The Long Dark - hinterland_community
We've been making THE LONG DARK for a long time. Why? Because we're passionate world creators and we care a lot about our players. Many of you have been with us for years. Some of you have literally grown up with us. Keeping you engaged with the game and world, and doing our best to make THE LONG DARK the best survival experience we can is what motivates us every day.

If you think we've done a good job, please consider nominating us by voting for THE LONG DARK in the Labor of Love category in this year's Steam Awards. We appreciate your support.
Nov 10, 2023
The Long Dark - hinterland_community
Hello Survivors,

We’re nearly finished with Part Four of TALES FROM THE FAR TERRITORY, the paid Expansion Pass DLC for Survival Mode, so I thought you might be curious to know a bit more about what’s being added in this new part, launching early December.

As outlined in my September Dev Diary, Part Four — which will be called BURIED ECHOES — includes the next new region in the Far Territory: the Zone of Contamination.

The old Langston Mine lies at the heart of the Zone of Contamination, industrial pollution from decades-old mining operations leaving it a poisoned wasteland patrolled by toxic wolves, featuring large industrial remnants and hiding many hazards, and mysteries! At its heart, an open-pit mine scars the landscape, and deep inside its twisting tunnels — if you survive the poisoned gas — sits a room that holds many secrets. The Zone of Contamination is the second of three large regions that make up the Far Territory, and we’re excited to see how you find it pairs up with the Forsaken Airfield, which we launched in Part One.


The Zone of Contamination, coming in TALES, Part Four.

To go along with the Mine theme, we’ve included a variety of new and useful gameplay tools: a Respirator, which when worn will protect you from poisoned gas you might find in the Zone of Contamination, and eventually, other parts of the Far Territory and Great Bear Island at large. The Respirator relies on consumable Canisters to provide its protection, so keep an eye open for those as you explore the Far Territory. We’re also adding Chemical Boots, which can protect you from the toxic pools that pollute the Zone of Contamination (these pools are really hard on regular footwear!), and a Hardhat that offers strong physical protection against head damage. There’s also a Miner’s Coat and Miner’s Pants, which make up a whole set of protective gear, if you manage to find them all.

And while exploring the Zone of Contamination, make sure you keep an eye out for the Poisoned Wolves that patrol the area. They are leaner than regular wolves, and more desperate. Living around the toxic pools have left them poisoned themselves, and without much to eat, so they are more dangerous than usual. Their bite can leave you with the new Poisoned affliction, so be extra careful when exploring the Zone of Contamination.


The Langston Mine sits at the heart of the Zone of Contamination, and hides many secrets.

Within the Zone of Contamination, you’ll also be able to start the second Tale: Buried Echoes. A continuation of Signal Void which we introduced in Part Two, Buried Echoes adds another layer of mystery to the story of the mine workers, the Security Chief, and the enigmatic Rüdiger. Buried Echoes presents a story that goes in a somewhat unusual direction for THE LONG DARK, and we’re excited to see what you think. The Tale and the new region also feature new music, which all add to the atmosphere of Part Four. And, as with Signal Void, there’s a special gameplay reward to be gained for completing Buried Echoes. You’ll first have to get there to see what it is. (And don’t worry, the Tale will be available in Interloper experience mode.)


The Travois, coming in TALES, Part Four.

Beyond the Zone of Contamination and Buried Echoes, Part Four also adds a significant new gameplay tool: the Travois. A craftable, movable container, the Travois is constructed from Saplings and other materials, and allows you to drag a large amount of extra gear around with you. But keep in mind, you will make some compromises to movement speed while dragging the Travois, and you can’t take it everywhere! And depending on what you choose to load it up with, it can be a very effective wildlife attractant, so be careful to stop and look around once in a while, lest a pack of hungry wolves or a bear sneaks up on you. It’s the perfect tool for moving large amounts of gear and items from one location to another, when stocking up a new safehouse or supply cache, or moving your main base of operations to a new region.

As always, we don’t want players who opted not to purchase TALES to feel left out, so we’ve also included some meaningful free updates to the “base” Survival game, which will be available to everyone who owns THE LONG DARK or SURVIVAL EDITION.

As we shared in the September Dev Diary, we’ve finally managed to find a good way to add hand coverings in the game. Now, what you see on your hands will reflect what you have equipped in your hand slots in the Clothing Menu. Same for the lower sleeves of whatever you are wearing on your arms. We’ve updated some animations so that they work better with things like Mittens. We’re very happy with how this has turned out, and we feel it brings a whole new level of immersion to THE LONG DARK. We hope you agree when you get the chance to try them out.

