Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!
We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!
Main Improvements
Health Pick-ups position changes in:
Hakim Library
Hollow
Overhead
Sunnsquare Mall
Secondary Weapon System reworked
Now every class has only one list of weapons instead of one list for primaries and one for secondaries
Any weapon can be equipped either as a primary or as a secondary
The same weapon can’t be equipped in both slots
Smart Server for Free for All
Maps are separated in sizes (small, standard and large)
The server now analyses the amount of players in a match and only picks maps of the allowed sizes
This system is only valid for Free for All and doesn’t affect any other game modes
Chat system reworked
Press Enter to open chat
Press TAB or Insert to change between channels (all and team)
Press Enter again to send message
Berserker
Class Traits and Skills
Skill - Hit and Run
Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
Weapon Balance
Cobra and Mohawk added
Blister removed
Anakonda, Thumper and Tormentor reload time decreased
Tormentor range increased slightly
Vanguard
Weapon Balance
Switchblade and Agent added
Switchblade
Damage reduced
Recoil increased slightly
Clip size reduced from 16 to 10
Headshot damage reduced from 200% to 175%
Wraith
Weapon Balance
Curator, Firebrand and Persuader added
Persuader
Damage increased
Recoil and reload time reduced
Twister recoil reduced
Shadow
Overall Changes
All speed modifiers from Shadow skills removed. Skills affected have been modified.
Shadow invisible sounds volume reduced
Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
Shadow can switch weapons without breaking invisibility
Class Traits and Skills
Skill - Ninja reworked
Shadow invisibility sounds volume reduced by 75%.
Skill - Fast as Lightning
Speed bonus removed
Rate of Fire increased from 16% to 18%
Weapon Balance
Ghost, Constrictor, Blister and Tornado added
Persuader and Switchblade removed
Grenadier
Class Traits and Skills
Skill - Last Laugh
Speed bonus decreased from 35% to 25%
Speed bonus duration increased from 3 to 4s
Tank
Class Traits and Skills
Skill - Last Stand
Tank now always equips Blackhawk when in last stand
Weapon Balance
Demon, Ranger, Violator and Rampart added
Rhino and Agent removed
Bruiser and Brute recoil reduced
Fixes
Small Health Pick-up cooldown increased from 6 to 8
Large Health Pick-up cooldown increased from 15 to 16
Pick-ups cooldown being reset when a player joins the match fixed
Large Health being picked up randomly in Blackfield fixed
If Shadow has a Katana equipped, its melee attack will always use the Katana
Secondary functions time to shoot reduced
The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
Head hitbox increased for all characters
Shadow ragdoll remaining invisible while dead fixed
Hello, guys! Today’s update is about improvements to game modes, a few class balance changes and some cool new weapons! We hope you enjoy it!
We’d also like to share with that we’ve started to implement the new in-game UI! This means our dev build will be a little unstable for a while and the next update (if it includes the new UI) will take some time to arrive. We’d appreciate your feedback on this update. Have fun!
Main Improvements
Health Pick-ups position changes in:
Hakim Library
Hollow
Overhead
Sunnsquare Mall
Secondary Weapon System reworked
Now every class has only one list of weapons instead of one list for primaries and one for secondaries
Any weapon can be equipped either as a primary or as a secondary
The same weapon can’t be equipped in both slots
Smart Server for Free for All
Maps are separated in sizes (small, standard and large)
The server now analyses the amount of players in a match and only picks maps of the allowed sizes
This system is only valid for Free for All and doesn’t affect any other game modes
Chat system reworked
Press Enter to open chat
Press TAB or Insert to change between channels (all and team)
Press Enter again to send message
Berserker
Class Traits and Skills
Skill - Hit and Run
Berserker gains +30% +35% accuracy while moving and +10%+5% movement speed at all times.
Weapon Balance
Cobra and Mohawk added
Blister removed
Anakonda, Thumper and Tormentor reload time decreased
Tormentor range increased slightly
Vanguard
Weapon Balance
Switchblade and Agent added
Switchblade
Damage reduced
Recoil increased slightly
Clip size reduced from 16 to 10
Headshot damage reduced from 200% to 175%
Wraith
Weapon Balance
Curator, Firebrand and Persuader added
Persuader
Damage increased
Recoil and reload time reduced
Twister recoil reduced
Shadow
Overall Changes
All speed modifiers from Shadow skills removed. Skills affected have been modified.
