Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
User reviews:
Recent:
Very Positive (144 reviews) - 82% of the 144 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,685 reviews) - 88% of the 7,685 user reviews for this game are positive.
Release Date: Mar 26, 2015

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Includes 2 items: Pillars of Eternity, Pillars of Eternity: Royal Edition Upgrade Pack

 

Recent updates View all (40)

June 1

The Patch Beta for Update 3.0.3 is Now Live!

Howdy all!

It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes!

The (WIP) patch notes:

General

- Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
- Improved the performance of snow footprint VFX.
- Biography now correctly updates after collecting springberries.
- Characters no longer slide across the ground when commanded to move when getting up from prone.

Spells and Abilities

- Chanter buffs and heals now affect the chanter.
- Combusting Wounds now correctly adds damage.
- Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab.
- Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted.
- Unbending now gives the correct amount of health.

Areas

- Fixed an issue where NPCs would not turn hostile after some conversations.
- Ogres no longer become hostile after transitioning out and back in the Russetwood cave.
- Sul no longer attacks her own pride.
- Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately.
- NPCs no longer become hostile when saving and loading in Noonfrost.

Items

- Mourning Gloves no longer give permanent buffs.
- Spell Striking Weapons no longer proc twice on crits.
- Combusting Wounds granted by Spellholding now correctly rolls to hit.
- Executioner’s Hood Accuracy bonus now applies correctly in all situations.
- The item Snef’s Folly will no longer disappear after transitioning.

Rogue

- Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes.
- Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25).
- Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes.
- Fearsome Strike: Affliction durations increased to base 15s.
- Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%.
- Withering Strike damage increased to +50%.
- Shadow Step can now be canceled early, and grants a 20% damage boost.

Barbarian

- Barbaric Yell and Barbaric Shout should be set to zero recovery.
- Thick-Skinned: Increase bonuses to +3 (from +2).
- Heart of Fury: Switch to 1/Encounter.
- Echoing Shout: Switch to Foe-only.
- One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged.

One-Handed Style
- One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%).
- One-Handed Style: No longer works while using a shield.

The list of patch notes can be found on our forum here:

http://forums.obsidian.net/blog/7/entry-193-update-notes-303

Through your continued testing, we will add to and adjust this list while we finalize the patch.

Want to be a part of the beta patches? Find out here!

http://forums.obsidian.net/topic/76849-patch-betas-on-steam

And with that, until we see each other again, have a great time with the game!

Be incredible. <3

-Mikey Dowling

34 comments Read more

March 23

Update 3.02 and we announced a new game!

Hey, everyone!

How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot.

Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny!

Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website:

http://www.tyrannygame.com

And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows:

Major Fixes

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.

For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302

60 comments Read more

Reviews

“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – IGN

“It's the best new, isometric RPG to come out in years”
5/5 – The Escapist

“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – PC Gamer

Champion Edition



Pillars of Eternity Champion Edition:

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra. Contains at least 17 tracks in MP3 and FLAC formats.

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

Royal Edition



Pillars of Eternity Royal Edition:

Digital Novella by Chris Avellone:
A digital novella that focus on the backstory of some of the more interesting characters that players may encounter over the course of their travels in Pillars of Eternity.

Collector’s Book PDF:
Digital version of the book that is being published by Dark Horse. It contains lots of information and art on the setting, story, and creatures of Pillars of Eternity. 112 pages.

Hi-res Concept Art pieces:
High resolution pieces of our concept art. Contains everything from concepts of areas and creatures to props and mood pieces.

Digital Strategy Guide:
Digital version of our strategy guide from Prima penned by the same writer of the Fallout: New Vegas guide. Contains all the information players will need to master Pillars of Eternity and reveal all of the content available.

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra.Contains at least 17 tracks in MP3 and FLAC formats

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

About This Game

Pillars of Eternity:
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Main features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OS X 10.6.3 Leopard 64-bit or newer
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 14 GB available space
    Recommended:
    • OS: OS X 10.9 Mavericks 64-bit or newer
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 14 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (144 reviews)
Overall:
Very Positive (7,685 reviews)
Recently Posted
shadow_murloc45
17.7 hrs
Posted: August 29
if you like old school real time rpg games you'll like this
Helpful? Yes No Funny
GunMonk3y
26.2 hrs
Posted: August 29
Reads like a pre-teen school project on similies, comically exposing the level of literacy among some game reviewers.
Really nice looking in stills but quite bland to play. Wander around, uncover the area beneath the fog of war, take some berries from the odd interactive bush and throw auto attacks at the standard rpg enemy fare of wolves, trolls, bandits etc. Then read another npcs life story, twice as long as it needs to be because every other sentence is some flowery simile, rinse, repeat, get bored, quit.
Not my kind of game, I guess. Looking through my records I see I paid £14 for the Hero Edition, so I suppose it was on sale but I still feel like I overspent. Its full price is a bit steep imo.

