Miscreated - Jenilya


Servers
  • mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
  • Improved method base building parts are sent to clients should fix some common base building issues
  • Fixed a continual server crash on servers with a lot of farm animals

Game
  • Fixed Kythera crash when game is located in a path with some unicode characters
  • Fixed issue where some network messages from the server may be missed while logging into the game
  • Actionable menu won't appear when weapon is raised around bushes
  • Disable lean, jump, and reload during usage of a scope
  • World actions may randomly determine which item is found now
  • Item durability is now saved and restored when logging back in
  • Military spawn locations added
  • Adjusted police spawn locations so most won't spawn military gear
  • Scopes now work on many of the existing weapons
  • More world actions added
  • Lights will now turn off when a generator runs out of fuel, or an item being removed from it
  • Items that can be stored in the belt slots can no longer be stored in secondary slots
  • Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5

Base Building
  • Removed texture color change when base parts are damaged to see if it eliminates a common crash
  • Only show the upgrade part action if the player has the required upgrade part in their inventory

UI
  • Fixed the brightness, tessellation, and view distance video options
  • Updated the look of the chat window to match the new overall theme

Items
  • Binoculars added
  • Police vests added
  • Flak vests added
  • Kriss Vector added
  • Smoke grenade traps added
  • Craftable bow added
  • Craftable arrows added
  • New scarf variations added (colors can be crafted)
  • Many sneaker variations added
  • Increased laser attachment accuracy
  • Adjusted recoil on the AKM
  • Fixed headlamp light not working
  • Decreased weight of gnomes
  • Increased damage of the 12-gauge slugs
  • Decreased the Katana's weight
  • Damage caused by the bear trapped is slightly increased
  • Adjusted weights on most magazines
  • Bows should now display the correct arrow, depending which magazine is equipped
  • Added Craftable Bow recipe

Map
  • Updated Orca Dam area, includes more detail and more item spawns
  • Added new player spawn location north of Brightmoor on the east coast
  • Updated broken down pickup trucks with newer models
  • Fixed radiation zone going over road near center hills
  • Updated lighting in Sewers
  • Updated lighting in Hotel

Audio
  • Adjusted sedan sounds inside cabin
  • Balanced volume of footsteps on varying surfaces
  • Balanced volume of projectile weapons

Animations
  • Kriss v animations created and setup
  • Scope animations added for
    • AT-15 (Optic)
    • Mod16 (Optic)
    • MK18 (Optic)
    • M40A5 (Hunting, optic)
    • Carlington (Hunting, optic)
    • Renegade (Hunting)
    • Hunting rifle (Hunting)
  • Firing animations and setup altered to work with scopes
  • Ironsight strafing movement looping error corrected
  • Dedicated animations for M16, and MK18 firing added
  • Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
  • Tranquilizer reload animation fix so dart enters the barrel correctly
  • Left hand polish in MK18 aimposes
  • Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
  • Binocular animations added
  • Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
  • Swimming search self animation added
  • Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
  • Removed some feet sliding whilst crouching
  • Altered transition between crouching and standing stances to be smoother
  • Flak vest skinned to male and female character
  • Police vest skinned to male and female character
  • Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
  • Altered on ground models for certain weapons so they sit correctly on player when stowed
  • Mutant idle sounds added
  • Whistle stimulus option changed so AI should react to it
  • Improvements to drinking and eating animations - particularly when viewing from SFP
  • 556x100 box mag now animates during reloading
  • New chambered reload animation added for MK18
Miscreated - Jenilya


Servers
  • mis_kick fixed kicking by connection's id, added being able to use the Steam id to kick a player
  • Improved method base building parts are sent to clients should fix some common base building issues
  • Fixed a continual server crash on servers with a lot of farm animals

Game
  • Fixed Kythera crash when game is located in a path with some unicode characters
  • Fixed issue where some network messages from the server may be missed while logging into the game
  • Actionable menu won't appear when weapon is raised around bushes
  • Disable lean, jump, and reload during usage of a scope
  • World actions may randomly determine which item is found now
  • Item durability is now saved and restored when logging back in
  • Military spawn locations added
  • Adjusted police spawn locations so most won't spawn military gear
  • Scopes now work on many of the existing weapons
  • More world actions added
  • Lights will now turn off when a generator runs out of fuel, or an item being removed from it
  • Items that can be stored in the belt slots can no longer be stored in secondary slots
  • Added recipe to convert old "Sniper Scope" to new "Hunting Scope", as the former is no longer supported on the M40A5

