Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.
Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated
Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.
Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated
It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.
If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated
It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.
If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates
Traps
Several types of traps have now been added to the game
All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
Most traps are crafted, but some can also be found in the world
Some traps are destroyed when triggered
Some traps are disabled when triggered and need to be reset
To reset some traps requires an item in your inventory - flare trap, for example
Traps can be packed up and moved
Traps can be shot to damage, destroy, and trigger them
Some traps need a guide to be made
Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times
World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
Drink from rivers (this will make you sick in a future update)
Search for rocks on the ground (depending on the terrain)
Search for sticks from specific bushes
Tearing rags from some cloth items
Searching vending machines for soda
And a few more...
Game
Optimizations to reduce server CPU usage by about 9% from prior versions
Slightly increased overall item spawn rates
Belt slot added to character's inventory - can be used to store some smaller equipment
Fix for flashlight on/off state getting out of sync between clients
Adjusted recoil screen shake
Helmets now provide head protection (amount varies based on the helmet)
Map
Added a new Skyscraper exterior at the base of the tower in Hayward
Added a new underground carpark in Hayward with a connection tunnel to the sewer system
More map expansion to north of Brightmoor
Added new Orca Dam location in North Brightmoor region
Fixed a few minor level issues reported by players
Items
Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
Fixed spelling of smoke grenades
Fixed squeegee spawn direction
Added MP5 style weapon
Added 10mm magazine for the MP5 weapon
Added rare M249 weapon - shoots 5.56 rounds
Added rare 100 capacity magazine for the M249
Repair kits added
Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
Reduced max pile size for 9mm rounds from 40 to 30
Reduced max pile size for .22 rounds from 15 to 10
New jackets added - 4 color variations
Yellow track pants added
Fixed survival knife not casting shadows
Katana added
Two new recipe guides added - Traps 1 and Traps 2
Base Building
Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
Plated base parts have higher health than its wooden version
Plated base parts can be packed up and moved as a plated part
Larger bases can now last up to four weeks (was two weeks)
Vehicles
Fuel and oil levels are restored on a server restart
Vehicles consume fuel and oil while their engines are running
UI
Splash screen changed and Crytek copyright added
Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
Old video options is now broken into two tabs - Display and Graphics
A few more controls have been added to adjust display and graphics options
Many context menu options added to the Survivotron to control it
Added keybind to toggle HUD's visibility (useful for taking screenshots)
Updated wool glove icons to match in game models
Fix for favorite items not working in the server browser
Temperature bar will no longer be visible (will be added back in with a temperature system update)
Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse
Audio
Player death sounds now play
Added M249 sounds
Added bear trap sounds
Fixed Renegade 700 reload sound so it doesn't play server wide
Footstep sounds added for two-headed dog
Footstep sounds added for grey wolves
AI
AI counts in the game have been increased
More AI spawn locations added
Fixed physics proxy issue on a couple of the AI
Hurt and death sounds now play
Animations
Fixed skinning influence on the main character's toes
Altered punching so you are less prone to pass through walls
Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
M40a5, Carlington, and Hunting rifle reloads had a polishing pass
MP5 animation set added
All clothing for the main character altered to stop clipping between layers
Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates
Traps
Several types of traps have now been added to the game
All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
Most traps are crafted, but some can also be found in the world
Some traps are destroyed when triggered
Some traps are disabled when triggered and need to be reset
To reset some traps requires an item in your inventory - flare trap, for example
Traps can be packed up and moved
Traps can be shot to damage, destroy, and trigger them
Some traps need a guide to be made
Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times
World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
Drink from rivers (this will make you sick in a future update)
Search for rocks on the ground (depending on the terrain)
Search for sticks from specific bushes
Tearing rags from some cloth items
Searching vending machines for soda
And a few more...
