendid, but it’s not for everyone.

Command is the best Naval/Air simulator for 1945 through the near term future that you’re going to see without a security clearance (And some of the secured Sims aren’t as good either). It’s long and fact and zero on trying to engage the user, which is as a good sim should be.

Thousands of hours and reams of accurate, expensive data have been accumulated here. The result is something you can use to accurately sandbox real-life events in the news, and see deeply into a situation you otherwise aren’t going to see without joining the military and ramping up into Staff School. Want to see the actual likely effects of the North Korean nuclear proliferation? Check out why Russia feels they needed to invade Sevastopol? See how a nuclear Iran would really look? This is one of the best places for civilians to see this. This sim can change your geopolitical awareness, if you use it well.

On the other hand, there are no dramatic first person graphics, no embedded plots, no immersive story lines. And if you need these, look elsewhere.

The learning curve is steep, but the community support is excellent. This game also continues to evolve, so you aren’t going to wind up with a white elephant that sits on your disk with no fixes, changes or upkeep.

Bottom line: If you enjoy sims of this nature, this is by far the best I’ve ever seen. And if you want something like WoW, you’re not going to find it here.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
Recommended
18.6 hrs on record
Posted: May 31
I highly recommend this game for tactical players, actually is a command center of a battle group giving you the ability to control navy, air and submarine units the main drawback is the amount of info that you need to know in order to utilize the platforms and the weapons
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
2 people found this review funny
Recommended
10.4 hrs on record
Posted: June 3
Amazing game with a steep learning curve. If you invest the time then you'll absolutely love this game. It just sucks you in and I even find myself eating dinner, going to the shops and thinking about strategies to employ etc. It will ruin your life lol. It is very expensive however you can buy a steam key online at various sites for a good bit cheaper if you look around.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
3 people found this review funny
Recommended
9.7 hrs on record
Posted: June 11
A game so good that I bought it after... aquiring it by other means first.

If you have any interest in "big picture" operations where you would like to control the flow of the whole battlefield rather than one or a handful of units, then this game is for you.

Don't let the graphics fool you, there is so much going on under the hood of this game that if it had fancy 3D graphics, no computer would be able to run it. It is incredibly realistic, incredibly complex, and if those two descriptions don't scare you, then do yourself a favor and give it a try!
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
1 person found this review funny
Recommended
95.0 hrs on record
Posted: June 3
A great replacement for the days when I played Janes Fleet Command. Much more in depth and has endless scenario options. Developers are active and continually improving the game. Worth every penny.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
160 of 172 people (93%) found this review helpful
45 people found this review funny
Recommended
110.1 hrs on record
Posted: May 12, 2015
+ Insane complexity.
+ Size of the database.
+ Gameplay.
+ LOTS of automated processes, no need for micro-management.
+ Relatively easy to 'jump in' if you have played Harpoon series before.
+ Excellent support by developpers (last patch had changelog of 40+ A4 pages).
+ Watching map full of half circles fighting rombs.

- Hard to explain to your girlfriend what you are doing in the middle of the night.
- Sometimes unintuitive UI (due to complexity and large variety of possibilities).
- Larger scenarios can need quite a powerful computer.
- NOT FOR EVERYONE. You need to find some military geek in you to play this.



First of all, take a look at the screenshots. This is all you will see. No fancy graphics, but a map full of symbols...

I bet you get excited, didn't you?

This is not a game, it's a simulation. Very complex. Difficult. With steep learning curve.
But once you get into it, you will LOVE IT.

UI is good, but _sometimes_ unintuitive and you need to get used to it.

Complexity is mind blowing. Well, for example - algorithm that calculates radar reflectivity, besides many other factors, takes into an account speed of rotation of aircraft's jet engine fans plus angle of reflection from it. And everything is happening on your desktop computer. In real time.

