IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
291

Dear Friends,

This Dev blog is a bit unusual - I wanted to illustrate how the virtual world created by our team is not just a place to show nice-looking aircraft and vehicles, but it comes really close to real world experiences and situations (which is the ultimate goal of any sim).

This past Saturday night, myself and Roman (one of our flight model and aircraft systems engineers) had time to enjoy our sim as players and our experience turned out much like the real Eastern Front air clashes - somewhat confusing, challenging and stressful.

We flew a pair of Yak-9Ts to patrol a water basin area where both Soviet and German priority targets were located. I was the flight leader and... it didn't go well.



Upon reaching the area, I spotted a target flying at our altitude at a 7-10 km distance and closed up to identify it. The target started to do shallow, full-speed evasive maneuvers. I identified it as Fw 190 even though I wasn't totally sure. Roman (my wingman) wasn't confident as well and we continued the approach. At a closer distance where a positive ID could be obtained the target made a sharp evasive maneuver that continued as a dive so I decided to engage. The first single 37 mm shot connected and the target exploded, the pilot was killed. Very cool to watch, but immediately we saw the report (in the chat) that a La-5 was destroyed. Oh no!




Quite a negative combat situation – I was thinking about the inevitable court-martial as we continued the patrol. Then Roman spotted a target on the right - a medium-sized twin-engine aircraft not more than 2 km away. Having forgotten about the tragedy that just happened for a moment, we rushed to it. This time we closed to be absolutely sure what it is - it could be Bf 110, but also a friendly Pe-2.

Climbing up from below the contact, Roman identified it to be German by yellow wingtips and he started his attack, but the German pilot wasn't sleeping and successfully evaded the attack while his rear gunner hit the Yak’s radiator. But this is why a pair is always more effective than a single fighter - having evaded Roman's attack the 110 exposed itself to me! A short 37 mm burst connected and blew off part of its wing. The pilot tried to keep his plane in the air, but couldn’t manage to do it and fell to the ground below. We didn’t see any chutes.




Apparently though, the 110 wasn't alone. A fighter that must have been providing cover saw what had happened and quickly closed the distance between us. Roman managed to spot it just in time and maneuvered smartly to get onto his six o'clock, then the FW made a fatal mistake and made a sharp climb which slowed him down and made himself a fatter target with much less deflection than say a sharp diving turn would have. I always find it easier to lead a climbing target than a turning target. A few 37mm rounds connected making it a falling wreck.




Since Roman's radiator was leaking and our 30 rounds ammo was nearly spent, I made a decision to return to base immediately. In spite of the damage sustained, Roman’s Yak successfully reached the airfield and landed in time.



After cutting off the engine and opening the cockpit canopy, the thrill of victory quickly left and a dark feeling of the grave episode of mistaken identity set in – a Willy’s jeep containing the Commissar pulled up.

P.S.
An interesting thing - I wrote this immediately after the landing and before viewing the flight record. After viewing it, I believe this experience proves that what we had just done was even more lifelike and close to what you usually read in pilot memoirs than I first thought. When I saw the flight record, it turned out that when I wrote 'the first single shot' or 'a short burst' I couldn't be more wrong. I fired at least five short bursts at the first target (the friendly La-5) before I hit it. The second target was also hit only after firing for some time when it was doing scissors evasion maneuvers. This is close to historical reality as well - memories of combatants can sometimes be confused or tell a different story than reality. It’s this kind of thing that helps make our job of creating a ‘simulation’ difficult at times.

Update on IAR-80/81

On the actual development front, our modeling partner Ivan is working hard on the IAR-80/81 and it’s beginning to take shape nicely. When we see the cockpit starting to take shape, we will offer it up for Pre-Order. This plane promises to be very interesting.



Battle of Normandy objects development

We're happy to report a good progress on the Normandy project. The most of the buldings anf ground vehicles are ready and the work on the sea objects is going at full head flank speed - today we can show you a couple of screenshots straight from 3D editor screen. This is WIP model of a Gleaves class destroyer that participated in the invasion.



Enjoy!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Attention Gunners!

We are proud to announce that the Sd.Kfz. 10/5 Flak 38 Collector Vehicle is now AVAILABLE ON STEAM! 

We have also included a Launch Discount that is good for one week until August 27th 2021. This is the maximum time allowed by Steam rules.

Sd.Kfz. 10/5 Flak 38 - $19.99 (Reg. $24.99)


https://store.steampowered.com/app/1728910/IL2_Sturmovik_SdKfz_105_Flak_38_AntiAircraft_Gun/






We hope you enjoy shooting down enemy planes with this awesome vehicle!

