The Long Dark - hinterland_community
Hello Community,

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.


GENERAL

  • Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge.
  • Fixed an issue where Bear walk-cycle animations could break during an Aurora event.
  • Addressed multiple visual issues in which objects could pop-in when approaching them.
  • Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region.
  • Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor.
  • Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior.
  • Fixed multiple issues where certain items within Vehicles were inaccessible to the player.
  • Fixed an animation issue with Stags where they would turn oddly in certain circumstances.
  • Fixed an issue in which a corpse was mislabelled as "Crow Feather".
  • Fixed multiple visual issues within the Control Tower in Forsaken Airfield.
  • Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions.
  • Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse.
  • Fixed a lighting issue in the Community Hall which caused three spotlight effects.
  • Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match.
  • Addressed a visual issue caused by viewing objects through Campfire smoke.
  • Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player's position.
  • Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently.
  • Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player.
  • Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title.
  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)
  • Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground.
  • Updated the Emergency Stim to allow for easier placement of the object.
  • Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart.
  • Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region.
  • Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode.
  • Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal.


GAMEPLAY

  • Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly.
  • Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations.
  • Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior.
  • Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy.
  • Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended.
  • Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building.
  • Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn't feasibly fit.
  • Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter.
  • Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations.
  • Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted.
  • Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge.
  • Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge.
  • Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode.
  • Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward.
  • Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle.
  • Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.
  • Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry.
  • Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave.
  • Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file.
  • Added an option to consume Water directly from the vessel used to boil it.
  • Fixed a bug where containers would fail to open on rare occasions.
  • Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region.
  • Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it.
  • Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors.
  • Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire.
  • Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources.
  • Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters.
  • Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement.
  • Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game.
  • Fixed an issue which prevented the Curator's Rifle from spawning.
  • Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory.
  • Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode.

USER INTERFACE

  • Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller.
  • Added further detail to Bleak Inlet's in-game map.
  • Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear.
  • Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel.
  • Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu.
  • Fixed an issue where swapping game resolutions could result in UI elements becoming displaced.
  • Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.
  • Fixed an issue where the display resolution would not correctly update after changing it multiple times.
  • Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region.
  • Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game.
  • Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition.
  • Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility.
  • Fixed an issue where Old Man's Beard was incorrectly referred to as "Bandage" instead of "Dressing" in the Crafting Menu.
  • Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal.
  • Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen.
  • Fixed an issue where on-hover text would not properly update an object’s status after interacting with it.
  • Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid.
  • Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento.
  • Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface.


ENVIRONMENT ART

  • Fixed multiple issues where map gaps and visible seams could be seen.
  • Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day.
  • Fixed an issue with The Control Tower rendering incorrectly from certain distances.
  • Added additional lighting effects to snow based on the sun’s position.


AUDIO

  • Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone.
  • Added audio for failed crafting attempts for items crafted at the Ammunition Workbench.
  • Fixed an issue where wolf howls would repeat unintentionally.


PLATFORM SPECIFIC

  • Fixed an issue which could cause a crash on launch for Linux players.
  • Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map.

WINTERMUTE

  • Fixed an issue where the "Blood Soaked Note" could fall underground if the bush next to it is harvested before picking it up.
  • Fixed an issue which rarely occurred in the Hangar in Episode 1 resulting in players being unable to progress their Mission Journal. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Fixed an issue which resulted in players loading into the game after the ending cinematic of Episode 3, preventing them from progressing to Episode 4. (Players previously affected by this issue can continue their games by loading a prior save file.)
  • Adjusted lighting in the Old Bear Cave of Episode 2.
  • Fixed an issue where Jeremiah's Knife and the Scrap Metal Knife could appear as an optional tool for crafting in Survival Mode.
  • Fixed an issue which prevented Steam Community translations from being applied in Wintermute.

TALES FROM THE FAR TERRITORIES

  • Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature.
  • Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack.
  • Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events.
  • Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible.

LOCALIZATION

  • Fixed an issue where Ukrainian and Spanish translations would show Closed-Captioning subtitles when set to Subtitles only.
  • Fixed an issue where mission objectives for the Nomad Challenge were incorrectly stated in the Finnish translation.
  • Fixed multiple translation errors in Finnish.
  • Fixed a translation error with the Turkish word for "smoke".
  • Fixed a translation error in the Crafting Menu that resulted in the word "Craft" remaining in English regardless of language settings.



