It's official. We're finally leaving the era of blue and red, good or evil, hug or punch RPG morality behind. And some of the people pushing for that change are none other than the folks at Obsidian Entertainment, long time and beloved RPG developers. With Pillars of Eternity in the bag and Tyranny in the headlights, Brian Heins and Josh Sawyer of Obsidian Entertainment agreed to chat with us at PAX West about how they approach player choice in modernizing the ARPG, what they've learned from Pillars of Eternity, and how they're planning to carry their refined ethos into the future. They've left a bland dichotomy behind for something more subtle, casting you as a character you may not identify with in Tyranny's case, an evil Judge Dredd style executioner in search of empathy, even in the darkest places.
Although not officially announced as yet, work on the sequel to Obsidian s charming and wonderful crowdfunded role-player Pillars of Eternity was all but confirmed back in May, when the company s CEO Feargus Urquhart suggested it seems silly not to acknowledge the project s existence. In an interview with Gamesindustry.biz, Urquhart now says the developer is starting to move forward on Pillars of Eternity 2, and that making a 3D action-RPG similar to Skyrim but within the Pillars universe is something he d love to do down the line.
We can keep doing great stuff with Eternity. I'd love to turn Eternity into more like a Skyrim product, he says when asked where he sees Obsidian now 13 years old in the future. I'd love to do a science fiction game. I just want to keep making role-playing games I do, and the team does. Whether that's independent or not, making RPGs we can be proud of is the goal. And that's what I can look back on. We've been very proud of a lot of what we've done as a team.
Urquhart speaks frankly about the economics of running an independent studio that operates on a larger scale than most. He speaks of the ethics and moral quandaries of returning to the crowdfunding well for a second time, what he s learned during his tenure at Obsidian, and the friction that can often occur when working alongside publishers, among other things.
Speaking to that last point, Urquhart explores the process of weighing up reward both from practical and financial perspectives and how the videogames industry differs from that of other businesses, and the challenges this in turn throws up:
We've thought a lot about what it takes to make a big game, and what's the reward we get for making a big game. For me to go off and do and we're not doing this, but let's just say Knights of the Old Republic 3, and it's going to cost $50 million, and I'll make $7.5 million on milestones and then maybe I'll make another $5 million in royalties. That's pretty good for an independent developer on a project. But, y'know, I can make more profit from two Pillars of Eternitys than I can from one of those games. And then on top of that, if it's a smaller game and it's successful, I'll own it. I'm not gonna own Star Wars.
Let's say you need some contracting work. The contractor shows up, you figure it out, and maybe it's going to be $10,000. They'll ask for $3,000 upfront, and you're like, 'Okay. I get it.' Let's say I do a $50 million game. For me to get more than $500,000 upfront is a fight. Again, this is not 'publishers are evil' or anything like that, but that world is kinda broken.
Check out the interview in its entirety over on Gamesindustry.biz.
Obsidian is starting work on Pillars of Eternity 2, CEO Feargus Urquhart revealed in an interview with Gamepressure, although 'revealed' might be too grand.
"Eternity 2 is not announced," Urquhart says, "[but] it seems silly for me not to acknowledge it, though. If someone asks, 'Are you working on it?', I respond, 'Well, wouldn t you work on it?'. So then they say, 'So you must be working on it', and then I m like, 'Well, yeah.'"
Urquhart also disclosed that Obsidian might return to crowdfunding for Eternity 2, at which point I winced. I feel like crowdfunding is something a ballsy start-up should wean itself off with the success of its first project. Sure, it's earned the public's trust with an excellent first outing, but it's also earned our money.
That said, Obsidian has a lot going on. Urquhart referenced a third project in addition to this year's Tyranny. No details were offered, but it might be related to an Unreal Engine prototype and the recent addition of celebrated world designer Leonard Boyarsky to the studio.
Maybe it’s safe to assume that any remotely successful game has a sequel in production, but it’s still nice to hear confirmation. Obsidian’s trad-fantasy RPG Pillars of Eternity, which John enjoyed so much, has a sequel in very early production, says the company’s CEO.