Quake II - contact@rockpapershotgun.com (Katharine Castle)

A screenshot of Fortnite with ray tracing support enabledShadow Of The Tomb Raider - Best Action Games 2020

Ray tracing is the big buzz word of 2020 in PC gaming, and more ray tracing games have just been announced during today’s big [cms-block] RTX 3000 reveal. To help you keep track of them all, we’ve created this list of all the confirmed ray tracing games you can play on PC right now, as well which this year’s [cms-block] will get ray tracing support in the future. And because ray tracing tends to go hand in hand with Nvidia’s performance-boosting DLSS tech these days, we’ve also listed all the current and upcoming games that support DLSS, too.

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Quake II - contact@rockpapershotgun.com (Katharine Castle)

Shadow Of The Tomb Raider - Best Action Games 2020

Ray tracing is the big buzz word of 2020 in PC gaming, so we’ve created this list of all the confirmed ray tracing games you can play on PC right now, as well which this year’s [cms-block] will get ray tracing support in the future. And because ray tracing tends to go hand in hand with Nvidia’s performance-boosting DLSS tech these days, we’ve also listed all the games that support DLSS, too.

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We Happy Few - Captain Scarlett

When you go from a handful of indies to the world stage, it's not all Joy. In The Cost of Joy, Compulsion Games takes you on the studio’s origins, the development of We Happy Few, and their introduction as a Microsoft studio through archival footage and new in-depth interviews.

We Happy Few - Valve
Today's Deal: Save 60% on We Happy Few!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
We Happy Few - contact@rockpapershotgun.com (Natalie Clayton)

You can only keep a population subdued by state-enforced drugs and totalitarian policing for so long. 60s Brit-hell adventure We Happy Few received its third and final story DLC today, We All Fall Down, and it’s tearing the whole cheery facade down. Everything’s quite on fire, and new heroine Victoria brings a little bit of Dishonored to the mix with grappling skills that’d make and self-respecting Kaldwin proud.

Merry old Uncle Jack might be feeling the burn, but there’s still some room to squeeze those last drops of Joy out of Wellington Wells’ dystopian hell.

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We Happy Few - Captain Scarlett
Hi all,

Here we are, the last DLC for We Happy Few, We All Fall Down.

We are really excited to bring you all this final chapter. Victoria Byng has been a part of the We Happy Few journey ever since she first appeared in the E3 gameplay trailer in 2016. This our farewell to Wellington Wells and to all of you. We sincerely hope you enjoy it.

I'm afraid we've come to the end of our time.

We Happy Few - Captain Scarlett
Hi all,

We are glad to present the trailer for the final DLC of We Happy Few, We All Fall Down, coming November 19th.



You’ve taken your Joy, but now it’s time to tear it all down in this final piece of handcrafted Season Pass content. Play as Victoria Byng, get a grip on her whip, and get the last word on the story of Wellington Wells. As Victoria reckons with her own withdrawals, the city slides deeper into Joy shortage and disorder. It’s always been Victoria’s duty to help keep things proper, but the closer she looks, the deeper the rot seems to run.
We All Fall Down climbs to the highest heights of We Happy Few gameplay yet:
•Tour Wellington Wells at its absolute most dire
•Crack the whip across the face of your foes in a snappy new take on combat
•Or take the stealthy route with a shocking new dart gun
•Take the high road as you climb across the rooftops in a new, stealthy spin on We Happy Few exploration"
•Stick it to the system swiftly – there’s no time for eating, sleeping, and crafting while the world falls apart

This DLC is available for all Season Pass holders (also in the Deluxe edition of We Happy Few) or as a standalone.
We Happy Few - Captain Scarlett


Hi all,

On Monday, November 11th at 11am ET, update 1.9 of We Happy Few will drop on all platforms along with a little something else!

We Happy Few 1.9 Release Notes

Patch Summary


This patch addresses general gameplay issues, and a few bugs that were happening in some encounters.

General Bugs/Stability

• When crafting with weapons as reagents, they no longer appear as fractions. Partial items can now be used to craft.

• Fixed the bug that caused systemic NPC conversations and POI interactions to not trigger properly, not play audio or loop repeatedly.

• NPCs no longer instantly stand-up and clip through their beds when startled by noise.

• Female Wellies/Wastrels and Criers no longer lack lip sync when talking to them.

• Dead NPCs don’t spawn alive anymore after loading into area.

• Encounter-specific Bobbies no longer create a temporary loss of functionality when bribed.

• Epilogue Cutscene: Performance issues no longer cause the final cutscene to hang and the audio to not be synchronized with the visuals.

• Fixed the bug that caused fast travelling to the Shelter in the "Secondary St. George's Holm Hatch" to prevent the creation of a "Last Shelter Visited" save file.

• Fire and smoke no longer clip through the wall on the second floor of the House of Doctors.

• Hopscotch POI can no longer spawn under multiple assets on the sidewalks, fixing the bug where Wellies can clip through them as they hop across them.

• Intro loading captions at the start of each character’s story no longer appear only in English.

• DLC Specific: Custom difficulty no longer includes survival needs difficulty which is not present in the DLCs.

• Missing SFX when navigating and selecting slots in the Load Game Menu are now in the game.

• Placeholder textures for the Frying Pan, the Rolling Pin, Mother's Little Helper and The Double Plus Wood are no longer showing when they break.