No words can describe the emotions when you try to hunt down this bloody Sovremenny-class destroyer with your Kobben class submarines. Then, your girlfriend comes in and asks what you are doing. Well... how can you explain to her, in simple words, that you are ambushing Baltic Fleet with 4 Kobben-class submarines? (This is probably the biggest flaw of the game)

I spent most of my time in the scenario editor. And it is not what you think. You can turn on time flow and play the scenario against yourself within the editor, switching sides from time to time. This is more like your sandbox and playground.

I researched military power in my region, replicated all squadrons and units. Read dozens of wiki pages, followed twitter and facebook accounts of military units. And had lots of fun checking out my 'what if' scenario.

I payed full price for this game and I would pay for it again.
Was this review helpful? Yes No Funny
219 of 253 people (87%) found this review helpful
4 people found this review funny
Recommended
46.4 hrs on record
Posted: September 27, 2014
Firstly, let's get the elephant in the room dealt with, this game is expensive. If you have any doubt as to whether this is your sort of game, don't moan about the price, watch some of the Baloogan Campaign videos to decide whether it's for you or just don't buy it. In context, it's less than the price of two new AAA games (or one AAA game plus DLC), and unlike AAA games you won't be done with them in 15 hours apiece, you could happily sink a thousand hours into this and never run out of things to do.

CMANO is the spiritual successor to the Harpoon series, the grand daddy of modern naval command sims. That means while the graphics are limited to maps and NATO symbology, the breadth and detail of units and capabilities represented is second to none, CMANO is capable of simulating pretty much any naval conflict from 1945 to near future hypothetical flashpoints. This is at heart a serious minded simulation toolbox, rather than a balanced and scripted game. If that appeals to you, then there is no finer product available, period.

I bought this shortly after the first patch (1.01) about a year ago and since release there has been ongoing support from the devs, who seem to be in this for the long haul and it hs come on in leaps and bounds. The long term future for this game is looking bright!

What I like
-Breadth of units, every post-WW2 unit I can think of is in the game, or will be
-Global coverage, simulate any naval conflict post WW2 in any location
-Community created scenarios pop up regularly
-Ongoing dev support

What I hope is improved
-Beginners are somewhat left to their own devices, small scale scenarios are limited
-Air combat is less well developed than naval combat (though this is improving)
-Interface is definitely an acquired taste!
-Sound is glitchy
Was this review helpful? Yes No Funny
185 of 209 people (89%) found this review helpful
8 people found this review funny
Recommended
1,081.5 hrs on record
Posted: July 15, 2015
*Updated to November 2015.*

The most advanced videogame , simulator ever conceived off by the human mind.

Who is this simulator meant for?

  • Active or retired naval or aviation military personnel. (Especially commissioned officers)
  • Active or retired military intelligence officers.
  • Active or retired military think-tank analysts.
  • Active or retired employees of major defense contractors.
  • Individuals that are intellectually curious and possess a great deal of specific knowledge about modern military tactics/strategies and technologies. (Knowing how to play ARMA or Battlefield does not qualify!) You should at the very least, have a fairly detailed understanding of the modern fixed-wing combat aircraft utilized by the USAF, USN and the VVS along with their constituent weapon systems. TRUST ME, the more specific knowledge you have, the better
Every prospective player must have a keen attention for detail, in terms of being intellectually curious about and willing to understand very arcane data.

Pricing

Money means different things to different people. If you are one of these people that has a hectic work life, with at most, one hour of free time every day, then I would recommend waiting several months for a sale. If you know that you can afford to spend several hours a day playing this game, don't mind spending close to 90 USD, know a lot about its incipient material and salivate at the prospect of playing it, then I think you might want to consider getting it sooner rather than later.

If you find yourself intrigued by this product, but don't have the highly detailed knowledge necessary to competently understand it, then I would recommend you do the following: spend the next few weeks or months reading up on as many fixed-wing combat aircraft, naval surface combatant warships and Soviet/Russian SAM systems as possible on the Internet or your local library. I would recommend that you use this research to better understand the game in the interim so that you can then purchase it at a later date when it goes on sale.