Game
Optimizations to reduce server CPU usage by about 9% from prior versions
Slightly increased overall item spawn rates
Belt slot added to character's inventory - can be used to store some smaller equipment
Fix for flashlight on/off state getting out of sync between clients
Adjusted recoil screen shake
Helmets now provide head protection (amount varies based on the helmet)
Map
Added a new Skyscraper exterior at the base of the tower in Hayward
Added a new underground carpark in Hayward with a connection tunnel to the sewer system
More map expansion to north of Brightmoor
Added new Orca Dam location in North Brightmoor region
Fixed a few minor level issues reported by players
Items
Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
Fixed spelling of smoke grenades
Fixed squeegee spawn direction
Added MP5 style weapon
Added 10mm magazine for the MP5 weapon
Added rare M249 weapon - shoots 5.56 rounds
Added rare 100 capacity magazine for the M249
Repair kits added
Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
Reduced max pile size for 9mm rounds from 40 to 30
Reduced max pile size for .22 rounds from 15 to 10
New jackets added - 4 color variations
Yellow track pants added
Fixed survival knife not casting shadows
Katana added
Two new recipe guides added - Traps 1 and Traps 2
Base Building
Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
Plated base parts have higher health than its wooden version
Plated base parts can be packed up and moved as a plated part
Larger bases can now last up to four weeks (was two weeks)
Vehicles
Fuel and oil levels are restored on a server restart
Vehicles consume fuel and oil while their engines are running
UI
Splash screen changed and Crytek copyright added
Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
Old video options is now broken into two tabs - Display and Graphics
A few more controls have been added to adjust display and graphics options
Many context menu options added to the Survivotron to control it
Added keybind to toggle HUD's visibility (useful for taking screenshots)
Updated wool glove icons to match in game models
Fix for favorite items not working in the server browser
Temperature bar will no longer be visible (will be added back in with a temperature system update)
Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse
Audio
Player death sounds now play
Added M249 sounds
Added bear trap sounds
Fixed Renegade 700 reload sound so it doesn't play server wide
Footstep sounds added for two-headed dog
Footstep sounds added for grey wolves
AI
AI counts in the game have been increased
More AI spawn locations added
Fixed physics proxy issue on a couple of the AI
Hurt and death sounds now play
Animations
Fixed skinning influence on the main character's toes
Altered punching so you are less prone to pass through walls
Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
M40a5, Carlington, and Hunting rifle reloads had a polishing pass
MP5 animation set added
All clothing for the main character altered to stop clipping between layers
Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
See section at end of the patch notes for an overview
Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
Game
Campfire will now turn off when wood is removed from it
Campfire won't use up lumber after being extinguished
Balanced damage amounts and sound radius on almost all weapons
Added torpidity handling to consumables and medical items
Fixed issue with last round not being fired/heard for remote clients
Fixed for ladders to help prevent players becoming invisible from using them
Magazine and ammo piles cannot be unloaded or split while in a weapon
Fixed several item spawn locations to reduce floating items when spawned in
Fixes for invisible player issue
Fixes for "Another player is too close" issues
Added ability to loot corpses while swimming
Rocks, sticks, and mushrooms can now be found around the world on the ground
Adjusted spawn rates of different ammunition types
Increased chance for weapon attachments to spawn
Fixed performance issue with more detailed logging levels enabled
Can now loot all items from a bound or incapacitated player
Crafting
Added craftable solar powered generator
Added craftable arrow types
Crafted sandbags will be dropped on the ground if the player's inventory is full
Added wolf pelt rug for base building
Added stone hammer, hatchet, and pickaxe
Items
Tranquillizer gun and darts added
Shotgun bean bag rounds added
Sleep, tear, and nerve grenades added
Solar panel crafting parts added
Added some stone weapons
Fix for some consumables not playing emote/sound
Eating a rotten apple now causes a negative effect
Crossbows and bows always spawn with arrows
Added red headlamp
Added adrenaline syringe
Vehicles
Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes
Map
Added expansive sewer system to Hayward Valley
Added some extra detail and some expansion east of Hayward Valley
Attempt to block Quad bikes from going up the stairs in the hotel building
UI
Updated main menu hints with hints related to this update
Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)
AI
Rocks thrown by AI no longer cause increased damage due to headshots
Audio
Rats now play squeaking noises
Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
Splash sound added when you jump in shallow water
Base Building
For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate
Animations
Megalite - altered position so on/off animation matches flashlight and small megalite
Unconscious animation set added
Tranquilizer gun animation set added
Sit exit animation now is triggered correctly
Reason for console spam during movement around AI fixed
M40A5 FP poses and animations changed to better match TP (for when scope is used)
AKM reload polished
Wasteland22 fire animation polished as well as refinement of the left hand position
Self search animations added when inventory window is open
Added animation when picking up items
Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
Terrain foot alignment added for a couple of idles which were missing it
Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
Renegade 700 fire rate altered to match animation length
Torpidity and Unconsciousness System Explanation
The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
Aspirin and Energy Drinks help counteract existing torpidity when consumed
Salt can be used to wake someone up just enough for them to stand
An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
VoIP can be used while unconscious
Unconscious players can be incapacitated with duct tape and other binding items
There are various ways a player can become unconscious:
Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
Being shot with tranquilizer darts
Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
Beanbag shotgun shells
Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
Flashbang grenade (low amount)
While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages
Some weapons also cause torpidity, but will kill before sending you unconscious.
