Ballistic Overkill - Zanenga
Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!

We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!


Main Improvements
    Health Pick-ups position changes in:
    • Hakim Library
    • Hollow
    • Overhead
    • Sunnsquare Mall
    Secondary Weapon System reworked
    • Now every class has only one list of weapons instead of one list for primaries and one for secondaries
    • Any weapon can be equipped either as a primary or as a secondary
    • The same weapon can’t be equipped in both slots
    Smart Server for Free for All
    • Maps are separated in sizes (small, standard and large)
    • The server now analyses the amount of players in a match and only picks maps of the allowed sizes
    • This system is only valid for Free for All and doesn’t affect any other game modes
    Chat system reworked
    • Press Enter to open chat
    • Press TAB or Insert to change between channels (all and team)
    • Press Enter again to send message

Berserker
    Class Traits and Skills
    • Skill - Hit and Run
      • Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
    Weapon Balance
    • Cobra and Mohawk added
    • Blister removed
    • Anakonda, Thumper and Tormentor reload time decreased
    • Tormentor range increased slightly

Vanguard
    Weapon Balance
    • Switchblade and Agent added
    • Switchblade
      • Damage reduced
      • Recoil increased slightly
      • Clip size reduced from 16 to 10
      • Headshot damage reduced from 200% to 175%

Wraith
    Weapon Balance
    • Curator, Firebrand and Persuader added
    • Persuader
      • Damage increased
      • Recoil and reload time reduced
    • Twister recoil reduced

Shadow
    Overall Changes
    • All speed modifiers from Shadow skills removed. Skills affected have been modified.
    • Shadow invisible sounds volume reduced
    • Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
    • Shadow can switch weapons without breaking invisibility
    Class Traits and Skills
    • Skill - Ninja reworked
      • Shadow invisibility sounds volume reduced by 75%.
    • Skill - Fast as Lightning
      • Speed bonus removed
      • Rate of Fire increased from 16% to 18%
    Weapon Balance
    • Ghost, Constrictor, Blister and Tornado added
    • Persuader and Switchblade removed

Grenadier
    Class Traits and Skills
    • Skill - Last Laugh
      • Speed bonus decreased from 35% to 25%
      • Speed bonus duration increased from 3 to 4s

Tank
    Class Traits and Skills
    • Skill - Last Stand
      • Tank now always equips Blackhawk when in last stand
    Weapon Balance
    • Demon, Ranger, Violator and Rampart added
    • Rhino and Agent removed
    • Bruiser and Brute recoil reduced

Fixes
  • Small Health Pick-up cooldown increased from 6 to 8
  • Large Health Pick-up cooldown increased from 15 to 16
  • Pick-ups cooldown being reset when a player joins the match fixed
  • Large Health being picked up randomly in Blackfield fixed
  • If Shadow has a Katana equipped, its melee attack will always use the Katana
  • Secondary functions time to shoot reduced
    • The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
  • Head hitbox increased for all characters
  • Shadow ragdoll remaining invisible while dead fixed
  • Weapon comparison improved
Ballistic Overkill - Zanenga
Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!

We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!


Main Improvements
    Health Pick-ups position changes in:
    • Hakim Library
    • Hollow
    • Overhead
    • Sunnsquare Mall
    Secondary Weapon System reworked
    • Now every class has only one list of weapons instead of one list for primaries and one for secondaries
    • Any weapon can be equipped either as a primary or as a secondary
    • The same weapon can’t be equipped in both slots
    Smart Server for Free for All
    • Maps are separated in sizes (small, standard and large)
    • The server now analyses the amount of players in a match and only picks maps of the allowed sizes
    • This system is only valid for Free for All and doesn’t affect any other game modes
    Chat system reworked
    • Press Enter to open chat
    • Press TAB or Insert to change between channels (all and team)
    • Press Enter again to send message

Berserker
    Class Traits and Skills
    • Skill - Hit and Run
      • Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
    Weapon Balance
    • Cobra and Mohawk added
    • Blister removed
    • Anakonda, Thumper and Tormentor reload time decreased
    • Tormentor range increased slightly

Vanguard
    Weapon Balance
    • Switchblade and Agent added
    • Switchblade
      • Damage reduced
      • Recoil increased slightly
      • Clip size reduced from 16 to 10
      • Headshot damage reduced from 200% to 175%

