Ballistic Overkill - Fernando
Hello Everyone!

From now on, you'll be able to play with your friends in the Citadel map! The map has been fully ported to Unity 5 and looks better than ever!

We've also fixed some issues regarding the altering of .dat files.

We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Play on Citadel! New map updated to Unity 5 looking better than ever!

Bugfixes
  • Fixed issue that allowed users to alter .dat files.
Ballistic Overkill - Fernando
Hello Everyone!

From now on, you'll be able to play with your friends in the Citadel map! The map has been fully ported to Unity 5 and looks better than ever!

We've also fixed some issues regarding the altering of .dat files.

We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Play on Citadel! New map updated to Unity 5 looking better than ever!

Bugfixes
  • Fixed issue that allowed users to alter .dat files.
Ballistic Overkill - Fernando
Hello Everyone!

We’ve done a major revision on the Spawn Points of both teams in the map Overhead! This was long asked by our community and a major complaint regarding that particular map. Hope you guys like the changes as much as we do! Looking foward to hearing from you!

Also, in this update, there is something very special happening outside the spotlight. We’ve included in the build a base-code layer to allow us to launch the dedicated servers system in the future! So be assured that we’re working hard on it and we’ll have more info to share on that soon!

As always, we want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Overhead Spawn Point Revision. Those campers won’t get you now!
  • Basic layer of code included in the build to allow us to implement the dedicated servers feature.

Bugfixes
  • Fixed a bug that altered Berserker’s True Grit skill behaviour.
Ballistic Overkill - Fernando
Hello Everyone!

We’ve done a major revision on the Spawn Points of both teams in the map Overhead! This was long asked by our community and a major complaint regarding that particular map. Hope you guys like the changes as much as we do! Looking foward to hearing from you!

Also, in this update, there is something very special happening outside the spotlight. We’ve included in the build a base-code layer to allow us to launch the dedicated servers system in the future! So be assured that we’re working hard on it and we’ll have more info to share on that soon!

As always, we want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Overhead Spawn Point Revision. Those campers won’t get you now!
  • Basic layer of code included in the build to allow us to implement the dedicated servers feature.

Bugfixes
  • Fixed a bug that altered Berserker’s True Grit skill behaviour.
Ballistic Overkill - Fernando
Hey, Soldiers!

We’ve been reading your feedback and the team really appreciates it! The biggest request that we have as of today is the dedicated servers feature, so we’re working on it! As of today, we’ve already started testing this system internally and we’ll be able to share more news about it in the upcoming weeks. Besides that, we are working on implementing the new UI, which will add a lot to your overall gameplay experience.

So, as we’re working on such big features, we didn’t manage to release a small update this week. I hope you understand and rest assured that we are still working on major fixes.

Stay tuned to our Trello Board and Forums for more news!

Trello: https://trello.com/b/Sw21AFJx
Forums: http://forum.aquiris.com.br/

Stick around and thank you so much for supporting us by playing and giving feedback!
Ballistic Overkill - Fernando
Hey, Soldiers!

We’ve been reading your feedback and the team really appreciates it! The biggest request that we have as of today is the dedicated servers feature, so we’re working on it! As of today, we’ve already started testing this system internally and we’ll be able to share more news about it in the upcoming weeks. Besides that, we are working on implementing the new UI, which will add a lot to your overall gameplay experience.

So, as we’re working on such big features, we didn’t manage to release a small update this week. I hope you understand and rest assured that we are still working on major fixes.

Stay tuned to our Trello Board and Forums for more news!

Trello: https://trello.com/b/Sw21AFJx
Forums: http://forum.aquiris.com.br/

Stick around and thank you so much for supporting us by playing and giving feedback!
Ballistic Overkill - Fernando
Hello Everyone!

Shortly, you'll be able to play with your friends in the Hollow map! The map has been fully ported to Unity 5 and looks better than ever!

We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Play on Hollow! New map updated to Unity 5 looking better than ever!

Bugfixes
  • Fixed “ghost” players appearing on radar.
  • Revised collider’s geometry in the Nox Museum map.
Ballistic Overkill - Fernando
Hello Everyone!

Shortly, you'll be able to play with your friends in the Hollow map! The map has been fully ported to Unity 5 and looks better than ever!

We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Play on Hollow! New map updated to Unity 5 looking better than ever!

Bugfixes
  • Fixed “ghost” players appearing on radar.
  • Revised collider’s geometry in the Nox Museum map.
Oct 23, 2015
Ballistic Overkill - Fernando
Hello Everyone!

With this update we aimed to improve your general experience while playing Ballistic Overkill. We added some new feedbacks, both in-game and while navigating the UI, fixed some issues related to the game’s resolution and much more. Please check the list below for the full description of this version.

Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Added Safe Area/Enemy Area UI Feedback
  • A Pop-Up message is displayed when the host quits the match.
  • Updated Loading Screen Tips!
  • Added Portuguese localization to skill’s decriptions

Bugfixes
  • Fixed Fullscreen strange behaviour
  • Revised collider’s geometry in the Nox Museum map
  • Revised collider’s geometry in the Sunnsquare Mall map
  • Crosshair hit-confirmation bug fixed. In previous versions, from time to time, the hit-confirmation feedback didn't work properly.
Oct 23, 2015
Ballistic Overkill - Fernando
Hello Everyone!

With this update we aimed to improve your general experience while playing Ballistic Overkill. We added some new feedbacks, both in-game and while navigating the UI, fixed some issues related to the game’s resolution and much more. Please check the list below for the full description of this version.

Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team.

Game Update & Improvements
  • Added Safe Area/Enemy Area UI Feedback
  • A Pop-Up message is displayed when the host quits the match.
  • Updated Loading Screen Tips!
  • Added Portuguese localization to skill’s decriptions

Bugfixes
  • Fixed Fullscreen strange behaviour
  • Revised collider’s geometry in the Nox Museum map
  • Revised collider’s geometry in the Sunnsquare Mall map
  • Crosshair hit-confirmation bug fixed. In previous versions, from time to time, the hit-confirmation feedback didn't work properly.
...