Gameplay Dynamics

This game is 90% planning and 10% doing. You will in all likelihood, spend an inordinate amount of time looking at very minute data (ex - the maximum range of your aircraft's Fire Control Radar, the differences in your warship’s fuel consumption at Cruise as opposed to Flank speed, or the height of a mountain range’s slope at a point that is near a Mission Objective) in order to develop a proper attack plan. Once you’ve sent out your aircraft/ships/submarines, the suspense you will experience is unlike anything you will ever imagine. (This might seem counterintuitive judging by how simple the map icons look) Be prepared to feel drama, frustration, relief and suspense as the engagement of your forces vis-à-vis enemy combatant forces take abrupt twists and turns that will go either in your favor, or against you!

Learning how to play this game is one thing, learning how to master it, is quite another. The amount of tactics one could devise by making minute changes to your force’s plotted course, speed, altitude/depth and the effect that will have on the outcome of a battle, are almost infinite. It is not an exaggeration to suggest that you could spend hours trying out different tactics on just one engagement alone.

**The oft-mentioned database has arguably the most extensive non-governmental repository of data on almost every conceivable weapon of war designed by man since the conclusion of the Second World War.** Enough said.

Interface

Important Update - The developers either: a) Do not think there is anything wrong with the UI and/or b) Make constant excuses for these self-evidant shortcomings! Do not expect any attempt on their part to fix them.

This is where most of the simulator's weaknesses lie. To put it succinctly, you will spend a lot of time 'clicking, clicking, clicking'. Allow me to give you an example. The Weapon Allocation Window is used to fire weapons at hostile targets, but it is absolutely useless… Once inside the window, you have to click on a top right tab entitled 'To anyone' just to get a sense of which plane/ship/sub your selected unit is shooting at and then click on the bottom right tab entitled 'By anyone' just to get a sense of how many weapons all of your forces are using on a particular hostile unit. You have to repeat this process EVERY single time on EVERY enemy missile, plane, ship or sub just to get a sense of what your using against them. Couldn't they have found a more efficient way of delivering this info to me? Trying to manage massive battles using this process, becomes tedious and ultimately frustrating.

At no point are the shortcomings of this game made more obvious than when one considers its lack of streamlining. When you launch a naval or air attack, there is no way of pulling up a 'master display' that aggregates activity data from all of your forces. (Where are my forces going? What is their speed or altitude/depth? What radar(s) have they activated?) The end result is, that you are quite literally forced to either remember all of this information 'off the top of your head' or manually click on each of your ships/aircraft and ascertain this information yourself. This becomes almost impossible if you have dozens of units in a scenario.

Final Thoughts

All things considered, even with its flaws, I believe this game will give its very small target audience (service members and hardcore military enthusiasts) hours of enjoyment and learning. I would therefore be happy to recommend it.
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94 of 106 people (89%) found this review helpful
5 people found this review funny
Recommended
504.2 hrs on record
Posted: October 24, 2015
BLUF: This is not a "game" in so much as it is the best simulator of modern air and naval combat I've ever come across.

You may want this game if:

you seek the highest realism and detail possible in a warfare simulation.
you enjoy commanding huge forces and using them in complex actions.
you enjoyed reading Janes encyclopedias as a kid (or adult).

Do your research before buying this. This is not for anyone that is a casual gamer, or thinks they can easily transition from an RTS or grand strategy game to this. This may as well be running on a pentagon computer as a simulation to game out attack strategies for the next major war. There is no "gameyness" here. Everything is modelled to the Nth degree. Radars, radar signiature, electronic countermeasures, nukes, weapon systems, sonar and sound propogation including CZ's, effects of weather... literally untold effort over years was poured into this, and not a minute was wasted on 3D modeling and lighting effects. The end result: You are the commander. You know what your ships and planes look like, you've spent decades around them. You've spent years training for a war you hoped would never come. Now, it is time to put the forces of your nation into action. This is the command center, and it looks like one.

I can't reccommend this program enough.

This is the one game I cannot live without. I played the harpoon series since I was a teenager and this definately is better by a landslide.
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101 of 120 people (84%) found this review helpful
Recommended
41.8 hrs on record
Posted: January 1, 2015
This game is fun! Really fun! Right off the bat, after downloading the game, CMANO has monopolized most of my game time.