Also it's Unity engine.
Helpful? Yes No Funny
fr.andrew
72.7 hrs
Posted: August 29
I wanted to love this game, and it was playable enough to finish it. The game started out interesting, but dragged on as things developed... ultimately with a pretty depressing sort of nihilistic ending and a large dose of athiestic preachiness. I hate when a game story gets so obvious. Plus load times between maps were excruciatingly slow and battle lags made hard fights even harder. I probably should have just read a couple good books.
Helpful? Yes No Funny
Unknown Scholar
36.0 hrs
Posted: August 29
When is the sequel coming out ?

Thats all I have to say about this masterpiece.
Helpful? Yes No Funny
Lazy
1.2 hrs
Posted: August 28
Boring game, everything about it is generic and lifeless.

Your skills don't work on enemies, gameplay is boring and awful.

This game is for people who loved old games like Baldur's Gate and want to feel some nostalgia.
Helpful? Yes No Funny
Milky
44.8 hrs
Posted: August 28
11/10
Helpful? Yes No Funny
Ghastkill
55.6 hrs
Posted: August 28
I had really high hopes for this game and it started off really great, but...

as I have played the BG series and other games of the ilk and massively enjoyed them for their rich charcters and story I had expected that PE would not dissapoint.

starting the game everything seemd great and that I was in for a good story but not soon after I realised that I either stopped following the story or that it was really thin, or may I just zoned out?

It seemed I could kill swaths of innocent people only to have my rating of how much I was liked go down, there were no guards that would track me down or seemingly no one that would confront me.

the people on my team were cooky but mostly in an annoying way and the only one I enjoyed was Aloth, so when missions came up for my chracters they just felt like dull grinds that nothing new was learned from.

Some of the spell animation is cool, but the combat in general wasnt quite there.

as you can see I played for a fair while and it did feel that around every corner something fun would happen or the story might actualy captivate me, but it never happened.

some fun times were had, but not enough for a positive review and not enough to bother with the DLC

I'm just glad I got it on sale.
Helpful? Yes No Funny
HarpelD
14.2 hrs
Posted: August 27
I enjoyed BG, BG2, NWN, NWN2, Jade Empire and I liked playing this game to a point, but then it became incredibly boring due to the lack of depth in NPC RP and PC's choices affecting the very vanilla storyline. The lore is great, the world is very detailed, but there is nothing compelling me to complete the game. The characters are just blah.

The game needs an alignment system that actually affects the progression of the game. Also the Party wouldn't travel together in a normal RP environment due to motivation conflicts. There is no glue to the PC that is founded in RP. What are the loyalties of the Party to the Main Character? It feels like the Party Members are just bored or avoiding something so they decide to tack onto this foreign traveler.

If you want better emersion from a game, stick to the old gems like Icewind Dale or play a decent MMORPG with good lore and a solid community.
Helpful? Yes No Funny
scottdharris85
22.2 hrs
Posted: August 27
Another game I wanted to like but it fell a bit short. There are a multitude of ways to play the game, and lots of classes to choose from which is a plus. The game is a love letter to old fashioned isometric RPG's, which I feel would mean more if it wasn't the cool thing to do now. The game is challenging, and forces you to pull out all the stops just to get through the storyline on normal settings. It could not hold my attention because it become too challenging too quickly which lead me to think that either I suddenly started sucking at the game or it was poorly balanced. I can admit when I'm not good at something but I've played games like this all my life and never had a problem. You can draw your own conclusions, but I don't recommend it.
Helpful? Yes No Funny
Ben
56.8 hrs
Posted: August 27
Do you like Baldur's Gate? If you're reading this review, then you probably do. You should get this game. It's not perfect, but its better than anything else we've had in a long time. Throw your money at Obsidian, they deserve it.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
18 of 22 people (82%) found this review helpful
2 people found this review funny
Recommended
22.8 hrs on record
Posted: August 5
An exceedingly high quality RPG drawing inspiration from the the golden age of the genre, and PC gaming itself.

The easiest way to describe it is as a spiritual successor to Bioware's Infinity Engine games, like Baldur's Gate and Icewind Dale most notably. I don't want to devalue it with that term (same as how I felt another excellent game in the CRPG revival scene, Wasteland 2, was too often simplified as a successor to the isometric Fallout games) as it has a lot going for it. If anything I think it drew a lot of inspiration from Planescape: Torment, as well as 2009's cult classic Inquisitor. Pillars actually strongly reminds me of Inquisitor, just with tighter mechanics and better production values.