Shadow invisible sounds volume reduced
Teammate Shadows don’t make any sound when sprinting. If you hear a Shadow, you can be sure it’s an enemy!
Shadow can switch weapons without breaking invisibility
Class Traits and Skills
Skill - Ninja reworked
Shadow invisibility sounds volume reduced by 75%.
Skill - Fast as Lightning
Speed bonus removed
Rate of Fire increased from 16% to 18%
Weapon Balance
Ghost, Constrictor, Blister and Tornado added
Persuader and Switchblade removed
Grenadier
Class Traits and Skills
Skill - Last Laugh
Speed bonus decreased from 35% to 25%
Speed bonus duration increased from 3 to 4s
Tank
Class Traits and Skills
Skill - Last Stand
Tank now always equips Blackhawk when in last stand
Weapon Balance
Demon, Ranger, Violator and Rampart added
Rhino and Agent removed
Bruiser and Brute recoil reduced
Fixes
Small Health Pick-up cooldown increased from 6 to 8
Large Health Pick-up cooldown increased from 15 to 16
Pick-ups cooldown being reset when a player joins the match fixed
Large Health being picked up randomly in Blackfield fixed
If Shadow has a Katana equipped, its melee attack will always use the Katana
Secondary functions time to shoot reduced
The time for secondary functions to activate has been drastically reduced, being as close to instant as possible.
Head hitbox increased for all characters
Shadow ragdoll remaining invisible while dead fixed
Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you!
First a couple of fixes that we already made:
Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience.
*In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).
There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
Chat changing and mute
The option to mute chat is now working
When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
To change your chat settings simple click on the speech bubble.
Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
Weapon Secondary function default button is now E instead of V
Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
Some Vanguard weapons are available as both primary and secondary because of the default loadouts
The weapon stats UI is not updated for a few weapons
On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update.
Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums. Thank you!
Hey guys! Firstly I'd like to thank you for all the feedback we've been receiving on this patch. It's really appreciated. This was a huge one for us and we're glad to see things are (mostly) working as intended. We'll keep working on it and fix problems as fast as we can. Thank you!
First a couple of fixes that we already made:
Team Deathmatch score system was broken in the first minutes of the patch. This is now fixed and should work as intended.
Capture point was ending REALLY fast for the first few hours of the patch. We also fixed that and it should be a better experience.
*In both cases, if you are still having problems, try closing the game and letting Steam update the game (it's a really small one, so it should be almost instant).
There are a few things that we forgot to say in the patch notes and I would like to adress them now. So here we go:
Grenades now regenerates automaticaly every 30 seconds, except for Grenadier, which regenerates every 8 seconds. This will be shown in the new UI when it hits.
Chat changing and mute
The option to mute chat is now working
When in game, you can press Esc to open the in-game menu. In the top left corner, there's a speech bubble that represents your chat mute options.
If the chat below is not showing, it means that you have chat muted and won't be able to see and/or post on chat.
To change your chat settings simple click on the speech bubble.
Once you see the chat in the in-game menu, you should be able to go back to the game and chat normally
Weapon Secondary function default button is now E instead of V
Finally, we're already aware of a few bugs and will fix it in the next update. Those are:
Some Vanguard weapons are available as both primary and secondary because of the default loadouts
The weapon stats UI is not updated for a few weapons
On top of those and some other fixes and balance changes, our focus is to improve some game modes to make them a better experience overall. That's our main goal for the next update.
Once again, thank you for the feedback. If you have further bug reports or opinions about the update, feel free to share it on this post, on the Steam Forums or on the Aquiris Forums. Thank you!
Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.
Main Improvements
Health Packs
Health stations are gone. Instead, we now have health packs scattered around the stages. When you pass through a health pack (if you’re not full health) you’ll pick it up and heal yourself instantly. The amount healed depends on the kind of health pack (big or small). After being pick-up, there will be a 10 seconds cooldown until the next pack appears in that station.
