Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter.
All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period.
For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs.
The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates.
The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects.
The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear.
To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
smoke (gas-grenades)
physical (tornado, fall, collisions)
radiation (irradiated areas)
explosion
feet-sharp (traps)
light (flashbangs)
fire (molotovs)
Once fully implemented there will be a total 15 different attributes.
The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.
Weather Manager
wm_pattern rcon command change wm_pattern=X (where X is a weather pattern number) instantly plays the weather pattern at its peak and holds it there until another pattern is played or wm_pattern is set back to -1 (random patterns)
Two-Wheeled Physics System
This update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system
The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.
Game
Apple trees now spawn around the map and apples can be picked from them
Fixed some issues related to being unconscious and bleeding
Can no longer swim faster while holding down forward and side keys at the same time
Elevator switches can now be toggled correctly
Fixed action menu staying open after walking away for the current target
Added new clothing environment protection system
Fixed issue where the world actions could allow too many items to be harvested at times
Shader cache updated to reduce stalls while playing
Vehicles
SUV added
Dirt bike added
Altered the reversing lights on the quadbike and luggage car
Changed action text to "Flip Vehicle" when a vehicle can be flipped over
Drive belt requirement removed from fishing boat
Driverless vehicles no longer do collision damage
Base Building
Packed up parts spawn in with the same rotation as when they were part of a base - fixes issues with metal parts rotating when packed up
Items
Welding helmet added
Added left side shoulder pad item
Decreased weight of the gloves
Decreased weight of the binoculars
Guitar added
Consumable clams added
Propane tank added (can be shot to make them explode)
Apples can be stacked up to 5
Food amount from apples reduced
Berets added (several color variations)
Sweaters added (some seasonal Christmas ones as well)
Seasonal Christmas hat added
Seaweed added
Clams added
UI
Fix for ladder use prompt not appearing at times
Fix for scroll wheel zooming not working at times
AI
Small hordes of mutants may appear
Map
Replaced last remaining broken van models in the highway tunnel
Added Apple trees to the world
Added seaweed and clams along the shores
Added a new town Cape Bay in the north east side of the map
Added explosive propane tanks that spawn in various spots
Added new north coast farms area to the map
Fixed plywood blocking a bathroom in a residential house
Animations
Emotes no longer cancelled when jumping. Now pig will be held correctly during and after jump
All characters skeletons altered. Ragdoll improvements to stop joint flipping and now AI arms shouldn't get stuck in odd positions when hitting them during their melee animation
SUV animations set
New pose for pistols whilst raised sprinting
Guitar animation set
When falling whilst holding torch the left hand doesn't come up like holding a rifle now
Melee whilst moving backward fixed for all weapons
Audio
Sounds added for m249 reload
Sounds added for new weather effects
Models/Textures
Texture for the map item updated
Adjusted physics proxy on some doors so AI can go through the doorways
Adjusted specular level on the sandbags
Optimized materials for the 3-room single story garage
Tweaked the glass on the small plane so it looks a lot better
Tweaked the physics proxy and the LODs on the sedans
Improved materials for the parking lines
Fixed uneven floor in the Shop N Save store - fixes small items disappearing under the floor and some spawn locations on the floor
Two new extreme weather patterns have been added: radiation dust storm and a short-term nuclear winter.
All fog patterns have been visually enhanced and the tornado pattern has received an initial warning period.
For the new weather patterns the negative effects have not been added to the game yet, so players have time to learn the associated warning signs.
The effects on player stats and the expansion of the radiation system with item attributes, and related items, will follow in later updates.
The strength of the negative effects will depend on the clothing worn and the area the player is in. Areas underground (sewers, cellars, bunkers, caves) will be fully protected. Buildings and bases above ground will protect enough to not die from the effects.
The outside is very dangerous during the extreme weather patterns and will require special gear to survive, which will be added alongside the effects. A warning period will give players about 1-2 minutes to move to safety or to equip their protective gear.
To support the new weather patterns all environmental protective item attributes have been reworked. The following protective attributes are implemented so far:
smoke (gas-grenades)
physical (tornado, fall, collisions)
radiation (irradiated areas)
explosion
feet-sharp (traps)
light (flashbangs)
fire (molotovs)
Once fully implemented there will be a total 15 different attributes.
