1) Indication of the reasons when quick battle cannot start and errors when reading the player profile 2) Clearing of all quick battle settings, right-click on a category: paths, triggers, placement or groups - removes all items in this group
Changed
3) Replacing platoons in quick battle settings is done in 1 step, without having to remove previous ones 4) Small changes in actions of AI recon groups 5) Changed effects of the covert movement modifier (it has effect only on path selection) 6) Added an ability to put any commands into a queue (while holding Shift) 7) Ambush, covert action and AI control icons 8) Infantry behavior in different situations 9) User guide
Bugs
10) Fixed a bug with blocked firing on external target designation 11) Fixed a bug with soldiers animation switching to lying mode when running and walking 12) Fixed excessive transparency of map markers when viewed from a great height
1) Indication of the reasons when quick battle cannot start and errors when reading the player profile 2) Clearing of all quick battle settings, right-click on a category: paths, triggers, placement or groups - removes all items in this group
Changed
3) Replacing platoons in quick battle settings is done in 1 step, without having to remove previous ones 4) Small changes in actions of AI recon groups 5) Changed effects of the covert movement modifier (it has effect only on path selection) 6) Added an ability to put any commands into a queue (while holding Shift) 7) Ambush, covert action and AI control icons 8) Infantry behavior in different situations 9) User guide
Bugs
10) Fixed a bug with blocked firing on external target designation 11) Fixed a bug with soldiers animation switching to lying mode when running and walking 12) Fixed excessive transparency of map markers when viewed from a great height
1) Tactical map in battle became three-dimensional with seamless transition to/from 3D mode 2) Added the ability to view the after battle telemetry (in the statistics) 3) Added a button for viewing achievements at the end of battle
Changed
4) The road availability attribute is removed when digging trenches on roads 5) Layer that displays the briefing can be changed by pressing the right mouse button (on the switch briefing button) 6) Changed the appearance of the directional arrows
Bugs
7) Fixed a bug with turns indicated before the arrival of enemy reserves 8) Fixed a bug with incorrect positioning of Maxim machine gun in certain cases 9) Fixed a bug with observation devices not closing under fire 10) Fixed a bug with a cease-fire in the beginning of game, if AI has a script set 11) Fixed a bug with achievements disappearing if STEAM is in offline mode
Changed the save format in tactical battle. Old saves will not load properly!
1) Tactical map in battle became three-dimensional with seamless transition to/from 3D mode 2) Added the ability to view the after battle telemetry (in the statistics) 3) Added a button for viewing achievements at the end of battle
Changed
4) The road availability attribute is removed when digging trenches on roads 5) Layer that displays the briefing can be changed by pressing the right mouse button (on the switch briefing button) 6) Changed the appearance of the directional arrows
Bugs
7) Fixed a bug with turns indicated before the arrival of enemy reserves 8) Fixed a bug with incorrect positioning of Maxim machine gun in certain cases 9) Fixed a bug with observation devices not closing under fire 10) Fixed a bug with a cease-fire in the beginning of game, if AI has a script set 11) Fixed a bug with achievements disappearing if STEAM is in offline mode
Changed the save format in tactical battle. Old saves will not load properly!