Wraith
    Weapon Balance
    • Curator, Firebrand and Persuader added
    • Persuader
      • Damage increased
      • Recoil and reload time reduced
    • Twister recoil reduced

Shadow
    Overall Changes
    • All speed modifiers from Shadow skills removed. Skills affected have been modified.
    • Shadow invisible sounds volume reduced
    • Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
    • Shadow can switch weapons without breaking invisibility
    Class Traits and Skills
    • Skill - Ninja reworked
      • Shadow invisibility sounds volume reduced by 75%.
    • Skill - Fast as Lightning
      • Speed bonus removed
      • Rate of Fire increased from 16% to 18%
    Weapon Balance
    • Ghost, Constrictor, Blister and Tornado added
    • Persuader and Switchblade removed

Grenadier
    Class Traits and Skills
    • Skill - Last Laugh
      • Speed bonus decreased from 35% to 25%
      • Speed bonus duration increased from 3 to 4s

Tank
    Class Traits and Skills
    • Skill - Last Stand
      • Tank now always equips Blackhawk when in last stand
    Weapon Balance
    • Demon, Ranger, Violator and Rampart added
    • Rhino and Agent removed
    • Bruiser and Brute recoil reduced

Fixes
  • Small Health Pick-up cooldown increased from 6 to 8
  • Large Health Pick-up cooldown increased from 15 to 16
  • Pick-ups cooldown being reset when a player joins the match fixed
  • Large Health being picked up randomly in Blackfield fixed
  • If Shadow has a Katana equipped, its melee attack will always use the Katana
  • Secondary functions time to shoot reduced
    • The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
  • Head hitbox increased for all characters
  • Shadow ragdoll remaining invisible while dead fixed
  • Weapon comparison improved
Ballistic Overkill - Zanenga
Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you!

First a couple of fixes that we already made:
  • Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
  • Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience.

    *In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).

There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
  • Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
  • Chat changing and mute
    • The option to mute chat is now working
    • When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
    • If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
    • To change your chat settings simple click on the speech bubble.
    • Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
    • Weapon Secondary function default button is now E instead of V

    Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
    • Some Vanguard weapons are available as both primary and secondary because of the default loadouts
    • The weapon stats UI is not updated for a few weapons

    On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update.

    Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums.
    Thank you!

    Ballistic Overkill - Zanenga
    Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you!

    First a couple of fixes that we already made:
    • Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
    • Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience.

      *In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).

    There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
    • Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
    • Chat changing and mute
      • The option to mute chat is now working
      • When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
      • If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
      • To change your chat settings simple click on the speech bubble.
      • Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
      • Weapon Secondary function default button is now E instead of V

      Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
      • Some Vanguard weapons are available as both primary and secondary because of the default loadouts
      • The weapon stats UI is not updated for a few weapons

      On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update.

      Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums.
      Thank you!

      Ballistic Overkill - Zanenga
      Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.


      Main Improvements
      • Health Packs
        • Health stations are gone. Instead, we now have health packs scattered around the stages. When you pass through a health pack (if you’re not full health) you’ll pick it up and heal yourself instantly. The amount healed depends on the kind of health pack (big or small). After being pick-up, there will be a 10 seconds cooldown until the next pack appears in that station.
      • Infinite Reserve Ammo
        • You’ll still need to reload your gun constantly, but your reserve ammo will never end. That change was made for two reasons. The first is that we believe that most players didn’t need to worry about ammo anyway. There was plenty of reserve ammo and you recovered ammo when healing yourself in the health station. Only in very specific cases players would be without ammo. The second reason is that without healing stations, there’s no way to recover ammo anymore. We didn’t like the idea of ammo packs because we already have health packs. Having this extra kind of pack could cause clutter in small stages.
      • Weapon secondary function reworked
        • Weapon secondary functions are now called weapon skills. Pressing the weapon skill button now changes the weapon, shoots and then changes back to the original weapon. In addition, weapon skills don’t spend any ammo. To compensate for that, weapon skills have a cooldown of 6 seconds. In the current version, there’s no UI to inform if the skill is on cooldown or not, but that will certainly be featured in the new UI.
        • The default button for weapon skills was changed to E (was V)
      • Map Voting System Changed
        • Now players can choose between 4 random maps, with each map representing a different game mode.
      • Some shotguns right button is now a melee attack shortcut
        • We feel that leaving the right mouse button with a “less than ideal” function is not the way to go. Aiming with shotguns added no extra precision, so it was mostly useless. A melee strike is more fitting to the close quarters, run and gun style of most shotguns. We intend to make more of this kind of changes in the future, reinforcing the playstyle and differences of each gun.
        • Shotguns included in the change: Anakonda, Thumper, Bonebreaker, Terminator, Mammoth and Rhino.
        • The other shotguns now receive a small precision boost while aiming.
      • Shotguns rebalance
        • All Shotguns rate of fire and damage decreased. Range and recoil increased.
        • The idea here is to make each shotgun shot more effective, while also not making shotguns overpowered.

