The Long Dark - Hinterland_Studio
Hello fans,

We're excited to be able to share with you information about our December update, which we're calling "Timberwolf Mountain".

Details below. We're also thrilled to share with you the first details about Story Mode, through an exclusive IGN story. Check out our next news item for more information on that!

Please go here for a more detailed breakdown of features and content in our "Timberwolf Mountain" update.

THE LONG DARK SANDBOX UPDATED TO v.298 CHANGELIST

FEATURES & ADDITIONS

* Added new region: Timberwolf Mountain.
* Added Rope Climbing gameplay.
* Added Distress Pistol tool/weapon.
* Added Stats Screen that tracks current and historical Sandbox game data.
* Added Player Log that tracks locations explored, general status, and allows for players to write/edit Journal entries.
* Added Rifle Cleaning Kit tool, and Rifle maintenance gameplay.
* Added Sharpening Stone tool, and bladed tool maintenance gameplay.
* Added Sharpening Stones and Rifle Cleaning Kits to all Sandbox regions. Added spawning logic to ensure they spawn in old save games.
* Added Rifle Jamming.
* Added Fatigue-driven Rifle sway.
* Added pre-Aim reticle back to Bow.
* Added on-screen indicators for all types of damage.
* Added variant of Ice Fishing Hut that has flimsy door to provide shelter from wind.
* Updated Caves directly connected to the world so their interior temperature is modified by the exterior temperature, vs. a static temperature trigger.
* Added new Death, Near Neath, and Region music.
* Added some new landmarks in Pleasant Valley to help with the navigation to Timberwolf Mountain.
* Updated Wind system to affect trees, branches, grass, and reeds.
* Updated Stag model and animations, including carcasses.
* Updated Condition HUD indicators, to only appear when sub-conditions are critical.
* Updated the Stamina Bar to more clearly indicate when the player cannot sprint due to injuries, exhaustion, etc.
* Updated Location text labels.
* Updated the names of some of the “transition” regions, to give them a unique identity.
* Updated the Sandbox menu for improved usability.
* Updated Low Health screen effects to better communicate critical health status.
* Unlocked all playable Regions from the Sandbox menu. The player may now select any of the available regions without needing to find those locations through gameplay.

BUG FIXES

Rendering / Effects

* Fixed issue with mountains being rendered in front of chain-link fence in Pleasant Valley.
* Fixed issue where barrel smoke would be visible after re-equipping a holstered Rifle.
* [PC/Xbox] Fixed potential clipping of sun/moon above the line of the horizon.

Input

* Fixed issue where mouse could occasionally exit the active game window.
* Fixed issue where gamepad input was being received when game not in focus.
* Fixed issue with excessive GPU usage when game not in focus.

Gameplay

* Fixed issue where players would be able to accidentally set fires under themselves (leading to injury or death).
* Fixed issue where player could respawn inside rocks after falling through ice.
* Fixed issue where one of each relevant raw material item would remain after crafting an item.
* Fixed issue where 0-calorie food items could be returned to inventory.
* Fixed issue with Coal sometimes spawning in air.
* Fixed issue where the Rifle could be reloaded while in Aim mode.
* Fixed issue where Rifle could be fired after reloaded Aim was never released.
* Fixed issue where Rifle aiming was out of alignment with the iron sights.
* Fixed issue with not being able to break down respawned Hardwood and Softwood Limbs
* Fixed issue with breakable objects respawning after being broken down outdoors.
* Fixed rare black screen crash when harvesting a carcass with near zero meat
* Fixed issue with getting kicked out of vehicle when trying to place objects.
* Fixed issue with snare being put into trap mode when unset snare moved around.
* Fixed issue where branches/sticks/limbs would sometimes not spawn in areas they should.
* Fixed issue where animal corpses outdoors would thaw if the player was inside a sheltered location.
* Fixed issue where the Improvised Knife, Improvised Hatchet, Hammer, and Prybar, could not be used to clear Ice Fishing holes.
* Fixed issue where Arrows would become very large when hitting certain surfaces.

Save/Load

* Fixed rare crash in old games when saved during certain Moon phases.
* Fixed issue where if the survivor had a sprained wrist, a weapon would be re-equipped after loading the game.
* [Xbox Only] Fixed issue where players could play without being signed in to an Xbox profile, which would result in losing game progress when the console was turned off.

Achievements

* Fixed issue where players required an extra night to get the Night Walker achievement.
* Fixed issue where creating Reishi and Rosehip tea invalidated the Living Off The Land achievement.

