IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Friends,
Today our team presents you the first IL-2 Great Battles update in 2021, 4.506. The main feature of this update is the Fw 190 A-6 fighter/bomber developed for the Battle of Normandy. The Normandy map is in development, but you can already fly the new aircraft in Rheineland Career mode, provided you have both Battle of Normandy and Bodenplatte. You can also encounter the new A-6 as an enemy in the recent Wind of Fury campaign and anyone can set it up as an AI in quick missions.
In addition to the new arrival, there is a significant number of other changes and improvements. The updated graphical effects are included (the ones that are ready), Chiawei =Oyster_KAI= Liang continued his work on the 4K texturing of many planes cockpits and Martin =ICDP= Catney created 4K external textures for Bf 109 E-7 and corrected a number of other aircraft. There are two AI corrections, but they are significant. Among other fixes are ones for aircraft systems, player controllable tanks, including an important one for the gun aiming, and many improvements for historical campaigns.
We continue our work as always and this Spring you'll see new planes and improvements for the game world.
4.506 Main features 1. German fighter/bomber Fw 190 A-6 is now available to all Battle of Normandy owners; 2. Fw 190 A-6 added to Rheinland Career mode (to the 1st and 2nd chapters to joinable squadrons III./JG 11, I./JG 26 and II./JG 26 and to all chapters to AI squadrons III./KG 51 and NSGr. 20); 3. Bf 109 E-7 got 4K quality external textures; 4. There are new truck variations (which look exactly like the regular ones) that are loaded with ammo and explode when attacked in a spectacular way;
Aircraft improvements 5. AI pilots of fast fighters engage slow-flying targets much better; 6. AI pilots that are alone or from different groups carry out a landing approach much better - now all the AI pilots form the landing queue, not only the ones that belong to the same group; 7. MC.202 propeller rotation and twist were corrected; 8. Yak-9 and Yak-9T elevator is affected at high speeds similar to other Yak fighters; 9. On all aircraft with set throttle control positions the current position is shown in the technochat instead of the throttle percentage; 10. UBT MG gunsight scale on IL-2 mod. 1943 has been recentered; 11. A damaged Fokker D.VII won't visibly disappear at long distances; 12. Gunsight adjustment (target size and range) using buttons happens faster and their default values are set for a close dogfight against a typical enemy fighter; 13. German gyro gunsight Ez.42 damping corrected, higher frequency oscillations of the aircraft affect the calculated lead less; 14. AI pilots fire all 12 Hurricane MGs when installed instead of only 8; 15. Water vapor effect added to the damaged or overheated Hurricane radiator; 16. Oil and water drops won't visibly appear on the inside surface of the cockpit canopy on many aircraft; 17. A number of typos that appeared on Soviet planes after increasing the cockpits to 4K quality were corrected; 18. Bf 109 E-7 cockpit: a typo corrected, detail of certain controls improved, dimmer looks more historically accurate; 19. Bf 109 F-2 and F-4 wheels corrected; 20. BG-25 detail increased (Bf 109 G6/G6 Late/G14/K4); 21. Rocket control panel detail improved on Bf 109 G6 Late and G14; 22. Fw 190 A-3/A-5/A-8 ammo counters panel detail improved; 23. Hs 129 B2 cockpit: weathering and scratches on leather objects, weathering of the gunsight parts outside the cockpit, more detailed dimmer switch, revised coloring and updated lettering of gauges and parts to make them more historically correct, alpha layer adjustments; 24. MiG-3: enhanced textures of braided cables, redrawn placards, alpha layer adjustments; 25. P-39L: control stick weathering, more detailed radio equipment (MN-52H, BC-345, BC-451) and recognition light switch box, more accurate white aluminum panels and detailed text, enhanced throttle quadrant and fuel prime pump handle, improved gauges and parts lettering, alpha layer adjustments; 26. P-40E: more detailed radio equipment (BC-366, BC-451A, BC-450A), throttle quadrant and fuel prime pump handle, historically correct texture for exposed wiring (black wires and white braided cables), alpha layer adjustments; 27. P-47D22/D28: more detailed BC-765 switch box and fuel prime pump handle, upgraded textures of the white screws on the trim indicators box and flap control handle slide rail, alpha layer adjustments; 28. Fw 190 A-3 and A-5 default pilot positions and some skins of these aircraft were corrected; 29. Radio and lighting switches are now animated in Fw 190 A-3 and A-5 cockpits;