To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
Sep 13, 2023
The Long Dark - hinterland_community
Hello Survivors,

The team’s been very busy since we released Part Three of TALES, and all the subsequent hotfixes. We have lots to talk about so I’m going to dive right in!


QUALITY OF LIFE UPDATE

Between all the work splitting the game, working on TALES content, and the free updates to Survival over the past year and more, we’ve gotten behind in our bug maintenance, and we just weren’t happy to see some long-standing issues still lingering, along with newly introduced bugs.

The team has spent the past several weeks working through a big list of issues, and they are just putting the finishing touches on a Quality of Life Update which will fix over 150 bugs in the game, across Story, Survival, and TALES. We’re going to keep chipping away at our bug list over time, but hopefully somewhere in this list of 150+ fixes, we manage to hit at least a few of the bugs you’ve personally been struggling with in the game.

The QoL Update is now locked, and the Test team needs a couple of weeks to finalize and verify the bug fixes show up correctly in the release branch, so we’re currently targeting a QoL update launch near the end of the month. For the full list of fixes, keep an eye on Steam, the official forums, or our social channels to be notified when the QoL Update goes live.

And as always, if you encounter a bug and want to report it, please use our Support Portal. Bugs reported there are reviewed, vetted, and then find their way into the main database where the Test and Dev teams can review, evaluate, prioritize, and fix.


TALES FROM THE FAR TERRITORY, PART FOUR



As with the other parts of TALES (our paid DLC for Survival Mode), Part Four will come with a free update to Survival, and the team is packing in a range of content and gameplay features targeting release by the end of the year. We’ll get more precise with the release date and feature list as we get closer to launch, but to give you a sense of what’s being added, you’ll find:

  • the new MINE region, showcasing some new hazards and a new gear item
  • the second TALE, following up on Signal Void from Part Two
  • several new gameplay tools and mechanics, including the Travois and some new clothing
  • and great free updates to Survival, including -- wait for it -- proper coverings for first-person hands!






We’ll release a full list of items taken from the TALES roadmap and more information about what’s being included in the free Survival update as we get closer to launch. It’s a big update and will be a great way to finish the year!


HINTERLAND MERCH STORE VIRTUAL “POP-UP”

Many (so many!) of you have been asking us when we’ll re-open the Merch store. We’re in the middle of redoing the Hinterland website in anticipation of all the new things we’re making, and our plan is to launch a whole new store with new items when that’s done.

In the meantime, by your request, we’re going to clear out some of our existing merch in time for some holiday gifts, as the new store won’t be online before the international mailing cut-off for this year’s holiday season. You’ll be able to grab from a series of legacy items including posters, hoodies, hatchets, and mugs. This will likely be the last time they are available before the new store goes live, so if you like these legacy items, grab them when the Pop-Up goes live (exact timing TBA).

Once we open the pop-up store we’ll announce the sale on Steam, our official forums, social channels, and our mailing list. If you want to be notified of the sale and grab a discount code, sign up for the Hinterland mailing list. We don’t have a firm date yet, but we’ll announce the details ASAP.


NEW PROJECTS?

Many of you have been asking us about what we’re working on “next”. Obviously, we’re working on Episode Five, and the completion of TALES, both targeting finalization in 2024. But part of the team has also been hard at work on new things. Why? Because it takes years to create and develop new ideas and new games, and we need to have something new ready by the time THE LONG DARK is finished next year. This is critical to our continued existence as an independent game studio.

This is especially true now as we can see how tough the games business has become, with independent studios shutting down all over the place, growing pressure on the business models we’ve come to depend on, and other macro shifts in the global markets. Hinterland and our projects exist within this broader context, and part of my role as head of the studio is to make good decisions for our long-term survival. Managing portfolio and growth is a big part of that.

We’re not quite ready to take the lid off our secret internal projects yet, but I will say that there are three in development, all original and Hinterland conceived, funded, and with plans to self-publish, as we’ve done with THE LONG DARK. Two of them are ambitious, large-scale projects that will set the foundation for Hinterland’s future beyond THE LONG DARK. One of them is a smaller project that started out as an incubation with a small external team, and grew to the point where we brought the team and the project in-house so we could support them better and guide development in a more hands-on fashion according to Hinterland creative values and culture. We’ll have more to share about this smaller Hinterland project within the next six months or so. What I will say is it’s a thoughtful, beautiful, linear sci-fi game that is very very different from THE LONG DARK, and being made by a small team. And with this team having come in from outside Hinterland, the development has not impacted progress on THE LONG DARK; it’s just been something that’s been done alongside our other work.