We’ve also added a whole new series of first-person Harvesting Animations. Now, when you choose to Harvest a carcass for meat or other resources, you will see your hands involved with the harvesting action, as well as the tool you have chosen to harvest with. It’s another way that we’re trying to always enhance the sense of immersion in THE LONG DARK for our players.






You will also have the opportunity to use the new Insulated Flasks, which let you store and keep liquids warm for longer. Perfect for when you want to stack some Warmth buffs for those long treks across the frozen wilderness. The Flasks come in a variety of colours and patterns, so keep your eyes open for them as you move through the world.

And finally, we’ve added a new Scurvy affliction to the game. Certain foods will now provide you with Vitamin-C, and if you don’t consume enough of them over time, you can develop Scurvy Risk and then eventually Scurvy. It’s a horrible thing to contend with. Definitely something to keep an eye on for those longer-running games.

That mainly sums up the focus of Part Four of TALES, and we think it’s a great way to end the year for THE LONG DARK.

The last note I want to make is about the recent Hinterland Pop-Up Merch Store. As many of you know, we closed our store in 2021 because of COVID, and due to overwhelming requests from the community, we decided to open it up just to clear out our “old” inventory in time for the holidays. We didn’t really anticipate the demand, and the Pop-Up shop -- which we had planned to run for 3 weeks -- sold out over 1300 items in less than three hours!

Our original plan was to use this to clear our stock to make room for a whole new line of merch items in the new year, but we know many of you didn’t get the opportunity to purchase a Hinterland mug, or a Jackrabbit hoodie, or one of the fantastic Granted x Hinterland sweaters. So we’re looking at restocking as much as we can for the new year, and our current plan is to sell many of these items along with the new items we’ll be launching in the new year. So if you missed out this time, you’ll have at least one more opportunity to purchase some of this classic Hinterland or THE LONG DARK merch. If you want to be kept up to date on these sales, we recommend signing up for the Hinterland newsletter.

That about wraps up the November dev diary. Keep your eyes open for the release of BURIED ECHOES and the free Survival Update that comes at the same time, early in December. You can expect a full narrated update video to launch with Part Four, which will go into more detail about each of the new additions to the game.

Stay warm out there.

Raphael
The Long Dark - hinterland_community
Starting TODAY through December 1st, the Hinterland Limited Time Pop-Up Merch Store is live. Buy now to get delivery in time for the holidays, with loads of THE LONG DARK and Hinterland merch.

Visit https://www.hinterlandstore.com/ and start shopping.

The Long Dark - hinterland_community
Get your Hinterland merch starting Monday, November 6 at the Hinterland Pop-Up Merch Store, available for a limited time!

Newsletter subscribers will receive a special discount code for their orders by signing up to our mailing list this week at https://www.hinterlandstore.com

The Long Dark - hinterland_community
Hello Community,

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.


GENERAL

  • Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge.
  • Fixed an issue where Bear walk-cycle animations could break during an Aurora event.
  • Addressed multiple visual issues in which objects could pop-in when approaching them.
  • Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region.
  • Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor.
  • Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior.
  • Fixed multiple issues where certain items within Vehicles were inaccessible to the player.
  • Fixed an animation issue with Stags where they would turn oddly in certain circumstances.
  • Fixed an issue in which a corpse was mislabelled as "Crow Feather".
  • Fixed multiple visual issues within the Control Tower in Forsaken Airfield.
  • Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions.
  • Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse.
  • Fixed a lighting issue in the Community Hall which caused three spotlight effects.
  • Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match.
  • Addressed a visual issue caused by viewing objects through Campfire smoke.
  • Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position.
  • Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently.
  • Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player.
  • Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title.
  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)
  • Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground.
  • Updated the Emergency Stim to allow for easier placement of the object.
  • Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart.
  • Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region.
  • Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode.
  • Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal.


GAMEPLAY

  • Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly.
  • Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations.
  • Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior.
  • Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy.
  • Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended.
  • Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building.
  • Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit.
  • Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter.
  • Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations.
  • Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted.
  • Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge.
  • Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge.
  • Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode.
  • Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward.
  • Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle.
  • Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.
  • Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry.
  • Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave.
  • Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file.
  • Added an option to consume Water directly from the vessel used to boil it.
  • Fixed a bug where containers would fail to open on rare occasions.
  • Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region.
  • Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it.
  • Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors.
  • Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire.
  • Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources.
  • Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters.
  • Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement.
  • Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game.
  • Fixed an issue which prevented the Curator's Rifle from spawning.
  • Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory.
  • Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode.