The protective attributes will be displayed in the inventory UI when the new UI is finished. For now, the protective attributes work as one would intuitively assume for the items.
Weather Manager
wm_pattern rcon command change wm_pattern=X (where X is a weather pattern number) instantly plays the weather pattern at its peak and holds it there until another pattern is played or wm_pattern is set back to -1 (random patterns)
Two-Wheeled Physics System
This update introduces a new two-wheeled physics system that is still considered a work in progress. While we believe it works reasonably well, we expect issues to be found with it, and future improvements will be made. Please send us any feedback on the new system
The two-wheeled physics system is only used for the new dirtbike currently, but the bicycle will be moved to it at a later date.
Game
Apple trees now spawn around the map and apples can be picked from them
Fixed some issues related to being unconscious and bleeding
Can no longer swim faster while holding down forward and side keys at the same time
Elevator switches can now be toggled correctly
Fixed action menu staying open after walking away for the current target
Added new clothing environment protection system
Fixed issue where the world actions could allow too many items to be harvested at times
Shader cache updated to reduce stalls while playing
Vehicles
SUV added
Dirt bike added
Altered the reversing lights on the quadbike and luggage car
Changed action text to "Flip Vehicle" when a vehicle can be flipped over
Drive belt requirement removed from fishing boat
Driverless vehicles no longer do collision damage
Base Building
Packed up parts spawn in with the same rotation as when they were part of a base - fixes issues with metal parts rotating when packed up
Items
Welding helmet added
Added left side shoulder pad item
Decreased weight of the gloves
Decreased weight of the binoculars
Guitar added
Consumable clams added
Propane tank added (can be shot to make them explode)
Apples can be stacked up to 5
Food amount from apples reduced
Berets added (several color variations)
Sweaters added (some seasonal Christmas ones as well)
Seasonal Christmas hat added
Seaweed added
Clams added
UI
Fix for ladder use prompt not appearing at times
Fix for scroll wheel zooming not working at times
AI
Small hordes of mutants may appear
Map
Replaced last remaining broken van models in the highway tunnel
Added Apple trees to the world
Added seaweed and clams along the shores
Added a new town Cape Bay in the north east side of the map
Added explosive propane tanks that spawn in various spots
Added new north coast farms area to the map
Fixed plywood blocking a bathroom in a residential house
Animations
Emotes no longer cancelled when jumping. Now pig will be held correctly during and after jump
All characters skeletons altered. Ragdoll improvements to stop joint flipping and now AI arms shouldn't get stuck in odd positions when hitting them during their melee animation
SUV animations set
New pose for pistols whilst raised sprinting
Guitar animation set
When falling whilst holding torch the left hand doesn't come up like holding a rifle now
Melee whilst moving backward fixed for all weapons
Audio
Sounds added for m249 reload
Sounds added for new weather effects
Models/Textures
Texture for the map item updated
Adjusted physics proxy on some doors so AI can go through the doorways
Adjusted specular level on the sandbags
Optimized materials for the 3-room single story garage
Tweaked the glass on the small plane so it looks a lot better
Tweaked the physics proxy and the LODs on the sedans
Improved materials for the parking lines
Fixed uneven floor in the Shop N Save store - fixes small items disappearing under the floor and some spawn locations on the floor
Metal base parts now randomly spawn over time around the game world
They are a lot harder to destroy than their wood or plated counterparts
They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size
Towing
Most vehicles now have the ability to support towing metal parts
In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
The action menu will allow you to attach a metal part, or detach a currently attached part
Game
Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
Screen overlays are now hidden for most items in 3p view modes - some will stay by design
Fixed overlay issue when unwearing an item that would remove all overlays
Increased the number of tents that spawn in the world
Removed ability to store items in the quad bikes and the tractors
Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
Removed some unneeded network messages when a player is joining a server (slight optimization)
Damage log now outputs the 64-bit Steam ID
Slight ammo tracers added (only shooter can see them)
Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
Expanded hazard area on the caprice prefabs (on fire cars)
Only spawn persisted animals when a player is close to them (server optimization)
Pigs now drop "ham" meat that can be cooked or cured
Roosters now drop "chicken" meat that can be cooked
Server crash fix related to weapon zooming
Base Building
Parts are more accurately placed in the world, so they won't shift as much while being placed
Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
Server no longer verifies all bases on startup, so server restart times are faster
Parts that fall in the water are now removed
Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
Fixed issue with the !base command not working correctly with a newly placed plot sign
Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair
Tents
World tent limit increased to 20 tents
Tents no longer respawn instantly on server start, so players with a packed tent will have some time to place it
Tents no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
Vehicles
Towing support added to most vehicles - requires use of the Tow Cable item
Horn no longer gets stuck on with no driver
Adjusted engine health on the armored trucks to make them slightly harder to destroy when shot from the front
Fixed entering tractor so it works correctly from both sides
Vehicles no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
Fixed some configuration issues with the armored trucks
Items
Stairs crafting guides now spawn
Laser sight now turns off when removed from a weapon
Jack-O-Lantern light setup tweaked
Tow cable item added
Rotated Crossbow model so it spawns in oriented correctly (was on its side before)
THOR-12 auto-action 12-gauge shotgun added
Magazines added for THOR-12 - one for each ammo type - pellet, slug, beanbag
Several additional types of rotten food added
Berries consumable item added (pick them from berry bushes around the world)
Rotten vegetables added
Adjusted the food values on several consumable items
UI
Fixed hoodie icon that was incorrect
Added new tow cable slot to some vehicles
AI
Fixed raycast memory leak - fixes AI not seeing players at times
Adjusted physics size on some AI
Improved navmesh for both medium and large characters
Navmesh regenerated with new settings for better AI navigation
Many more AI spawn locations added around the map
AI spawns locations will now be correctly randomized while the server is running (was a static subset on each server start)
Animations
THOR-12 animation set added
Change firemode sound placeholder replaced with dedicated sound
Search container animations now don't make flashlight, maglite, and torch be lowered
For search animations, character will now rotate with camera so player doesn't snap once outro has finished
Search container animations changed to help with camera poking through objects
Second pass over grey wolf animations
Map
Fixed some spawn locations in the pawn shop
Fixed some spawn locations in the supermarket
Old, broken van models now replaced with a new SUV model
Metal base building part spawn locations added to the map
Berry bushes added around the map - can be harvested for berries to eat
More potential tent spawn locations added to the world
Models/Textures
Updated the physics proxy on the supermarket to more closely match the render mesh
Metal base parts now randomly spawn over time around the game world
They are a lot harder to destroy than their wood or plated counterparts
They are very heavy and can only be towed back to your base using a vehicle that is capable of towing
Once a metal part is in your base and you detach it, then you can use the action menu on the part to either place it directly, or you can upgrade an existing wood/plated part of the same size
Towing
Most vehicles now have the ability to support towing metal parts
In this update towing only works for towing metal base parts - additional uses for towing will be added in future updates
A tow capable vehicle must have a Tow Cable item in its inventory in order to tow
The action menu will allow you to attach a metal part, or detach a currently attached part
Game
Fixed issue where characters could be stored in the database having 0 health, so they would always log in as a new spawn
Screen overlays are now hidden for most items in 3p view modes - some will stay by design
Fixed overlay issue when unwearing an item that would remove all overlays
Increased the number of tents that spawn in the world
Removed ability to store items in the quad bikes and the tractors
Fixed issue with newly spawned tents being removed after two days unless they were interacted with before then
Removed some unneeded network messages when a player is joining a server (slight optimization)