User Interface (UI)

* Fixed issue where the game could crash when opening cans in the Cooking UI.
* Fixed issue where it was not possible to Cancel Cooking or Opening Cans actions.
* Fixed issue where Crafting buttons were visible while Crafting action was underway.
* Fixed issue where a burned out Torch could still be used to start a fire.
* Fixed issue with LMB+RMB causing placed objects to blur and be placed in the air.
* Fixed issue where the Inventory action label for Matches displayed "Equip" instead of "Strike", as they must be used from first-person view.
* Fixed issue where the Main Menu would occasionally fade out when on a secondary menu layer.

Audio

* Fixed issues where audio could become distorted or muted when using Alt-Tab.
* Fixed issue where wind audio could sometimes disappear in Desolation Point.
* Removed error noises when triggering boil water/melt snow.
* Fixed issue with torch audio continuing to loop after harvesting a lit torch.
* Fixed issue where Mouse adjustment sliders in the Options Menu would not trigger a sound.
* [Xbox Only] Fixed issue where audio could occasionally stutter for streaming sounds.

### END OF CHANGELIST ###
The Long Dark - Hinterland_Studio
Hello fans,

We're excited to be able to share with you information about our December update, which we're calling "Timberwolf Mountain".

Details below. We're also thrilled to share with you the first details about Story Mode, through an exclusive IGN story. Check out our next news item for more information on that!

Please go here for a more detailed breakdown of features and content in our "Timberwolf Mountain" update.

THE LONG DARK SANDBOX UPDATED TO v.298 CHANGELIST

FEATURES & ADDITIONS

* Added new region: Timberwolf Mountain.
* Added Rope Climbing gameplay.
* Added Distress Pistol tool/weapon.
* Added Stats Screen that tracks current and historical Sandbox game data.
* Added Player Log that tracks locations explored, general status, and allows for players to write/edit Journal entries.
* Added Rifle Cleaning Kit tool, and Rifle maintenance gameplay.
* Added Sharpening Stone tool, and bladed tool maintenance gameplay.
* Added Sharpening Stones and Rifle Cleaning Kits to all Sandbox regions. Added spawning logic to ensure they spawn in old save games.
* Added Rifle Jamming.
* Added Fatigue-driven Rifle sway.
* Added pre-Aim reticle back to Bow.
* Added on-screen indicators for all types of damage.
* Added variant of Ice Fishing Hut that has flimsy door to provide shelter from wind.
* Updated Caves directly connected to the world so their interior temperature is modified by the exterior temperature, vs. a static temperature trigger.
* Added new Death, Near Neath, and Region music.
* Added some new landmarks in Pleasant Valley to help with the navigation to Timberwolf Mountain.
* Updated Wind system to affect trees, branches, grass, and reeds.
* Updated Stag model and animations, including carcasses.
* Updated Condition HUD indicators, to only appear when sub-conditions are critical.
* Updated the Stamina Bar to more clearly indicate when the player cannot sprint due to injuries, exhaustion, etc.
* Updated Location text labels.
* Updated the names of some of the “transition” regions, to give them a unique identity.
* Updated the Sandbox menu for improved usability.
* Updated Low Health screen effects to better communicate critical health status.
* Unlocked all playable Regions from the Sandbox menu. The player may now select any of the available regions without needing to find those locations through gameplay.

BUG FIXES

Rendering / Effects

* Fixed issue with mountains being rendered in front of chain-link fence in Pleasant Valley.
* Fixed issue where barrel smoke would be visible after re-equipping a holstered Rifle.
* [PC/Xbox] Fixed potential clipping of sun/moon above the line of the horizon.

Input

* Fixed issue where mouse could occasionally exit the active game window.
* Fixed issue where gamepad input was being received when game not in focus.
* Fixed issue with excessive GPU usage when game not in focus.

Gameplay

* Fixed issue where players would be able to accidentally set fires under themselves (leading to injury or death).
* Fixed issue where player could respawn inside rocks after falling through ice.
* Fixed issue where one of each relevant raw material item would remain after crafting an item.
* Fixed issue where 0-calorie food items could be returned to inventory.
* Fixed issue with Coal sometimes spawning in air.
* Fixed issue where the Rifle could be reloaded while in Aim mode.
* Fixed issue where Rifle could be fired after reloaded Aim was never released.
* Fixed issue where Rifle aiming was out of alignment with the iron sights.
* Fixed issue with not being able to break down respawned Hardwood and Softwood Limbs
* Fixed issue with breakable objects respawning after being broken down outdoors.
* Fixed rare black screen crash when harvesting a carcass with near zero meat
* Fixed issue with getting kicked out of vehicle when trying to place objects.
* Fixed issue with snare being put into trap mode when unset snare moved around.
* Fixed issue where branches/sticks/limbs would sometimes not spawn in areas they should.
* Fixed issue where animal corpses outdoors would thaw if the player was inside a sheltered location.
* Fixed issue where the Improvised Knife, Improvised Hatchet, Hammer, and Prybar, could not be used to clear Ice Fishing holes.
* Fixed issue where Arrows would become very large when hitting certain surfaces.