      Berserker
      • Class Traits and Skills
        • Skill - Hide in Plain Sight
          • While selected, Berserker loses his damage resistance trait.
        • Skill - Reliable Firearms
          • Renamed to Shotgun Expert
            • Berserker gains +2 +4 meters to the range of all weapons and +25% 15% reload speed.
      • Weapon Balance
        • Gremlin removed
        • Thumper added
        • Anakonda reload time decreased
        • Anakonda reload can’t be interrupted by shooting anymore

      Vanguard
      • Class Traits and Skills
        • Skill - Scavenger
          • Ammo recovery removed because it isn’t necessary anymore. To compensate, the damage resistance was buffed to 12% 10%
      • Weapon Balance
        • Piledriver and Jackhammer are now primary weapons
        • Coyote and Stalker are now secondary weapons
        • Stalker accuracy while aiming increased slightly
        • Gremlin added as a secondary weapon
          • Damage, clip size and rate of fire reduced
          • Gremlin is now automatic
        • Heavy Metal clip size reduced and damage reduced slightly
        • Bonebreaker is now automatic

      Wraith
      • Weapon Balance
        • Magistrate (220 to 200) damage reduced
        • Interdiction rate of fire decreased slightly
        • Judge damage increased (100 to 120)
        • Deadeye, Magistrate and Interdiction accuracy while hip-firing reduced
        • Judge and Warden accuracy while hip-firing increased
        • Agitator accuracy reduced slightly and recoil increased slightly
        • Twister recoil reduced slightly
        • Machete clip size reduced and damage reduced slightly

      Shadow
      • Weapon Balance
        • Switchblade clip size reduced and damage reduced slightly
        • Persuader clip size reduced and damage reduced slightly
        • All swords strike angle reduced slightly

      Grenadier
      • Class Traits and Skills
        • Skill - Launcher Specialist
          • Grenadier gains +25% reload speed and +10% explosive range.
        • Skill - Pyromaniac
            Grenadier gains +15% explosive damage and +10% damage resistance.
      • Weapon Balance
        • Decimator clip size and reload time reduced. Damage increased slightly.
        • One Shot and Terminator are now automatic
        • Viper recoil reduced

      Tank
      • Weapon Balance
        • All LMGs clip size reduced
        • Agent damage reduced
        • Rhino and Mammoth range increased, but damage decreased
        • Rhino is now automatic
        • Rhino reload time increased

      Fixes
      • Settings not saving bug fixed
      • Several shortcuts added to the Soldiers Screen
        • You can now quickly select a class and loadout by pressing W, S, Up Arrow, Down Arrow, 1, 2 and 3. The numbers change the loadout, while the other shortcuts change the current class.
        • You can now quickly join the selected Server by pressing “Enter” in the Server Browser Menu.
      • Mouse wheel now changes weapons
      • Pressing the sprint button will immediately end crouch when using crouch on toggle
      • Damage numbers from shotgun shots now add up into one number
      • Tank’s Last Stand kill being stolen or denied by other players fixed
      • Grenade throw animation time decreased
      • Grenade explosion volume decay increased
      Ballistic Overkill - Zanenga
      Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.