Infinite Reserve Ammo
You’ll still need to reload your gun constantly, but your reserve ammo will never end. That change was made for two reasons. The first is that we believe that most players didn’t need to worry about ammo anyway. There was plenty of reserve ammo and you recovered ammo when healing yourself in the health station. Only in very specific cases players would be without ammo. The second reason is that without healing stations, there’s no way to recover ammo anymore. We didn’t like the idea of ammo packs because we already have health packs. Having this extra kind of pack could cause clutter in small stages.
Weapon secondary function reworked
Weapon secondary functions are now called weapon skills. Pressing the weapon skill button now changes the weapon, shoots and then changes back to the original weapon. In addition, weapon skills don’t spend any ammo. To compensate for that, weapon skills have a cooldown of 6 seconds. In the current version, there’s no UI to inform if the skill is on cooldown or not, but that will certainly be featured in the new UI.
The default button for weapon skills was changed to E (was V)
Map Voting System Changed
Now players can choose between 4 random maps, with each map representing a different game mode.
Some shotguns right button is now a melee attack shortcut
We feel that leaving the right mouse button with a “less than ideal” function is not the way to go. Aiming with shotguns added no extra precision, so it was mostly useless. A melee strike is more fitting to the close quarters, run and gun style of most shotguns. We intend to make more of this kind of changes in the future, reinforcing the playstyle and differences of each gun.
Shotguns included in the change: Anakonda, Thumper, Bonebreaker, Terminator, Mammoth and Rhino.
The other shotguns now receive a small precision boost while aiming.
Shotguns rebalance
All Shotguns rate of fire and damage decreased. Range and recoil increased.
The idea here is to make each shotgun shot more effective, while also not making shotguns overpowered.
Berserker
Class Traits and Skills
Skill - Hide in Plain Sight
While selected, Berserker loses his damage resistance trait.
Skill - Reliable Firearms
Renamed to Shotgun Expert
Berserker gains +2 +4 meters to the range of all weapons and +25% 15% reload speed.
Weapon Balance
Gremlin removed
Thumper added
Anakonda reload time decreased
Anakonda reload can’t be interrupted by shooting anymore
Vanguard
Class Traits and Skills
Skill - Scavenger
Ammo recovery removed because it isn’t necessary anymore. To compensate, the damage resistance was buffed to 12% 10%
Weapon Balance
Piledriver and Jackhammer are now primary weapons
Coyote and Stalker are now secondary weapons
Stalker accuracy while aiming increased slightly
Gremlin added as a secondary weapon
Damage, clip size and rate of fire reduced
Gremlin is now automatic
Heavy Metal clip size reduced and damage reduced slightly
Bonebreaker is now automatic
Wraith
Weapon Balance
Magistrate (220 to 200) damage reduced
Interdiction rate of fire decreased slightly
Judge damage increased (100 to 120)
Deadeye, Magistrate and Interdiction accuracy while hip-firing reduced
Judge and Warden accuracy while hip-firing increased
Agitator accuracy reduced slightly and recoil increased slightly
Twister recoil reduced slightly
Machete clip size reduced and damage reduced slightly
Shadow
Weapon Balance
Switchblade clip size reduced and damage reduced slightly
Persuader clip size reduced and damage reduced slightly
All swords strike angle reduced slightly
Grenadier
Class Traits and Skills
Skill - Launcher Specialist
Grenadier gains +25% reload speed and +10% explosive range.
Skill - Pyromaniac
Grenadier gains +15% explosive damage and +10% damage resistance.
Weapon Balance
Decimator clip size and reload time reduced. Damage increased slightly.
One Shot and Terminator are now automatic
Viper recoil reduced
Tank
Weapon Balance
All LMGs clip size reduced
Agent damage reduced
Rhino and Mammoth range increased, but damage decreased
Rhino is now automatic
Rhino reload time increased
Fixes
Settings not saving bug fixed
Several shortcuts added to the Soldiers Screen
You can now quickly select a class and loadout by pressing W, S, Up Arrow, Down Arrow, 1, 2 and 3. The numbers change the loadout, while the other shortcuts change the current class.
You can now quickly join the selected Server by pressing “Enter” in the Server Browser Menu.
Mouse wheel now changes weapons
Pressing the sprint button will immediately end crouch when using crouch on toggle
Damage numbers from shotgun shots now add up into one number
Tank’s Last Stand kill being stolen or denied by other players fixed
Hey guys! Firstly, we’re sorry about the delays on this update. We changed several things internally that could potentially break the game, so we had to take some extra time to test things out. Even with our efforts, though, you guys will most likely find bugs that slip through. If that’s the case, you can report bugs either here on steam or in our community forums. With that said, let's get to the good part.