As for the other bigger projects, we won’t be saying much about them until Episode Five is closer to launch.


SPEAKING OF EPISODE FIVE...

Yes, it’s still in development. No, we aren’t saying much about it yet. It’ll ship in 2024, and I will tell you more about it before the end of the year, including sharing a title and key art reveal, as well as a bit more information about the plot (but no spoilers!). As you can imagine, we have a lot of story to wrap up in Episode Five, and a lot of groundwork to lay for the future of THE LONG DARK IP in how we complete the WINTERMUTE storyline, for games and other projects, so Episode Five will be our biggest yet. I know you’ve waited a long time for this, and I can’t wait to tell you more about it when the time is right. It should be a fitting end to what we hope will come to be seen as a survival epic for the ages.

THAT’S ALL...

Stay tuned for more info about TALES FROM THE FAR TERRITORY, Part Four, in the coming months, and keep your eyes open for the release announcement for the Quality of Life Update, and the Merch Store Pop-Up. Again, if you haven’t already done so, we recommend you sign up for the Hinterland mailing list, since due to the current social media apocalypse, we’ll be using it more and more to stay in touch with our fans. If you'd like to discuss this dev diary with other Hinterland fans, we encourage you to jump into the Official Forums.

Thanks for reading, and see you soon!

- Raphael










The Long Dark - hinterland_community
Hello Community,

We have just released our v2.22 (118386) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.21.

GENERAL

  • Gameplay - Fixed an issue that caused Water placed in Containers to disappear if a player exited and then re-entered a Scene, such as moving between an Interior or Exterior.
  • Audio - Fixed and issue that could cause a Survivor’s voice to unintentionally change between voice options.
  • Gameplay - Fixed an issue that prevented the benefits from Cooking Skill bonuses to apply to cooked food items.
  • Gameplay - Fixed various issues with Cooking, including an issue that caused meat to mistakenly increase in weight while being cooked and an issue where Recipes mistakenly used too many ingredients from the player’s inventory.
  • Gameplay - Fixed an issue that caused certain cooked items, such Tea and Coffee, to become cold as soon as the player picked them up.

Please note that we continue to work toward a resolution for an issue where Calorie Bonuses are not applying correctly to some food items. We will provide more information as soon as it is available.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.21 (118182) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam following the release of v2.20.

GENERAL
  • Gameplay - Fixed an issue where containers disappeared for players using Interloper or Custom game modes, resulting in missing items. Please note that some players may recover their lost items if the Lost and Found box was present in the same room as the impacted container, however, items will not be recovered if the Lost and Found box was not present.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.20 (118045) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • UI - Fixed an issue that prevented the Workshop Community Translations from working in-game.
  • UI - Fixed a rare issue that would cause text to overlap in the TALES menu.
  • Audio - Fixed an issue where footstep audio would stop playing after a player climbed a Vine.
  • UI - Fixed an issue with the logic for how the Bedroll appeared in the Radial. The Bearskin Bedroll and Improved Down Bedroll will now appear in the Radial Menu, provided they are the warmest Bedroll option available.
  • Gameplay - Fixed an issue where a lit Match would remain lit after passing through a waterfall.
  • Gameplay - Fixed an issue that caused Mementos to vanish if they were spawned in a car visor, and the player reloaded the environment (either through loading a save file, or transitioning to another area.) If the note was already lost in your current save, you may need to reload again or transition in and out of the current Region.
  • Gameplay - Fixed an issue where there could be a mismatch between the weight of some Dishes depending on where you viewed them (ex. Backpack vs. Recipes).
  • Gameplay - Fixed an issue that caused Rose Hip Pies to affect Thirst.
  • Gameplay - Fixed a stacking Broth increase error due to a bad calculation based on increased Cooking skill.
  • Gameplay - Fixed an issue that caused Ptarmigan to become stuck, if killed in mid-flight.
  • Gameplay - Fixed an issue with item spawning near areas bordering open Ocean (including Bleak Inlet, Desolation Point, etc.), where some items (such as Sticks and Coal) would appear less often than intended.
  • Gameplay - Fixed a rare issue that prevented new cooking items and Recipe Cards from spawning.
  • Gameplay - Fixed an issue that prevented the Ptarmigan from spawning in Custom Game modes.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.19 (117518) Hotfix for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on Steam.

