UPDATE 16TH NOVEMBER: Something really was afoot - the backer beta for Pillars of Eternity 2: Deadfire has launched!
It's not feature-complete and there are a "number of things" Obsidian is not quite ready to show yet but will be rolled out over time, said design director Josh Sawyer in an accompanying video. "There's at least one really big feature that's very complicated and we need to put some more time into before players take a look at it," he added, "but it's a very cool feature."
In the closed beta you'll poke around a Deadfire archipelago village called Tikawara, and the island surrounding it. You won't be playing with final-game companions because they're still in development, still being cast and their voice lines recorded, and Obsidian doesn't want to spoil any of their stories. Plus, Obsidian isn't doing the closed beta to get feedback on them so much as feedback on the core mechanics and interfaces in the game.
Pillars of Eternity: Definitive Edition is coming out on November 15, developer Obsidian Entertainment has announced, and it looks to be a decent deal. For $39.99 you'll get the excellent isometric RPG plus both parts of its beefy expansion, The White March. At the moment, you can buy them combined for slightly cheaper, but that's a time limited deal on Fanatical (the renamed Bundle Stars) that runs out tomorrow.
Also, the Definitive Edition gets you all the extra goodies that were included in the Royal Edition of the game, which includes the original soundtrack, a digital collector's book and a novella set in the Pillars universe.
The edition will also feature some new DLC, called the Deadfire Pack, which is a reference to the upcoming Pillars sequel. It includes a few in-game items and portraits. All existing owners of Pillars will get this DLC pack free.
From November 15 the recommended price of the base game will be cut from $44.99 to $29.99—although it's worth waiting for a lower price than that because the game is on sale semi-regularly.
If you're an RPG fan and you haven't yet played Pillars of Eternity then it's well worth doing. Here's Andy's review, and here's James' interview with Obsidian about how the game gets player choice right.
Since its foundation in 2003, Obsidian Entertainment has worked with seven different publishers. Commencing with LucasArts on Knights of the Old Republic II, Obsidian has since signed contracts with Atari, SEGA, Bethesda, Square Enix, Ubisoft and most recently, Paradox Interactive. In fact, up until Pillars of Eternity [official site], every single game Obsidian had made was funded and distributed by a different publisher.
This is a highly unusual state of affairs, and has proved precarious more than once in the company’s history. But it has also provided Obsidian with a unique insight into how the world of publishing works, and how the relationship between developer and publisher has changed in the last couple of decades. This topic is especially pertinent today, as new methods of funding and distributing games have seen a significant shift in the power dynamic between developers and publishers.
I spoke to CEO Feargus Urquhart about how it all works (and doesn’t).