Main Improvements
Health Packs
Health stations are gone. Instead, we now have health packs scattered around the stages. When you pass through a health pack (if you’re not full health) you’ll pick it up and heal yourself instantly. The amount healed depends on the kind of health pack (big or small). After being pick-up, there will be a 10 seconds cooldown until the next pack appears in that station.
Infinite Reserve Ammo
You’ll still need to reload your gun constantly, but your reserve ammo will never end. That change was made for two reasons. The first is that we believe that most players didn’t need to worry about ammo anyway. There was plenty of reserve ammo and you recovered ammo when healing yourself in the health station. Only in very specific cases players would be without ammo. The second reason is that without healing stations, there’s no way to recover ammo anymore. We didn’t like the idea of ammo packs because we already have health packs. Having this extra kind of pack could cause clutter in small stages.
Weapon secondary function reworked
Weapon secondary functions are now called weapon skills. Pressing the weapon skill button now changes the weapon, shoots and then changes back to the original weapon. In addition, weapon skills don’t spend any ammo. To compensate for that, weapon skills have a cooldown of 6 seconds. In the current version, there’s no UI to inform if the skill is on cooldown or not, but that will certainly be featured in the new UI.
The default button for weapon skills was changed to E (was V)
Map Voting System Changed
Now players can choose between 4 random maps, with each map representing a different game mode.
Some shotguns right button is now a melee attack shortcut
We feel that leaving the right mouse button with a “less than ideal” function is not the way to go. Aiming with shotguns added no extra precision, so it was mostly useless. A melee strike is more fitting to the close quarters, run and gun style of most shotguns. We intend to make more of this kind of changes in the future, reinforcing the playstyle and differences of each gun.
Shotguns included in the change: Anakonda, Thumper, Bonebreaker, Terminator, Mammoth and Rhino.
The other shotguns now receive a small precision boost while aiming.
Shotguns rebalance
All Shotguns rate of fire and damage decreased. Range and recoil increased.
The idea here is to make each shotgun shot more effective, while also not making shotguns overpowered.
Berserker
Class Traits and Skills
Skill - Hide in Plain Sight
While selected, Berserker loses his damage resistance trait.
Skill - Reliable Firearms
Renamed to Shotgun Expert
Berserker gains +2 +4 meters to the range of all weapons and +25% 15% reload speed.
Weapon Balance
Gremlin removed
Thumper added
Anakonda reload time decreased
Anakonda reload can’t be interrupted by shooting anymore
Vanguard
Class Traits and Skills
Skill - Scavenger
Ammo recovery removed because it isn’t necessary anymore. To compensate, the damage resistance was buffed to 12% 10%
Weapon Balance
Piledriver and Jackhammer are now primary weapons
Coyote and Stalker are now secondary weapons
Stalker accuracy while aiming increased slightly
Gremlin added as a secondary weapon
Damage, clip size and rate of fire reduced
Gremlin is now automatic
Heavy Metal clip size reduced and damage reduced slightly
Bonebreaker is now automatic
Wraith
Weapon Balance
Magistrate (220 to 200) damage reduced
Interdiction rate of fire decreased slightly
Judge damage increased (100 to 120)
Deadeye, Magistrate and Interdiction accuracy while hip-firing reduced
Judge and Warden accuracy while hip-firing increased
Agitator accuracy reduced slightly and recoil increased slightly
Twister recoil reduced slightly
Machete clip size reduced and damage reduced slightly
Shadow
Weapon Balance
Switchblade clip size reduced and damage reduced slightly
Persuader clip size reduced and damage reduced slightly
All swords strike angle reduced slightly
Grenadier
Class Traits and Skills
Skill - Launcher Specialist
Grenadier gains +25% reload speed and +10% explosive range.
Skill - Pyromaniac
Grenadier gains +15% explosive damage and +10% damage resistance.
Weapon Balance
Decimator clip size and reload time reduced. Damage increased slightly.
