Hey guys! Remember about the vanity accessories we mentioned earlier? They're coming in the next update! A small list of details below.
Accessories are global, so they can be used by all characters
Like weapon skins, accessories are only cosmetic and don't affect gameplay in any way
Each accessory has its own requirements. For example:
Having 10 different skins from a specific collection
Reach a certain account level
If you lose items required for an already unlocked accessory, either by trading or dismounting, you lose access to that accessory until you meet it's requirements again
New accessories will be added over time, probably a couple per season
The 1.3 update is still in the works and we're doing our best to deliver it as soon as possible.
Hey guys! Remember about the vanity accessories we mentioned earlier? They're coming in the next update! A small list of details below.
Accessories are global, so they can be used by all characters
Like weapon skins, accessories are only cosmetic and don't affect gameplay in any way
Each accessory has its own requirements. For example:
Having 10 different skins from a specific collection
Reach a certain account level
If you lose items required for an already unlocked accessory, either by trading or dismounting, you lose access to that accessory until you meet it's requirements again
New accessories will be added over time, probably a couple per season
The 1.3 update is still in the works and we're doing our best to deliver it as soon as possible.
As you may already know, in the next update we'll be introducing Ballistic Overkill's very first weapon skins drop season! It's gonna be a special Early Access season that will drop only exclusive skins!
Skins will have five rarity tiers: Common, Advanced, Special, Elite and Legendary.
*During this first season, however, only three tiers will be introduced (common, special and legendary).
These are samples of the early access exclusive skins! Every weapon is getting one of the skins above, totalizing 7 legendaries, 28 specials and 52 commons. Collecting them will unlock a exclusive vanity accessory that we'll share more info about soon!
We're still working on the 1.3 update and hope to deliever it as soon as possible. Thanks for your patience and support and hope you liked the new skins look!
As you may already know, in the next update we'll be introducing Ballistic Overkill's very first weapon skins drop season! It's gonna be a special Early Access season that will drop only exclusive skins!
Skins will have five rarity tiers: Common, Advanced, Special, Elite and Legendary.
*During this first season, however, only three tiers will be introduced (common, special and legendary).
These are samples of the early access exclusive skins! Every weapon is getting one of the skins above, totalizing 7 legendaries, 28 specials and 52 commons. Collecting them will unlock a exclusive vanity accessory that we'll share more info about soon!
We're still working on the 1.3 update and hope to deliever it as soon as possible. Thanks for your patience and support and hope you liked the new skins look!
First of all, thank you very much for your feedback from our last update. We’re very happy to know that, overall, you enjoyed this update! Rest assured we’re working to fix its small issues and working on more exciting updates!
In this devlog we’d like to share further information about the update 1.3, which will contain Ballistic Overkill’s progression system and first drop season!
Progression System:
After the update, all of your characters will be level 1. At level 1, every character will have only 2 weapons, 2 skills and one loadout.
You will gain XP after every match to level up and unlock more weapons, skills and loadouts.
You will also have an account level which will be represented by a portrait according to you level.
Drop System:
You will have a chance of dropping lockboxes containing weapon skins after every match played.
There’s a weekly limit to how many items you can drop per account
Weapon skins have different rarities and different boxes have different drop tables
All skins are permanent and you will be able to sell, trade or buy skins from other players on Steam’s marketplace.
We plan for 1.3 to have our first drop season containing exclusive skins for our early access players. Items from this season will never drop again.
After the game’s launch we’ll have more drop seasons containing more weapon skins and new drop tables.
This update is planned for the end of october ~ early november. We might have a small fixes and balance patch before it.
Thanks again for participating in the early access and see you in the battlefield!
First of all, thank you very much for your feedback from our last update. We’re very happy to know that, overall, you enjoyed this update! Rest assured we’re working to fix its small issues and working on more exciting updates!
In this devlog we’d like to share further information about the update 1.3, which will contain Ballistic Overkill’s progression system and first drop season!
Progression System:
After the update, all of your characters will be level 1. At level 1, every character will have only 2 weapons, 2 skills and one loadout.
You will gain XP after every match to level up and unlock more weapons, skills and loadouts.
You will also have an account level which will be represented by a portrait according to you level.
Drop System:
You will have a chance of dropping lockboxes containing weapon skins after every match played.
There’s a weekly limit to how many items you can drop per account
Weapon skins have different rarities and different boxes have different drop tables
All skins are permanent and you will be able to sell, trade or buy skins from other players on Steam’s marketplace.