GENERAL

  • General - Fixed an issue that caused the game to become stuck on a black screen when launched while Steam was in "Offline Mode."
  • UI - Fixed an issue that caused the Stamina Bar to appear persistently on the HUD.
  • UI - Fixed an issue that caused items to stack incorrectly, resulting in all items reflecting the Condition of the base stack regardless of the condition of each item.
  • UI - Fixed an issue that prevented players from placing food items from the Radial Menu.
  • UI - Added a message on the HUD to indicate when a player attempts to harvest a ravaged Carcass.
  • UI - Fixed an issue where, when accessing the Menu while using a controller, the Sort icon overlapped with other Menu items.
  • UI - Added text for the "Ptarmigan Carcass" and "Ptarmigan Nest" in the Map Details.
  • UI - Fixed an issue that caused Improvised Insulation to use the wrong icon in the Crafting menu.
  • UI - Fixed missing UI elements when selecting the Tip-Up from the Ice Fishing Menu.
  • UI - Fixed an issue where some players could not Exit or Select items from the Tales Journal Tab when using a controller.
  • UI - Fixed overlapping text when crafting the Improvised Bed Roll.
  • Environment - Airfield - Fixed an issue where the Forge was missing from the Airfield Hangar Basement.
  • Gameplay - Fixed an issue where animals appeared to switch back and forth between living and dead states after being killed.
  • Gameplay - Fixed an issue that allowed players to craft Tip Ups under Wolf corpses.
  • Gameplay - Fixed an issue where the weight of a stack of items was incorrectly based on a single item's weight, and not the combined weight of the items.
  • Gameplay - Fixed an issue that caused Stamina to decrease at an accelerated rate when climbing a rope.
  • Gameplay - Fixed an issue that prevented players from catching Fish while utilizing any Lure.
  • Gameplay - Fixed an issue that caused players to receive the error message “Failed to Restore the game from a previous Save” when trying to exit an interior to any Region, preventing the player from exiting.
  • Gameplay - Fixed an issue that caused meat to revert to an uncooked state when dragged from a Cooking Slot to the ground.
  • Gameplay - Fixed an issue that caused Baked Potatoes to float when placed.
  • Gameplay - Fixed an issue that caused Cooked Potatoes to revert to raw if the player transitioned to a new area.
  • Gameplay - Decreased the decay time for Cooking Oil, Salt, and Flour.
  • Gameplay - Fixed an issue where the Canned Corn was not being lit correctly by light sources when placed.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.18 (117282) Hotfix for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, on Steam. This addresses one Linux-specific issue.

PLATFORM-SPECIFIC ISSUE

Linux - Fixed an issue that caused THE LONG DARK to become stuck on a black screen when launched on Linux.

To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
Hello Community,

We have just released our v2.17 (117074) update for THE LONG DARK (including Survival Edition), TALES FROM THE FAR TERRITORY, and WINTERMUTE on Steam, Epic Games Store, Xbox, and PlayStation. (Please note that it can take time for the update to appear on all platforms.)

This update includes the latest Expansion Pass update TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS, along with a free update available to anyone who owns THE LONG DARK or SURVIVAL EDITION, and various bug fixes and quality of life improvements.

TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS

Note: For a description of the new features and content in Part Three, plus the latest Update Video, please click HERE.

  • Frontier Cooking System: A completely new cooking system that allows the combination of ingredients using Recipes. As part of the new system we’ve included seven new Ingredients, a selection of 15 simple Recipes, and an additional nine Unique Recipes that offer special gameplay benefits.
  • Skillet: A useful cooking tool to help you prepare some of the new Frontier Cooking recipes.
  • Ptarmigan: Perfect for hunting quietly with Stones or Fire-Hardened Arrows, Ptarmigans are a source of meat, and also provide Down used in crafting the new Improvised Down Bedroll, and the Improvised Insulation Accessory.
  • Hunter's Revolver: A new, vintage-style Revolver that is more deadly at long range.
  • Forester's Revolver: An older, reliable, durable weapon.
  • Warden's Revolver: A lightweight Revolver with a shorter barrel for faster aiming.
  • Sport Bow: A light and durable manufactured Bow.
  • Miner’s Flashlight: Equipped with a larger, more efficient battery.
Free Update Stream

Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.