One Shot and Terminator are now automatic
Viper recoil reduced
Tank
Weapon Balance
All LMGs clip size reduced
Agent damage reduced
Rhino and Mammoth range increased, but damage decreased
Rhino is now automatic
Rhino reload time increased
Fixes
Settings not saving bug fixed
Several shortcuts added to the Soldiers Screen
You can now quickly select a class and loadout by pressing W, S, Up Arrow, Down Arrow, 1, 2 and 3. The numbers change the loadout, while the other shortcuts change the current class.
You can now quickly join the selected Server by pressing “Enter” in the Server Browser Menu.
Mouse wheel now changes weapons
Pressing the sprint button will immediately end crouch when using crouch on toggle
Damage numbers from shotgun shots now add up into one number
Tank’s Last Stand kill being stolen or denied by other players fixed
Hello everyone! Ballistic Overkill is getting a new update today. The highlights are new skills for every class, capture the point game mode and performance upgrades that should make the game more stable and have less hiccups. As always, thank you for your support and feedback. If you have any issues regarding this new update, please share with us via e-mail (support@aquiris.com.br) or forum (http://forum.aquiris.com.br/index.php?board=6.0). Enjoy the update and take a read at the release notes below!
Main Improvements
Performance upgrade
The game should be more stable now and have less or even no hiccups during a match. Please let us know in the forums if you have any problems running Ballistic Overkill in a machine that reaches (or exceeds) the minimum requirements.
Resupply stations repositioning
This is a test and isn’t final. We’re analysing the changes in the flow of the game with this new resupply distribution on the map. Are players camping? Are players feeling afraid of leaving the spawn point? This is the kind of things the we want to know. Further changes in this mechanics will happen in the future.
New Mode - Capture Point
Berserker
Class Traits and Skills
New Skill - Hide in Plain Sight
While sprinting, Berserker is invisible on the map.
Skill - Bloodlust
Damage amount stack increased from 3% to 4%
Vanguard
In this patch, we’re nerfing the Vanguard a bit. He already has a very strong trait with his “on kill regeneration”. We feel that having Scavenger as well was one of the factors placing him above the other classes. We’re removing Scavenger as a trait and adding it as a Skill instead. That, coupled with a few other changes in his skills, should help bringing him to the same tier as other classes.
Class Traits and Skills
Trait - Scavenger removed
New Skill - Scavenger
When walking over a dead body, Vanguard recovers +50% of his max ammo and +1 grenade. Additionally, Vanguard gains +10% damage resistance.
Skill - Carelessness removed
New Skill - Modified DNA
Vanguard gains +15% max health.
Trait - Regeneration
Life per second nerfed from 2.5% to 2.0%.
Skill - Weapons Expert
+5% damage resistance added
Skill - Action Hero
Accuracy while moving increased to 40% and damage resistance against explosions reduced to 30%.
Weapon Balance
Heavy Metal rate of fire and damage reduced slightly
Wraith
The main change in Wraith comes in the form of a nerf to the Lethal skill. We feel that the skill was too complete, allowing for players to pick it up without thinking. We removed the extra range from this skill and added it to a new skill. This should help creating different Wraith builds allowing more diversity.
Class Traits and Skills
New Skill - Combat Wraith
Wraith gains +15% damage resistance, +10 meters to the range of all weapons and 5% sprinting speed.
Skill - Lethal
+10 meters to range of all weapons removed
Skill - Elite Shooter
Reload speed and rate of fire per kill increased to 10% (was 9%) and 5% (was 4%).
Shadow
Class Traits and Skills
New Skill - Vampire
Shadow recovers +10% health with each melee strike. Additionally, backstabs recover 100% health.
Weapon Balance
Switchblade rate of fire reduced slightly
Grenadier
While we feel that Grenadier should have more grenades than other classes, the extra grandes trait was facilitating grenade spam too much. To avoid this, we’ve changed it to a grenade regeneration trait. Grenadier also received a lot of indirect changes because of adjustments in his grenade launchers. Again, the goal with those changes is to make the grenadier not so spam friendly, and, at the same time, effective.
Class Traits and Skills
Trait - Trait - +2 Grenades removed
Trait - Grenade Regeneration added
When out of grenades, Grenadier recovers +1 grenade after 8 seconds. (Grenadier can never have more than 1 grenade at a time)
New Skill - Restraint
Grenadier gains +50% explosive damage, but loses -75% explosive range with grenades and grenade launchers.
