We're releasing today a substantial update! From now on, you'll be able to play with your friends in the Nox Museum! The map has been fully ported to Unity 5 and looks better than ever!
Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Game Update & Improvements
Nox Museum Game Map now available for everyone!
Health Stations now have HUD feedback!
Server regions now color coded to indicate lower latency regions related to yours.
We're releasing today a substantial update! From now on, you'll be able to play with your friends in the Nox Museum! The map has been fully ported to Unity 5 and looks better than ever!
Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Game Update & Improvements
Nox Museum Game Map now available for everyone!
Health Stations now have HUD feedback!
Server regions now color coded to indicate lower latency regions related to yours.
We're releasing today a substantial update! From now on, you'll be able to play with your friends in the Nox Museum! The map has been fully ported to Unity 5 and looks better than ever!
Also, as we keep working on the major game issues, we won't stop releasing quick fixes for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Game Update & Improvements
Nox Museum Game Map now available for everyone!
Health Stations now have HUD feedback!
Server regions now color coded to indicate lower latency regions related to yours.
We keep working on the major game issues, but that doesn’t stop us from releasing a quick fix for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Gameplay improvements
A pop-up has been added to allow players to choose between creating a Private or Public match before
Bugfixes
Fixed a bug that caused players to appear as Vanguards despite their class on the Killcam.
Fixed a bug that caused snipers to have a crosshair. Time to make a pen dot at the center of your monitor again no-scopers!
We keep working on the major game issues, but that doesn’t stop us from releasing a quick fix for the game. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Gameplay improvements
A pop-up has been added to allow players to choose between creating a Private or Public match before
Bugfixes
Fixed a bug that caused players to appear as Vanguards despite their class on the Killcam.
Fixed a bug that caused snipers to have a crosshair. Time to make a pen dot at the center of your monitor again no-scopers!
We are working very hard to improve your game experience and fix the bugs and major issues you have reported. For this we are releasing another hotfix today, 1.0.3, mainly to address the the game not launching on Fullscreen mode and some major gameplay issues. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Gameplay improvements
The spawn barriers now correctly block bullets and grenades.
Default weapon loadouts now have various weapons. You still have to set-up your own skills before entering the first matches though, so don’t forget about them!
FOV increased to 70, we are still working on letting you set your own.
Character life adjustment, giving the Vanguard and Berserker 10 hitpoints and the Wraith 20 hitpoints. That makes everyone slightly tankier and shortens the difference between the Wraith and the other characters.
Red outline around enemies fades at the edges of the screen and remains consistent for far away enemies.
Weapon balance
Semi-auto snipers damage decreased.
Pistols damage increased.
SMG range decreased.
Shotgun recoil reduced.
Small recoil reduction on most automatic weapons.
Bugfixes
The default starter window is the Soldier screen, don’t forget to setup your skills!
The game should now start in fullscreen mode, you can now toggle between windowed and fullscreen on the settings menu
Ingame topbar "invite friends" button fixed.
Added missing icons for Machete and Coyote.
Fixed a bug with the Coyote using a broken weapon prefab.
We are working very hard to improve your game experience and fix the bugs and major issues you have reported. For this we are releasing another hotfix today, 1.0.3, mainly to address the the game not launching on Fullscreen mode and some major gameplay issues. We want to thank everyone for their patience, enthusiasm and trust in our team and we are happy to bring these extra changes on such short time.
Gameplay improvements
The spawn barriers now correctly block bullets and grenades.
Default weapon loadouts now have various weapons. You still have to set-up your own skills before entering the first matches though, so don’t forget about them!
FOV increased to 70, we are still working on letting you set your own.
Character life adjustment, giving the Vanguard and Berserker 10 hitpoints and the Wraith 20 hitpoints. That makes everyone slightly tankier and shortens the difference between the Wraith and the other characters.
Red outline around enemies fades at the edges of the screen and remains consistent for far away enemies.
Weapon balance
Semi-auto snipers damage decreased.
Pistols damage increased.
SMG range decreased.
Shotgun recoil reduced.
Small recoil reduction on most automatic weapons.
Bugfixes
The default starter window is the Soldier screen, don’t forget to setup your skills!
The game should now start in fullscreen mode, you can now toggle between windowed and fullscreen on the settings menu
Ingame topbar "invite friends" button fixed.