The lore itself isn't too out there, it's a fairly Tolkien-esque world. What really lifts it is the excellent writing quality and sheer abundance of it. The last game I can remember with such good writing was the aformentioned Planescape: Torment, back in late 1999. The game's lore is richly crafted and with a huge attention to detail. You can really get lost just reading the books and the cyclopedia. The in-game dialogue is similarly well done, it really has that cosy feel of DnD and 90s CRPGs but on a higher level of quality.

The other two strong points are the graphics and the strategic combat. The visual style of the game is just fantastic. Enviroments almost look like paintings and the lighting effects are especially notable. The production value of the game is as a whole, really good. Sound effects and music are both very well done too.

The combat is excellent too, it really pairs well with the deep RPG elements and character building. The system is based off DnD but is pretty much custom made for the game and it works very well. The combat is consistently enjoyable and different classes offer many different options for the player to approach and conduct combat with.

All in all, the game is another excellent release in the CRPG revival of recent years. Highly recommended for any RPG fan and practically a must buy if you're a CRPG fan. In the era of the action RPG, it's great to see games like Pillars of Eternity keep the old-school flame alive.
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
Recommended
141.0 hrs on record
Posted: August 14
Thought I’d finally do a short update to my review now that I have actually played through the game, took me a long time to get into it (you should hopefully be able to infer from the text below why).

Too long; didn’t write
hur hur, self awareness – Pillars of Eternity, from a story perspective, is a fantastic fantasy (borderline science fantasy) cRPG that is held back by issues with the narrative design and thick, purple prose ridden writing (!!!) as well as the ambition and the scale of the project (the story would have been much more impactful on the ‘surface level’ if this were the 2nd or 3rd game of a series). If players push on in spite of these issues, it ultimately does tell a very unique story that can be critically analysed and likewise handles some unique themes with a lot of nuance.
Was this review helpful? Yes No Funny
30 of 54 people (56%) found this review helpful
8 people found this review funny
Not Recommended
37.9 hrs on record
Posted: August 14
Let me begin this by saying I really wanted to like this game. I desperately wanted to. I tried in as many different ways as I could to convince myself that I just wasn't seeing Pillars from the right angle, that if I tried one more time I could get into it, but in the end I had to admit the truth to myself. Pillars of Eternity is garbage. This game falls flat on its face when it comes to important elements that make a great role-playing game.

The first is the terrible cast of characters. In a game that revolves around a party of companions, they design an extremely limited (what, six, maybe seven total?) and bland cast of joinable NPCs that would never, ever travel together if you were looking at this from a story perspective. That might be forgivable if they were interesting with their own romances and side quests and intricate backstories, but they're not. The game designers seem to attempt an apology for this by shoehorning in some mechanic to design your own party of characters from the tavern, but for me that's just as half-♥♥♥ as apologizing for the terrible magic weapons they designed by letting you enchant your own gear.

The second is clearly the combat. From the basic system to the character classes to the way enemies behaved and battles generally went, it's a big gigantic mess that is not intuitive or fun to play. The basic concept of Pillars combat mechanics are confusing and annoying. Items you find are woefully inferior to the bland generic items you can enchant, and the way stats interact with your class is unbalanced and at times extremely confusing (physical strength dictates the damage wizards do with their spells -- WHAT?). Many enemies are given stunlock abilities or endlessly heal each other (such as the Paladins in Raedrics Keep), and all are automatically designed to rush your weakest characters. There's no real way to stop this, short of sending your fragile characters away from the fight at maximum range, but as soon as they move in to do anything to help, they will get rushed and die. The worst part is that after you finish that tough-as-nails epic fight, you realize you're not a damn step closer to the next level for it because of a pretentious XP system that only rewards quest completion and not body count of defeated foes.

Third is the lack of immersion or replayability. The game makes a big deal about character race, background, culture and all that, but ultimately those choices have no impact on the actual events of the story. The 'reputation' system they tried to implement is confusing and poorly designed, so that by the time you finish the game, you will have a car crash of many different reputation types. This is made even worse when certain classes (Priest and Paladin) have class abilities whose strength depend on this broken reputation system. Quest lines allow the illusion of choice at some points, but the result is the same regardless of what you do.

Fourth, and finally, is the story. It's not interesting. The main character can talk to dead people, and some Big Bad Evil Guy in a mask is stealing souls for some unknown, shallow and ultimately pointless purpose. The hook for even placing you where the events of the game take place is immediately revoked a couple hours in after Raedric decides to yank his offer, leaving you as some wandering nobody with no purpose other than to chase down why you have funny voices in your head. Being a Watcher is supposed to be this super-rare unique Kewl D00d power, but the most reaction I ever got out of anyone amounted to: 'You're a Watcher? Huh. That's funny.' As plot devices go it's really weak and I found myself struggling to give a single damn about magic rocks coming out of the ground, hooded people performing nefarious rituals, or my character's involvement in the whole mess at all.