See section at end of the patch notes for an overview
Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)
Game
Campfire will now turn off when wood is removed from it
Campfire won't use up lumber after being extinguished
Balanced damage amounts and sound radius on almost all weapons
Added torpidity handling to consumables and medical items
Fixed issue with last round not being fired/heard for remote clients
Fixed for ladders to help prevent players becoming invisible from using them
Magazine and ammo piles cannot be unloaded or split while in a weapon
Fixed several item spawn locations to reduce floating items when spawned in
Fixes for invisible player issue
Fixes for "Another player is too close" issues
Added ability to loot corpses while swimming
Rocks, sticks, and mushrooms can now be found around the world on the ground
Adjusted spawn rates of different ammunition types
Increased chance for weapon attachments to spawn
Fixed performance issue with more detailed logging levels enabled
Can now loot all items from a bound or incapacitated player
Crafting
Added craftable solar powered generator
Added craftable arrow types
Crafted sandbags will be dropped on the ground if the player's inventory is full
Added wolf pelt rug for base building
Added stone hammer, hatchet, and pickaxe
Items
Tranquillizer gun and darts added
Shotgun bean bag rounds added
Sleep, tear, and nerve grenades added
Solar panel crafting parts added
Added some stone weapons
Fix for some consumables not playing emote/sound
Eating a rotten apple now causes a negative effect
Crossbows and bows always spawn with arrows
Added red headlamp
Added adrenaline syringe
Vehicles
Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes
Map
Added expansive sewer system to Hayward Valley
Added some extra detail and some expansion east of Hayward Valley
Attempt to block Quad bikes from going up the stairs in the hotel building
UI
Updated main menu hints with hints related to this update
Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)
AI
Rocks thrown by AI no longer cause increased damage due to headshots
Audio
Rats now play squeaking noises
Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
Splash sound added when you jump in shallow water
Base Building
For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate
Animations
Megalite - altered position so on/off animation matches flashlight and small megalite
Unconscious animation set added
Tranquilizer gun animation set added
Sit exit animation now is triggered correctly
Reason for console spam during movement around AI fixed
M40A5 FP poses and animations changed to better match TP (for when scope is used)
AKM reload polished
Wasteland22 fire animation polished as well as refinement of the left hand position
Self search animations added when inventory window is open
Added animation when picking up items
Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
Terrain foot alignment added for a couple of idles which were missing it
Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
Renegade 700 fire rate altered to match animation length
Torpidity and Unconsciousness System Explanation
The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
Aspirin and Energy Drinks help counteract existing torpidity when consumed
Salt can be used to wake someone up just enough for them to stand
An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
VoIP can be used while unconscious
Unconscious players can be incapacitated with duct tape and other binding items
There are various ways a player can become unconscious:
Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
Being shot with tranquilizer darts
Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
Beanbag shotgun shells
Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
Flashbang grenade (low amount)
While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages
Some weapons also cause torpidity, but will kill before sending you unconscious.