This game though is probably not for everyone.

It's for people who love simulations and RTS games. Those who are into action games, platformers, and shoot-em-ups would probably want to avoid this. If you enjoyed Warcraft, Starcraft, the Total War games, Civilization, Warhammer, the Wargame series (EE, ALB and Red Dragon), then this game would be worth considering.

AND, if you are an old geezer like me and have sneakily played Harpoon on the office PC during the late 80s/early 90s then this one is a no brainer.

Watch Baloogan's YouTube videos on this game. I have spent hours watching his games and have learned a lot from it. His videos are what gave me the final push to get this game.

For some reason, Steam has a problem tracking my game time. My guess is that the initial loading screen is what it tracks (that screen stays on after loading the game screen which I turn off the first few times) and not the game screen itself.

The learning curve is a bit high but not too high that it becomes frustrating. For me, the difference between frustrating and challenging is that frustrating is when you just want to get it over with in order to move on and challenging is doing it again and again until you are satisfied while enjoying it each time.

This game is challenging.

Graphics are basically limited to the unit symbols and the terrain map.. basically its your imagination (best to dl the image mods to have a mental picture of the units) that drives what you're seeing on screen. Reminds me of old Infocom ads in the 80s, how the brain is the best graphical processor around.

There are a lot of mission scenarios. The page says 40 but after downloading the community pack, I have another 177 (!!!) scenarios that cover engagements all around the world! And there is an editor where you can even make up your own scenario.

To give you an idea of the missions, the first tutorial mission was to bomb a couple of land targets that are protected by SAM installations. I launched a couple of F14s to patrol the area, set up Prowlers and Hawkeyes to monitor the area and jam enemy radar, then set up my strike force.

I still haven't got a major victory (only a minor one; ran out of ordinance and had one bldg still standing). But I'll get back to this mission later. Going back to this mission and repeating it didn't feel like a chore to me.

In the second tutorial, I had to micromanage one submarine through 4 stages sub v sub, sub v boat, sub v boat with a helicopter patrolling the area seeking you out, and finally sub v land target.

Units are intelligent. Just send out the mission order, define the conditions and send them off. You can have them do the mission automatically or manually control and guide them.

Much has been talked about the price. I got it on sale but still it was a bit high for me that I really had to think five times whether I should or should not. I'm glad I did.

I think about it this way, I have spent much more on games I haven't played yet and some that I never will play again.

Just to set expectations:

1. The first thing you'll notice is that the game rests above Windows UI (similar to how Excel or Word launches). This took me by surprise since I initially thought that it was a subpar game because of it. But don't let it fool you, the game is top notch regardless. Plus using dual monitors is easy because of this.
2. The graphics. Much has been talked about it but to quote Cypher from the movie The Matrix, "But there's way too much information to decode the Matrix. You get used to it. I...I don't even see the code. All I see is blonde, brunette, red-head"
3. Sound. There is none to talk about. It's really basic that I just play it without my headphones on.
4. The pacing closely resembles how the pacing would be in real life. Missiles takes minutes to hit targets. Your planes need time to be loaded up, taxi to the runway, and launch.
5. Planning and strategy. When a scenario loads up, a pop up with mission details come up. It's best to read it and familiarize with the scenario. The overall strategy is laid out with some helpful tips but you must still have to plan out how to execute it
6. The Database. Much has been written about its extensive database and boy, it really is. It's like a big technical manual of every weapon, vehicle, and even installations around; complete with its history, and the different versions and iterations around.
7. No multiplayer. I really can't comment on this because I'm happy already with the way its set up but some would want to try this out in MP but sadly it isn't an option.
8. UI comes out clunky and there's no immediate accessible keyboard control guide. After awhile though like most games you'll get the hang of it. But if I have to complain, it's the UI really.

Command: Modern Air / Naval Operations is 100% really about the gameplay.

Anyway, not sure if this review makes much sense but I wholeheartedly recommend this for people who love the genre and are deciding whether to get it or not.
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