Base Building
  • Removed texture color change when base parts are damaged to see if it eliminates a common crash
  • Only show the upgrade part action if the player has the required upgrade part in their inventory

UI
  • Fixed the brightness, tessellation, and view distance video options
  • Updated the look of the chat window to match the new overall theme

Items
  • Binoculars added
  • Police vests added
  • Flak vests added
  • Kriss Vector added
  • Smoke grenade traps added
  • Craftable bow added
  • Craftable arrows added
  • New scarf variations added (colors can be crafted)
  • Many sneaker variations added
  • Increased laser attachment accuracy
  • Adjusted recoil on the AKM
  • Fixed headlamp light not working
  • Decreased weight of gnomes
  • Increased damage of the 12-gauge slugs
  • Decreased the Katana's weight
  • Damage caused by the bear trapped is slightly increased
  • Adjusted weights on most magazines
  • Bows should now display the correct arrow, depending which magazine is equipped
  • Added Craftable Bow recipe

Map
  • Updated Orca Dam area, includes more detail and more item spawns
  • Added new player spawn location north of Brightmoor on the east coast
  • Updated broken down pickup trucks with newer models
  • Fixed radiation zone going over road near center hills
  • Updated lighting in Sewers
  • Updated lighting in Hotel

Audio
  • Adjusted sedan sounds inside cabin
  • Balanced volume of footsteps on varying surfaces
  • Balanced volume of projectile weapons

Animations
  • Kriss v animations created and setup
  • Scope animations added for
    • AT-15 (Optic)
    • Mod16 (Optic)
    • MK18 (Optic)
    • M40A5 (Hunting, optic)
    • Carlington (Hunting, optic)
    • Renegade (Hunting)
    • Hunting rifle (Hunting)
  • Firing animations and setup altered to work with scopes
  • Ironsight strafing movement looping error corrected
  • Dedicated animations for M16, and MK18 firing added
  • Weapon animations added to firing for AT15, MK18, and M16 (casing extractor movement added)
  • Tranquilizer reload animation fix so dart enters the barrel correctly
  • Left hand polish in MK18 aimposes
  • Crafted bow and recurve bow now correctly display the type of arrow in use (aluminum/wood)
  • Binocular animations added
  • Alterations to base movement animations (nw, and weapon) so transitions don't cause weapon to go too close to characters face
  • Swimming search self animation added
  • Improvements to left hand search self animation to stop issues when dropping active weapon whilst in inventory
  • Removed some feet sliding whilst crouching
  • Altered transition between crouching and standing stances to be smoother
  • Flak vest skinned to male and female character
  • Police vest skinned to male and female character
  • Reexported weapons for scopes (rail alterations to work with scopes, addition of rails to weapons without them that need them)
  • Altered on ground models for certain weapons so they sit correctly on player when stowed
  • Mutant idle sounds added
  • Whistle stimulus option changed so AI should react to it
  • Improvements to drinking and eating animations - particularly when viewing from SFP
  • 556x100 box mag now animates during reloading
  • New chambered reload animation added for MK18
Jul 11, 2017
Miscreated - Jenilya


Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.

Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated

http://store.steampowered.com/app/299740/Miscreated/
Jul 11, 2017
Miscreated - Jenilya


Did you miss the Steam Summer Sale? Here’s another chance to get Miscreated for 50% off, both the single and four pack will be available for half the price. This is a weeklong sale and will run until July 17th.

Got any questions before buying, or are you having some trouble getting started? Ask on our Steam Discussions or join our official Discord at: https://discordapp.com/invite/miscreated

http://store.steampowered.com/app/299740/Miscreated/
Miscreated - Jenilya


It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.

If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated

Enjoy your Summer!

http://store.steampowered.com/app/299740
Miscreated - Jenilya


It's that awesome time of the Steam year where we all enjoy awesome PC game sales on Steam. Miscreated will be available through the whole Summer Sale for 50% off. Both the standard game and 4-packs will be available for half the usual sale price until July 5th.