      Main Improvements
      • Health Packs
        • Health stations are gone. Instead, we now have health packs scattered around the stages. When you pass through a health pack (if you’re not full health) you’ll pick it up and heal yourself instantly. The amount healed depends on the kind of health pack (big or small). After being pick-up, there will be a 10 seconds cooldown until the next pack appears in that station.
      • Infinite Reserve Ammo
        • You’ll still need to reload your gun constantly, but your reserve ammo will never end. That change was made for two reasons. The first is that we believe that most players didn’t need to worry about ammo anyway. There was plenty of reserve ammo and you recovered ammo when healing yourself in the health station. Only in very specific cases players would be without ammo. The second reason is that without healing stations, there’s no way to recover ammo anymore. We didn’t like the idea of ammo packs because we already have health packs. Having this extra kind of pack could cause clutter in small stages.
      • Weapon secondary function reworked
        • Weapon secondary functions are now called weapon skills. Pressing the weapon skill button now changes the weapon, shoots and then changes back to the original weapon. In addition, weapon skills don’t spend any ammo. To compensate for that, weapon skills have a cooldown of 6 seconds. In the current version, there’s no UI to inform if the skill is on cooldown or not, but that will certainly be featured in the new UI.
        • The default button for weapon skills was changed to E (was V)
      • Map Voting System Changed
        • Now players can choose between 4 random maps, with each map representing a different game mode.
      • Some shotguns right button is now a melee attack shortcut
        • We feel that leaving the right mouse button with a “less than ideal” function is not the way to go. Aiming with shotguns added no extra precision, so it was mostly useless. A melee strike is more fitting to the close quarters, run and gun style of most shotguns. We intend to make more of this kind of changes in the future, reinforcing the playstyle and differences of each gun.
        • Shotguns included in the change: Anakonda, Thumper, Bonebreaker, Terminator, Mammoth and Rhino.
        • The other shotguns now receive a small precision boost while aiming.
      • Shotguns rebalance
        • All Shotguns rate of fire and damage decreased. Range and recoil increased.
        • The idea here is to make each shotgun shot more effective, while also not making shotguns overpowered.

      Berserker
      • Class Traits and Skills
        • Skill - Hide in Plain Sight
          • While selected, Berserker loses his damage resistance trait.
        • Skill - Reliable Firearms
          • Renamed to Shotgun Expert
            • Berserker gains +2 +4 meters to the range of all weapons and +25% 15% reload speed.
      • Weapon Balance
        • Gremlin removed
        • Thumper added
        • Anakonda reload time decreased
        • Anakonda reload can’t be interrupted by shooting anymore

      Vanguard
      • Class Traits and Skills
        • Skill - Scavenger
          • Ammo recovery removed because it isn’t necessary anymore. To compensate, the damage resistance was buffed to 12% 10%
      • Weapon Balance
        • Piledriver and Jackhammer are now primary weapons
        • Coyote and Stalker are now secondary weapons
        • Stalker accuracy while aiming increased slightly
        • Gremlin added as a secondary weapon
          • Damage, clip size and rate of fire reduced
          • Gremlin is now automatic
        • Heavy Metal clip size reduced and damage reduced slightly
        • Bonebreaker is now automatic

      Wraith
      • Weapon Balance
        • Magistrate (220 to 200) damage reduced
        • Interdiction rate of fire decreased slightly
        • Judge damage increased (100 to 120)
        • Deadeye, Magistrate and Interdiction accuracy while hip-firing reduced
        • Judge and Warden accuracy while hip-firing increased
        • Agitator accuracy reduced slightly and recoil increased slightly
        • Twister recoil reduced slightly
        • Machete clip size reduced and damage reduced slightly

      Shadow
      • Weapon Balance
        • Switchblade clip size reduced and damage reduced slightly
        • Persuader clip size reduced and damage reduced slightly
        • All swords strike angle reduced slightly

      Grenadier
      • Class Traits and Skills
        • Skill - Launcher Specialist
          • Grenadier gains +25% reload speed and +10% explosive range.
        • Skill - Pyromaniac
            Grenadier gains +15% explosive damage and +10% damage resistance.
      • Weapon Balance
        • Decimator clip size and reload time reduced. Damage increased slightly.
        • One Shot and Terminator are now automatic
        • Viper recoil reduced

      Tank
      • Weapon Balance
        • All LMGs clip size reduced
        • Agent damage reduced
        • Rhino and Mammoth range increased, but damage decreased
        • Rhino is now automatic
        • Rhino reload time increased

      Fixes
      • Settings not saving bug fixed
      • Several shortcuts added to the Soldiers Screen
        • You can now quickly select a class and loadout by pressing W, S, Up Arrow, Down Arrow, 1, 2 and 3. The numbers change the loadout, while the other shortcuts change the current class.
        • You can now quickly join the selected Server by pressing “Enter” in the Server Browser Menu.
      • Mouse wheel now changes weapons
      • Pressing the sprint button will immediately end crouch when using crouch on toggle
      • Damage numbers from shotgun shots now add up into one number
      • Tank’s Last Stand kill being stolen or denied by other players fixed
      • Grenade throw animation time decreased
      • Grenade explosion volume decay increased
      Ballistic Overkill - Zanenga
      Hello everyone! Ballistic Overkill is getting a new update today. The highlights are new skills for every class, capture the point game mode and performance upgrades that should make the game more stable and have less hiccups. As always, thank you for your support and feedback. If you have any issues regarding this new update, please share with us via e-mail (support@aquiris.com.br) or forum (http://forum.aquiris.com.br/index.php?board=6.0). Enjoy the update and take a read at the release notes below!

