We Need To Go Deeper - Nick Lives


This week we're dropping our first Steam Achievements (32 to be exact) alongside a host of much-needed fixes! In fact, from here on out, you can expect us to push a batch of new fixes every week for these drops, as we're putting the game in a content lockdown until full launch to give ourselves time to patch everything up! So with that, look below for our full list of changes!



Changelog

  • 32 Achievements added, all should be obtainable! We are aware of a Steam bug that causes them to not display until after the game is closed, though they are still added to your profile either way once earned. Still working on fixing this.
  • Added explosion countdown text display to show how much time is left to repair the ship once below 0 hull.
  • Fixed female civ characters not turning off their highlights properly.
  • Fixed shop case items showing up with weird offsets.
  • Phonograph bot can now place its item on the altar
  • Fixed one source of the cave submarine showing the wrong sprite.
  • Added sounds for whisperer, horror spawn, horror, deep one, elder thing, ancient one door, obelisks, oil spitters, the final altar portal, and mud giant worms.
  • Fixed a bug causing expedition cleanup to run twice.
  • Reduced max font size on several HUD elements to 50 to fix the bug where players are getting freezes in caves due to font textures being unable to be drawn.
  • Optimized netcode for water pump.
  • Added a 1 frame wait between locking all players out of consoles and entering cave to help resolve certain troubles with cave loading.
We Need To Go Deeper - Nick Lives


This week we're dropping a bundle of fixes and tweaks for our recently implemented ending, based on some of the early feedback and tests from the community! These update notes are going to be SPOILER HEAVY for the game's final encounter and endings, so be warned.



LIST OF CHANGES (SPOILERS):

  • Altar highlight fixed so it doesn't continue to highlight when it shouldn't.
  • Fixed time traveler corpses showing up where they shouldn't.
  • Added small new detail to good ending - players now are implied to turn to stone as well.
  • Fixed doors on Ancient One being on the wrong sorting layer
  • Extra light added to Ancient One's surrounding area
  • Fixed obelisks not displaying the correct symbol.
  • Adjusted visuals slightly for Space of Scholars
  • Fixed level design exploit for all boss arenas
  • Added custom newspaper headlines and pictures for good and bad endings, to imply the aftermath of your actions.
  • Made pyramids slightly more likely to spawn in final encounter.
  • Pyramids seek out players slowly in final encounter.

That's all for now! Keep the feedback coming! :deeperwrench:
We Need To Go Deeper - Nick Lives


This month, we have finally made it. The end game, the final encounter, what lurks at the bottom of The Living Infinite. We're very excited for you all to discover it. This is The Bottom Update. :deeperskull:


Features



The Final Encounter - An end-game encounter, complete with bizarre boss fights (yes, plural), cryptic messages, two new original tracks, and multiple endings, awaits your crew at the bottom of the trench. We want you all to discover it for yourselves, so we'll try not to spoil much here. But we will say that if you still wish to loop instead of ending your run upon reaching the bottom, that The Time Traveler will still await you so long as you don't.... well, we'll let you see for yourself.

Without being able to show much about the final encounter, this may seem like a smaller update, but we spent the whole month just working on this and some preparatory work for Achievements. All so we can try wrapping up a very satisfying end-game, so we hope it was well worth it.

With that said, the final encounter is definitely going to be in need of some fine-tuning and polish, so let us know what you think and keep sending feedback our way!

:slimytentacle::slimytentacle:Official Merch Now Available:slimytentacle::slimytentacle:

Thanks to the community's help in choosing their favorite designs back in April, we now have our first three official pieces of We Need To Go Deeper apparel available online!

Here are our three designs in all their glory. Available in a variety of styles and sizes, including T-Shirts, Hoodies, and Tank Tops. Order them here:

https://deliinteractive.threadless.com/



You can also get free shipping until 6/14/2019 on all orders over $45 US / $80 International with this promo code: FREESHIP619da9a22

Community Highlights



This month's Player of the Month is Qansy!

Qansy has once again proven themselves worthy of Player of the Month thanks to their constant and ever-helpful bug reports to our inbox, complete with log files, alongside their extremely friendly demeanor making them by far one of the easiest folks to get along with in our community! Qansy has been with the community for quite a long while, so thank you Qansy!

And now, for some awesome community art!

A horrifying Pain Clown by skinless



A jovial submarine captain by Cap'n Sharkhunter



A Mad Church follower by sebixson



A Barotrauma enemy in the style of WNTGD by GamerMoment



An original submarine concept by Pusheen




An original enemy concept by Toxic



Jun 7, 2019
We Need To Go Deeper - Nick Lives


For the next 48 hours, we're running a sale at 50% OFF! This is quite literally THE cheapest the game will be for a long, long time since we'll be raising the base price once we leave Early Access on August 1st, so now is the time to act!

https://store.steampowered.com/app/307110/We_Need_To_Go_Deeper/?beta=0

We're launching a new Content Update tomorrow as well, so we expect this to be a crazy weekend. Happy Diving!
We Need To Go Deeper - Valve
Today's Deal: Save 50% on We Need To Go Deeper!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Sunday at 10AM Pacific Time
We Need To Go Deeper - Nick Lives


This week in celebration of Pride Month, we're dropping a tribute to the 19th Century gay author Oscar Wilde! This tribute comes in the form of a new foe and cosmetic inspired by his novella The Picture of Dorian Gray. The invincible Dorian Gray is a powerful foe indeed, for he can only be slain by finding and destroying his accursed portrait. Do so and you may be rewarded with a rare cosmetic!



Happy Pride!
We Need To Go Deeper - Nick Lives


This week we're dropping two new bots with an appreciation for the finer things. Introducing Music Bot and Book Bot! Equipped with the Phonograph and Translation Book respectively, these bots are here to add a bit of culture to your adventures.



SNEAKY PEAKY

And now for a little preview of one thing to come in our upcoming June 8th update:

We Need To Go Deeper - Nick Lives


This week we're dropping new 3 new background critters to populate the final biome, and have implemented new sound effects to give proper life to its many horrific denizens! See the full list of the new sounds below!



Sounds Added:
  • Whisperer Sounds
  • Shoggoth Sounds
  • Horror Sounds
  • Mad One Sounds
  • Starborn Sounds
We Need To Go Deeper - Nick Lives


This week, we're dropping a liquid unlike any other in the form of the powerful and strange Eldritch Elixir! A rare find in The Living Infinite; should you choose to partake in such a drink, you will find yourself granted with a substantial boost in either your strength or repair abilities (+10), but at a great cost to your life. (-5 to max health)

It's your price to pay, should you wish it.

We Need To Go Deeper - Nick Lives


While there's not going to be a large-scale update this month as we continue to supply new content as soon as it's made, today's drop is more sizable than usual!

First off, we're dropping a new max Rank Level, Cultist! See more than any Captain can with the truth bestowed by the cosmos themselves, complete with a new Cultist Attire (unlocked at the Cultist rank) should you wish to showcase your newfound faith.



Secondly, we're dropping a Final Expedition at the very end of the Final Biome - a lavish yet rusty undersea grave of sorts for those who came before, but a last chance to rest and stock up on supplies before reaching the bottom...



Finally, a minor change, but the Translation Book now has an overhauled look, and now appears in front of players' faces instead of behind it. You know, how books are usually read.



More to come soon! As always, let us know what you think, and mark your calendars for We Need To Go Deeper's 1.0 release on August 1st!
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