Damage log now outputs the 64-bit Steam ID
Slight ammo tracers added (only shooter can see them)
Fixed damage 10mm rounds did to bases (it wasn't being properly reduced)
Expanded hazard area on the caprice prefabs (on fire cars)
Only spawn persisted animals when a player is close to them (server optimization)
Pigs now drop "ham" meat that can be cooked or cured
Roosters now drop "chicken" meat that can be cooked
Server crash fix related to weapon zooming
Base Building
Parts are more accurately placed in the world, so they won't shift as much while being placed
Consolidated base verification code so parts won't fall on a server restart that were fine while the game was running
Server no longer verifies all bases on startup, so server restart times are faster
Parts that fall in the water are now removed
Plot signs and some parts now require a line of sight check to prevent them from being placed inside of solid objects, like rocks
To reduce floating sections of bases, base parts can only be placed on the terrain, rocks, or on top of another base part
Each base part adds 6 hours (was 12) to the duration the base will stay before being removed
Fixed issue with the !base command not working correctly with a newly placed plot sign
Fixed issue with newly placed plot signs not updating their decay time correctly until after a server restart
Curved walls are no longer craftable (will be added back in at a later date when they work well with our base building system)
Plated parts now require Scrap Metal to upgrade to or repair with, metal now uses Sheet Metal to repair
Tents
World tent limit increased to 20 tents
Tents no longer respawn instantly on server start, so players with a packed tent will have some time to place it
Tents no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
Vehicles
Towing support added to most vehicles - requires use of the Tow Cable item
Horn no longer gets stuck on with no driver
Adjusted engine health on the armored trucks to make them slightly harder to destroy when shot from the front
Fixed entering tractor so it works correctly from both sides
Vehicles no longer instantly respawn in the world when one is destroyed - they will spawn back in over a random time
Fixed some configuration issues with the armored trucks
Items
Stairs crafting guides now spawn
Laser sight now turns off when removed from a weapon
Jack-O-Lantern light setup tweaked
Tow cable item added
Rotated Crossbow model so it spawns in oriented correctly (was on its side before)
THOR-12 auto-action 12-gauge shotgun added
Magazines added for THOR-12 - one for each ammo type - pellet, slug, beanbag
Several additional types of rotten food added
Berries consumable item added (pick them from berry bushes around the world)
Rotten vegetables added
Adjusted the food values on several consumable items
UI
Fixed hoodie icon that was incorrect
Added new tow cable slot to some vehicles
AI
Fixed raycast memory leak - fixes AI not seeing players at times
Adjusted physics size on some AI
Improved navmesh for both medium and large characters
Navmesh regenerated with new settings for better AI navigation
Many more AI spawn locations added around the map
AI spawns locations will now be correctly randomized while the server is running (was a static subset on each server start)
Animations
THOR-12 animation set added
Change firemode sound placeholder replaced with dedicated sound
Search container animations now don't make flashlight, maglite, and torch be lowered
For search animations, character will now rotate with camera so player doesn't snap once outro has finished
Search container animations changed to help with camera poking through objects
Second pass over grey wolf animations
Map
Fixed some spawn locations in the pawn shop
Fixed some spawn locations in the supermarket
Old, broken van models now replaced with a new SUV model
Metal base building part spawn locations added to the map
Berry bushes added around the map - can be harvested for berries to eat
More potential tent spawn locations added to the world
Models/Textures
Updated the physics proxy on the supermarket to more closely match the render mesh
It's that time of year on Steam for spooky games, and Miscreated is happy to be part of it! You can find Miscreated on sale for 50% off until November 1st. During this time, you’ll be able craft exclusive Halloween themed items that will not be craftable after the sale. The pumpkin mask and jack-o-lantern decoration for your base.
It's that time of year on Steam for spooky games, and Miscreated is happy to be part of it! You can find Miscreated on sale for 50% off until November 1st. During this time, you’ll be able craft exclusive Halloween themed items that will not be craftable after the sale. The pumpkin mask and jack-o-lantern decoration for your base.