Player controllable tank improvements 30. An option added that amplifies the gun aiming response to the mouse movement. If you play without a visual mouse aim indicator or aim the gun using buttons, it is recommended to leave it at the default setting (0); 31. Player controllable tanks now correctly collide in multiplayer; 32. A wrong technochat message about turning on and off the powered turret traverse won't appear while moving across rough terrain at high speed; 33. SU-122 and SU-152 crews throw out all the accumulated spent ammo casings when the hatches are opened; 34. The initial position of the shot off Ferdinand gun mantlet corresponds to the mantlet type installed; 35. 72-K 25mm round ballistics were corrected; 36. HE rounds of 72-K, 61-K, Flak 36, Flak 38, Flakvierling 38, Sh-37, NS-37, BK-3.7, M4 and Vickers Class S now have self-destruct fuzes (HE rounds without such fuzes were not used on these guns); 37. Pz.Kpfw.III Ausf.M suspension animation corrected;
Visual effects improvements 38. New bomb ground and water impact (impact, not explosion) effects; 39. 50-100 kg bombs explosion effects have a new style (it is planned to update all the explosions in a similar way); 40. Additional explosion effects added for rounds containing more than 450 g and less than 1500 g explosives; 41. Improved gunfire effects for the detailed ground vehicles; 42. APHE explosion effects corrected accordingly to the number of explosives they contain; 43. Ground vehicles leave better-looking tracks;
Other improvements 44. The hook on port cranes is raised higher so it won't prevent larger ships to dock underneath; 45. The visual model of a destroyed 52-K AAA gun was corrected (it contained elements of an intact gun); 46. Blazing Steppe, Fortress on the Volga, Ice Ring historical campaigns: all fire effects updated, ammo trucks added, many other improvements and fixes; 47. During the Wind of Fury historical campaign you can encounter С-47 and Fw 190 A-6 while Bf 109 G-6 fighters were replaced by Bf 109 G-6 Late; 48. Fortress on the Volga historical campaign: fuel and ambulance trucks added to the transport columns, the overall number and size of the columns increased.
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Pilots and Tankers!
A new Lunar New Year is upon us and that means it’s time to celebrate the year of the Ox with a sale on Sturmovik!! Which aircraft in IL-2 reminds you most of an Oxen? The Ju-52 perhaps? Hmmm…. It did haul heavy loads like an Ox.
The Lunar New Year Sale runs from 10:00am PST February 11th to 10:00am PST February 15th right here on STEAM.
BOS – 85% Off BOM – 75% Off BOK – 75% Off BOBP – 66% Off FC1 – 66% Off
Hurricane Mk.II - 35% Off
Yak-9 – 40% Off Yak-9T – 40% Off Fw-190 D-9 – 66% Off P-38 J-15 – 66% Off U-2VS -75% Off Ju-52/3M – 75% Off Bf-109 G-6 – 75% Off Yak-1B – 75% Off Spitfire Mk. VB – 75 % Off LA-5FN – 75% Off HS-129 B-2 – 75% Off P-40E-1 – 85% Off Macchi MC.202 – 85% Off Fw-190 A-3 – 85% Off LA-5 Series 8 – 85% Off
Ice Ring - 30% Off Blazing Steppe – 75% Off Fortress on the Volga – 75% Off
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
271
Dear Friends,
There will be a lot of Battle of Normandy news in 2021. Relatively soon we'll be able to show you the first landscape shots, while today we have some of the ground vehicles that are already done. Please note that the quality level for the new trucks, armored cars and other objects for Normandy has increased. Of course, the new objects will benefit from all the previously developed physics and AI improvements.
Dodge WC-54 - while working on the Battle of Normandy we have decided to add the ambulance vehicle for the US Army that was missing in 'Bodenplatte'. This 3-ton all-wheel-drive vehicle was designed specifically for the US Army medical service.
Austin K2/Y - you can tell the country of origin of this 3-ton military ambulance vehicle after a first glance. Of course, it is British.