Save/Load

* Fixed rare crash in old games when saved during certain Moon phases.
* Fixed issue where if the survivor had a sprained wrist, a weapon would be re-equipped after loading the game.
* [Xbox Only] Fixed issue where players could play without being signed in to an Xbox profile, which would result in losing game progress when the console was turned off.

Achievements

* Fixed issue where players required an extra night to get the Night Walker achievement.
* Fixed issue where creating Reishi and Rosehip tea invalidated the Living Off The Land achievement.

User Interface (UI)

* Fixed issue where the game could crash when opening cans in the Cooking UI.
* Fixed issue where it was not possible to Cancel Cooking or Opening Cans actions.
* Fixed issue where Crafting buttons were visible while Crafting action was underway.
* Fixed issue where a burned out Torch could still be used to start a fire.
* Fixed issue with LMB+RMB causing placed objects to blur and be placed in the air.
* Fixed issue where the Inventory action label for Matches displayed "Equip" instead of "Strike", as they must be used from first-person view.
* Fixed issue where the Main Menu would occasionally fade out when on a secondary menu layer.

Audio

* Fixed issues where audio could become distorted or muted when using Alt-Tab.
* Fixed issue where wind audio could sometimes disappear in Desolation Point.
* Removed error noises when triggering boil water/melt snow.
* Fixed issue with torch audio continuing to loop after harvesting a lit torch.
* Fixed issue where Mouse adjustment sliders in the Options Menu would not trigger a sound.
* [Xbox Only] Fixed issue where audio could occasionally stutter for streaming sounds.

### END OF CHANGELIST ###
The Long Dark - Hinterland_Studio
We're happy to announce that we've just launched the Official Merch Store for Hinterland.

Now's your chance to get your very own Hinterland and The Long Dark branded t-shirts, hoodies, prints, and mugs! We'll be adding more items in the coming months, but we hope you enjoy these initial offerings.

All info on shipping, pricing, and contact info available on the Hinterland Store site itself. All Merch-related questions can be directed to: store@hinterlandgames.com
The Long Dark - Hinterland_Studio
We're happy to announce that we've just launched the Official Merch Store for Hinterland.

Now's your chance to get your very own Hinterland and The Long Dark branded t-shirts, hoodies, prints, and mugs! We'll be adding more items in the coming months, but we hope you enjoy these initial offerings.

All info on shipping, pricing, and contact info available on the Hinterland Store site itself. All Merch-related questions can be directed to: store@hinterlandgames.com
The Long Dark - Hinterland_Studio
As a Thanksgiving gift from us to you, The Long Dark is currently 45% off on Steam. With our December update just around the corner, there's never been a better time to jump into the game if you haven't already!

http://store.steampowered.com/app/305620/

If you've enjoyed The Long Dark, please consider sharing news of the sale with a friend! Thanks for your support of our game, and Happy Thanksgiving to all our American players.

(Note, sale price applies to all Steam-based distributions: Windows, Mac, Linux, and SteamOS. The sale does not apply to the Xbox One version.)

- The Hinterland Team
The Long Dark - Hinterland_Studio
As a Thanksgiving gift from us to you, The Long Dark is currently 45% off on Steam. With our December update just around the corner, there's never been a better time to jump into the game if you haven't already!

http://store.steampowered.com/app/305620/

If you've enjoyed The Long Dark, please consider sharing news of the sale with a friend! Thanks for your support of our game, and Happy Thanksgiving to all our American players.

(Note, sale price applies to all Steam-based distributions: Windows, Mac, Linux, and SteamOS. The sale does not apply to the Xbox One version.)

- The Hinterland Team
The Long Dark - Hinterland_Studio
Hello!

We've just hotfixed the SteamOS/Linux version of The Long Dark to fix the following issues:

* SteamOS/Linux version occasionally crashing when the intro movie plays
* SteamOS/Linux version erroneously displays "Development Build" label

To fix the occasional crash, we have temporarily disabled the intro movie in the SteamOS/Linux version. We'll re-enable the movie once we've solved the crash, which we suspect is a Unity issue.

Please note this hotfix only affects the SteamOS/Linux version. Also, this hotfix does not increment the version number so the build should still be v.284.

Thank you!

- The Hinterland Team
The Long Dark - Hinterland_Studio
Hello!

We've just hotfixed the SteamOS/Linux version of The Long Dark to fix the following issues:

* SteamOS/Linux version occasionally crashing when the intro movie plays
* SteamOS/Linux version erroneously displays "Development Build" label

To fix the occasional crash, we have temporarily disabled the intro movie in the SteamOS/Linux version. We'll re-enable the movie once we've solved the crash, which we suspect is a Unity issue.