  • The updated Enhanced Fishing system includes:
  • Free-Form Ice Fishing Holes: Allows you to set up your own fishing locations in regions that have sufficiently deep bodies of water.
  • Tip-Ups: Place a new Tip-Up over any ice fishing hole and it will automatically catch a fish for you.
  • Fishing Lures: New Fishing Lures help with catching Fish, and also increase your chances of catching the new Rare fish.
  • Bait: You can now harvest Bait from raw fish to increase your chances of catching fish either when using the Tip-Up or conventional fishing.
  • Rare Fish: The Burbot, Goldeye, Red Irish Lord, and Rockfish.
  • Burdock: Burdock is a new harvestable plant. Eat them raw, cook them as part of a recipe, or make a warming tea that will help combat food poisoning.
DETAILED RELEASE NOTES

Xbox and PlayStation Frame Rate Update

Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms:

  • Xbox Series X/S - Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Xbox One X - Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Playstation 5 - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.
  • Playstation 4 Pro - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.
You can manually enable the higher frame rate cap, or change it back to the 30 FPS cap, via the Display Settings: Options -> Display -> Frame Rate Target



Note: We are still working toward additional improvements, including providing official support for next-gen consoles, visual enhancements, and more. We will provide additional information in the coming months as more information becomes available.

BUG FIXES

GENERAL & CRASHES

  • Steam - Fixed an issue where players received errors reading "failed to load HinterlandOptionalContent.Steam" on Windows, Mac, and Linux.
  • General - Fixed an issue where sleeping in a Helicopter without a Bedroll would result in a crash.
  • General - Fixed an issue where audio would not play the first time Harvesting something (Rosehips, etc) after entering a scene.
  • General - Fixed an issue that would cause the game to crash for some players, when applying a bandage.
  • General - Fixed an issue that would cause the Mountain Town Transmitter to report the incorrect GUID information, which could result in a crash.
  • General - Main Menu - Fixed a potential crash if a player entered into gameplay while the News menu was still waiting for a response from the server.
  • General - Fixed an erroneous error message that could appear in the player’s log file, eventually leading to performance issues.
  • General - Fixed a very rare crash that could occur if the player invoked a menu, such as the Inventory or death screen, while also pressing a button for another input, such as walking or interacting with something.
GAMEPLAY

  • Gameplay - Fixed an issue where quartering animals occasionally resulted in missing meat. 
  • Gameplay - Fixed an issue where a Carcass could become non-interactable if left in the world for an extended period of time.
  • Gameplay - The Bow will now switch to Fire-Hardened Arrows automatically, if they are the only arrows left in the players Inventory.
  • Gameplay - Fixed an issue that caused the Energy Drink to give the incorrect duration for the associated Headache affliction.
  • Gameplay - Fixed an issue where Bedrolls slept or rested in could be destroyed in a struggle, even when not in a player’s inventory.
  • Gameplay - Fixed an issue that prevented Bedrolls from showing their damage state when placed on the ground.
  • Gameplay - Fixed an issue where renewable items (Sticks, Stones, Coal, etc.) were sometimes more plentiful than intended.
  • Gameplay - Fixed an issue that could cause corrupted save data, if the player quickly equipped the Shortwave Radio, put it away, then quickly exited the game.
  • Gameplay - Fixed an issue that would cause fully cooked, or partially cooked food items to revert to a raw state, if dragged off the cooking surface and dropped onto a new one.
  • Gameplay - Interloper - Spelunker's Lantern variant is now available in Interloper.
USER INTERFACE

  • UI - Map - Fixed an issue that caused Rock Cache Map markers to appear in the wrong location, or not on the Map at all.
  • UI - Fixed an issue that caused the Headache Affliction meter to show a maximum of 1 hour, regardless of the actual Affliction length.
  • UI - Campcraft Radial Menu - Added the Fishing Hole to the Camp Radial Menu slot and temporarily removed the Bearskin Bedroll.
  • UI - Journal - Added the Challenge Objective tab that was missing from the Journal while playing a Challenge.
ENVIRONMENT ART