• Collision issues (sticky/stuck spots) are no longer present around the small fences along the 2 sides of the Thomasina House.

• The Histoplasma hallucination music now plays without the Lightbearer DLC installed.

• TNT no longer goes through floor when dropped.

• HUD will no longer take between 5-30 seconds to update after a change in Status Effects or Health when a PC/console is starved of resources.

• Uncle Jack (Wakey Wakey) collectible videos are no longer unlocked even when the radios are turned off.

• Fixed the bug where video in pre-rendered cinematics could be delayed but not their audio, making them out of sync.

• White Tree Park: NPCs no longer sit on top of each other on the benches.

• Infinite loading when entering Act 2 after completing Arthur's playthrough is no longer happening..

Arcade Mode

• All modes: NPCs no longer clutter in areas such as Cozy Tea Park.

• All modes: Player does not see footprints of most NPCs while sneaking

• All modes: Some NPC Wellies don't sit properly on the benches (clipping, floating and misaligned).

• All modes: Honey can now be harvested from all Honey Bee Nests.

• All modes: Encampment terrain now fits the terrain around it.

• All modes: Last Shelter Visited is now saved in Village Hatches.

• All modes: All Fast Travel Hatches now have their proper name.

• Freeform: The street park is no longer floating a little above the ground.

• Freeform: The 'Reset Skills' cheat is now functional.

• Freeform: Old Fountain Park level no longer floats above the island

• Freeform: Terrain is no longer floating in the Garden District.

• Survival: Fixed stuck spots.

• Survival: Performing a Save/Load inside the hidden room of Abbott Estate no longer causes the player to load back into a swarm of bees.

• Survival: When 2 NPCs try to interact with the same object, one NPC no longer circles around the one that interacting with the object.

• Survival: A Custom Waypoint is no longer present during the loading screen when starting a game in Survival Mode.

• Survival: Water beside the bomb no longer cuts off abruptly.

• Wellie: Items that cure certain status no longer have the bad ailments written twice under the item's description.

• Wellie: No longer possible to have a negative number for the "Money Earned" at the end screen.

• Wellie: A 'You Are Bleeding' message no longer appears on the intro screen.

• Wellie: The string "Weapon Of Choice" at the Death screen no longer appears only in English.

• Wellie: Infection no longer persists into the next round (now behaves like other status ailments).

• Wellie: Money Earned stat is now accurate on the end game screen.

• Wellie: The "Recent" sorting option now also apply to Wellie mode.

Encounter Fixes

• Arthur: No longer possible to get trapped inside the Mystery House grounds as the gate will only open when the histoplasma mushroom status effect is active.

• Arthur: Office Workers in “Start Spreading the News” are no longer upstairs attempting to sit on the same couch.

• Arthur: After Nick's bathroom electrocution cutscene, there is no longer a random assortment of items floating where player was standing.

• Arthur: In the Faraday Cage, James no longer falls through the floor when startled.

• Arthur: In the Still of the Night, Andy Alim will no longer teleport to or fall through the outhouse floor when getting up to attack Arthur.

• Arthur: In A Malpractice of Doctors, performing a save/load inside any building separated by a loading (DSIR, Haworth Labs), and then progressing continuously to the Coconut Joy cutscene, without doing any other save/load no longer causes a blocker.

• Ollie: Performing a Save/Load during the Jericho mission, at the Check out the Alarm objective, no longer causes Ollie and Margaret VO to stutter and repeat itself.

• Ollie: The Uncle Jack video that plays in the lobby of the tower's subtitles no longer gets cut off in Japanese.

• Sally: Small animation corruption after lowering the boat on the water is fixed.

• Sally: Stuck spot between debris on the second floor to the left of the bed.

PC Only

• Game no longer becomes unresponsive when minimizing and re-opening the game multiple times during loading while on Fullscreen and without the pause in background option.

• Game no longer becomes unresponsive when minimizing during the booting screen while on Fullscreen.

Xbox Only
• Suspending the title for an hour or longer will no longer kick the user back to the main menu with no in-game functionality on the gamepad.
We Happy Few - Captain Scarlett
The final chapter of We Happy Few. Coming soon.

https://www.youtube.com/watch?v=7Rgfay7oRV8&feature=youtu.be
Quake II - contact@rockpapershotgun.com (Katharine Castle)

It’s Gamescom this week, which can only mean one thing – more confirmed ray tracing games for Nvidia’s RTX and selected GTX 16-series graphics cards. Indeed, the big one that’s just been announced is Minecraft, which (like Quake II RTX) is getting full, real-time ray tracing support for everything from water reflections to its entire lighting system. That’s not all, though. Dying Light 2 will also be getting real-time ray tracing, while Tencent’s freshly-announced action survival game Synced: Off-Planet will be getting ray-traced reflections and shadow support.

In truth, the number of games on this list that you can actually play with ray tracing enabled right this second is still pretty small. A lot of the confirmed RTX games you’ll see below still haven’t received their promised ray tracing and performance-boosting DLSS support, so this is more of a complete ‘this is how many games will have it eventually’ kind of thing than ‘these are all the games you can play with ray tracing right now’. Still, if you’re currently on the fence about buying one of Nvidia’s RTX or RTX Super graphics cards as opposed to the new AMD Navi GPUs, this guide should hopefully help you decide whether ray tracing is something worth investing in. Here’s every confirmed ray tracing and DLSS game we know about so far.

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