If you have any questions before purchasing be sure to check out our Steam Community Hub, or ask on our official Discord at: https://discordapp.com/invite/miscreated

Enjoy your Summer!

http://store.steampowered.com/app/299740
Jun 14, 2017
Miscreated - Jenilya


AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

Traps
  • Several types of traps have now been added to the game
  • All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
  • Most traps are crafted, but some can also be found in the world
  • Some traps are destroyed when triggered
  • Some traps are disabled when triggered and need to be reset
  • To reset some traps requires an item in your inventory - flare trap, for example
  • Traps can be packed up and moved
  • Traps can be shot to damage, destroy, and trigger them
  • Some traps need a guide to be made

Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
  • Drink from rivers (this will make you sick in a future update)
  • Search for rocks on the ground (depending on the terrain)
  • Search for sticks from specific bushes
  • Tearing rags from some cloth items
  • Searching vending machines for soda
And a few more...


Game
  • Optimizations to reduce server CPU usage by about 9% from prior versions
  • Slightly increased overall item spawn rates
  • Belt slot added to character's inventory - can be used to store some smaller equipment
  • Fix for flashlight on/off state getting out of sync between clients
  • Adjusted recoil screen shake
  • Helmets now provide head protection (amount varies based on the helmet)

Map
  • Added a new Skyscraper exterior at the base of the tower in Hayward
  • Added a new underground carpark in Hayward with a connection tunnel to the sewer system
  • More map expansion to north of Brightmoor
  • Added new Orca Dam location in North Brightmoor region
  • Fixed a few minor level issues reported by players

Items
  • Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
  • Fixed spelling of smoke grenades
  • Fixed squeegee spawn direction
  • Added MP5 style weapon
  • Added 10mm magazine for the MP5 weapon
  • Added rare M249 weapon - shoots 5.56 rounds
  • Added rare 100 capacity magazine for the M249
  • Repair kits added
  • Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
  • Reduced max pile size for 9mm rounds from 40 to 30
  • Reduced max pile size for .22 rounds from 15 to 10
  • New jackets added - 4 color variations
  • Yellow track pants added
  • Fixed survival knife not casting shadows
  • Katana added
  • Two new recipe guides added - Traps 1 and Traps 2

Base Building
  • Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
  • Plated base parts have higher health than its wooden version
  • Plated base parts can be packed up and moved as a plated part
  • Larger bases can now last up to four weeks (was two weeks)

Vehicles
  • Fuel and oil levels are restored on a server restart
  • Vehicles consume fuel and oil while their engines are running

UI
  • Splash screen changed and Crytek copyright added
  • Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
  • Old video options is now broken into two tabs - Display and Graphics
  • A few more controls have been added to adjust display and graphics options
  • Many context menu options added to the Survivotron to control it
  • Added keybind to toggle HUD's visibility (useful for taking screenshots)
  • Updated wool glove icons to match in game models
  • Fix for favorite items not working in the server browser
  • Temperature bar will no longer be visible (will be added back in with a temperature system update)
  • Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
  • Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

Audio
  • Player death sounds now play
  • Added M249 sounds
  • Added bear trap sounds
  • Fixed Renegade 700 reload sound so it doesn't play server wide
  • Footstep sounds added for two-headed dog
  • Footstep sounds added for grey wolves

AI
  • AI counts in the game have been increased
  • More AI spawn locations added
  • Fixed physics proxy issue on a couple of the AI
  • Hurt and death sounds now play

Animations
  • Fixed skinning influence on the main character's toes
  • Altered punching so you are less prone to pass through walls
  • Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
  • M40a5, Carlington, and Hunting rifle reloads had a polishing pass
  • MP5 animation set added
  • All clothing for the main character altered to stop clipping between layers
  • Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
  • Change firemode sounds added
  • Leather jacket skinned
  • M249 animations added

Textures and Materials
  • Updated campfire
Jun 14, 2017
Miscreated - Jenilya


AI System
Kythera now runs all AI on top of our optimized "animal" system. There will likely be some AI issues related to moving to the animal system that we will fix in future updates