USER INTERFACE

  • Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller.
  • Added further detail to Bleak Inlet's in-game map.
  • Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear.
  • Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel.
  • Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu.
  • Fixed an issue where swapping game resolutions could result in UI elements becoming displaced.
  • Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.
  • Fixed an issue where the display resolution would not correctly update after changing it multiple times.
  • Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region.
  • Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game.
  • Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition.
  • Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility.
  • Fixed an issue where Old Man's Beard was incorrectly referred to as "Bandage" instead of "Dressing" in the Crafting Menu.
  • Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal.
  • Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen.
  • Fixed an issue where on-hover text would not properly update an object’s status after interacting with it.
  • Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid.
  • Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento.
  • Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface.


ENVIRONMENT ART

  • Fixed multiple issues where map gaps and visible seams could be seen.
  • Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day.
  • Fixed an issue with The Control Tower rendering incorrectly from certain distances.
  • Added additional lighting effects to snow based on the sun’s position.


AUDIO

  • Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone.
  • Added audio for failed crafting attempts for items crafted at the Ammunition Workbench.
  • Fixed an issue where wolf howls would repeat unintentionally.


PLATFORM SPECIFIC

  • Fixed an issue which could cause a crash on launch for Linux players.
  • Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map.

WINTERMUTE

  • Fixed an issue where the "Blood Soaked Note" could fall underground if the bush next to it is harvested before picking it up.
  • Fixed an issue which rarely occurred in the Hangar in Episode 1 resulting in players being unable to progress their Mission Journal. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Fixed an issue which resulted in players loading into the game after the ending cinematic of Episode 3, preventing them from progressing to Episode 4. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Adjusted lighting in the Old Bear Cave of Episode 2.
  • Fixed an issue where Jeremiah's Knife and the Scrap Metal Knife could appear as an optional tool for crafting in Survival Mode.
  • Fixed an issue which prevented Steam Community translations from being applied in Wintermute.

TALES FROM THE FAR TERRITORIES

  • Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature.
  • Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack.
  • Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events.
  • Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible.

LOCALIZATION

  • Fixed an issue where Ukrainian and Spanish translations would show Closed-Captioning subtitles when set to Subtitles only.
  • Fixed an issue where mission objectives for the Nomad Challenge were incorrectly stated in the Finnish translation.
  • Fixed multiple translation errors in Finnish.
  • Fixed a translation error with the Turkish word for "smoke".
  • Fixed a translation error in the Crafting Menu that resulted in the word "Craft" remaining in English regardless of language settings.



To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
Sep 13, 2023
The Long Dark - hinterland_community
Hello Survivors,

The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in!


QUALITY OF LIFE UPDATE

Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs.

The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game.

The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live.

And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix.


TALES FROM THE FAR TERRITORY, PART FOUR



As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find:

  • the new MINE region, showcasing some new hazards and a new gear item
  • the second TALE, following up on Signal Void from Part Two
  • several new gameplay tools and mechanics, including the Travois and some new clothing
  • and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands!






We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year!


HINTERLAND MERCH STORE VIRTUAL “POP-UP”

Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the middle of redoing the Hinterland website in anticipation of all the new things we’re making, and our plan is to launch a whole new store with new items when that’s done.

In the meantime, by your request, we’re going to clear out some of our existing merch in time for some holiday gifts, as the new store won’t be online before the international mailing cut-off for this year’s holiday season. You’ll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA).

Once we open the pop-up store we’ll announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We don’t have a firm date yet, but we’ll announce the details ASAP.


NEW PROJECTS?

Many of you have been asking us about what we’re working on “next”. Obviously, we’re working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio.

This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models we’ve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that.

We’re not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as we’ve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterland’s future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. We’ll have more to share about this smaller Hinterland project within the next six months or so. What I will say is it’s a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; it’s just been something that’s been done alongside our other work.

As for the other bigger projects, we won’t be saying much about them until Episode Five is closer to launch.


SPEAKING OF EPISODE FIVE...

Yes, it’s still in development. No, we aren’t saying much about it yet. It’ll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know you’ve waited a long time for this, and I can’t wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages.

THAT’S ALL...

Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you haven’t already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, we’ll be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums.

Thanks for reading, and see you soon!

- Raphael










The Long Dark - hinterland_community
Hello Community,

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.