Ordnance QF 17-pounder - this famous British gun which was very effective in the anti-tank role in spite of its relatively small caliber. This gun, either in an AT gun form or installed on a tank gave good chances against German panzer beasts.
Sd.Kfz.222 - this German all-wheel-drive 5-ton armored car with 3 men crew had a powerful weapon for its class, 20mm automatic gun KwK-20, and sloped armor.
AMES Type 15 was a British made radar.
SCR-584 was a US radar. Also on this screenshot are the British AA searchlight and its accompanying electric generator.
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
270
Dear Friends,
Today we have mostly images for you. Soon we'll be able to share news on the Battle of Normandy progress in various areas, but today we can show you the first in-game screenshots of Fw 190 A-6. This aircraft will include the assault modifications G3, G3/R5 and A6/R2 Sturmjager and is planned to be released in the coming update along with the new graphical effects and aircraft AI improvements.
And here are the screens on what we're working on at the moment, the feature that all the previously released IL-2 Great Battles products will benefit from:
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
269
Dear Friends,
So, here is the new year 2021! Like anyone else, we're going to hope that it will be better than the previous one. However, for IL-2 Great Battles, the last year was quite positive in spite of all complications. We hope that we'll build on this success this year - the plans are quite extensive. Let's start with the first in-game shots of the British fighter Hawker Typhoon Mk.Ib which is being developed for the Battle of Normandy. As you can see, it looks nearly complete, but in fact, there is still a lot to do - a hefty chunk of work is left on its cockpit instruments and the flight model. Nevertheless, we're expecting to finish everything before the end of this Spring and release it to all Battle of Normandy customers.
Speaking of the Normandy map, the layout of the towns on its continental part is complete for the first iteration. A bunch of landmark buildings and a significant part of AI-controlled ground vehicles planned for Normandy are already done. We're researching the data for the Normandy Career mode.
Meanwhile, the AAA trucks are also showing good progress - the GAZ-MM with the 72-K gun will be ready first. Its chassis is ready both in terms of the 3D and physical models while the crew animations and audio are being worked on. We've managed to find the authentic firing tables prepared by the Main Artillery Directorate of the Red Army and printed by the military publishing house of the People's Commissariat of Defense of the Soviet Union in 1943 and made the ballistics of the 25mm rounds and their armor penetration ability in various cases as close to the real thing as possible according to this data. We still have to research and recreate the really complicated correction system for the gunsights, that's what we're working on now while our partners at Digital Forms are creating the complex 3D model of the AAA gun itself as you can see on the screens below:
BOS – 85% Off BOM – 75% Off BOK – 75% Off BOBP – 66% Off FC1 – 66% Off
Hurricane Mk.II - 35% Off
Yak-9 – 40% Off Yak-9T – 40% Off Fw-190 D-9 – 66% Off P-38 J-15 – 66% Off U-2VS -75% Off Ju-52/3M – 75% Off Bf-109 G-6 – 75% Off Yak-1B – 75% Off Spitfire Mk. VB – 75 % Off LA-5FN – 75% Off HS-129 B-2 – 75% Off P-40E-1 – 85% Off Macchi MC.202 – 85% Off Fw-190 A-3 – 85% Off LA-5 Series 8 – 85% Off
Blazing Steppe – 75% Off Fortress on the Volga – 75% Off
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Update 4.505
Dear Pilots,
The IL-2 Sturmovik development team wishes you the best in the coming year and has a small gift for you - another update. It includes the work of the community enthusiast Chiawei =Oyster_KAI= Liang who agreed to work with us more closely and make his textures even better to be included in the sim officially. All the player controllable aircraft in this update have their cockpit textures considerably upscaled and sometimes corrected, resulting in a much better look of their cockpits. At the same time, Martin =ICDP= Catney has finished working on the external textures of another plane - this time it is I-16 - and they look great. There are many other fixes and improvements you can see in the changelist below.
Happy New Year and best of luck to you in 2021!