Some of the bases that initially fall are going to look ugly until the owner fixes them
Some bases with plot signs on top of invalid objects (broken cars, telephone poles, etc) will be deleted (we've sent out several warning to adjust bases as needed)
We have done a lot of testing, but expect some issues to still be found. If you find anything amiss, please notify us so we can track down and fix any related issues
When the server is loading the bases from the database they will all be verified now
If the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
If the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
This means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1
All traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain
The traps' terrain limiting is temporary, but was needed for the floating base fix. The restriction will be removed in a future update so you can place them anywhere again
Harvesting Changes
Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from
Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)
The object's supply is determined by its size - larger trees allow you to harvest more wood, for example
An object's supply will regenerate over time
Servers
Uptime and restart times added to the status command
Potential fix for stuck database requests after server's internet connection gets dropped for some reason
sv_say console messages now appear in the new server messages UI area (instead of chat tab)
Game
Updated shader cache to reduce stalls while playing
Added action spam prevention (3 times / second)
Don't allow a stack to be split unless there is free space in the player's inventory
Damage from tornadoes should be working again
When dropping an item it will be added to an existing stack on the ground
Recoil will no longer autocenter (WIP)
Stance changes now use up a little bit of stamina
Player character hit reactions added (still WIP)
Fixed exploit where a melee weapon would not use up durability on some attacks
Dry fire events are now network synchronized
For remote players don't offset laser positions as much so the laser dot position appears closer to the weapon
Zoom start uses a little bit of stamina
Standing up uses a little bit of stamina
Changed how oxygen value was being synchronized, so it shouldn't get out of sync between client and server now
Fixed exploit of increased speed while spamming stance change
Base Building
Added wooden stair parts
Added column parts (some with lights)
Disabled ability to adjust opacity while placing a part (stock CryEngine shader issue)
Added sandbag embrasure parts
When starting to place a part, tactical stance is exited if needed (to prevent accidentally firing weapon)
Fixed sandbag physics proxies
More fixes for invisible base parts
Two new base building guides added (stairs 1 and 2)
Damage to base parts is now saved in the database and restored after a server restart
Items
Increased the spawn chance of base building guides
Fixed description of the crafted hatchet
Large rucksack added
Improved fire arrow particle effect
Football shoulder pads added (provides some protection)
Right shoulder pad added (provides some protection)
While worn, some eye wear now slightly alters your vision
Protection level of football helmets reduced to 1
Added burlap sack - can be worn to cover a player's head
Honeycomb added (can be collected from beehives)
Vehicles
Bug fix for entering vehicles
Fixed exit algorithm on vehicles with high seats
Image added to taxi signs
Adjusted buggy textures
Increased health on armored truck wheels
Map
Optimized hotel prefab
Optimized skyscraper prefab
Optimized utility pole prefab
Optimized lumberyard prefabs
Added new water types (clean, poison, puddle, radiation, salty)
New villa added
Beehives added
UI
Action menu theme updated to match rest of UI
Added hint for cancelling throw/bow action
Improvement for the scope reticules on lowest resolution 1024x768 (get rid of aliasing)
Increased width of action menu (so more text can be displayed)
Server message UI added to top of screen (messages will be cleaned up more over time)
Reduced chance of player's model disappearing in inventory window while wearing certain items
AI
Shortened AI chase distance to reduce likelihood of them despawning while chasing a player
Brutes mutants now have the ability to roar to attract nearby mutants to attack the brute's target
Fixes for invisible mutant issue
Mutants should throw rocks when a player is visible and off of the navigation mesh
Animations
First implementation of flinch hit reactions
AT15, 870 tactical shotgun, and rem870 tactical pose polish
Alterations to animations to help with blending and to stop the situations when the wrists rotate when changing stances
Brute roar animation added for when Brute calls to other mutants for help
Extra variation added for Brute being alerted
Second pass over AI animations
Bipedal AI animations altered to prevent head being able to poke through walls so frequently
Crafted rifle ironsight altered to better center the red dot sight
Weapon poses altered so that hats don't pass through the scope when looking down sight
Some of the bases that initially fall are going to look ugly until the owner fixes them
Some bases with plot signs on top of invalid objects (broken cars, telephone poles, etc) will be deleted (we've sent out several warning to adjust bases as needed)
We have done a lot of testing, but expect some issues to still be found. If you find anything amiss, please notify us so we can track down and fix any related issues
When the server is loading the bases from the database they will all be verified now
If the server build rule is 0 (no bases allowed), any bases on the server will be deleted (you could set this if you wanted to remove all bases on your server for some reason as well, then change it back to another value)
If the server build rule is 1 (normal build rules), any base in an exclusion area (some really old ones have been grandfathered in for a long time) will be deleted from the database.