We plan for 1.3 to have our first drop season containing exclusive skins for our early access players. Items from this season will never drop again.
After the game’s launch we’ll have more drop seasons containing more weapon skins and new drop tables.
This update is planned for the end of october ~ early november. We might have a small fixes and balance patch before it.
Thanks again for participating in the early access and see you in the battlefield!
Hey guys! Patch 1.2 is finally here! Yay! As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!
Main Improvements
New UI
Better crosshairs
Much improved TAB screen
All resolutions support
Settings ingame
And much more!
Marksman Added
Assault and sniper rifles specialist
Skills focused on survivability and enemy detection
King of the Hill rework
KOTH points are now impossible to capture. Instead, KOTH now rewards players for staying on the point. The longer you stay on it, the better.
The team that has more players on the point gains more points per second. You can easily tell which team has more players by the color of the point and the indicator on the top of the screen.
KOTH points area increased in most maps
Berserker
Overall Changes
All skills and trait reworked
Health increased from 180 to 200
Class Traits and Skills
Berserker traits and skills have been completely reworked. Our main goal is to make him more unique, giving him his own playstyle. You can see more detailed skill descriptions ingame
Trait - Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage resistance.
Weapon Balance
Whirlwind and Quickfix mobility increased
Whirlwind damage and reload speed increased
Quickfix clip size increased
Maelstrom recoil and mobility decreased
Dirk mobility increased and aiming precision increased slightly
Supernova reload time and damage increased slightly
Tormentor mobility aiming increased
Vanguard
Overall Changes
Health increased from 200 to 250
All weapons damage reduced
Mobility decreased
Class Traits and Skills
Skill - Weapons Expert
Accuracy and recoil reduction increased from 25% to 35%
Skill - Action Hero
Vanguard gains +25% headshot damage, +25% damage resistance against explosions and +15% headshot damage resistance.
Skill - Scavenger
When walking over a dead body, Vanguard recovers +1 grenade and immediately fills 100% of his weapon clip.
Weapon Balance
Widower
Recoil reduced slightly
Reload speed increased
Mobility decreased
Executioner mobility increased and headshot damage decreased
Agent and Switchblade damage reduced slightly
Agent headshot multiplier reduced
Switchblade mobility increased
Coyote secondary function range reduced
Wraith
Class Traits and Skills
Trait
Added the ability to never appear in the enemy radar.
Skill - Lethal removed
Skill - Critical Hit added
While invisible, Wraith gains +25% damage.
Skill - Lone Hunter
Buffed from minimum of 20 meters to 10 meters to activate the buff
Skill - Cold Blooded
Wraith’s invisibility can activate while walking and isn’t broken by reloading and switching weapons.
Weapon Balance
Curator, Deadeye and Judge mobility increased
Deadeye and Judge rate of fire, reload speed and scope speed increased
Interdiction, Warden, Judge and Deadeye damage increased slightly
Shadow
Overall Changes
Health reduced from 160 to 150
Mobility increased slightly
Class Traits and Skills
Skill - Assassin
Accuracy, reload speed and recoil reduction increased to 25% each
Skill - Ninja
Shadow makes no invisibility sounds
Skill - Vampire
Shadow recovers +100% of his health when killing an enemy with a melee attack.
Weapon Balance
Swords damage and mobility increased
Dual Machine Pistols clip size increased and range increased slightly
Grenadier
Overall Changes
Health increased from 170 to 200
Class Traits and Skills
Skill - Pyromaniac removed
Skill - Strategist added
While the grenade is on cooldown, Grenadier gains +10% damage resistance. While it’s not, Grenadier regenerates +1.5% of max health per second.
Skill - Grenade Master
Grenadier throws 2 grenades instead of 1, but increases the grenade cooldown by 4 seconds.
Skill - Restraint
Explosive range reduction reduced from 75% to 50%.
Weapon Balance
Rhino range and mobility increased slightly
Rattlesnake, Viper and Serpent
Range decreased
Reload speed increased
Damage increased
Tempest mobility reduced. Clip size and accuracy increased.
Sawblade clip size reduced and reload speed increased.
Oni mobility increased
Decimator is now automatic
Decimator explosion radius, rate of fire and damage reduced
Tank
Overall Changes
All LMGs mobility reduced
All Assault Rifles damage reduced
Class Traits and Skills
Skill - Toughness removed
Skill - Effectiveness added
Tank gains +25% accuracy and +25% reload speed.