Traps
  • Several types of traps have now been added to the game
  • All traps will be removed on a server restart (they are not base building items and can be placed anywhere)
  • Most traps are crafted, but some can also be found in the world
  • Some traps are destroyed when triggered
  • Some traps are disabled when triggered and need to be reset
  • To reset some traps requires an item in your inventory - flare trap, for example
  • Traps can be packed up and moved
  • Traps can be shot to damage, destroy, and trigger them
  • Some traps need a guide to be made

Servers
Adjusted default time so daytime lasts 6 hours (real time) and nights are only 1.5 hours. This change gives most players the experience to play during daylight hours in game. Server renters can still override the default times

World Action System
Players can now interact with many things in the world (more will be added in future updates). Some examples:
  • Drink from rivers (this will make you sick in a future update)
  • Search for rocks on the ground (depending on the terrain)
  • Search for sticks from specific bushes
  • Tearing rags from some cloth items
  • Searching vending machines for soda
And a few more...


Game
  • Optimizations to reduce server CPU usage by about 9% from prior versions
  • Slightly increased overall item spawn rates
  • Belt slot added to character's inventory - can be used to store some smaller equipment
  • Fix for flashlight on/off state getting out of sync between clients
  • Adjusted recoil screen shake
  • Helmets now provide head protection (amount varies based on the helmet)

Map
  • Added a new Skyscraper exterior at the base of the tower in Hayward
  • Added a new underground carpark in Hayward with a connection tunnel to the sewer system
  • More map expansion to north of Brightmoor
  • Added new Orca Dam location in North Brightmoor region
  • Fixed a few minor level issues reported by players

Items
  • Survivotron can be activated and listened to while it's in a belt slot (doesn't need to be the active weapon)
  • Fixed spelling of smoke grenades
  • Fixed squeegee spawn direction
  • Added MP5 style weapon
  • Added 10mm magazine for the MP5 weapon
  • Added rare M249 weapon - shoots 5.56 rounds
  • Added rare 100 capacity magazine for the M249
  • Repair kits added
  • Large magazines may need to be unloaded more than once - each time will give you a max pile size of ammo
  • Reduced max pile size for 9mm rounds from 40 to 30
  • Reduced max pile size for .22 rounds from 15 to 10
  • New jackets added - 4 color variations
  • Yellow track pants added
  • Fixed survival knife not casting shadows
  • Katana added
  • Two new recipe guides added - Traps 1 and Traps 2

Base Building
  • Most base parts can now be upgraded from wood to plated - requires Sheet Metal in your inventory
  • Plated base parts have higher health than its wooden version
  • Plated base parts can be packed up and moved as a plated part
  • Larger bases can now last up to four weeks (was two weeks)

Vehicles
  • Fuel and oil levels are restored on a server restart
  • Vehicles consume fuel and oil while their engines are running

UI
  • Splash screen changed and Crytek copyright added
  • Two new belt slots added - used to store more utility focused items - handcuffs, Survivotron, rope, ...
  • Old video options is now broken into two tabs - Display and Graphics
  • A few more controls have been added to adjust display and graphics options
  • Many context menu options added to the Survivotron to control it
  • Added keybind to toggle HUD's visibility (useful for taking screenshots)
  • Updated wool glove icons to match in game models
  • Fix for favorite items not working in the server browser
  • Temperature bar will no longer be visible (will be added back in with a temperature system update)
  • Individual status bars will only be visible when they are at 99% or less (or above 1% for bad related stats)
  • Radiation and torpidity bars are now green when in the good range and proceed to red as they get worse

Audio
  • Player death sounds now play
  • Added M249 sounds
  • Added bear trap sounds
  • Fixed Renegade 700 reload sound so it doesn't play server wide
  • Footstep sounds added for two-headed dog
  • Footstep sounds added for grey wolves

AI
  • AI counts in the game have been increased
  • More AI spawn locations added
  • Fixed physics proxy issue on a couple of the AI
  • Hurt and death sounds now play

Animations
  • Fixed skinning influence on the main character's toes
  • Altered punching so you are less prone to pass through walls
  • Removed procedural layer, which was causing vehicles to be pushed through terrain if sat on top of them
  • M40a5, Carlington, and Hunting rifle reloads had a polishing pass
  • MP5 animation set added
  • All clothing for the main character altered to stop clipping between layers
  • Crouching and walking with rifle caused hyperextension in the left arm. This is no longer the case
  • Change firemode sounds added
  • Leather jacket skinned
  • M249 animations added