1. All player-controlled aircraft got 4K quality cockpit textures created by Chiawei = Oyster_KAI = Liang; 2. I-16 type 24 fighter got 4K quality external textures created by Martin = ICDP = Сatney; 3. I-16 type 24 fighter has a new “Silver” skin (painted with aluminum paint) by Martin = ICDP = Catney; 4. New visual effects added for and railway fuel tanks and fuel tanker trucks explosions. The airfield fuel storage also explodes with a new effect if there is an entity assigned to it in the mission file; 5. The A-20B bomber crew visual models were updated, as well as the animation of taking off glasses on the ground and putting on an oxygen mask at altitude. In addition, if the country parameter in the mission file is set to UK or USA the crew models will be British or American respectively; 6. Added missing fire effect to old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L); 7. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) should no longer shoot at targets when considered destroyed (when their marker is removed); 8. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) have visual models of the driver and tank commander; 9. The surviving crewmen of the old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) leave if the tank is knocked out; 10. Old player controllable tanks (T-34 STZ 1942 and Pz.Kpfw.III Ausf. L) commanders have a pistol and binoculars; 11. Several cases of incorrect camera operation have been fixed (for example, when the camera remained in the cockpit of a destroyed aircraft or a tank); 12. The giant smoke columns from the Stalingrad city fires should now be visible up to 100 km away from the player starting point in QMB mode; 13. Wrong tree models on the river island near Stalingrad were corrected on Summer and Autumn maps; 14. The cropping of the ground structures outside the mission zone has been optimized, reducing the load on the system and speeding up the mission loading in the QMB mode on the Stalingrad map (all seasons); 15. The cropping of the ground structures outside the mission zone has been optimized, reducing the load on the system and speeding up the mission loading in all Career mode timeframes (BoM, BoS, BoK, BoBp); 16. All internal equipment of the armored vehicles was made less resistant to the fragments of APHE rounds that detonated inside; 17. Zademyanye airfield on Winter Velikie Luki map has been smoothed; 18. Ju-88 cockpit raindrops effect has been restored; 19. Pe-2 bombers right spinner won't become darker when the propeller is rotating; 20. The auto-oscillations of the La-5 elevator in the simplified control mode at low altitudes have been fixed; 21. A technochat error that could cause an incorrect message about the flaps release has been corrected; 22. Ju-87, Ju-88 and Fw-190 aircraft have technochat messages about releasing the flaps to takeoff and landing positions; 23. Yak-9 and Yak-9T water radiator drag has been corrected when the radiator shutter is closed more than a neutral position; 24. Lighting on both Halberstadt aircraft can be turned on only with cockpit lamp modification present; 25. Technochat flap position messages corrected on aircraft with fixed flap positions; 26. On A-20B bombers, problems with ANOs and bomb bay tail signal lamp at long LODs have been fixed.
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
DD #268
Dear Friends,
Another year is ending. This one was tougher than usual, but the team has managed to do without losses and meet all the planned goals nevertheless. The work on Normandy is going well and soon we'll be able to show you the screenshots of the unique buildings and ground vehicles being developed especially for it. It will be a while before new aircraft are released because several of them are at the same stage of development at the moment, but in Spring we plan to release a number of player controllable content we're preparing right now. This, however, doesn't mean we won't release anything new till that moment - as you know, we're constantly improving the project in all its aspects and we plan to release some of the improvements sooner, in big updates before that.
One of these improvements is 4K texturing for I-16 fighter created by Martin =ICDP=Catney. In addition to this, we're always glad to have more people improving the project and one can spot a result of the new collaboration on these screenshots. We won't disclose all the details of the coming surprise right now but we're sure you won't be disappointed.
The player controllable self-propelled AA guns saw good progress lately. A new system of visualizing the tires, not less interesting than the one previously developed for tracks, is in the sim already and we'll show it to you soon. The model of wheeled and half-track propulsion is also ready and gets the final touches. In the meantime, our partners at Digital Forms made significant progress working on the second object of this pair - German Sd. Kfz. 10 half-track with 2cm Flak 38. We already can show you the WIP screenshots of it along with a Luftwaffe soldier in Winter uniform:
To finish today's Dev Blog we want to show you the progress that was made on the fascinating bird, one of the planes that are in development for Battle of Normandy - Typhoon Mk.Ib. This legendary aircraft is planned to be released in late Spring 2021, it will be the third one of the Normandy planes that are planned to be released before the Summer. This concludes the last Dev Blog of this year, see you in 2021! Merry Christmas and Happy New Year!