  • Environment - Blackrock Prison - Fixed an issue that made it so players could not interact with a Battery inside one of the Trucks.
  • Environment - Timber Wolf Mountain - Fixed an issue that would cause the door to the Mountaineer’s Hut to open on the wrong side, preventing the player from closing it.
  • Environment - Pleasant Valley - Fixed an issue that would cause Recycled Cans to appear tiny, if placed next to the Rim Grill, found near the Pleasant Valley Farmhouse.
  • Environment - Pleasant Valley - Updated one of the Interloper start positions to be further away from a Prepper Cache.
AUDIO

  • Audio - Adjusted audio for the Lit Flare and Marine Flare so it emits properly from the Flare’s location.
PLATFORM-SPECIFIC ISSUES

  • Xbox/PS4 - Fixed an issue that would cause the game to crash on Xbox One and PlayStation, when performing an action.
  • PS4 - Fixed a potential crash that could occur if the player was sleeping during an active Aurora.
  • PS4 - Fixed a crash that could occur while exiting back to the Main Menu.
  • PS4 - Fixed a crash that could occur while scrolling through the Inventory.
  • PS4 - Fixed an issue with the timing of the subtitles, if played on a PS5 or a framerate other than 30 FPS.
To check current releases on each platform, please visit our new Build Status Page.

Please visit our Support Portal (or consult our Known Issues page) if you encounter any issues while playing the game. For additional news and information, don’t forget to sign up for our newsletter and follow us on Twitter (Game | Studio).


### END OF RELEASE NOTES ###
The Long Dark - hinterland_community
TALES FROM THE FAR TERRITORY, Part Three: FRONTIER COMFORTS is available NOW on Steam! (Please note that it can take time for the update to appear on all platforms.) 

The latest Expansion Pass update introduces major new features and content, including great new ingredients and recipes with Frontier Cooking, the Ptarmigan, and exciting new Tool Variants to help you survive the wild reaches of the Far Territory.

For more information on Frontier Cooking and all of the great new content available in Part Three: FRONTIER COMFORTS, watch our new update video below:



Part Three: FRONTIER COMFORTS Expansion Pass Content

  • Frontier Cooking: We’ve added seven new Ingredients to the game – including Potatoes, Flour, Salt, Broth, Carrots, and more – and a Recipe system that lets you combine ingredients in order to create a whole range of cozy Frontier Dishes, like Rabbit Stew, Acorn Pancakes, and Peach Pies. You can find Recipes scattered around Great Bear Island, starting with a selection of six simple Recipes (increasing to 15 as your skill improves), and an additional nine Unique Recipes.
  • Skillet: We also added a Skillet to the game to help you create some of the new Frontier Cooking recipes.
  • Ptarmigan: You’ll find Ptarmigans in small groupings on the ground, perfect for hunting quietly with stones and Fire-Hardened Arrows. Ptarmigans are a source of meat, and you’ll also be able to collect their Down which will allow you to craft a couple of new items – an Improvised Down Bedroll and an Improvised Insulation, which adds an extra layer of warmth.
  • Hunter's Revolver: A new, vintage-style Revolver that is more deadly at long range.
  • Forester's Revolver: An older, reliable, durable weapon.
  • Warden's Revolver: A lightweight Revolver with a shorter barrel for faster aiming.
  • Sport Bow: A light and durable manufactured Bow.
  • Miner’s Flashlight: Equipped with a larger, more efficient battery.
Free Stream

Note: This update is available to anyone who owns THE LONG DARK or SURVIVAL EDITION.

We’ve made some significant updates and introduced an Enhanced Fishing system for this update, including:
  • Ice Fishing Holes: You can now set up your own fishing locations in regions that have bodies of sufficiently deep water.
  • Tip-Ups: You can place a new Tip-Up over any ice fishing hole and it will catch a fish for you (unless the line breaks, you get unlucky, or have left it out too long and it becomes ruined).
  • Fishing Lures: We’ve added new Fishing Lures to improve your chances of catching a Rare Fish, and you can also harvest raw fish to create Bait. These two items can be added to Tip-Ups or regular fishing lines to increase your chance to catch fish and encourage larger fish to bite.
  • Rare Fish: This update includes four new Rare Fish, including the Burbot, Goldeye, Red Irish Lord, and Rockfish.
  • Burdock: We’ve also added Burdock, a new harvestable plant. Look out for their distinctive stalks and use an appropriate tool to dig their roots out from the ground. With a small amount of preparation, you can eat them raw, cook them as part of a recipe, or make a warming tea that will help combat food poisoning.
Additional Changes - Increased Framerate Limits

Note: This update is available to anyone who owns THE LONG DARK, SURVIVAL EDITION, or WINTERMUTE.