GENERAL

  • Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior.
  • Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options.
  • Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items.
  • Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory.
  • Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up.

Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.

GENERAL
  • Gameplay - Fixed an issue where containers disappeared for players using Interloper or Custom game modes, resulting in missing items. Please note that some players may recover their lost items if the Lost and Found box was present in the same room as the impacted container, however, items will not be recovered if the Lost and Found box was not present.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • UI - Fixed an issue that prevented the Workshop Community Translations from working in-game.
  • UI - Fixed a rare issue that would cause text to overlap in the TALES menu.
  • Audio - Fixed an issue where footstep audio would stop playing after a player climbed a Vine.
  • UI - Fixed an issue with the logic for how the Bedroll appeared in the Radial. The Bearskin Bedroll and Improved Down Bedroll will now appear in the Radial Menu, provided they are the warmest Bedroll option available.
  • Gameplay - Fixed an issue where a lit Match would remain lit after passing through a waterfall.
  • Gameplay - Fixed an issue that caused Mementos to vanish if they were spawned in a car visor, and the player reloaded the environment (either through loading a save file, or transitioning to another area.) If the note was already lost in your current save, you may need to reload again or transition in and out of the current Region.
  • Gameplay - Fixed an issue where there could be a mismatch between the weight of some Dishes depending on where you viewed them (ex. Backpack vs. Recipes).
  • Gameplay - Fixed an issue that caused Rose Hip Pies to affect Thirst.
  • Gameplay - Fixed a stacking Broth increase error due to a bad calculation based on increased Cooking skill.
  • Gameplay - Fixed an issue that caused Ptarmigan to become stuck, if killed in mid-flight.
  • Gameplay - Fixed an issue with item spawning near areas bordering open Ocean (including Bleak Inlet, Desolation Point, etc.), where some items (such as Sticks and Coal) would appear less often than intended.
  • Gameplay - Fixed a rare issue that prevented new cooking items and Recipe Cards from spawning.
  • Gameplay - Fixed an issue that prevented the Ptarmigan from spawning in Custom Game modes.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • General - Fixed an issue that caused the game to become stuck on a black screen when launched while Steam was in "Offline Mode."
  • UI - Fixed an issue that caused the Stamina Bar to appear persistently on the HUD.
  • UI - Fixed an issue that caused items to stack incorrectly, resulting in all items reflecting the Condition of the base stack regardless of the condition of each item.
  • UI - Fixed an issue that prevented players from placing food items from the Radial Menu.
  • UI - Added a message on the HUD to indicate when a player attempts to harvest a ravaged Carcass.
  • UI - Fixed an issue where, when accessing the Menu while using a controller, the Sort icon overlapped with other Menu items.
  • UI - Added text for the "Ptarmigan Carcass" and "Ptarmigan Nest" in the Map Details.
  • UI - Fixed an issue that caused Improvised Insulation to use the wrong icon in the Crafting menu.
  • UI - Fixed missing UI elements when selecting the Tip-Up from the Ice Fishing Menu.
  • UI - Fixed an issue where some players could not Exit or Select items from the Tales Journal Tab when using a controller.
  • UI - Fixed overlapping text when crafting the Improvised Bed Roll.
  • Environment - Airfield - Fixed an issue where the Forge was missing from the Airfield Hangar Basement.
  • Gameplay - Fixed an issue where animals appeared to switch back and forth between living and dead states after being killed.
  • Gameplay - Fixed an issue that allowed players to craft Tip Ups under Wolf corpses.
  • Gameplay - Fixed an issue where the weight of a stack of items was incorrectly based on a single item's weight, and not the combined weight of the items.
  • Gameplay - Fixed an issue that caused Stamina to decrease at an accelerated rate when climbing a rope.
  • Gameplay - Fixed an issue that prevented players from catching Fish while utilizing any Lure.
  • Gameplay - Fixed an issue that caused players to receive the error message “Failed to Restore the game from a previous Save” when trying to exit an interior to any Region, preventing the player from exiting.
  • Gameplay - Fixed an issue that caused meat to revert to an uncooked state when dragged from a Cooking Slot to the ground.
  • Gameplay - Fixed an issue that caused Baked Potatoes to float when placed.
  • Gameplay - Fixed an issue that caused Cooked Potatoes to revert to raw if the player transitioned to a new area.
  • Gameplay - Decreased the decay time for Cooking Oil, Salt, and Flour.
  • Gameplay - Fixed an issue where the Canned Corn was not being lit correctly by light sources when placed.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


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