Weapon Balance
Grenade launchers max damage reduced slightly, min damage increased and range decreased
The max damage being reduced is not as bad as it sounds because of the direct hit fix (you can read more about that under Fixes). Overall, direct hits and close hits will be better than before, while medium range hits are drastically nerfed.
Tank
Class Traits and Skills
New Skill - Last Stand
Tank resists death for 5 seconds.
Fixes
All loadouts have been reset
Some players were using weapons that they weren’t suppose to. To fix this (and avoid bugs related to the new skills) we’ve decided to reset the loadouts of all players on the first time they open the game.
Server list now shows the ping in dedicated servers
The reason that we don’t show ping for player created matches as well is that Steam doesn’t deliver precise information in this case. In player matches we show the country and region instead.
Grenade launcher projectiles now deal max damage in direct hits
Until now, grenade damage was calculated by the distance between the player and the explosion. The problem with this system is that the origin of a player is somewhere between his feet. That means that hitting a grenade in the head of a player would deal less damage than hitting close to that player’s feet. This is now solved and grenades deal max damage on direct hits. To compensate for that, the balance of grenade launchers was changed.
Loadouts can now be reset without exiting the game
Warning: there will be a big hiccup when doing this, but, as far as we know, there are no other setbacks.
Projectiles from Grenade Launchers now deal damage even if the player that shot it is dead
Grenades dealing damage to former teammates when switching teams fixed
Hello everyone! Ballistic Overkill is getting a new update today. The highlights are new skills for every class, capture the point game mode and performance upgrades that should make the game more stable and have less hiccups. As always, thank you for your support and feedback. If you have any issues regarding this new update, please share with us via e-mail (support@aquiris.com.br) or forum (http://forum.aquiris.com.br/index.php?board=6.0). Enjoy the update and take a read at the release notes below!
Main Improvements
Performance upgrade
The game should be more stable now and have less or even no hiccups during a match. Please let us know in the forums if you have any problems running Ballistic Overkill in a machine that reaches (or exceeds) the minimum requirements.
Resupply stations repositioning
This is a test and isn’t final. We’re analysing the changes in the flow of the game with this new resupply distribution on the map. Are players camping? Are players feeling afraid of leaving the spawn point? This is the kind of things the we want to know. Further changes in this mechanics will happen in the future.
New Mode - Capture Point
Berserker
Class Traits and Skills
New Skill - Hide in Plain Sight
While sprinting, Berserker is invisible on the map.
Skill - Bloodlust
Damage amount stack increased from 3% to 4%
Vanguard
In this patch, we’re nerfing the Vanguard a bit. He already has a very strong trait with his “on kill regeneration”. We feel that having Scavenger as well was one of the factors placing him above the other classes. We’re removing Scavenger as a trait and adding it as a Skill instead. That, coupled with a few other changes in his skills, should help bringing him to the same tier as other classes.
Class Traits and Skills
Trait - Scavenger removed
New Skill - Scavenger
When walking over a dead body, Vanguard recovers +50% of his max ammo and +1 grenade. Additionally, Vanguard gains +10% damage resistance.
Skill - Carelessness removed
New Skill - Modified DNA
Vanguard gains +15% max health.
Trait - Regeneration
Life per second nerfed from 2.5% to 2.0%.
Skill - Weapons Expert
+5% damage resistance added
Skill - Action Hero
Accuracy while moving increased to 40% and damage resistance against explosions reduced to 30%.
Weapon Balance
Heavy Metal rate of fire and damage reduced slightly
Wraith
The main change in Wraith comes in the form of a nerf to the Lethal skill. We feel that the skill was too complete, allowing for players to pick it up without thinking. We removed the extra range from this skill and added it to a new skill. This should help creating different Wraith builds allowing more diversity.
Class Traits and Skills
New Skill - Combat Wraith
Wraith gains +15% damage resistance, +10 meters to the range of all weapons and 5% sprinting speed.
Skill - Lethal
+10 meters to range of all weapons removed
Skill - Elite Shooter
Reload speed and rate of fire per kill increased to 10% (was 9%) and 5% (was 4%).
Shadow
Class Traits and Skills
New Skill - Vampire
Shadow recovers +10% health with each melee strike. Additionally, backstabs recover 100% health.