Skill - Provoke
When hit, Tank gains +15% damage for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg
While shooting, Tank gains +15% damage resistance.
Weapon Balance
Mammoth and Blackhawk mobility increased
Prybar, Demon and Bruiser damage reduced
Chainsaw and Brute
Range reduced
Accuracy reduced
Damage increased
Ranger accuracy reduced and mobility increased
Commando accuracy reduced
Fixes
Grenade and Shotgun secondary functions reworked
Instead of instantly, the secondary functions required a left click to be activated.
Once activated, the weapon goes back to normal and the cooldown timer starts.
Invisibility breaking when passing through small “bumps” fixed
Maelstrom aim decal changed
Grenade Launcher secondary function damage reduced
Some animation loop fixes
Known Bugs
This segment lists a few bugs which we are already aware of and will fix as soon as possible.
Sometimes when creating a match, players trying to join in become stuck in lobby
This is a bug caused by the unification of the lobby and match system. We’re currently investigating the cause. For the time being, even though it is possible to create and play matches normally, we suggest playing on the dedicated servers. On those servers, this kind of bug is impossible.
Intruder 3rd person sounds aren’t silenced
One of the Marksman’s weapons, the Intruder, has normal sound for other players. This doesn’t affect it’s silenced ability (shooting won’t reveal you on the map).
Hey guys! Patch 1.2 is finally here! Yay! As you know, this update is mainly focused on the new UI and the Marksman, but there were also a lot of balance changes in all classes. With so many core changes, issues and glitches are expected. So please, make sure to properly report them to us! We hope you enjoy this new ingame look. You can check details below. See you ingame!
Main Improvements
New UI
Better crosshairs
Much improved TAB screen
All resolutions support
Settings ingame
And much more!
Marksman Added
Assault and sniper rifles specialist
Skills focused on survivability and enemy detection
King of the Hill rework
KOTH points are now impossible to capture. Instead, KOTH now rewards players for staying on the point. The longer you stay on it, the better.
The team that has more players on the point gains more points per second. You can easily tell which team has more players by the color of the point and the indicator on the top of the screen.
KOTH points area increased in most maps
Berserker
Overall Changes
All skills and trait reworked
Health increased from 180 to 200
Class Traits and Skills
Berserker traits and skills have been completely reworked. Our main goal is to make him more unique, giving him his own playstyle. You can see more detailed skill descriptions ingame
Trait - Fury Mode: for 6 seconds after killing an enemy Berserker gains 30% damage resistance.
Weapon Balance
Whirlwind and Quickfix mobility increased
Whirlwind damage and reload speed increased
Quickfix clip size increased
Maelstrom recoil and mobility decreased
Dirk mobility increased and aiming precision increased slightly
Supernova reload time and damage increased slightly
Tormentor mobility aiming increased
Vanguard
Overall Changes
Health increased from 200 to 250
All weapons damage reduced
Mobility decreased
Class Traits and Skills
Skill - Weapons Expert
Accuracy and recoil reduction increased from 25% to 35%
Skill - Action Hero
Vanguard gains +25% headshot damage, +25% damage resistance against explosions and +15% headshot damage resistance.
Skill - Scavenger
When walking over a dead body, Vanguard recovers +1 grenade and immediately fills 100% of his weapon clip.
Weapon Balance
Widower
Recoil reduced slightly
Reload speed increased
Mobility decreased
Executioner mobility increased and headshot damage decreased
Agent and Switchblade damage reduced slightly
Agent headshot multiplier reduced
Switchblade mobility increased
Coyote secondary function range reduced
Wraith
Class Traits and Skills
Trait
Added the ability to never appear in the enemy radar.
Skill - Lethal removed
Skill - Critical Hit added
While invisible, Wraith gains +25% damage.
Skill - Lone Hunter
Buffed from minimum of 20 meters to 10 meters to activate the buff
Skill - Cold Blooded
Wraith’s invisibility can activate while walking and isn’t broken by reloading and switching weapons.
Weapon Balance
Curator, Deadeye and Judge mobility increased
Deadeye and Judge rate of fire, reload speed and scope speed increased
Interdiction, Warden, Judge and Deadeye damage increased slightly
Shadow
Overall Changes
Health reduced from 160 to 150
Mobility increased slightly
Class Traits and Skills
Skill - Assassin
Accuracy, reload speed and recoil reduction increased to 25% each
Skill - Ninja
Shadow makes no invisibility sounds
Skill - Vampire
Shadow recovers +100% of his health when killing an enemy with a melee attack.
