Feb 23, 2017
Enter the Gungeon - Rubel
Hey Gungeoneers,

Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions.

Patch notes below:

Patch 1.1.2

Improvements/Balance Changes
  • Reduced Glass Guon shop chance
  • Updated input library for better handling of new controllers and OS updates
  • Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)

Challenge Mode Changes
  • All Floor 4 bosses now have a single, unique challenge
  • Zone Control - Number of boxes now scales up with room size
  • Gorgun's Gaze - Timing is a little more forgiving
  • Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
  • Hammer Time - Increased time between attacks slightly and removed attack timing variation
  • Adrenaline Rush - Reduced the increase speed and max speed in boss fights
  • The challenge mode cost is now reduced after 30 attempts

Bug Fixes
  • Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
  • Fixed an issue where players could be on fire in the GTCKTP room
  • Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
  • Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
  • Fixed an issue where the Chest Teleporter could place chests in the incorrect room
  • Fixed an issue where launching the game outside of Steam would delete your midgame save
  • Removed a Shadow Magician room that was causing soft locks
  • Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
  • Fixed an issue with the Sixth Chamber not affecting coolness
  • Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
  • Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
  • Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
  • Alt-tabbing while watching the DraGun intro will now pause the game
  • Fixed a bug where quick restarting from the Pilot's past could load an invalid character
  • Blank damage items no longer affect enemies in rooms that have not yet been activated
  • Fixed an exploit which allowed repeated use of the Supply Drop item
  • Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
  • Fixed several localization issues
  • Fixed a word wrap issue in Chinese

Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
Feb 23, 2017
Enter the Gungeon - Rubel
Hey Gungeoneers,

Quick patch today with various bug fixes and some tweaks to challenge mode. Most of the team will be gone next week for GDC, so we may be a little slow to respond, but as always please send bugs to bugreports@dodgeroll.com or post them here on the Steam discussions.

Patch notes below:

Patch 1.1.2

Improvements/Balance Changes
  • Reduced Glass Guon shop chance
  • Updated input library for better handling of new controllers and OS updates
  • Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)

Challenge Mode Changes
  • All Floor 4 bosses now have a single, unique challenge
  • Zone Control - Number of boxes now scales up with room size
  • Gorgun's Gaze - Timing is a little more forgiving
  • Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
  • Hammer Time - Increased time between attacks slightly and removed attack timing variation
  • Adrenaline Rush - Reduced the increase speed and max speed in boss fights
  • The challenge mode cost is now reduced after 30 attempts

Bug Fixes
  • Fixed an issue where players could be teleported out of bounds in the GTCKTP (Gun That Can Kill the Past) room (finally tracked this one down!)
  • Fixed an issue where players could be on fire in the GTCKTP room
  • Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
  • Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
  • Fixed an issue where the Chest Teleporter could place chests in the incorrect room
  • Fixed an issue where launching the game outside of Steam would delete your midgame save
  • Removed a Shadow Magician room that was causing soft locks
  • Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
  • Fixed an issue with the Sixth Chamber not affecting coolness
  • Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
  • Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
  • Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
  • Alt-tabbing while watching the DraGun intro will now pause the game
  • Fixed a bug where quick restarting from the Pilot's past could load an invalid character
  • Blank damage items no longer affect enemies in rooms that have not yet been activated
  • Fixed an exploit which allowed repeated use of the Supply Drop item
  • Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
  • Fixed several localization issues
  • Fixed a word wrap issue in Chinese

Please note; we have some updates to the Chinese localization but they are not yet integrated into the game. We'll be adding these in the next patch, thank you for your patience!
Feb 7, 2017
Enter the Gungeon - Rubel
Hey everyone,

We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback!

Patch notes below:

Patch 1.1.1

Improvements/Balance Changes
  • Secret Characters can now be chosen as your quick select character (once unlocked)
  • Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
  • The "offscreen enemy" indicator now works for Ammoconda's spawns
  • Reduced Ammoconda's healing on spawn pickup slightly
  • Added an options file line to toggle smooth camera mode
  • Added an options file line to toggle gun hotkeys
  • Ash Bullet Kin now have a short firing delay when spawning near the player
  • Chaos Bullets is no longer mega OP with beam weapons
  • Cursula can now sell Spice

Bug Fixes
  • Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
  • Fixed an issue where the Ammoconda could be damaged before entering the boss room
  • Fixed several issues with the Prototype Teleporter's room selection
  • Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
  • Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
  • Fixed an issue where some spawned chests weren't showing up on the minimap
  • Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
  • Helix Bullets now works correctly with the Polaris and Rad Gun
  • Fixed an issue where the Dueling Laser would be reset when dropped
  • Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
  • Fixed performance issues caused by electrifying very large pools of water
  • Fixed a visual issue with Daisuke
  • Fixed an issue where Lament Box was spawning challenge waves in certain rooms
  • Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
  • Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
  • Fixed a soft lock caused by dying to the Demon Door as the Robot
  • Fixed an issue with the Super Hot Watch and some floor transitions
  • Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
  • Fixed a rare save issue that could prevent further progression
  • Fixed an out of memory error caused by leaving the game paused for a long time
  • Fixed a freeze caused by grabbing an ammo box with the grappling hook
  • Fixed some issues with the Bloodied Scarf's teleportation
  • The Chest Teleporter can no longer create chests inside of the maintenance shaft
  • Flak Bullets now handles spawned bullets better
  • Fixed an issue where some items could give the player flight even in the area with the GTCKTP
  • Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
  • Fixed a visual issue caused by the Com4nd0 and Helix Bullets
  • Fixed some weird beam behavior caused by having the Metronome and Helix Bullets

Hotfix 1
  • Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
  • Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
  • Fixed an issue with the grappling hook when stealing from the shop
Feb 7, 2017
Enter the Gungeon - Rubel
Hey everyone,

We're pushing a new bug fixing patch today; we're getting a whole lot of bug reports and feedback from the Supply Drop update, and we plan to spend the next few weeks polishing and bug fixing. We're also looking into some balance changes for Challenge Mode, which we should have some news on soon. Hope everyone is enjoying the update, thanks again for all of the feedback!