IL-2 Sturmovik: Battle of Stalingrad - 777 Studios
Dear Friends,
New player controllable aircraft or vehicles aren’t ready yet, but we have decided to release the update 4.504 that improves many aspects of the sim. The main feature of this update is the increased visual detail of the landscape at close distances, which is a graphics option. It makes the terrain bumps and unevenness, that were previously only calculated in physics, to be visible. Overall, this improvement makes the vehicle and aircraft movement on the ground look much better and natural.
The second main feature is a nearly complete overhaul of the sound volume balance in the aircraft cockpits which was done with the help of pilots that have experience flying similar aircraft, resulting in a more realistic sound environment in the cockpit.
There are many other important changes as well, for instance, many graphical effects were improved like large structural fires in cities and more detailed tank cannon fire effects. Even the grass now bends when you fire the tank main gun! The full change-list follows:
4.504 Main features 1. The terrain bumps that were previously only in the physics are now visible at a short distance, resulting in a much better visual look of the wheeled and tracked vehicles and planes on the ground movement. The detail of this visualization can be adjusted or completely disabled and works at ‘Medium’ or better graphics settings preset; 2. The movement of all simplified ground vehicles (cars and tracked vehicles) also looks more realistic since the benefit from the new tech as well; 3. Tanks transmission modeling was made more detailed, increasing their maximum climb angle; 4. New RAF paint scheme added for P-39L-1 by Martin =ICDP= Catney; 5. P-39L-1 pilot got a new visual model, animation of removing glasses on the ground and donning an oxygen mask at high altitude. In addition, setting the country of the plane to the UK or USA in the mission file changes the pilot model to UK or USA pilot accordingly; 6. The ram air noise sounds depend on the flight speed, taking into account the position of the pilot's head in the cockpit (in the center, near the side, overboard) and the cockpit canopy state (open or closed). The volume of the ram air noise has been increased, giving more audio cues in a closed cockpit; 7. Airflow noise sound when stalling or at a high-G load has been improved; 8. Stall sound on Yak fighters was adjusted to be more informative at high angles of attack; 9. The volume of other sounds in the cockpit (the noise of the aircraft moving on the ground on the landing gear, the hissing of the flaps and landing gear valves, the background power grid noise, radio communications, etc.) is balanced according to the new volume of the airflow noise. Corrections were made to the sound volume of several engines as well;
Tank improvements
10. New motion blur effect improves the look of the player controllable tank tracks if the ‘Cinematic Camera’ option is checked; 11. All Tank Crew module tanks got new gun and machine gun firing effects that depend on the muzzle power. If a gun has a muzzle brake, the effect has a corresponding shape. In addition, firing the main gun temporarily causes the grass nearby to bend down; 12. The "jitter" animation issue of aircraft and tank gunners when the player left the corresponding station has been fixed; 13. The tank turret stays in place when the player switches from the gunsight view to another station and there are no visible enemy targets for AI gunner to engage; 14. When giving an order to other tanks in the platoon only existing tanks are shown in the menu; 15. Only existing ammo types are shown in the commander menu when selecting the ammo for your tank; 16. AI gunners will correctly engage a target when several different targets were assigned by the commander one subsequently; 17. AI will load correct ammo as instructed by the commander; 18. Gunsight zoom on VR devices with canted displays and Parallel Projection mode works correctly; 19. M4A2 visors won’t look too bright in an external view; 20. The remaining .50 cal ammo is shown correctly when the M2 MG installed on the M4A2 tank is in the anti-aircraft firing position; 21. It’s no longer possible to hit the M4A2 turret by pushing the AA MG down and left to the limit when firing; 22. The free T-34/76 STZ (1942) tank turret switches to manual turret traverse when the generator is not working; 23. The free T-34/76 STZ (1942) tank field of view when looking through the gunsight has been fixed; 24. Free T-34/76 STZ (1942) and Pz.Kpfw.III Ausf.L tanks have their turret traverse speeds reduced the more they are tilted, just like Tank Crew tanks; 25. SU-122 SPG mass has been corrected according to the latest data found (30900 kg); 26. Commander's machine guns (KV-1s and M4A2) won’t ‘stuck’ when trying to swivel them looking through the sights in VR mode; 27. The graphic effect and sound of a machine gun or tank gun firing won’t stuck when the tank is blown up; 28. In Quick Mission - Duel, tank settings are correctly applied; 29. The 1st and 3rd missions of the "Last Chance" German tank campaign were optimized to be playable on 3.0 GHz processors (without time compression); 30. The vertical adjustment sound of the PT4-7 and PG panoramas (KV-1s, T-34UVZ-43, SU-122 and SU-152) was removed since they can be adjusted along this axis separately;
Aircraft improvements
31. Pilot AI won’t dive into the ground after receiving a command to attack a ground target if there is no ammo; 32. Fighter pilot AI won’t open fire too far away in a ‘face to face’ attack; 33. A rare issue that could make an aircraft to levitate above the ground or sink into it up to 1m depth (it happened more frequently on Arras map) and therefore cause damage to it has been fixed; 34. U-2VS wing damage when touching the ground during taxiing has been reduced and the landing gear damping settings have been corrected. Now it is possible to land and take off on an unprepared field with a bit of luck; 35. U-2VS formation and landing lights functioning was corrected; 36. Pe-2 series 87 top turret camera corrected in VR mode; 37. Torn off A-20B bomb bay doors behave in a physically correct way; 38. A-20B bomb bay doors will be torn off during an emergency landing (landing gear up) only if they were opened; 39. A-20B cockpit view won’t shake when the mission starts; 40. P-51D level autopilot won’t turn off by itself at the start of the mission in the air if the fuel tanks are full; 41. Visually inverted MC.202 propeller pitch has been corrected; 42. The P-39L-1 antenna won’t ‘hang’ in the air if the tail section is broken; 43. Audio and visual effects when hitting the outboard cannons and bomb and rocket racks were corrected for IL-2 (all modifications), Bf-109 (all modifications), FW-190 (all modifications) and MC.202; 44. IL-2 mod. 43 gunner and rear fuel tank armor has been corrected; 45. An issue that could cause the aircraft with a repaired wing to move instead of stop when applying the wheel brakes has been fixed; 46. Pe-2 series 87 surface material won’t visually change when moving away from it; 47. A-20 cockpit glass won’t visually change when moving away from it; 48. P-51D-15 spinner was made less shiny; 49. Visual artifacts on the Bf 109 E-7 cockpit glass were eliminated;
Other improvements
50. The visual image of the sea surface was improved up close (the blackness on wave crests, shadows shake, reflection and glare when the camera was directed downward very close were corrected); 51. Fixed an issue that caused ships and aircraft on the sea surface to be unaffected by the movement of the waves; 52. Fixed an issue that prevented the submarines from moving when the waves were high; 53. Fixed a rare issue that could display a black screen when switching to F11 free camera; 54. F11 camera movement was made smoother; 55. An incorrect factory building roof in Stalingrad that glowed at night has been corrected; 56. The visibility range of large fires (static effects City_Fire, City_FireSmall, VillageSmoke and their new cyclic versions) has been increased to 100 km; 57. Settlement fire effects in Career, Quick Missions and tank campaigns won’t periodically disappear and reappear or ‘flip’ when you move the camera around them. These effects now illuminate the surroundings as well; 58. Three factory chimney smoke effects for mission creators were added: Chimneystalk_smoke_white, Chimneystalk_smoke_grey, Chimneystalk_smoke_black; 59. The “DummyGroundExpl” explosion effect set in the mission has been restored; 60. Visual mission effects AmmoExplosion and AmmoExplosion_Big have corresponding sounds; 61. House_smoke effect starts correctly, without an overly intense and dark first phase; 62. Сyclic settlement fire effects City_Fire_Loop, City_FireSmall_Loop and VillageSmoke_Loop won’t visibly disappear and reappear or ‘flip’ when you move the camera around them, greatly simplifying their use by mission designers and reducing the resulting performance impact; 63. German and French translations of Last Chance, Breaking Point and Wind of Fury campaigns were corrected