If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added different bushes for different berries, some can be found outside the haunted mansion next to the AC130 crash.
Improvements:
Physical force applied by shotguns is multiplied by the number of pellets.
Poisonous bushes are darker and wilder.
Healing bushes are brighter and clumpier.
Updated default resources file with bushes.
Tweaks:
Darkened jade berries.
Fixes:
Fixed punching bug increasing damage.
Fixed serverside berry bush health issue.
This update is really small due to other responsibilities (Homework is increasing!), but to compensate here are my current thoughts on what to do about the Canada map:
From this poll it's clear that the majority of the towns are ignored and unimportant. For the most part they are currently clutter and don't have much of anything to distinguish them.
To resolve this I think that the best thing to do is group the smaller towns together so that there are a few medium towns as well as the city. Each town should also have some unique buildings like in PEI to make each one worth going to.
As a balance to this I also think that the farms need to be spread out, such that on your way between towns you can find some rural loot. This should also improve the item distribution so that you can find low tier weaponry near wherever you spawn.
The next issue then is the flow of the map. Currently all of the spawn points are in the East, with loot quality increasing as you move West. One of the things that was nice about PEI, in my opinion, was that the map consisted of one main road with towns along it and branching paths to get to points of interest. By adjusting the map to be more interconnected like this I think the Canada map can be balanced to the point where you'll have some interesting times no matter where you are.
Of course the final thing that everyone seems to agree on: There's not enough military loot! By balancing out the layout of the map I think it would be more fair to have military camps/checkpoints around the level, as a result increasing the amount of high tier loot.
Most likely whatever is going to change for the final version of the Canada map will begin in March. This weekend I'm aiming for more medical items and clothes, maybe electricity.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added different bushes for different berries, some can be found outside the haunted mansion next to the AC130 crash.
Improvements:
Physical force applied by shotguns is multiplied by the number of pellets.
Poisonous bushes are darker and wilder.
Healing bushes are brighter and clumpier.
Updated default resources file with bushes.
Tweaks:
Darkened jade berries.
Fixes:
Fixed punching bug increasing damage.
Fixed serverside berry bush health issue.
This update is really small due to other responsibilities (Homework is increasing!), but to compensate here are my current thoughts on what to do about the Canada map:
From this poll it's clear that the majority of the towns are ignored and unimportant. For the most part they are currently clutter and don't have much of anything to distinguish them.
To resolve this I think that the best thing to do is group the smaller towns together so that there are a few medium towns as well as the city. Each town should also have some unique buildings like in PEI to make each one worth going to.
As a balance to this I also think that the farms need to be spread out, such that on your way between towns you can find some rural loot. This should also improve the item distribution so that you can find low tier weaponry near wherever you spawn.
The next issue then is the flow of the map. Currently all of the spawn points are in the East, with loot quality increasing as you move West. One of the things that was nice about PEI, in my opinion, was that the map consisted of one main road with towns along it and branching paths to get to points of interest. By adjusting the map to be more interconnected like this I think the Canada map can be balanced to the point where you'll have some interesting times no matter where you are.
Of course the final thing that everyone seems to agree on: There's not enough military loot! By balancing out the layout of the map I think it would be more fair to have military camps/checkpoints around the level, as a result increasing the amount of high tier loot.
Most likely whatever is going to change for the final version of the Canada map will begin in March. This weekend I'm aiming for more medical items and clothes, maybe electricity.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added foraging system to berry bushes. Maximum level agriculture grants 2 berries.
Added directions sign.
Added desk lamp.
Added room lamp.
Added phone.
Added clock.
Improvements:
Farming adds the crop straight to the inventory.
Updated default roads to have train tracks.
Tweaks:
Midday lighting is more neutral.
Decreased resolution of information map to reduce memory useage.
Disabled tiny map size. (too small for anything really)
Removed movement change from yesterday, didn't help at all.
Fixes:
Fixed fertilizer resetting plants the wrong way.
Fixed ground clipping in overhead.
Fixed water invisibility in overhead.
Fixed gaming computer long range.
Currently berry bushes are found at the confederation bridge, tomorrow there will be bushes for each type of berry.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added foraging system to berry bushes. Maximum level agriculture grants 2 berries.
Added directions sign.
Added desk lamp.
Added room lamp.
Added phone.
Added clock.
Improvements:
Farming adds the crop straight to the inventory.
Updated default roads to have train tracks.
Tweaks:
Midday lighting is more neutral.
Decreased resolution of information map to reduce memory useage.
Disabled tiny map size. (too small for anything really)
Removed movement change from yesterday, didn't help at all.
Fixes:
Fixed fertilizer resetting plants the wrong way.
Fixed ground clipping in overhead.
Fixed water invisibility in overhead.
Fixed gaming computer long range.
Currently berry bushes are found at the confederation bridge, tomorrow there will be bushes for each type of berry.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added maple spikes. (ID 383)
Added birch spikes. (ID 384)
Added pine spikes. (ID 385)
Added barbed wire. (ID 386)
Added support for transparent icon items. (Like wire.)
Added tub.
Added beach coolers.
Added newspapers.
Added closed cardboard boxes.
Added garbage and recycling bins.
Added bedside table.
Added gaming computer models.
Tweaks:
Modified player movement smoothing.
Widened the tank.
Fixes:
Fixed performance issue with item icons.
Fixed some image loading memory issues.
Fixed driving on ice damaging vehicles.
This update makes a really dumb change to the way player movement smoothing works, so dumb that it just might work compared to the previous network tweaks. Let me know if people jump around less!
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added maple spikes. (ID 383)
Added birch spikes. (ID 384)
Added pine spikes. (ID 385)
Added barbed wire. (ID 386)
Added support for transparent icon items. (Like wire.)
Added tub.
Added beach coolers.
Added newspapers.
Added closed cardboard boxes.
Added garbage and recycling bins.
Added bedside table.
Added gaming computer models.
Tweaks:
Modified player movement smoothing.
Widened the tank.
Fixes:
Fixed performance issue with item icons.
Fixed some image loading memory issues.
Fixed driving on ice damaging vehicles.
This update makes a really dumb change to the way player movement smoothing works, so dumb that it just might work compared to the previous network tweaks. Let me know if people jump around less!
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added caltrop. (ID 382)
Added ability to press interact to exit storage.
Improvements:
Improved serverside physics based damage detection versus players.
Darkened non-Gold UI skin.
Returned text outlines to make it easier to read.
Tweaks:
Disabled yesterday's network tweaks.
Fixes:
Fixed a serverside bug where closing storage was not recognized.
Fixed torches/campfires not using the new state update.
Fixed roofs to not enter a fragment state.
This update is a quick fix for some of the issues raised yesterday, tomorrow there will be more buildable traps.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added caltrop. (ID 382)
Added ability to press interact to exit storage.
Improvements:
Improved serverside physics based damage detection versus players.
Darkened non-Gold UI skin.
Returned text outlines to make it easier to read.
Tweaks:
Disabled yesterday's network tweaks.
Fixes:
Fixed a serverside bug where closing storage was not recognized.
Fixed torches/campfires not using the new state update.
Fixed roofs to not enter a fragment state.
This update is a quick fix for some of the issues raised yesterday, tomorrow there will be more buildable traps.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added locks to doors and crates. Only metal doors/crates are locked.
Added maple crate. (ID 366)
Added birch crate. (ID 367)
Added pine crate. (ID 368)
Added metal floor. (ID 369)
Added metal doorway. (ID 370)
Added metal wall. (ID 371)
Added metal window. (ID 372)
Added metal roof. (ID 373)
Added metal pillar. (ID 374)
Added metal stairs. (ID 375)
Added metal hole. (ID 376)
Added metal ramp. (ID 377)
Added metal door. (ID 378)
Added metal ladder. (ID 379)
Added masterkey. (ID 380)
Added 20 gauge shells. (ID 381)
Added message when opening overlay without overlay enabled.
Added white version of new UI skin for non-Gold members.
Improvements:
Improved water shinyness especially at dawn.
Improved the new Gold critical hitmarker icon.
Visibility hotkeys show next to the visibility labels.
Applied testing lighting to the Canada map.
Tweaks:
Disabled some of the network tweaks from yesterday, but adjusted others to see if it improves the situation.
Reduced size of the medkit icon.
Disabled font outlines. (This makes some UI elements look odd, but it will be repaired over time.)
Zoomed out character inspect camera slightly.
Fixes:
Fixed pillar icons.
Fixed farms getting their origin time set to 0.
Fixed attaching wrong caliber attachments when swapping weapons quickly.
Fixed some UI elements such as fields and labels having a slightly off-white font.
Fixed items dropping really close to players.
Fixed unable to place window fortifications on wooden structures near the bottom on servers.
If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.
Additions:
Added locks to doors and crates. Only metal doors/crates are locked.
Added maple crate. (ID 366)
Added birch crate. (ID 367)
Added pine crate. (ID 368)
Added metal floor. (ID 369)
Added metal doorway. (ID 370)
Added metal wall. (ID 371)
Added metal window. (ID 372)
Added metal roof. (ID 373)
Added metal pillar. (ID 374)
Added metal stairs. (ID 375)
Added metal hole. (ID 376)
Added metal ramp. (ID 377)
Added metal door. (ID 378)
Added metal ladder. (ID 379)
Added masterkey. (ID 380)
Added 20 gauge shells. (ID 381)
Added message when opening overlay without overlay enabled.
Added white version of new UI skin for non-Gold members.
Improvements:
Improved water shinyness especially at dawn.
Improved the new Gold critical hitmarker icon.
Visibility hotkeys show next to the visibility labels.
Applied testing lighting to the Canada map.
Tweaks:
Disabled some of the network tweaks from yesterday, but adjusted others to see if it improves the situation.
Reduced size of the medkit icon.
Disabled font outlines. (This makes some UI elements look odd, but it will be repaired over time.)
Zoomed out character inspect camera slightly.
Fixes:
Fixed pillar icons.
Fixed farms getting their origin time set to 0.
Fixed attaching wrong caliber attachments when swapping weapons quickly.
Fixed some UI elements such as fields and labels having a slightly off-white font.
Fixed items dropping really close to players.
Fixed unable to place window fortifications on wooden structures near the bottom on servers.