      Main Improvements
      • Performance upgrade
        • The game should be more stable now and have less or even no hiccups during a match. Please let us know in the forums if you have any problems running Ballistic Overkill in a machine that reaches (or exceeds) the minimum requirements.
      • Resupply stations repositioning
        • This is a test and isn’t final. We’re analysing the changes in the flow of the game with this new resupply distribution on the map. Are players camping? Are players feeling afraid of leaving the spawn point? This is the kind of things the we want to know. Further changes in this mechanics will happen in the future.
      • New Mode - Capture Point

      Berserker
      • Class Traits and Skills
        • New Skill - Hide in Plain Sight
          • While sprinting, Berserker is invisible on the map.
        • Skill - Bloodlust
          • Damage amount stack increased from 3% to 4%

      Vanguard
      In this patch, we’re nerfing the Vanguard a bit. He already has a very strong trait with his “on kill regeneration”. We feel that having Scavenger as well was one of the factors placing him above the other classes. We’re removing Scavenger as a trait and adding it as a Skill instead. That, coupled with a few other changes in his skills, should help bringing him to the same tier as other classes.
      • Class Traits and Skills
        • Trait - Scavenger removed
        • New Skill - Scavenger
          • When walking over a dead body, Vanguard recovers +50% of his max ammo and +1 grenade. Additionally, Vanguard gains +10% damage resistance.
        • Skill - Carelessness removed
        • New Skill - Modified DNA
          • Vanguard gains +15% max health.
        • Trait - Regeneration
          • Life per second nerfed from 2.5% to 2.0%.
        • Skill - Weapons Expert
          • +5% damage resistance added
        • Skill - Action Hero
          • Accuracy while moving increased to 40% and damage resistance against explosions reduced to 30%.
      • Weapon Balance
        • Heavy Metal rate of fire and damage reduced slightly

      Wraith
      The main change in Wraith comes in the form of a nerf to the Lethal skill. We feel that the skill was too complete, allowing for players to pick it up without thinking. We removed the extra range from this skill and added it to a new skill. This should help creating different Wraith builds allowing more diversity.
      • Class Traits and Skills
        • New Skill - Combat Wraith
          • Wraith gains +15% damage resistance, +10 meters to the range of all weapons and 5% sprinting speed.
        • Skill - Lethal
          • +10 meters to range of all weapons removed
        • Skill - Elite Shooter
          • Reload speed and rate of fire per kill increased to 10% (was 9%) and 5% (was 4%).

      Shadow
      • Class Traits and Skills
        • New Skill - Vampire
          • Shadow recovers +10% health with each melee strike. Additionally, backstabs recover 100% health.
      • Weapon Balance
        • Switchblade rate of fire reduced slightly

      Grenadier
      While we feel that Grenadier should have more grenades than other classes, the extra grandes trait was facilitating grenade spam too much. To avoid this, we’ve changed it to a grenade regeneration trait. Grenadier also received a lot of indirect changes because of adjustments in his grenade launchers. Again, the goal with those changes is to make the grenadier not so spam friendly, and, at the same time, effective.
        Class Traits and Skills
        • Trait - Trait - +2 Grenades removed
        • Trait - Grenade Regeneration added
          • When out of grenades, Grenadier recovers +1 grenade after 8 seconds. (Grenadier can never have more than 1 grenade at a time)
        • New Skill - Restraint
          • Grenadier gains +50% explosive damage, but loses -75% explosive range with grenades and grenade launchers.
      • Weapon Balance
        • Grenade launchers max damage reduced slightly, min damage increased and range decreased
          • The max damage being reduced is not as bad as it sounds because of the direct hit fix (you can read more about that under Fixes). Overall, direct hits and close hits will be better than before, while medium range hits are drastically nerfed.

      Tank
      • Class Traits and Skills
        • New Skill - Last Stand
          • Tank resists death for 5 seconds.