Weapon Balance
Swords damage and mobility increased
Dual Machine Pistols clip size increased and range increased slightly
Grenadier
Overall Changes
Health increased from 170 to 200
Class Traits and Skills
Skill - Pyromaniac removed
Skill - Strategist added
While the grenade is on cooldown, Grenadier gains +10% damage resistance. While it’s not, Grenadier regenerates +1.5% of max health per second.
Skill - Grenade Master
Grenadier throws 2 grenades instead of 1, but increases the grenade cooldown by 4 seconds.
Skill - Restraint
Explosive range reduction reduced from 75% to 50%.
Weapon Balance
Rhino range and mobility increased slightly
Rattlesnake, Viper and Serpent
Range decreased
Reload speed increased
Damage increased
Tempest mobility reduced. Clip size and accuracy increased.
Sawblade clip size reduced and reload speed increased.
Oni mobility increased
Decimator is now automatic
Decimator explosion radius, rate of fire and damage reduced
Tank
Overall Changes
All LMGs mobility reduced
All Assault Rifles damage reduced
Class Traits and Skills
Skill - Toughness removed
Skill - Effectiveness added
Tank gains +25% accuracy and +25% reload speed.
Skill - Provoke
When hit, Tank gains +15% damage for 5 seconds. Being hit while under the effect of Provoke refreshes the duration.
Skill - Blitzkrieg
While shooting, Tank gains +15% damage resistance.
Weapon Balance
Mammoth and Blackhawk mobility increased
Prybar, Demon and Bruiser damage reduced
Chainsaw and Brute
Range reduced
Accuracy reduced
Damage increased
Ranger accuracy reduced and mobility increased
Commando accuracy reduced
Fixes
Grenade and Shotgun secondary functions reworked
Instead of instantly, the secondary functions required a left click to be activated.
Once activated, the weapon goes back to normal and the cooldown timer starts.
Invisibility breaking when passing through small “bumps” fixed
Maelstrom aim decal changed
Grenade Launcher secondary function damage reduced
Some animation loop fixes
Known Bugs
This segment lists a few bugs which we are already aware of and will fix as soon as possible.
Sometimes when creating a match, players trying to join in become stuck in lobby
This is a bug caused by the unification of the lobby and match system. We’re currently investigating the cause. For the time being, even though it is possible to create and play matches normally, we suggest playing on the dedicated servers. On those servers, this kind of bug is impossible.
Intruder 3rd person sounds aren’t silenced
One of the Marksman’s weapons, the Intruder, has normal sound for other players. This doesn’t affect it’s silenced ability (shooting won’t reveal you on the map).
As we mentioned in the last patch notes, we're now implementing the new in-game UI into Ballistic and also working on Marksman class for the next update. The 1.2.0 update will still take a while to arrive, so today we'd like to share further information about this update and future plans.
This is an initial version of how the game's UI flow should look like. As you can see, a lot of screens are already in-game, but there are a lot of new ones coming soon, such as the respawn, settings, scoreboard and specially progression!
This flowchart already gives you an idea of how things gonna work. You have a character progression bar that will unlock skills, weapons and loadouts (all of which are currently pre unlocked in-game). Skins will be droppable items, in a similar fashion to TF2, Dota2 and CS:GO. The progression and skin systems will come in later patches and will not be part of the 1.2.0 update.
Thanks everyone for your patience and support. We hope this little development update left you excited for our next steps in Ballistic Overkill!
As we mentioned in the last patch notes, we're now implementing the new in-game UI into Ballistic and also working on Marksman class for the next update. The 1.2.0 update will still take a while to arrive, so today we'd like to share further information about this update and future plans.
This is an initial version of how the game's UI flow should look like. As you can see, a lot of screens are already in-game, but there are a lot of new ones coming soon, such as the respawn, settings, scoreboard and specially progression!
This flowchart already gives you an idea of how things gonna work. You have a character progression bar that will unlock skills, weapons and loadouts (all of which are currently pre unlocked in-game). Skins will be droppable items, in a similar fashion to TF2, Dota2 and CS:GO. The progression and skin systems will come in later patches and will not be part of the 1.2.0 update.
Thanks everyone for your patience and support. We hope this little development update left you excited for our next steps in Ballistic Overkill!