Textures and Materials
  • Updated campfire
Miscreated - Jenilya


Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview

Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

Game
  • Campfire will now turn off when wood is removed from it
  • Campfire won't use up lumber after being extinguished
  • Balanced damage amounts and sound radius on almost all weapons
  • Added torpidity handling to consumables and medical items
  • Fixed issue with last round not being fired/heard for remote clients
  • Fixed for ladders to help prevent players becoming invisible from using them
  • Magazine and ammo piles cannot be unloaded or split while in a weapon
  • Fixed several item spawn locations to reduce floating items when spawned in
  • Fixes for invisible player issue
  • Fixes for "Another player is too close" issues
  • Added ability to loot corpses while swimming
  • Rocks, sticks, and mushrooms can now be found around the world on the ground
  • Adjusted spawn rates of different ammunition types
  • Increased chance for weapon attachments to spawn
  • Fixed performance issue with more detailed logging levels enabled
  • Can now loot all items from a bound or incapacitated player

Crafting
  • Added craftable solar powered generator
  • Added craftable arrow types
  • Crafted sandbags will be dropped on the ground if the player's inventory is full
  • Added wolf pelt rug for base building
  • Added stone hammer, hatchet, and pickaxe

Items
  • Tranquillizer gun and darts added
  • Shotgun bean bag rounds added
  • Sleep, tear, and nerve grenades added
  • Solar panel crafting parts added
  • Added some stone weapons
  • Fix for some consumables not playing emote/sound
  • Eating a rotten apple now causes a negative effect
  • Crossbows and bows always spawn with arrows
  • Added red headlamp
  • Added adrenaline syringe

Vehicles
  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

Map
  • Added expansive sewer system to Hayward Valley
  • Added some extra detail and some expansion east of Hayward Valley
  • Attempt to block Quad bikes from going up the stairs in the hotel building

UI
  • Updated main menu hints with hints related to this update
  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

AI
  • Rocks thrown by AI no longer cause increased damage due to headshots

Audio
  • Rats now play squeaking noises
  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
  • Splash sound added when you jump in shallow water

Base Building
  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

Animations
  • Megalite - altered position so on/off animation matches flashlight and small megalite
  • Unconscious animation set added
  • Tranquilizer gun animation set added
  • Sit exit animation now is triggered correctly
  • Reason for console spam during movement around AI fixed
  • M40A5 FP poses and animations changed to better match TP (for when scope is used)
  • AKM reload polished
  • Wasteland22 fire animation polished as well as refinement of the left hand position
  • Self search animations added when inventory window is open
  • Added animation when picking up items
  • Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
  • Terrain foot alignment added for a couple of idles which were missing it
  • Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
  • Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation
  • The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
  • The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
  • Aspirin and Energy Drinks help counteract existing torpidity when consumed
  • Salt can be used to wake someone up just enough for them to stand
  • An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
  • VoIP can be used while unconscious
  • Unconscious players can be incapacitated with duct tape and other binding items

There are various ways a player can become unconscious:
  • Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
  • Being shot with tranquilizer darts
  • Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
  • Beanbag shotgun shells
  • Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
  • Flashbang grenade (low amount)

While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages

Some weapons also cause torpidity, but will kill before sending you unconscious.
  • Poisoned Arrows/Bolts
  • Shotgun Shells / Thrown stones
  • Explosions
Miscreated - Jenilya


Torpidity and Unconsciousness System Added
See section at end of the patch notes for an overview

Servers
Whitelisted servers can now remain online up to 24h without restart (a very busy server is still recommended to be restarted every 12 hours)

Game
  • Campfire will now turn off when wood is removed from it
  • Campfire won't use up lumber after being extinguished
  • Balanced damage amounts and sound radius on almost all weapons
  • Added torpidity handling to consumables and medical items
  • Fixed issue with last round not being fired/heard for remote clients
  • Fixed for ladders to help prevent players becoming invisible from using them
  • Magazine and ammo piles cannot be unloaded or split while in a weapon
  • Fixed several item spawn locations to reduce floating items when spawned in
  • Fixes for invisible player issue
  • Fixes for "Another player is too close" issues
  • Added ability to loot corpses while swimming
  • Rocks, sticks, and mushrooms can now be found around the world on the ground
  • Adjusted spawn rates of different ammunition types
  • Increased chance for weapon attachments to spawn
  • Fixed performance issue with more detailed logging levels enabled
  • Can now loot all items from a bound or incapacitated player