      Fixes
      • All loadouts have been reset
        • Some players were using weapons that they weren’t suppose to. To fix this (and avoid bugs related to the new skills) we’ve decided to reset the loadouts of all players on the first time they open the game.
      • Server list now shows the ping in dedicated servers
        • The reason that we don’t show ping for player created matches as well is that Steam doesn’t deliver precise information in this case. In player matches we show the country and region instead.
      • Grenade launcher projectiles now deal max damage in direct hits
        • Until now, grenade damage was calculated by the distance between the player and the explosion. The problem with this system is that the origin of a player is somewhere between his feet. That means that hitting a grenade in the head of a player would deal less damage than hitting close to that player’s feet. This is now solved and grenades deal max damage on direct hits. To compensate for that, the balance of grenade launchers was changed.
      • Loadouts can now be reset without exiting the game
        • Warning: there will be a big hiccup when doing this, but, as far as we know, there are no other setbacks.
      • Projectiles from Grenade Launchers now deal damage even if the player that shot it is dead
      • Grenades dealing damage to former teammates when switching teams fixed
      • Several skill icons updated
      • Capturable Point UI color fixed
      • Server list now defaults to number of players
      Ballistic Overkill - Zanenga
      Hello everyone! Ballistic Overkill is getting a new update today. The highlights are new skills for every class, capture the point game mode and performance upgrades that should make the game more stable and have less hiccups. As always, thank you for your support and feedback. If you have any issues regarding this new update, please share with us via e-mail (support@aquiris.com.br) or forum (http://forum.aquiris.com.br/index.php?board=6.0). Enjoy the update and take a read at the release notes below!

      Main Improvements
      • Performance upgrade
        • The game should be more stable now and have less or even no hiccups during a match. Please let us know in the forums if you have any problems running Ballistic Overkill in a machine that reaches (or exceeds) the minimum requirements.
      • Resupply stations repositioning
        • This is a test and isn’t final. We’re analysing the changes in the flow of the game with this new resupply distribution on the map. Are players camping? Are players feeling afraid of leaving the spawn point? This is the kind of things the we want to know. Further changes in this mechanics will happen in the future.
      • New Mode - Capture Point

      Berserker
      • Class Traits and Skills
        • New Skill - Hide in Plain Sight
          • While sprinting, Berserker is invisible on the map.
        • Skill - Bloodlust
          • Damage amount stack increased from 3% to 4%

      Vanguard
      In this patch, we’re nerfing the Vanguard a bit. He already has a very strong trait with his “on kill regeneration”. We feel that having Scavenger as well was one of the factors placing him above the other classes. We’re removing Scavenger as a trait and adding it as a Skill instead. That, coupled with a few other changes in his skills, should help bringing him to the same tier as other classes.
      • Class Traits and Skills
        • Trait - Scavenger removed
        • New Skill - Scavenger
          • When walking over a dead body, Vanguard recovers +50% of his max ammo and +1 grenade. Additionally, Vanguard gains +10% damage resistance.
        • Skill - Carelessness removed
        • New Skill - Modified DNA
          • Vanguard gains +15% max health.
        • Trait - Regeneration
          • Life per second nerfed from 2.5% to 2.0%.
        • Skill - Weapons Expert
          • +5% damage resistance added
        • Skill - Action Hero
          • Accuracy while moving increased to 40% and damage resistance against explosions reduced to 30%.
      • Weapon Balance
        • Heavy Metal rate of fire and damage reduced slightly

      Wraith
      The main change in Wraith comes in the form of a nerf to the Lethal skill. We feel that the skill was too complete, allowing for players to pick it up without thinking. We removed the extra range from this skill and added it to a new skill. This should help creating different Wraith builds allowing more diversity.
      • Class Traits and Skills
        • New Skill - Combat Wraith
          • Wraith gains +15% damage resistance, +10 meters to the range of all weapons and 5% sprinting speed.
        • Skill - Lethal
          • +10 meters to range of all weapons removed
        • Skill - Elite Shooter
          • Reload speed and rate of fire per kill increased to 10% (was 9%) and 5% (was 4%).