Added missing icons for Machete and Coyote.
Fixed a bug with the Coyote using a broken weapon prefab.
We just released another patch that improves the fixes to server connectivity problems from the initial launch. Please play as much as you can and keep sending your feedback to us so we can confirm the issues are solved.
Make sure your game is up-to-date with the latest fix by exiting and logging back into Steam!
Here are the aggregated changes from our recent hotfixes:
Changes:
In-match latency display: Added your PING to the host inside the game, in the scoreboard screen
Server Regions: Added the name of the region (North America, South America, Europe, Africa, Oceania, Asia) where a match is hosted in the server list screen
King of the Hill balance tweak: Changed the balance on the KoTH capture point so the score counts slower for the capturing team (matches should last twice as long now, even if one team dominates the point for the entire duration)
Spawn protection review: We've changed the location of several spawn protectors in Mall and Corporate Park to reflect their intention. The Overhead map still requires significant remodelling of the spawn areas that are in the works.
Fixes:
Fixed a bug that rendered players invincible for 6 seconds after respawning in FFA, meaning that a lot of hits didn't register and seemed bugged.
The Supernova, Sawblade and Oni should be equippable as a secondary weapons using the Berserker True Grit skill.
Added timeout to Steam lobbies to avoid dead servers to be listed
Fixed an issue that made the in game HUD blurry
Fixed an issue that made the HUD invisible in machines running the game with D3D9
Fixed an issue with the Set Resolution that was causing the ALT+TAB to crash the game
Umpdated Unity Engine to fix several UI glitches.
Fixed an issue that caused Scoped weapons to have wrong Sensitivity settings.
We just released another patch that improves the fixes to server connectivity problems from the initial launch. Please play as much as you can and keep sending your feedback to us so we can confirm the issues are solved.
Make sure your game is up-to-date with the latest fix by exiting and logging back into Steam!
Here are the aggregated changes from our recent hotfixes:
Changes:
In-match latency display: Added your PING to the host inside the game, in the scoreboard screen
Server Regions: Added the name of the region (North America, South America, Europe, Africa, Oceania, Asia) where a match is hosted in the server list screen
King of the Hill balance tweak: Changed the balance on the KoTH capture point so the score counts slower for the capturing team (matches should last twice as long now, even if one team dominates the point for the entire duration)
Spawn protection review: We've changed the location of several spawn protectors in Mall and Corporate Park to reflect their intention. The Overhead map still requires significant remodelling of the spawn areas that are in the works.
Fixes:
Fixed a bug that rendered players invincible for 6 seconds after respawning in FFA, meaning that a lot of hits didn't register and seemed bugged.
The Supernova, Sawblade and Oni should be equippable as a secondary weapons using the Berserker True Grit skill.
Added timeout to Steam lobbies to avoid dead servers to be listed
Fixed an issue that made the in game HUD blurry
Fixed an issue that made the HUD invisible in machines running the game with D3D9
Fixed an issue with the Set Resolution that was causing the ALT+TAB to crash the game
Umpdated Unity Engine to fix several UI glitches.
Fixed an issue that caused Scoped weapons to have wrong Sensitivity settings.
We just released a patch that tries to fix the joining match problems, here is the change log. Please play as much as you can and keep sending out your feedback to tell us if the issues were mitigated.
You can expect another hotfix later today with other minor fixes.
Changes:
In-match latency display: Added your PING to the host inside the game, in the scoreboard screen
Server Regions: Added the name of the region (North America, South America, Europe, Africa, Oceania, Asia) where a match is hosted in the server list screen
King of the Hill balance tweak: Changed the balance on the KoTH capture point so the score counts slower for the capturing team (matches should last twice as long now, even if one team dominates the point for the entire duration)
Fixes:
The Supernova, Sawblade and Oni should be equippable as a secondary weapons using the Berserker True Grit skill.
Added timeout to Steam lobbies to avoid dead servers to be listed
Fixed an issue that made the in game HUD blurry
Fixed an issue that made the HUD invisible in machines running the game with D3D9
Fixed an issue with the Set Resolution that was causing the ALT+TAB to crash the game
Umpdated Unity Engine to fix several UI glitches.
Fixed an issue that was altering the sniper scope sensitivity is a bad way. We will have to patch this again since now sniper rifles are super sensitive when scoped-in (be gentle with them).