Weapon Balance
Switchblade rate of fire reduced slightly
Grenadier
While we feel that Grenadier should have more grenades than other classes, the extra grandes trait was facilitating grenade spam too much. To avoid this, we’ve changed it to a grenade regeneration trait. Grenadier also received a lot of indirect changes because of adjustments in his grenade launchers. Again, the goal with those changes is to make the grenadier not so spam friendly, and, at the same time, effective.
Class Traits and Skills
Trait - Trait - +2 Grenades removed
Trait - Grenade Regeneration added
When out of grenades, Grenadier recovers +1 grenade after 8 seconds. (Grenadier can never have more than 1 grenade at a time)
New Skill - Restraint
Grenadier gains +50% explosive damage, but loses -75% explosive range with grenades and grenade launchers.
Weapon Balance
Grenade launchers max damage reduced slightly, min damage increased and range decreased
The max damage being reduced is not as bad as it sounds because of the direct hit fix (you can read more about that under Fixes). Overall, direct hits and close hits will be better than before, while medium range hits are drastically nerfed.
Tank
Class Traits and Skills
New Skill - Last Stand
Tank resists death for 5 seconds.
Fixes
All loadouts have been reset
Some players were using weapons that they weren’t suppose to. To fix this (and avoid bugs related to the new skills) we’ve decided to reset the loadouts of all players on the first time they open the game.
Server list now shows the ping in dedicated servers
The reason that we don’t show ping for player created matches as well is that Steam doesn’t deliver precise information in this case. In player matches we show the country and region instead.
Grenade launcher projectiles now deal max damage in direct hits
Until now, grenade damage was calculated by the distance between the player and the explosion. The problem with this system is that the origin of a player is somewhere between his feet. That means that hitting a grenade in the head of a player would deal less damage than hitting close to that player’s feet. This is now solved and grenades deal max damage on direct hits. To compensate for that, the balance of grenade launchers was changed.
Loadouts can now be reset without exiting the game
Warning: there will be a big hiccup when doing this, but, as far as we know, there are no other setbacks.
Projectiles from Grenade Launchers now deal damage even if the player that shot it is dead
Grenades dealing damage to former teammates when switching teams fixed
Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.
Main Improvements
Linux compatibility added in both client and server side
Ballistic Overkill is now 100% compatible with Linux. You can play normally and even create dedicated servers. Welcome Linux users!
Having Linux support will make the creation of dedicated servers significantly easier in the future, be it via official or third party servers.
Recoil System Overhaul
In order to fix a very old bug in the recoil of automatic weapons, the recoil system was reworked. The bug in question made so automatic weapons would swing down when you stopped firing. While good for burst fire, that kind of mechanic was unintuitive and annoying for regular automatic fire. This is now fixed
Recoil reduction skills were also fixed, and now work as intended. Until now, Recoil reduction was working only for regular recoil, ignoring up recoil (which is the most relevant part of our recoil system).
Fixes
Aiming Sensitivity Slider now affects only scoped weapons
Shotguns FOV change when returning from aiming smoothed out
Hey guys! Today we're launching a new update to Ballistic Overkill. This one is mostly focused on Linux support. The importance of this, and the reason why we choose to make this a priority, is that most dedicated servers run on linux. As far as we tested, linux players can play with mac and windows users without issues (yay!). This is an important step forward for betters servers in the future. In addition, we've also solved a few issues and made some small balance changes. You can check all of the changes below.
Main Improvements
Linux compatibility added in both client and server side
Ballistic Overkill is now 100% compatible with Linux. You can play normally and even create dedicated servers. Welcome Linux users!
Having Linux support will make the creation of dedicated servers significantly easier in the future, be it via official or third party servers.
Recoil System Overhaul
In order to fix a very old bug in the recoil of automatic weapons, the recoil system was reworked. The bug in question made so automatic weapons would swing down when you stopped firing. While good for burst fire, that kind of mechanic was unintuitive and annoying for regular automatic fire. This is now fixed
Recoil reduction skills were also fixed, and now work as intended. Until now, Recoil reduction was working only for regular recoil, ignoring up recoil (which is the most relevant part of our recoil system).
Fixes
Aiming Sensitivity Slider now affects only scoped weapons
Shotguns FOV change when returning from aiming smoothed out