Please note this hotfix only affects the SteamOS/Linux version. Also, this hotfix does not increment the version number so the build should still be v.284.

Thank you!

- The Hinterland Team
The Long Dark - Hinterland_Studio
Hello community,

We've just launched the Linux & SteamOS version of The Long Dark. Release notes below.

Thanks to all the community members who supported us by testing the Linux Experimental Build. We'll be shutting down that branch now that Linux and SteamOS are in the main game branch.

-------------------
THE LONG DARK SANDBOX -- LINUX, STEAM OS, & STEAM CONTROLLER RELEASE

The Long Dark now supports both Linux and SteamOS in the main branch, and offers native support for the Steam Controller. Notes below.

Steam Controller
We have setup a recommended Steam controller binding: The Long Dark - Official Hinterland Binding (v1.0).

* This layout is based on a dual-stick controller
* The right trackpad is setup to emulate the mouse for high-precision camera movement
* The bottom left and right paddles mirror the top left and right bumpers
* Clicking/double-tapping the right track pad mirrors the (A) button (Interact)

Linux/SteamOS

In this update we're officially launching a Linux/SteamOS version of The Long Dark. We have tested this build internally using the SteamOS Beta.

Thanks to all the community members who contributed to the testing effort. We have done our best to fix the bugs we have encountered, but some bugs still remain.

Known issues

* Audio - Some players have experienced audio issues (crackling) when game window loses focus. This can happen if the user alt-tabs away from the game, then returns.

* Stability - Some users have reported that the game will crash on boot or when entering/exiting interiors Reports of this crash include a reference to gameoverlayrenderer.so

This crash is likely due to an incompatible/incorrect version of a library file
Some users have reported working around this crash. This workaround has not been verified internally. Information can be found here:
https://wiki.debian.org/Steam#Troubleshooting

* Steam Controller - The right touch pad will cause the mouse cursor to become visible in some interface screens. When this happens the keyboard/mouse buttons will show instead of the gamepad button legend.

* Steam Controller - The in-game gamepad button legend does not reflect a remapped steam controller

* Rendering - Interior light shafts are currently disabled.

Any Linux/SteamOs bugs can be reported here.

When reporting an issue, please consider posting a copy of your player.log to the forum using http://pastebin.com. The player.log file can be found here:

~/.configunity/unity3d/Hinterland/The Long Dark/Player.log

Thank you for your support, and we hope you enjoy this release of The Long Dark on Linux and SteamOS!

- The Hinterland Team

###END OF CHANGELIST###

The Long Dark - Hinterland_Studio
Hello community,

We've just launched the Linux & SteamOS version of The Long Dark. Release notes below.

Thanks to all the community members who supported us by testing the Linux Experimental Build. We'll be shutting down that branch now that Linux and SteamOS are in the main game branch.

-------------------
THE LONG DARK SANDBOX -- LINUX, STEAM OS, & STEAM CONTROLLER RELEASE

The Long Dark now supports both Linux and SteamOS in the main branch, and offers native support for the Steam Controller. Notes below.

Steam Controller
We have setup a recommended Steam controller binding: The Long Dark - Official Hinterland Binding (v1.0).

* This layout is based on a dual-stick controller
* The right trackpad is setup to emulate the mouse for high-precision camera movement
* The bottom left and right paddles mirror the top left and right bumpers
* Clicking/double-tapping the right track pad mirrors the (A) button (Interact)

Linux/SteamOS

In this update we're officially launching a Linux/SteamOS version of The Long Dark. We have tested this build internally using the SteamOS Beta.

Thanks to all the community members who contributed to the testing effort. We have done our best to fix the bugs we have encountered, but some bugs still remain.

Known issues

* Audio - Some players have experienced audio issues (crackling) when game window loses focus. This can happen if the user alt-tabs away from the game, then returns.

* Stability - Some users have reported that the game will crash on boot or when entering/exiting interiors Reports of this crash include a reference to gameoverlayrenderer.so

This crash is likely due to an incompatible/incorrect version of a library file
Some users have reported working around this crash. This workaround has not been verified internally. Information can be found here:
https://wiki.debian.org/Steam#Troubleshooting

* Steam Controller - The right touch pad will cause the mouse cursor to become visible in some interface screens. When this happens the keyboard/mouse buttons will show instead of the gamepad button legend.

* Steam Controller - The in-game gamepad button legend does not reflect a remapped steam controller

* Rendering - Interior light shafts are currently disabled.

Any Linux/SteamOs bugs can be reported here.

When reporting an issue, please consider posting a copy of your player.log to the forum using http://pastebin.com. The player.log file can be found here:

~/.configunity/unity3d/Hinterland/The Long Dark/Player.log

Thank you for your support, and we hope you enjoy this release of The Long Dark on Linux and SteamOS!

- The Hinterland Team

###END OF CHANGELIST###

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