Patch notes below:

Patch 1.1.1

Improvements/Balance Changes
  • Secret Characters can now be chosen as your quick select character (once unlocked)
  • Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
  • The "offscreen enemy" indicator now works for Ammoconda's spawns
  • Reduced Ammoconda's healing on spawn pickup slightly
  • Added an options file line to toggle smooth camera mode
  • Added an options file line to toggle gun hotkeys
  • Ash Bullet Kin now have a short firing delay when spawning near the player
  • Chaos Bullets is no longer mega OP with beam weapons
  • Cursula can now sell Spice

Bug Fixes
  • Fixed an issue where the new secret character costumes had 1 less i-frame than other characters
  • Fixed an issue where the Ammoconda could be damaged before entering the boss room
  • Fixed several issues with the Prototype Teleporter's room selection
  • Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
  • Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
  • Fixed an issue where some spawned chests weren't showing up on the minimap
  • Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
  • Helix Bullets now works correctly with the Polaris and Rad Gun
  • Fixed an issue where the Dueling Laser would be reset when dropped
  • Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
  • Fixed performance issues caused by electrifying very large pools of water
  • Fixed a visual issue with Daisuke
  • Fixed an issue where Lament Box was spawning challenge waves in certain rooms
  • Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
  • Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
  • Fixed a soft lock caused by dying to the Demon Door as the Robot
  • Fixed an issue with the Super Hot Watch and some floor transitions
  • Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
  • Fixed a rare save issue that could prevent further progression
  • Fixed an out of memory error caused by leaving the game paused for a long time
  • Fixed a freeze caused by grabbing an ammo box with the grappling hook
  • Fixed some issues with the Bloodied Scarf's teleportation
  • The Chest Teleporter can no longer create chests inside of the maintenance shaft
  • Flak Bullets now handles spawned bullets better
  • Fixed an issue where some items could give the player flight even in the area with the GTCKTP
  • Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
  • Fixed a visual issue caused by the Com4nd0 and Helix Bullets
  • Fixed some weird beam behavior caused by having the Metronome and Helix Bullets

Hotfix 1
  • Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
  • Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
  • Fixed an issue with the grappling hook when stealing from the shop
Enter the Gungeon - Valve
Save 50% on Enter the Gungeon as part of this week's Weekend Deal*!

*Offer ends Monday at 10AM Pacific Time

Enter the Gungeon - contact@rockpapershotgun.com (Adam Smith)

Top-down action roguelike Enter the Gungeon [official site] contains more sentient bullets than any other game I’ve ever played. Published by Devolver, it thoroughly tickled John’s fancy last year and I enjoyed what little time I spent with it as well. Just now, the first major update landed, adding almost 200 new rooms, along with new weapons, enemies, companions, bosses and shrines. One of the guns is called the Bullet Gun. It’s “a gun shaped like a bullet that shoots guns and those guns shoot bullets”.

… [visit site to read more]

Enter the Gungeon - br33dlove


https://youtu.be/rKf7kzaGe80

The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!

More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/

33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements

EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Enter the Gungeon - TasteyMaggot


https://youtu.be/rKf7kzaGe80

The Enter the Gungeon’s Supply Drop Update adds nearly 200 new rooms to the Gungeon that include new weapons, enemies, companions, bosses, and shrines for even the most seasoned Gungeoneer. Players will come across new guns like the Bullet Gun, a gun shaped like a bullet that shoots guns and those guns shoot bullets, and new companions like Ser Junkan who gains strength and power as you carry more and more literal junk with you through the Gungeon. Elite gunslingers will also be able to tackle unique pasts for both Robot and Bullet and an all-new boss – the Mine Flayer!

More details on updates here: http://steamcommunity.com/app/311690/discussions/0/143388511230666244/

33 New guns and items
7 New enemy types, including Keybullet Kin
New third floor boss, the Mine Flayer
Pasts and alternate costumes for both secret characters
Save and Quit at the end of each floor
A new NPC, Challenge Mode, shrines, a new companion, and more!
Numerous bug fixes, item balancing, and quality of life improvements

EDIT: Hotfix for the Bullet's past issue is live now! Title screen should say "1.1.0 h1"
Enter the Gungeon - Rubel


Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.

After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.

Soon Gungeoneers!
Enter the Gungeon - Rubel


Just a quick note to those currently in the Supply Drop beta; if you want to keep progress related to Supply Drop content (e.g. new item/gun/NPC unlocks), do not launch an old version of the game with your beta save. We'll update the main game and the beta_public branch at the same time (shooting for 10am PST or a little earlier), so you can switch off the beta at any time after release safely.

After a day or two we'll probably take down the beta branch, which will cause Steam to migrate you back to the main branch; the builds are unchanged though, so this will not require a new download.

Soon Gungeoneers!
...