This means the exploit of toggling from rule 2 (build anywhere) to 1 (normal build rules) to have bases in cities will NOT work - they will be deleted once the rules is set back to 1
All traps, except for actual base building traps, have been removed and are now, temporarily, limited to just being able to be placed on the terrain
The traps' terrain limiting is temporary, but was needed for the floating base fix. The restriction will be removed in a future update so you can place them anywhere again
Harvesting Changes
Harvesting resources (wood/metal/rock) will now eventually exhaust the supply from the object you're harvesting from
Once it's exhausted you will need to move to another object to harvest more (you will be notified when it's exhausted)
The object's supply is determined by its size - larger trees allow you to harvest more wood, for example
An object's supply will regenerate over time
Servers
Uptime and restart times added to the status command
Potential fix for stuck database requests after server's internet connection gets dropped for some reason
sv_say console messages now appear in the new server messages UI area (instead of chat tab)
Game
Updated shader cache to reduce stalls while playing
Added action spam prevention (3 times / second)
Don't allow a stack to be split unless there is free space in the player's inventory
Damage from tornadoes should be working again
When dropping an item it will be added to an existing stack on the ground
Recoil will no longer autocenter (WIP)
Stance changes now use up a little bit of stamina
Player character hit reactions added (still WIP)
Fixed exploit where a melee weapon would not use up durability on some attacks
Dry fire events are now network synchronized
For remote players don't offset laser positions as much so the laser dot position appears closer to the weapon
Zoom start uses a little bit of stamina
Standing up uses a little bit of stamina
Changed how oxygen value was being synchronized, so it shouldn't get out of sync between client and server now
Fixed exploit of increased speed while spamming stance change
Base Building
Added wooden stair parts
Added column parts (some with lights)
Disabled ability to adjust opacity while placing a part (stock CryEngine shader issue)
Added sandbag embrasure parts
When starting to place a part, tactical stance is exited if needed (to prevent accidentally firing weapon)
Fixed sandbag physics proxies
More fixes for invisible base parts
Two new base building guides added (stairs 1 and 2)
Damage to base parts is now saved in the database and restored after a server restart
Items
Increased the spawn chance of base building guides
Fixed description of the crafted hatchet
Large rucksack added
Improved fire arrow particle effect
Football shoulder pads added (provides some protection)
Right shoulder pad added (provides some protection)
While worn, some eye wear now slightly alters your vision
Protection level of football helmets reduced to 1
Added burlap sack - can be worn to cover a player's head
Honeycomb added (can be collected from beehives)
Vehicles
Bug fix for entering vehicles
Fixed exit algorithm on vehicles with high seats
Image added to taxi signs
Adjusted buggy textures
Increased health on armored truck wheels
Map
Optimized hotel prefab
Optimized skyscraper prefab
Optimized utility pole prefab
Optimized lumberyard prefabs
Added new water types (clean, poison, puddle, radiation, salty)
New villa added
Beehives added
UI
Action menu theme updated to match rest of UI
Added hint for cancelling throw/bow action
Improvement for the scope reticules on lowest resolution 1024x768 (get rid of aliasing)
Increased width of action menu (so more text can be displayed)
Server message UI added to top of screen (messages will be cleaned up more over time)
Reduced chance of player's model disappearing in inventory window while wearing certain items
AI
Shortened AI chase distance to reduce likelihood of them despawning while chasing a player
Brutes mutants now have the ability to roar to attract nearby mutants to attack the brute's target
Fixes for invisible mutant issue
Mutants should throw rocks when a player is visible and off of the navigation mesh
Animations
First implementation of flinch hit reactions
AT15, 870 tactical shotgun, and rem870 tactical pose polish
Alterations to animations to help with blending and to stop the situations when the wrists rotate when changing stances
Brute roar animation added for when Brute calls to other mutants for help
Extra variation added for Brute being alerted
Second pass over AI animations
Bipedal AI animations altered to prevent head being able to poke through walls so frequently
Crafted rifle ironsight altered to better center the red dot sight
Weapon poses altered so that hats don't pass through the scope when looking down sight