      Shadow
      • Class Traits and Skills
        • New Skill - Vampire
          • Shadow recovers +10% health with each melee strike. Additionally, backstabs recover 100% health.
      • Weapon Balance
        • Switchblade rate of fire reduced slightly

      Grenadier
      While we feel that Grenadier should have more grenades than other classes, the extra grandes trait was facilitating grenade spam too much. To avoid this, we’ve changed it to a grenade regeneration trait. Grenadier also received a lot of indirect changes because of adjustments in his grenade launchers. Again, the goal with those changes is to make the grenadier not so spam friendly, and, at the same time, effective.
        Class Traits and Skills
        • Trait - Trait - +2 Grenades removed
        • Trait - Grenade Regeneration added
          • When out of grenades, Grenadier recovers +1 grenade after 8 seconds. (Grenadier can never have more than 1 grenade at a time)
        • New Skill - Restraint
          • Grenadier gains +50% explosive damage, but loses -75% explosive range with grenades and grenade launchers.
      • Weapon Balance
        • Grenade launchers max damage reduced slightly, min damage increased and range decreased
          • The max damage being reduced is not as bad as it sounds because of the direct hit fix (you can read more about that under Fixes). Overall, direct hits and close hits will be better than before, while medium range hits are drastically nerfed.

      Tank
      • Class Traits and Skills
        • New Skill - Last Stand
          • Tank resists death for 5 seconds.

      Fixes
      • All loadouts have been reset
        • Some players were using weapons that they weren’t suppose to. To fix this (and avoid bugs related to the new skills) we’ve decided to reset the loadouts of all players on the first time they open the game.
      • Server list now shows the ping in dedicated servers
        • The reason that we don’t show ping for player created matches as well is that Steam doesn’t deliver precise information in this case. In player matches we show the country and region instead.
      • Grenade launcher projectiles now deal max damage in direct hits
        • Until now, grenade damage was calculated by the distance between the player and the explosion. The problem with this system is that the origin of a player is somewhere between his feet. That means that hitting a grenade in the head of a player would deal less damage than hitting close to that player’s feet. This is now solved and grenades deal max damage on direct hits. To compensate for that, the balance of grenade launchers was changed.
      • Loadouts can now be reset without exiting the game
        • Warning: there will be a big hiccup when doing this, but, as far as we know, there are no other setbacks.
      • Projectiles from Grenade Launchers now deal damage even if the player that shot it is dead
      • Grenades dealing damage to former teammates when switching teams fixed
      • Several skill icons updated
      • Capturable Point UI color fixed
      • Server list now defaults to number of players
      Ballistic Overkill - Zanenga
      Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.

      Main Improvements
      • Linux compatibility added in both client and server side
        • Ballistic Overkill is now 100% compatible with Linux. You can play normally and even create dedicated servers. Welcome Linux users!
        • Having Linux support will make the creation of dedicated servers significantly easier in the future, be it via official or third party servers.
      • Recoil System Overhaul
        • In order to fix a very old bug in the recoil of automatic weapons, the recoil system was reworked. The bug in question made so automatic weapons would swing down when you stopped firing. While good for burst fire, that kind of mechanic was unintuitive and annoying for regular automatic fire. This is now fixed
        • Recoil reduction skills were also fixed, and now work as intended. Until now, Recoil reduction was working only for regular recoil, ignoring up recoil (which is the most relevant part of our recoil system).

      Fixes
      • Aiming Sensitivity Slider now affects only scoped weapons
      • Shotguns FOV change when returning from aiming smoothed out

      Balance Changes
      • All shotguns range increased
      • Switchblade damage reduced slightly
      Ballistic Overkill - Zanenga
      Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.

      Main Improvements
      • Linux compatibility added in both client and server side
        • Ballistic Overkill is now 100% compatible with Linux. You can play normally and even create dedicated servers. Welcome Linux users!
        • Having Linux support will make the creation of dedicated servers significantly easier in the future, be it via official or third party servers.
      • Recoil System Overhaul
        • In order to fix a very old bug in the recoil of automatic weapons, the recoil system was reworked. The bug in question made so automatic weapons would swing down when you stopped firing. While good for burst fire, that kind of mechanic was unintuitive and annoying for regular automatic fire. This is now fixed
        • Recoil reduction skills were also fixed, and now work as intended. Until now, Recoil reduction was working only for regular recoil, ignoring up recoil (which is the most relevant part of our recoil system).

      Fixes
      • Aiming Sensitivity Slider now affects only scoped weapons
      • Shotguns FOV change when returning from aiming smoothed out

      Balance Changes
      • All shotguns range increased
      • Switchblade damage reduced slightly
      ...