See you on the battlefield!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
290

Dear Pilots,

Our Mosquito FB Mk,VI for Battle of Normandy is coming along nicely. Some very early WIP shots of it in the engine. Still much support work to do for it still. Will initially be available to fly with 8 squadrons in Career mode.

Q. If it's made from polygons is it still a Wooden Wonder?





Enjoy!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Update 4.603

Dear Friends,

IL-2 team reports that the new update 4.603 is released. It's a significant one for Flying Circus Vol.II - three airplanes are added to the Early Access program of this project at once.





Also in this update is the long-awaited Collector Vehicle - German AA half-track Sd.Kfz.10/5. It was an interesting experience to develop: this is the first player controllable half-truck chassis in our sim. A lot of work went into ballistics data and other ammo parameters research. Our partners at Digital Forms did a stellar job at references research and creation of the 3D model and myriad of its parts based on them.



Oyster_KAI improved all Flying Circus aircraft cockpits (both Vol.I and Vol.II) and Martin =ICDP= Catney created 4K quality external textures for the German Collector Plane Hs 129 B-2.



And finally, Alexander =BlackSix= Timoshkov finished his new campaign "Steel Birds" about Fw 190 A-5 missions over the Kuban and it is available in the game now (you can get it on our website if you haven't done so already).



Meanwhile, the work on Marshal multiplayer mode, fuel systems and drop tanks, environment graphics, Normandy and Western Front WW1 maps continues and we hope to show you the results sooner than later. This update contains many changes in addition to mentioned above:

Main Changes

1. Collector Vehicle 20 mm Flak 38 anti-aircraft gun on Sd.Kfz 10/5 half-track is now available;
2. Pfalz D.XII is now available to all customers who pre-ordered Flying Circus Vol.II;
3. The early version of the Spad VII.C1 fighter with a 150-horsepower engine is now available to all customers who pre-ordered Flying Circus Vol. II;
4. The Airco DH4I two-seater single-engine bomber is now available to all customers who pre-ordered Flying Circus Vol. II;
5. New historical scenario campaign “Steel birds” is now available;
6. All Flying Circus Vol.I and Vol.II airplanes cockpits detail improved (Oyster_KAI);
7. Hs-129 B-2 attack aircraft now has 4K quality external texturing (Martin 'ICDP' Catney);

Aircraft Changes

8. Fixed invisibility of paratroopers on Ju-52 and C-47 in a multiplayer game;
9. Removed the ability to select a pistol and fire it when the cockpit is closed (it is automatically holstered);
10. Fixed overload indicator for ‘guest’ gunners (other players) in multi-crew airplanes in multiplayer;
11. Adjusted the maximum wing lift of the Hawker Typhoon Mk.Ib. The flight model of the aircraft was reconfigured in such a way that most of the flight characteristics of the aircraft (speed, rate of climb, control stick balancing positions, roll angular velocities) practically did not change;
12. The indicator in the bombsight showing the impossibility of dropping bombs from the current position has been fixed;
13. AI pilots won’t shake their aircraft along the pitch axis when attacking a ground target with cannons that have a mix of different types of ammo;
14. AI pilots won’t ignore a heavily damaged but not destroyed ground target;
15. The angle of a shallow bombing dive for Pe-2, Il-2, Fw-190, Ju-87, Ju-88, Bf-110, Hs-129 aircraft has been increased to 30°;
16. Bomb release sound has been added to all Flying Circus aircraft;

Player Controllable Tanks Changes

17. "Turn off the engine" command works as it should and has voiceover;
18. Fixed an infinite rotation of AI-controlled detailed tanks after giving them a turn and stop order;
19. Fixed "turn shaking" of AI-controlled detailed tanks that sometimes happened after stopping;
20. Fixed "looping" of AI-controlled detailed tanks hat sometimes happened after "Turn by 180°" order;
21. Movement to a point and movement according to the mission scenario commands correctly function after issuing commands "Stop and hold position" and "Turn and stop";
22. The camera won’t be randomly stuck in external view after the death of one of the crew members and it won’t be possible to switch to a killed crew member;
23. The gunner now uses a manual turret traverse drive and its different gears if available depending on the aiming correction required (small adjustments are made using the manual drive);
24. Killed gunners won’t visibly "turn" after death;
25. Detailed tanks won’t "bounce" when collided with static versions of vehicles (static_ ...);