Starting with this update, THE LONG DARK now supports 60 FPS on the following platforms:

  • Xbox Series X/S - Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Xbox One X - Targeting 30FPS at 4K. Targeting 60FPS at 1440p.
  • Playstation 5 - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.
  • Playstation 4 Pro - Targeting 30FPS at 1680p. Targeting 60FPS at 1680p.


Please note that this change does not indicate official support for next-gen consoles, but we will continue working toward additional improvements, including providing official support for next-gen consoles, visual enhancements, and more. We will provide additional information in the coming months as more information becomes available.

About TALES FROM THE FAR TERRITORY

Releasing in multiple Parts, TALES FROM THE FAR TERRITORY includes both paid updates for those who own the Expansion Pass, and free updates for anyone who owns THE LONG DARK (or SURVIVAL EDITION).

Thank you for your ongoing support, Survivors. Good luck exploring the Far Territory, and we hope you enjoy Part Three: FRONTIER COMFORTS!

For more information on TALES FROM THE FAR TERRITORY, including details on availability, known issues, and the content Roadmap, please visit the updated Expansion Pass website.

To share your adventures in the Far Territory and connect with a fantastic community of Survivors around the world, please join our Official Community.

Jun 12, 2023
The Long Dark - hinterland_community
Hello Survivors!


We wanted to update you all and let you know that TALES FROM THE FAR TERRITORY, Part Three is getting close to launch. We are in our final stages of testing, tuning and bug fixing, so expect a launch toward the end of June.

Below, you’ll find more information about what content will be in Part Three of TALES FROM THE FAR TERRITORY, along with what to look forward to in the base Survival Mode’s free June Update.


TALES FROM THE FAR TERRITORY


Frontier Cooking



One of the big additions in Part Three is a new feature called Frontier Cooking. We’ve added seven new ingredients to the game, and now with Recipes you can cook more complicated foods that involve multiple ingredients -- things like Rabbit Stew, Fish Pies, and so on. The Frontier Cooking system is launching with 15 Recipes, as well as 9 Unique recipes that can be found in the world. We’re also adding a Skillet to enable new cooking options, and completely overhauled the Cooking user interface.


All of these new items will appear in existing TALES save games, and we have also done a careful pass over the placement and frequency of new food items to ensure game balance is preserved for Interloper players. 

Good luck, Survivors! 


Ptarmigan



The little Ptarmigan is the new wildlife we’ve added in Part Three. They can be found in most regions, but prefer more remote, higher ground. You can, of course, hunt them for meat, but you’ll also be able to collect their down, which you can utilize in a couple of new crafting recipes.


Tool Variants



We’ve also added three new Revolver variants, another Bow variant, and an alternate Flashlight. Each of these items has a unique look and some stat differences from their basic counterparts.

All of these items, and the ones relating to cooking, will all be available in new or existing save games.


FREE UPDATE

For our base game Survival Update, we’ve added and updated a few elements.

We've overhauled the Fishing system to provide more freedom around where you can fish, as well as adding some new species and giving you some new tools for catching and maintaining your fishing options. This is the first major overhaul of the Fishing system since we added it years ago, and it's one of the systems the community has been asking us to revise for a while, so we're excited to see what you think of the changes that are coming.



And finally, as you explore the regions, you’ll come across a new type of harvestable plant – Burdock. You’ll need a tool to dig its root out, but the root can then be eaten raw or cooked up into a recipe for calories, or made into a warming tea. 


That’s it for now, Survivors. We will share the full update list containing details on new Paid and Free content, along with any game improvements and bug fixes, in the release notes when we launch TALES FROM THE FAR TERRITORY, Part Three. 

For all other technical issues, please reach out via our Support Portal.

Thank you for reading, and good luck exploring the new content when it launches later this month!
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