Crafting
  • Added craftable solar powered generator
  • Added craftable arrow types
  • Crafted sandbags will be dropped on the ground if the player's inventory is full
  • Added wolf pelt rug for base building
  • Added stone hammer, hatchet, and pickaxe

Items
  • Tranquillizer gun and darts added
  • Shotgun bean bag rounds added
  • Sleep, tear, and nerve grenades added
  • Solar panel crafting parts added
  • Added some stone weapons
  • Fix for some consumables not playing emote/sound
  • Eating a rotten apple now causes a negative effect
  • Crossbows and bows always spawn with arrows
  • Added red headlamp
  • Added adrenaline syringe

Vehicles
  • Changed base implementation of the 5-ton truck - better physics, suspension, rolling, tire slipping behaviors - can climb steeper slopes

Map
  • Added expansive sewer system to Hayward Valley
  • Added some extra detail and some expansion east of Hayward Valley
  • Attempt to block Quad bikes from going up the stairs in the hotel building

UI
  • Updated main menu hints with hints related to this update
  • Added status bar rows for stamina and torpidity (bars will be hidden in a future update when not needed to reduce the amount visible)

AI
  • Rocks thrown by AI no longer cause increased damage due to headshots

Audio
  • Rats now play squeaking noises
  • Added some additional checks to hopefully prevent weapon fire sounds from not being distance attenuated
  • Splash sound added when you jump in shallow water

Base Building
  • For normal build rules, plot signs can only be placed on the terrain or on top of rocks (existing plot signs are not affected)
  • Fixed decay timer issue when an item is added/removed/moved in a tent or storage crate

Animations
  • Megalite - altered position so on/off animation matches flashlight and small megalite
  • Unconscious animation set added
  • Tranquilizer gun animation set added
  • Sit exit animation now is triggered correctly
  • Reason for console spam during movement around AI fixed
  • M40A5 FP poses and animations changed to better match TP (for when scope is used)
  • AKM reload polished
  • Wasteland22 fire animation polished as well as refinement of the left hand position
  • Self search animations added when inventory window is open
  • Added animation when picking up items
  • Slope animations for all movement changed as well as alterations to the set up to improve the smoothness of motion on hills
  • Terrain foot alignment added for a couple of idles which were missing it
  • Wool gloves skinning error fixed. Tearing of mesh won't occur now when doing certain movements such as the middle finger emote
  • Renegade 700 fire rate altered to match animation length

Torpidity and Unconsciousness System Explanation
  • The unconsciousness lasts for about 30 seconds, 10 of those are a full blackout the rest is a recovery period
  • The unconscious effect can be extended by applying more torpidity to the knocked out player or made shorter by making him smell salt
  • Aspirin and Energy Drinks help counteract existing torpidity when consumed
  • Salt can be used to wake someone up just enough for them to stand
  • An adrenaline syringe can be used to instantly wake someone up and removes all visual effects
  • VoIP can be used while unconscious
  • Unconscious players can be incapacitated with duct tape and other binding items

There are various ways a player can become unconscious:
  • Drinking too much alcohol/bad food (Rubbing alcohol will knock someone out immediately)
  • Being shot with tranquilizer darts
  • Sleep gas grenade - You can protect yourself from gas effects by wearing a gas mask, bandana or dust mask. Only the gas mask provides full protection
  • Beanbag shotgun shells
  • Having less than 4 health and bleeding (Gives you temporary enough health to last about 15 seconds for calling for help bandaging.)
  • Flashbang grenade (low amount)

While having an infection/sickness/poison effect the overall torpidity recovery is limited until this effect is removed through usage of antibiotics or medicated bandages

Some weapons also cause torpidity, but will kill before sending you unconscious.
  • Poisoned Arrows/Bolts
  • Shotgun Shells / Thrown stones
  • Explosions
...