Graphic Effects

26. Ship wake trails and splashes effects are improved significantly;
27. New ship explosion and sinking effects added;
28. Improved ship fire effects added;
29. New aircraft fuel tank explosion effect created;
30. Bomb ground detonations, railroad and road fuel transport explosions are improved and optimized;

Pilot's Career

31. New bombing mission types added for all fighter/bombers in all careers (8 types in total): artillery position, fortified area, troop concentration, airfield, river crossing, railway junction, warehouse, bridge;
32. The mission logic in all ground attack and bomber missions has been improved: the player's flight planes returning home with unused bombs and missiles should happen much less often;
33. The player’s fighter/bomber flight in all ground attack and bomber missions should have an escort depending on the type of the player's aircraft and the time period;

Other Changes

34. The deletion of train cars by the MCU: Delete mission command fixed (previously it only deleted the locomotive, leaving the cars);
35. Fixed a problem with the part of the game interface missing in the screenshots;
36. A default tactical code can be set in the spawn point settings in the mission editor;
37. The discrepancy between the ship movement effects for different players in multiplayer has been fixed;
38. Corrected ballistics and penetration ability of German 20mm rounds used in anti-aircraft guns;
39. Thorny 13 pdr AA anti-aircraft gun firing sound restored;
40. Fixed the “Engageable” flag for GAZ-MM 72K anti-aircraft gun in mission editor (previously AI pilots attacked the vehicle even with it set to 0).


SUMMER SALE 2.0 IS ON!

The Summer Sale 2.0 runs from 10:00am PST August 11th to 10:00am PST August 25th right here on STEAM.

https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

Tank Crew - 50% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off
Hurricane Mk.II - 50% Off
Yak-9 – 50% Off
Yak-9T – 50% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 85% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Ice Ring – 50% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off

https://store.steampowered.com/app/244050/Rise_of_Flight_United/

All ROF Content – 75% Off

Enjoy!

See you in the skies and on the battlefield!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Dear Friends,

A LOT is being worked on at the moment and we’d like to share what is going on, but first, here is a picture of our new American bomber pilot models that are now ready for implementation. Once again, our dear friend Alexey comes through with a beautiful model.



First, update 4.603 is coming next week, assuming there are no nasty last-minute surprises. The 4.603 update will see the release of the long awaited Sd.Kfz. 10/5 Flak 38 vehicle mounted anti-aircraft gun and three WWI aircraft for Flying Circus: Volume II – the SPAD VII, Pfalz D.XII and the Airco DH.4 two-seater.




In addition to the new aircraft for FC2, Ugra Media is hard at work on the map and making elements for it including buildings, airfields, vehicles and other small details that you may find interesting.





And don’t forget that the awesome STEEL BIRDS historical campaign is also going to be released with the 4.603 update. You can still pre-order it in the IL-2 Official Webstore! Jabo pilots get ready!

I also want to touch on a few items that you have heard about or have been waiting for patiently for a while.

We have good news and not so good news on the progress of our new more Complex Fuel Systems feature and Drop Tanks. It looks like we will be able to include drop tanks for some of the later model Bf-109s in the sim along with their new fuel system modeling in the next update. The not so good news is that other aircraft will have to follow in future updates as we work to retrofit so many planes. We had hoped to be able to accelerate this process, but we have not been able to fill a couple critical positions on the team in time to make this happen as fast as we want. However, these 109s really needed drop tanks so we added them first. There is a slight chance they won’t make this update if last minute bugs appear, but we are hopeful. Positive thoughts please!

Next, our new Air Marshal feature has been in testing for a couple weeks now and it does function, but there are some bugs and design issues that need to be ironed out before release. Air Marshal includes lots of GUI related items and is also connected to multiplayer so it’s more complex than a simple GUI feature. We’re finally feeling confident that Air Marshal will indeed be released, but exact ETA is still not known. However, it’s inching closer and closer with the help of some motivated testers. When we’re certain the interface is finalized or very close to final, we will show you pictures and talk about its features.

Additionally, we continue to test and work on the new AQM (Advanced Quick Missions) feature and it’s making rapid progress, but initial tests revealed some issues that need to be addressed. The AQM system will eventually be applied to all our maps and we are working to do that as soon as possible. It is likely it will be released for our larger maps first then applied to the others. Projected release is this Fall.

In Career mode news we are happy to report that 8 new mission types for fighter-bombers are going to be in the next update. Viks and LukeFF have been working to improve the career in this aspect and all seems to be working well.