The fact that this game has gorgeous aesthetic and production value makes all of this worse. With such crucial design flaws, this is literally the RPG equivalent of a hot girl that won't put out. She'll tease you, but in the end you'll walk away with nothing but blue balls, resorting to your only option of finding some relief by drunk dialing your ex.

That's it. Pillars of Eternity is a hot girl that doesn't put out. End of review.
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5 of 6 people (83%) found this review helpful
Recommended
113.2 hrs on record
Posted: August 8
It's a good game. however I must say I don't like the developers' approach on "blance the game" instead of making underwhelming classes more enjoyable, they kept nerfing other classes. it's all too discouraging for the players who got used to certian play styles, and made them completely unenjoyable or unplayable when an update comes. I know the developers are trying to let you enjoy all classes and skills more, but such overhaul is just bad planning.
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5 of 6 people (83%) found this review helpful
Recommended
121.4 hrs on record
Posted: August 3
I love this game. Its a classic rpg in every sense of the word. You get a ton of different companions with their own side quests and personalities that will help you in and out of combat. If that's not enough you can even go to a inn and create a new adventurer to join your crew. You also get a castle to upgrade and maintain. Any followers that arent in your party are left at the castle where they can go on their own adventures without you.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Not Recommended
55.6 hrs on record
Posted: August 28
I had really high hopes for this game and it started off really great, but...

as I have played the BG series and other games of the ilk and massively enjoyed them for their rich charcters and story I had expected that PE would not dissapoint.

starting the game everything seemd great and that I was in for a good story but not soon after I realised that I either stopped following the story or that it was really thin, or may I just zoned out?

It seemed I could kill swaths of innocent people only to have my rating of how much I was liked go down, there were no guards that would track me down or seemingly no one that would confront me.

the people on my team were cooky but mostly in an annoying way and the only one I enjoyed was Aloth, so when missions came up for my chracters they just felt like dull grinds that nothing new was learned from.

Some of the spell animation is cool, but the combat in general wasnt quite there.

as you can see I played for a fair while and it did feel that around every corner something fun would happen or the story might actualy captivate me, but it never happened.

some fun times were had, but not enough for a positive review and not enough to bother with the DLC

I'm just glad I got it on sale.
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6 of 8 people (75%) found this review helpful
Not Recommended
44.0 hrs on record
Posted: August 10
It is a very good return to RPG but unfortunately it's plagued by technical issues.
what I liked:
+ Your character has a personality that builds up during dialogues, and there seems to be a lot of triggers for different reputations in most unexpected discussions, it's wonderful.
+ Your companions often have some comments to discussion you're having.
+ Pretty big world with a lot of memorable people, even if they only give you one tiny task

what I disliked
- The stories are far too predictable, and attempts at jokes somehow produce a cringe instead - too hollywood style, the bad kind of it.
- Monstrously long loading screens for every door, even if it's just a cupboard of an "inside" where your party barely fits with a chest that has negligible coin.
- Weak loot. Finding a non-trash item is winning a lottery, let alone something actually useful for your style. And they're unique, which is heavily impacted by the below:
- a game-breaking bug that seems to go unfixed for over a year. Your party configuration gets stuck and if you don't have an earlier save - ... You can unscrew it somewhat with a lot of fiddling, but all gear on some of the characters vanishes. Unique pieces that you won't ever have again and nothing can replace them.

All in all, I've been having fun with it, by finding other stuff to do during loading screens. Until I got that bug. Which made losing these 44 hours painful enough to give it a negative. It's far too long to have several playthroughs.
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3 of 3 people (100%) found this review helpful
Recommended
50.2 hrs on record
Posted: August 13
One of the best RPG with a rich story with every line of paragraph is worthed to read.... Fill with souls of creator that shape to real by text.
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13 of 23 people (57%) found this review helpful
Not Recommended
114.6 hrs on record
Posted: August 14
Enjoyed some of the storytelling, but found the general gameplay to be all over the place, from far to easy to head shaking hard.
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3 of 4 people (75%) found this review helpful
Not Recommended
22.2 hrs on record
Posted: August 27
Another game I wanted to like but it fell a bit short. There are a multitude of ways to play the game, and lots of classes to choose from which is a plus. The game is a love letter to old fashioned isometric RPG's, which I feel would mean more if it wasn't the cool thing to do now. The game is challenging, and forces you to pull out all the stops just to get through the storyline on normal settings. It could not hold my attention because it become too challenging too quickly which lead me to think that either I suddenly started sucking at the game or it was poorly balanced. I can admit when I'm not good at something but I've played games like this all my life and never had a problem. You can draw your own conclusions, but I don't recommend it.
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