Also, many of you know we are working on new cloud technology for the sim. This should bring our clouds up to a new level of beauty, variety and realism. We also plan to work with a talented community member on this project and we hope it will bear fruit in the coming months. But before we get into worrying about artistic quality, we need to perfect the technology part of it. And we think, based on early tests, that these clouds will also improve performance, but yield a prettier result. We’ll have pictures for you once we have something worthwhile to show you.

And finally, work on several new aircraft continues – V-1, P-51B/C, Me-410, Mosquito, Ar-234, B-26 (AI) are all being worked on feverishly and Ugra is knee-deep in building the cockpit for the C-47 along side preparing more FC2 planes for release.

And last but not least - Jason is beginning to plan future projects that you’ll likely learn about late this year or early next year as we work feverishly to finish Battle of Normandy.

There are so many aspects of IL-2 we are working on as we finish out this hot summer and we’ll talk about in future Developer Diaries.

See you in the skies!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Dear Pilots, Tankers and Gunners,

Today we have a short Developer Diary for you that shows progress on the Normandy airfields and the cockpit our P-51B/C.

As with our Rhineland map, the Normandy map will include historically accurate airfields. Here you can see how we match up period photos with our in-game map as we build them.




And work continues on the P-51B/C cockpit and below are some WIP shots. Of course, there are some missing details as the work is ongoing and still quite early. We are confident the P-51B/C will be really awesome when completed.



Enjoy!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
285

Dear Pilots,

Today’s Developer Diary has two cool items to announce.

First, you can’t stage a Normandy invasion without some dashing British gents jumping out of airplanes. So, we built some.



Next, we are excited to announce that our next payware historical Scripted Campaign is coming soon and it’s called – Steel Birds!



Created by our master mission-specialist Alex “Blacksix” Timoshkov, Steel Birds focuses on Fw-190 A-5 operations in the Kuban theater in late spring 1943. You'll take on the role of the newly appointed flight commander in 5. Staffel of the II./Sch.G 1. Under the command of Hauptmann Frank Neubert this Gruppe has just completed a retraining program and has relocated to Anapa airfield to support the operations of the German 17th Army.

The campaign is set from April 14th to May 16th, 1943 and is centered around the struggle for a bridgehead at Novorossiysk (Operation Neptune), and two major Soviet offensives in the area of Krymskaya, which ended with the withdrawal of German troops to a new line of defense in early May.

The sharp increase of the Soviet air strength in the Kuban led to one of the largest and fiercest air battles ever on the Eastern Front. In this difficult situation, you have to strike artillery batteries, transport and armored columns, airfields and battle formations of enemy advancing troops.

We’ll have more about Steel Birds next week when we formally launch pre-orders for this historically bases campaign. Release is scheduled for August.

Some images from Steel Birds are below.





And finally, we have some images from the new Advanced Quick Mission interface that is coming later this summer. We saved our old “campaign” system technology and have laid it over the existing QMB to give you added depth for missions that can be created quickly. We think this will be an entertaining new feature that will allow you to fly missions with more structure, but not be as big a commitment as the Pilot Career or as simplistic as the QMB battles. This new AQM, alongside our other mission-making tools such as the existing QMB, Pilot Career and Mission Builder, plus all the great third-party apps like PWCG by Pat Wilson and EMG by SYN_Vander gives the Great Battle series an amazing number of options for creating entertaining mission content.



Enjoy!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
284

Dear Pilots,

Summer is here and it’s very hot in both Moscow and Las Vegas, but we soldier on still working mostly from our flats and homes. This week’s DD features just a couple items, but one is quite a surprise as you will see. But first, let’s admire the upcoming 4K skins made by our steadfast ally and partner Martin “ICDP” Catney. The ugly duckling has become a swan with these new textures wouldn’t you say?






With the new skins for the Hs-129, we are rapidly closing in on ALL planes in Great Battles being upgraded to the 4K standard. The Yak-1b should be next and eventually the Ju-52 will also get a refresh. The entire 4K upgrade has been a huge effort on Martin’s part as well as the previous contributions made by Francisco “BlackHellHound” Bindraban. Please join me in thanking them for their awesome contributions! A shining example of talented community members helping the developers and an effective international partnership.

And now a surprise that came about very recently, but one that has a its roots in Rise of Flight history and one that should end in a positive result for Sturmovik. Today, we share extremely early WIP shots of an important fighter design that saw action against both Soviet and American air forces and late in the war, alongside them. Can you guess what plane it is? There are very few types that have this distinction.

That’s right, the Romanian designed and built IAR-80/81 is under development by a third party that we feel has the skills to make it a reality. This will take some time, but we are confident it will come to fruition. Please enjoy this little tease and when we the mesh is further along, we will offer it for pre-order as we always do.



Why the IAR-80/81 exactly? Well, believe it or not, there is a lot of good reference information on this plane, so it is one that is possible to build by a single qualified modeler. A lot of what we do as a sim developer, can be described as the “art of the possible”. The IAR is indeed possible to make, so let's do it. And it’s a nice departure from our usual plane-set and is often overlooked in the history books. It will be sold as a Collector Plane, but it will certainly add some more historical flavor to the Battle of Stalingrad theater. There are some other planes we are working looking into finding a way to make. Your continued financial support is most important when we try to make new aircraft.


And we continue to work on the new AQM feature, fuel systems with drop tanks, Air Marshal and even improved cloud technology. All of which I hope to show you pictures of in upcoming Developer Diaries.

And Jason continues to work with talented mission makers on new mission content and Campaigns which we hope to have localized and released soon.

On a serious note, the pandemic really slowed us down as we are prevented from being on our office and seeing each other face to face. Working from home is not always ideal for a collaborative effort like developing Sturmovik, but we continue to do our best and fill irritating personnel needs as soon as we can. We had hoped 2021 would bring a quick return to normalcy for us, but sadly it has brought a whole new set of challenges for us as a team beyond the usual technical ones as the pandemic sticks around. So please have patience with us and know that the team is doing their very best under less-than-ideal circumstances.

See you in the skies and on the battlefield!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
Attention Pilots!

The weather in Moscow and Las Vegas is hotter than a fire in the cockpit, but that means it's time for the Annual Summer Sale!!!

The Summer Sale runs from 10:00am PST June 24th to 10:00am PST July 8th right here on STEAM.

https://store.steampowered.com/app/307960/IL2_Sturmovik_Battle_of_Stalingrad/

GAZ-MM 72-K - 25% Off












Tank Crew - 50% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off
Hurricane Mk.II - 50% Off
Yak-9 – 50% Off
Yak-9T – 50% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 85% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Ice Ring – 50% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off

https://store.steampowered.com/app/754530/IL2_Sturmovik_Cliffs_of_Dover_Blitz_Edition/

Cliffs of Dover: Blitz - 35%
Desert Wings: Tobruk - 20%

https://store.steampowered.com/app/244050/Rise_of_Flight_United/

All ROF Content – 75% Off

Enjoy!

See you in the skies and on the battlefield!

The Sturmovik Team
IL-2 Sturmovik: Battle of Stalingrad - 1CGS - Jason
DD 283

Hello Everyone!

This week we are showing a Dev. Diary a little early because we have some vacation and Covid-related holiday time that interferes with our normal routine. So, before we take a little time off, here are some quick shots of the German Sd.Kfz. 10/5 Flak 38 in the actual game engine. As you can see the textures are not anywhere near ready, but it is starting to become functional including some of the damage model and the gunsights. Once again, our partners at DigitalForms have done a terrific job on the model.

In the images below you can see how a machine gun from a Soviet armored car shot up my engine and ended my mission. The sights on this German gun are quite different from the Soviet 72-K and maybe it’s a bit more user friendly? You’ll have to be the judge when you try it, but it sure is fun trying to knock down planes with either gun!





Again, the textures are not done and this is just an early Beta example and we wanted to show you that progress is being made. The Sd.Kfz. 10/5 Flak 38 will be ready for action later this summer.

In WWII aircraft news – the P-51B/C is scheduled be the next aircraft released as we work on other things like the V-1 ‘Buzz Bomb’. The P-51B/C will be released late summer; the exact date is unknown at this point, but we’ll have updated pics for you just as soon as we can.

In WWI aircraft news, Ugra Media is hard at work on several FC2 planes and the map, but the closest to release is the Pfalz D.XII. She will be ready for our next update.





Recently, when I collected the USAAF squadron emblems for BON, created once again by our friend Isaac ‘Solidkreate’ Chavira, I was inspired to make another poster. This time for the P-47D-22 with all the USAAF Ninth Air Force squadrons that will be a part of the Battle of Normandy Career. There are quite a few that flew the Razorback during that period.



….. and finally, a shot that you have been waiting a long time to see. A Bf-109 with something new under slung its belly. Functional drop tanks are being worked on for several planes, but it will take time to retrofit the aircraft that need them.



Enjoy!

The Sturmovik Team
...